Id	SkillId	Level	Name	Icon	WeaponSkillDes	EntryId[1]	EntryId[2]	EntryId[3]	TypeDes	Tag[1]	Tag[2]	Tag[3]	Title[1]	BriefDes[1]	SpecificDes[1]	Title[2]	BriefDes[2]	SpecificDes[2]	Title[3]	BriefDes[3]	SpecificDes[3]	Title[4]	BriefDes[4]	SpecificDes[4]	Title[5]	BriefDes[5]	SpecificDes[5]	Title[6]	BriefDes[6]	SpecificDes[6]
1	101201	1	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>8%</color>/<color=#FF6347>16%</color>/<color=#FF6347>24%</color> Physical DMG based on the number of Red Orbs pinged.															
2	101201	2	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Physical DMG based on the number of Red Orbs pinged.															
3	101201	3	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>8.94%</color>/<color=#FF6347>17.88%</color>/<color=#FF6347>26.82%</color> Physical DMG based on the number of Red Orbs pinged.															
4	101201	4	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Physical DMG based on the number of Red Orbs pinged.															
5	101201	5	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> Physical DMG based on the number of Red Orbs pinged.															
6	101201	6	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>10.35%</color>/<color=#FF6347>20.71%</color>/<color=#FF6347>31.06%</color> Physical DMG based on the number of Red Orbs pinged.															
7	101201	7	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>10.82%</color>/<color=#FF6347>21.65%</color>/<color=#FF6347>32.47%</color> Physical DMG based on the number of Red Orbs pinged.															
8	101201	8	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> Physical DMG based on the number of Red Orbs pinged.															
9	101201	9	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of Red Orbs pinged.															
10	101201	10	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>12.24%</color>/<color=#FF6347>24.47%</color>/<color=#FF6347>36.71%</color> Physical DMG based on the number of Red Orbs pinged.															
11	101201	11	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Physical DMG based on the number of Red Orbs pinged.															
12	101201	12	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>13.18%</color>/<color=#FF6347>26.35%</color>/<color=#FF6347>39.53%</color> Physical DMG based on the number of Red Orbs pinged.															
13	101201	13	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>13.65%</color>/<color=#FF6347>27.29%</color>/<color=#FF6347>40.94%</color> Physical DMG based on the number of Red Orbs pinged.															
14	101201	14	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of Red Orbs pinged.															
15	101201	15	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>14.59%</color>/<color=#FF6347>29.18%</color>/<color=#FF6347>43.76%</color> Physical DMG based on the number of Red Orbs pinged.															
16	101201	16	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>15.06%</color>/<color=#FF6347>30.12%</color>/<color=#FF6347>45.18%</color> Physical DMG based on the number of Red Orbs pinged.															
17	101201	17	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Physical DMG based on the number of Red Orbs pinged.															
18	101201	18	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>16%</color>/<color=#FF6347>32%</color>/<color=#FF6347>48%</color> Physical DMG based on the number of Red Orbs pinged.															
19	101201	19	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of Red Orbs pinged.															
20	101201	20	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Physical DMG based on the number of Red Orbs pinged.															
21	101201	21	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>17.41%</color>/<color=#FF6347>34.82%</color>/<color=#FF6347>52.24%</color> Physical DMG based on the number of Red Orbs pinged.															
22	101201	22	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>17.88%</color>/<color=#FF6347>35.76%</color>/<color=#FF6347>53.65%</color> Physical DMG based on the number of Red Orbs pinged.															
23	101201	23	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> Physical DMG based on the number of Red Orbs pinged.															
24	101201	24	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG based on the number of Red Orbs pinged.															
25	101201	25	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>19.29%</color>/<color=#FF6347>38.59%</color>/<color=#FF6347>57.88%</color> Physical DMG based on the number of Red Orbs pinged.															
26	101201	26	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> Physical DMG based on the number of Red Orbs pinged.															
27	101201	27	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>20.24%</color>/<color=#FF6347>40.47%</color>/<color=#FF6347>60.71%</color> Physical DMG based on the number of Red Orbs pinged.															
28	101201	28	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>20.71%</color>/<color=#FF6347>41.41%</color>/<color=#FF6347>62.12%</color> Physical DMG based on the number of Red Orbs pinged.															
29	101201	29	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of Red Orbs pinged.															
30	101201	30	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>21.65%</color>/<color=#FF6347>43.29%</color>/<color=#FF6347>64.94%</color> Physical DMG based on the number of Red Orbs pinged.															
31	101201	31	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>22.12%</color>/<color=#FF6347>44.24%</color>/<color=#FF6347>66.35%</color> Physical DMG based on the number of Red Orbs pinged.															
32	101201	32	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> Physical DMG based on the number of Red Orbs pinged.															
33	101201	33	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>23.06%</color>/<color=#FF6347>46.12%</color>/<color=#FF6347>69.18%</color> Physical DMG based on the number of Red Orbs pinged.															
34	101201	34	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of Red Orbs pinged.															
35	101201	35	Precise Shots	Assets/Product/Texture/Image/IconSkill/R2lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.	Fires 15 quick shots at the target, dealing Physical DMG. Gains Super Armor while using this skill.\n- Each shot deals <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> Physical DMG based on the number of Red Orbs pinged.															
36	101206	1	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>50%</color>/<color=#FF6347>75%</color>/<color=#FF6347>100%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>6%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
37	101206	2	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>105.88%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>6.35%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
38	101206	3	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color>/<color=#FF6347>111.76%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>20.12%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>6.71%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
39	101206	4	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>117.65%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>7.06%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
40	101206	5	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color>/<color=#FF6347>123.53%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>22.24%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>7.41%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
41	101206	6	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>129.41%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>7.76%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
42	101206	7	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color>/<color=#FF6347>135.29%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>24.35%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>8.12%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
43	101206	8	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>141.18%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>8.47%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
44	101206	9	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color>/<color=#FF6347>147.06%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>8.82%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
45	101206	10	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>76.47%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>152.94%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>9.18%</color>/<color=#FF6347>18.35%</color>/<color=#FF6347>27.53%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>9.18%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
46	101206	11	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color>/<color=#FF6347>158.82%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>9.53%</color>/<color=#FF6347>19.06%</color>/<color=#FF6347>28.59%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>9.53%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
47	101206	12	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>164.71%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>9.88%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
48	101206	13	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>85.29%</color>/<color=#FF6347>127.94%</color>/<color=#FF6347>170.59%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>10.24%</color>/<color=#FF6347>20.47%</color>/<color=#FF6347>30.71%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>10.24%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
49	101206	14	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>176.47%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>10.59%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
50	101206	15	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>91.18%</color>/<color=#FF6347>136.76%</color>/<color=#FF6347>182.35%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>10.94%</color>/<color=#FF6347>21.88%</color>/<color=#FF6347>32.82%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>10.94%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
51	101206	16	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>188.24%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>11.29%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
52	101206	17	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>97.06%</color>/<color=#FF6347>145.59%</color>/<color=#FF6347>194.12%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>11.65%</color>/<color=#FF6347>23.29%</color>/<color=#FF6347>34.94%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>11.65%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
53	101206	18	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>100%</color>/<color=#FF6347>150%</color>/<color=#FF6347>200%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12%</color>/<color=#FF6347>24%</color>/<color=#FF6347>36%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>12%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
54	101206	19	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color>/<color=#FF6347>205.88%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>12.35%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
55	101206	20	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>211.76%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>12.71%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
56	101206	21	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>108.82%</color>/<color=#FF6347>163.24%</color>/<color=#FF6347>217.65%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>13.06%</color>/<color=#FF6347>26.12%</color>/<color=#FF6347>39.18%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>13.06%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
57	101206	22	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>223.53%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>13.41%</color>/<color=#FF6347>26.82%</color>/<color=#FF6347>40.24%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>13.41%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
58	101206	23	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>114.71%</color>/<color=#FF6347>172.06%</color>/<color=#FF6347>229.41%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>13.76%</color>/<color=#FF6347>27.53%</color>/<color=#FF6347>41.29%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>13.76%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
59	101206	24	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>235.29%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>14.12%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
60	101206	25	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>120.59%</color>/<color=#FF6347>180.88%</color>/<color=#FF6347>241.18%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.47%</color>/<color=#FF6347>28.94%</color>/<color=#FF6347>43.41%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>14.47%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
61	101206	26	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>247.06%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.82%</color>/<color=#FF6347>29.65%</color>/<color=#FF6347>44.47%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>14.82%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
62	101206	27	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>126.47%</color>/<color=#FF6347>189.71%</color>/<color=#FF6347>252.94%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>15.18%</color>/<color=#FF6347>30.35%</color>/<color=#FF6347>45.53%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>15.18%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
63	101206	28	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>258.82%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>15.53%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
64	101206	29	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>132.35%</color>/<color=#FF6347>198.53%</color>/<color=#FF6347>264.71%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>15.88%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
65	101206	30	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>270.59%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.24%</color>/<color=#FF6347>32.47%</color>/<color=#FF6347>48.71%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>16.24%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
66	101206	31	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>138.24%</color>/<color=#FF6347>207.35%</color>/<color=#FF6347>276.47%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.59%</color>/<color=#FF6347>33.18%</color>/<color=#FF6347>49.76%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>16.59%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
67	101206	32	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>282.35%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>16.94%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
68	101206	33	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color>/<color=#FF6347>288.24%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>17.29%</color>/<color=#FF6347>34.59%</color>/<color=#FF6347>51.88%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>17.29%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
69	101206	34	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>294.12%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>17.65%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
70	101206	35	Infernal Shot	Assets/Product/Texture/Image/IconSkill/R2lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them Extra Fire DMG.	Fires a blasting round at the target that explodes on hit and deals Fire DMG. Creates a burning area that deals Fire DMG to the enemies inside over time. Attacking enemies in the burning area deals them extra Fire DMG.\n- The explosion deals <color=#FF6347>150%</color>/<color=#FF6347>225%</color>/<color=#FF6347>300%</color> Fire DMG based on the number of Yellow Orbs pinged. The burning area lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>18%</color>/<color=#FF6347>36%</color>/<color=#FF6347>54%</color> Fire DMG every 0.5s.\n- Attacking enemies in the burning area deals them <color=#FF6347>18%</color> Extra Fire DMG (this effect triggers up to once every 0.1s).															
71	101211	1	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of Blue Orbs pinged.															
72	101211	2	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of Blue Orbs pinged.															
73	101211	3	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of Blue Orbs pinged.															
74	101211	4	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of Blue Orbs pinged.															
75	101211	5	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of Blue Orbs pinged.															
76	101211	6	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of Blue Orbs pinged.															
77	101211	7	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of Blue Orbs pinged.															
78	101211	8	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of Blue Orbs pinged.															
79	101211	9	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of Blue Orbs pinged.															
80	101211	10	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of Blue Orbs pinged.															
81	101211	11	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of Blue Orbs pinged.															
82	101211	12	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of Blue Orbs pinged.															
83	101211	13	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of Blue Orbs pinged.															
84	101211	14	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of Blue Orbs pinged.															
85	101211	15	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of Blue Orbs pinged.															
86	101211	16	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of Blue Orbs pinged.															
87	101211	17	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of Blue Orbs pinged.															
88	101211	18	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of Blue Orbs pinged.															
89	101211	19	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of Blue Orbs pinged.															
90	101211	20	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of Blue Orbs pinged.															
91	101211	21	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of Blue Orbs pinged.															
92	101211	22	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of Blue Orbs pinged.															
93	101211	23	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of Blue Orbs pinged.															
94	101211	24	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of Blue Orbs pinged.															
95	101211	25	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of Blue Orbs pinged.															
96	101211	26	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of Blue Orbs pinged.															
97	101211	27	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of Blue Orbs pinged.															
98	101211	28	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of Blue Orbs pinged.															
99	101211	29	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of Blue Orbs pinged.															
100	101211	30	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of Blue Orbs pinged.															
101	101211	31	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of Blue Orbs pinged.															
102	101211	32	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of Blue Orbs pinged.															
103	101211	33	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of Blue Orbs pinged.															
104	101211	34	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of Blue Orbs pinged.															
105	101211	35	Magnetic Shot	Assets/Product/Texture/Image/IconSkill/R2lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an explosive round at the target, dealing Physical DMG.	Fires an explosive round at the target, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of Blue Orbs pinged.															
106	101216	1	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>440%</color> Physical DMG in total.															
107	101216	2	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.															
108	101216	3	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>491.76%</color> Physical DMG in total.															
109	101216	4	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total.															
110	101216	5	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.															
111	101216	6	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>569.41%</color> Physical DMG in total.															
112	101216	7	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>595.29%</color> Physical DMG in total.															
113	101216	8	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.															
114	101216	9	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>647.06%</color> Physical DMG in total.															
115	101216	10	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>672.94%</color> Physical DMG in total.															
116	101216	11	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.															
117	101216	12	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>724.71%</color> Physical DMG in total.															
118	101216	13	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>750.59%</color> Physical DMG in total.															
119	101216	14	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.															
120	101216	15	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>802.35%</color> Physical DMG in total.															
121	101216	16	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total.															
122	101216	17	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>854.12%</color> Physical DMG in total.															
123	101216	18	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>880%</color> Physical DMG in total.															
124	101216	19	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>905.88%</color> Physical DMG in total.															
125	101216	20	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>931.76%</color> Physical DMG in total.															
126	101216	21	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>957.65%</color> Physical DMG in total.															
127	101216	22	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>983.53%</color> Physical DMG in total.															
128	101216	23	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1009.41%</color> Physical DMG in total.															
129	101216	24	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total.															
130	101216	25	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1061.18%</color> Physical DMG in total.															
131	101216	26	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1087.06%</color> Physical DMG in total.															
132	101216	27	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.															
133	101216	28	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1138.82%</color> Physical DMG in total.															
134	101216	29	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1164.71%</color> Physical DMG in total.															
135	101216	30	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1190.59%</color> Physical DMG in total.															
136	101216	31	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1216.47%</color> Physical DMG in total.															
137	101216	32	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1242.35%</color> Physical DMG in total.															
138	101216	33	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1268.24%</color> Physical DMG in total.															
139	101216	34	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1294.12%</color> Physical DMG in total.															
140	101216	35	Shooting Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutive shots, dealing Physical DMG.	Fires consecutive shots, dealing Physical DMG.\n- Deals <color=#FF6347>1320%</color> Physical DMG in total.															
141	101217	1	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>400%</color> Physical DMG in total and <color=#FF6347>600%</color> Fire DMG.															
142	101217	2	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total and <color=#FF6347>635.29%</color> Fire DMG.															
143	101217	3	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total and <color=#FF6347>670.59%</color> Fire DMG.															
144	101217	4	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total and <color=#FF6347>705.88%</color> Fire DMG.															
145	101217	5	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total and <color=#FF6347>741.18%</color> Fire DMG.															
146	101217	6	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total and <color=#FF6347>776.47%</color> Fire DMG.															
147	101217	7	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>541.18%</color> Physical DMG in total and <color=#FF6347>811.76%</color> Fire DMG.															
148	101217	8	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total and <color=#FF6347>847.06%</color> Fire DMG.															
149	101217	9	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total and <color=#FF6347>882.35%</color> Fire DMG.															
150	101217	10	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total and <color=#FF6347>917.65%</color> Fire DMG.															
151	101217	11	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total and <color=#FF6347>952.94%</color> Fire DMG.															
152	101217	12	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total and <color=#FF6347>988.24%</color> Fire DMG.															
153	101217	13	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total and <color=#FF6347>1023.53%</color> Fire DMG.															
154	101217	14	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total and <color=#FF6347>1058.82%</color> Fire DMG.															
155	101217	15	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total and <color=#FF6347>1094.12%</color> Fire DMG.															
156	101217	16	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total and <color=#FF6347>1129.41%</color> Fire DMG.															
157	101217	17	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total and <color=#FF6347>1164.71%</color> Fire DMG.															
158	101217	18	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>800%</color> Physical DMG in total and <color=#FF6347>1200%</color> Fire DMG.															
159	101217	19	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total and <color=#FF6347>1235.29%</color> Fire DMG.															
160	101217	20	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total and <color=#FF6347>1270.59%</color> Fire DMG.															
161	101217	21	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total and <color=#FF6347>1305.88%</color> Fire DMG.															
162	101217	22	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total and <color=#FF6347>1341.18%</color> Fire DMG.															
163	101217	23	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total and <color=#FF6347>1376.47%</color> Fire DMG.															
164	101217	24	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total and <color=#FF6347>1411.76%</color> Fire DMG.															
165	101217	25	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>964.71%</color> Physical DMG in total and <color=#FF6347>1447.06%</color> Fire DMG.															
166	101217	26	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total and <color=#FF6347>1482.35%</color> Fire DMG.															
167	101217	27	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total and <color=#FF6347>1517.65%</color> Fire DMG.															
168	101217	28	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total and <color=#FF6347>1552.94%</color> Fire DMG.															
169	101217	29	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total and <color=#FF6347>1588.24%</color> Fire DMG.															
170	101217	30	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1082.35%</color> Physical DMG in total and <color=#FF6347>1623.53%</color> Fire DMG.															
171	101217	31	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1105.88%</color> Physical DMG in total and <color=#FF6347>1658.82%</color> Fire DMG.															
172	101217	32	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1129.41%</color> Physical DMG in total and <color=#FF6347>1694.12%</color> Fire DMG.															
173	101217	33	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total and <color=#FF6347>1729.41%</color> Fire DMG.															
174	101217	34	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total and <color=#FF6347>1764.71%</color> Fire DMG.															
175	101217	35	Signature - 360° Shooting	Assets/Product/Texture/Image/IconSkill/R2lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.	Fires consecutive shots at nearby enemies, dealing Physical DMG, then deals Fire DMG with the last shot.\n- Deals <color=#FF6347>1200%</color> Physical DMG in total and <color=#FF6347>1800%</color> Fire DMG.															
176	101218	1	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>165%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>10%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
177	101218	2	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>174.71%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>10.59%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
178	101218	3	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>184.41%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>11.18%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
179	101218	4	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>194.12%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>11.76%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
180	101218	5	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>203.82%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>12.35%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
181	101218	6	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>213.53%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>12.94%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
182	101218	7	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>223.24%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>13.53%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
183	101218	8	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>232.94%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>14.12%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
184	101218	9	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>242.65%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>14.71%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
185	101218	10	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>252.35%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>15.29%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
186	101218	11	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>262.06%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>15.88%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
187	101218	12	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>271.76%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>16.47%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
188	101218	13	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>281.47%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>17.06%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
189	101218	14	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>291.18%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>17.65%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
190	101218	15	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>300.88%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>18.24%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
191	101218	16	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>310.59%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>18.82%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
192	101218	17	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>320.29%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>19.41%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
193	101218	18	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>330%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>20%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
194	101218	19	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>339.71%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>20.59%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
195	101218	20	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>349.41%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>21.18%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
196	101218	21	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>359.12%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>21.76%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
197	101218	22	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>368.82%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>22.35%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
198	101218	23	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>378.53%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>22.94%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
199	101218	24	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>388.24%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>23.53%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
200	101218	25	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>397.94%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>24.12%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
201	101218	26	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>407.65%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>24.71%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
202	101218	27	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>417.35%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>25.29%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
203	101218	28	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>427.06%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>25.88%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
204	101218	29	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>436.76%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>26.47%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
205	101218	30	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>446.47%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>27.06%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
206	101218	31	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>456.18%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>27.65%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
207	101218	32	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>465.88%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>28.24%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
208	101218	33	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>475.59%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>28.82%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
209	101218	34	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>485.29%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>29.41%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
210	101218	35	360° Shooting - Rapid Fire	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.	Lee: Palefire enters the battlefield and shoots the target with his Dual Guns, dealing Physical DMG and inflicting the target with <color=#FF6347>Electrocute</color>, causing the target to take Extra Physical DMG when being attacked.\n- The shots deal <color=#FF6347>495%</color> Physical DMG.\n- Electrocuted targets take <color=#FF6347>30%</color> Extra Physical DMG when being attacked over the next <color=#FF6347>5</color>s. This effect can be triggered up to <color=#FF6347>15</color> times while it lasts.															
211	101221	1	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>20%</color> Fire DMG to enemies in the area.															
212	101221	2	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>21.18%</color> Fire DMG to enemies in the area.															
213	101221	3	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>22.35%</color> Fire DMG to enemies in the area.															
214	101221	4	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>23.53%</color> Fire DMG to enemies in the area.															
215	101221	5	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>24.71%</color> Fire DMG to enemies in the area.															
216	101221	6	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>25.88%</color> Fire DMG to enemies in the area.															
217	101221	7	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>27.06%</color> Fire DMG to enemies in the area.															
218	101221	8	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>28.24%</color> Fire DMG to enemies in the area.															
219	101221	9	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>29.41%</color> Fire DMG to enemies in the area.															
220	101221	10	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>30.59%</color> Fire DMG to enemies in the area.															
221	101221	11	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>31.76%</color> Fire DMG to enemies in the area.															
222	101221	12	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>32.94%</color> Fire DMG to enemies in the area.															
223	101221	13	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>34.12%</color> Fire DMG to enemies in the area.															
224	101221	14	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>35.29%</color> Fire DMG to enemies in the area.															
225	101221	15	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>36.47%</color> Fire DMG to enemies in the area.															
226	101221	16	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>37.65%</color> Fire DMG to enemies in the area.															
227	101221	17	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>38.82%</color> Fire DMG to enemies in the area.															
228	101221	18	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>40%</color> Fire DMG to enemies in the area.															
229	101221	19	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>41.18%</color> Fire DMG to enemies in the area.															
230	101221	20	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>42.35%</color> Fire DMG to enemies in the area.															
231	101221	21	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>43.53%</color> Fire DMG to enemies in the area.															
232	101221	22	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>44.71%</color> Fire DMG to enemies in the area.															
233	101221	23	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>45.88%</color> Fire DMG to enemies in the area.															
234	101221	24	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>47.06%</color> Fire DMG to enemies in the area.															
235	101221	25	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>48.24%</color> Fire DMG to enemies in the area.															
236	101221	26	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>49.41%</color> Fire DMG to enemies in the area.															
237	101221	27	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>50.59%</color> Fire DMG to enemies in the area.															
238	101221	28	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>51.76%</color> Fire DMG to enemies in the area.															
239	101221	29	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>52.94%</color> Fire DMG to enemies in the area.															
240	101221	30	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>54.12%</color> Fire DMG to enemies in the area.															
241	101221	31	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>55.29%</color> Fire DMG to enemies in the area.															
242	101221	32	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>56.47%</color> Fire DMG to enemies in the area.															
243	101221	33	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>57.65%</color> Fire DMG to enemies in the area.															
244	101221	34	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>58.82%</color> Fire DMG to enemies in the area.															
245	101221	35	Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.	After pinging a Yellow Orb, the next Red Ping will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals <color=#FF6347>60%</color> Fire DMG to enemies in the area.															
246	101222	0	Leader - Riot of Color	Assets/Product/Texture/Image/IconSkill/R2liA1.png					Leader Skill				Leader Skill	Increases Physical DMG and Elemental DMG of all members.	Increases Physical DMG of all members by <color=#FF6347>5%</color> and Elemental DMG of all members by <color=#FF6347>5%</color>.															
247	101222	1	Leader - Riot of Color	Assets/Product/Texture/Image/IconSkill/R2liA1.png					Leader Skill				Leader Skill	Increases Physical DMG and Elemental DMG of all members.	Increases Physical DMG of all members by <color=#FF6347>5%</color> and Elemental DMG of all members by <color=#FF6347>5%</color>.															
248	101223	1	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
249	101223	2	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
250	101223	3	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
251	101223	4	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
252	101223	5	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
253	101223	6	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
254	101223	7	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
255	101223	8	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
256	101223	9	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
257	101223	10	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
258	101223	11	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
259	101223	12	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
260	101223	13	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
261	101223	14	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
262	101223	15	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
263	101223	16	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
264	101223	17	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
265	101223	18	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
266	101223	19	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
267	101223	20	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
268	101223	21	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
269	101223	22	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
270	101223	23	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
271	101223	24	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
272	101223	25	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
273	101223	26	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
274	101223	27	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
275	101223	28	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
276	101223	29	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
277	101223	30	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
278	101223	31	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
279	101223	32	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
280	101223	33	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
281	101223	34	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
282	101223	35	Attacker	Assets/Product/Texture/Image/IconSkill/R2lihexin1.png					Class Skill				Class Skill: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
283	101227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken				Ultima Awaken: <color=#0d70bc>Awaken the character's Ultima Rank</color>	Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
284	101227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken				Ultima Awaken: <color=#0d70bc>Awaken the character's Ultima Rank</color>	Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
285	101224	0	Landing Prediction - Lightning	Assets/Product/Texture/Image/IconSkill/R2liS1.png					SS Rank Passive Skill				SS Rank: <color=#0d70bc>Passive</color>	When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases.	When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <color=#FF6347>15%</color>.															
286	101224	1	Landing Prediction - Lightning	Assets/Product/Texture/Image/IconSkill/R2liS1.png					SS Rank Passive Skill				SS Rank: <color=#0d70bc>Passive</color>	When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases.	When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by <color=#FF6347>15%</color>.															
287	101225	0	Landing Prediction - Flame	Assets/Product/Texture/Image/IconSkill/R2liSS1.png					SSS Rank Passive Skill				SSS Rank: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases before taking any damage.	Extra DMG Bonus increases by <color=#FF6347>15%</color> before taking any damage. This effect has a 10s cooldown.															
288	101225	1	Landing Prediction - Flame	Assets/Product/Texture/Image/IconSkill/R2liSS1.png					SSS Rank Passive Skill				SSS Rank: <color=#0d70bc>Passive</color>	Extra DMG Bonus increases before taking any damage.	Extra DMG Bonus increases by <color=#FF6347>15%</color> before taking any damage. This effect has a 10s cooldown.															
289	101226	0	Enhanced Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2liSSS1.png					SSS+ Rank Passive Skill				SSS+ Rank: <color=#0d70bc>Passive</color>	Extra DMG Bonus of Core Passive - <color=#FF6347>Controlling Bullet</color> increases.	Extra DMG Bonus of Core Passive - <color=#FF6347>Controlling Bullet</color> increases by <color=#FF6347>20%</color>.															
290	101226	1	Enhanced Controlling Bullet	Assets/Product/Texture/Image/IconSkill/R2liSSS1.png					SSS+ Rank Passive Skill				SSS+ Rank: <color=#0d70bc>Passive</color>	Extra DMG Bonus of Core Passive - <color=#FF6347>Controlling Bullet</color> increases.	Extra DMG Bonus of Core Passive - <color=#FF6347>Controlling Bullet</color> increases by <color=#FF6347>20%</color>.															
291	102101	1	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>133.36%</color>/<color=#FF6347>266.66%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.															
292	102101	2	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>141.2%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
293	102101	3	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>149.05%</color>/<color=#FF6347>298.03%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the number of orbs pinged.															
294	102101	4	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>156.89%</color>/<color=#FF6347>313.72%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the number of orbs pinged.															
295	102101	5	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>164.74%</color>/<color=#FF6347>329.4%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.															
296	102101	6	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>172.58%</color>/<color=#FF6347>345.09%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the number of orbs pinged.															
297	102101	7	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>180.43%</color>/<color=#FF6347>360.78%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the number of orbs pinged.															
298	102101	8	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>188.27%</color>/<color=#FF6347>376.46%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.															
299	102101	9	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>196.12%</color>/<color=#FF6347>392.15%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the number of orbs pinged.															
300	102101	10	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>203.96%</color>/<color=#FF6347>407.83%</color>/<color=#FF6347>611.76%</color> Physical DMG based on the number of orbs pinged.															
301	102101	11	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>211.81%</color>/<color=#FF6347>423.52%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
302	102101	12	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>219.65%</color>/<color=#FF6347>439.2%</color>/<color=#FF6347>658.82%</color> Physical DMG based on the number of orbs pinged.															
303	102101	13	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>227.5%</color>/<color=#FF6347>454.89%</color>/<color=#FF6347>682.35%</color> Physical DMG based on the number of orbs pinged.															
304	102101	14	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>235.34%</color>/<color=#FF6347>470.58%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.															
305	102101	15	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>243.19%</color>/<color=#FF6347>486.26%</color>/<color=#FF6347>729.41%</color> Physical DMG based on the number of orbs pinged.															
306	102101	16	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>251.03%</color>/<color=#FF6347>501.95%</color>/<color=#FF6347>752.94%</color> Physical DMG based on the number of orbs pinged.															
307	102101	17	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>258.88%</color>/<color=#FF6347>517.63%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
308	102101	18	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>266.72%</color>/<color=#FF6347>533.32%</color>/<color=#FF6347>800%</color> Physical DMG based on the number of orbs pinged.															
309	102101	19	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>274.56%</color>/<color=#FF6347>549.01%</color>/<color=#FF6347>823.53%</color> Physical DMG based on the number of orbs pinged.															
310	102101	20	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>282.41%</color>/<color=#FF6347>564.69%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
311	102101	21	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>290.25%</color>/<color=#FF6347>580.38%</color>/<color=#FF6347>870.59%</color> Physical DMG based on the number of orbs pinged.															
312	102101	22	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>298.1%</color>/<color=#FF6347>596.06%</color>/<color=#FF6347>894.12%</color> Physical DMG based on the number of orbs pinged.															
313	102101	23	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>305.94%</color>/<color=#FF6347>611.75%</color>/<color=#FF6347>917.65%</color> Physical DMG based on the number of orbs pinged.															
314	102101	24	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>313.79%</color>/<color=#FF6347>627.44%</color>/<color=#FF6347>941.18%</color> Physical DMG based on the number of orbs pinged.															
315	102101	25	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>321.63%</color>/<color=#FF6347>643.12%</color>/<color=#FF6347>964.71%</color> Physical DMG based on the number of orbs pinged.															
316	102101	26	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>329.48%</color>/<color=#FF6347>658.81%</color>/<color=#FF6347>988.24%</color> Physical DMG based on the number of orbs pinged.															
317	102101	27	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>337.32%</color>/<color=#FF6347>674.49%</color>/<color=#FF6347>1011.76%</color> Physical DMG based on the number of orbs pinged.															
318	102101	28	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>345.17%</color>/<color=#FF6347>690.18%</color>/<color=#FF6347>1035.29%</color> Physical DMG based on the number of orbs pinged.															
319	102101	29	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>353.01%</color>/<color=#FF6347>705.86%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
320	102101	30	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>360.86%</color>/<color=#FF6347>721.55%</color>/<color=#FF6347>1082.35%</color> Physical DMG based on the number of orbs pinged.															
321	102101	31	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>368.7%</color>/<color=#FF6347>737.24%</color>/<color=#FF6347>1105.88%</color> Physical DMG based on the number of orbs pinged.															
322	102101	32	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>376.55%</color>/<color=#FF6347>752.92%</color>/<color=#FF6347>1129.41%</color> Physical DMG based on the number of orbs pinged.															
323	102101	33	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>384.39%</color>/<color=#FF6347>768.61%</color>/<color=#FF6347>1152.94%</color> Physical DMG based on the number of orbs pinged.															
324	102101	34	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>392.24%</color>/<color=#FF6347>784.29%</color>/<color=#FF6347>1176.47%</color> Physical DMG based on the number of orbs pinged.															
325	102101	35	Lotus - Initial Move	Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Thrusts forward and pulls the target, dealing Physical DMG.	Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>400.08%</color>/<color=#FF6347>799.98%</color>/<color=#FF6347>1200%</color> Physical DMG based on the number of orbs pinged.															
326	102106	1	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.															
327	102106	2	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.															
328	102106	3	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Physical DMG based on the number of orbs pinged.															
329	102106	4	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.															
330	102106	5	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG based on the number of orbs pinged.															
331	102106	6	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.															
332	102106	7	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Physical DMG based on the number of orbs pinged.															
333	102106	8	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
334	102106	9	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Physical DMG based on the number of orbs pinged.															
335	102106	10	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.															
336	102106	11	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Physical DMG based on the number of orbs pinged.															
337	102106	12	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
338	102106	13	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Physical DMG based on the number of orbs pinged.															
339	102106	14	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.															
340	102106	15	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Physical DMG based on the number of orbs pinged.															
341	102106	16	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
342	102106	17	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Physical DMG based on the number of orbs pinged.															
343	102106	18	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
344	102106	19	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.															
345	102106	20	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
346	102106	21	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG based on the number of orbs pinged.															
347	102106	22	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
348	102106	23	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Physical DMG based on the number of orbs pinged.															
349	102106	24	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
350	102106	25	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Physical DMG based on the number of orbs pinged.															
351	102106	26	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
352	102106	27	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Physical DMG based on the number of orbs pinged.															
353	102106	28	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
354	102106	29	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG based on the number of orbs pinged.															
355	102106	30	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.															
356	102106	31	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Physical DMG based on the number of orbs pinged.															
357	102106	32	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
358	102106	33	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG based on the number of orbs pinged.															
359	102106	34	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.															
360	102106	35	Lotus - Flash Strike	Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly strikes once and knocks the target airborne, dealing Physical DMG.	Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG based on the number of orbs pinged.															
361	102111	1	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5%</color>/<color=#FF6347>7.5%</color>/<color=#FF6347>10%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
362	102111	2	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5.29%</color>/<color=#FF6347>7.94%</color>/<color=#FF6347>10.59%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
363	102111	3	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5.59%</color>/<color=#FF6347>8.38%</color>/<color=#FF6347>11.18%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
364	102111	4	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5.88%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>11.76%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
365	102111	5	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>6.18%</color>/<color=#FF6347>9.26%</color>/<color=#FF6347>12.35%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
366	102111	6	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>6.47%</color>/<color=#FF6347>9.71%</color>/<color=#FF6347>12.94%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
367	102111	7	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>6.76%</color>/<color=#FF6347>10.15%</color>/<color=#FF6347>13.53%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
368	102111	8	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>14.12%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
369	102111	9	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>7.35%</color>/<color=#FF6347>11.03%</color>/<color=#FF6347>14.71%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
370	102111	10	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>7.65%</color>/<color=#FF6347>11.47%</color>/<color=#FF6347>15.29%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
371	102111	11	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>7.94%</color>/<color=#FF6347>11.91%</color>/<color=#FF6347>15.88%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
372	102111	12	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>8.24%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>16.47%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
373	102111	13	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>8.53%</color>/<color=#FF6347>12.79%</color>/<color=#FF6347>17.06%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
374	102111	14	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color>/<color=#FF6347>17.65%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
375	102111	15	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>9.12%</color>/<color=#FF6347>13.68%</color>/<color=#FF6347>18.24%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
376	102111	16	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>18.82%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
377	102111	17	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>9.71%</color>/<color=#FF6347>14.56%</color>/<color=#FF6347>19.41%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
378	102111	18	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
379	102111	19	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>10.29%</color>/<color=#FF6347>15.44%</color>/<color=#FF6347>20.59%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
380	102111	20	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
381	102111	21	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>10.88%</color>/<color=#FF6347>16.32%</color>/<color=#FF6347>21.76%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
382	102111	22	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
383	102111	23	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>11.47%</color>/<color=#FF6347>17.21%</color>/<color=#FF6347>22.94%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
384	102111	24	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
385	102111	25	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>12.06%</color>/<color=#FF6347>18.09%</color>/<color=#FF6347>24.12%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
386	102111	26	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
387	102111	27	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>12.65%</color>/<color=#FF6347>18.97%</color>/<color=#FF6347>25.29%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
388	102111	28	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
389	102111	29	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>13.24%</color>/<color=#FF6347>19.85%</color>/<color=#FF6347>26.47%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
390	102111	30	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
391	102111	31	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>13.82%</color>/<color=#FF6347>20.74%</color>/<color=#FF6347>27.65%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
392	102111	32	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
393	102111	33	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>14.41%</color>/<color=#FF6347>21.62%</color>/<color=#FF6347>28.82%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
394	102111	34	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
395	102111	35	Lotus - Wave Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.	Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>15%</color>/<color=#FF6347>22.5%</color>/<color=#FF6347>30%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.															
396	102116	1	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>270%</color> Physical DMG in total.															
397	102116	2	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>285.88%</color> Physical DMG in total.															
398	102116	3	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>301.76%</color> Physical DMG in total.															
399	102116	4	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.															
400	102116	5	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>333.53%</color> Physical DMG in total.															
401	102116	6	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>349.41%</color> Physical DMG in total.															
402	102116	7	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>365.29%</color> Physical DMG in total.															
403	102116	8	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.															
404	102116	9	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.															
405	102116	10	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>412.94%</color> Physical DMG in total.															
406	102116	11	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>428.82%</color> Physical DMG in total.															
407	102116	12	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total.															
408	102116	13	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>460.59%</color> Physical DMG in total.															
409	102116	14	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.															
410	102116	15	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>492.35%</color> Physical DMG in total.															
411	102116	16	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.															
412	102116	17	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>524.12%</color> Physical DMG in total.															
413	102116	18	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>540%</color> Physical DMG in total.															
414	102116	19	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>555.88%</color> Physical DMG in total.															
415	102116	20	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>571.76%</color> Physical DMG in total.															
416	102116	21	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>587.65%</color> Physical DMG in total.															
417	102116	22	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total.															
418	102116	23	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>619.41%</color> Physical DMG in total.															
419	102116	24	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
420	102116	25	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>651.18%</color> Physical DMG in total.															
421	102116	26	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>667.06%</color> Physical DMG in total.															
422	102116	27	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.															
423	102116	28	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.															
424	102116	29	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>714.71%</color> Physical DMG in total.															
425	102116	30	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>730.59%</color> Physical DMG in total.															
426	102116	31	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>746.47%</color> Physical DMG in total.															
427	102116	32	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>762.35%</color> Physical DMG in total.															
428	102116	33	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>778.24%</color> Physical DMG in total.															
429	102116	34	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.															
430	102116	35	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>810%</color> Physical DMG in total.															
431	102117	1	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>70%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>500%</color> Physical DMG.															
432	102117	2	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>74.12%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>529.41%</color> Physical DMG.															
433	102117	3	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>78.24%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>558.82%</color> Physical DMG.															
434	102117	4	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>82.35%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>588.24%</color> Physical DMG.															
435	102117	5	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>86.47%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>617.65%</color> Physical DMG.															
436	102117	6	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>90.59%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>647.06%</color> Physical DMG.															
437	102117	7	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>94.71%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>676.47%</color> Physical DMG.															
438	102117	8	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>98.82%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>705.88%</color> Physical DMG.															
439	102117	9	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>102.94%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>735.29%</color> Physical DMG.															
440	102117	10	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>107.06%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>764.71%</color> Physical DMG.															
441	102117	11	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>111.18%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>794.12%</color> Physical DMG.															
442	102117	12	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>115.29%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>823.53%</color> Physical DMG.															
443	102117	13	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>119.41%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>852.94%</color> Physical DMG.															
444	102117	14	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>123.53%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>882.35%</color> Physical DMG.															
445	102117	15	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>127.65%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>911.76%</color> Physical DMG.															
446	102117	16	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>131.76%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>941.18%</color> Physical DMG.															
447	102117	17	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>135.88%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>970.59%</color> Physical DMG.															
448	102117	18	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>140%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1000%</color> Physical DMG.															
449	102117	19	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>144.12%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1029.41%</color> Physical DMG.															
450	102117	20	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>148.24%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1058.82%</color> Physical DMG.															
451	102117	21	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>152.35%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1088.24%</color> Physical DMG.															
452	102117	22	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>156.47%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1117.65%</color> Physical DMG.															
453	102117	23	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>160.59%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1147.06%</color> Physical DMG.															
454	102117	24	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>164.71%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1176.47%</color> Physical DMG.															
455	102117	25	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>168.82%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1205.88%</color> Physical DMG.															
456	102117	26	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>172.94%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1235.29%</color> Physical DMG.															
457	102117	27	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>177.06%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1264.71%</color> Physical DMG.															
458	102117	28	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>181.18%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1294.12%</color> Physical DMG.															
459	102117	29	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>185.29%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1323.53%</color> Physical DMG.															
460	102117	30	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>189.41%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1352.94%</color> Physical DMG.															
461	102117	31	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>193.53%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1382.35%</color> Physical DMG.															
462	102117	32	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>197.65%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1411.76%</color> Physical DMG.															
463	102117	33	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>201.76%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1441.18%</color> Physical DMG.															
464	102117	34	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>205.88%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1470.59%</color> Physical DMG.															
465	102117	35	Signature - Lotus Flurry	Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.	Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>210%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>1500%</color> Physical DMG.															
466	102118	1	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>555%</color> Physical DMG in total.															
467	102118	2	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>587.65%</color> Physical DMG in total.															
468	102118	3	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>620.29%</color> Physical DMG in total.															
469	102118	4	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.															
470	102118	5	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>685.59%</color> Physical DMG in total.															
471	102118	6	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>718.24%</color> Physical DMG in total.															
472	102118	7	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>750.88%</color> Physical DMG in total.															
473	102118	8	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total.															
474	102118	9	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>816.18%</color> Physical DMG in total.															
475	102118	10	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>848.82%</color> Physical DMG in total.															
476	102118	11	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>881.47%</color> Physical DMG in total.															
477	102118	12	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>914.12%</color> Physical DMG in total.															
478	102118	13	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>946.76%</color> Physical DMG in total.															
479	102118	14	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>979.41%</color> Physical DMG in total.															
480	102118	15	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1012.06%</color> Physical DMG in total.															
481	102118	16	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1044.71%</color> Physical DMG in total.															
482	102118	17	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1077.35%</color> Physical DMG in total.															
483	102118	18	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1110%</color> Physical DMG in total.															
484	102118	19	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1142.65%</color> Physical DMG in total.															
485	102118	20	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1175.29%</color> Physical DMG in total.															
486	102118	21	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1207.94%</color> Physical DMG in total.															
487	102118	22	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1240.59%</color> Physical DMG in total.															
488	102118	23	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1273.24%</color> Physical DMG in total.															
489	102118	24	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1305.88%</color> Physical DMG in total.															
490	102118	25	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1338.53%</color> Physical DMG in total.															
491	102118	26	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1371.18%</color> Physical DMG in total.															
492	102118	27	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1403.82%</color> Physical DMG in total.															
493	102118	28	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1436.47%</color> Physical DMG in total.															
494	102118	29	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1469.12%</color> Physical DMG in total.															
495	102118	30	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1501.76%</color> Physical DMG in total.															
496	102118	31	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1534.41%</color> Physical DMG in total.															
497	102118	32	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1567.06%</color> Physical DMG in total.															
498	102118	33	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1599.71%</color> Physical DMG in total.															
499	102118	34	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1632.35%</color> Physical DMG in total.															
500	102118	35	Lotus Quick Slash	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.	Lucia: Lotus enters the battlefield and attacks the enemy with her <color=#FF6347>Dual Blades</color>, dealing Physical DMG.\n- Deals <color=#FF6347>1665%</color> Physical DMG in total.															
501	102121	1	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>540%</color> Physical DMG in total.															
502	102121	2	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>571.76%</color> Physical DMG in total.															
503	102121	3	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total.															
504	102121	4	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
505	102121	5	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>667.06%</color> Physical DMG in total.															
506	102121	6	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.															
507	102121	7	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>730.59%</color> Physical DMG in total.															
508	102121	8	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>762.35%</color> Physical DMG in total.															
509	102121	9	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.															
510	102121	10	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>825.88%</color> Physical DMG in total.															
511	102121	11	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>857.65%</color> Physical DMG in total.															
512	102121	12	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>889.41%</color> Physical DMG in total.															
513	102121	13	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>921.18%</color> Physical DMG in total.															
514	102121	14	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>952.94%</color> Physical DMG in total.															
515	102121	15	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>984.71%</color> Physical DMG in total.															
516	102121	16	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1016.47%</color> Physical DMG in total.															
517	102121	17	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1048.24%</color> Physical DMG in total.															
518	102121	18	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1080%</color> Physical DMG in total.															
519	102121	19	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1111.76%</color> Physical DMG in total.															
520	102121	20	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1143.53%</color> Physical DMG in total.															
521	102121	21	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1175.29%</color> Physical DMG in total.															
522	102121	22	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1207.06%</color> Physical DMG in total.															
523	102121	23	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1238.82%</color> Physical DMG in total.															
524	102121	24	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1270.59%</color> Physical DMG in total.															
525	102121	25	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1302.35%</color> Physical DMG in total.															
526	102121	26	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1334.12%</color> Physical DMG in total.															
527	102121	27	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1365.88%</color> Physical DMG in total.															
528	102121	28	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1397.65%</color> Physical DMG in total.															
529	102121	29	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1429.41%</color> Physical DMG in total.															
530	102121	30	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1461.18%</color> Physical DMG in total.															
531	102121	31	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1492.94%</color> Physical DMG in total.															
532	102121	32	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1524.71%</color> Physical DMG in total.															
533	102121	33	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1556.47%</color> Physical DMG in total.															
534	102121	34	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1588.24%</color> Physical DMG in total.															
535	102121	35	Lotus - Dual Blades	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.	Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>1620%</color> Physical DMG in total.															
536	102122	0	Leader - Fearless Warrior	Assets/Product/Texture/Image/IconSkill/R1luxiyaA1.png					Leader Skill					Increases ATK of all Attacker Omniframes in the team.	Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.															
537	102122	1	Leader - Fearless Warrior	Assets/Product/Texture/Image/IconSkill/R1luxiyaA1.png					Leader Skill					Increases ATK of all Attacker Omniframes in the team.	Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.															
538	102123	1	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
539	102123	2	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
540	102123	3	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
541	102123	4	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
542	102123	5	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
543	102123	6	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
544	102123	7	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
545	102123	8	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
546	102123	9	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
547	102123	10	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
548	102123	11	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
549	102123	12	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
550	102123	13	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
551	102123	14	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
552	102123	15	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
553	102123	16	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
554	102123	17	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
555	102123	18	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
556	102123	19	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
557	102123	20	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
558	102123	21	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
559	102123	22	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
560	102123	23	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
561	102123	24	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
562	102123	25	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
563	102123	26	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
564	102123	27	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
565	102123	28	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
566	102123	29	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
567	102123	30	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
568	102123	31	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
569	102123	32	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
570	102123	33	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
571	102123	34	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
572	102123	35	Attacker	Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
573	102127	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
574	102127	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
575	102124	0	Rapid Strike - Spiritblade Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyaS1.png					SS Rank Passive Skill					When attacking airborne targets, deals extra Physical DMG per attack.	When attacking airborne targets, deals extra <color=#FF6347>20%</color> Physical DMG per attack.															
576	102124	1	Rapid Strike - Spiritblade Slash	Assets/Product/Texture/Image/IconSkill/R1luxiyaS1.png					SS Rank Passive Skill					When attacking airborne targets, deals extra Physical DMG per attack.	When attacking airborne targets, deals extra <color=#FF6347>20%</color> Physical DMG per attack.															
577	102125	0	Relentless Blade	Assets/Product/Texture/Image/IconSkill/R1luxiyaSS1.png					SSS Rank Passive Skill					During Burst Form, Extra DMG Bonus increases.	During Burst Form, Extra DMG Bonus increases by <color=#FF6347>15%</color>.															
578	102125	1	Relentless Blade	Assets/Product/Texture/Image/IconSkill/R1luxiyaSS1.png					SSS Rank Passive Skill					During Burst Form, Extra DMG Bonus increases.	During Burst Form, Extra DMG Bonus increases by <color=#FF6347>15%</color>.															
579	102126	0	Core of Clarity	Assets/Product/Texture/Image/IconSkill/R1luxiyaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of Basic Attack increases.	Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>.															
580	102126	1	Core of Clarity	Assets/Product/Texture/Image/IconSkill/R1luxiyaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of Basic Attack increases.	Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>.															
581	103101	1	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.															
582	103101	2	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
583	103101	3	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
584	103101	4	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.															
585	103101	5	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
586	103101	6	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
587	103101	7	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.															
588	103101	8	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
589	103101	9	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.															
590	103101	10	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.															
591	103101	11	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
592	103101	12	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.															
593	103101	13	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.															
594	103101	14	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
595	103101	15	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.															
596	103101	16	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.															
597	103101	17	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
598	103101	18	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.															
599	103101	19	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.															
600	103101	20	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
601	103101	21	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.															
602	103101	22	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.															
603	103101	23	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
604	103101	24	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.															
605	103101	25	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.															
606	103101	26	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
607	103101	27	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.															
608	103101	28	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
609	103101	29	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
610	103101	30	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.															
611	103101	31	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.															
612	103101	32	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
613	103101	33	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.															
614	103101	34	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.															
615	103101	35	Laser Shot	Assets/Product/Texture/Image/IconSkill/R1lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Orders weapons to fire a laser beam, dealing Physical DMG.	Orders weapons to fire a laser beam, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
616	103106	1	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>45%</color>/<color=#FF6347>75%</color>/<color=#FF6347>105%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.															
617	103106	2	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>47.65%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>111.18%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.															
618	103106	3	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>50.29%</color>/<color=#FF6347>83.82%</color>/<color=#FF6347>117.35%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.															
619	103106	4	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>52.94%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>123.53%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.															
620	103106	5	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>55.59%</color>/<color=#FF6347>92.65%</color>/<color=#FF6347>129.71%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.															
621	103106	6	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>58.24%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>135.88%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.															
622	103106	7	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>60.88%</color>/<color=#FF6347>101.47%</color>/<color=#FF6347>142.06%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.															
623	103106	8	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>63.53%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>148.24%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.															
624	103106	9	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>66.18%</color>/<color=#FF6347>110.29%</color>/<color=#FF6347>154.41%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.															
625	103106	10	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>68.82%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>160.59%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Physical DMG based on the number of orbs pinged.															
626	103106	11	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>71.47%</color>/<color=#FF6347>119.12%</color>/<color=#FF6347>166.76%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged.															
627	103106	12	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>74.12%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>172.94%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged.															
628	103106	13	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>76.76%</color>/<color=#FF6347>127.94%</color>/<color=#FF6347>179.12%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Physical DMG based on the number of orbs pinged.															
629	103106	14	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>79.41%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>185.29%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.															
630	103106	15	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>82.06%</color>/<color=#FF6347>136.76%</color>/<color=#FF6347>191.47%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Physical DMG based on the number of orbs pinged.															
631	103106	16	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>84.71%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>197.65%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Physical DMG based on the number of orbs pinged.															
632	103106	17	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>87.35%</color>/<color=#FF6347>145.59%</color>/<color=#FF6347>203.82%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG based on the number of orbs pinged.															
633	103106	18	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>90%</color>/<color=#FF6347>150%</color>/<color=#FF6347>210%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged.															
634	103106	19	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>92.65%</color>/<color=#FF6347>154.41%</color>/<color=#FF6347>216.18%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.															
635	103106	20	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>95.29%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>222.35%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.															
636	103106	21	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>97.94%</color>/<color=#FF6347>163.24%</color>/<color=#FF6347>228.53%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Physical DMG based on the number of orbs pinged.															
637	103106	22	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>100.59%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>234.71%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged.															
638	103106	23	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>103.24%</color>/<color=#FF6347>172.06%</color>/<color=#FF6347>240.88%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG based on the number of orbs pinged.															
639	103106	24	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>105.88%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>247.06%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.															
640	103106	25	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>108.53%</color>/<color=#FF6347>180.88%</color>/<color=#FF6347>253.24%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Physical DMG based on the number of orbs pinged.															
641	103106	26	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>111.18%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>259.41%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.															
642	103106	27	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>113.82%</color>/<color=#FF6347>189.71%</color>/<color=#FF6347>265.59%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Physical DMG based on the number of orbs pinged.															
643	103106	28	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>116.47%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>271.76%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged.															
644	103106	29	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>119.12%</color>/<color=#FF6347>198.53%</color>/<color=#FF6347>277.94%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
645	103106	30	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>121.76%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>284.12%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged.															
646	103106	31	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>124.41%</color>/<color=#FF6347>207.35%</color>/<color=#FF6347>290.29%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Physical DMG based on the number of orbs pinged.															
647	103106	32	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>127.06%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>296.47%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.															
648	103106	33	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>129.71%</color>/<color=#FF6347>216.18%</color>/<color=#FF6347>302.65%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged.															
649	103106	34	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>132.35%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>308.82%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.															
650	103106	35	Black Hole	Assets/Product/Texture/Image/IconSkill/R1lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.	Deploys a black hole at the target area that pulls nearby enemies in and deals Physical DMG to them. The black hole then explodes and deals Physical DMG.\n- The black hole lasts <color=#FF6347>1/2/3</color>s and deals a total of <color=#FF6347>135%</color>/<color=#FF6347>225%</color>/<color=#FF6347>315%</color> Physical DMG to enemies in contact based on the number of orbs pinged.\n- The explosion deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.															
651	103111	1	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>8%</color>/<color=#FF6347>16%</color>/<color=#FF6347>24%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
652	103111	2	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
653	103111	3	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>8.94%</color>/<color=#FF6347>17.88%</color>/<color=#FF6347>26.82%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
654	103111	4	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
655	103111	5	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
656	103111	6	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>10.35%</color>/<color=#FF6347>20.71%</color>/<color=#FF6347>31.06%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
657	103111	7	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>10.82%</color>/<color=#FF6347>21.65%</color>/<color=#FF6347>32.47%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
658	103111	8	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
659	103111	9	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
660	103111	10	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>12.24%</color>/<color=#FF6347>24.47%</color>/<color=#FF6347>36.71%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
661	103111	11	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
662	103111	12	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>13.18%</color>/<color=#FF6347>26.35%</color>/<color=#FF6347>39.53%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
663	103111	13	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>13.65%</color>/<color=#FF6347>27.29%</color>/<color=#FF6347>40.94%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
664	103111	14	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
665	103111	15	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>14.59%</color>/<color=#FF6347>29.18%</color>/<color=#FF6347>43.76%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
666	103111	16	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>15.06%</color>/<color=#FF6347>30.12%</color>/<color=#FF6347>45.18%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
667	103111	17	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
668	103111	18	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>16%</color>/<color=#FF6347>32%</color>/<color=#FF6347>48%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
669	103111	19	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
670	103111	20	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
671	103111	21	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>17.41%</color>/<color=#FF6347>34.82%</color>/<color=#FF6347>52.24%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
672	103111	22	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>17.88%</color>/<color=#FF6347>35.76%</color>/<color=#FF6347>53.65%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
673	103111	23	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
674	103111	24	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
675	103111	25	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>19.29%</color>/<color=#FF6347>38.59%</color>/<color=#FF6347>57.88%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
676	103111	26	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
677	103111	27	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>20.24%</color>/<color=#FF6347>40.47%</color>/<color=#FF6347>60.71%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
678	103111	28	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>20.71%</color>/<color=#FF6347>41.41%</color>/<color=#FF6347>62.12%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
679	103111	29	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
680	103111	30	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>21.65%</color>/<color=#FF6347>43.29%</color>/<color=#FF6347>64.94%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
681	103111	31	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>22.12%</color>/<color=#FF6347>44.24%</color>/<color=#FF6347>66.35%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
682	103111	32	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
683	103111	33	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>23.06%</color>/<color=#FF6347>46.12%</color>/<color=#FF6347>69.18%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
684	103111	34	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
685	103111	35	Inconsistent Particles	Assets/Product/Texture/Image/IconSkill/R1lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.	Unleashes energy and knocks back nearby enemies, dealing Physical DMG, healing nearby allies, and increasing Physical DMG dealt by self.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- Heals nearby allies for <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> of ATK based on the number of orbs pinged.\n- Increases Physical DMG dealt by self by <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> for <color=#FF6347>5</color>s based on the number of orbs pinged.															
686	103116	1	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG in total.															
687	103116	2	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.															
688	103116	3	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total.															
689	103116	4	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG in total.															
690	103116	5	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.															
691	103116	6	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG in total.															
692	103116	7	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG in total.															
693	103116	8	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.															
694	103116	9	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.															
695	103116	10	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total.															
696	103116	11	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.															
697	103116	12	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.															
698	103116	13	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total.															
699	103116	14	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.															
700	103116	15	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total.															
701	103116	16	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG in total.															
702	103116	17	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.															
703	103116	18	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG in total.															
704	103116	19	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.															
705	103116	20	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.															
706	103116	21	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.															
707	103116	22	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.															
708	103116	23	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total.															
709	103116	24	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.															
710	103116	25	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG in total.															
711	103116	26	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.															
712	103116	27	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.															
713	103116	28	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total.															
714	103116	29	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
715	103116	30	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG in total.															
716	103116	31	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG in total.															
717	103116	32	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG in total.															
718	103116	33	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG in total.															
719	103116	34	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.															
720	103116	35	Beam Strike	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Summons laser beams to strike at the target, dealing Physical DMG.	Summons laser beams to strike at the target, dealing Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG in total.															
721	103117	1	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>35%</color> Physical DMG.															
722	103117	2	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>37.06%</color> Physical DMG.															
723	103117	3	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>39.12%</color> Physical DMG.															
724	103117	4	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>41.18%</color> Physical DMG.															
725	103117	5	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>43.24%</color> Physical DMG.															
726	103117	6	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>45.29%</color> Physical DMG.															
727	103117	7	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>47.35%</color> Physical DMG.															
728	103117	8	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>49.41%</color> Physical DMG.															
729	103117	9	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>51.47%</color> Physical DMG.															
730	103117	10	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>53.53%</color> Physical DMG.															
731	103117	11	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>55.59%</color> Physical DMG.															
732	103117	12	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>57.65%</color> Physical DMG.															
733	103117	13	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>59.71%</color> Physical DMG.															
734	103117	14	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>61.76%</color> Physical DMG.															
735	103117	15	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>63.82%</color> Physical DMG.															
736	103117	16	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>65.88%</color> Physical DMG.															
737	103117	17	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>67.94%</color> Physical DMG.															
738	103117	18	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>70%</color> Physical DMG.															
739	103117	19	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>72.06%</color> Physical DMG.															
740	103117	20	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>74.12%</color> Physical DMG.															
741	103117	21	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>76.18%</color> Physical DMG.															
742	103117	22	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>78.24%</color> Physical DMG.															
743	103117	23	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>80.29%</color> Physical DMG.															
744	103117	24	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>82.35%</color> Physical DMG.															
745	103117	25	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>84.41%</color> Physical DMG.															
746	103117	26	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>86.47%</color> Physical DMG.															
747	103117	27	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>88.53%</color> Physical DMG.															
748	103117	28	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>90.59%</color> Physical DMG.															
749	103117	29	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>92.65%</color> Physical DMG.															
750	103117	30	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>94.71%</color> Physical DMG.															
751	103117	31	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>96.76%</color> Physical DMG.															
752	103117	32	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>98.82%</color> Physical DMG.															
753	103117	33	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>100.88%</color> Physical DMG.															
754	103117	34	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>102.94%</color> Physical DMG.															
755	103117	35	Signature - Azure Starfall	Assets/Product/Texture/Image/IconSkill/R1lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.	Summons beams to consecutively strike at the target area. Each beam deals Physical DMG.\n- Lasts <color=#FF6347>2</color>s. Each beam deals <color=#FF6347>105%</color> Physical DMG.															
756	103118	1	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>10%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>100%</color> Physical DMG.															
757	103118	2	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>10.59%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>105.88%</color> Physical DMG.															
758	103118	3	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>11.18%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>111.76%</color> Physical DMG.															
759	103118	4	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>11.76%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>117.65%</color> Physical DMG.															
760	103118	5	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>12.35%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>123.53%</color> Physical DMG.															
761	103118	6	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>12.94%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>129.41%</color> Physical DMG.															
762	103118	7	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>13.53%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>135.29%</color> Physical DMG.															
763	103118	8	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>14.12%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>141.18%</color> Physical DMG.															
764	103118	9	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>14.71%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>147.06%</color> Physical DMG.															
765	103118	10	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>15.29%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>152.94%</color> Physical DMG.															
766	103118	11	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>15.88%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>158.82%</color> Physical DMG.															
767	103118	12	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>16.47%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>164.71%</color> Physical DMG.															
768	103118	13	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>17.06%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>170.59%</color> Physical DMG.															
769	103118	14	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>17.65%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>176.47%</color> Physical DMG.															
770	103118	15	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>18.24%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>182.35%</color> Physical DMG.															
771	103118	16	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>18.82%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>188.24%</color> Physical DMG.															
772	103118	17	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>19.41%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>194.12%</color> Physical DMG.															
773	103118	18	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>20%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>200%</color> Physical DMG.															
774	103118	19	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>20.59%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>205.88%</color> Physical DMG.															
775	103118	20	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>21.18%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>211.76%</color> Physical DMG.															
776	103118	21	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>21.76%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>217.65%</color> Physical DMG.															
777	103118	22	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>22.35%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>223.53%</color> Physical DMG.															
778	103118	23	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>22.94%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>229.41%</color> Physical DMG.															
779	103118	24	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>23.53%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>235.29%</color> Physical DMG.															
780	103118	25	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>24.12%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>241.18%</color> Physical DMG.															
781	103118	26	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>24.71%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>247.06%</color> Physical DMG.															
782	103118	27	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>25.29%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>252.94%</color> Physical DMG.															
783	103118	28	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>25.88%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>258.82%</color> Physical DMG.															
784	103118	29	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>26.47%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>264.71%</color> Physical DMG.															
785	103118	30	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>27.06%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>270.59%</color> Physical DMG.															
786	103118	31	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>27.65%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>276.47%</color> Physical DMG.															
787	103118	32	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>28.24%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>282.35%</color> Physical DMG.															
788	103118	33	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>28.82%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>288.24%</color> Physical DMG.															
789	103118	34	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>29.41%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>294.12%</color> Physical DMG.															
790	103118	35	Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.	Unleashes an energy wave upon entering the battlefield, restoring the HP of nearby allies and dealing Physical DMG to nearby enemies.\n- Restores HP equal to <color=#FF6347>30%</color> of Liv: Eclipse's max HP.\n- Deals <color=#FF6347>300%</color> Physical DMG.															
791	103121	1	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>400%</color> Physical DMG in total.															
792	103121	2	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.															
793	103121	3	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.															
794	103121	4	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.															
795	103121	5	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.															
796	103121	6	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total.															
797	103121	7	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>541.18%</color> Physical DMG in total.															
798	103121	8	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.															
799	103121	9	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total.															
800	103121	10	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.															
801	103121	11	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
802	103121	12	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.															
803	103121	13	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total.															
804	103121	14	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.															
805	103121	15	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total.															
806	103121	16	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.															
807	103121	17	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.															
808	103121	18	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>800%</color> Physical DMG in total.															
809	103121	19	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.															
810	103121	20	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
811	103121	21	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total.															
812	103121	22	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.															
813	103121	23	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total.															
814	103121	24	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.															
815	103121	25	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>964.71%</color> Physical DMG in total.															
816	103121	26	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total.															
817	103121	27	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.															
818	103121	28	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total.															
819	103121	29	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.															
820	103121	30	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1082.35%</color> Physical DMG in total.															
821	103121	31	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1105.88%</color> Physical DMG in total.															
822	103121	32	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1129.41%</color> Physical DMG in total.															
823	103121	33	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total.															
824	103121	34	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total.															
825	103121	35	Laser Cluster	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.	After any 3-Ping, the next Red Orb skill will unleash a laser cluster that deals Physical DMG.\n- Deals <color=#FF6347>1200%</color> Physical DMG in total.															
826	103122	0	Leader - Trust Building	Assets/Product/Texture/Image/IconSkill/R1lifuA1.png					Leader Skill					Increases HP of all members.	Increases HP of all members by <color=#FF6347>10%</color>.															
827	103122	1	Leader - Trust Building	Assets/Product/Texture/Image/IconSkill/R1lifuA1.png					Leader Skill					Increases HP of all members.	Increases HP of all members by <color=#FF6347>10%</color>.															
828	103123	1	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10%</color>.															
829	103123	2	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10.59%</color>.															
830	103123	3	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.18%</color>.															
831	103123	4	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.76%</color>.															
832	103123	5	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.35%</color>.															
833	103123	6	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.94%</color>.															
834	103123	7	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>13.53%</color>.															
835	103123	8	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.12%</color>.															
836	103123	9	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.71%</color>.															
837	103123	10	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.29%</color>.															
838	103123	11	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.88%</color>.															
839	103123	12	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>16.47%</color>.															
840	103123	13	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.06%</color>.															
841	103123	14	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.65%</color>.															
842	103123	15	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.24%</color>.															
843	103123	16	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.82%</color>.															
844	103123	17	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>19.41%</color>.															
845	103123	18	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20%</color>.															
846	103123	19	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20.59%</color>.															
847	103123	20	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.18%</color>.															
848	103123	21	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.76%</color>.															
849	103123	22	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.35%</color>.															
850	103123	23	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.94%</color>.															
851	103123	24	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>23.53%</color>.															
852	103123	25	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.12%</color>.															
853	103123	26	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.71%</color>.															
854	103123	27	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.29%</color>.															
855	103123	28	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.88%</color>.															
856	103123	29	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>26.47%</color>.															
857	103123	30	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.06%</color>.															
858	103123	31	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.65%</color>.															
859	103123	32	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.24%</color>.															
860	103123	33	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.82%</color>.															
861	103123	34	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>29.41%</color>.															
862	103123	35	Support	Assets/Product/Texture/Image/IconSkill/R1lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>30%</color>.															
863	103127	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
864	103127	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
865	103124	0	Weakness Analysis	Assets/Product/Texture/Image/IconSkill/R1lifuS1.png					SS Rank Passive Skill					Gains 3 Blue Orbs after casting a Signature Move.	Gains 3 Blue Orbs after casting a Signature Move.															
866	103124	1	Weakness Analysis	Assets/Product/Texture/Image/IconSkill/R1lifuS1.png					SS Rank Passive Skill					Gains 3 Blue Orbs after casting a Signature Move.	Gains 3 Blue Orbs after casting a Signature Move.															
867	103125	0	Battlefield Analysis	Assets/Product/Texture/Image/IconSkill/R1lifuSS1.png		41			SSS Rank Passive Skill					When Liv: Eclipse is on standby, teammates that are currently in battle gain the <color=#FF6347>Battlefield Analysis</color> effect that increases their Physical DMG.	When Liv: Eclipse is on standby, teammates that are currently in battle gain the <color=#FF6347>Battlefield Analysis</color> effect that increases their Physical DMG by <color=#FF6347>10%</color>.															
868	103125	1	Battlefield Analysis	Assets/Product/Texture/Image/IconSkill/R1lifuSS1.png		41			SSS Rank Passive Skill					When Liv: Eclipse is on standby, teammates that are currently in battle gain the <color=#FF6347>Battlefield Analysis</color> effect that increases their Physical DMG.	When Liv: Eclipse is on standby, teammates that are currently in battle gain the <color=#FF6347>Battlefield Analysis</color> effect that increases their Physical DMG by <color=#FF6347>10%</color>.															
869	103126	0	Mounting Fury	Assets/Product/Texture/Image/IconSkill/R1lifuSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting <color=#FF6347>Signature - Azure Starfall</color>.	Extra DMG Bonus increases after casting <color=#FF6347>Signature - Azure Starfall</color>.\n- Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
870	103126	1	Mounting Fury	Assets/Product/Texture/Image/IconSkill/R1lifuSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting <color=#FF6347>Signature - Azure Starfall</color>.	Extra DMG Bonus increases after casting <color=#FF6347>Signature - Azure Starfall</color>.\n- Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
871	104201	1	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>100%</color> Physical DMG.															
872	104201	2	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>105.88%</color> Physical DMG.															
873	104201	3	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>111.76%</color> Physical DMG.															
874	104201	4	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>117.65%</color> Physical DMG.															
875	104201	5	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>123.53%</color> Physical DMG.															
876	104201	6	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>129.41%</color> Physical DMG.															
877	104201	7	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>135.29%</color> Physical DMG.															
878	104201	8	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>141.18%</color> Physical DMG.															
879	104201	9	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>147.06%</color> Physical DMG.															
880	104201	10	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>152.94%</color> Physical DMG.															
881	104201	11	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>158.82%</color> Physical DMG.															
882	104201	12	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>164.71%</color> Physical DMG.															
883	104201	13	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>170.59%</color> Physical DMG.															
884	104201	14	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>176.47%</color> Physical DMG.															
885	104201	15	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>182.35%</color> Physical DMG.															
886	104201	16	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>188.24%</color> Physical DMG.															
887	104201	17	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>194.12%</color> Physical DMG.															
888	104201	18	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>200%</color> Physical DMG.															
889	104201	19	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>205.88%</color> Physical DMG.															
890	104201	20	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>211.76%</color> Physical DMG.															
891	104201	21	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>217.65%</color> Physical DMG.															
892	104201	22	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>223.53%</color> Physical DMG.															
893	104201	23	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>229.41%</color> Physical DMG.															
894	104201	24	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>235.29%</color> Physical DMG.															
895	104201	25	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>241.18%</color> Physical DMG.															
896	104201	26	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>247.06%</color> Physical DMG.															
897	104201	27	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>252.94%</color> Physical DMG.															
898	104201	28	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>258.82%</color> Physical DMG.															
899	104201	29	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>264.71%</color> Physical DMG.															
900	104201	30	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>270.59%</color> Physical DMG.															
901	104201	31	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>276.47%</color> Physical DMG.															
902	104201	32	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>282.35%</color> Physical DMG.															
903	104201	33	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>288.24%</color> Physical DMG.															
904	104201	34	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>294.12%</color> Physical DMG.															
905	104201	35	Point Shooting	Assets/Product/Texture/Image/IconSkill/R2biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Shoots arrows forward consecutively, dealing Physical DMG.	Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>300%</color> Physical DMG.															
906	104206	1	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
907	104206	2	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
908	104206	3	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
909	104206	4	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
910	104206	5	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
911	104206	6	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
912	104206	7	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
913	104206	8	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
914	104206	9	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
915	104206	10	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
916	104206	11	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
917	104206	12	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
918	104206	13	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
919	104206	14	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
920	104206	15	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
921	104206	16	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
922	104206	17	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
923	104206	18	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
924	104206	19	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
925	104206	20	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
926	104206	21	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
927	104206	22	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
928	104206	23	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
929	104206	24	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
930	104206	25	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
931	104206	26	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
932	104206	27	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
933	104206	28	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
934	104206	29	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
935	104206	30	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
936	104206	31	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
937	104206	32	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
938	104206	33	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
939	104206	34	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
940	104206	35	Wing Shot	Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.	Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy upon hitting targets.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy upon hitting targets based on the number of orbs pinged.															
941	104211	1	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
942	104211	2	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
943	104211	3	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
944	104211	4	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
945	104211	5	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
946	104211	6	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
947	104211	7	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
948	104211	8	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
949	104211	9	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
950	104211	10	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>30.59%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
951	104211	11	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color>/<color=#FF6347>31.76%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
952	104211	12	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>32.94%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
953	104211	13	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color>/<color=#FF6347>34.12%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
954	104211	14	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>35.29%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
955	104211	15	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color>/<color=#FF6347>36.47%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
956	104211	16	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>37.65%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
957	104211	17	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color>/<color=#FF6347>38.82%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
958	104211	18	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>20%</color>/<color=#FF6347>30%</color>/<color=#FF6347>40%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
959	104211	19	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color>/<color=#FF6347>41.18%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
960	104211	20	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>42.35%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
961	104211	21	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color>/<color=#FF6347>43.53%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
962	104211	22	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>44.71%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
963	104211	23	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color>/<color=#FF6347>45.88%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
964	104211	24	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>47.06%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
965	104211	25	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color>/<color=#FF6347>48.24%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
966	104211	26	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>49.41%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
967	104211	27	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color>/<color=#FF6347>50.59%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
968	104211	28	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>51.76%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
969	104211	29	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color>/<color=#FF6347>52.94%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
970	104211	30	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>54.12%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
971	104211	31	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color>/<color=#FF6347>55.29%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
972	104211	32	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>56.47%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
973	104211	33	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color>/<color=#FF6347>57.65%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
974	104211	34	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>58.82%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
975	104211	35	Bow Draw	Assets/Product/Texture/Image/IconSkill/R2biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color>	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.	Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG.\n- Every Basic Attack shoots <color=#FF6347>1/2/3</color> extra arrows (max <color=#FF6347>7/20/42</color>) based on the number of orbs pinged. Each arrow deals <color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color> Physical DMG. This effect lasts <color=#FF6347>4/6/8</color>s.															
976	104216	1	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>290%</color> Physical DMG in total.															
977	104216	2	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>307.06%</color> Physical DMG in total.															
978	104216	3	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>324.12%</color> Physical DMG in total.															
979	104216	4	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>341.18%</color> Physical DMG in total.															
980	104216	5	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>358.24%</color> Physical DMG in total.															
981	104216	6	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>375.29%</color> Physical DMG in total.															
982	104216	7	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>392.35%</color> Physical DMG in total.															
983	104216	8	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.															
984	104216	9	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>426.47%</color> Physical DMG in total.															
985	104216	10	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>443.53%</color> Physical DMG in total.															
986	104216	11	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>460.59%</color> Physical DMG in total.															
987	104216	12	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>477.65%</color> Physical DMG in total.															
988	104216	13	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>494.71%</color> Physical DMG in total.															
989	104216	14	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.															
990	104216	15	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>528.82%</color> Physical DMG in total.															
991	104216	16	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total.															
992	104216	17	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>562.94%</color> Physical DMG in total.															
993	104216	18	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>580%</color> Physical DMG in total.															
994	104216	19	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>597.06%</color> Physical DMG in total.															
995	104216	20	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>614.12%</color> Physical DMG in total.															
996	104216	21	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>631.18%</color> Physical DMG in total.															
997	104216	22	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>648.24%</color> Physical DMG in total.															
998	104216	23	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>665.29%</color> Physical DMG in total.															
999	104216	24	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total.															
1000	104216	25	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>699.41%</color> Physical DMG in total.															
1001	104216	26	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>716.47%</color> Physical DMG in total.															
1002	104216	27	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.															
1003	104216	28	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>750.59%</color> Physical DMG in total.															
1004	104216	29	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>767.65%</color> Physical DMG in total.															
1005	104216	30	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>784.71%</color> Physical DMG in total.															
1006	104216	31	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>801.76%</color> Physical DMG in total.															
1007	104216	32	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>818.82%</color> Physical DMG in total.															
1008	104216	33	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>835.88%</color> Physical DMG in total.															
1009	104216	34	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>852.94%</color> Physical DMG in total.															
1010	104216	35	Fast Draw	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 9 arrows at the target, dealing Physical DMG.	Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>870%</color> Physical DMG in total.															
1011	104217	1	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>100%</color> Physical DMG.															
1012	104217	2	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>105.88%</color> Physical DMG.															
1013	104217	3	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>111.76%</color> Physical DMG.															
1014	104217	4	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>117.65%</color> Physical DMG.															
1015	104217	5	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>123.53%</color> Physical DMG.															
1016	104217	6	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>129.41%</color> Physical DMG.															
1017	104217	7	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>135.29%</color> Physical DMG.															
1018	104217	8	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>141.18%</color> Physical DMG.															
1019	104217	9	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>147.06%</color> Physical DMG.															
1020	104217	10	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>152.94%</color> Physical DMG.															
1021	104217	11	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>158.82%</color> Physical DMG.															
1022	104217	12	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>164.71%</color> Physical DMG.															
1023	104217	13	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>170.59%</color> Physical DMG.															
1024	104217	14	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>176.47%</color> Physical DMG.															
1025	104217	15	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>182.35%</color> Physical DMG.															
1026	104217	16	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>188.24%</color> Physical DMG.															
1027	104217	17	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>194.12%</color> Physical DMG.															
1028	104217	18	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>200%</color> Physical DMG.															
1029	104217	19	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>205.88%</color> Physical DMG.															
1030	104217	20	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>211.76%</color> Physical DMG.															
1031	104217	21	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>217.65%</color> Physical DMG.															
1032	104217	22	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>223.53%</color> Physical DMG.															
1033	104217	23	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>229.41%</color> Physical DMG.															
1034	104217	24	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>235.29%</color> Physical DMG.															
1035	104217	25	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>241.18%</color> Physical DMG.															
1036	104217	26	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>247.06%</color> Physical DMG.															
1037	104217	27	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>252.94%</color> Physical DMG.															
1038	104217	28	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>258.82%</color> Physical DMG.															
1039	104217	29	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>264.71%</color> Physical DMG.															
1040	104217	30	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>270.59%</color> Physical DMG.															
1041	104217	31	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>276.47%</color> Physical DMG.															
1042	104217	32	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>282.35%</color> Physical DMG.															
1043	104217	33	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>288.24%</color> Physical DMG.															
1044	104217	34	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>294.12%</color> Physical DMG.															
1045	104217	35	Signature - Rain of Destiny	Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Fires a rain of arrows at the target area, dealing Physical DMG.	Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>300%</color> Physical DMG.															
1046	104218	1	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>30%</color> Physical DMG.															
1047	104218	2	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>31.76%</color> Physical DMG.															
1048	104218	3	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>33.53%</color> Physical DMG.															
1049	104218	4	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>35.29%</color> Physical DMG.															
1050	104218	5	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>37.06%</color> Physical DMG.															
1051	104218	6	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>38.82%</color> Physical DMG.															
1052	104218	7	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>40.59%</color> Physical DMG.															
1053	104218	8	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>42.35%</color> Physical DMG.															
1054	104218	9	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>44.12%</color> Physical DMG.															
1055	104218	10	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>45.88%</color> Physical DMG.															
1056	104218	11	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>47.65%</color> Physical DMG.															
1057	104218	12	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>49.41%</color> Physical DMG.															
1058	104218	13	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>51.18%</color> Physical DMG.															
1059	104218	14	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>52.94%</color> Physical DMG.															
1060	104218	15	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>54.71%</color> Physical DMG.															
1061	104218	16	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>56.47%</color> Physical DMG.															
1062	104218	17	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>58.24%</color> Physical DMG.															
1063	104218	18	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>60%</color> Physical DMG.															
1064	104218	19	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>61.76%</color> Physical DMG.															
1065	104218	20	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>63.53%</color> Physical DMG.															
1066	104218	21	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>65.29%</color> Physical DMG.															
1067	104218	22	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>67.06%</color> Physical DMG.															
1068	104218	23	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>68.82%</color> Physical DMG.															
1069	104218	24	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>70.59%</color> Physical DMG.															
1070	104218	25	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>72.35%</color> Physical DMG.															
1071	104218	26	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>74.12%</color> Physical DMG.															
1072	104218	27	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>75.88%</color> Physical DMG.															
1073	104218	28	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>77.65%</color> Physical DMG.															
1074	104218	29	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>79.41%</color> Physical DMG.															
1075	104218	30	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>81.18%</color> Physical DMG.															
1076	104218	31	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>82.94%</color> Physical DMG.															
1077	104218	32	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>84.71%</color> Physical DMG.															
1078	104218	33	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>86.47%</color> Physical DMG.															
1079	104218	34	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>88.24%</color> Physical DMG.															
1080	104218	35	Rain of Hunt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.	Bianca: Zero leaps into the air upon entering the battlefield, shooting consecutive arrows at the target. Each arrow deals Physical DMG and is guaranteed to be a critical hit.\n- Shoots <color=#FF6347>5</color> times at the target, each shot dealing <color=#FF6347>90%</color> Physical DMG.															
1081	104221	1	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>50%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1082	104221	2	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>52.94%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1083	104221	3	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>55.88%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1084	104221	4	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>58.82%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1085	104221	5	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>61.76%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1086	104221	6	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>64.71%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1087	104221	7	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>67.65%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1088	104221	8	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>70.59%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1089	104221	9	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>73.53%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1090	104221	10	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>76.47%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1091	104221	11	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>79.41%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1092	104221	12	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>82.35%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1093	104221	13	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>85.29%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1094	104221	14	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>88.24%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1095	104221	15	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>91.18%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1096	104221	16	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>94.12%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1097	104221	17	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>97.06%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1098	104221	18	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>100%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1099	104221	19	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>102.94%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1100	104221	20	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>105.88%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1101	104221	21	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>108.82%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1102	104221	22	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>111.76%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1103	104221	23	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>114.71%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1104	104221	24	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>117.65%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1105	104221	25	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>120.59%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1106	104221	26	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>123.53%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1107	104221	27	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>126.47%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1108	104221	28	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>129.41%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1109	104221	29	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>132.35%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1110	104221	30	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>135.29%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1111	104221	31	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>138.24%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1112	104221	32	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>141.18%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1113	104221	33	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>144.12%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1114	104221	34	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>147.06%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1115	104221	35	Quiver Of Mercy	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color>	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.	Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, each dealing Extra Physical DMG to the target.\n- Each energy arrow deals <color=#FF6347>150%</color> Extra Physical DMG <color=#FF6347>twice</color>.\n- Each 3-Ping stores <color=#FF6347>1</color> energy arrow (max <color=#FF6347>3</color>).															
1116	104222	0	Leader - Eliminator	Assets/Product/Texture/Image/IconSkill/R2biankaA1.png					Leader Skill					Increases CRIT DMG of all members.	Increases CRIT DMG of all members by <color=#FF6347>10%</color>.															
1117	104222	1	Leader - Eliminator	Assets/Product/Texture/Image/IconSkill/R2biankaA1.png					Leader Skill					Increases CRIT DMG of all members.	Increases CRIT DMG of all members by <color=#FF6347>10%</color>.															
1118	104223	1	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
1119	104223	2	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
1120	104223	3	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
1121	104223	4	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
1122	104223	5	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
1123	104223	6	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
1124	104223	7	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
1125	104223	8	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
1126	104223	9	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
1127	104223	10	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
1128	104223	11	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
1129	104223	12	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
1130	104223	13	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
1131	104223	14	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
1132	104223	15	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
1133	104223	16	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
1134	104223	17	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
1135	104223	18	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
1136	104223	19	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
1137	104223	20	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
1138	104223	21	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
1139	104223	22	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
1140	104223	23	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
1141	104223	24	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
1142	104223	25	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
1143	104223	26	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
1144	104223	27	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
1145	104223	28	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
1146	104223	29	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
1147	104223	30	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
1148	104223	31	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
1149	104223	32	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
1150	104223	33	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
1151	104223	34	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
1152	104223	35	Attacker	Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
1153	104227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
1154	104227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
1155	104224	0	Resolution	Assets/Product/Texture/Image/IconSkill/R2biankaS1.png					SS Rank Passive Skill					Extra DMG Bonus of Basic Attack increases.	Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>.															
1156	104224	1	Resolution	Assets/Product/Texture/Image/IconSkill/R2biankaS1.png					SS Rank Passive Skill					Extra DMG Bonus of Basic Attack increases.	Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>.															
1157	104225	0	Ruthless	Assets/Product/Texture/Image/IconSkill/R2biankaSS1.png					SSS Rank Passive Skill					Increases CRIT DMG.	Increases CRIT DMG by <color=#FF6347>30%</color>.															
1158	104225	1	Ruthless	Assets/Product/Texture/Image/IconSkill/R2biankaSS1.png					SSS Rank Passive Skill					Increases CRIT DMG.	Increases CRIT DMG by <color=#FF6347>30%</color>.															
1159	104226	0	Decisiveness	Assets/Product/Texture/Image/IconSkill/R2biankaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of Signature Move increases.	Extra DMG Bonus of Signature Move increases by <color=#FF6347>20%</color>.															
1160	104226	1	Decisiveness	Assets/Product/Texture/Image/IconSkill/R2biankaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of Signature Move increases.	Extra DMG Bonus of Signature Move increases by <color=#FF6347>20%</color>.															
1161	105101	1	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.															
1162	105101	2	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.															
1163	105101	3	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.															
1164	105101	4	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
1165	105101	5	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.															
1166	105101	6	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.															
1167	105101	7	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.															
1168	105101	8	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.															
1169	105101	9	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
1170	105101	10	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.															
1171	105101	11	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.															
1172	105101	12	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.															
1173	105101	13	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Physical DMG based on the number of orbs pinged.															
1174	105101	14	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
1175	105101	15	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Physical DMG based on the number of orbs pinged.															
1176	105101	16	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.															
1177	105101	17	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.															
1178	105101	18	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.															
1179	105101	19	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
1180	105101	20	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.															
1181	105101	21	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Physical DMG based on the number of orbs pinged.															
1182	105101	22	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.															
1183	105101	23	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Physical DMG based on the number of orbs pinged.															
1184	105101	24	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
1185	105101	25	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Physical DMG based on the number of orbs pinged.															
1186	105101	26	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG based on the number of orbs pinged.															
1187	105101	27	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Physical DMG based on the number of orbs pinged.															
1188	105101	28	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.															
1189	105101	29	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.															
1190	105101	30	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged.															
1191	105101	31	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Physical DMG based on the number of orbs pinged.															
1192	105101	32	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Physical DMG based on the number of orbs pinged.															
1193	105101	33	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Physical DMG based on the number of orbs pinged.															
1194	105101	34	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
1195	105101	35	Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R2yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.	Charges forward and deals Physical DMG to enemies in a rectangular area ahead.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Physical DMG based on the number of orbs pinged.															
1196	105106	1	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.															
1197	105106	2	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
1198	105106	3	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
1199	105106	4	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.															
1200	105106	5	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
1201	105106	6	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
1202	105106	7	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.															
1203	105106	8	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
1204	105106	9	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.															
1205	105106	10	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.															
1206	105106	11	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
1207	105106	12	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.															
1208	105106	13	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.															
1209	105106	14	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
1210	105106	15	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.															
1211	105106	16	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.															
1212	105106	17	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
1213	105106	18	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.															
1214	105106	19	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.															
1215	105106	20	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
1216	105106	21	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.															
1217	105106	22	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.															
1218	105106	23	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
1219	105106	24	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.															
1220	105106	25	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.															
1221	105106	26	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
1222	105106	27	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.															
1223	105106	28	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
1224	105106	29	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
1225	105106	30	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.															
1226	105106	31	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.															
1227	105106	32	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
1228	105106	33	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.															
1229	105106	34	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.															
1230	105106	35	Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.	Spins and cuts enemies rapidly, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
1231	105111	1	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> and gains <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1232	105111	2	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> and gains <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1233	105111	3	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> and gains <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1234	105111	4	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> and gains <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1235	105111	5	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> and gains <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1236	105111	6	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> and gains <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1237	105111	7	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> and gains <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1238	105111	8	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> and gains <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1239	105111	9	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> and gains <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1240	105111	10	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>7.65%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color> and gains <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1241	105111	11	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> and gains <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1242	105111	12	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> and gains <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1243	105111	13	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>8.53%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color> and gains <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1244	105111	14	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> and gains <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1245	105111	15	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>9.12%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color> and gains <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1246	105111	16	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> and gains <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1247	105111	17	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>9.71%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color> and gains <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1248	105111	18	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> and gains <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1249	105111	19	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>10.29%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color> and gains <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1250	105111	20	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> and gains <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1251	105111	21	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>10.88%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color> and gains <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1252	105111	22	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> and gains <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1253	105111	23	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>11.47%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color> and gains <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1254	105111	24	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> and gains <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1255	105111	25	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>12.06%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color> and gains <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1256	105111	26	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> and gains <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1257	105111	27	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>12.65%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color> and gains <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1258	105111	28	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> and gains <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1259	105111	29	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> and gains <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1260	105111	30	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> and gains <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1261	105111	31	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>13.82%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color> and gains <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1262	105111	32	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> and gains <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1263	105111	33	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>14.41%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color> and gains <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1264	105111	34	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> and gains <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1265	105111	35	Consciousness Resonance	Assets/Product/Texture/Image/IconSkill/R2yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.	Bursts and pulls enemies nearby, dealing Physical DMG, reducing the targets' DEF, and gaining Physical Resistance.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- Reduces the targets' DEF by <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> and gains <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical Resistance for <color=#FF6347>4/4.5/5</color>s based on the number of orbs pinged.															
1266	105116	1	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>400%</color> Physical DMG in total.															
1267	105116	2	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.															
1268	105116	3	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.															
1269	105116	4	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.															
1270	105116	5	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.															
1271	105116	6	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total.															
1272	105116	7	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>541.18%</color> Physical DMG in total.															
1273	105116	8	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.															
1274	105116	9	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total.															
1275	105116	10	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.															
1276	105116	11	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
1277	105116	12	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.															
1278	105116	13	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total.															
1279	105116	14	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.															
1280	105116	15	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total.															
1281	105116	16	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.															
1282	105116	17	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.															
1283	105116	18	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>800%</color> Physical DMG in total.															
1284	105116	19	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.															
1285	105116	20	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
1286	105116	21	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total.															
1287	105116	22	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.															
1288	105116	23	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total.															
1289	105116	24	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.															
1290	105116	25	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>964.71%</color> Physical DMG in total.															
1291	105116	26	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total.															
1292	105116	27	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.															
1293	105116	28	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total.															
1294	105116	29	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.															
1295	105116	30	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1082.35%</color> Physical DMG in total.															
1296	105116	31	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1105.88%</color> Physical DMG in total.															
1297	105116	32	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1129.41%</color> Physical DMG in total.															
1298	105116	33	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total.															
1299	105116	34	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total.															
1300	105116	35	Sawblade Strike	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a sawblade, dealing Physical DMG.	Launches consecutive attacks with a sawblade, dealing Physical DMG.\n- Deals <color=#FF6347>1200%</color> Physical DMG in total.															
1301	105117	1	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>500%</color> Physical DMG.															
1302	105117	2	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>529.41%</color> Physical DMG.															
1303	105117	3	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>558.82%</color> Physical DMG.															
1304	105117	4	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>588.24%</color> Physical DMG.															
1305	105117	5	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>617.65%</color> Physical DMG.															
1306	105117	6	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>647.06%</color> Physical DMG.															
1307	105117	7	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>676.47%</color> Physical DMG.															
1308	105117	8	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>705.88%</color> Physical DMG.															
1309	105117	9	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>735.29%</color> Physical DMG.															
1310	105117	10	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>764.71%</color> Physical DMG.															
1311	105117	11	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>794.12%</color> Physical DMG.															
1312	105117	12	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>823.53%</color> Physical DMG.															
1313	105117	13	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>852.94%</color> Physical DMG.															
1314	105117	14	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>882.35%</color> Physical DMG.															
1315	105117	15	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>911.76%</color> Physical DMG.															
1316	105117	16	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>941.18%</color> Physical DMG.															
1317	105117	17	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>970.59%</color> Physical DMG.															
1318	105117	18	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1000%</color> Physical DMG.															
1319	105117	19	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1029.41%</color> Physical DMG.															
1320	105117	20	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1058.82%</color> Physical DMG.															
1321	105117	21	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1088.24%</color> Physical DMG.															
1322	105117	22	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1117.65%</color> Physical DMG.															
1323	105117	23	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1147.06%</color> Physical DMG.															
1324	105117	24	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1176.47%</color> Physical DMG.															
1325	105117	25	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1205.88%</color> Physical DMG.															
1326	105117	26	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1235.29%</color> Physical DMG.															
1327	105117	27	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1264.71%</color> Physical DMG.															
1328	105117	28	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1294.12%</color> Physical DMG.															
1329	105117	29	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1323.53%</color> Physical DMG.															
1330	105117	30	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1352.94%</color> Physical DMG.															
1331	105117	31	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1382.35%</color> Physical DMG.															
1332	105117	32	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1411.76%</color> Physical DMG.															
1333	105117	33	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1441.18%</color> Physical DMG.															
1334	105117	34	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1470.59%</color> Physical DMG.															
1335	105117	35	Signature - Crystal Barrier	Assets/Product/Texture/Image/IconSkill/R2yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.	Sets up an energy barrier to resist attacks from enemies and protect allies within the area. The barrier explodes after <color=#FF6347>5</color>s, dealing Physical DMG to enemies.\n- The explosion deals <color=#FF6347>1500%</color> Physical DMG.															
1336	105118	1	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>385%</color> Physical DMG in total.															
1337	105118	2	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>407.65%</color> Physical DMG in total.															
1338	105118	3	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>430.29%</color> Physical DMG in total.															
1339	105118	4	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>452.94%</color> Physical DMG in total.															
1340	105118	5	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>475.59%</color> Physical DMG in total.															
1341	105118	6	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>498.24%</color> Physical DMG in total.															
1342	105118	7	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>520.88%</color> Physical DMG in total.															
1343	105118	8	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.															
1344	105118	9	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>566.18%</color> Physical DMG in total.															
1345	105118	10	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>588.82%</color> Physical DMG in total.															
1346	105118	11	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>611.47%</color> Physical DMG in total.															
1347	105118	12	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>634.12%</color> Physical DMG in total.															
1348	105118	13	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>656.76%</color> Physical DMG in total.															
1349	105118	14	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>679.41%</color> Physical DMG in total.															
1350	105118	15	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>702.06%</color> Physical DMG in total.															
1351	105118	16	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>724.71%</color> Physical DMG in total.															
1352	105118	17	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>747.35%</color> Physical DMG in total.															
1353	105118	18	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>770%</color> Physical DMG in total.															
1354	105118	19	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>792.65%</color> Physical DMG in total.															
1355	105118	20	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>815.29%</color> Physical DMG in total.															
1356	105118	21	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>837.94%</color> Physical DMG in total.															
1357	105118	22	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>860.59%</color> Physical DMG in total.															
1358	105118	23	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>883.24%</color> Physical DMG in total.															
1359	105118	24	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>905.88%</color> Physical DMG in total.															
1360	105118	25	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>928.53%</color> Physical DMG in total.															
1361	105118	26	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>951.18%</color> Physical DMG in total.															
1362	105118	27	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>973.82%</color> Physical DMG in total.															
1363	105118	28	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>996.47%</color> Physical DMG in total.															
1364	105118	29	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1019.12%</color> Physical DMG in total.															
1365	105118	30	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1041.76%</color> Physical DMG in total.															
1366	105118	31	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1064.41%</color> Physical DMG in total.															
1367	105118	32	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1087.06%</color> Physical DMG in total.															
1368	105118	33	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1109.71%</color> Physical DMG in total.															
1369	105118	34	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1132.35%</color> Physical DMG in total.															
1370	105118	35	Nanami Beam	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.	Nanami: Storm spins and slices the target upon entering the battlefield, dealing Physical DMG while knocking the target down.\n- Deals <color=#FF6347>1155%</color> Physical DMG in total.															
1371	105121	1	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>50%</color> Physical DMG.															
1372	105121	2	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>52.94%</color> Physical DMG.															
1373	105121	3	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>55.88%</color> Physical DMG.															
1374	105121	4	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>58.82%</color> Physical DMG.															
1375	105121	5	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>61.76%</color> Physical DMG.															
1376	105121	6	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>64.71%</color> Physical DMG.															
1377	105121	7	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>67.65%</color> Physical DMG.															
1378	105121	8	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>70.59%</color> Physical DMG.															
1379	105121	9	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>73.53%</color> Physical DMG.															
1380	105121	10	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>76.47%</color> Physical DMG.															
1381	105121	11	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>79.41%</color> Physical DMG.															
1382	105121	12	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>82.35%</color> Physical DMG.															
1383	105121	13	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>85.29%</color> Physical DMG.															
1384	105121	14	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>88.24%</color> Physical DMG.															
1385	105121	15	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>91.18%</color> Physical DMG.															
1386	105121	16	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>94.12%</color> Physical DMG.															
1387	105121	17	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>97.06%</color> Physical DMG.															
1388	105121	18	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>100%</color> Physical DMG.															
1389	105121	19	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>102.94%</color> Physical DMG.															
1390	105121	20	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>105.88%</color> Physical DMG.															
1391	105121	21	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>108.82%</color> Physical DMG.															
1392	105121	22	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>111.76%</color> Physical DMG.															
1393	105121	23	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>114.71%</color> Physical DMG.															
1394	105121	24	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>117.65%</color> Physical DMG.															
1395	105121	25	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>120.59%</color> Physical DMG.															
1396	105121	26	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>123.53%</color> Physical DMG.															
1397	105121	27	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>126.47%</color> Physical DMG.															
1398	105121	28	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>129.41%</color> Physical DMG.															
1399	105121	29	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>132.35%</color> Physical DMG.															
1400	105121	30	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>135.29%</color> Physical DMG.															
1401	105121	31	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>138.24%</color> Physical DMG.															
1402	105121	32	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>141.18%</color> Physical DMG.															
1403	105121	33	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>144.12%</color> Physical DMG.															
1404	105121	34	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>147.06%</color> Physical DMG.															
1405	105121	35	EX - Slash Storm	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color>	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.	When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.\n- Launch 8 consecutive attacks at nearby enemies, each dealing <color=#FF6347>150%</color> Physical DMG.															
1406	105122	0	Leader - Alternation Harmony	Assets/Product/Texture/Image/IconSkill/R2yongyechaoA1.png					Leader Skill					Increases DEF of all members.	Increases DEF of all members by <color=#FF6347>15%</color>.															
1407	105122	1	Leader - Alternation Harmony	Assets/Product/Texture/Image/IconSkill/R2yongyechaoA1.png					Leader Skill					Increases DEF of all members.	Increases DEF of all members by <color=#FF6347>15%</color>.															
1408	105123	1	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
1409	105123	2	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
1410	105123	3	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
1411	105123	4	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
1412	105123	5	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
1413	105123	6	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
1414	105123	7	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
1415	105123	8	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
1416	105123	9	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
1417	105123	10	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
1418	105123	11	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
1419	105123	12	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
1420	105123	13	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
1421	105123	14	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
1422	105123	15	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
1423	105123	16	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
1424	105123	17	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
1425	105123	18	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
1426	105123	19	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
1427	105123	20	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
1428	105123	21	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
1429	105123	22	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
1430	105123	23	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
1431	105123	24	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
1432	105123	25	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
1433	105123	26	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
1434	105123	27	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
1435	105123	28	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
1436	105123	29	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
1437	105123	30	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
1438	105123	31	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
1439	105123	32	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
1440	105123	33	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
1441	105123	34	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
1442	105123	35	Tank	Assets/Product/Texture/Image/IconSkill/R2yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction.\n- Extra DMG Reduction is reduced by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
1443	105127	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
1444	105127	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
1445	105124	0	Invincible	Assets/Product/Texture/Image/IconSkill/R2yongyechaoS1.png					SS Rank Passive Skill					Extra DMG Bonus of Basic Attack increases. Ability to draw aggro increases when attacking.	Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>. Ability to draw aggro increases by <color=#FF6347>20%</color> when attacking.															
1446	105124	1	Invincible	Assets/Product/Texture/Image/IconSkill/R2yongyechaoS1.png					SS Rank Passive Skill					Extra DMG Bonus of Basic Attack increases. Ability to draw aggro increases when attacking.	Extra DMG Bonus of Basic Attack increases by <color=#FF6347>15%</color>. Ability to draw aggro increases by <color=#FF6347>20%</color> when attacking.															
1447	105125	0	Master of Clamor	Assets/Product/Texture/Image/IconSkill/R2yongyechaoSS1.png					SSS Rank Passive Skill					Physical Resistance increases while Core Passive is active.	Physical Resistance increases by <color=#FF6347>30%</color> while Core Passive is active.															
1448	105125	1	Master of Clamor	Assets/Product/Texture/Image/IconSkill/R2yongyechaoSS1.png					SSS Rank Passive Skill					Physical Resistance increases while Core Passive is active.	Physical Resistance increases by <color=#FF6347>30%</color> while Core Passive is active.															
1449	105126	0	Piercing Cut	Assets/Product/Texture/Image/IconSkill/R2yongyechaoSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting Signature - Crystal Barrier.	Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s after casting Signature - Crystal Barrier.															
1450	105126	1	Piercing Cut	Assets/Product/Texture/Image/IconSkill/R2yongyechaoSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting Signature - Crystal Barrier.	Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s after casting Signature - Crystal Barrier.															
1451	106201	1	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>200%</color> Physical DMG upon a 3-Ping.															
1452	106201	2	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>211.76%</color> Physical DMG upon a 3-Ping.															
1453	106201	3	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>223.53%</color> Physical DMG upon a 3-Ping.															
1454	106201	4	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>235.29%</color> Physical DMG upon a 3-Ping.															
1455	106201	5	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>247.06%</color> Physical DMG upon a 3-Ping.															
1456	106201	6	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>258.82%</color> Physical DMG upon a 3-Ping.															
1457	106201	7	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>270.59%</color> Physical DMG upon a 3-Ping.															
1458	106201	8	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>282.35%</color> Physical DMG upon a 3-Ping.															
1459	106201	9	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>294.12%</color> Physical DMG upon a 3-Ping.															
1460	106201	10	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>305.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>305.88%</color> Physical DMG upon a 3-Ping.															
1461	106201	11	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>317.65%</color> Physical DMG upon a 3-Ping.															
1462	106201	12	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>329.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>329.41%</color> Physical DMG upon a 3-Ping.															
1463	106201	13	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>341.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>341.18%</color> Physical DMG upon a 3-Ping.															
1464	106201	14	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>352.94%</color> Physical DMG upon a 3-Ping.															
1465	106201	15	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>364.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>364.71%</color> Physical DMG upon a 3-Ping.															
1466	106201	16	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>376.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>376.47%</color> Physical DMG upon a 3-Ping.															
1467	106201	17	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>388.24%</color> Physical DMG upon a 3-Ping.															
1468	106201	18	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>400%</color> Physical DMG upon a 3-Ping.															
1469	106201	19	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>411.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>411.76%</color> Physical DMG upon a 3-Ping.															
1470	106201	20	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>423.53%</color> Physical DMG upon a 3-Ping.															
1471	106201	21	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>435.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>435.29%</color> Physical DMG upon a 3-Ping.															
1472	106201	22	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>447.06%</color> Physical DMG upon a 3-Ping.															
1473	106201	23	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>458.82%</color> Physical DMG upon a 3-Ping.															
1474	106201	24	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>470.59%</color> Physical DMG upon a 3-Ping.															
1475	106201	25	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>482.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>482.35%</color> Physical DMG upon a 3-Ping.															
1476	106201	26	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>494.12%</color> Physical DMG upon a 3-Ping.															
1477	106201	27	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>505.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>505.88%</color> Physical DMG upon a 3-Ping.															
1478	106201	28	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>517.65%</color> Physical DMG upon a 3-Ping.															
1479	106201	29	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>529.41%</color> Physical DMG upon a 3-Ping.															
1480	106201	30	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>541.18%</color> Physical DMG upon a 3-Ping.															
1481	106201	31	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>552.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>552.94%</color> Physical DMG upon a 3-Ping.															
1482	106201	32	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>564.71%</color> Physical DMG upon a 3-Ping.															
1483	106201	33	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>576.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>576.47%</color> Physical DMG upon a 3-Ping.															
1484	106201	34	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>588.24%</color> Physical DMG upon a 3-Ping.															
1485	106201	35	Great Slash	Assets/Product/Texture/Image/IconSkill/R2shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.	Slashes the target and deals Physical DMG. Unleashes an extra slash upon a 3-Ping.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>600%</color> Physical DMG upon a 3-Ping.															
1486	106206	1	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.									
1487	106206	2	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.									
1488	106206	3	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.									
1489	106206	4	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.									
1490	106206	5	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.									
1491	106206	6	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.									
1492	106206	7	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.									
1493	106206	8	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.									
1494	106206	9	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.									
1495	106206	10	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color> Physical DMG based on the number of orbs pinged.									
1496	106206	11	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.									
1497	106206	12	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color> Physical DMG based on the number of orbs pinged.									
1498	106206	13	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color> Physical DMG based on the number of orbs pinged.									
1499	106206	14	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.									
1500	106206	15	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color> Physical DMG based on the number of orbs pinged.									
1501	106206	16	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color> Physical DMG based on the number of orbs pinged.									
1502	106206	17	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.									
1503	106206	18	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.									
1504	106206	19	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color> Physical DMG based on the number of orbs pinged.									
1505	106206	20	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.									
1506	106206	21	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color> Physical DMG based on the number of orbs pinged.									
1507	106206	22	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the number of orbs pinged.									
1508	106206	23	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.									
1509	106206	24	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the number of orbs pinged.									
1510	106206	25	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color> Physical DMG based on the number of orbs pinged.									
1511	106206	26	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.									
1512	106206	27	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color> Physical DMG based on the number of orbs pinged.									
1513	106206	28	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the number of orbs pinged.									
1514	106206	29	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.									
1515	106206	30	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the number of orbs pinged.									
1516	106206	31	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color> Physical DMG based on the number of orbs pinged.									
1517	106206	32	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.									
1518	106206	33	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color> Physical DMG based on the number of orbs pinged.									
1519	106206	34	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the number of orbs pinged.									
1520	106206	35	Counterattack	Assets/Product/Texture/Image/IconSkill/R2shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enters a block stance and increases Extra DMG Reduction.	Enters a block stance and increases Extra DMG Reduction.\n- The block stance lasts <color=#FF6347>2</color>s, during which Extra DMG Reduction increases by <color=#FF6347>75%</color>.	Yellow Orb: <color=#0d70bc>Attacked while Blocking</color>	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.	After successfully blocking damage, Kamui: Bastion unleashes a wide-area counterattack, dealing Physical DMG and gaining Charge Points.\n- Counterattack deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.\n- Gains <color=#FF6347>40/80/120</color> Charge Points based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Basic Attack while Blocking/Blocking ends</color>	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.	When Kamui: Bastion performs a Basic Attack while blocking, or when the blocking ends, he unleashes a less powerful counterattack, dealing Physical DMG and canceling his block stance if it has not already ended.\n- Counterattack deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.									
1521	106211	1	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>25%</color>/<color=#FF6347>50%</color>/<color=#FF6347>75%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.															
1522	106211	2	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.															
1523	106211	3	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>27.94%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.															
1524	106211	4	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.															
1525	106211	5	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.															
1526	106211	6	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>32.35%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.															
1527	106211	7	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>33.82%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.															
1528	106211	8	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.															
1529	106211	9	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>36.76%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.															
1530	106211	10	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>38.24%</color>/<color=#FF6347>76.47%</color>/<color=#FF6347>114.71%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.															
1531	106211	11	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.															
1532	106211	12	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.															
1533	106211	13	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>42.65%</color>/<color=#FF6347>85.29%</color>/<color=#FF6347>127.94%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.															
1534	106211	14	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.															
1535	106211	15	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>45.59%</color>/<color=#FF6347>91.18%</color>/<color=#FF6347>136.76%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.															
1536	106211	16	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.															
1537	106211	17	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>48.53%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>145.59%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.															
1538	106211	18	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.															
1539	106211	19	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>51.47%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.															
1540	106211	20	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
1541	106211	21	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>54.41%</color>/<color=#FF6347>108.82%</color>/<color=#FF6347>163.24%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.															
1542	106211	22	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
1543	106211	23	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>57.35%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>172.06%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.															
1544	106211	24	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.															
1545	106211	25	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>60.29%</color>/<color=#FF6347>120.59%</color>/<color=#FF6347>180.88%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.															
1546	106211	26	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
1547	106211	27	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>63.24%</color>/<color=#FF6347>126.47%</color>/<color=#FF6347>189.71%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.															
1548	106211	28	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
1549	106211	29	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>66.18%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>198.53%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.															
1550	106211	30	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.															
1551	106211	31	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>69.12%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>207.35%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.															
1552	106211	32	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
1553	106211	33	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>72.06%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.															
1554	106211	34	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.															
1555	106211	35	Assault Mode	Assets/Product/Texture/Image/IconSkill/R2shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.	Releases energy to gain Shield. Stuns targets when Kamui: Bastion's greatsword hits the ground, dealing Physical DMG.\n- Gains Shield equal to <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> of Kamui: Bastion's DEF based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>1/1.5/2</color>s and deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
1556	106216	1	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>395%</color> Physical DMG in total.															
1557	106216	2	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>418.24%</color> Physical DMG in total.															
1558	106216	3	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>441.47%</color> Physical DMG in total.															
1559	106216	4	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>464.71%</color> Physical DMG in total.															
1560	106216	5	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>487.94%</color> Physical DMG in total.															
1561	106216	6	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>511.18%</color> Physical DMG in total.															
1562	106216	7	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>534.41%</color> Physical DMG in total.															
1563	106216	8	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>557.65%</color> Physical DMG in total.															
1564	106216	9	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>580.88%</color> Physical DMG in total.															
1565	106216	10	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>604.12%</color> Physical DMG in total.															
1566	106216	11	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>627.35%</color> Physical DMG in total.															
1567	106216	12	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>650.59%</color> Physical DMG in total.															
1568	106216	13	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>673.82%</color> Physical DMG in total.															
1569	106216	14	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>697.06%</color> Physical DMG in total.															
1570	106216	15	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>720.29%</color> Physical DMG in total.															
1571	106216	16	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>743.53%</color> Physical DMG in total.															
1572	106216	17	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>766.76%</color> Physical DMG in total.															
1573	106216	18	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>790%</color> Physical DMG in total.															
1574	106216	19	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>813.24%</color> Physical DMG in total.															
1575	106216	20	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>836.47%</color> Physical DMG in total.															
1576	106216	21	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>859.71%</color> Physical DMG in total.															
1577	106216	22	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>882.94%</color> Physical DMG in total.															
1578	106216	23	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>906.18%</color> Physical DMG in total.															
1579	106216	24	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>929.41%</color> Physical DMG in total.															
1580	106216	25	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>952.65%</color> Physical DMG in total.															
1581	106216	26	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>975.88%</color> Physical DMG in total.															
1582	106216	27	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>999.12%</color> Physical DMG in total.															
1583	106216	28	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1022.35%</color> Physical DMG in total.															
1584	106216	29	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1045.59%</color> Physical DMG in total.															
1585	106216	30	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1068.82%</color> Physical DMG in total.															
1586	106216	31	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1092.06%</color> Physical DMG in total.															
1587	106216	32	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1115.29%</color> Physical DMG in total.															
1588	106216	33	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1138.53%</color> Physical DMG in total.															
1589	106216	34	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1161.76%</color> Physical DMG in total.															
1590	106216	35	Swing	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.	Swings his greatsword and launches multiple attacks at enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1185%</color> Physical DMG in total.															
1591	106217	1	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1000%</color> Physical DMG in total.															
1592	106217	2	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.															
1593	106217	3	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1117.65%</color> Physical DMG in total.															
1594	106217	4	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total.															
1595	106217	5	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1235.29%</color> Physical DMG in total.															
1596	106217	6	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1294.12%</color> Physical DMG in total.															
1597	106217	7	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1352.94%</color> Physical DMG in total.															
1598	106217	8	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1411.76%</color> Physical DMG in total.															
1599	106217	9	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1470.59%</color> Physical DMG in total.															
1600	106217	10	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1529.41%</color> Physical DMG in total.															
1601	106217	11	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1588.24%</color> Physical DMG in total.															
1602	106217	12	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1647.06%</color> Physical DMG in total.															
1603	106217	13	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1705.88%</color> Physical DMG in total.															
1604	106217	14	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1764.71%</color> Physical DMG in total.															
1605	106217	15	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1823.53%</color> Physical DMG in total.															
1606	106217	16	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1882.35%</color> Physical DMG in total.															
1607	106217	17	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>1941.18%</color> Physical DMG in total.															
1608	106217	18	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2000%</color> Physical DMG in total.															
1609	106217	19	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2058.82%</color> Physical DMG in total.															
1610	106217	20	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2117.65%</color> Physical DMG in total.															
1611	106217	21	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2176.47%</color> Physical DMG in total.															
1612	106217	22	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2235.29%</color> Physical DMG in total.															
1613	106217	23	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.															
1614	106217	24	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2352.94%</color> Physical DMG in total.															
1615	106217	25	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2411.76%</color> Physical DMG in total.															
1616	106217	26	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2470.59%</color> Physical DMG in total.															
1617	106217	27	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2529.41%</color> Physical DMG in total.															
1618	106217	28	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2588.24%</color> Physical DMG in total.															
1619	106217	29	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2647.06%</color> Physical DMG in total.															
1620	106217	30	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2705.88%</color> Physical DMG in total.															
1621	106217	31	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2764.71%</color> Physical DMG in total.															
1622	106217	32	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2823.53%</color> Physical DMG in total.															
1623	106217	33	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2882.35%</color> Physical DMG in total.															
1624	106217	34	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>2941.18%</color> Physical DMG in total.															
1625	106217	35	Signature - Obliterating Press	Assets/Product/Texture/Image/IconSkill/R2shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.	Charges up and quickly swings his greatsword at enemies in front, dealing Physical DMG.\n- Deals <color=#FF6347>3000%</color> Physical DMG in total.															
1626	106218	1	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>250%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>5%</color> for <color=#FF6347>6</color>s.															
1627	106218	2	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>264.71%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.															
1628	106218	3	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>279.41%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.															
1629	106218	4	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>294.12%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.															
1630	106218	5	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>308.82%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.															
1631	106218	6	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>323.53%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.															
1632	106218	7	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>338.24%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.															
1633	106218	8	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.															
1634	106218	9	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>367.65%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.															
1635	106218	10	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>382.35%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.															
1636	106218	11	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.															
1637	106218	12	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>411.76%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.															
1638	106218	13	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>426.47%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.															
1639	106218	14	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.															
1640	106218	15	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>455.88%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.															
1641	106218	16	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.															
1642	106218	17	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.															
1643	106218	18	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>500%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s.															
1644	106218	19	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>514.71%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.															
1645	106218	20	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.															
1646	106218	21	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>544.12%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.															
1647	106218	22	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.															
1648	106218	23	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.															
1649	106218	24	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.															
1650	106218	25	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>602.94%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.															
1651	106218	26	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.															
1652	106218	27	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.															
1653	106218	28	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>647.06%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.															
1654	106218	29	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>661.76%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.															
1655	106218	30	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>676.47%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.															
1656	106218	31	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>691.18%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.															
1657	106218	32	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.															
1658	106218	33	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>720.59%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.															
1659	106218	34	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>735.29%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.															
1660	106218	35	Obliterating Wind	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.	Kamui: Bastion slashes the target with his greatsword, dealing Physical DMG, stunning the target, and reducing the target's DEF.\n- Deals <color=#FF6347>750%</color> Physical DMG in total.\n- Stuns the target for <color=#FF6347>3</color>s. Reduces the target's DEF by <color=#FF6347>15%</color> for <color=#FF6347>6</color>s.															
1661	106221	1	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>9%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1662	106221	2	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>9.53%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1663	106221	3	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>10.06%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1664	106221	4	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1665	106221	5	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>11.12%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1666	106221	6	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>11.65%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1667	106221	7	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>12.18%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1668	106221	8	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1669	106221	9	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1670	106221	10	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>13.76%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1671	106221	11	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.76%</color>/<color=#FF6347>9.53%</color>/<color=#FF6347>14.29%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1672	106221	12	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1673	106221	13	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.12%</color>/<color=#FF6347>10.24%</color>/<color=#FF6347>15.35%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1674	106221	14	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1675	106221	15	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.47%</color>/<color=#FF6347>10.94%</color>/<color=#FF6347>16.41%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1676	106221	16	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1677	106221	17	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>5.82%</color>/<color=#FF6347>11.65%</color>/<color=#FF6347>17.47%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1678	106221	18	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1679	106221	19	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1680	106221	20	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1681	106221	21	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.53%</color>/<color=#FF6347>13.06%</color>/<color=#FF6347>19.59%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1682	106221	22	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>20.12%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1683	106221	23	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>6.88%</color>/<color=#FF6347>13.76%</color>/<color=#FF6347>20.65%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1684	106221	24	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1685	106221	25	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.24%</color>/<color=#FF6347>14.47%</color>/<color=#FF6347>21.71%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1686	106221	26	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>22.24%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1687	106221	27	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.59%</color>/<color=#FF6347>15.18%</color>/<color=#FF6347>22.76%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1688	106221	28	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1689	106221	29	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1690	106221	30	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>24.35%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1691	106221	31	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.29%</color>/<color=#FF6347>16.59%</color>/<color=#FF6347>24.88%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1692	106221	32	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1693	106221	33	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.65%</color>/<color=#FF6347>17.29%</color>/<color=#FF6347>25.94%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1694	106221	34	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1695	106221	35	Offence-Defense Rhythm	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.	Gains Charge Points after any 3-Ping. When there are Charge Points, Kamui: Bastion's ATK increases. Charge Points decrease over time.\n- Gains <color=#FF6347>40</color> Charge Points after a 3-Ping, up to <color=#FF6347>120</color> points.\n- When there are more than <color=#FF6347>0/40/80</color> Charge Points, Kamui: Bastion's ATK increases by <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>27%</color>.\n- Charge Points decrease by <color=#FF6347>8</color> every second.															
1696	106222	0	Leader - Unbreakable Formation	Assets/Product/Texture/Image/IconSkill/R2shenweiA1.png					Leader Skill					Increases Physical DMG of all members when the HP of all members is greater than <color=#FF6347>70%</color>.	Increases Physical DMG of all members by <color=#FF6347>10%</color> when the HP of all members is greater than <color=#FF6347>70%</color>.															
1697	106222	1	Leader - Unbreakable Formation	Assets/Product/Texture/Image/IconSkill/R2shenweiA1.png					Leader Skill					Increases Physical DMG of all members when the HP of all members is greater than <color=#FF6347>70%</color>.	Increases Physical DMG of all members by <color=#FF6347>10%</color> when the HP of all members is greater than <color=#FF6347>70%</color>.															
1698	106223	1	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
1699	106223	2	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
1700	106223	3	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
1701	106223	4	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
1702	106223	5	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
1703	106223	6	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
1704	106223	7	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
1705	106223	8	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
1706	106223	9	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
1707	106223	10	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
1708	106223	11	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
1709	106223	12	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
1710	106223	13	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
1711	106223	14	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
1712	106223	15	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
1713	106223	16	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
1714	106223	17	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
1715	106223	18	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
1716	106223	19	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
1717	106223	20	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
1718	106223	21	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
1719	106223	22	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
1720	106223	23	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
1721	106223	24	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
1722	106223	25	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
1723	106223	26	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
1724	106223	27	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
1725	106223	28	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
1726	106223	29	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
1727	106223	30	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
1728	106223	31	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
1729	106223	32	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
1730	106223	33	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
1731	106223	34	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
1732	106223	35	Tank	Assets/Product/Texture/Image/IconSkill/R2shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
1733	106227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
1734	106227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
1735	106224	0	Fearless Charge	Assets/Product/Texture/Image/IconSkill/R2shenweiS1.png					SS Rank Passive Skill					Gains <color=#FF6347>1</color> random Signal Orb after a successful block. This effect can only be triggered once every <color=#FF6347>5</color>s.	Gains <color=#FF6347>1</color> random Signal Orb after a successful block. This effect can only be triggered once every <color=#FF6347>5</color>s.															
1736	106224	1	Fearless Charge	Assets/Product/Texture/Image/IconSkill/R2shenweiS1.png					SS Rank Passive Skill					Gains <color=#FF6347>1</color> random Signal Orb after a successful block. This effect can only be triggered once every <color=#FF6347>5</color>s.	Gains <color=#FF6347>1</color> random Signal Orb after a successful block. This effect can only be triggered once every <color=#FF6347>5</color>s.															
1737	106225	0	Growling Slash	Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png					SSS Rank Passive Skill					Reduces Physical DMG taken and deals more Physical DMG when there are over <color=#FF6347>60</color> Charge Points.	Reduces Physical DMG taken by <color=#FF6347>10%</color> and deals <color=#FF6347>8%</color> more Physical DMG when there are over <color=#FF6347>60</color> Charge Points.															
1738	106225	1	Growling Slash	Assets/Product/Texture/Image/IconSkill/R2shenweiSS1.png					SSS Rank Passive Skill					Reduces Physical DMG taken and deals more Physical DMG when there are over <color=#FF6347>60</color> Charge Points.	Reduces Physical DMG taken by <color=#FF6347>10%</color> and deals <color=#FF6347>8%</color> more Physical DMG when there are over <color=#FF6347>60</color> Charge Points.															
1739	106226	0	Offensive Defense	Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png					SSS+ Rank Passive Skill					Physical DMG increases when Shield is present.	Physical DMG increases by <color=#FF6347>10%</color> when Shield is present.															
1740	106226	1	Offensive Defense	Assets/Product/Texture/Image/IconSkill/R2shenweiSSS1.png					SSS+ Rank Passive Skill					Physical DMG increases when Shield is present.	Physical DMG increases by <color=#FF6347>10%</color> when Shield is present.															
1741	107201	1	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.															
1742	107201	2	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.															
1743	107201	3	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.															
1744	107201	4	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.															
1745	107201	5	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.															
1746	107201	6	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.															
1747	107201	7	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.															
1748	107201	8	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.															
1749	107201	9	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.															
1750	107201	10	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged.															
1751	107201	11	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.															
1752	107201	12	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.															
1753	107201	13	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged.															
1754	107201	14	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.															
1755	107201	15	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged.															
1756	107201	16	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged.															
1757	107201	17	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.															
1758	107201	18	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.															
1759	107201	19	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.															
1760	107201	20	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.															
1761	107201	21	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged.															
1762	107201	22	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.															
1763	107201	23	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged.															
1764	107201	24	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.															
1765	107201	25	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged.															
1766	107201	26	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.															
1767	107201	27	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged.															
1768	107201	28	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.															
1769	107201	29	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.															
1770	107201	30	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.															
1771	107201	31	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged.															
1772	107201	32	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.															
1773	107201	33	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged.															
1774	107201	34	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.															
1775	107201	35	Scattering Projectiles	Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires 6 projectiles forward, dealing Physical DMG.	Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.															
1776	107206	1	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> Fire DMG based on the number of orbs pinged.															
1777	107206	2	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Fire DMG based on the number of orbs pinged.															
1778	107206	3	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> Fire DMG based on the number of orbs pinged.															
1779	107206	4	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> Fire DMG based on the number of orbs pinged.															
1780	107206	5	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> Fire DMG based on the number of orbs pinged.															
1781	107206	6	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> Fire DMG based on the number of orbs pinged.															
1782	107206	7	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> Fire DMG based on the number of orbs pinged.															
1783	107206	8	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Fire DMG based on the number of orbs pinged.															
1784	107206	9	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> Fire DMG based on the number of orbs pinged.															
1785	107206	10	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>7.65%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color> Fire DMG based on the number of orbs pinged.															
1786	107206	11	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> Fire DMG based on the number of orbs pinged.															
1787	107206	12	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> Fire DMG based on the number of orbs pinged.															
1788	107206	13	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>8.53%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color> Fire DMG based on the number of orbs pinged.															
1789	107206	14	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Fire DMG based on the number of orbs pinged.															
1790	107206	15	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>9.12%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color> Fire DMG based on the number of orbs pinged.															
1791	107206	16	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Fire DMG based on the number of orbs pinged.															
1792	107206	17	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>9.71%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color> Fire DMG based on the number of orbs pinged.															
1793	107206	18	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Fire DMG based on the number of orbs pinged.															
1794	107206	19	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>10.29%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color> Fire DMG based on the number of orbs pinged.															
1795	107206	20	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Fire DMG based on the number of orbs pinged.															
1796	107206	21	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>10.88%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color> Fire DMG based on the number of orbs pinged.															
1797	107206	22	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Fire DMG based on the number of orbs pinged.															
1798	107206	23	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>11.47%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color> Fire DMG based on the number of orbs pinged.															
1799	107206	24	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Fire DMG based on the number of orbs pinged.															
1800	107206	25	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>12.06%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color> Fire DMG based on the number of orbs pinged.															
1801	107206	26	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Fire DMG based on the number of orbs pinged.															
1802	107206	27	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>12.65%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color> Fire DMG based on the number of orbs pinged.															
1803	107206	28	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Fire DMG based on the number of orbs pinged.															
1804	107206	29	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> Fire DMG based on the number of orbs pinged.															
1805	107206	30	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Fire DMG based on the number of orbs pinged.															
1806	107206	31	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>13.82%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color> Fire DMG based on the number of orbs pinged.															
1807	107206	32	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Fire DMG based on the number of orbs pinged.															
1808	107206	33	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>14.41%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color> Fire DMG based on the number of orbs pinged.															
1809	107206	34	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Fire DMG based on the number of orbs pinged.															
1810	107206	35	Detonative Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.	Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Fire DMG based on the number of orbs pinged.															
1811	107211	1	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>25%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1812	107211	2	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>26.47%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1813	107211	3	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>27.94%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1814	107211	4	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>29.41%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1815	107211	5	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>30.88%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1816	107211	6	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>32.35%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1817	107211	7	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>33.82%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1818	107211	8	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>35.29%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1819	107211	9	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>36.76%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1820	107211	10	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>38.24%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1821	107211	11	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>39.71%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1822	107211	12	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>41.18%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1823	107211	13	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>42.65%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1824	107211	14	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>44.12%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1825	107211	15	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>45.59%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1826	107211	16	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>47.06%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1827	107211	17	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>48.53%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1828	107211	18	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>50%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1829	107211	19	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>51.47%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1830	107211	20	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>52.94%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1831	107211	21	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>54.41%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1832	107211	22	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>55.88%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1833	107211	23	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>57.35%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1834	107211	24	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>58.82%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1835	107211	25	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>60.29%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1836	107211	26	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>61.76%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1837	107211	27	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>63.24%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1838	107211	28	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>64.71%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1839	107211	29	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>66.18%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1840	107211	30	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>67.65%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1841	107211	31	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>69.12%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1842	107211	32	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>70.59%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1843	107211	33	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>72.06%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1844	107211	34	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>73.53%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1845	107211	35	Spinning Projectile	Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.	Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>75%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.															
1846	107216	1	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.															
1847	107216	2	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.															
1848	107216	3	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.															
1849	107216	4	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.															
1850	107216	5	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total.															
1851	107216	6	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.															
1852	107216	7	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>405.88%</color> Physical DMG in total.															
1853	107216	8	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.															
1854	107216	9	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.															
1855	107216	10	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.															
1856	107216	11	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.															
1857	107216	12	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.															
1858	107216	13	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.															
1859	107216	14	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.															
1860	107216	15	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.															
1861	107216	16	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.															
1862	107216	17	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.															
1863	107216	18	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>600%</color> Physical DMG in total.															
1864	107216	19	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.															
1865	107216	20	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
1866	107216	21	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.															
1867	107216	22	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.															
1868	107216	23	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.															
1869	107216	24	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.															
1870	107216	25	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>723.53%</color> Physical DMG in total.															
1871	107216	26	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.															
1872	107216	27	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.															
1873	107216	28	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.															
1874	107216	29	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.															
1875	107216	30	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>811.76%</color> Physical DMG in total.															
1876	107216	31	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>829.41%</color> Physical DMG in total.															
1877	107216	32	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
1878	107216	33	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.															
1879	107216	34	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.															
1880	107216	35	Artillery Technique	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a cannon, dealing Physical DMG.	Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>900%</color> Physical DMG in total.															
1881	107217	1	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>50%</color> Physical DMG.															
1882	107217	2	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>52.94%</color> Physical DMG.															
1883	107217	3	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>55.88%</color> Physical DMG.															
1884	107217	4	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>58.82%</color> Physical DMG.															
1885	107217	5	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>61.76%</color> Physical DMG.															
1886	107217	6	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>64.71%</color> Physical DMG.															
1887	107217	7	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>67.65%</color> Physical DMG.															
1888	107217	8	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>70.59%</color> Physical DMG.															
1889	107217	9	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>73.53%</color> Physical DMG.															
1890	107217	10	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>76.47%</color> Physical DMG.															
1891	107217	11	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>79.41%</color> Physical DMG.															
1892	107217	12	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>82.35%</color> Physical DMG.															
1893	107217	13	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>85.29%</color> Physical DMG.															
1894	107217	14	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>88.24%</color> Physical DMG.															
1895	107217	15	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>91.18%</color> Physical DMG.															
1896	107217	16	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>94.12%</color> Physical DMG.															
1897	107217	17	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>97.06%</color> Physical DMG.															
1898	107217	18	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>100%</color> Physical DMG.															
1899	107217	19	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>102.94%</color> Physical DMG.															
1900	107217	20	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>105.88%</color> Physical DMG.															
1901	107217	21	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>108.82%</color> Physical DMG.															
1902	107217	22	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>111.76%</color> Physical DMG.															
1903	107217	23	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>114.71%</color> Physical DMG.															
1904	107217	24	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>117.65%</color> Physical DMG.															
1905	107217	25	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>120.59%</color> Physical DMG.															
1906	107217	26	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>123.53%</color> Physical DMG.															
1907	107217	27	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>126.47%</color> Physical DMG.															
1908	107217	28	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>129.41%</color> Physical DMG.															
1909	107217	29	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>132.35%</color> Physical DMG.															
1910	107217	30	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>135.29%</color> Physical DMG.															
1911	107217	31	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>138.24%</color> Physical DMG.															
1912	107217	32	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>141.18%</color> Physical DMG.															
1913	107217	33	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>144.12%</color> Physical DMG.															
1914	107217	34	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>147.06%</color> Physical DMG.															
1915	107217	35	Signature - Shattering Growl	Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Continuously bombards the target area, dealing Physical DMG.	Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>150%</color> Physical DMG.															
1916	107218	1	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>250%</color> Physical DMG.															
1917	107218	2	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>264.71%</color> Physical DMG.															
1918	107218	3	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>279.41%</color> Physical DMG.															
1919	107218	4	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>294.12%</color> Physical DMG.															
1920	107218	5	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>308.82%</color> Physical DMG.															
1921	107218	6	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>323.53%</color> Physical DMG.															
1922	107218	7	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>338.24%</color> Physical DMG.															
1923	107218	8	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>352.94%</color> Physical DMG.															
1924	107218	9	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>367.65%</color> Physical DMG.															
1925	107218	10	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>382.35%</color> Physical DMG.															
1926	107218	11	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>397.06%</color> Physical DMG.															
1927	107218	12	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>411.76%</color> Physical DMG.															
1928	107218	13	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>426.47%</color> Physical DMG.															
1929	107218	14	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>441.18%</color> Physical DMG.															
1930	107218	15	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>455.88%</color> Physical DMG.															
1931	107218	16	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>470.59%</color> Physical DMG.															
1932	107218	17	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>485.29%</color> Physical DMG.															
1933	107218	18	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>500%</color> Physical DMG.															
1934	107218	19	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>514.71%</color> Physical DMG.															
1935	107218	20	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>529.41%</color> Physical DMG.															
1936	107218	21	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>544.12%</color> Physical DMG.															
1937	107218	22	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>558.82%</color> Physical DMG.															
1938	107218	23	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>573.53%</color> Physical DMG.															
1939	107218	24	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>588.24%</color> Physical DMG.															
1940	107218	25	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>602.94%</color> Physical DMG.															
1941	107218	26	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>617.65%</color> Physical DMG.															
1942	107218	27	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>632.35%</color> Physical DMG.															
1943	107218	28	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>647.06%</color> Physical DMG.															
1944	107218	29	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>661.76%</color> Physical DMG.															
1945	107218	30	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>676.47%</color> Physical DMG.															
1946	107218	31	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>691.18%</color> Physical DMG.															
1947	107218	32	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>705.88%</color> Physical DMG.															
1948	107218	33	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>720.59%</color> Physical DMG.															
1949	107218	34	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>735.29%</color> Physical DMG.															
1950	107218	35	Annihilating Projectile	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.	Karenina: Blast enters the battlefield and fires a Spinning Projectile, dealing Physical DMG to the target.\n- Deals up to <color=#FF6347>750%</color> Physical DMG.															
1951	107221	1	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>40%</color> Physical DMG.															
1952	107221	2	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>42.35%</color> Physical DMG.															
1953	107221	3	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>44.71%</color> Physical DMG.															
1954	107221	4	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>47.06%</color> Physical DMG.															
1955	107221	5	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>49.41%</color> Physical DMG.															
1956	107221	6	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>51.76%</color> Physical DMG.															
1957	107221	7	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>54.12%</color> Physical DMG.															
1958	107221	8	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>56.47%</color> Physical DMG.															
1959	107221	9	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>58.82%</color> Physical DMG.															
1960	107221	10	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>61.18%</color> Physical DMG.															
1961	107221	11	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>63.53%</color> Physical DMG.															
1962	107221	12	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>65.88%</color> Physical DMG.															
1963	107221	13	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>68.24%</color> Physical DMG.															
1964	107221	14	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>70.59%</color> Physical DMG.															
1965	107221	15	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>72.94%</color> Physical DMG.															
1966	107221	16	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>75.29%</color> Physical DMG.															
1967	107221	17	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>77.65%</color> Physical DMG.															
1968	107221	18	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>80%</color> Physical DMG.															
1969	107221	19	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>82.35%</color> Physical DMG.															
1970	107221	20	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>84.71%</color> Physical DMG.															
1971	107221	21	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>87.06%</color> Physical DMG.															
1972	107221	22	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>89.41%</color> Physical DMG.															
1973	107221	23	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>91.76%</color> Physical DMG.															
1974	107221	24	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>94.12%</color> Physical DMG.															
1975	107221	25	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>96.47%</color> Physical DMG.															
1976	107221	26	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>98.82%</color> Physical DMG.															
1977	107221	27	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>101.18%</color> Physical DMG.															
1978	107221	28	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>103.53%</color> Physical DMG.															
1979	107221	29	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>105.88%</color> Physical DMG.															
1980	107221	30	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>108.24%</color> Physical DMG.															
1981	107221	31	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>110.59%</color> Physical DMG.															
1982	107221	32	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>112.94%</color> Physical DMG.															
1983	107221	33	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>115.29%</color> Physical DMG.															
1984	107221	34	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>117.65%</color> Physical DMG.															
1985	107221	35	Artillery Tactics	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color>	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.	Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.\n- <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3</color>s. Each projectile deals <color=#FF6347>120%</color> Physical DMG.															
1986	107222	0	Leader - Solitary	Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png					Leader Skill					Increases ATK of all members when there are 3 different classes in the team.	Increases ATK of all members by <color=#FF6347>10%</color> when there are 3 different classes in the team.															
1987	107222	1	Leader - Solitary	Assets/Product/Texture/Image/IconSkill/R2kalieninaA1.png					Leader Skill					Increases ATK of all members when there are 3 different classes in the team.	Increases ATK of all members by <color=#FF6347>10%</color> when there are 3 different classes in the team.															
1988	107223	1	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
1989	107223	2	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
1990	107223	3	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
1991	107223	4	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
1992	107223	5	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
1993	107223	6	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
1994	107223	7	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
1995	107223	8	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
1996	107223	9	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
1997	107223	10	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
1998	107223	11	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
1999	107223	12	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
2000	107223	13	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
2001	107223	14	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
2002	107223	15	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
2003	107223	16	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
2004	107223	17	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
2005	107223	18	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
2006	107223	19	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
2007	107223	20	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
2008	107223	21	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
2009	107223	22	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
2010	107223	23	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
2011	107223	24	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
2012	107223	25	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
2013	107223	26	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
2014	107223	27	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
2015	107223	28	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
2016	107223	29	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
2017	107223	30	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
2018	107223	31	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
2019	107223	32	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
2020	107223	33	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
2021	107223	34	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
2022	107223	35	Attacker	Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
2023	107227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
2024	107227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
2025	107224	0	Death Mark	Assets/Product/Texture/Image/IconSkill/R2kalieninaS1.png					SS Rank Passive Skill					Extra DMG Bonus of explosions caused by Detonative Projectile increases.	Extra DMG Bonus of explosions caused by Detonative Projectile increases by <color=#FF6347>50%</color>.															
2026	107224	1	Death Mark	Assets/Product/Texture/Image/IconSkill/R2kalieninaS1.png					SS Rank Passive Skill					Extra DMG Bonus of explosions caused by Detonative Projectile increases.	Extra DMG Bonus of explosions caused by Detonative Projectile increases by <color=#FF6347>50%</color>.															
2027	107225	0	Elimination Hunt	Assets/Product/Texture/Image/IconSkill/R2kalieninaSS1.png					SSS Rank Passive Skill					When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases.	When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases by <color=#FF6347>15%</color>.															
2028	107225	1	Elimination Hunt	Assets/Product/Texture/Image/IconSkill/R2kalieninaSS1.png					SSS Rank Passive Skill					When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases.	When attacking a target marked by Detonative Projectile, Extra DMG Bonus increases by <color=#FF6347>15%</color>.															
2029	107226	0	Fighting Instinct	Assets/Product/Texture/Image/IconSkill/R2kalieninaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of Basic Attacks increases.	Extra DMG Bonus of Basic Attacks increases by <color=#FF6347>20%</color>.															
2030	107226	1	Fighting Instinct	Assets/Product/Texture/Image/IconSkill/R2kalieninaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of Basic Attacks increases.	Extra DMG Bonus of Basic Attacks increases by <color=#FF6347>20%</color>.															
2031	108201	1	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>80%</color> Physical DMG upon a 3-Ping.															
2032	108201	2	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>84.71%</color> Physical DMG upon a 3-Ping.															
2033	108201	3	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>89.41%</color> Physical DMG upon a 3-Ping.															
2034	108201	4	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>94.12%</color> Physical DMG upon a 3-Ping.															
2035	108201	5	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>98.82%</color> Physical DMG upon a 3-Ping.															
2036	108201	6	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>103.53%</color> Physical DMG upon a 3-Ping.															
2037	108201	7	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>108.24%</color> Physical DMG upon a 3-Ping.															
2038	108201	8	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>112.94%</color> Physical DMG upon a 3-Ping.															
2039	108201	9	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>117.65%</color> Physical DMG upon a 3-Ping.															
2040	108201	10	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>122.35%</color> Physical DMG upon a 3-Ping.															
2041	108201	11	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>127.06%</color> Physical DMG upon a 3-Ping.															
2042	108201	12	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>131.76%</color> Physical DMG upon a 3-Ping.															
2043	108201	13	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>409.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>136.47%</color> Physical DMG upon a 3-Ping.															
2044	108201	14	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>141.18%</color> Physical DMG upon a 3-Ping.															
2045	108201	15	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>437.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>145.88%</color> Physical DMG upon a 3-Ping.															
2046	108201	16	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>451.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>150.59%</color> Physical DMG upon a 3-Ping.															
2047	108201	17	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>155.29%</color> Physical DMG upon a 3-Ping.															
2048	108201	18	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>160%</color> Physical DMG upon a 3-Ping.															
2049	108201	19	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>164.71%</color> Physical DMG upon a 3-Ping.															
2050	108201	20	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>169.41%</color> Physical DMG upon a 3-Ping.															
2051	108201	21	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>522.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>174.12%</color> Physical DMG upon a 3-Ping.															
2052	108201	22	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>178.82%</color> Physical DMG upon a 3-Ping.															
2053	108201	23	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>183.53%</color> Physical DMG upon a 3-Ping.															
2054	108201	24	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>188.24%</color> Physical DMG upon a 3-Ping.															
2055	108201	25	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>578.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>192.94%</color> Physical DMG upon a 3-Ping.															
2056	108201	26	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>197.65%</color> Physical DMG upon a 3-Ping.															
2057	108201	27	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>607.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>202.35%</color> Physical DMG upon a 3-Ping.															
2058	108201	28	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>207.06%</color> Physical DMG upon a 3-Ping.															
2059	108201	29	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>211.76%</color> Physical DMG upon a 3-Ping.															
2060	108201	30	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>216.47%</color> Physical DMG upon a 3-Ping.															
2061	108201	31	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>663.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>221.18%</color> Physical DMG upon a 3-Ping.															
2062	108201	32	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>225.88%</color> Physical DMG upon a 3-Ping.															
2063	108201	33	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>230.59%</color> Physical DMG upon a 3-Ping.															
2064	108201	34	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>235.29%</color> Physical DMG upon a 3-Ping.															
2065	108201	35	Black Sakura	Assets/Product/Texture/Image/IconSkill/R2dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.	Launches a 4-combo attack at the enemies ahead, dealing Physical DMG. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>240%</color> Physical DMG upon a 3-Ping.															
2066	108206	1	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>60%</color> Physical DMG upon a 3-Ping.															
2067	108206	2	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>63.53%</color> Physical DMG upon a 3-Ping.															
2068	108206	3	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>67.06%</color> Physical DMG upon a 3-Ping.															
2069	108206	4	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>70.59%</color> Physical DMG upon a 3-Ping.															
2070	108206	5	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>74.12%</color> Physical DMG upon a 3-Ping.															
2071	108206	6	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>77.65%</color> Physical DMG upon a 3-Ping.															
2072	108206	7	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>81.18%</color> Physical DMG upon a 3-Ping.															
2073	108206	8	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>84.71%</color> Physical DMG upon a 3-Ping.															
2074	108206	9	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>88.24%</color> Physical DMG upon a 3-Ping.															
2075	108206	10	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>91.76%</color> Physical DMG upon a 3-Ping.															
2076	108206	11	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>95.29%</color> Physical DMG upon a 3-Ping.															
2077	108206	12	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>98.82%</color> Physical DMG upon a 3-Ping.															
2078	108206	13	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>409.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>102.35%</color> Physical DMG upon a 3-Ping.															
2079	108206	14	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>105.88%</color> Physical DMG upon a 3-Ping.															
2080	108206	15	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>437.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>109.41%</color> Physical DMG upon a 3-Ping.															
2081	108206	16	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>451.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>112.94%</color> Physical DMG upon a 3-Ping.															
2082	108206	17	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>116.47%</color> Physical DMG upon a 3-Ping.															
2083	108206	18	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>120%</color> Physical DMG upon a 3-Ping.															
2084	108206	19	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>123.53%</color> Physical DMG upon a 3-Ping.															
2085	108206	20	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>127.06%</color> Physical DMG upon a 3-Ping.															
2086	108206	21	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>522.35%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>130.59%</color> Physical DMG upon a 3-Ping.															
2087	108206	22	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>134.12%</color> Physical DMG upon a 3-Ping.															
2088	108206	23	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>137.65%</color> Physical DMG upon a 3-Ping.															
2089	108206	24	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>141.18%</color> Physical DMG upon a 3-Ping.															
2090	108206	25	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>578.82%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>144.71%</color> Physical DMG upon a 3-Ping.															
2091	108206	26	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>148.24%</color> Physical DMG upon a 3-Ping.															
2092	108206	27	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>607.06%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>151.76%</color> Physical DMG upon a 3-Ping.															
2093	108206	28	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>155.29%</color> Physical DMG upon a 3-Ping.															
2094	108206	29	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>158.82%</color> Physical DMG upon a 3-Ping.															
2095	108206	30	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>162.35%</color> Physical DMG upon a 3-Ping.															
2096	108206	31	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>663.53%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>165.88%</color> Physical DMG upon a 3-Ping.															
2097	108206	32	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>169.41%</color> Physical DMG upon a 3-Ping.															
2098	108206	33	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>172.94%</color> Physical DMG upon a 3-Ping.															
2099	108206	34	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>176.47%</color> Physical DMG upon a 3-Ping.															
2100	108206	35	Shadow Thrust	Assets/Product/Texture/Image/IconSkill/R2dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.	Thrusts and pierces the enemies ahead, dealing Physical DMG to enemies in the path. Launches an extra heavy blow upon a 3-Ping.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.\n- Deals additional <color=#FF6347>180%</color> Physical DMG upon a 3-Ping.															
2101	108211	1	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG in the initial stab, then deals <color=#FF6347>35%</color>/<color=#FF6347>70%</color>/<color=#FF6347>105%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2102	108211	2	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG in the initial stab, then deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2103	108211	3	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG in the initial stab, then deals <color=#FF6347>39.12%</color>/<color=#FF6347>78.24%</color>/<color=#FF6347>117.35%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2104	108211	4	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG in the initial stab, then deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2105	108211	5	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG in the initial stab, then deals <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2106	108211	6	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG in the initial stab, then deals <color=#FF6347>45.29%</color>/<color=#FF6347>90.59%</color>/<color=#FF6347>135.88%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2107	108211	7	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG in the initial stab, then deals <color=#FF6347>47.35%</color>/<color=#FF6347>94.71%</color>/<color=#FF6347>142.06%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2108	108211	8	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG in the initial stab, then deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2109	108211	9	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG in the initial stab, then deals <color=#FF6347>51.47%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2110	108211	10	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Physical DMG in the initial stab, then deals <color=#FF6347>53.53%</color>/<color=#FF6347>107.06%</color>/<color=#FF6347>160.59%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2111	108211	11	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG in the initial stab, then deals <color=#FF6347>55.59%</color>/<color=#FF6347>111.18%</color>/<color=#FF6347>166.76%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2112	108211	12	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG in the initial stab, then deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2113	108211	13	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Physical DMG in the initial stab, then deals <color=#FF6347>59.71%</color>/<color=#FF6347>119.41%</color>/<color=#FF6347>179.12%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2114	108211	14	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG in the initial stab, then deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2115	108211	15	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Physical DMG in the initial stab, then deals <color=#FF6347>63.82%</color>/<color=#FF6347>127.65%</color>/<color=#FF6347>191.47%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2116	108211	16	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Physical DMG in the initial stab, then deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2117	108211	17	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG in the initial stab, then deals <color=#FF6347>67.94%</color>/<color=#FF6347>135.88%</color>/<color=#FF6347>203.82%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2118	108211	18	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG in the initial stab, then deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2119	108211	19	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in the initial stab, then deals <color=#FF6347>72.06%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2120	108211	20	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG in the initial stab, then deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2121	108211	21	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Physical DMG in the initial stab, then deals <color=#FF6347>76.18%</color>/<color=#FF6347>152.35%</color>/<color=#FF6347>228.53%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2122	108211	22	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG in the initial stab, then deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2123	108211	23	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG in the initial stab, then deals <color=#FF6347>80.29%</color>/<color=#FF6347>160.59%</color>/<color=#FF6347>240.88%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2124	108211	24	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG in the initial stab, then deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2125	108211	25	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Physical DMG in the initial stab, then deals <color=#FF6347>84.41%</color>/<color=#FF6347>168.82%</color>/<color=#FF6347>253.24%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2126	108211	26	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG in the initial stab, then deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2127	108211	27	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Physical DMG in the initial stab, then deals <color=#FF6347>88.53%</color>/<color=#FF6347>177.06%</color>/<color=#FF6347>265.59%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2128	108211	28	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG in the initial stab, then deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2129	108211	29	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in the initial stab, then deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2130	108211	30	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG in the initial stab, then deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2131	108211	31	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Physical DMG in the initial stab, then deals <color=#FF6347>96.76%</color>/<color=#FF6347>193.53%</color>/<color=#FF6347>290.29%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2132	108211	32	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG in the initial stab, then deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2133	108211	33	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG in the initial stab, then deals <color=#FF6347>100.88%</color>/<color=#FF6347>201.76%</color>/<color=#FF6347>302.65%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2134	108211	34	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in the initial stab, then deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2135	108211	35	Bloodshed	Assets/Product/Texture/Image/IconSkill/R2dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.	Stabs the target with a blade and pull it out, dealing Physical DMG twice in total. Critical hits are guaranteed when attacking the target from behind.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG in the initial stab, then deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG upon pulling the blade out based on the number of orbs pinged.															
2136	108216	1	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>370%</color> Physical DMG in total.															
2137	108216	2	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>391.76%</color> Physical DMG in total.															
2138	108216	3	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>413.53%</color> Physical DMG in total.															
2139	108216	4	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>435.29%</color> Physical DMG in total.															
2140	108216	5	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>457.06%</color> Physical DMG in total.															
2141	108216	6	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>478.82%</color> Physical DMG in total.															
2142	108216	7	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>500.59%</color> Physical DMG in total.															
2143	108216	8	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total.															
2144	108216	9	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>544.12%</color> Physical DMG in total.															
2145	108216	10	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>565.88%</color> Physical DMG in total.															
2146	108216	11	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>587.65%</color> Physical DMG in total.															
2147	108216	12	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>609.41%</color> Physical DMG in total.															
2148	108216	13	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>631.18%</color> Physical DMG in total.															
2149	108216	14	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.															
2150	108216	15	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>674.71%</color> Physical DMG in total.															
2151	108216	16	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.															
2152	108216	17	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>718.24%</color> Physical DMG in total.															
2153	108216	18	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>740%</color> Physical DMG in total.															
2154	108216	19	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>761.76%</color> Physical DMG in total.															
2155	108216	20	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total.															
2156	108216	21	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>805.29%</color> Physical DMG in total.															
2157	108216	22	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>827.06%</color> Physical DMG in total.															
2158	108216	23	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>848.82%</color> Physical DMG in total.															
2159	108216	24	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total.															
2160	108216	25	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>892.35%</color> Physical DMG in total.															
2161	108216	26	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>914.12%</color> Physical DMG in total.															
2162	108216	27	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.															
2163	108216	28	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>957.65%</color> Physical DMG in total.															
2164	108216	29	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>979.41%</color> Physical DMG in total.															
2165	108216	30	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1001.18%</color> Physical DMG in total.															
2166	108216	31	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1022.94%</color> Physical DMG in total.															
2167	108216	32	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1044.71%</color> Physical DMG in total.															
2168	108216	33	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1066.47%</color> Physical DMG in total.															
2169	108216	34	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1088.24%</color> Physical DMG in total.															
2170	108216	35	Slash	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with his dual blades, dealing Physical DMG.	Launches consecutive attacks with his dual blades, dealing Physical DMG.\n- Deals <color=#FF6347>1110%</color> Physical DMG in total.															
2171	108217	1	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1500%</color> Physical DMG in total.															
2172	108217	2	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1588.24%</color> Physical DMG in total.															
2173	108217	3	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1676.47%</color> Physical DMG in total.															
2174	108217	4	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1764.71%</color> Physical DMG in total.															
2175	108217	5	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1852.94%</color> Physical DMG in total.															
2176	108217	6	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>1941.18%</color> Physical DMG in total.															
2177	108217	7	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2029.41%</color> Physical DMG in total.															
2178	108217	8	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2117.65%</color> Physical DMG in total.															
2179	108217	9	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2205.88%</color> Physical DMG in total.															
2180	108217	10	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.															
2181	108217	11	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2382.35%</color> Physical DMG in total.															
2182	108217	12	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2470.59%</color> Physical DMG in total.															
2183	108217	13	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2558.82%</color> Physical DMG in total.															
2184	108217	14	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2647.06%</color> Physical DMG in total.															
2185	108217	15	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2735.29%</color> Physical DMG in total.															
2186	108217	16	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2823.53%</color> Physical DMG in total.															
2187	108217	17	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>2911.76%</color> Physical DMG in total.															
2188	108217	18	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3000%</color> Physical DMG in total.															
2189	108217	19	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3088.24%</color> Physical DMG in total.															
2190	108217	20	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3176.47%</color> Physical DMG in total.															
2191	108217	21	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3264.71%</color> Physical DMG in total.															
2192	108217	22	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3352.94%</color> Physical DMG in total.															
2193	108217	23	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3441.18%</color> Physical DMG in total.															
2194	108217	24	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3529.41%</color> Physical DMG in total.															
2195	108217	25	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3617.65%</color> Physical DMG in total.															
2196	108217	26	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3705.88%</color> Physical DMG in total.															
2197	108217	27	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3794.12%</color> Physical DMG in total.															
2198	108217	28	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3882.35%</color> Physical DMG in total.															
2199	108217	29	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>3970.59%</color> Physical DMG in total.															
2200	108217	30	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4058.82%</color> Physical DMG in total.															
2201	108217	31	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4147.06%</color> Physical DMG in total.															
2202	108217	32	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4235.29%</color> Physical DMG in total.															
2203	108217	33	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4323.53%</color> Physical DMG in total.															
2204	108217	34	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4411.76%</color> Physical DMG in total.															
2205	108217	35	Signature - Night Blade	Assets/Product/Texture/Image/IconSkill/R2dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Uses his blade to attack enemies, dealing Physical DMG.	Uses his blade to attack enemies, dealing Physical DMG.\n- Deals <color=#FF6347>4500%</color> Physical DMG in total.															
2206	108218	1	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.															
2207	108218	2	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.															
2208	108218	3	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.															
2209	108218	4	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.															
2210	108218	5	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total.															
2211	108218	6	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.															
2212	108218	7	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>405.88%</color> Physical DMG in total.															
2213	108218	8	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.															
2214	108218	9	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.															
2215	108218	10	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.															
2216	108218	11	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.															
2217	108218	12	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.															
2218	108218	13	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.															
2219	108218	14	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.															
2220	108218	15	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.															
2221	108218	16	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.															
2222	108218	17	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.															
2223	108218	18	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>600%</color> Physical DMG in total.															
2224	108218	19	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.															
2225	108218	20	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
2226	108218	21	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.															
2227	108218	22	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.															
2228	108218	23	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.															
2229	108218	24	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.															
2230	108218	25	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>723.53%</color> Physical DMG in total.															
2231	108218	26	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.															
2232	108218	27	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.															
2233	108218	28	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.															
2234	108218	29	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.															
2235	108218	30	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>811.76%</color> Physical DMG in total.															
2236	108218	31	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>829.41%</color> Physical DMG in total.															
2237	108218	32	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
2238	108218	33	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.															
2239	108218	34	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.															
2240	108218	35	Flash Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.	Watanabe: Nightblade enters the battlefield and thrusts downward, dealing Physical DMG to the target.\n- Deals <color=#FF6347>900%</color> Physical DMG in total.															
2241	108221	1	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>45%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2242	108221	2	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>47.65%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2243	108221	3	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>50.29%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2244	108221	4	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>52.94%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2245	108221	5	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>55.59%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2246	108221	6	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>58.24%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2247	108221	7	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>60.88%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2248	108221	8	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>63.53%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2249	108221	9	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>66.18%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2250	108221	10	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>68.82%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2251	108221	11	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>71.47%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2252	108221	12	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>74.12%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2253	108221	13	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>76.76%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2254	108221	14	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>79.41%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2255	108221	15	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>82.06%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2256	108221	16	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>84.71%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2257	108221	17	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>87.35%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2258	108221	18	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>90%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2259	108221	19	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>92.65%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2260	108221	20	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>95.29%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2261	108221	21	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>97.94%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2262	108221	22	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>100.59%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2263	108221	23	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>103.24%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2264	108221	24	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>105.88%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2265	108221	25	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>108.53%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2266	108221	26	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>111.18%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2267	108221	27	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>113.82%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2268	108221	28	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>116.47%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2269	108221	29	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>119.12%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2270	108221	30	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>121.76%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2271	108221	31	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>124.41%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2272	108221	32	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>127.06%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2273	108221	33	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>129.71%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2274	108221	34	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>132.35%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2275	108221	35	Fleeting Phantom	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color>	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.	The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.\n- The shade deals <color=#FF6347>135%</color> Physical DMG with every attack.\n- The shade lasts 5s.															
2276	108222	0	Leader - Integrated Management	Assets/Product/Texture/Image/IconSkill/R2dubianA1.png					Leader Skill					Increases CRIT Rate when there are 3 different classes in the team.	Increases CRIT Rate by <color=#FF6347>10%</color> when there are 3 different classes in the team.															
2277	108222	1	Leader - Integrated Management	Assets/Product/Texture/Image/IconSkill/R2dubianA1.png					Leader Skill					Increases CRIT Rate when there are 3 different classes in the team.	Increases CRIT Rate by <color=#FF6347>10%</color> when there are 3 different classes in the team.															
2278	108223	1	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
2279	108223	2	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
2280	108223	3	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
2281	108223	4	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
2282	108223	5	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
2283	108223	6	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
2284	108223	7	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
2285	108223	8	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
2286	108223	9	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
2287	108223	10	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
2288	108223	11	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
2289	108223	12	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
2290	108223	13	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
2291	108223	14	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
2292	108223	15	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
2293	108223	16	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
2294	108223	17	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
2295	108223	18	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
2296	108223	19	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
2297	108223	20	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
2298	108223	21	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
2299	108223	22	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
2300	108223	23	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
2301	108223	24	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
2302	108223	25	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
2303	108223	26	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
2304	108223	27	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
2305	108223	28	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
2306	108223	29	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
2307	108223	30	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
2308	108223	31	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
2309	108223	32	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
2310	108223	33	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
2311	108223	34	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
2312	108223	35	Attacker	Assets/Product/Texture/Image/IconSkill/R2dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
2313	108227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
2314	108227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
2315	108224	0	Sneak Attack	Assets/Product/Texture/Image/IconSkill/R2dubianS1.png					SS Rank Passive Skill					When attacking a target from behind, Extra DMG Bonus for that attack increases.	When attacking a target from behind, Extra DMG Bonus for that attack increases by <color=#FF6347>15%</color>.															
2316	108224	1	Sneak Attack	Assets/Product/Texture/Image/IconSkill/R2dubianS1.png					SS Rank Passive Skill					When attacking a target from behind, Extra DMG Bonus for that attack increases.	When attacking a target from behind, Extra DMG Bonus for that attack increases by <color=#FF6347>15%</color>.															
2317	108225	0	Phantom Response	Assets/Product/Texture/Image/IconSkill/R2dubianSS1.png					SSS Rank Passive Skill					When a shade is present, Extra DMG Bonus increases.	When a shade is present, Extra DMG Bonus increases by <color=#FF6347>15%</color>.															
2318	108225	1	Phantom Response	Assets/Product/Texture/Image/IconSkill/R2dubianSS1.png					SSS Rank Passive Skill					When a shade is present, Extra DMG Bonus increases.	When a shade is present, Extra DMG Bonus increases by <color=#FF6347>15%</color>.															
2319	108226	0	No Life Lost	Assets/Product/Texture/Image/IconSkill/R2dubianSSS1.png					SSS+ Rank Passive Skill					Reduces Physical Resistance of enemies hit by the Signature Move.	Reduces Physical Resistance of enemies hit by the Signature Move by <color=#FF6347>15%</color> for 10s.															
2320	108226	1	No Life Lost	Assets/Product/Texture/Image/IconSkill/R2dubianSSS1.png					SSS+ Rank Passive Skill					Reduces Physical Resistance of enemies hit by the Signature Move.	Reduces Physical Resistance of enemies hit by the Signature Move by <color=#FF6347>15%</color> for 10s.															
2321	102201	1	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>72%</color> Physical DMG based on the number of orbs pinged.															
2322	102201	2	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>76.24%</color> Physical DMG based on the number of orbs pinged.															
2323	102201	3	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>80.47%</color> Physical DMG based on the number of orbs pinged.															
2324	102201	4	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.															
2325	102201	5	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>88.94%</color> Physical DMG based on the number of orbs pinged.															
2326	102201	6	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>93.18%</color> Physical DMG based on the number of orbs pinged.															
2327	102201	7	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>97.41%</color> Physical DMG based on the number of orbs pinged.															
2328	102201	8	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>101.65%</color> Physical DMG based on the number of orbs pinged.															
2329	102201	9	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.															
2330	102201	10	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>110.12%</color> Physical DMG based on the number of orbs pinged.															
2331	102201	11	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>114.35%</color> Physical DMG based on the number of orbs pinged.															
2332	102201	12	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>118.59%</color> Physical DMG based on the number of orbs pinged.															
2333	102201	13	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>122.82%</color> Physical DMG based on the number of orbs pinged.															
2334	102201	14	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.															
2335	102201	15	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>131.29%</color> Physical DMG based on the number of orbs pinged.															
2336	102201	16	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>135.53%</color> Physical DMG based on the number of orbs pinged.															
2337	102201	17	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>139.76%</color> Physical DMG based on the number of orbs pinged.															
2338	102201	18	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>144%</color> Physical DMG based on the number of orbs pinged.															
2339	102201	19	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.															
2340	102201	20	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>152.47%</color> Physical DMG based on the number of orbs pinged.															
2341	102201	21	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>156.71%</color> Physical DMG based on the number of orbs pinged.															
2342	102201	22	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>160.94%</color> Physical DMG based on the number of orbs pinged.															
2343	102201	23	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>165.18%</color> Physical DMG based on the number of orbs pinged.															
2344	102201	24	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.															
2345	102201	25	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>173.65%</color> Physical DMG based on the number of orbs pinged.															
2346	102201	26	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>177.88%</color> Physical DMG based on the number of orbs pinged.															
2347	102201	27	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>182.12%</color> Physical DMG based on the number of orbs pinged.															
2348	102201	28	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>186.35%</color> Physical DMG based on the number of orbs pinged.															
2349	102201	29	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged.															
2350	102201	30	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>194.82%</color> Physical DMG based on the number of orbs pinged.															
2351	102201	31	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>199.06%</color> Physical DMG based on the number of orbs pinged.															
2352	102201	32	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>203.29%</color> Physical DMG based on the number of orbs pinged.															
2353	102201	33	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>207.53%</color> Physical DMG based on the number of orbs pinged.															
2354	102201	34	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.															
2355	102201	35	Lotus - Flurry	Assets/Product/Texture/Image/IconSkill/R2luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.	Launches a flurry of attacks that deals Physical DMG 5 times in a row (Lightning DMG instead on a 3-Ping). Gains Super Armor while using the skill.\n- Deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>216%</color> Physical DMG based on the number of orbs pinged.															
2356	102206	1	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2357	102206	2	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2358	102206	3	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2359	102206	4	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2360	102206	5	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2361	102206	6	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2362	102206	7	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2363	102206	8	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2364	102206	9	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2365	102206	10	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>30.59%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2366	102206	11	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color>/<color=#FF6347>31.76%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2367	102206	12	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>32.94%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2368	102206	13	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color>/<color=#FF6347>34.12%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2369	102206	14	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>35.29%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2370	102206	15	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color>/<color=#FF6347>36.47%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2371	102206	16	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>37.65%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2372	102206	17	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color>/<color=#FF6347>38.82%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2373	102206	18	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>20%</color>/<color=#FF6347>30%</color>/<color=#FF6347>40%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2374	102206	19	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color>/<color=#FF6347>41.18%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2375	102206	20	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>42.35%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2376	102206	21	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color>/<color=#FF6347>43.53%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2377	102206	22	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>44.71%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2378	102206	23	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color>/<color=#FF6347>45.88%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2379	102206	24	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>47.06%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2380	102206	25	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color>/<color=#FF6347>48.24%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2381	102206	26	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>49.41%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2382	102206	27	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color>/<color=#FF6347>50.59%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2383	102206	28	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>51.76%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2384	102206	29	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color>/<color=#FF6347>52.94%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2385	102206	30	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>54.12%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2386	102206	31	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color>/<color=#FF6347>55.29%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2387	102206	32	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>56.47%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2388	102206	33	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color>/<color=#FF6347>57.65%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2389	102206	34	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>58.82%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2390	102206	35	Lotus - Lightning Field	Assets/Product/Texture/Image/IconSkill/R2luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Deploys a lightning field that deals Physical DMG to targets in the area and marks them. Enemies in the field take Lightning DMG over time. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The lightning field lasts <color=#FF6347>3/4/5</color>s, dealing <color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color> Lightning DMG to the enemies in the area every second based on the number of orbs pinged.															
2391	102211	1	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2392	102211	2	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2393	102211	3	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2394	102211	4	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2395	102211	5	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2396	102211	6	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2397	102211	7	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2398	102211	8	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2399	102211	9	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2400	102211	10	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2401	102211	11	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2402	102211	12	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2403	102211	13	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2404	102211	14	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2405	102211	15	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2406	102211	16	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2407	102211	17	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2408	102211	18	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2409	102211	19	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2410	102211	20	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2411	102211	21	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2412	102211	22	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2413	102211	23	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2414	102211	24	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2415	102211	25	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2416	102211	26	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2417	102211	27	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2418	102211	28	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2419	102211	29	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2420	102211	30	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2421	102211	31	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2422	102211	32	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2423	102211	33	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2424	102211	34	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2425	102211	35	Lotus - Moon Arc Slash	Assets/Product/Texture/Image/IconSkill/R2luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.	Quickly strikes the target to deal Lightning DMG, then pulls the target close, dealing Physical DMG and marking the target. The mark stacks up to <color=#FF6347>3</color> times. Applying the mark again refreshes its duration.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Lightning DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged when pulling the target close.															
2426	102216	1	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>325%</color> Physical DMG in total.															
2427	102216	2	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>344.12%</color> Physical DMG in total.															
2428	102216	3	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>363.24%</color> Physical DMG in total.															
2429	102216	4	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>382.35%</color> Physical DMG in total.															
2430	102216	5	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>401.47%</color> Physical DMG in total.															
2431	102216	6	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>420.59%</color> Physical DMG in total.															
2432	102216	7	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>439.71%</color> Physical DMG in total.															
2433	102216	8	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.															
2434	102216	9	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>477.94%</color> Physical DMG in total.															
2435	102216	10	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>497.06%</color> Physical DMG in total.															
2436	102216	11	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>516.18%</color> Physical DMG in total.															
2437	102216	12	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>535.29%</color> Physical DMG in total.															
2438	102216	13	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>554.41%</color> Physical DMG in total.															
2439	102216	14	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total.															
2440	102216	15	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>592.65%</color> Physical DMG in total.															
2441	102216	16	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.															
2442	102216	17	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>630.88%</color> Physical DMG in total.															
2443	102216	18	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>650%</color> Physical DMG in total.															
2444	102216	19	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>669.12%</color> Physical DMG in total.															
2445	102216	20	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.															
2446	102216	21	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>707.35%</color> Physical DMG in total.															
2447	102216	22	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>726.47%</color> Physical DMG in total.															
2448	102216	23	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>745.59%</color> Physical DMG in total.															
2449	102216	24	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>764.71%</color> Physical DMG in total.															
2450	102216	25	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>783.82%</color> Physical DMG in total.															
2451	102216	26	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>802.94%</color> Physical DMG in total.															
2452	102216	27	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>822.06%</color> Physical DMG in total.															
2453	102216	28	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>841.18%</color> Physical DMG in total.															
2454	102216	29	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>860.29%</color> Physical DMG in total.															
2455	102216	30	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>879.41%</color> Physical DMG in total.															
2456	102216	31	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>898.53%</color> Physical DMG in total.															
2457	102216	32	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total.															
2458	102216	33	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>936.76%</color> Physical DMG in total.															
2459	102216	34	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>955.88%</color> Physical DMG in total.															
2460	102216	35	Lotus - Quick Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.	Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>975%</color> Physical DMG in total.															
2461	102217	1	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>12.5%</color> Lightning DMG each time and lasts 15s.															
2462	102217	2	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>13.24%</color> Lightning DMG each time and lasts 15s.															
2463	102217	3	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>13.97%</color> Lightning DMG each time and lasts 15s.															
2464	102217	4	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>14.71%</color> Lightning DMG each time and lasts 15s.															
2465	102217	5	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>15.44%</color> Lightning DMG each time and lasts 15s.															
2466	102217	6	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>16.18%</color> Lightning DMG each time and lasts 15s.															
2467	102217	7	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>16.91%</color> Lightning DMG each time and lasts 15s.															
2468	102217	8	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>17.65%</color> Lightning DMG each time and lasts 15s.															
2469	102217	9	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>18.38%</color> Lightning DMG each time and lasts 15s.															
2470	102217	10	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>19.12%</color> Lightning DMG each time and lasts 15s.															
2471	102217	11	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>19.85%</color> Lightning DMG each time and lasts 15s.															
2472	102217	12	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>20.59%</color> Lightning DMG each time and lasts 15s.															
2473	102217	13	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>21.32%</color> Lightning DMG each time and lasts 15s.															
2474	102217	14	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>22.06%</color> Lightning DMG each time and lasts 15s.															
2475	102217	15	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>22.79%</color> Lightning DMG each time and lasts 15s.															
2476	102217	16	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>23.53%</color> Lightning DMG each time and lasts 15s.															
2477	102217	17	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>24.26%</color> Lightning DMG each time and lasts 15s.															
2478	102217	18	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>25%</color> Lightning DMG each time and lasts 15s.															
2479	102217	19	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>25.74%</color> Lightning DMG each time and lasts 15s.															
2480	102217	20	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>26.47%</color> Lightning DMG each time and lasts 15s.															
2481	102217	21	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>27.21%</color> Lightning DMG each time and lasts 15s.															
2482	102217	22	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>27.94%</color> Lightning DMG each time and lasts 15s.															
2483	102217	23	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>28.68%</color> Lightning DMG each time and lasts 15s.															
2484	102217	24	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>29.41%</color> Lightning DMG each time and lasts 15s.															
2485	102217	25	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>30.15%</color> Lightning DMG each time and lasts 15s.															
2486	102217	26	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>30.88%</color> Lightning DMG each time and lasts 15s.															
2487	102217	27	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>31.62%</color> Lightning DMG each time and lasts 15s.															
2488	102217	28	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>32.35%</color> Lightning DMG each time and lasts 15s.															
2489	102217	29	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>33.09%</color> Lightning DMG each time and lasts 15s.															
2490	102217	30	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>33.82%</color> Lightning DMG each time and lasts 15s.															
2491	102217	31	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>34.56%</color> Lightning DMG each time and lasts 15s.															
2492	102217	32	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>35.29%</color> Lightning DMG each time and lasts 15s.															
2493	102217	33	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>36.03%</color> Lightning DMG each time and lasts 15s.															
2494	102217	34	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>36.76%</color> Lightning DMG each time and lasts 15s.															
2495	102217	35	Signature - Lotus Blade	Assets/Product/Texture/Image/IconSkill/R2luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.	Activates the Lotus Blade. Performing Basic Attacks and skills launches an additional attack with Lotus Blade that deals Lightning DMG. Casting the Signature Move again while it is still active will refresh its duration.\n- Lotus Blade deals <color=#FF6347>37.5%</color> Lightning DMG each time and lasts 15s.															
2496	102218	1	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>105%</color> Physical DMG and <color=#FF6347>285%</color> Lightning DMG in total.															
2497	102218	2	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>111.18%</color> Physical DMG and <color=#FF6347>301.76%</color> Lightning DMG in total.															
2498	102218	3	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>117.35%</color> Physical DMG and <color=#FF6347>318.53%</color> Lightning DMG in total.															
2499	102218	4	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>123.53%</color> Physical DMG and <color=#FF6347>335.29%</color> Lightning DMG in total.															
2500	102218	5	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>129.71%</color> Physical DMG and <color=#FF6347>352.06%</color> Lightning DMG in total.															
2501	102218	6	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>135.88%</color> Physical DMG and <color=#FF6347>368.82%</color> Lightning DMG in total.															
2502	102218	7	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>142.06%</color> Physical DMG and <color=#FF6347>385.59%</color> Lightning DMG in total.															
2503	102218	8	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>148.24%</color> Physical DMG and <color=#FF6347>402.35%</color> Lightning DMG in total.															
2504	102218	9	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>154.41%</color> Physical DMG and <color=#FF6347>419.12%</color> Lightning DMG in total.															
2505	102218	10	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>160.59%</color> Physical DMG and <color=#FF6347>435.88%</color> Lightning DMG in total.															
2506	102218	11	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>166.76%</color> Physical DMG and <color=#FF6347>452.65%</color> Lightning DMG in total.															
2507	102218	12	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>172.94%</color> Physical DMG and <color=#FF6347>469.41%</color> Lightning DMG in total.															
2508	102218	13	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>179.12%</color> Physical DMG and <color=#FF6347>486.18%</color> Lightning DMG in total.															
2509	102218	14	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>185.29%</color> Physical DMG and <color=#FF6347>502.94%</color> Lightning DMG in total.															
2510	102218	15	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>191.47%</color> Physical DMG and <color=#FF6347>519.71%</color> Lightning DMG in total.															
2511	102218	16	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>197.65%</color> Physical DMG and <color=#FF6347>536.47%</color> Lightning DMG in total.															
2512	102218	17	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>203.82%</color> Physical DMG and <color=#FF6347>553.24%</color> Lightning DMG in total.															
2513	102218	18	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>210%</color> Physical DMG and <color=#FF6347>570%</color> Lightning DMG in total.															
2514	102218	19	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>216.18%</color> Physical DMG and <color=#FF6347>586.76%</color> Lightning DMG in total.															
2515	102218	20	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>222.35%</color> Physical DMG and <color=#FF6347>603.53%</color> Lightning DMG in total.															
2516	102218	21	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>228.53%</color> Physical DMG and <color=#FF6347>620.29%</color> Lightning DMG in total.															
2517	102218	22	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>234.71%</color> Physical DMG and <color=#FF6347>637.06%</color> Lightning DMG in total.															
2518	102218	23	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>240.88%</color> Physical DMG and <color=#FF6347>653.82%</color> Lightning DMG in total.															
2519	102218	24	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>247.06%</color> Physical DMG and <color=#FF6347>670.59%</color> Lightning DMG in total.															
2520	102218	25	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>253.24%</color> Physical DMG and <color=#FF6347>687.35%</color> Lightning DMG in total.															
2521	102218	26	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>259.41%</color> Physical DMG and <color=#FF6347>704.12%</color> Lightning DMG in total.															
2522	102218	27	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>265.59%</color> Physical DMG and <color=#FF6347>720.88%</color> Lightning DMG in total.															
2523	102218	28	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>271.76%</color> Physical DMG and <color=#FF6347>737.65%</color> Lightning DMG in total.															
2524	102218	29	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>277.94%</color> Physical DMG and <color=#FF6347>754.41%</color> Lightning DMG in total.															
2525	102218	30	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>284.12%</color> Physical DMG and <color=#FF6347>771.18%</color> Lightning DMG in total.															
2526	102218	31	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>290.29%</color> Physical DMG and <color=#FF6347>787.94%</color> Lightning DMG in total.															
2527	102218	32	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>296.47%</color> Physical DMG and <color=#FF6347>804.71%</color> Lightning DMG in total.															
2528	102218	33	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>302.65%</color> Physical DMG and <color=#FF6347>821.47%</color> Lightning DMG in total.															
2529	102218	34	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>308.82%</color> Physical DMG and <color=#FF6347>838.24%</color> Lightning DMG in total.															
2530	102218	35	Scattering Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.	Lucia: Dawn spins and slashes the target, dealing Physical DMG and Lightning DMG.\n- Deals <color=#FF6347>315%</color> Physical DMG and <color=#FF6347>855%</color> Lightning DMG in total.															
2531	102221	1	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>30%</color> Lightning DMG based on the number of marks on the enemy.															
2532	102221	2	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>31.76%</color> Lightning DMG based on the number of marks on the enemy.															
2533	102221	3	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>33.53%</color> Lightning DMG based on the number of marks on the enemy.															
2534	102221	4	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>35.29%</color> Lightning DMG based on the number of marks on the enemy.															
2535	102221	5	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>37.06%</color> Lightning DMG based on the number of marks on the enemy.															
2536	102221	6	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>38.82%</color> Lightning DMG based on the number of marks on the enemy.															
2537	102221	7	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>40.59%</color> Lightning DMG based on the number of marks on the enemy.															
2538	102221	8	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>42.35%</color> Lightning DMG based on the number of marks on the enemy.															
2539	102221	9	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>44.12%</color> Lightning DMG based on the number of marks on the enemy.															
2540	102221	10	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>45.88%</color> Lightning DMG based on the number of marks on the enemy.															
2541	102221	11	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>47.65%</color> Lightning DMG based on the number of marks on the enemy.															
2542	102221	12	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>49.41%</color> Lightning DMG based on the number of marks on the enemy.															
2543	102221	13	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>51.18%</color> Lightning DMG based on the number of marks on the enemy.															
2544	102221	14	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>52.94%</color> Lightning DMG based on the number of marks on the enemy.															
2545	102221	15	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>54.71%</color> Lightning DMG based on the number of marks on the enemy.															
2546	102221	16	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>56.47%</color> Lightning DMG based on the number of marks on the enemy.															
2547	102221	17	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>58.24%</color> Lightning DMG based on the number of marks on the enemy.															
2548	102221	18	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>60%</color> Lightning DMG based on the number of marks on the enemy.															
2549	102221	19	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>61.76%</color> Lightning DMG based on the number of marks on the enemy.															
2550	102221	20	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>63.53%</color> Lightning DMG based on the number of marks on the enemy.															
2551	102221	21	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>65.29%</color> Lightning DMG based on the number of marks on the enemy.															
2552	102221	22	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>67.06%</color> Lightning DMG based on the number of marks on the enemy.															
2553	102221	23	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>68.82%</color> Lightning DMG based on the number of marks on the enemy.															
2554	102221	24	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>70.59%</color> Lightning DMG based on the number of marks on the enemy.															
2555	102221	25	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>72.35%</color> Lightning DMG based on the number of marks on the enemy.															
2556	102221	26	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>74.12%</color> Lightning DMG based on the number of marks on the enemy.															
2557	102221	27	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>75.88%</color> Lightning DMG based on the number of marks on the enemy.															
2558	102221	28	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>77.65%</color> Lightning DMG based on the number of marks on the enemy.															
2559	102221	29	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>79.41%</color> Lightning DMG based on the number of marks on the enemy.															
2560	102221	30	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>81.18%</color> Lightning DMG based on the number of marks on the enemy.															
2561	102221	31	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>82.94%</color> Lightning DMG based on the number of marks on the enemy.															
2562	102221	32	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>84.71%</color> Lightning DMG based on the number of marks on the enemy.															
2563	102221	33	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>86.47%</color> Lightning DMG based on the number of marks on the enemy.															
2564	102221	34	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>88.24%</color> Lightning DMG based on the number of marks on the enemy.															
2565	102221	35	Lotus - Lightning Dance	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color>	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.	<color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.\n- There is a <color=#FF6347>25/50/75%</color> chance to summon a lightning bolt that deals <color=#FF6347>90%</color> Lightning DMG based on the number of marks on the enemy.															
2566	102222	0	Leader - Dawn Leader	Assets/Product/Texture/Image/IconSkill/R2luxiyaA1.png					Leader Skill					Increases ATK of all Attacker Omniframes in the team.	Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.															
2567	102222	1	Leader - Dawn Leader	Assets/Product/Texture/Image/IconSkill/R2luxiyaA1.png					Leader Skill					Increases ATK of all Attacker Omniframes in the team.	Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.															
2568	102223	1	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
2569	102223	2	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
2570	102223	3	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
2571	102223	4	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
2572	102223	5	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
2573	102223	6	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
2574	102223	7	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
2575	102223	8	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
2576	102223	9	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
2577	102223	10	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
2578	102223	11	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
2579	102223	12	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
2580	102223	13	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
2581	102223	14	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
2582	102223	15	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
2583	102223	16	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
2584	102223	17	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
2585	102223	18	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
2586	102223	19	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
2587	102223	20	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
2588	102223	21	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
2589	102223	22	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
2590	102223	23	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
2591	102223	24	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
2592	102223	25	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
2593	102223	26	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
2594	102223	27	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
2595	102223	28	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
2596	102223	29	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
2597	102223	30	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
2598	102223	31	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
2599	102223	32	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
2600	102223	33	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
2601	102223	34	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
2602	102223	35	Attacker	Assets/Product/Texture/Image/IconSkill/R2luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
2603	102227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
2604	102227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
2605	102224	0	Super Conductivity	Assets/Product/Texture/Image/IconSkill/R2luxiyaS1.png					SS Rank Passive Skill					Lightning DMG increases inside the Lightning Field.	Lightning DMG increases by <color=#FF6347>20%</color> inside the Lightning Field.															
2606	102224	1	Super Conductivity	Assets/Product/Texture/Image/IconSkill/R2luxiyaS1.png					SS Rank Passive Skill					Lightning DMG increases inside the Lightning Field.	Lightning DMG increases by <color=#FF6347>20%</color> inside the Lightning Field.															
2607	102225	0	Fiery Lightning	Assets/Product/Texture/Image/IconSkill/R2luxiyaSS1.png					SSS Rank Passive Skill					Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases.	Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases by <color=#FF6347>20%</color>.															
2608	102225	1	Fiery Lightning	Assets/Product/Texture/Image/IconSkill/R2luxiyaSS1.png					SSS Rank Passive Skill					Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases.	Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases by <color=#FF6347>20%</color>.															
2609	102226	0	Daybreak Unleashed	Assets/Product/Texture/Image/IconSkill/R2luxiyaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting Signature Move.	Extra DMG Bonus increases by <color=#FF6347>15%</color> for <color=#FF6347>10</color>s after casting Signature Move. Triggering this effect again refreshes its duration.															
2610	102226	1	Daybreak Unleashed	Assets/Product/Texture/Image/IconSkill/R2luxiyaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting Signature Move.	Extra DMG Bonus increases by <color=#FF6347>15%</color> for <color=#FF6347>10</color>s after casting Signature Move. Triggering this effect again refreshes its duration.															
2611	103201	1	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.															
2612	103201	2	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
2613	103201	3	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
2614	103201	4	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.															
2615	103201	5	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
2616	103201	6	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
2617	103201	7	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.															
2618	103201	8	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
2619	103201	9	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.															
2620	103201	10	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.															
2621	103201	11	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
2622	103201	12	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.															
2623	103201	13	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.															
2624	103201	14	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
2625	103201	15	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.															
2626	103201	16	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.															
2627	103201	17	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
2628	103201	18	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.															
2629	103201	19	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.															
2630	103201	20	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
2631	103201	21	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.															
2632	103201	22	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.															
2633	103201	23	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
2634	103201	24	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.															
2635	103201	25	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.															
2636	103201	26	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
2637	103201	27	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.															
2638	103201	28	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
2639	103201	29	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
2640	103201	30	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.															
2641	103201	31	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.															
2642	103201	32	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
2643	103201	33	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.															
2644	103201	34	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.															
2645	103201	35	Ion Cannons	Assets/Product/Texture/Image/IconSkill/R2lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires the ion cannon once, dealing Physical DMG.	Fires the ion cannon once, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
2646	103206	1	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Lightning DMG based on the number of orbs pinged.															
2647	103206	2	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>63.53%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Lightning DMG based on the number of orbs pinged.															
2648	103206	3	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color>/<color=#FF6347>67.06%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Lightning DMG based on the number of orbs pinged.															
2649	103206	4	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>70.59%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Lightning DMG based on the number of orbs pinged.															
2650	103206	5	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color>/<color=#FF6347>74.12%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Lightning DMG based on the number of orbs pinged.															
2651	103206	6	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>77.65%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Lightning DMG based on the number of orbs pinged.															
2652	103206	7	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color>/<color=#FF6347>81.18%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Lightning DMG based on the number of orbs pinged.															
2653	103206	8	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>84.71%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Lightning DMG based on the number of orbs pinged.															
2654	103206	9	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color>/<color=#FF6347>88.24%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Lightning DMG based on the number of orbs pinged.															
2655	103206	10	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>91.76%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Lightning DMG based on the number of orbs pinged.															
2656	103206	11	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color>/<color=#FF6347>95.29%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>47.65%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>142.94%</color> Lightning DMG based on the number of orbs pinged.															
2657	103206	12	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>98.82%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Lightning DMG based on the number of orbs pinged.															
2658	103206	13	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color>/<color=#FF6347>102.35%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>51.18%</color>/<color=#FF6347>102.35%</color>/<color=#FF6347>153.53%</color> Lightning DMG based on the number of orbs pinged.															
2659	103206	14	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>105.88%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Lightning DMG based on the number of orbs pinged.															
2660	103206	15	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color>/<color=#FF6347>109.41%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>54.71%</color>/<color=#FF6347>109.41%</color>/<color=#FF6347>164.12%</color> Lightning DMG based on the number of orbs pinged.															
2661	103206	16	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>112.94%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Lightning DMG based on the number of orbs pinged.															
2662	103206	17	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color>/<color=#FF6347>116.47%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>58.24%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>174.71%</color> Lightning DMG based on the number of orbs pinged.															
2663	103206	18	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>60%</color>/<color=#FF6347>90%</color>/<color=#FF6347>120%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Lightning DMG based on the number of orbs pinged.															
2664	103206	19	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color>/<color=#FF6347>123.53%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Lightning DMG based on the number of orbs pinged.															
2665	103206	20	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>127.06%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Lightning DMG based on the number of orbs pinged.															
2666	103206	21	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color>/<color=#FF6347>130.59%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>65.29%</color>/<color=#FF6347>130.59%</color>/<color=#FF6347>195.88%</color> Lightning DMG based on the number of orbs pinged.															
2667	103206	22	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color>/<color=#FF6347>134.12%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Lightning DMG based on the number of orbs pinged.															
2668	103206	23	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color>/<color=#FF6347>137.65%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>68.82%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>206.47%</color> Lightning DMG based on the number of orbs pinged.															
2669	103206	24	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>141.18%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Lightning DMG based on the number of orbs pinged.															
2670	103206	25	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color>/<color=#FF6347>144.71%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>72.35%</color>/<color=#FF6347>144.71%</color>/<color=#FF6347>217.06%</color> Lightning DMG based on the number of orbs pinged.															
2671	103206	26	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color>/<color=#FF6347>148.24%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Lightning DMG based on the number of orbs pinged.															
2672	103206	27	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color>/<color=#FF6347>151.76%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>75.88%</color>/<color=#FF6347>151.76%</color>/<color=#FF6347>227.65%</color> Lightning DMG based on the number of orbs pinged.															
2673	103206	28	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>155.29%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Lightning DMG based on the number of orbs pinged.															
2674	103206	29	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color>/<color=#FF6347>158.82%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Lightning DMG based on the number of orbs pinged.															
2675	103206	30	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color>/<color=#FF6347>162.35%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Lightning DMG based on the number of orbs pinged.															
2676	103206	31	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color>/<color=#FF6347>165.88%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>82.94%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>248.82%</color> Lightning DMG based on the number of orbs pinged.															
2677	103206	32	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>169.41%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Lightning DMG based on the number of orbs pinged.															
2678	103206	33	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color>/<color=#FF6347>172.94%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Lightning DMG based on the number of orbs pinged.															
2679	103206	34	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>176.47%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Lightning DMG based on the number of orbs pinged.															
2680	103206	35	Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.	Creates a cube at the target location. Inflicts Matrix effect on the target inside the cube, dealing Lightning DMG and pulling enemies in. The cube explodes upon disappearing, dealing Lightning DMG.\n- The cube lasts <color=#FF6347>1/2/3</color>s and deals <color=#FF6347>90%</color>/<color=#FF6347>135%</color>/<color=#FF6347>180%</color> Lightning DMG based on the number of orbs pinged.\n- The cube explosion deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Lightning DMG based on the number of orbs pinged.															
2681	103211	1	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>30%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2682	103211	2	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>31.76%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2683	103211	3	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>33.53%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2684	103211	4	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>35.29%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2685	103211	5	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>37.06%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2686	103211	6	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>38.82%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2687	103211	7	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>40.59%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2688	103211	8	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>42.35%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2689	103211	9	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>44.12%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2690	103211	10	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>45.88%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2691	103211	11	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>47.65%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2692	103211	12	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>49.41%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2693	103211	13	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>51.18%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2694	103211	14	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>52.94%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2695	103211	15	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>54.71%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2696	103211	16	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>56.47%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2697	103211	17	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>58.24%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2698	103211	18	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>60%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2699	103211	19	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>61.76%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2700	103211	20	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>63.53%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2701	103211	21	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>65.29%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2702	103211	22	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>67.06%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2703	103211	23	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>68.82%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2704	103211	24	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>70.59%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2705	103211	25	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>72.35%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2706	103211	26	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>74.12%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2707	103211	27	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>75.88%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2708	103211	28	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>77.65%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2709	103211	29	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>79.41%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2710	103211	30	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>81.18%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2711	103211	31	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>82.94%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2712	103211	32	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>84.71%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2713	103211	33	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>86.47%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2714	103211	34	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>88.24%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2715	103211	35	Virtual Barrier	Assets/Product/Texture/Image/IconSkill/R2lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.	Deploys an ion wall at the target location that shocks enemies passing through, dealing Lightning DMG every second and reducing their movement speed. The targets hit will also be marked. Applying the mark again refreshes its duration.\n- The ion wall lasts <color=#FF6347>2/4/6</color>s and deals <color=#FF6347>90%</color> Lightning DMG to the enemies passing through based on the number of orbs pinged.\n- Reduces the enemies' movement speed by <color=#FF6347>20/40/80%</color> based on the number of orbs pinged.\n- The mark lasts 8s.															
2716	103216	1	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>325%</color> Physical DMG in total.															
2717	103216	2	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>344.12%</color> Physical DMG in total.															
2718	103216	3	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>363.24%</color> Physical DMG in total.															
2719	103216	4	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>382.35%</color> Physical DMG in total.															
2720	103216	5	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>401.47%</color> Physical DMG in total.															
2721	103216	6	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>420.59%</color> Physical DMG in total.															
2722	103216	7	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>439.71%</color> Physical DMG in total.															
2723	103216	8	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.															
2724	103216	9	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>477.94%</color> Physical DMG in total.															
2725	103216	10	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>497.06%</color> Physical DMG in total.															
2726	103216	11	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>516.18%</color> Physical DMG in total.															
2727	103216	12	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>535.29%</color> Physical DMG in total.															
2728	103216	13	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>554.41%</color> Physical DMG in total.															
2729	103216	14	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total.															
2730	103216	15	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>592.65%</color> Physical DMG in total.															
2731	103216	16	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.															
2732	103216	17	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>630.88%</color> Physical DMG in total.															
2733	103216	18	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>650%</color> Physical DMG in total.															
2734	103216	19	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>669.12%</color> Physical DMG in total.															
2735	103216	20	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.															
2736	103216	21	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>707.35%</color> Physical DMG in total.															
2737	103216	22	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>726.47%</color> Physical DMG in total.															
2738	103216	23	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>745.59%</color> Physical DMG in total.															
2739	103216	24	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>764.71%</color> Physical DMG in total.															
2740	103216	25	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>783.82%</color> Physical DMG in total.															
2741	103216	26	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>802.94%</color> Physical DMG in total.															
2742	103216	27	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>822.06%</color> Physical DMG in total.															
2743	103216	28	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>841.18%</color> Physical DMG in total.															
2744	103216	29	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>860.29%</color> Physical DMG in total.															
2745	103216	30	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>879.41%</color> Physical DMG in total.															
2746	103216	31	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>898.53%</color> Physical DMG in total.															
2747	103216	32	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total.															
2748	103216	33	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>936.76%</color> Physical DMG in total.															
2749	103216	34	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>955.88%</color> Physical DMG in total.															
2750	103216	35	Lightning Attack Practice	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive lightning attacks, dealing Physical DMG.	Launches consecutive lightning attacks, dealing Physical DMG.\n- Deals <color=#FF6347>975%</color> Physical DMG in total.															
2751	103217	1	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>10%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2752	103217	2	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>10.59%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2753	103217	3	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>11.18%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2754	103217	4	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>11.76%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2755	103217	5	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>12.35%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2756	103217	6	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>12.94%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2757	103217	7	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>13.53%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2758	103217	8	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>14.12%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2759	103217	9	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>14.71%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2760	103217	10	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>15.29%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2761	103217	11	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>15.88%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2762	103217	12	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>16.47%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2763	103217	13	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>17.06%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2764	103217	14	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>17.65%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2765	103217	15	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>18.24%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2766	103217	16	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>18.82%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2767	103217	17	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>19.41%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2768	103217	18	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>20%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2769	103217	19	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>20.59%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2770	103217	20	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>21.18%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2771	103217	21	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>21.76%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2772	103217	22	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>22.35%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2773	103217	23	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>22.94%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2774	103217	24	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>23.53%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2775	103217	25	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>24.12%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2776	103217	26	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>24.71%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2777	103217	27	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>25.29%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2778	103217	28	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>25.88%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2779	103217	29	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>26.47%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2780	103217	30	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>27.06%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2781	103217	31	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>27.65%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2782	103217	32	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>28.24%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2783	103217	33	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>28.82%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2784	103217	34	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>29.41%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2785	103217	35	Signature - Electric Wave	Assets/Product/Texture/Image/IconSkill/R2lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.	Deploys a <color=#FF6347>lightning field</color>. Allies within the field gain <color=#FF6347>1</color> Signal Orb every second and their ATK increases. Reduces movement speed of the enemies in the area.\n- ATK of allies in the <color=#FF6347>lightning field</color> increases by <color=#FF6347>30%</color>.\n- Reduces movement speed of the enemies in the <color=#FF6347>lightning field</color> by <color=#FF6347>50%</color>.\n- <color=#FF6347>Lightning field</color> lasts <color=#FF6347>7</color>s.															
2786	103218	1	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>100%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>12.5%</color> of Lux's ATK every second.															
2787	103218	2	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>105.88%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>13.24%</color> of Lux's ATK every second.															
2788	103218	3	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>111.76%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>13.97%</color> of Lux's ATK every second.															
2789	103218	4	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>117.65%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>14.71%</color> of Lux's ATK every second.															
2790	103218	5	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>123.53%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>15.44%</color> of Lux's ATK every second.															
2791	103218	6	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>129.41%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>16.18%</color> of Lux's ATK every second.															
2792	103218	7	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>135.29%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>16.91%</color> of Lux's ATK every second.															
2793	103218	8	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>141.18%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>17.65%</color> of Lux's ATK every second.															
2794	103218	9	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>147.06%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>18.38%</color> of Lux's ATK every second.															
2795	103218	10	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>152.94%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>19.12%</color> of Lux's ATK every second.															
2796	103218	11	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>158.82%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>19.85%</color> of Lux's ATK every second.															
2797	103218	12	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>164.71%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>20.59%</color> of Lux's ATK every second.															
2798	103218	13	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>170.59%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>21.32%</color> of Lux's ATK every second.															
2799	103218	14	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>176.47%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>22.06%</color> of Lux's ATK every second.															
2800	103218	15	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>182.35%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>22.79%</color> of Lux's ATK every second.															
2801	103218	16	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>188.24%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>23.53%</color> of Lux's ATK every second.															
2802	103218	17	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>194.12%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>24.26%</color> of Lux's ATK every second.															
2803	103218	18	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>200%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>25%</color> of Lux's ATK every second.															
2804	103218	19	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>205.88%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>25.74%</color> of Lux's ATK every second.															
2805	103218	20	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>211.76%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>26.47%</color> of Lux's ATK every second.															
2806	103218	21	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>217.65%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>27.21%</color> of Lux's ATK every second.															
2807	103218	22	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>223.53%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>27.94%</color> of Lux's ATK every second.															
2808	103218	23	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>229.41%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>28.68%</color> of Lux's ATK every second.															
2809	103218	24	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>235.29%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>29.41%</color> of Lux's ATK every second.															
2810	103218	25	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>241.18%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>30.15%</color> of Lux's ATK every second.															
2811	103218	26	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>247.06%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>30.88%</color> of Lux's ATK every second.															
2812	103218	27	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>252.94%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>31.62%</color> of Lux's ATK every second.															
2813	103218	28	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>258.82%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>32.35%</color> of Lux's ATK every second.															
2814	103218	29	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>264.71%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>33.09%</color> of Lux's ATK every second.															
2815	103218	30	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>270.59%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>33.82%</color> of Lux's ATK every second.															
2816	103218	31	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>276.47%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>34.56%</color> of Lux's ATK every second.															
2817	103218	32	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>282.35%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>35.29%</color> of Lux's ATK every second.															
2818	103218	33	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>288.24%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>36.03%</color> of Lux's ATK every second.															
2819	103218	34	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>294.12%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>36.76%</color> of Lux's ATK every second.															
2820	103218	35	Neo-Nanofield Blossom	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.	Liv: Lux enters the battlefield and summons <color=#FF6347>EX Lightning Lure</color> to strike the enemies within the area, dealing Lightning DMG and leaving an ion field behind that heals the allies within.\n- Deals <color=#FF6347>300%</color> Lightning DMG to the enemies in the area.\n- Heals allies for <color=#FF6347>37.5%</color> of Lux's ATK every second.															
2821	103221	1	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>30%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>100%</color> Lightning DMG and heals allies in the area for <color=#FF6347>20%</color> of Lux's ATK each time.															
2822	103221	2	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>31.76%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>105.88%</color> Lightning DMG and heals allies in the area for <color=#FF6347>21.18%</color> of Lux's ATK each time.															
2823	103221	3	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>33.53%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>111.76%</color> Lightning DMG and heals allies in the area for <color=#FF6347>22.35%</color> of Lux's ATK each time.															
2824	103221	4	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>35.29%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>117.65%</color> Lightning DMG and heals allies in the area for <color=#FF6347>23.53%</color> of Lux's ATK each time.															
2825	103221	5	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>37.06%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>123.53%</color> Lightning DMG and heals allies in the area for <color=#FF6347>24.71%</color> of Lux's ATK each time.															
2826	103221	6	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>38.82%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>129.41%</color> Lightning DMG and heals allies in the area for <color=#FF6347>25.88%</color> of Lux's ATK each time.															
2827	103221	7	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>40.59%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>135.29%</color> Lightning DMG and heals allies in the area for <color=#FF6347>27.06%</color> of Lux's ATK each time.															
2828	103221	8	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>42.35%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>141.18%</color> Lightning DMG and heals allies in the area for <color=#FF6347>28.24%</color> of Lux's ATK each time.															
2829	103221	9	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>44.12%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>147.06%</color> Lightning DMG and heals allies in the area for <color=#FF6347>29.41%</color> of Lux's ATK each time.															
2830	103221	10	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>45.88%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>152.94%</color> Lightning DMG and heals allies in the area for <color=#FF6347>30.59%</color> of Lux's ATK each time.															
2831	103221	11	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>47.65%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>158.82%</color> Lightning DMG and heals allies in the area for <color=#FF6347>31.76%</color> of Lux's ATK each time.															
2832	103221	12	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>49.41%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>164.71%</color> Lightning DMG and heals allies in the area for <color=#FF6347>32.94%</color> of Lux's ATK each time.															
2833	103221	13	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>51.18%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>170.59%</color> Lightning DMG and heals allies in the area for <color=#FF6347>34.12%</color> of Lux's ATK each time.															
2834	103221	14	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>52.94%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>176.47%</color> Lightning DMG and heals allies in the area for <color=#FF6347>35.29%</color> of Lux's ATK each time.															
2835	103221	15	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>54.71%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>182.35%</color> Lightning DMG and heals allies in the area for <color=#FF6347>36.47%</color> of Lux's ATK each time.															
2836	103221	16	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>56.47%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>188.24%</color> Lightning DMG and heals allies in the area for <color=#FF6347>37.65%</color> of Lux's ATK each time.															
2837	103221	17	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>58.24%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>194.12%</color> Lightning DMG and heals allies in the area for <color=#FF6347>38.82%</color> of Lux's ATK each time.															
2838	103221	18	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>60%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>200%</color> Lightning DMG and heals allies in the area for <color=#FF6347>40%</color> of Lux's ATK each time.															
2839	103221	19	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>61.76%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>205.88%</color> Lightning DMG and heals allies in the area for <color=#FF6347>41.18%</color> of Lux's ATK each time.															
2840	103221	20	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>63.53%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>211.76%</color> Lightning DMG and heals allies in the area for <color=#FF6347>42.35%</color> of Lux's ATK each time.															
2841	103221	21	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>65.29%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>217.65%</color> Lightning DMG and heals allies in the area for <color=#FF6347>43.53%</color> of Lux's ATK each time.															
2842	103221	22	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>67.06%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>223.53%</color> Lightning DMG and heals allies in the area for <color=#FF6347>44.71%</color> of Lux's ATK each time.															
2843	103221	23	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>68.82%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>229.41%</color> Lightning DMG and heals allies in the area for <color=#FF6347>45.88%</color> of Lux's ATK each time.															
2844	103221	24	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>70.59%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>235.29%</color> Lightning DMG and heals allies in the area for <color=#FF6347>47.06%</color> of Lux's ATK each time.															
2845	103221	25	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>72.35%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>241.18%</color> Lightning DMG and heals allies in the area for <color=#FF6347>48.24%</color> of Lux's ATK each time.															
2846	103221	26	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>74.12%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>247.06%</color> Lightning DMG and heals allies in the area for <color=#FF6347>49.41%</color> of Lux's ATK each time.															
2847	103221	27	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>75.88%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>252.94%</color> Lightning DMG and heals allies in the area for <color=#FF6347>50.59%</color> of Lux's ATK each time.															
2848	103221	28	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>77.65%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>258.82%</color> Lightning DMG and heals allies in the area for <color=#FF6347>51.76%</color> of Lux's ATK each time.															
2849	103221	29	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>79.41%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>264.71%</color> Lightning DMG and heals allies in the area for <color=#FF6347>52.94%</color> of Lux's ATK each time.															
2850	103221	30	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>81.18%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>270.59%</color> Lightning DMG and heals allies in the area for <color=#FF6347>54.12%</color> of Lux's ATK each time.															
2851	103221	31	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>82.94%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>276.47%</color> Lightning DMG and heals allies in the area for <color=#FF6347>55.29%</color> of Lux's ATK each time.															
2852	103221	32	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>84.71%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>282.35%</color> Lightning DMG and heals allies in the area for <color=#FF6347>56.47%</color> of Lux's ATK each time.															
2853	103221	33	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>86.47%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>288.24%</color> Lightning DMG and heals allies in the area for <color=#FF6347>57.65%</color> of Lux's ATK each time.															
2854	103221	34	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>88.24%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>294.12%</color> Lightning DMG and heals allies in the area for <color=#FF6347>58.82%</color> of Lux's ATK each time.															
2855	103221	35	Reversed Egretfield	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.	When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>EX Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.\n- Basic Attacks have a <color=#FF6347>30%</color> chance to trigger <color=#FF6347>Lightning Lure</color> when they hit marked enemies.\n- Pinging Red Orbs has a <color=#FF6347>30/60/100%</color> chance to trigger <color=#FF6347>Lightning Lure</color> based on the number of orbs pinged.\n- <color=#FF6347>Lightning Lure</color> deals <color=#FF6347>90%</color> Lightning DMG.\n- <color=#FF6347>EX Lightning Lure</color> deals <color=#FF6347>300%</color> Lightning DMG and heals allies in the area for <color=#FF6347>60%</color> of Lux's ATK each time.															
2856	103222	0	Leader - Mighty Heart	Assets/Product/Texture/Image/IconSkill/R2lifuA1.png					Leader Skill					Increases HP and ATK of all members.	Increases HP of all members by <color=#FF6347>5%</color> and ATK of all members by <color=#FF6347>5%</color>.															
2857	103222	1	Leader - Mighty Heart	Assets/Product/Texture/Image/IconSkill/R2lifuA1.png					Leader Skill					Increases HP and ATK of all members.	Increases HP of all members by <color=#FF6347>5%</color> and ATK of all members by <color=#FF6347>5%</color>.															
2858	103223	1	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10%</color>.															
2859	103223	2	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10.59%</color>.															
2860	103223	3	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.18%</color>.															
2861	103223	4	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.76%</color>.															
2862	103223	5	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.35%</color>.															
2863	103223	6	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.94%</color>.															
2864	103223	7	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>13.53%</color>.															
2865	103223	8	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.12%</color>.															
2866	103223	9	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.71%</color>.															
2867	103223	10	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.29%</color>.															
2868	103223	11	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.88%</color>.															
2869	103223	12	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>16.47%</color>.															
2870	103223	13	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.06%</color>.															
2871	103223	14	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.65%</color>.															
2872	103223	15	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.24%</color>.															
2873	103223	16	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.82%</color>.															
2874	103223	17	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>19.41%</color>.															
2875	103223	18	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20%</color>.															
2876	103223	19	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20.59%</color>.															
2877	103223	20	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.18%</color>.															
2878	103223	21	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.76%</color>.															
2879	103223	22	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.35%</color>.															
2880	103223	23	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.94%</color>.															
2881	103223	24	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>23.53%</color>.															
2882	103223	25	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.12%</color>.															
2883	103223	26	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.71%</color>.															
2884	103223	27	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.29%</color>.															
2885	103223	28	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.88%</color>.															
2886	103223	29	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>26.47%</color>.															
2887	103223	30	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.06%</color>.															
2888	103223	31	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.65%</color>.															
2889	103223	32	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.24%</color>.															
2890	103223	33	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.82%</color>.															
2891	103223	34	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>29.41%</color>.															
2892	103223	35	Support	Assets/Product/Texture/Image/IconSkill/R2lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>30%</color>.															
2893	103227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
2894	103227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
2895	103224	0	Field Controller	Assets/Product/Texture/Image/IconSkill/R2lifuS1.png		31			SS Rank Passive Skill					Allies within the ion field created by <color=#FF6347>EX Lightning</color> gain <color=#FF6347>Lightning Surge</color>, increasing their Lightning DMG.	Allies within the ion field created by <color=#FF6347>EX Lightning</color> gain <color=#FF6347>Lightning Surge</color>, increasing their Lightning DMG.\n- <color=#FF6347>Lightning Surge</color> increases Lightning DMG of allies by <color=#FF6347>20%</color>.															
2896	103224	1	Field Controller	Assets/Product/Texture/Image/IconSkill/R2lifuS1.png		31			SS Rank Passive Skill					Allies within the ion field created by <color=#FF6347>EX Lightning</color> gain <color=#FF6347>Lightning Surge</color>, increasing their Lightning DMG.	Allies within the ion field created by <color=#FF6347>EX Lightning</color> gain <color=#FF6347>Lightning Surge</color>, increasing their Lightning DMG.\n- <color=#FF6347>Lightning Surge</color> increases Lightning DMG of allies by <color=#FF6347>20%</color>.															
2897	103225	0	Oversupply	Assets/Product/Texture/Image/IconSkill/R2lifuSS1.png					SSS Rank Passive Skill					Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases.	Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases by <color=#FF6347>25%</color>.															
2898	103225	1	Oversupply	Assets/Product/Texture/Image/IconSkill/R2lifuSS1.png					SSS Rank Passive Skill					Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases.	Extra DMG Bonus of <color=#FF6347>Lightning Lure</color> increases by <color=#FF6347>25%</color>.															
2899	103226	0	Energy Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuSSS1.png					SSS+ Rank Passive Skill					Reduces the Lightning Resistance of targets within <color=#FF6347>Sanctum</color>.	Reduces the Lightning Resistance of targets within <color=#FF6347>Sanctum</color> by <color=#FF6347>15%</color>.															
2900	103226	1	Energy Sanctum	Assets/Product/Texture/Image/IconSkill/R2lifuSSS1.png					SSS+ Rank Passive Skill					Reduces the Lightning Resistance of targets within <color=#FF6347>Sanctum</color>.	Reduces the Lightning Resistance of targets within <color=#FF6347>Sanctum</color> by <color=#FF6347>15%</color>.															
2901	103301	1	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2902	103301	2	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2903	103301	3	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2904	103301	4	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2905	103301	5	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2906	103301	6	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2907	103301	7	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2908	103301	8	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2909	103301	9	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2910	103301	10	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2911	103301	11	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2912	103301	12	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2913	103301	13	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2914	103301	14	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2915	103301	15	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2916	103301	16	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2917	103301	17	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2918	103301	18	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2919	103301	19	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2920	103301	20	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2921	103301	21	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2922	103301	22	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2923	103301	23	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2924	103301	24	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2925	103301	25	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2926	103301	26	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2927	103301	27	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2928	103301	28	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2929	103301	29	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2930	103301	30	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2931	103301	31	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2932	103301	32	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2933	103301	33	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2934	103301	34	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2935	103301	35	Repelling Beams	Assets/Product/Texture/Image/IconSkill/R3lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.	Fires a beam at the target location, dealing Physical DMG and reducing the movement speed of targets. Reduces Extra DMG Bonus of targets upon a 3-Ping.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.\n- Reduces movement speed of targets by <color=#FF6347>20%</color> for <color=#FF6347>3</color>s.\n- Reduces Extra DMG Bonus of targets by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.															
2936	103306	1	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>15%</color>/<color=#FF6347>20%</color>/<color=#FF6347>25%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2937	103306	2	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>26.47%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2938	103306	3	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>27.94%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2939	103306	4	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>29.41%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2940	103306	5	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>30.88%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2941	103306	6	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>32.35%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2942	103306	7	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>33.82%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2943	103306	8	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>35.29%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2944	103306	9	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>36.76%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2945	103306	10	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>22.94%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>38.24%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2946	103306	11	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>23.82%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>39.71%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2947	103306	12	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>41.18%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2948	103306	13	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>25.59%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>42.65%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2949	103306	14	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>26.47%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>44.12%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2950	103306	15	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>27.35%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>45.59%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2951	103306	16	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>47.06%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2952	103306	17	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>29.12%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>48.53%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2953	103306	18	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>30%</color>/<color=#FF6347>40%</color>/<color=#FF6347>50%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2954	103306	19	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>30.88%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>51.47%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2955	103306	20	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>52.94%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2956	103306	21	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>32.65%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>54.41%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2957	103306	22	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>33.53%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>55.88%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2958	103306	23	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>34.41%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>57.35%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2959	103306	24	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>35.29%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>58.82%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2960	103306	25	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>36.18%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>60.29%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2961	103306	26	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>37.06%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>61.76%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2962	103306	27	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>37.94%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>63.24%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2963	103306	28	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>38.82%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>64.71%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2964	103306	29	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>39.71%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>66.18%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2965	103306	30	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>40.59%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>67.65%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2966	103306	31	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>41.47%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>69.12%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2967	103306	32	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>70.59%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2968	103306	33	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>43.24%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>72.06%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2969	103306	34	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>44.12%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>73.53%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2970	103306	35	Transferring Recharge	Assets/Product/Texture/Image/IconSkill/R3lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Enhances the weapon and increases the hit count of Basic Attacks.	Enhances the weapon and increases the hit count of Basic Attacks.\n- Deals <color=#FF6347>45%</color>/<color=#FF6347>60%</color>/<color=#FF6347>75%</color> Physical DMG per hit up to <color=#FF6347>16/20/32</color> times for <color=#FF6347>2.5/3.5/5</color>s based on the number of orbs pinged.															
2971	103311	1	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.															
2972	103311	2	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.															
2973	103311	3	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.															
2974	103311	4	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.															
2975	103311	5	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.															
2976	103311	6	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.															
2977	103311	7	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.															
2978	103311	8	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.															
2979	103311	9	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.															
2980	103311	10	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.															
2981	103311	11	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.															
2982	103311	12	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.															
2983	103311	13	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.															
2984	103311	14	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.															
2985	103311	15	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.															
2986	103311	16	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.															
2987	103311	17	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.															
2988	103311	18	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.															
2989	103311	19	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.															
2990	103311	20	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
2991	103311	21	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.															
2992	103311	22	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
2993	103311	23	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.															
2994	103311	24	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.															
2995	103311	25	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.															
2996	103311	26	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
2997	103311	27	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.															
2998	103311	28	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
2999	103311	29	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.															
3000	103311	30	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.															
3001	103311	31	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.															
3002	103311	32	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
3003	103311	33	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.															
3004	103311	34	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.															
3005	103311	35	Gray Raven Field	Assets/Product/Texture/Image/IconSkill/R3lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.	Deploys a particle array at the target location, marking all enemies within. The particle array deals Physical DMG and pulls the targets in range once per second.\n- The particle array lasts <color=#FF6347>3/6/9</color>s and deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
3006	103316	1	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>260%</color> Physical DMG in total.															
3007	103316	2	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>275.29%</color> Physical DMG in total.															
3008	103316	3	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>290.59%</color> Physical DMG in total.															
3009	103316	4	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>305.88%</color> Physical DMG in total.															
3010	103316	5	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>321.18%</color> Physical DMG in total.															
3011	103316	6	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>336.47%</color> Physical DMG in total.															
3012	103316	7	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>351.76%</color> Physical DMG in total.															
3013	103316	8	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>367.06%</color> Physical DMG in total.															
3014	103316	9	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>382.35%</color> Physical DMG in total.															
3015	103316	10	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>397.65%</color> Physical DMG in total.															
3016	103316	11	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>412.94%</color> Physical DMG in total.															
3017	103316	12	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>428.24%</color> Physical DMG in total.															
3018	103316	13	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>443.53%</color> Physical DMG in total.															
3019	103316	14	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.															
3020	103316	15	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>474.12%</color> Physical DMG in total.															
3021	103316	16	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total.															
3022	103316	17	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>504.71%</color> Physical DMG in total.															
3023	103316	18	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>520%</color> Physical DMG in total.															
3024	103316	19	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>535.29%</color> Physical DMG in total.															
3025	103316	20	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.															
3026	103316	21	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>565.88%</color> Physical DMG in total.															
3027	103316	22	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>581.18%</color> Physical DMG in total.															
3028	103316	23	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>596.47%</color> Physical DMG in total.															
3029	103316	24	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.															
3030	103316	25	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>627.06%</color> Physical DMG in total.															
3031	103316	26	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>642.35%</color> Physical DMG in total.															
3032	103316	27	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.															
3033	103316	28	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>672.94%</color> Physical DMG in total.															
3034	103316	29	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.															
3035	103316	30	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>703.53%</color> Physical DMG in total.															
3036	103316	31	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>718.82%</color> Physical DMG in total.															
3037	103316	32	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total.															
3038	103316	33	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>749.41%</color> Physical DMG in total.															
3039	103316	34	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>764.71%</color> Physical DMG in total.															
3040	103316	35	Adaptive Ray	Assets/Product/Texture/Image/IconSkill/lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches an energy attack, dealing Physical DMG.	Launches an energy attack, dealing Physical DMG.\n- Deals <color=#FF6347>780%</color> Physical DMG in total.															
3041	103317	1	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>75%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3042	103317	2	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>79.41%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3043	103317	3	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>83.82%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3044	103317	4	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>88.24%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3045	103317	5	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>92.65%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3046	103317	6	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>97.06%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3047	103317	7	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>101.47%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3048	103317	8	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>105.88%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3049	103317	9	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>110.29%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3050	103317	10	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>114.71%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3051	103317	11	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>119.12%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3052	103317	12	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>123.53%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3053	103317	13	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>127.94%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3054	103317	14	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>132.35%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3055	103317	15	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>136.76%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3056	103317	16	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>141.18%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3057	103317	17	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>145.59%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3058	103317	18	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>150%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3059	103317	19	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>154.41%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3060	103317	20	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>158.82%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3061	103317	21	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>163.24%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3062	103317	22	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>167.65%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3063	103317	23	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>172.06%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3064	103317	24	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>176.47%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3065	103317	25	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>180.88%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3066	103317	26	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>185.29%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3067	103317	27	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>189.71%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3068	103317	28	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>194.12%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3069	103317	29	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>198.53%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3070	103317	30	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>202.94%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3071	103317	31	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>207.35%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3072	103317	32	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>211.76%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3073	103317	33	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>216.18%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3074	103317	34	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>220.59%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3075	103317	35	Arcadia Gate	Assets/Product/Texture/Image/IconSkill/R3lifudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.	Deploys a wide-ranged energy field and unleashes <color=#FF6347>Light Penalty</color>, dealing Physical DMG to random enemies in the area. Increases Extra DMG Reduction of teammates in the area.\n- Each <color=#FF6347>Light Penalty</color> deals <color=#FF6347>225%</color> Physical DMG.\n- Increases Extra DMG Reduction of teammates in the area by 75%.															
3076	103318	1	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>50%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>50%</color> of Luminance's ATK for 2s.															
3077	103318	2	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>52.94%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>52.94%</color> of Luminance's ATK for 2s.															
3078	103318	3	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>55.88%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>55.88%</color> of Luminance's ATK for 2s.															
3079	103318	4	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>58.82%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>58.82%</color> of Luminance's ATK for 2s.															
3080	103318	5	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>61.76%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>61.76%</color> of Luminance's ATK for 2s.															
3081	103318	6	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>64.71%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>64.71%</color> of Luminance's ATK for 2s.															
3082	103318	7	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>67.65%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>67.65%</color> of Luminance's ATK for 2s.															
3083	103318	8	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>70.59%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>70.59%</color> of Luminance's ATK for 2s.															
3084	103318	9	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>73.53%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>73.53%</color> of Luminance's ATK for 2s.															
3085	103318	10	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>76.47%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>76.47%</color> of Luminance's ATK for 2s.															
3086	103318	11	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>79.41%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>79.41%</color> of Luminance's ATK for 2s.															
3087	103318	12	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>82.35%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>82.35%</color> of Luminance's ATK for 2s.															
3088	103318	13	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>85.29%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>85.29%</color> of Luminance's ATK for 2s.															
3089	103318	14	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>88.24%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>88.24%</color> of Luminance's ATK for 2s.															
3090	103318	15	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>91.18%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>91.18%</color> of Luminance's ATK for 2s.															
3091	103318	16	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>94.12%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>94.12%</color> of Luminance's ATK for 2s.															
3092	103318	17	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>97.06%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>97.06%</color> of Luminance's ATK for 2s.															
3093	103318	18	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>100%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>100%</color> of Luminance's ATK for 2s.															
3094	103318	19	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>102.94%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>102.94%</color> of Luminance's ATK for 2s.															
3095	103318	20	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>105.88%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>105.88%</color> of Luminance's ATK for 2s.															
3096	103318	21	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>108.82%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>108.82%</color> of Luminance's ATK for 2s.															
3097	103318	22	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>111.76%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>111.76%</color> of Luminance's ATK for 2s.															
3098	103318	23	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>114.71%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>114.71%</color> of Luminance's ATK for 2s.															
3099	103318	24	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>117.65%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>117.65%</color> of Luminance's ATK for 2s.															
3100	103318	25	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>120.59%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>120.59%</color> of Luminance's ATK for 2s.															
3101	103318	26	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>123.53%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>123.53%</color> of Luminance's ATK for 2s.															
3102	103318	27	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>126.47%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>126.47%</color> of Luminance's ATK for 2s.															
3103	103318	28	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>129.41%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>129.41%</color> of Luminance's ATK for 2s.															
3104	103318	29	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>132.35%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>132.35%</color> of Luminance's ATK for 2s.															
3105	103318	30	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>135.29%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>135.29%</color> of Luminance's ATK for 2s.															
3106	103318	31	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>138.24%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>138.24%</color> of Luminance's ATK for 2s.															
3107	103318	32	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>141.18%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>141.18%</color> of Luminance's ATK for 2s.															
3108	103318	33	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>144.12%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>144.12%</color> of Luminance's ATK for 2s.															
3109	103318	34	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>147.06%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>147.06%</color> of Luminance's ATK for 2s.															
3110	103318	35	Heroic Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield to heal nearby allies and grants Shield.	Enters the battlefield to heal nearby allies and grants Shield.\n- Heals allies for <color=#FF6347>150%</color> of Luminance's ATK.\n- Grants allies Shield equal to <color=#FF6347>150%</color> of Luminance's ATK for 2s.															
3111	103321	1	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>75%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>30%</color> of Luminance's ATK.												
3112	103321	2	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>79.41%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>31.76%</color> of Luminance's ATK.												
3113	103321	3	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>83.82%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>33.53%</color> of Luminance's ATK.												
3114	103321	4	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>88.24%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>35.29%</color> of Luminance's ATK.												
3115	103321	5	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>92.65%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>37.06%</color> of Luminance's ATK.												
3116	103321	6	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>97.06%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>38.82%</color> of Luminance's ATK.												
3117	103321	7	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>101.47%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>40.59%</color> of Luminance's ATK.												
3118	103321	8	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>105.88%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>42.35%</color> of Luminance's ATK.												
3119	103321	9	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>110.29%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>44.12%</color> of Luminance's ATK.												
3120	103321	10	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>114.71%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>45.88%</color> of Luminance's ATK.												
3121	103321	11	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>119.12%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>47.65%</color> of Luminance's ATK.												
3122	103321	12	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>123.53%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>49.41%</color> of Luminance's ATK.												
3123	103321	13	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>127.94%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>51.18%</color> of Luminance's ATK.												
3124	103321	14	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>132.35%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>52.94%</color> of Luminance's ATK.												
3125	103321	15	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>136.76%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>54.71%</color> of Luminance's ATK.												
3126	103321	16	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>141.18%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>56.47%</color> of Luminance's ATK.												
3127	103321	17	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>145.59%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>58.24%</color> of Luminance's ATK.												
3128	103321	18	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>150%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>60%</color> of Luminance's ATK.												
3129	103321	19	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>154.41%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>61.76%</color> of Luminance's ATK.												
3130	103321	20	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>158.82%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>63.53%</color> of Luminance's ATK.												
3131	103321	21	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>163.24%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>65.29%</color> of Luminance's ATK.												
3132	103321	22	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>167.65%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>67.06%</color> of Luminance's ATK.												
3133	103321	23	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>172.06%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>68.82%</color> of Luminance's ATK.												
3134	103321	24	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>176.47%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>70.59%</color> of Luminance's ATK.												
3135	103321	25	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>180.88%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>72.35%</color> of Luminance's ATK.												
3136	103321	26	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>185.29%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>74.12%</color> of Luminance's ATK.												
3137	103321	27	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>189.71%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>75.88%</color> of Luminance's ATK.												
3138	103321	28	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>194.12%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>77.65%</color> of Luminance's ATK.												
3139	103321	29	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>198.53%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>79.41%</color> of Luminance's ATK.												
3140	103321	30	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>202.94%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>81.18%</color> of Luminance's ATK.												
3141	103321	31	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>207.35%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>82.94%</color> of Luminance's ATK.												
3142	103321	32	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>211.76%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>84.71%</color> of Luminance's ATK.												
3143	103321	33	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>216.18%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>86.47%</color> of Luminance's ATK.												
3144	103321	34	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>220.59%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>88.24%</color> of Luminance's ATK.												
3145	103321	35	Goddess Connection System	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack (chance to trigger)</color>	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.	Attacking marked enemies has a chance to trigger <color=#FF6347>Light Penalty</color>, dealing Physical DMG.\n- <color=#FF6347>Light Penalty</color> has a <color=#FF6347>20%</color> chance to trigger and deals <color=#FF6347>225%</color> Physical DMG.	Core Passive: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color>	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.	Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.\n- Heals allies for <color=#FF6347>90%</color> of Luminance's ATK.												
3146	103322	0	Leader - Devoted Heart	Assets/Product/Texture/Image/IconSkill/R3lifuA1.png					Leader Skill					Increases HP of all members.	Increases HP of all members by <color=#FF6347>15%</color>.															
3147	103322	1	Leader - Devoted Heart	Assets/Product/Texture/Image/IconSkill/R3lifuA1.png					Leader Skill					Increases HP of all members.	Increases HP of all members by <color=#FF6347>15%</color>.															
3148	103323	1	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10%</color>.															
3149	103323	2	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10.59%</color>.															
3150	103323	3	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.18%</color>.															
3151	103323	4	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.76%</color>.															
3152	103323	5	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.35%</color>.															
3153	103323	6	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.94%</color>.															
3154	103323	7	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>13.53%</color>.															
3155	103323	8	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.12%</color>.															
3156	103323	9	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.71%</color>.															
3157	103323	10	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.29%</color>.															
3158	103323	11	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.88%</color>.															
3159	103323	12	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>16.47%</color>.															
3160	103323	13	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.06%</color>.															
3161	103323	14	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.65%</color>.															
3162	103323	15	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.24%</color>.															
3163	103323	16	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.82%</color>.															
3164	103323	17	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>19.41%</color>.															
3165	103323	18	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20%</color>.															
3166	103323	19	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20.59%</color>.															
3167	103323	20	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.18%</color>.															
3168	103323	21	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.76%</color>.															
3169	103323	22	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.35%</color>.															
3170	103323	23	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.94%</color>.															
3171	103323	24	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>23.53%</color>.															
3172	103323	25	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.12%</color>.															
3173	103323	26	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.71%</color>.															
3174	103323	27	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.29%</color>.															
3175	103323	28	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.88%</color>.															
3176	103323	29	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>26.47%</color>.															
3177	103323	30	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.06%</color>.															
3178	103323	31	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.65%</color>.															
3179	103323	32	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.24%</color>.															
3180	103323	33	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.82%</color>.															
3181	103323	34	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>29.41%</color>.															
3182	103323	35	Support	Assets/Product/Texture/Image/IconSkill/R3lifuhexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>30%</color>.															
3183	103327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
3184	103327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
3185	103324	0	Field Reinforcement	Assets/Product/Texture/Image/IconSkill/R3lifuS1.png					SS Rank Passive Skill					Increases Extra DMG Bonus of Luminance against enemies in Gray Raven Field.	Increases Extra DMG Bonus of Luminance by <color=#FF6347>15%</color> against enemies in Gray Raven Field.															
3186	103324	1	Field Reinforcement	Assets/Product/Texture/Image/IconSkill/R3lifuS1.png					SS Rank Passive Skill					Increases Extra DMG Bonus of Luminance against enemies in Gray Raven Field.	Increases Extra DMG Bonus of Luminance by <color=#FF6347>15%</color> against enemies in Gray Raven Field.															
3187	103325	0	Pioneer of Glory	Assets/Product/Texture/Image/IconSkill/R3lifuSS1.png					SSS Rank Passive Skill					Extra DMG Bonus of <color=#FF6347>Light Penalty</color> increases.	Extra DMG Bonus of <color=#FF6347>Light Penalty</color> increases by <color=#FF6347>50%</color>.															
3188	103325	1	Pioneer of Glory	Assets/Product/Texture/Image/IconSkill/R3lifuSS1.png					SSS Rank Passive Skill					Extra DMG Bonus of <color=#FF6347>Light Penalty</color> increases.	Extra DMG Bonus of <color=#FF6347>Light Penalty</color> increases by <color=#FF6347>50%</color>.															
3189	103326	0	Consciousness Encouragement	Assets/Product/Texture/Image/IconSkill/R3lifuSSS1.png					SSS+ Rank Passive Skill					Increases Extra DMG Bonus of all members after casting a Signature Move.	Increases Extra DMG Bonus of all members by <color=#FF6347>15%</color> for 5s after casting a Signature Move.															
3190	103326	1	Consciousness Encouragement	Assets/Product/Texture/Image/IconSkill/R3lifuSSS1.png					SSS+ Rank Passive Skill					Increases Extra DMG Bonus of all members after casting a Signature Move.	Increases Extra DMG Bonus of all members by <color=#FF6347>15%</color> for 5s after casting a Signature Move.															
3191	106301	1	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG and <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>80%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>400%</color>/<color=#FF6347>500%</color>/<color=#FF6347>600%</color> Dark DMG based on the number of orbs pinged.												
3192	106301	2	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG and <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>635.29%</color> Dark DMG based on the number of orbs pinged.												
3193	106301	3	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG and <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>447.06%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>670.59%</color> Dark DMG based on the number of orbs pinged.												
3194	106301	4	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG and <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>470.59%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>705.88%</color> Dark DMG based on the number of orbs pinged.												
3195	106301	5	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>494.12%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>741.18%</color> Dark DMG based on the number of orbs pinged.												
3196	106301	6	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG and <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>517.65%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>776.47%</color> Dark DMG based on the number of orbs pinged.												
3197	106301	7	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG and <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>541.18%</color>/<color=#FF6347>676.47%</color>/<color=#FF6347>811.76%</color> Dark DMG based on the number of orbs pinged.												
3198	106301	8	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG and <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>564.71%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>847.06%</color> Dark DMG based on the number of orbs pinged.												
3199	106301	9	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG and <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>588.24%</color>/<color=#FF6347>735.29%</color>/<color=#FF6347>882.35%</color> Dark DMG based on the number of orbs pinged.												
3200	106301	10	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG and <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>611.76%</color>/<color=#FF6347>764.71%</color>/<color=#FF6347>917.65%</color> Dark DMG based on the number of orbs pinged.												
3201	106301	11	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG and <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>635.29%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>952.94%</color> Dark DMG based on the number of orbs pinged.												
3202	106301	12	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG and <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>658.82%</color>/<color=#FF6347>823.53%</color>/<color=#FF6347>988.24%</color> Dark DMG based on the number of orbs pinged.												
3203	106301	13	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG and <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>682.35%</color>/<color=#FF6347>852.94%</color>/<color=#FF6347>1023.53%</color> Dark DMG based on the number of orbs pinged.												
3204	106301	14	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG and <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>705.88%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1058.82%</color> Dark DMG based on the number of orbs pinged.												
3205	106301	15	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG and <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>729.41%</color>/<color=#FF6347>911.76%</color>/<color=#FF6347>1094.12%</color> Dark DMG based on the number of orbs pinged.												
3206	106301	16	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG and <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>752.94%</color>/<color=#FF6347>941.18%</color>/<color=#FF6347>1129.41%</color> Dark DMG based on the number of orbs pinged.												
3207	106301	17	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG and <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>776.47%</color>/<color=#FF6347>970.59%</color>/<color=#FF6347>1164.71%</color> Dark DMG based on the number of orbs pinged.												
3208	106301	18	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG and <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>160%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>800%</color>/<color=#FF6347>1000%</color>/<color=#FF6347>1200%</color> Dark DMG based on the number of orbs pinged.												
3209	106301	19	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG and <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>823.53%</color>/<color=#FF6347>1029.41%</color>/<color=#FF6347>1235.29%</color> Dark DMG based on the number of orbs pinged.												
3210	106301	20	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG and <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>847.06%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1270.59%</color> Dark DMG based on the number of orbs pinged.												
3211	106301	21	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG and <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>870.59%</color>/<color=#FF6347>1088.24%</color>/<color=#FF6347>1305.88%</color> Dark DMG based on the number of orbs pinged.												
3212	106301	22	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG and <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>894.12%</color>/<color=#FF6347>1117.65%</color>/<color=#FF6347>1341.18%</color> Dark DMG based on the number of orbs pinged.												
3213	106301	23	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG and <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>917.65%</color>/<color=#FF6347>1147.06%</color>/<color=#FF6347>1376.47%</color> Dark DMG based on the number of orbs pinged.												
3214	106301	24	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG and <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>941.18%</color>/<color=#FF6347>1176.47%</color>/<color=#FF6347>1411.76%</color> Dark DMG based on the number of orbs pinged.												
3215	106301	25	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG and <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>964.71%</color>/<color=#FF6347>1205.88%</color>/<color=#FF6347>1447.06%</color> Dark DMG based on the number of orbs pinged.												
3216	106301	26	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG and <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>988.24%</color>/<color=#FF6347>1235.29%</color>/<color=#FF6347>1482.35%</color> Dark DMG based on the number of orbs pinged.												
3217	106301	27	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG and <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1011.76%</color>/<color=#FF6347>1264.71%</color>/<color=#FF6347>1517.65%</color> Dark DMG based on the number of orbs pinged.												
3218	106301	28	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG and <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1035.29%</color>/<color=#FF6347>1294.12%</color>/<color=#FF6347>1552.94%</color> Dark DMG based on the number of orbs pinged.												
3219	106301	29	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG and <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1058.82%</color>/<color=#FF6347>1323.53%</color>/<color=#FF6347>1588.24%</color> Dark DMG based on the number of orbs pinged.												
3220	106301	30	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG and <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1082.35%</color>/<color=#FF6347>1352.94%</color>/<color=#FF6347>1623.53%</color> Dark DMG based on the number of orbs pinged.												
3221	106301	31	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG and <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1105.88%</color>/<color=#FF6347>1382.35%</color>/<color=#FF6347>1658.82%</color> Dark DMG based on the number of orbs pinged.												
3222	106301	32	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG and <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1129.41%</color>/<color=#FF6347>1411.76%</color>/<color=#FF6347>1694.12%</color> Dark DMG based on the number of orbs pinged.												
3223	106301	33	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG and <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1152.94%</color>/<color=#FF6347>1441.18%</color>/<color=#FF6347>1729.41%</color> Dark DMG based on the number of orbs pinged.												
3224	106301	34	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG and <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1176.47%</color>/<color=#FF6347>1470.59%</color>/<color=#FF6347>1764.71%</color> Dark DMG based on the number of orbs pinged.												
3225	106301	35	Countering Swordplay	Assets/Product/Texture/Image/IconSkill/R3shenweihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.	Unleashes a cross slash at the target, dealing Physical DMG and Extra Dark DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG and <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>240%</color> Extra Dark DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Dark Form + Ping Red Orb</color>	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, swings at the target ahead, dealing Dark DMG.\n- Deals <color=#FF6347>1200%</color>/<color=#FF6347>1500%</color>/<color=#FF6347>1800%</color> Dark DMG based on the number of orbs pinged.												
3226	106306	1	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG and <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>375%</color>/<color=#FF6347>450%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3227	106306	2	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG and <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>476.47%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3228	106306	3	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG and <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>419.12%</color>/<color=#FF6347>502.94%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3229	106306	4	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG and <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>529.41%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3230	106306	5	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>463.24%</color>/<color=#FF6347>555.88%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3231	106306	6	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG and <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>485.29%</color>/<color=#FF6347>582.35%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3232	106306	7	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG and <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>507.35%</color>/<color=#FF6347>608.82%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3233	106306	8	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG and <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>635.29%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3234	106306	9	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG and <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>551.47%</color>/<color=#FF6347>661.76%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3235	106306	10	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG and <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>458.82%</color>/<color=#FF6347>573.53%</color>/<color=#FF6347>688.24%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3236	106306	11	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG and <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>476.47%</color>/<color=#FF6347>595.59%</color>/<color=#FF6347>714.71%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3237	106306	12	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG and <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>494.12%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>741.18%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3238	106306	13	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG and <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>511.76%</color>/<color=#FF6347>639.71%</color>/<color=#FF6347>767.65%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3239	106306	14	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG and <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>529.41%</color>/<color=#FF6347>661.76%</color>/<color=#FF6347>794.12%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3240	106306	15	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG and <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>547.06%</color>/<color=#FF6347>683.82%</color>/<color=#FF6347>820.59%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3241	106306	16	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG and <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>564.71%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>847.06%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3242	106306	17	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG and <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>582.35%</color>/<color=#FF6347>727.94%</color>/<color=#FF6347>873.53%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3243	106306	18	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG and <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>600%</color>/<color=#FF6347>750%</color>/<color=#FF6347>900%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3244	106306	19	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG and <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>617.65%</color>/<color=#FF6347>772.06%</color>/<color=#FF6347>926.47%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3245	106306	20	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG and <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>635.29%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>952.94%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3246	106306	21	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG and <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>652.94%</color>/<color=#FF6347>816.18%</color>/<color=#FF6347>979.41%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3247	106306	22	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG and <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>670.59%</color>/<color=#FF6347>838.24%</color>/<color=#FF6347>1005.88%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3248	106306	23	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG and <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>688.24%</color>/<color=#FF6347>860.29%</color>/<color=#FF6347>1032.35%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3249	106306	24	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG and <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>705.88%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1058.82%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3250	106306	25	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG and <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>723.53%</color>/<color=#FF6347>904.41%</color>/<color=#FF6347>1085.29%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3251	106306	26	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG and <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>741.18%</color>/<color=#FF6347>926.47%</color>/<color=#FF6347>1111.76%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3252	106306	27	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG and <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>758.82%</color>/<color=#FF6347>948.53%</color>/<color=#FF6347>1138.24%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3253	106306	28	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG and <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>776.47%</color>/<color=#FF6347>970.59%</color>/<color=#FF6347>1164.71%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3254	106306	29	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG and <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>794.12%</color>/<color=#FF6347>992.65%</color>/<color=#FF6347>1191.18%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3255	106306	30	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG and <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>811.76%</color>/<color=#FF6347>1014.71%</color>/<color=#FF6347>1217.65%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3256	106306	31	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG and <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>829.41%</color>/<color=#FF6347>1036.76%</color>/<color=#FF6347>1244.12%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3257	106306	32	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG and <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>847.06%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1270.59%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3258	106306	33	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG and <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>864.71%</color>/<color=#FF6347>1080.88%</color>/<color=#FF6347>1297.06%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3259	106306	34	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG and <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>882.35%</color>/<color=#FF6347>1102.94%</color>/<color=#FF6347>1323.53%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3260	106306	35	Assaulting Charge	Assets/Product/Texture/Image/IconSkill/R3shenweihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	Charges at the target, dealing Physical DMG and Extra Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG and <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Extra Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.	Yellow Orb: <color=#0d70bc>Dark Form + Ping Yellow Orb</color>	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.	In <color=#FF6347>Dark Form</color>, charges at the target to deal Dark DMG. When charging, reduces all damage taken from frontal attacks and becomes immune to control effects.\n- Deals <color=#FF6347>900%</color>/<color=#FF6347>1125%</color>/<color=#FF6347>1350%</color> Dark DMG based on the number of orbs pinged.\n- When charging, reduces all damage taken from frontal attacks by <color=#FF6347>30%</color>.												
3261	106311	1	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Physical DMG and <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>300%</color>/<color=#FF6347>360%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3262	106311	2	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG and <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>381.18%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3263	106311	3	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Physical DMG and <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>402.35%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3264	106311	4	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG and <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>423.53%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3265	106311	5	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Physical DMG and <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>444.71%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3266	106311	6	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Physical DMG and <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>465.88%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3267	106311	7	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Physical DMG and <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>487.06%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3268	106311	8	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG and <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>508.24%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3269	106311	9	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG and <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>529.41%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3270	106311	10	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Physical DMG and <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>367.06%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>550.59%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3271	106311	11	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG and <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>381.18%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>571.76%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3272	106311	12	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG and <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>395.29%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>592.94%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3273	106311	13	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Physical DMG and <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>409.41%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>614.12%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3274	106311	14	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>635.29%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3275	106311	15	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Physical DMG and <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>437.65%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>656.47%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3276	106311	16	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG and <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>451.76%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>677.65%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3277	106311	17	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG and <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>465.88%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>698.82%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3278	106311	18	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG and <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>480%</color>/<color=#FF6347>600%</color>/<color=#FF6347>720%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3279	106311	19	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG and <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>494.12%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>741.18%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3280	106311	20	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG and <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>508.24%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>762.35%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3281	106311	21	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Physical DMG and <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>522.35%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>783.53%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3282	106311	22	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG and <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>536.47%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>804.71%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3283	106311	23	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG and <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>550.59%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>825.88%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3284	106311	24	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG and <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>564.71%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>847.06%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3285	106311	25	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Physical DMG and <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>578.82%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>868.24%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3286	106311	26	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG and <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>592.94%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>889.41%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3287	106311	27	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Physical DMG and <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>607.06%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>910.59%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3288	106311	28	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG and <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>621.18%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>931.76%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3289	106311	29	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG and <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>635.29%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>952.94%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3290	106311	30	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG and <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>649.41%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>974.12%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3291	106311	31	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Physical DMG and <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>663.53%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>995.29%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3292	106311	32	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG and <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>677.65%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1016.47%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3293	106311	33	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Physical DMG and <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>691.76%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1037.65%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3294	106311	34	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG and <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>705.88%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1058.82%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3295	106311	35	Sundering Blade	Assets/Product/Texture/Image/IconSkill/R3shenweilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.	Spins and slashes the target airborne, dealing Physical DMG and Extra Dark DMG. Pulls the target while spinning.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG and <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Extra Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Dark Form + Ping Blue Orb</color>	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.	In <color=#FF6347>Dark Form</color>, slams the ground with a fan-shaped blast that deals Dark DMG and stuns the target.\n- Deals <color=#FF6347>720%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1080%</color> Dark DMG based on the number of orbs pinged.\n- Stuns the target for <color=#FF6347>3/4/5</color>s based on the number of orbs pinged.												
3296	106316	1	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>280%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>450%</color> Dark DMG in total.												
3297	106316	2	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>476.47%</color> Dark DMG in total.												
3298	106316	3	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>312.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>502.94%</color> Dark DMG in total.												
3299	106316	4	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>329.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>529.41%</color> Dark DMG in total.												
3300	106316	5	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>345.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>555.88%</color> Dark DMG in total.												
3301	106316	6	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>362.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>582.35%</color> Dark DMG in total.												
3302	106316	7	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>378.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>608.82%</color> Dark DMG in total.												
3303	106316	8	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>635.29%</color> Dark DMG in total.												
3304	106316	9	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>411.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>661.76%</color> Dark DMG in total.												
3305	106316	10	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>428.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>688.24%</color> Dark DMG in total.												
3306	106316	11	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>714.71%</color> Dark DMG in total.												
3307	106316	12	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>461.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>741.18%</color> Dark DMG in total.												
3308	106316	13	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>477.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>767.65%</color> Dark DMG in total.												
3309	106316	14	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>794.12%</color> Dark DMG in total.												
3310	106316	15	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>510.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>820.59%</color> Dark DMG in total.												
3311	106316	16	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>847.06%</color> Dark DMG in total.												
3312	106316	17	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>873.53%</color> Dark DMG in total.												
3313	106316	18	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>560%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>900%</color> Dark DMG in total.												
3314	106316	19	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>576.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>926.47%</color> Dark DMG in total.												
3315	106316	20	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>952.94%</color> Dark DMG in total.												
3316	106316	21	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>609.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>979.41%</color> Dark DMG in total.												
3317	106316	22	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>625.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1005.88%</color> Dark DMG in total.												
3318	106316	23	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>642.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1032.35%</color> Dark DMG in total.												
3319	106316	24	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1058.82%</color> Dark DMG in total.												
3320	106316	25	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>675.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1085.29%</color> Dark DMG in total.												
3321	106316	26	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1111.76%</color> Dark DMG in total.												
3322	106316	27	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1138.24%</color> Dark DMG in total.												
3323	106316	28	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>724.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1164.71%</color> Dark DMG in total.												
3324	106316	29	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1191.18%</color> Dark DMG in total.												
3325	106316	30	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>757.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1217.65%</color> Dark DMG in total.												
3326	106316	31	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>774.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1244.12%</color> Dark DMG in total.												
3327	106316	32	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1270.59%</color> Dark DMG in total.												
3328	106316	33	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>807.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1297.06%</color> Dark DMG in total.												
3329	106316	34	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1323.53%</color> Dark DMG in total.												
3330	106316	35	Rapid Greatsword	Assets/Product/Texture/Image/IconSkill/shenweipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a greatsword, dealing Physical DMG.	Launches consecutive attacks with a greatsword, dealing Physical DMG.\n- Deals <color=#FF6347>840%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Dark Form + Tap Basic Attack</color>	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.	In <color=#FF6347>Dark Form</color>, launches consecutive attacks with Dark Blade, dealing Dark DMG.\n- Deals <color=#FF6347>1350%</color> Dark DMG in total.												
3331	106317	1	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>20%</color>.												
3332	106317	2	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>21.18%</color>.												
3333	106317	3	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>22.35%</color>.												
3334	106317	4	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>23.53%</color>.												
3335	106317	5	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>24.71%</color>.												
3336	106317	6	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>25.88%</color>.												
3337	106317	7	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>27.06%</color>.												
3338	106317	8	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>28.24%</color>.												
3339	106317	9	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>29.41%</color>.												
3340	106317	10	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>30.59%</color>.												
3341	106317	11	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>31.76%</color>.												
3342	106317	12	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>32.94%</color>.												
3343	106317	13	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>34.12%</color>.												
3344	106317	14	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>35.29%</color>.												
3345	106317	15	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>36.47%</color>.												
3346	106317	16	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>37.65%</color>.												
3347	106317	17	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>38.82%</color>.												
3348	106317	18	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>40%</color>.												
3349	106317	19	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>41.18%</color>.												
3350	106317	20	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>42.35%</color>.												
3351	106317	21	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>43.53%</color>.												
3352	106317	22	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>44.71%</color>.												
3353	106317	23	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>45.88%</color>.												
3354	106317	24	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>47.06%</color>.												
3355	106317	25	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>48.24%</color>.												
3356	106317	26	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>49.41%</color>.												
3357	106317	27	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>50.59%</color>.												
3358	106317	28	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>51.76%</color>.												
3359	106317	29	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>52.94%</color>.												
3360	106317	30	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>54.12%</color>.												
3361	106317	31	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>55.29%</color>.												
3362	106317	32	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>56.47%</color>.												
3363	106317	33	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>57.65%</color>.												
3364	106317	34	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>58.82%</color>.												
3365	106317	35	Signature - Twin Cores	Assets/Product/Texture/Image/IconSkill/R3shenweidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>At least 60 Energy + Tap Signature</color>	Enters Dark Form to transform all skill forms and gain Super Armor. Dark Form consumes Energy every second and ends when all Energy is consumed.	Enters <color=#FF6347>Dark Form</color> to transform all skill forms and gain Super Armor. <color=#FF6347>Dark Form</color> consumes Energy every second and ends when all Energy is consumed.\n- <color=#FF6347>Dark Form</color> consumes <color=#FF6347>8</color> Energy every second.	Signature Move: <color=#0d70bc>Dark Form + At least 60 Energy + Tap Signature</color>	In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>60%</color>.												
3366	106318	1	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>290%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>5%</color> for <color=#FF6347>6</color>s.															
3367	106318	2	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>307.06%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.															
3368	106318	3	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>324.12%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.															
3369	106318	4	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>341.18%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.															
3370	106318	5	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>358.24%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.															
3371	106318	6	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>375.29%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.															
3372	106318	7	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>392.35%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.															
3373	106318	8	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>409.41%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.															
3374	106318	9	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>426.47%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.															
3375	106318	10	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>443.53%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.															
3376	106318	11	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>460.59%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.															
3377	106318	12	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>477.65%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.															
3378	106318	13	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>494.71%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.															
3379	106318	14	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>511.76%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.															
3380	106318	15	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>528.82%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.															
3381	106318	16	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>545.88%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.															
3382	106318	17	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>562.94%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.															
3383	106318	18	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>580%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>10%</color> for <color=#FF6347>6</color>s.															
3384	106318	19	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>597.06%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.															
3385	106318	20	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>614.12%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.															
3386	106318	21	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>631.18%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.															
3387	106318	22	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>648.24%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.															
3388	106318	23	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>665.29%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.															
3389	106318	24	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>682.35%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.															
3390	106318	25	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>699.41%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.															
3391	106318	26	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>716.47%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.															
3392	106318	27	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>733.53%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.															
3393	106318	28	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>750.59%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.															
3394	106318	29	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>767.65%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.															
3395	106318	30	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>784.71%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.															
3396	106318	31	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>801.76%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.															
3397	106318	32	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>818.82%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.															
3398	106318	33	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>835.88%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.															
3399	106318	34	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>852.94%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.															
3400	106318	35	Chain Spin	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.	Spins and cuts the targets as he enters the battlefield, dealing Dark DMG and inflicting them with <color=#FF6347>Chain Fusion</color>, reducing their Dark Resistance.\n- Deals <color=#FF6347>870%</color> Dark DMG in total.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by<color=#FF6347>15%</color> for <color=#FF6347>6</color>s.															
3401	106321	1	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>15%</color>.												
3402	106321	2	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>15.88%</color>.												
3403	106321	3	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>16.76%</color>.												
3404	106321	4	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>17.65%</color>.												
3405	106321	5	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>18.53%</color>.												
3406	106321	6	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>19.41%</color>.												
3407	106321	7	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>20.29%</color>.												
3408	106321	8	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>21.18%</color>.												
3409	106321	9	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>22.06%</color>.												
3410	106321	10	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>22.94%</color>.												
3411	106321	11	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>23.82%</color>.												
3412	106321	12	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>24.71%</color>.												
3413	106321	13	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>25.59%</color>.												
3414	106321	14	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>26.47%</color>.												
3415	106321	15	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>27.35%</color>.												
3416	106321	16	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>28.24%</color>.												
3417	106321	17	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>29.12%</color>.												
3418	106321	18	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>30%</color>.												
3419	106321	19	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>30.88%</color>.												
3420	106321	20	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>31.76%</color>.												
3421	106321	21	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>32.65%</color>.												
3422	106321	22	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>33.53%</color>.												
3423	106321	23	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>34.41%</color>.												
3424	106321	24	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>35.29%</color>.												
3425	106321	25	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>36.18%</color>.												
3426	106321	26	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>37.06%</color>.												
3427	106321	27	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>37.94%</color>.												
3428	106321	28	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>38.82%</color>.												
3429	106321	29	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>39.71%</color>.												
3430	106321	30	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>40.59%</color>.												
3431	106321	31	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>41.47%</color>.												
3432	106321	32	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>42.35%</color>.												
3433	106321	33	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>43.24%</color>.												
3434	106321	34	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>44.12%</color>.												
3435	106321	35	Fighting Will	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping.	Core Passive: <color=#0d70bc>Dark Form + Passive</color>	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.	In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase by <color=#FF6347>45%</color>.												
3436	106322	0	Leader - Alternation Harmony	Assets/Product/Texture/Image/IconSkill/R3ShenweiA1.png					Leader Skill					Increases Elemental DMG and Physical DMG when there are 3 different classes in the team.	Increases Elemental DMG by <color=#FF6347>10%</color> and Physical DMG by <color=#FF6347>5%</color> when there are 3 different classes in the team.															
3437	106322	1	Leader - Alternation Harmony	Assets/Product/Texture/Image/IconSkill/R3ShenweiA1.png					Leader Skill					Increases Elemental DMG and Physical DMG when there are 3 different classes in the team.	Increases Elemental DMG by <color=#FF6347>10%</color> and Physical DMG by <color=#FF6347>5%</color> when there are 3 different classes in the team.															
3438	106323	1	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
3439	106323	2	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
3440	106323	3	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
3441	106323	4	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
3442	106323	5	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
3443	106323	6	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
3444	106323	7	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
3445	106323	8	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
3446	106323	9	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
3447	106323	10	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
3448	106323	11	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
3449	106323	12	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
3450	106323	13	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
3451	106323	14	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
3452	106323	15	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
3453	106323	16	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
3454	106323	17	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
3455	106323	18	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
3456	106323	19	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
3457	106323	20	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
3458	106323	21	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
3459	106323	22	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
3460	106323	23	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
3461	106323	24	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
3462	106323	25	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
3463	106323	26	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
3464	106323	27	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
3465	106323	28	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
3466	106323	29	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
3467	106323	30	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
3468	106323	31	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
3469	106323	32	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
3470	106323	33	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
3471	106323	34	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
3472	106323	35	Tank	Assets/Product/Texture/Image/IconSkill/R3Shenweihexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
3473	106327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
3474	106327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
3475	106324	0	Invincible	Assets/Product/Texture/Image/IconSkill/R3ShenweiS1.png		2			SS Rank Passive Skill					<color=#FF6347>Dark Form</color> grants Extra DMG Reduction. Kamui: Tenebrion applies <color=#FF6347>Chain Fusion</color> on targets damaged by him. The Resistance Reduction of <color=#FF6347>Chain Fusion</color> increases.	<color=#FF6347>Dark Form</color> grants <color=#FF6347>20%</color> Extra DMG Reduction. Kamui: Tenebrion applies <color=#FF6347>Chain Fusion</color> on targets damaged by him. The Resistance Reduction of <color=#FF6347>Chain Fusion</color> increases by <color=#FF6347>15%</color>.															
3476	106324	1	Invincible	Assets/Product/Texture/Image/IconSkill/R3ShenweiS1.png		2			SS Rank Passive Skill					<color=#FF6347>Dark Form</color> grants Extra DMG Reduction. Kamui: Tenebrion applies <color=#FF6347>Chain Fusion</color> on targets damaged by him. The Resistance Reduction of <color=#FF6347>Chain Fusion</color> increases.	<color=#FF6347>Dark Form</color> grants <color=#FF6347>20%</color> Extra DMG Reduction. Kamui: Tenebrion applies <color=#FF6347>Chain Fusion</color> on targets damaged by him. The Resistance Reduction of <color=#FF6347>Chain Fusion</color> increases by <color=#FF6347>15%</color>.															
3477	106325	0	Energy Guard	Assets/Product/Texture/Image/IconSkill/R3ShenweiSS1.png					SSS Rank Passive Skill					Increases Extra DMG Bonus of 3-Ping skills.	Increases Extra DMG Bonus of 3-Ping skills by <color=#FF6347>30%</color>.															
3478	106325	1	Energy Guard	Assets/Product/Texture/Image/IconSkill/R3ShenweiSS1.png					SSS Rank Passive Skill					Increases Extra DMG Bonus of 3-Ping skills.	Increases Extra DMG Bonus of 3-Ping skills by <color=#FF6347>30%</color>.															
3479	106326	0	Energy Overflow	Assets/Product/Texture/Image/IconSkill/R3ShenweiSSS1.png					SSS+ Rank Passive Skill					In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>20%</color>.															
3480	106326	1	Energy Overflow	Assets/Product/Texture/Image/IconSkill/R3ShenweiSSS1.png					SSS+ Rank Passive Skill					In <color=#FF6347>Dark Form</color>, Dark DMG increases.	In <color=#FF6347>Dark Form</color>, Dark DMG increases by <color=#FF6347>20%</color>.															
3481	101301	1	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>11.25%</color>/<color=#FF6347>22.5%</color>/<color=#FF6347>35%</color> Physical DMG based on the number of orbs pinged.															
3482	101301	2	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>11.91%</color>/<color=#FF6347>23.82%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged.															
3483	101301	3	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>12.57%</color>/<color=#FF6347>25.15%</color>/<color=#FF6347>39.12%</color> Physical DMG based on the number of orbs pinged.															
3484	101301	4	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>41.18%</color> Physical DMG based on the number of orbs pinged.															
3485	101301	5	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>13.9%</color>/<color=#FF6347>27.79%</color>/<color=#FF6347>43.24%</color> Physical DMG based on the number of orbs pinged.															
3486	101301	6	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>14.56%</color>/<color=#FF6347>29.12%</color>/<color=#FF6347>45.29%</color> Physical DMG based on the number of orbs pinged.															
3487	101301	7	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>15.22%</color>/<color=#FF6347>30.44%</color>/<color=#FF6347>47.35%</color> Physical DMG based on the number of orbs pinged.															
3488	101301	8	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of orbs pinged.															
3489	101301	9	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>16.54%</color>/<color=#FF6347>33.09%</color>/<color=#FF6347>51.47%</color> Physical DMG based on the number of orbs pinged.															
3490	101301	10	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>17.21%</color>/<color=#FF6347>34.41%</color>/<color=#FF6347>53.53%</color> Physical DMG based on the number of orbs pinged.															
3491	101301	11	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>17.87%</color>/<color=#FF6347>35.74%</color>/<color=#FF6347>55.59%</color> Physical DMG based on the number of orbs pinged.															
3492	101301	12	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>57.65%</color> Physical DMG based on the number of orbs pinged.															
3493	101301	13	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>19.19%</color>/<color=#FF6347>38.38%</color>/<color=#FF6347>59.71%</color> Physical DMG based on the number of orbs pinged.															
3494	101301	14	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>19.85%</color>/<color=#FF6347>39.71%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged.															
3495	101301	15	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>20.51%</color>/<color=#FF6347>41.03%</color>/<color=#FF6347>63.82%</color> Physical DMG based on the number of orbs pinged.															
3496	101301	16	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>65.88%</color> Physical DMG based on the number of orbs pinged.															
3497	101301	17	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>21.84%</color>/<color=#FF6347>43.68%</color>/<color=#FF6347>67.94%</color> Physical DMG based on the number of orbs pinged.															
3498	101301	18	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>22.5%</color>/<color=#FF6347>45%</color>/<color=#FF6347>70%</color> Physical DMG based on the number of orbs pinged.															
3499	101301	19	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>23.16%</color>/<color=#FF6347>46.32%</color>/<color=#FF6347>72.06%</color> Physical DMG based on the number of orbs pinged.															
3500	101301	20	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.															
3501	101301	21	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>24.49%</color>/<color=#FF6347>48.97%</color>/<color=#FF6347>76.18%</color> Physical DMG based on the number of orbs pinged.															
3502	101301	22	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>25.15%</color>/<color=#FF6347>50.29%</color>/<color=#FF6347>78.24%</color> Physical DMG based on the number of orbs pinged.															
3503	101301	23	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>25.81%</color>/<color=#FF6347>51.62%</color>/<color=#FF6347>80.29%</color> Physical DMG based on the number of orbs pinged.															
3504	101301	24	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>82.35%</color> Physical DMG based on the number of orbs pinged.															
3505	101301	25	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>27.13%</color>/<color=#FF6347>54.26%</color>/<color=#FF6347>84.41%</color> Physical DMG based on the number of orbs pinged.															
3506	101301	26	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>27.79%</color>/<color=#FF6347>55.59%</color>/<color=#FF6347>86.47%</color> Physical DMG based on the number of orbs pinged.															
3507	101301	27	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>28.46%</color>/<color=#FF6347>56.91%</color>/<color=#FF6347>88.53%</color> Physical DMG based on the number of orbs pinged.															
3508	101301	28	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>90.59%</color> Physical DMG based on the number of orbs pinged.															
3509	101301	29	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>29.78%</color>/<color=#FF6347>59.56%</color>/<color=#FF6347>92.65%</color> Physical DMG based on the number of orbs pinged.															
3510	101301	30	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>30.44%</color>/<color=#FF6347>60.88%</color>/<color=#FF6347>94.71%</color> Physical DMG based on the number of orbs pinged.															
3511	101301	31	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>31.1%</color>/<color=#FF6347>62.21%</color>/<color=#FF6347>96.76%</color> Physical DMG based on the number of orbs pinged.															
3512	101301	32	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.															
3513	101301	33	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>32.43%</color>/<color=#FF6347>64.85%</color>/<color=#FF6347>100.88%</color> Physical DMG based on the number of orbs pinged.															
3514	101301	34	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>33.09%</color>/<color=#FF6347>66.18%</color>/<color=#FF6347>102.94%</color> Physical DMG based on the number of orbs pinged.															
3515	101301	35	Continuous Fire	Assets/Product/Texture/Image/IconSkill/R3lihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.	Leaps into the air and shoots continuously forward in a small area, dealing Physical DMG.\n- Deals <color=#FF6347>33.75%</color>/<color=#FF6347>67.5%</color>/<color=#FF6347>105%</color> Physical DMG based on the number of orbs pinged.															
3516	101306	1	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>220%</color>/<color=#FF6347>350%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3517	101306	2	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3518	101306	3	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>391.18%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3519	101306	4	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>411.76%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3520	101306	5	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3521	101306	6	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>452.94%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3522	101306	7	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>473.53%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3523	101306	8	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3524	101306	9	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>514.71%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3525	101306	10	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>535.29%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3526	101306	11	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3527	101306	12	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>576.47%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3528	101306	13	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>597.06%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3529	101306	14	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3530	101306	15	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>638.24%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3531	101306	16	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>658.82%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3532	101306	17	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3533	101306	18	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>440%</color>/<color=#FF6347>700%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3534	101306	19	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>720.59%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3535	101306	20	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3536	101306	21	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>761.76%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3537	101306	22	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>782.35%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3538	101306	23	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>802.94%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3539	101306	24	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>823.53%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3540	101306	25	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>844.12%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3541	101306	26	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3542	101306	27	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>885.29%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3543	101306	28	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>905.88%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3544	101306	29	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3545	101306	30	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>947.06%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3546	101306	31	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>967.65%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3547	101306	32	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>988.24%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3548	101306	33	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>1008.82%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3549	101306	34	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>1029.41%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3550	101306	35	Backstep Firing	Assets/Product/Texture/Image/IconSkill/R3lihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fire an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.	Steps on the enemy ahead and shoots at the target, dealing Physical DMG and marking the target. Attacking a marked target will fires an additional shot, dealing Physical DMG. When marking an already marked target, the mark with the higher number of pings will replace the lower one.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>660%</color>/<color=#FF6347>1050%</color> Physical DMG based on the number of orbs pinged.\n- Attacking a marked target will fire an additional shot that deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG based on the number of orbs pinged. The mark lasts <color=#FF6347>4/6/8</color>s.															
3551	101311	1	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12%</color>/<color=#FF6347>24%</color>/<color=#FF6347>36%</color> Physical DMG per second based on the number of orbs pinged.															
3552	101311	2	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Physical DMG per second based on the number of orbs pinged.															
3553	101311	3	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>13.41%</color>/<color=#FF6347>26.82%</color>/<color=#FF6347>40.24%</color> Physical DMG per second based on the number of orbs pinged.															
3554	101311	4	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG per second based on the number of orbs pinged.															
3555	101311	5	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>14.82%</color>/<color=#FF6347>29.65%</color>/<color=#FF6347>44.47%</color> Physical DMG per second based on the number of orbs pinged.															
3556	101311	6	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Physical DMG per second based on the number of orbs pinged.															
3557	101311	7	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.24%</color>/<color=#FF6347>32.47%</color>/<color=#FF6347>48.71%</color> Physical DMG per second based on the number of orbs pinged.															
3558	101311	8	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Physical DMG per second based on the number of orbs pinged.															
3559	101311	9	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG per second based on the number of orbs pinged.															
3560	101311	10	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> Physical DMG per second based on the number of orbs pinged.															
3561	101311	11	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>19.06%</color>/<color=#FF6347>38.12%</color>/<color=#FF6347>57.18%</color> Physical DMG per second based on the number of orbs pinged.															
3562	101311	12	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> Physical DMG per second based on the number of orbs pinged.															
3563	101311	13	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>20.47%</color>/<color=#FF6347>40.94%</color>/<color=#FF6347>61.41%</color> Physical DMG per second based on the number of orbs pinged.															
3564	101311	14	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG per second based on the number of orbs pinged.															
3565	101311	15	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>21.88%</color>/<color=#FF6347>43.76%</color>/<color=#FF6347>65.65%</color> Physical DMG per second based on the number of orbs pinged.															
3566	101311	16	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> Physical DMG per second based on the number of orbs pinged.															
3567	101311	17	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>23.29%</color>/<color=#FF6347>46.59%</color>/<color=#FF6347>69.88%</color> Physical DMG per second based on the number of orbs pinged.															
3568	101311	18	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> Physical DMG per second based on the number of orbs pinged.															
3569	101311	19	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG per second based on the number of orbs pinged.															
3570	101311	20	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>25.41%</color>/<color=#FF6347>50.82%</color>/<color=#FF6347>76.24%</color> Physical DMG per second based on the number of orbs pinged.															
3571	101311	21	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>26.12%</color>/<color=#FF6347>52.24%</color>/<color=#FF6347>78.35%</color> Physical DMG per second based on the number of orbs pinged.															
3572	101311	22	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>26.82%</color>/<color=#FF6347>53.65%</color>/<color=#FF6347>80.47%</color> Physical DMG per second based on the number of orbs pinged.															
3573	101311	23	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>27.53%</color>/<color=#FF6347>55.06%</color>/<color=#FF6347>82.59%</color> Physical DMG per second based on the number of orbs pinged.															
3574	101311	24	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG per second based on the number of orbs pinged.															
3575	101311	25	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>28.94%</color>/<color=#FF6347>57.88%</color>/<color=#FF6347>86.82%</color> Physical DMG per second based on the number of orbs pinged.															
3576	101311	26	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>29.65%</color>/<color=#FF6347>59.29%</color>/<color=#FF6347>88.94%</color> Physical DMG per second based on the number of orbs pinged.															
3577	101311	27	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>30.35%</color>/<color=#FF6347>60.71%</color>/<color=#FF6347>91.06%</color> Physical DMG per second based on the number of orbs pinged.															
3578	101311	28	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>31.06%</color>/<color=#FF6347>62.12%</color>/<color=#FF6347>93.18%</color> Physical DMG per second based on the number of orbs pinged.															
3579	101311	29	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG per second based on the number of orbs pinged.															
3580	101311	30	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>32.47%</color>/<color=#FF6347>64.94%</color>/<color=#FF6347>97.41%</color> Physical DMG per second based on the number of orbs pinged.															
3581	101311	31	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>33.18%</color>/<color=#FF6347>66.35%</color>/<color=#FF6347>99.53%</color> Physical DMG per second based on the number of orbs pinged.															
3582	101311	32	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>33.88%</color>/<color=#FF6347>67.76%</color>/<color=#FF6347>101.65%</color> Physical DMG per second based on the number of orbs pinged.															
3583	101311	33	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>34.59%</color>/<color=#FF6347>69.18%</color>/<color=#FF6347>103.76%</color> Physical DMG per second based on the number of orbs pinged.															
3584	101311	34	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG per second based on the number of orbs pinged.															
3585	101311	35	Electric Induction	Assets/Product/Texture/Image/IconSkill/R3lilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.	Fires an energy projectile forward, dealing Physical DMG. An energy ring will be generated after the projectile hits a target or reaches a certain distance. When the energy ring is deployed, it slightly pulls the enemy towards the center once. Enemies in the ring take Physical DMG over time.\n- The energy projectile deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The energy ring lasts <color=#FF6347>3/4/5</color>s and deals <color=#FF6347>36%</color>/<color=#FF6347>72%</color>/<color=#FF6347>108%</color> Physical DMG per second based on the number of orbs pinged.															
3586	101316	1	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>412.5%</color> Physical DMG in total.															
3587	101316	2	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>436.76%</color> Physical DMG in total.															
3588	101316	3	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>461.03%</color> Physical DMG in total.															
3589	101316	4	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total.															
3590	101316	5	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>509.56%</color> Physical DMG in total.															
3591	101316	6	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>533.82%</color> Physical DMG in total.															
3592	101316	7	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>558.09%</color> Physical DMG in total.															
3593	101316	8	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.															
3594	101316	9	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>606.62%</color> Physical DMG in total.															
3595	101316	10	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>630.88%</color> Physical DMG in total.															
3596	101316	11	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>655.15%</color> Physical DMG in total.															
3597	101316	12	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>679.41%</color> Physical DMG in total.															
3598	101316	13	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>703.68%</color> Physical DMG in total.															
3599	101316	14	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>727.94%</color> Physical DMG in total.															
3600	101316	15	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>752.21%</color> Physical DMG in total.															
3601	101316	16	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.															
3602	101316	17	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>800.74%</color> Physical DMG in total.															
3603	101316	18	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>825%</color> Physical DMG in total.															
3604	101316	19	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>849.26%</color> Physical DMG in total.															
3605	101316	20	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>873.53%</color> Physical DMG in total.															
3606	101316	21	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>897.79%</color> Physical DMG in total.															
3607	101316	22	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>922.06%</color> Physical DMG in total.															
3608	101316	23	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>946.32%</color> Physical DMG in total.															
3609	101316	24	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>970.59%</color> Physical DMG in total.															
3610	101316	25	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>994.85%</color> Physical DMG in total.															
3611	101316	26	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1019.12%</color> Physical DMG in total.															
3612	101316	27	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1043.38%</color> Physical DMG in total.															
3613	101316	28	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1067.65%</color> Physical DMG in total.															
3614	101316	29	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1091.91%</color> Physical DMG in total.															
3615	101316	30	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1116.18%</color> Physical DMG in total.															
3616	101316	31	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1140.44%</color> Physical DMG in total.															
3617	101316	32	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1164.71%</color> Physical DMG in total.															
3618	101316	33	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1188.97%</color> Physical DMG in total.															
3619	101316	34	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1213.24%</color> Physical DMG in total.															
3620	101316	35	Burst Mode	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Fires consecutively at the target, dealing Physical DMG.	Fires consecutively at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1237.5%</color> Physical DMG in total.															
3621	101317	1	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>200%</color> Physical DMG.															
3622	101317	2	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>211.76%</color> Physical DMG.															
3623	101317	3	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>223.53%</color> Physical DMG.															
3624	101317	4	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>235.29%</color> Physical DMG.															
3625	101317	5	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>247.06%</color> Physical DMG.															
3626	101317	6	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>258.82%</color> Physical DMG.															
3627	101317	7	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>270.59%</color> Physical DMG.															
3628	101317	8	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>282.35%</color> Physical DMG.															
3629	101317	9	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>294.12%</color> Physical DMG.															
3630	101317	10	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>305.88%</color> Physical DMG.															
3631	101317	11	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>317.65%</color> Physical DMG.															
3632	101317	12	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>329.41%</color> Physical DMG.															
3633	101317	13	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>341.18%</color> Physical DMG.															
3634	101317	14	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>352.94%</color> Physical DMG.															
3635	101317	15	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>364.71%</color> Physical DMG.															
3636	101317	16	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>376.47%</color> Physical DMG.															
3637	101317	17	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>388.24%</color> Physical DMG.															
3638	101317	18	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>400%</color> Physical DMG.															
3639	101317	19	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>411.76%</color> Physical DMG.															
3640	101317	20	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>423.53%</color> Physical DMG.															
3641	101317	21	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>435.29%</color> Physical DMG.															
3642	101317	22	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>447.06%</color> Physical DMG.															
3643	101317	23	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>458.82%</color> Physical DMG.															
3644	101317	24	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>470.59%</color> Physical DMG.															
3645	101317	25	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>482.35%</color> Physical DMG.															
3646	101317	26	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>494.12%</color> Physical DMG.															
3647	101317	27	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>505.88%</color> Physical DMG.															
3648	101317	28	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>517.65%</color> Physical DMG.															
3649	101317	29	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>529.41%</color> Physical DMG.															
3650	101317	30	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>541.18%</color> Physical DMG.															
3651	101317	31	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>552.94%</color> Physical DMG.															
3652	101317	32	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>564.71%</color> Physical DMG.															
3653	101317	33	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>576.47%</color> Physical DMG.															
3654	101317	34	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>588.24%</color> Physical DMG.															
3655	101317	35	Signature - Orbital Strike	Assets/Product/Texture/Image/IconSkill/R3lidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls in fire support from long-range energy cannons, dealing Physical DMG.	Calls in fire support from long-range energy cannons, dealing Physical DMG.\n- Every shot deals <color=#FF6347>600%</color> Physical DMG.															
3656	101318	1	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>337.5%</color> Physical DMG in total.															
3657	101318	2	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>357.35%</color> Physical DMG in total.															
3658	101318	3	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>377.21%</color> Physical DMG in total.															
3659	101318	4	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.															
3660	101318	5	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>416.91%</color> Physical DMG in total.															
3661	101318	6	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>436.76%</color> Physical DMG in total.															
3662	101318	7	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>456.62%</color> Physical DMG in total.															
3663	101318	8	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.															
3664	101318	9	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>496.32%</color> Physical DMG in total.															
3665	101318	10	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>516.18%</color> Physical DMG in total.															
3666	101318	11	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>536.03%</color> Physical DMG in total.															
3667	101318	12	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>555.88%</color> Physical DMG in total.															
3668	101318	13	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>575.74%</color> Physical DMG in total.															
3669	101318	14	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>595.59%</color> Physical DMG in total.															
3670	101318	15	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>615.44%</color> Physical DMG in total.															
3671	101318	16	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
3672	101318	17	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>655.15%</color> Physical DMG in total.															
3673	101318	18	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>675%</color> Physical DMG in total.															
3674	101318	19	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>694.85%</color> Physical DMG in total.															
3675	101318	20	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>714.71%</color> Physical DMG in total.															
3676	101318	21	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>734.56%</color> Physical DMG in total.															
3677	101318	22	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>754.41%</color> Physical DMG in total.															
3678	101318	23	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>774.26%</color> Physical DMG in total.															
3679	101318	24	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.															
3680	101318	25	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>813.97%</color> Physical DMG in total.															
3681	101318	26	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>833.82%</color> Physical DMG in total.															
3682	101318	27	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>853.68%</color> Physical DMG in total.															
3683	101318	28	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>873.53%</color> Physical DMG in total.															
3684	101318	29	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>893.38%</color> Physical DMG in total.															
3685	101318	30	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>913.24%</color> Physical DMG in total.															
3686	101318	31	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>933.09%</color> Physical DMG in total.															
3687	101318	32	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>952.94%</color> Physical DMG in total.															
3688	101318	33	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>972.79%</color> Physical DMG in total.															
3689	101318	34	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>992.65%</color> Physical DMG in total.															
3690	101318	35	Blindspot Ambush	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Lee shoots in mid-air, dealing Physical DMG to the target.	Lee shoots in mid-air, dealing Physical DMG to the target.\n- Deals <color=#FF6347>1012.5%</color> Physical DMG in total.															
3691	101321	1	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>27.5%</color> Physical DMG.															
3692	101321	2	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>29.12%</color> Physical DMG.															
3693	101321	3	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>30.74%</color> Physical DMG.															
3694	101321	4	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>32.35%</color> Physical DMG.															
3695	101321	5	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>33.97%</color> Physical DMG.															
3696	101321	6	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>35.59%</color> Physical DMG.															
3697	101321	7	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>37.21%</color> Physical DMG.															
3698	101321	8	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>38.82%</color> Physical DMG.															
3699	101321	9	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>40.44%</color> Physical DMG.															
3700	101321	10	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>42.06%</color> Physical DMG.															
3701	101321	11	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>43.68%</color> Physical DMG.															
3702	101321	12	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>45.29%</color> Physical DMG.															
3703	101321	13	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>46.91%</color> Physical DMG.															
3704	101321	14	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>48.53%</color> Physical DMG.															
3705	101321	15	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>50.15%</color> Physical DMG.															
3706	101321	16	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>51.76%</color> Physical DMG.															
3707	101321	17	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>53.38%</color> Physical DMG.															
3708	101321	18	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>55%</color> Physical DMG.															
3709	101321	19	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>56.62%</color> Physical DMG.															
3710	101321	20	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>58.24%</color> Physical DMG.															
3711	101321	21	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>59.85%</color> Physical DMG.															
3712	101321	22	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>61.47%</color> Physical DMG.															
3713	101321	23	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>63.09%</color> Physical DMG.															
3714	101321	24	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>64.71%</color> Physical DMG.															
3715	101321	25	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>66.32%</color> Physical DMG.															
3716	101321	26	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>67.94%</color> Physical DMG.															
3717	101321	27	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>69.56%</color> Physical DMG.															
3718	101321	28	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>71.18%</color> Physical DMG.															
3719	101321	29	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>72.79%</color> Physical DMG.															
3720	101321	30	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>74.41%</color> Physical DMG.															
3721	101321	31	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>76.03%</color> Physical DMG.															
3722	101321	32	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>77.65%</color> Physical DMG.															
3723	101321	33	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>79.26%</color> Physical DMG.															
3724	101321	34	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>80.88%</color> Physical DMG.															
3725	101321	35	Space Lord	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.	After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.\n- Every shot deals <color=#FF6347>82.5%</color> Physical DMG.															
3726	101322	0	Leader - Tactical Operation	Assets/Product/Texture/Image/IconSkill/R3liA1.png					Leader Skill					Increases Physical DMG and movement speed of all members.	Increases Physical DMG of all members by <color=#FF6347>15%</color> and movement speed of all members by <color=#FF6347>10%</color>.															
3727	101322	1	Leader - Tactical Operation	Assets/Product/Texture/Image/IconSkill/R3liA1.png					Leader Skill					Increases Physical DMG and movement speed of all members.	Increases Physical DMG of all members by <color=#FF6347>15%</color> and movement speed of all members by <color=#FF6347>10%</color>.															
3728	101323	1	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
3729	101323	2	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
3730	101323	3	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
3731	101323	4	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
3732	101323	5	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
3733	101323	6	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
3734	101323	7	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
3735	101323	8	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
3736	101323	9	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
3737	101323	10	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
3738	101323	11	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
3739	101323	12	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
3740	101323	13	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
3741	101323	14	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
3742	101323	15	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
3743	101323	16	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
3744	101323	17	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
3745	101323	18	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
3746	101323	19	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
3747	101323	20	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
3748	101323	21	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
3749	101323	22	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
3750	101323	23	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
3751	101323	24	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
3752	101323	25	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
3753	101323	26	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
3754	101323	27	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
3755	101323	28	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
3756	101323	29	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
3757	101323	30	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
3758	101323	31	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
3759	101323	32	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
3760	101323	33	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
3761	101323	34	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
3762	101323	35	Attacker	Assets/Product/Texture/Image/IconSkill/R3lihexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
3763	101327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
3764	101327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
3765	101324	0	Target Lock - Electrocute	Assets/Product/Texture/Image/IconSkill/R3liS1.png					SS Rank Passive Skill					Extra DMG Bonus increases when attacking a target within an energy ring.	Extra DMG Bonus increases by <color=#FF6347>15%</color> when attacking a target within an energy ring.															
3766	101324	1	Target Lock - Electrocute	Assets/Product/Texture/Image/IconSkill/R3liS1.png					SS Rank Passive Skill					Extra DMG Bonus increases when attacking a target within an energy ring.	Extra DMG Bonus increases by <color=#FF6347>15%</color> when attacking a target within an energy ring.															
3767	101325	0	Target Lock - Mark	Assets/Product/Texture/Image/IconSkill/R3liSS1.png					SSS Rank Passive Skill					Extra DMG Bonus increases when attacking a target marked by Backstep Firing.	Extra DMG Bonus increases by <color=#FF6347>20%</color> when attacking a target marked by Backstep Firing.															
3768	101325	1	Target Lock - Mark	Assets/Product/Texture/Image/IconSkill/R3liSS1.png					SSS Rank Passive Skill					Extra DMG Bonus increases when attacking a target marked by Backstep Firing.	Extra DMG Bonus increases by <color=#FF6347>20%</color> when attacking a target marked by Backstep Firing.															
3769	101326	0	360° Lock	Assets/Product/Texture/Image/IconSkill/R3liSSS1.png					SSS+ Rank Passive Skill					Increases Physical DMG upon a 3-Ping. Effect stacks up to <color=#FF6347>3</color> times. Triggering this effect again refreshes its duration.	Increases Physical DMG upon a 3-Ping by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s upon a 3-Ping. Effect stacks up to <color=#FF6347>3</color> times. Triggering this effect again refreshes its duration.															
3770	101326	1	360° Lock	Assets/Product/Texture/Image/IconSkill/R3liSSS1.png					SSS+ Rank Passive Skill					Increases Physical DMG upon a 3-Ping. Effect stacks up to <color=#FF6347>3</color> times. Triggering this effect again refreshes its duration.	Increases Physical DMG upon a 3-Ping by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s upon a 3-Ping. Effect stacks up to <color=#FF6347>3</color> times. Triggering this effect again refreshes its duration.															
3771	107301	1	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Fire DMG based on the number of orbs pinged.												
3772	107301	2	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Fire DMG based on the number of orbs pinged.												
3773	107301	3	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Fire DMG based on the number of orbs pinged.												
3774	107301	4	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Fire DMG based on the number of orbs pinged.												
3775	107301	5	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Fire DMG based on the number of orbs pinged.												
3776	107301	6	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Fire DMG based on the number of orbs pinged.												
3777	107301	7	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Fire DMG based on the number of orbs pinged.												
3778	107301	8	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Fire DMG based on the number of orbs pinged.												
3779	107301	9	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Fire DMG based on the number of orbs pinged.												
3780	107301	10	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Fire DMG based on the number of orbs pinged.												
3781	107301	11	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Fire DMG based on the number of orbs pinged.												
3782	107301	12	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Fire DMG based on the number of orbs pinged.												
3783	107301	13	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Fire DMG based on the number of orbs pinged.												
3784	107301	14	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Fire DMG based on the number of orbs pinged.												
3785	107301	15	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Fire DMG based on the number of orbs pinged.												
3786	107301	16	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Fire DMG based on the number of orbs pinged.												
3787	107301	17	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Fire DMG based on the number of orbs pinged.												
3788	107301	18	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Fire DMG based on the number of orbs pinged.												
3789	107301	19	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Fire DMG based on the number of orbs pinged.												
3790	107301	20	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Fire DMG based on the number of orbs pinged.												
3791	107301	21	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Fire DMG based on the number of orbs pinged.												
3792	107301	22	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Fire DMG based on the number of orbs pinged.												
3793	107301	23	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Fire DMG based on the number of orbs pinged.												
3794	107301	24	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.												
3795	107301	25	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Fire DMG based on the number of orbs pinged.												
3796	107301	26	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Fire DMG based on the number of orbs pinged.												
3797	107301	27	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Fire DMG based on the number of orbs pinged.												
3798	107301	28	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Fire DMG based on the number of orbs pinged.												
3799	107301	29	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Fire DMG based on the number of orbs pinged.												
3800	107301	30	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Fire DMG based on the number of orbs pinged.												
3801	107301	31	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Fire DMG based on the number of orbs pinged.												
3802	107301	32	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Fire DMG based on the number of orbs pinged.												
3803	107301	33	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Fire DMG based on the number of orbs pinged.												
3804	107301	34	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Fire DMG based on the number of orbs pinged.												
3805	107301	35	Lightblade Strike	Assets/Product/Texture/Image/IconSkill/R3kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.	Swings the cannon twice to attack the targets ahead, dealing Physical DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Enhanced Form + Ping Red Orb</color>	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.	In <color=#FF6347>Enhanced Form</color>, swings the cannon twice to attack the targets ahead, dealing Fire DMG. Gains Super Armor while using this skill.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Fire DMG based on the number of orbs pinged.												
3806	107306	1	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3807	107306	2	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3808	107306	3	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3809	107306	4	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3810	107306	5	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>166.76%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>500.29%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3811	107306	6	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3812	107306	7	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3813	107306	8	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3814	107306	9	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3815	107306	10	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3816	107306	11	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>214.41%</color>/<color=#FF6347>428.82%</color>/<color=#FF6347>643.24%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3817	107306	12	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3818	107306	13	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>230.29%</color>/<color=#FF6347>460.59%</color>/<color=#FF6347>690.88%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3819	107306	14	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3820	107306	15	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>246.18%</color>/<color=#FF6347>492.35%</color>/<color=#FF6347>738.53%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3821	107306	16	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3822	107306	17	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>262.06%</color>/<color=#FF6347>524.12%</color>/<color=#FF6347>786.18%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3823	107306	18	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3824	107306	19	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>277.94%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>833.82%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3825	107306	20	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>285.88%</color>/<color=#FF6347>571.76%</color>/<color=#FF6347>857.65%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3826	107306	21	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>293.82%</color>/<color=#FF6347>587.65%</color>/<color=#FF6347>881.47%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3827	107306	22	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>301.76%</color>/<color=#FF6347>603.53%</color>/<color=#FF6347>905.29%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3828	107306	23	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>309.71%</color>/<color=#FF6347>619.41%</color>/<color=#FF6347>929.12%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3829	107306	24	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3830	107306	25	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>325.59%</color>/<color=#FF6347>651.18%</color>/<color=#FF6347>976.76%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3831	107306	26	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>333.53%</color>/<color=#FF6347>667.06%</color>/<color=#FF6347>1000.59%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3832	107306	27	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>341.47%</color>/<color=#FF6347>682.94%</color>/<color=#FF6347>1024.41%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3833	107306	28	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>349.41%</color>/<color=#FF6347>698.82%</color>/<color=#FF6347>1048.24%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3834	107306	29	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>357.35%</color>/<color=#FF6347>714.71%</color>/<color=#FF6347>1072.06%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3835	107306	30	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>365.29%</color>/<color=#FF6347>730.59%</color>/<color=#FF6347>1095.88%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3836	107306	31	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>373.24%</color>/<color=#FF6347>746.47%</color>/<color=#FF6347>1119.71%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3837	107306	32	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>381.18%</color>/<color=#FF6347>762.35%</color>/<color=#FF6347>1143.53%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3838	107306	33	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>389.12%</color>/<color=#FF6347>778.24%</color>/<color=#FF6347>1167.35%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3839	107306	34	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3840	107306	35	Covering Barrage	Assets/Product/Texture/Image/IconSkill/R3kalieninahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.	Leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Physical DMG to nearby targets.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.	Yellow Orb: <color=#0d70bc>Enhanced Form + Ping Yellow Orb</color>	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets	In <color=#FF6347>Enhanced Form</color>, leaps forward and slams the target with her cannon. Takes reduced damage from all attacks while casting this skill and deals Fire DMG to nearby targets.\n- Deals <color=#FF6347>405%</color>/<color=#FF6347>810%</color>/<color=#FF6347>1215%</color> Fire DMG based on the number of orbs pinged.\n- Takes <color=#FF6347>30%</color> less damage from all attacks.												
3841	107311	1	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>9%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>9%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Fire DMG with every attack.												
3842	107311	2	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>9.53%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>9.53%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Fire DMG with every attack.												
3843	107311	3	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>10.06%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>10.06%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> Fire DMG with every attack.												
3844	107311	4	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Fire DMG with every attack.												
3845	107311	5	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>11.12%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>11.12%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Fire DMG with every attack.												
3846	107311	6	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>11.65%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>11.65%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Fire DMG with every attack.												
3847	107311	7	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>12.18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>12.18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> Fire DMG with every attack.												
3848	107311	8	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Fire DMG with every attack.												
3849	107311	9	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Fire DMG with every attack.												
3850	107311	10	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>13.76%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>13.76%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Fire DMG with every attack.												
3851	107311	11	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.76%</color>/<color=#FF6347>9.53%</color>/<color=#FF6347>14.29%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.76%</color>/<color=#FF6347>9.53%</color>/<color=#FF6347>14.29%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Fire DMG with every attack.												
3852	107311	12	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Fire DMG with every attack.												
3853	107311	13	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.12%</color>/<color=#FF6347>10.24%</color>/<color=#FF6347>15.35%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.12%</color>/<color=#FF6347>10.24%</color>/<color=#FF6347>15.35%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> Fire DMG with every attack.												
3854	107311	14	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Fire DMG with every attack.												
3855	107311	15	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.47%</color>/<color=#FF6347>10.94%</color>/<color=#FF6347>16.41%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.47%</color>/<color=#FF6347>10.94%</color>/<color=#FF6347>16.41%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> Fire DMG with every attack.												
3856	107311	16	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Fire DMG with every attack.												
3857	107311	17	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.82%</color>/<color=#FF6347>11.65%</color>/<color=#FF6347>17.47%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>5.82%</color>/<color=#FF6347>11.65%</color>/<color=#FF6347>17.47%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> Fire DMG with every attack.												
3858	107311	18	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Fire DMG with every attack.												
3859	107311	19	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Fire DMG with every attack.												
3860	107311	20	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Fire DMG with every attack.												
3861	107311	21	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.53%</color>/<color=#FF6347>13.06%</color>/<color=#FF6347>19.59%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.53%</color>/<color=#FF6347>13.06%</color>/<color=#FF6347>19.59%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> Fire DMG with every attack.												
3862	107311	22	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>20.12%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>20.12%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Fire DMG with every attack.												
3863	107311	23	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.88%</color>/<color=#FF6347>13.76%</color>/<color=#FF6347>20.65%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>6.88%</color>/<color=#FF6347>13.76%</color>/<color=#FF6347>20.65%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> Fire DMG with every attack.												
3864	107311	24	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Fire DMG with every attack.												
3865	107311	25	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.24%</color>/<color=#FF6347>14.47%</color>/<color=#FF6347>21.71%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.24%</color>/<color=#FF6347>14.47%</color>/<color=#FF6347>21.71%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> Fire DMG with every attack.												
3866	107311	26	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>22.24%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>22.24%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Fire DMG with every attack.												
3867	107311	27	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.59%</color>/<color=#FF6347>15.18%</color>/<color=#FF6347>22.76%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.59%</color>/<color=#FF6347>15.18%</color>/<color=#FF6347>22.76%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> Fire DMG with every attack.												
3868	107311	28	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Fire DMG with every attack.												
3869	107311	29	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Fire DMG with every attack.												
3870	107311	30	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>24.35%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>24.35%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Fire DMG with every attack.												
3871	107311	31	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.29%</color>/<color=#FF6347>16.59%</color>/<color=#FF6347>24.88%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.29%</color>/<color=#FF6347>16.59%</color>/<color=#FF6347>24.88%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> Fire DMG with every attack.												
3872	107311	32	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Fire DMG with every attack.												
3873	107311	33	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.65%</color>/<color=#FF6347>17.29%</color>/<color=#FF6347>25.94%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.65%</color>/<color=#FF6347>17.29%</color>/<color=#FF6347>25.94%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Fire DMG with every attack.												
3874	107311	34	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Fire DMG with every attack.												
3875	107311	35	Wingman Support	Assets/Product/Texture/Image/IconSkill/R3kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.	Summons flying laser drones and deals Physical DMG instantly. Drones deal Physical DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>27%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG with every attack.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blue Orb</color>	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.	In <color=#FF6347>Enhanced Form</color>, summons flying laser drones and deals Physical DMG instantly. Drones deal Fire DMG with every attack. If multiple drones are present, the one with the highest level take priority.\n- Based on the number of orbs pinged, the drones deal <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>27%</color> Physical DMG instantly upon summoning and deal <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> Fire DMG with every attack.												
3876	107316	1	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>360%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>360%</color> Fire DMG in total.												
3877	107316	2	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>381.18%</color> Fire DMG in total.												
3878	107316	3	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>402.35%</color> Fire DMG in total.												
3879	107316	4	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG in total.												
3880	107316	5	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>444.71%</color> Fire DMG in total.												
3881	107316	6	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>465.88%</color> Fire DMG in total.												
3882	107316	7	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>487.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>487.06%</color> Fire DMG in total.												
3883	107316	8	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>508.24%</color> Fire DMG in total.												
3884	107316	9	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG in total.												
3885	107316	10	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>550.59%</color> Fire DMG in total.												
3886	107316	11	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>571.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>571.76%</color> Fire DMG in total.												
3887	107316	12	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>592.94%</color> Fire DMG in total.												
3888	107316	13	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>614.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>614.12%</color> Fire DMG in total.												
3889	107316	14	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>635.29%</color> Fire DMG in total.												
3890	107316	15	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>656.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>656.47%</color> Fire DMG in total.												
3891	107316	16	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>677.65%</color> Fire DMG in total.												
3892	107316	17	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>698.82%</color> Fire DMG in total.												
3893	107316	18	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>720%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>720%</color> Fire DMG in total.												
3894	107316	19	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>741.18%</color> Fire DMG in total.												
3895	107316	20	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>762.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>762.35%</color> Fire DMG in total.												
3896	107316	21	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>783.53%</color> Fire DMG in total.												
3897	107316	22	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>804.71%</color> Fire DMG in total.												
3898	107316	23	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>825.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>825.88%</color> Fire DMG in total.												
3899	107316	24	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total.												
3900	107316	25	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>868.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>868.24%</color> Fire DMG in total.												
3901	107316	26	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>889.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>889.41%</color> Fire DMG in total.												
3902	107316	27	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>910.59%</color> Fire DMG in total.												
3903	107316	28	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>931.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>931.76%</color> Fire DMG in total.												
3904	107316	29	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>952.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>952.94%</color> Fire DMG in total.												
3905	107316	30	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>974.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>974.12%</color> Fire DMG in total.												
3906	107316	31	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>995.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>995.29%</color> Fire DMG in total.												
3907	107316	32	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1016.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>1016.47%</color> Fire DMG in total.												
3908	107316	33	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1037.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>1037.65%</color> Fire DMG in total.												
3909	107316	34	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG in total.												
3910	107316	35	Pressure Unleashed	Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Physical DMG.	Launches consecutive attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>1080%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Enhanced Form + Tap Basic Attack</color>	Launches consecutive attacks at the target, dealing Fire DMG.	Launches consecutive attacks at the target, dealing Fire DMG.\n- Deals <color=#FF6347>1080%</color> Fire DMG in total.												
3911	107317	1	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>100%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>100%</color> Fire DMG every second.															
3912	107317	2	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>105.88%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>105.88%</color> Fire DMG every second.															
3913	107317	3	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>111.76%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>111.76%</color> Fire DMG every second.															
3914	107317	4	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>117.65%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>117.65%</color> Fire DMG every second.															
3915	107317	5	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>123.53%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>123.53%</color> Fire DMG every second.															
3916	107317	6	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>129.41%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>129.41%</color> Fire DMG every second.															
3917	107317	7	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>135.29%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>135.29%</color> Fire DMG every second.															
3918	107317	8	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>141.18%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>141.18%</color> Fire DMG every second.															
3919	107317	9	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>147.06%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>147.06%</color> Fire DMG every second.															
3920	107317	10	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>152.94%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>152.94%</color> Fire DMG every second.															
3921	107317	11	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>158.82%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>158.82%</color> Fire DMG every second.															
3922	107317	12	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>164.71%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>164.71%</color> Fire DMG every second.															
3923	107317	13	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>170.59%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>170.59%</color> Fire DMG every second.															
3924	107317	14	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>176.47%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>176.47%</color> Fire DMG every second.															
3925	107317	15	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>182.35%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>182.35%</color> Fire DMG every second.															
3926	107317	16	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>188.24%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>188.24%</color> Fire DMG every second.															
3927	107317	17	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>194.12%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>194.12%</color> Fire DMG every second.															
3928	107317	18	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>200%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>200%</color> Fire DMG every second.															
3929	107317	19	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>205.88%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>205.88%</color> Fire DMG every second.															
3930	107317	20	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>211.76%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>211.76%</color> Fire DMG every second.															
3931	107317	21	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>217.65%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>217.65%</color> Fire DMG every second.															
3932	107317	22	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>223.53%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>223.53%</color> Fire DMG every second.															
3933	107317	23	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>229.41%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>229.41%</color> Fire DMG every second.															
3934	107317	24	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>235.29%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>235.29%</color> Fire DMG every second.															
3935	107317	25	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>241.18%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>241.18%</color> Fire DMG every second.															
3936	107317	26	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>247.06%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>247.06%</color> Fire DMG every second.															
3937	107317	27	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>252.94%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>252.94%</color> Fire DMG every second.															
3938	107317	28	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>258.82%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>258.82%</color> Fire DMG every second.															
3939	107317	29	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>264.71%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>264.71%</color> Fire DMG every second.															
3940	107317	30	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>270.59%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>270.59%</color> Fire DMG every second.															
3941	107317	31	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>276.47%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>276.47%</color> Fire DMG every second.															
3942	107317	32	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>282.35%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>282.35%</color> Fire DMG every second.															
3943	107317	33	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>288.24%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>288.24%</color> Fire DMG every second.															
3944	107317	34	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>294.12%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>294.12%</color> Fire DMG every second.															
3945	107317	35	Signature - Scar of Earth	Assets/Product/Texture/Image/IconSkill/R3kalieninadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.	Shoots lasers at the ground that deal Fire DMG and leave a <color=#FF6347>path of fire</color> for 5s. All enemies in the path take Fire DMG every second.\n- Lasers deals <color=#FF6347>300%</color> Fire DMG.\n- The <color=#FF6347>path of fire</color> lasts <color=#FF6347>5</color>s. Enemies in the path take <color=#FF6347>300%</color> Fire DMG every second.															
3946	107318	1	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>360%</color> Fire DMG to the target.															
3947	107318	2	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>381.18%</color> Fire DMG to the target.															
3948	107318	3	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>402.35%</color> Fire DMG to the target.															
3949	107318	4	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>423.53%</color> Fire DMG to the target.															
3950	107318	5	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>444.71%</color> Fire DMG to the target.															
3951	107318	6	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>465.88%</color> Fire DMG to the target.															
3952	107318	7	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>487.06%</color> Fire DMG to the target.															
3953	107318	8	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>508.24%</color> Fire DMG to the target.															
3954	107318	9	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>529.41%</color> Fire DMG to the target.															
3955	107318	10	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>550.59%</color> Fire DMG to the target.															
3956	107318	11	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>571.76%</color> Fire DMG to the target.															
3957	107318	12	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>592.94%</color> Fire DMG to the target.															
3958	107318	13	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>614.12%</color> Fire DMG to the target.															
3959	107318	14	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>635.29%</color> Fire DMG to the target.															
3960	107318	15	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>656.47%</color> Fire DMG to the target.															
3961	107318	16	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>677.65%</color> Fire DMG to the target.															
3962	107318	17	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>698.82%</color> Fire DMG to the target.															
3963	107318	18	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>720%</color> Fire DMG to the target.															
3964	107318	19	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>741.18%</color> Fire DMG to the target.															
3965	107318	20	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>762.35%</color> Fire DMG to the target.															
3966	107318	21	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>783.53%</color> Fire DMG to the target.															
3967	107318	22	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>804.71%</color> Fire DMG to the target.															
3968	107318	23	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>825.88%</color> Fire DMG to the target.															
3969	107318	24	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>847.06%</color> Fire DMG to the target.															
3970	107318	25	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>868.24%</color> Fire DMG to the target.															
3971	107318	26	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>889.41%</color> Fire DMG to the target.															
3972	107318	27	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>910.59%</color> Fire DMG to the target.															
3973	107318	28	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>931.76%</color> Fire DMG to the target.															
3974	107318	29	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>952.94%</color> Fire DMG to the target.															
3975	107318	30	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>974.12%</color> Fire DMG to the target.															
3976	107318	31	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>995.29%</color> Fire DMG to the target.															
3977	107318	32	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>1016.47%</color> Fire DMG to the target.															
3978	107318	33	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>1037.65%</color> Fire DMG to the target.															
3979	107318	34	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>1058.82%</color> Fire DMG to the target.															
3980	107318	35	Gravity Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and deals Fire DMG to the target.	Enters the battlefield and deals <color=#FF6347>1080%</color> Fire DMG to the target.															
3981	107321	1	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>10%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3982	107321	2	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>10.59%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3983	107321	3	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>11.18%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3984	107321	4	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>11.76%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3985	107321	5	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>12.35%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3986	107321	6	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>12.94%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3987	107321	7	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>13.53%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3988	107321	8	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>14.12%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3989	107321	9	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>14.71%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3990	107321	10	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>15.29%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3991	107321	11	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>15.88%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3992	107321	12	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>16.47%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3993	107321	13	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>17.06%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3994	107321	14	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>17.65%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3995	107321	15	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>18.24%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3996	107321	16	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>18.82%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3997	107321	17	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>19.41%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3998	107321	18	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>20%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
3999	107321	19	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>20.59%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4000	107321	20	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>21.18%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4001	107321	21	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>21.76%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4002	107321	22	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>22.35%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4003	107321	23	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>22.94%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4004	107321	24	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>23.53%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4005	107321	25	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>24.12%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4006	107321	26	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>24.71%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4007	107321	27	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>25.29%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4008	107321	28	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>25.88%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4009	107321	29	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>26.47%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4010	107321	30	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>27.06%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4011	107321	31	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>27.65%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4012	107321	32	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>28.24%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4013	107321	33	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>28.82%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4014	107321	34	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>29.41%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4015	107321	35	Thermal Armament	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping/Cast Signature</color>	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.	Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move.\n- Increases Thermal Energy gained when entering battle by <color=#FF6347>3%</color> per skill level.	Core Passive: <color=#0d70bc>Thermal Energy reaches 50%</color>	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.	Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.\n- Gains <color=#FF6347>30%</color> Fire DMG Bonus in <color=#FF6347>Enhanced Form</color>.\n- Thermal Energy decreases by 5% per second in <color=#FF6347>Enhanced Form</color>.												
4016	107322	0	Leader - Complete Destruction	Assets/Product/Texture/Image/IconSkill/R3kalieninaA1.png					Leader Skill					Increases ATK when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team.	Increases ATK by <color=#FF6347>10%</color> when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
4017	107322	1	Leader - Complete Destruction	Assets/Product/Texture/Image/IconSkill/R3kalieninaA1.png					Leader Skill					Increases ATK when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team.	Increases ATK by <color=#FF6347>10%</color> when there are 3 different classes in the team. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
4018	107323	1	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
4019	107323	2	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
4020	107323	3	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
4021	107323	4	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
4022	107323	5	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
4023	107323	6	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
4024	107323	7	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
4025	107323	8	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
4026	107323	9	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
4027	107323	10	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
4028	107323	11	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
4029	107323	12	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
4030	107323	13	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
4031	107323	14	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
4032	107323	15	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
4033	107323	16	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
4034	107323	17	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
4035	107323	18	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
4036	107323	19	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
4037	107323	20	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
4038	107323	21	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
4039	107323	22	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
4040	107323	23	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
4041	107323	24	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
4042	107323	25	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
4043	107323	26	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
4044	107323	27	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
4045	107323	28	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
4046	107323	29	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
4047	107323	30	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
4048	107323	31	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
4049	107323	32	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
4050	107323	33	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
4051	107323	34	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
4052	107323	35	Restrictions Unleashed	Assets/Product/Texture/Image/IconSkill/R3kalieninahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
4053	107327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
4054	107327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
4055	107324	0	Thermal Radiation	Assets/Product/Texture/Image/IconSkill/R3kalieninaS1.png					SS Rank Passive Skill					Fire DMG Bonus increases after entering <color=#FF6347>Enhanced Form</color>.	Fire DMG Bonus increases by <color=#FF6347>10%</color> after entering <color=#FF6347>Enhanced Form</color>.															
4056	107324	1	Thermal Radiation	Assets/Product/Texture/Image/IconSkill/R3kalieninaS1.png					SS Rank Passive Skill					Fire DMG Bonus increases after entering <color=#FF6347>Enhanced Form</color>.	Fire DMG Bonus increases by <color=#FF6347>10%</color> after entering <color=#FF6347>Enhanced Form</color>.															
4057	107325	0	Infinite Potential	Assets/Product/Texture/Image/IconSkill/R3kalieninaSS1.png					SSS Rank Passive Skill					Extra DMG Bonus of Enhanced skills increases.	Extra DMG Bonus of Enhanced skills increases by <color=#FF6347>10%</color>.															
4058	107325	1	Infinite Potential	Assets/Product/Texture/Image/IconSkill/R3kalieninaSS1.png					SSS Rank Passive Skill					Extra DMG Bonus of Enhanced skills increases.	Extra DMG Bonus of Enhanced skills increases by <color=#FF6347>10%</color>.															
4059	107326	0	Elimination Duty	Assets/Product/Texture/Image/IconSkill/R3kalieninaSSS1.png					SSS+ Rank Passive Skill					Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire.	Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.															
4060	107326	1	Elimination Duty	Assets/Product/Texture/Image/IconSkill/R3kalieninaSSS1.png					SSS+ Rank Passive Skill					Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire.	Reduces Fire Resistance of enemies that took damage from the Signature Move's path of fire by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.															
4061	105301	1	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4062	105301	2	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4063	105301	3	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4064	105301	4	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4065	105301	5	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4066	105301	6	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4067	105301	7	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4068	105301	8	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4069	105301	9	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4070	105301	10	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4071	105301	11	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4072	105301	12	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4073	105301	13	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4074	105301	14	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4075	105301	15	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4076	105301	16	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4077	105301	17	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4078	105301	18	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4079	105301	19	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4080	105301	20	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4081	105301	21	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4082	105301	22	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4083	105301	23	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4084	105301	24	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4085	105301	25	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4086	105301	26	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4087	105301	27	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4088	105301	28	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4089	105301	29	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4090	105301	30	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4091	105301	31	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4092	105301	32	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4093	105301	33	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4094	105301	34	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4095	105301	35	Rhythm Charge	Assets/Product/Texture/Image/IconSkill/R3yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.	Dashes forward and stabs the enemy with her chainsaw, dealing Physical DMG up to 12 Hits. Deals Fire DMG instead upon a 3-Ping.\n- Each hit deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG based on the number of orbs pinged (up to 12 hits).															
4096	105306	1	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>100%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>15%</color> Fire DMG with every hit up to 12 hits.															
4097	105306	2	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>105.88%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>15.88%</color> Fire DMG with every hit up to 12 hits.															
4098	105306	3	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>111.76%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>16.76%</color> Fire DMG with every hit up to 12 hits.															
4099	105306	4	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>117.65%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>17.65%</color> Fire DMG with every hit up to 12 hits.															
4100	105306	5	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>123.53%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>18.53%</color> Fire DMG with every hit up to 12 hits.															
4101	105306	6	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>129.41%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>19.41%</color> Fire DMG with every hit up to 12 hits.															
4102	105306	7	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>135.29%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>20.29%</color> Fire DMG with every hit up to 12 hits.															
4103	105306	8	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>141.18%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>21.18%</color> Fire DMG with every hit up to 12 hits.															
4104	105306	9	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>147.06%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>22.06%</color> Fire DMG with every hit up to 12 hits.															
4105	105306	10	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>152.94%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>22.94%</color> Fire DMG with every hit up to 12 hits.															
4106	105306	11	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>158.82%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>23.82%</color> Fire DMG with every hit up to 12 hits.															
4107	105306	12	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>164.71%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>24.71%</color> Fire DMG with every hit up to 12 hits.															
4108	105306	13	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>170.59%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>25.59%</color> Fire DMG with every hit up to 12 hits.															
4109	105306	14	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>176.47%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>26.47%</color> Fire DMG with every hit up to 12 hits.															
4110	105306	15	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>182.35%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>27.35%</color> Fire DMG with every hit up to 12 hits.															
4111	105306	16	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>188.24%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>28.24%</color> Fire DMG with every hit up to 12 hits.															
4112	105306	17	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>194.12%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>29.12%</color> Fire DMG with every hit up to 12 hits.															
4113	105306	18	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>200%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>30%</color> Fire DMG with every hit up to 12 hits.															
4114	105306	19	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>205.88%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>30.88%</color> Fire DMG with every hit up to 12 hits.															
4115	105306	20	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>211.76%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>31.76%</color> Fire DMG with every hit up to 12 hits.															
4116	105306	21	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>217.65%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>32.65%</color> Fire DMG with every hit up to 12 hits.															
4117	105306	22	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>223.53%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>33.53%</color> Fire DMG with every hit up to 12 hits.															
4118	105306	23	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>229.41%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>34.41%</color> Fire DMG with every hit up to 12 hits.															
4119	105306	24	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>235.29%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>35.29%</color> Fire DMG with every hit up to 12 hits.															
4120	105306	25	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>241.18%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>36.18%</color> Fire DMG with every hit up to 12 hits.															
4121	105306	26	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>247.06%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>37.06%</color> Fire DMG with every hit up to 12 hits.															
4122	105306	27	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>252.94%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>37.94%</color> Fire DMG with every hit up to 12 hits.															
4123	105306	28	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>258.82%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>38.82%</color> Fire DMG with every hit up to 12 hits.															
4124	105306	29	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>264.71%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>39.71%</color> Fire DMG with every hit up to 12 hits.															
4125	105306	30	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>270.59%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>40.59%</color> Fire DMG with every hit up to 12 hits.															
4126	105306	31	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>276.47%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>41.47%</color> Fire DMG with every hit up to 12 hits.															
4127	105306	32	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>282.35%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>42.35%</color> Fire DMG with every hit up to 12 hits.															
4128	105306	33	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>288.24%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>43.24%</color> Fire DMG with every hit up to 12 hits.															
4129	105306	34	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>294.12%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>44.12%</color> Fire DMG with every hit up to 12 hits.															
4130	105306	35	Dancing Ring	Assets/Product/Texture/Image/IconSkill/R3yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.	Flips forward and slashes with a chainsaw, dealing DMG twice. Deals Physical DMG upon a 1/2-Ping. Deals Fire DMG instead upon a 3-Ping and creates a rotating fire ring that deals Fire DMG.\n- Upon a 1/2-Ping, each hit deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Each hit deals <color=#FF6347>300%</color> Fire DMG upon a 3-Ping. The fire ring deals <color=#FF6347>45%</color> Fire DMG with every hit up to 12 hits.															
4131	105311	1	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>25%</color>/<color=#FF6347>50%</color>/<color=#FF6347>100%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4132	105311	2	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4133	105311	3	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>27.94%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4134	105311	4	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4135	105311	5	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4136	105311	6	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>32.35%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4137	105311	7	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>33.82%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4138	105311	8	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4139	105311	9	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>36.76%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4140	105311	10	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>38.24%</color>/<color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4141	105311	11	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4142	105311	12	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4143	105311	13	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>42.65%</color>/<color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4144	105311	14	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4145	105311	15	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>45.59%</color>/<color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4146	105311	16	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4147	105311	17	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>48.53%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4148	105311	18	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4149	105311	19	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>51.47%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4150	105311	20	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4151	105311	21	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>54.41%</color>/<color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4152	105311	22	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4153	105311	23	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>57.35%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4154	105311	24	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4155	105311	25	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>60.29%</color>/<color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4156	105311	26	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4157	105311	27	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>63.24%</color>/<color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4158	105311	28	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4159	105311	29	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>66.18%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4160	105311	30	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4161	105311	31	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>69.12%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4162	105311	32	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4163	105311	33	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>72.06%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4164	105311	34	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4165	105311	35	Shattering Shock	Assets/Product/Texture/Image/IconSkill/R3yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.	Unleashes energy that instantly interrupts enemy attacks and launches a heavy strike that deals Physical DMG to nearby enemies. Gains Shield and Super Armor when Shield is present. Deals Fire DMG instead upon a 3-Ping.\n- The heavy strike deals damage 3 times, each hit dealing <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5/7.5/10%</color> of Pulse's max HP based on the number of orbs pinged for <color=#FF6347>5</color>s.															
4166	105316	1	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>310%</color> Physical DMG in total.															
4167	105316	2	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>328.24%</color> Physical DMG in total.															
4168	105316	3	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>346.47%</color> Physical DMG in total.															
4169	105316	4	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>364.71%</color> Physical DMG in total.															
4170	105316	5	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>382.94%</color> Physical DMG in total.															
4171	105316	6	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>401.18%</color> Physical DMG in total.															
4172	105316	7	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>419.41%</color> Physical DMG in total.															
4173	105316	8	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>437.65%</color> Physical DMG in total.															
4174	105316	9	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>455.88%</color> Physical DMG in total.															
4175	105316	10	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>474.12%</color> Physical DMG in total.															
4176	105316	11	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>492.35%</color> Physical DMG in total.															
4177	105316	12	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>510.59%</color> Physical DMG in total.															
4178	105316	13	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>528.82%</color> Physical DMG in total.															
4179	105316	14	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.															
4180	105316	15	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>565.29%</color> Physical DMG in total.															
4181	105316	16	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total.															
4182	105316	17	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>601.76%</color> Physical DMG in total.															
4183	105316	18	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>620%</color> Physical DMG in total.															
4184	105316	19	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>638.24%</color> Physical DMG in total.															
4185	105316	20	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>656.47%</color> Physical DMG in total.															
4186	105316	21	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>674.71%</color> Physical DMG in total.															
4187	105316	22	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>692.94%</color> Physical DMG in total.															
4188	105316	23	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>711.18%</color> Physical DMG in total.															
4189	105316	24	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total.															
4190	105316	25	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>747.65%</color> Physical DMG in total.															
4191	105316	26	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>765.88%</color> Physical DMG in total.															
4192	105316	27	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.															
4193	105316	28	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>802.35%</color> Physical DMG in total.															
4194	105316	29	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>820.59%</color> Physical DMG in total.															
4195	105316	30	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>838.82%</color> Physical DMG in total.															
4196	105316	31	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>857.06%</color> Physical DMG in total.															
4197	105316	32	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>875.29%</color> Physical DMG in total.															
4198	105316	33	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>893.53%</color> Physical DMG in total.															
4199	105316	34	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>911.76%</color> Physical DMG in total.															
4200	105316	35	Sawblade Storm	Assets/Product/Texture/Image/IconSkill/yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a chainsaw, dealing Physical DMG.	Launches consecutive attacks with a chainsaw, dealing Physical DMG.\n- Deals <color=#FF6347>930%</color> Physical DMG in total.															
4201	105317	1	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>450%</color> Fire DMG in total.															
4202	105317	2	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>476.47%</color> Fire DMG in total.															
4203	105317	3	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>502.94%</color> Fire DMG in total.															
4204	105317	4	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>529.41%</color> Fire DMG in total.															
4205	105317	5	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>555.88%</color> Fire DMG in total.															
4206	105317	6	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>582.35%</color> Fire DMG in total.															
4207	105317	7	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>608.82%</color> Fire DMG in total.															
4208	105317	8	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>635.29%</color> Fire DMG in total.															
4209	105317	9	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>661.76%</color> Fire DMG in total.															
4210	105317	10	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>688.24%</color> Fire DMG in total.															
4211	105317	11	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>714.71%</color> Fire DMG in total.															
4212	105317	12	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>741.18%</color> Fire DMG in total.															
4213	105317	13	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>767.65%</color> Fire DMG in total.															
4214	105317	14	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>794.12%</color> Fire DMG in total.															
4215	105317	15	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>820.59%</color> Fire DMG in total.															
4216	105317	16	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total.															
4217	105317	17	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>873.53%</color> Fire DMG in total.															
4218	105317	18	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>900%</color> Fire DMG in total.															
4219	105317	19	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>926.47%</color> Fire DMG in total.															
4220	105317	20	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>952.94%</color> Fire DMG in total.															
4221	105317	21	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>979.41%</color> Fire DMG in total.															
4222	105317	22	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1005.88%</color> Fire DMG in total.															
4223	105317	23	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1032.35%</color> Fire DMG in total.															
4224	105317	24	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG in total.															
4225	105317	25	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1085.29%</color> Fire DMG in total.															
4226	105317	26	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1111.76%</color> Fire DMG in total.															
4227	105317	27	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1138.24%</color> Fire DMG in total.															
4228	105317	28	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1164.71%</color> Fire DMG in total.															
4229	105317	29	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1191.18%</color> Fire DMG in total.															
4230	105317	30	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1217.65%</color> Fire DMG in total.															
4231	105317	31	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1244.12%</color> Fire DMG in total.															
4232	105317	32	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1270.59%</color> Fire DMG in total.															
4233	105317	33	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1297.06%</color> Fire DMG in total.															
4234	105317	34	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1323.53%</color> Fire DMG in total.															
4235	105317	35	Signature - Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaodazhao1.png					Signature Move				Signature Move: <color=#0d70bc>30 Energy + Tap Signature</color>	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.	Nanami: Pulse charges at the target, dealing Fire DMG to the enemies along the path.\n- Deals <color=#FF6347>1350%</color> Fire DMG in total.															
4236	105318	1	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>240%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>5%</color> for <color=#FF6347>6</color>s.															
4237	105318	2	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>254.12%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.															
4238	105318	3	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>268.24%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.															
4239	105318	4	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>282.35%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.															
4240	105318	5	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>296.47%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.															
4241	105318	6	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>310.59%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.															
4242	105318	7	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>324.71%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.															
4243	105318	8	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>338.82%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.															
4244	105318	9	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>352.94%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.															
4245	105318	10	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>367.06%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.															
4246	105318	11	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>381.18%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.															
4247	105318	12	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>395.29%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.															
4248	105318	13	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>409.41%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.															
4249	105318	14	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>423.53%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.															
4250	105318	15	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>437.65%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.															
4251	105318	16	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>451.76%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.															
4252	105318	17	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>465.88%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.															
4253	105318	18	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>480%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s.															
4254	105318	19	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>494.12%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.															
4255	105318	20	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>508.24%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.															
4256	105318	21	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>522.35%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.															
4257	105318	22	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>536.47%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.															
4258	105318	23	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>550.59%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.															
4259	105318	24	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>564.71%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.															
4260	105318	25	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>578.82%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.															
4261	105318	26	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>592.94%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.															
4262	105318	27	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>607.06%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.															
4263	105318	28	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>621.18%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.															
4264	105318	29	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>635.29%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.															
4265	105318	30	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>649.41%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.															
4266	105318	31	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>663.53%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.															
4267	105318	32	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>677.65%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.															
4268	105318	33	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>691.76%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.															
4269	105318	34	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>705.88%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.															
4270	105318	35	Molten Roundslash	Assets/Product/Texture/Image/IconSkill/QTE1.png		12			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.	Moves and marks a circle of fire on the ground, dealing Fire DMG to nearby targets and inflicting them with <color=#FF6347>Scorching Invasion</color>, reducing their Fire Resistance.\n- Deals <color=#FF6347>720%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the target's Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>6</color>s.															
4271	105321	1	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>7.5%</color> for <color=#FF6347>8</color>s.															
4272	105321	2	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>7.94%</color> for <color=#FF6347>8</color>s.															
4273	105321	3	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>8.38%</color> for <color=#FF6347>8</color>s.															
4274	105321	4	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>8.82%</color> for <color=#FF6347>8</color>s.															
4275	105321	5	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>9.26%</color> for <color=#FF6347>8</color>s.															
4276	105321	6	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>9.71%</color> for <color=#FF6347>8</color>s.															
4277	105321	7	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>10.15%</color> for <color=#FF6347>8</color>s.															
4278	105321	8	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>10.59%</color> for <color=#FF6347>8</color>s.															
4279	105321	9	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>11.03%</color> for <color=#FF6347>8</color>s.															
4280	105321	10	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>11.47%</color> for <color=#FF6347>8</color>s.															
4281	105321	11	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>11.91%</color> for <color=#FF6347>8</color>s.															
4282	105321	12	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>12.35%</color> for <color=#FF6347>8</color>s.															
4283	105321	13	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>12.79%</color> for <color=#FF6347>8</color>s.															
4284	105321	14	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>13.24%</color> for <color=#FF6347>8</color>s.															
4285	105321	15	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>13.68%</color> for <color=#FF6347>8</color>s.															
4286	105321	16	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>14.12%</color> for <color=#FF6347>8</color>s.															
4287	105321	17	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>14.56%</color> for <color=#FF6347>8</color>s.															
4288	105321	18	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.															
4289	105321	19	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>15.44%</color> for <color=#FF6347>8</color>s.															
4290	105321	20	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>15.88%</color> for <color=#FF6347>8</color>s.															
4291	105321	21	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>16.32%</color> for <color=#FF6347>8</color>s.															
4292	105321	22	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>16.76%</color> for <color=#FF6347>8</color>s.															
4293	105321	23	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>17.21%</color> for <color=#FF6347>8</color>s.															
4294	105321	24	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>17.65%</color> for <color=#FF6347>8</color>s.															
4295	105321	25	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>18.09%</color> for <color=#FF6347>8</color>s.															
4296	105321	26	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>18.53%</color> for <color=#FF6347>8</color>s.															
4297	105321	27	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>18.97%</color> for <color=#FF6347>8</color>s.															
4298	105321	28	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>19.41%</color> for <color=#FF6347>8</color>s.															
4299	105321	29	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>19.85%</color> for <color=#FF6347>8</color>s.															
4300	105321	30	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>20.29%</color> for <color=#FF6347>8</color>s.															
4301	105321	31	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>20.74%</color> for <color=#FF6347>8</color>s.															
4302	105321	32	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>21.18%</color> for <color=#FF6347>8</color>s.															
4303	105321	33	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>21.62%</color> for <color=#FF6347>8</color>s.															
4304	105321	34	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>22.06%</color> for <color=#FF6347>8</color>s.															
4305	105321	35	Overclocking Resonance	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color>	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.	Nanami: Pulse enters <color=#FF6347>Overclocking State</color> after casting Signature Move. In this state, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit by <color=#FF6347>22.5%</color> for <color=#FF6347>8</color>s.															
4306	105322	0	Leader - Protective Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaoA1.png					Leader Skill					Increases DEF and Fire Resistance of all members.	Increases DEF of all members by <color=#FF6347>15%</color> and Fire Resistance of all members by <color=#FF6347>10%</color>.															
4307	105322	1	Leader - Protective Pulse	Assets/Product/Texture/Image/IconSkill/R3yongyechaoA1.png					Leader Skill					Increases DEF and Fire Resistance of all members.	Increases DEF of all members by <color=#FF6347>15%</color> and Fire Resistance of all members by <color=#FF6347>10%</color>.															
4308	105323	1	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
4309	105323	2	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
4310	105323	3	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
4311	105323	4	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
4312	105323	5	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
4313	105323	6	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
4314	105323	7	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
4315	105323	8	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
4316	105323	9	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
4317	105323	10	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
4318	105323	11	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
4319	105323	12	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
4320	105323	13	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
4321	105323	14	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
4322	105323	15	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
4323	105323	16	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
4324	105323	17	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
4325	105323	18	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
4326	105323	19	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
4327	105323	20	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
4328	105323	21	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
4329	105323	22	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
4330	105323	23	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
4331	105323	24	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
4332	105323	25	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
4333	105323	26	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
4334	105323	27	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
4335	105323	28	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
4336	105323	29	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
4337	105323	30	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
4338	105323	31	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
4339	105323	32	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
4340	105323	33	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
4341	105323	34	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
4342	105323	35	Tank	Assets/Product/Texture/Image/IconSkill/R3yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
4343	105327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
4344	105327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
4345	105324	0	Overload Outburst	Assets/Product/Texture/Image/IconSkill/R3yongyechaoS1.png					SS Rank Passive Skill					Has a chance to cause an explosion that deals Fire DMG when performing attacks that deal Fire DMG.	<color=#FF6347>30%</color> chance to cause an explosion that deals <color=#FF6347>25%</color> Fire DMG when performing attacks that deal Fire DMG.															
4346	105324	1	Overload Outburst	Assets/Product/Texture/Image/IconSkill/R3yongyechaoS1.png					SS Rank Passive Skill					Has a chance to cause an explosion that deals Fire DMG when performing attacks that deal Fire DMG.	<color=#FF6347>30%</color> chance to cause an explosion that deals <color=#FF6347>25%</color> Fire DMG when performing attacks that deal Fire DMG.															
4347	105325	0	Thermal Growth	Assets/Product/Texture/Image/IconSkill/R3yongyechaoSS1.png					SSS Rank Passive Skill					Gains Super Armor after casting a Signature Move. Extra DMG Reduction and Fire DMG increase.	Gains Super Armor after casting a Signature Move. Extra DMG Reduction increases by <color=#FF6347>20%</color> and Fire DMG increases by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.															
4348	105325	1	Thermal Growth	Assets/Product/Texture/Image/IconSkill/R3yongyechaoSS1.png					SSS Rank Passive Skill					Gains Super Armor after casting a Signature Move. Extra DMG Reduction and Fire DMG increase.	Gains Super Armor after casting a Signature Move. Extra DMG Reduction increases by <color=#FF6347>20%</color> and Fire DMG increases by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.															
4349	105326	0	Pulse Synchronization	Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting a Signature Move.	Extra DMG Bonus increases by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s after casting a Signature Move.															
4350	105326	1	Pulse Synchronization	Assets/Product/Texture/Image/IconSkill/R3yongyechaoSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting a Signature Move.	Extra DMG Bonus increases by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s after casting a Signature Move.															
4351	102301	1	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>12.5%</color>/<color=#FF6347>25%</color>/<color=#FF6347>37.5%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>37.5%</color> Extra Physical DMG.															
4352	102301	2	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>39.71%</color> Extra Physical DMG.															
4353	102301	3	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>13.97%</color>/<color=#FF6347>27.94%</color>/<color=#FF6347>41.91%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>41.91%</color> Extra Physical DMG.															
4354	102301	4	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>44.12%</color> Extra Physical DMG.															
4355	102301	5	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>15.44%</color>/<color=#FF6347>30.88%</color>/<color=#FF6347>46.32%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>46.32%</color> Extra Physical DMG.															
4356	102301	6	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>16.18%</color>/<color=#FF6347>32.35%</color>/<color=#FF6347>48.53%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>48.53%</color> Extra Physical DMG.															
4357	102301	7	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>16.91%</color>/<color=#FF6347>33.82%</color>/<color=#FF6347>50.74%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>50.74%</color> Extra Physical DMG.															
4358	102301	8	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>52.94%</color> Extra Physical DMG.															
4359	102301	9	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>18.38%</color>/<color=#FF6347>36.76%</color>/<color=#FF6347>55.15%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>55.15%</color> Extra Physical DMG.															
4360	102301	10	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>19.12%</color>/<color=#FF6347>38.24%</color>/<color=#FF6347>57.35%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>57.35%</color> Extra Physical DMG.															
4361	102301	11	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>19.85%</color>/<color=#FF6347>39.71%</color>/<color=#FF6347>59.56%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>59.56%</color> Extra Physical DMG.															
4362	102301	12	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>61.76%</color> Extra Physical DMG.															
4363	102301	13	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>21.32%</color>/<color=#FF6347>42.65%</color>/<color=#FF6347>63.97%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>63.97%</color> Extra Physical DMG.															
4364	102301	14	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>66.18%</color> Extra Physical DMG.															
4365	102301	15	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>22.79%</color>/<color=#FF6347>45.59%</color>/<color=#FF6347>68.38%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>68.38%</color> Extra Physical DMG.															
4366	102301	16	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>70.59%</color> Extra Physical DMG.															
4367	102301	17	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>24.26%</color>/<color=#FF6347>48.53%</color>/<color=#FF6347>72.79%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>72.79%</color> Extra Physical DMG.															
4368	102301	18	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>25%</color>/<color=#FF6347>50%</color>/<color=#FF6347>75%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>75%</color> Extra Physical DMG.															
4369	102301	19	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>25.74%</color>/<color=#FF6347>51.47%</color>/<color=#FF6347>77.21%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>77.21%</color> Extra Physical DMG.															
4370	102301	20	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>79.41%</color> Extra Physical DMG.															
4371	102301	21	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>27.21%</color>/<color=#FF6347>54.41%</color>/<color=#FF6347>81.62%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>81.62%</color> Extra Physical DMG.															
4372	102301	22	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>27.94%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>83.82%</color> Extra Physical DMG.															
4373	102301	23	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>28.68%</color>/<color=#FF6347>57.35%</color>/<color=#FF6347>86.03%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>86.03%</color> Extra Physical DMG.															
4374	102301	24	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>88.24%</color> Extra Physical DMG.															
4375	102301	25	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>30.15%</color>/<color=#FF6347>60.29%</color>/<color=#FF6347>90.44%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>90.44%</color> Extra Physical DMG.															
4376	102301	26	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>92.65%</color> Extra Physical DMG.															
4377	102301	27	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>31.62%</color>/<color=#FF6347>63.24%</color>/<color=#FF6347>94.85%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>94.85%</color> Extra Physical DMG.															
4378	102301	28	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>32.35%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>97.06%</color> Extra Physical DMG.															
4379	102301	29	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>33.09%</color>/<color=#FF6347>66.18%</color>/<color=#FF6347>99.26%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>99.26%</color> Extra Physical DMG.															
4380	102301	30	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>33.82%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>101.47%</color> Extra Physical DMG.															
4381	102301	31	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>34.56%</color>/<color=#FF6347>69.12%</color>/<color=#FF6347>103.68%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>103.68%</color> Extra Physical DMG.															
4382	102301	32	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>105.88%</color> Extra Physical DMG.															
4383	102301	33	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>36.03%</color>/<color=#FF6347>72.06%</color>/<color=#FF6347>108.09%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>108.09%</color> Extra Physical DMG.															
4384	102301	34	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>36.76%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>110.29%</color> Extra Physical DMG.															
4385	102301	35	Crimson Abyss - Flickering Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.	Leaps forward and attacks targets ahead, dealing Physical DMG. Upon a 3-Ping, the last hit deals Extra Physical DMG and knocks the target airborne. Gains Super Armor while casting this skill.\n- Each attack deals <color=#FF6347>37.5%</color>/<color=#FF6347>75%</color>/<color=#FF6347>112.5%</color> Physical DMG based on the number of orbs pinged.\n- Upon a 3-Ping, the last hit deals <color=#FF6347>112.5%</color> Extra Physical DMG.															
4386	102306	1	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Physical DMG based on the number of orbs pinged.															
4387	102306	2	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.															
4388	102306	3	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG based on the number of orbs pinged.															
4389	102306	4	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.															
4390	102306	5	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.															
4391	102306	6	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.															
4392	102306	7	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>169.12%</color>/<color=#FF6347>338.24%</color>/<color=#FF6347>507.35%</color> Physical DMG based on the number of orbs pinged.															
4393	102306	8	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
4394	102306	9	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>183.82%</color>/<color=#FF6347>367.65%</color>/<color=#FF6347>551.47%</color> Physical DMG based on the number of orbs pinged.															
4395	102306	10	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>191.18%</color>/<color=#FF6347>382.35%</color>/<color=#FF6347>573.53%</color> Physical DMG based on the number of orbs pinged.															
4396	102306	11	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG based on the number of orbs pinged.															
4397	102306	12	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.															
4398	102306	13	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>213.24%</color>/<color=#FF6347>426.47%</color>/<color=#FF6347>639.71%</color> Physical DMG based on the number of orbs pinged.															
4399	102306	14	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.															
4400	102306	15	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>227.94%</color>/<color=#FF6347>455.88%</color>/<color=#FF6347>683.82%</color> Physical DMG based on the number of orbs pinged.															
4401	102306	16	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.															
4402	102306	17	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>242.65%</color>/<color=#FF6347>485.29%</color>/<color=#FF6347>727.94%</color> Physical DMG based on the number of orbs pinged.															
4403	102306	18	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Physical DMG based on the number of orbs pinged.															
4404	102306	19	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>257.35%</color>/<color=#FF6347>514.71%</color>/<color=#FF6347>772.06%</color> Physical DMG based on the number of orbs pinged.															
4405	102306	20	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
4406	102306	21	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>272.06%</color>/<color=#FF6347>544.12%</color>/<color=#FF6347>816.18%</color> Physical DMG based on the number of orbs pinged.															
4407	102306	22	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG based on the number of orbs pinged.															
4408	102306	23	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>286.76%</color>/<color=#FF6347>573.53%</color>/<color=#FF6347>860.29%</color> Physical DMG based on the number of orbs pinged.															
4409	102306	24	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.															
4410	102306	25	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>301.47%</color>/<color=#FF6347>602.94%</color>/<color=#FF6347>904.41%</color> Physical DMG based on the number of orbs pinged.															
4411	102306	26	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.															
4412	102306	27	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>316.18%</color>/<color=#FF6347>632.35%</color>/<color=#FF6347>948.53%</color> Physical DMG based on the number of orbs pinged.															
4413	102306	28	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.															
4414	102306	29	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>330.88%</color>/<color=#FF6347>661.76%</color>/<color=#FF6347>992.65%</color> Physical DMG based on the number of orbs pinged.															
4415	102306	30	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>338.24%</color>/<color=#FF6347>676.47%</color>/<color=#FF6347>1014.71%</color> Physical DMG based on the number of orbs pinged.															
4416	102306	31	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>345.59%</color>/<color=#FF6347>691.18%</color>/<color=#FF6347>1036.76%</color> Physical DMG based on the number of orbs pinged.															
4417	102306	32	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
4418	102306	33	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>360.29%</color>/<color=#FF6347>720.59%</color>/<color=#FF6347>1080.88%</color> Physical DMG based on the number of orbs pinged.															
4419	102306	34	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>367.65%</color>/<color=#FF6347>735.29%</color>/<color=#FF6347>1102.94%</color> Physical DMG based on the number of orbs pinged.															
4420	102306	35	Crimson Abyss - Dazzling Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.	Charges forward and drives through enemies, dealing Physical DMG to enemies in the path.\n- Deals <color=#FF6347>375%</color>/<color=#FF6347>750%</color>/<color=#FF6347>1125%</color> Physical DMG based on the number of orbs pinged.															
4421	102311	1	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2%</color>/<color=#FF6347>4%</color>/<color=#FF6347>6%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4%</color>/<color=#FF6347>8%</color>/<color=#FF6347>12%</color> Physical DMG based on the number of orbs pinged.									
4422	102311	2	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.12%</color>/<color=#FF6347>4.24%</color>/<color=#FF6347>6.35%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color> Physical DMG based on the number of orbs pinged.									
4423	102311	3	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.24%</color>/<color=#FF6347>4.47%</color>/<color=#FF6347>6.71%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4.47%</color>/<color=#FF6347>8.94%</color>/<color=#FF6347>13.41%</color> Physical DMG based on the number of orbs pinged.									
4424	102311	4	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.35%</color>/<color=#FF6347>4.71%</color>/<color=#FF6347>7.06%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4.71%</color>/<color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color> Physical DMG based on the number of orbs pinged.									
4425	102311	5	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.47%</color>/<color=#FF6347>4.94%</color>/<color=#FF6347>7.41%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color> Physical DMG based on the number of orbs pinged.									
4426	102311	6	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.59%</color>/<color=#FF6347>5.18%</color>/<color=#FF6347>7.76%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>5.18%</color>/<color=#FF6347>10.35%</color>/<color=#FF6347>15.53%</color> Physical DMG based on the number of orbs pinged.									
4427	102311	7	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.71%</color>/<color=#FF6347>5.41%</color>/<color=#FF6347>8.12%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>5.41%</color>/<color=#FF6347>10.82%</color>/<color=#FF6347>16.24%</color> Physical DMG based on the number of orbs pinged.									
4428	102311	8	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.82%</color>/<color=#FF6347>5.65%</color>/<color=#FF6347>8.47%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color> Physical DMG based on the number of orbs pinged.									
4429	102311	9	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>2.94%</color>/<color=#FF6347>5.88%</color>/<color=#FF6347>8.82%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> Physical DMG based on the number of orbs pinged.									
4430	102311	10	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.06%</color>/<color=#FF6347>6.12%</color>/<color=#FF6347>9.18%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>6.12%</color>/<color=#FF6347>12.24%</color>/<color=#FF6347>18.35%</color> Physical DMG based on the number of orbs pinged.									
4431	102311	11	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>9.53%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>19.06%</color> Physical DMG based on the number of orbs pinged.									
4432	102311	12	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.29%</color>/<color=#FF6347>6.59%</color>/<color=#FF6347>9.88%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>6.59%</color>/<color=#FF6347>13.18%</color>/<color=#FF6347>19.76%</color> Physical DMG based on the number of orbs pinged.									
4433	102311	13	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.41%</color>/<color=#FF6347>6.82%</color>/<color=#FF6347>10.24%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>6.82%</color>/<color=#FF6347>13.65%</color>/<color=#FF6347>20.47%</color> Physical DMG based on the number of orbs pinged.									
4434	102311	14	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Physical DMG based on the number of orbs pinged.									
4435	102311	15	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.65%</color>/<color=#FF6347>7.29%</color>/<color=#FF6347>10.94%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>7.29%</color>/<color=#FF6347>14.59%</color>/<color=#FF6347>21.88%</color> Physical DMG based on the number of orbs pinged.									
4436	102311	16	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.76%</color>/<color=#FF6347>7.53%</color>/<color=#FF6347>11.29%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>7.53%</color>/<color=#FF6347>15.06%</color>/<color=#FF6347>22.59%</color> Physical DMG based on the number of orbs pinged.									
4437	102311	17	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>11.65%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>23.29%</color> Physical DMG based on the number of orbs pinged.									
4438	102311	18	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4%</color>/<color=#FF6347>8%</color>/<color=#FF6347>12%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8%</color>/<color=#FF6347>16%</color>/<color=#FF6347>24%</color> Physical DMG based on the number of orbs pinged.									
4439	102311	19	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.12%</color>/<color=#FF6347>8.24%</color>/<color=#FF6347>12.35%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> Physical DMG based on the number of orbs pinged.									
4440	102311	20	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>12.71%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Physical DMG based on the number of orbs pinged.									
4441	102311	21	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.35%</color>/<color=#FF6347>8.71%</color>/<color=#FF6347>13.06%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8.71%</color>/<color=#FF6347>17.41%</color>/<color=#FF6347>26.12%</color> Physical DMG based on the number of orbs pinged.									
4442	102311	22	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.47%</color>/<color=#FF6347>8.94%</color>/<color=#FF6347>13.41%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>8.94%</color>/<color=#FF6347>17.88%</color>/<color=#FF6347>26.82%</color> Physical DMG based on the number of orbs pinged.									
4443	102311	23	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>13.76%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>9.18%</color>/<color=#FF6347>18.35%</color>/<color=#FF6347>27.53%</color> Physical DMG based on the number of orbs pinged.									
4444	102311	24	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.71%</color>/<color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Physical DMG based on the number of orbs pinged.									
4445	102311	25	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.82%</color>/<color=#FF6347>9.65%</color>/<color=#FF6347>14.47%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>9.65%</color>/<color=#FF6347>19.29%</color>/<color=#FF6347>28.94%</color> Physical DMG based on the number of orbs pinged.									
4446	102311	26	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>14.82%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> Physical DMG based on the number of orbs pinged.									
4447	102311	27	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.06%</color>/<color=#FF6347>10.12%</color>/<color=#FF6347>15.18%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>10.12%</color>/<color=#FF6347>20.24%</color>/<color=#FF6347>30.35%</color> Physical DMG based on the number of orbs pinged.									
4448	102311	28	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.18%</color>/<color=#FF6347>10.35%</color>/<color=#FF6347>15.53%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>10.35%</color>/<color=#FF6347>20.71%</color>/<color=#FF6347>31.06%</color> Physical DMG based on the number of orbs pinged.									
4449	102311	29	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged.									
4450	102311	30	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.41%</color>/<color=#FF6347>10.82%</color>/<color=#FF6347>16.24%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>10.82%</color>/<color=#FF6347>21.65%</color>/<color=#FF6347>32.47%</color> Physical DMG based on the number of orbs pinged.									
4451	102311	31	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.53%</color>/<color=#FF6347>11.06%</color>/<color=#FF6347>16.59%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>11.06%</color>/<color=#FF6347>22.12%</color>/<color=#FF6347>33.18%</color> Physical DMG based on the number of orbs pinged.									
4452	102311	32	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>16.94%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> Physical DMG based on the number of orbs pinged.									
4453	102311	33	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.76%</color>/<color=#FF6347>11.53%</color>/<color=#FF6347>17.29%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>11.53%</color>/<color=#FF6347>23.06%</color>/<color=#FF6347>34.59%</color> Physical DMG based on the number of orbs pinged.									
4454	102311	34	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged.									
4455	102311	35	Crimson Abyss - Lightbreak Strike	Assets/Product/Texture/Image/IconSkill/R3luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.	Increases power to enter <color=#FF6347>Enhanced Form</color>, increasing movement speed and granting additional effects to Basic Attacks and Swordwaves.\n- Increases movement speed by <color=#FF6347>20/30/50%</color> based on the number of orbs pinged.\n- <color=#FF6347>Enhanced Form</color> lasts <color=#FF6347>5</color>s.	Blue Orb: <color=#0d70bc>Enhanced Form + Any attack</color>	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.	In <color=#FF6347>Enhanced Form</color>, all attacks deal 2 bonus hits, dealing Physical DMG based on the number of orbs pinged.\n- All attacks deal 2 bonus hits, dealing <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>18%</color> Physical DMG each based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Enhanced Form + Ping Blade Will Orb</color>	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.	In <color=#FF6347>Enhanced Form</color>, pinging Blade Will Orbs will unleash Swordwaves.\n- Each Swordwave deals <color=#FF6347>12%</color>/<color=#FF6347>24%</color>/<color=#FF6347>36%</color> Physical DMG based on the number of orbs pinged.									
4456	102316	1	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>40%</color>/<color=#FF6347>50%</color>/<color=#FF6347>60%</color>/<color=#FF6347>135%</color>/<color=#FF6347>140%</color> Physical DMG to the target respectively.															
4457	102316	2	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>42.35%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>142.94%</color>/<color=#FF6347>148.24%</color> Physical DMG to the target respectively.															
4458	102316	3	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>44.71%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>150.88%</color>/<color=#FF6347>156.47%</color> Physical DMG to the target respectively.															
4459	102316	4	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>47.06%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>164.71%</color> Physical DMG to the target respectively.															
4460	102316	5	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>49.41%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>166.76%</color>/<color=#FF6347>172.94%</color> Physical DMG to the target respectively.															
4461	102316	6	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>51.76%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>174.71%</color>/<color=#FF6347>181.18%</color> Physical DMG to the target respectively.															
4462	102316	7	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>54.12%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>182.65%</color>/<color=#FF6347>189.41%</color> Physical DMG to the target respectively.															
4463	102316	8	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>56.47%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>197.65%</color> Physical DMG to the target respectively.															
4464	102316	9	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>58.82%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>198.53%</color>/<color=#FF6347>205.88%</color> Physical DMG to the target respectively.															
4465	102316	10	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>61.18%</color>/<color=#FF6347>76.47%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>206.47%</color>/<color=#FF6347>214.12%</color> Physical DMG to the target respectively.															
4466	102316	11	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>63.53%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>214.41%</color>/<color=#FF6347>222.35%</color> Physical DMG to the target respectively.															
4467	102316	12	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>65.88%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>230.59%</color> Physical DMG to the target respectively.															
4468	102316	13	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>68.24%</color>/<color=#FF6347>85.29%</color>/<color=#FF6347>102.35%</color>/<color=#FF6347>230.29%</color>/<color=#FF6347>238.82%</color> Physical DMG to the target respectively.															
4469	102316	14	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>70.59%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>247.06%</color> Physical DMG to the target respectively.															
4470	102316	15	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>72.94%</color>/<color=#FF6347>91.18%</color>/<color=#FF6347>109.41%</color>/<color=#FF6347>246.18%</color>/<color=#FF6347>255.29%</color> Physical DMG to the target respectively.															
4471	102316	16	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>75.29%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>263.53%</color> Physical DMG to the target respectively.															
4472	102316	17	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>77.65%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>262.06%</color>/<color=#FF6347>271.76%</color> Physical DMG to the target respectively.															
4473	102316	18	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>80%</color>/<color=#FF6347>100%</color>/<color=#FF6347>120%</color>/<color=#FF6347>270%</color>/<color=#FF6347>280%</color> Physical DMG to the target respectively.															
4474	102316	19	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>82.35%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>277.94%</color>/<color=#FF6347>288.24%</color> Physical DMG to the target respectively.															
4475	102316	20	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>84.71%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>296.47%</color> Physical DMG to the target respectively.															
4476	102316	21	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>87.06%</color>/<color=#FF6347>108.82%</color>/<color=#FF6347>130.59%</color>/<color=#FF6347>293.82%</color>/<color=#FF6347>304.71%</color> Physical DMG to the target respectively.															
4477	102316	22	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>89.41%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>312.94%</color> Physical DMG to the target respectively.															
4478	102316	23	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>91.76%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>309.71%</color>/<color=#FF6347>321.18%</color> Physical DMG to the target respectively.															
4479	102316	24	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>94.12%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>329.41%</color> Physical DMG to the target respectively.															
4480	102316	25	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>96.47%</color>/<color=#FF6347>120.59%</color>/<color=#FF6347>144.71%</color>/<color=#FF6347>325.59%</color>/<color=#FF6347>337.65%</color> Physical DMG to the target respectively.															
4481	102316	26	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>98.82%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>345.88%</color> Physical DMG to the target respectively.															
4482	102316	27	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>101.18%</color>/<color=#FF6347>126.47%</color>/<color=#FF6347>151.76%</color>/<color=#FF6347>341.47%</color>/<color=#FF6347>354.12%</color> Physical DMG to the target respectively.															
4483	102316	28	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>103.53%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>362.35%</color> Physical DMG to the target respectively.															
4484	102316	29	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>105.88%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>357.35%</color>/<color=#FF6347>370.59%</color> Physical DMG to the target respectively.															
4485	102316	30	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>108.24%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>378.82%</color> Physical DMG to the target respectively.															
4486	102316	31	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>110.59%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>373.24%</color>/<color=#FF6347>387.06%</color> Physical DMG to the target respectively.															
4487	102316	32	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>112.94%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>395.29%</color> Physical DMG to the target respectively.															
4488	102316	33	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>115.29%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>389.12%</color>/<color=#FF6347>403.53%</color> Physical DMG to the target respectively.															
4489	102316	34	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>117.65%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>411.76%</color> Physical DMG to the target respectively.															
4490	102316	35	Crimson Abyss - Iaido Will	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.	Attacks the target in 5 sword styles, dealing Physical DMG. Can immediately perform the <color=#FF6347>3rd</color> hit of Basic Attack after dodging.\n- Each style deals <color=#FF6347>120%</color>/<color=#FF6347>150%</color>/<color=#FF6347>180%</color>/<color=#FF6347>405%</color>/<color=#FF6347>420%</color> Physical DMG to the target respectively.															
4491	102317	1	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1300%</color> Physical DMG in total.															
4492	102317	2	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1376.47%</color> Physical DMG in total.															
4493	102317	3	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1452.94%</color> Physical DMG in total.															
4494	102317	4	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1529.41%</color> Physical DMG in total.															
4495	102317	5	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1605.88%</color> Physical DMG in total.															
4496	102317	6	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1682.35%</color> Physical DMG in total.															
4497	102317	7	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1758.82%</color> Physical DMG in total.															
4498	102317	8	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1835.29%</color> Physical DMG in total.															
4499	102317	9	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1911.76%</color> Physical DMG in total.															
4500	102317	10	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>1988.24%</color> Physical DMG in total.															
4501	102317	11	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2064.71%</color> Physical DMG in total.															
4502	102317	12	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2141.18%</color> Physical DMG in total.															
4503	102317	13	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2217.65%</color> Physical DMG in total.															
4504	102317	14	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.															
4505	102317	15	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2370.59%</color> Physical DMG in total.															
4506	102317	16	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2447.06%</color> Physical DMG in total.															
4507	102317	17	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2523.53%</color> Physical DMG in total.															
4508	102317	18	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2600%</color> Physical DMG in total.															
4509	102317	19	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2676.47%</color> Physical DMG in total.															
4510	102317	20	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2752.94%</color> Physical DMG in total.															
4511	102317	21	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2829.41%</color> Physical DMG in total.															
4512	102317	22	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2905.88%</color> Physical DMG in total.															
4513	102317	23	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>2982.35%</color> Physical DMG in total.															
4514	102317	24	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3058.82%</color> Physical DMG in total.															
4515	102317	25	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3135.29%</color> Physical DMG in total.															
4516	102317	26	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3211.76%</color> Physical DMG in total.															
4517	102317	27	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3288.24%</color> Physical DMG in total.															
4518	102317	28	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3364.71%</color> Physical DMG in total.															
4519	102317	29	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3441.18%</color> Physical DMG in total.															
4520	102317	30	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3517.65%</color> Physical DMG in total.															
4521	102317	31	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3594.12%</color> Physical DMG in total.															
4522	102317	32	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3670.59%</color> Physical DMG in total.															
4523	102317	33	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3747.06%</color> Physical DMG in total.															
4524	102317	34	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3823.53%</color> Physical DMG in total.															
4525	102317	35	Signature - Abyssal Slash	Assets/Product/Texture/Image/IconSkill/R3luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>85 Energy + Tap Signature</color>	Slashes targets ahead, dealing Physical DMG.	Slashes targets ahead, dealing Physical DMG.\n- Deals <color=#FF6347>3900%</color> Physical DMG in total.															
4526	102318	1	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.															
4527	102318	2	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.															
4528	102318	3	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.															
4529	102318	4	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.															
4530	102318	5	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total.															
4531	102318	6	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.															
4532	102318	7	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>405.88%</color> Physical DMG in total.															
4533	102318	8	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.															
4534	102318	9	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.															
4535	102318	10	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.															
4536	102318	11	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.															
4537	102318	12	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.															
4538	102318	13	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.															
4539	102318	14	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.															
4540	102318	15	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.															
4541	102318	16	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.															
4542	102318	17	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.															
4543	102318	18	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>600%</color> Physical DMG in total.															
4544	102318	19	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.															
4545	102318	20	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
4546	102318	21	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.															
4547	102318	22	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.															
4548	102318	23	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.															
4549	102318	24	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.															
4550	102318	25	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>723.53%</color> Physical DMG in total.															
4551	102318	26	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.															
4552	102318	27	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.															
4553	102318	28	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.															
4554	102318	29	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.															
4555	102318	30	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>811.76%</color> Physical DMG in total.															
4556	102318	31	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>829.41%</color> Physical DMG in total.															
4557	102318	32	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
4558	102318	33	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.															
4559	102318	34	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.															
4560	102318	35	Falling Petals	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.	Enters the battlefield and performs consecutive Rising Slashes, dealing Physical DMG and sending the target airborne.\n- Deals <color=#FF6347>900%</color> Physical DMG in total.															
4561	102321	1	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>170%</color> Physical DMG.												
4562	102321	2	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>180%</color> Physical DMG.												
4563	102321	3	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>190%</color> Physical DMG.												
4564	102321	4	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>200%</color> Physical DMG.												
4565	102321	5	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>210%</color> Physical DMG.												
4566	102321	6	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>220%</color> Physical DMG.												
4567	102321	7	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>230%</color> Physical DMG.												
4568	102321	8	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>240%</color> Physical DMG.												
4569	102321	9	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>250%</color> Physical DMG.												
4570	102321	10	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>260%</color> Physical DMG.												
4571	102321	11	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>270%</color> Physical DMG.												
4572	102321	12	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>280%</color> Physical DMG.												
4573	102321	13	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>290%</color> Physical DMG.												
4574	102321	14	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>300%</color> Physical DMG.												
4575	102321	15	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>310%</color> Physical DMG.												
4576	102321	16	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>320%</color> Physical DMG.												
4577	102321	17	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>330%</color> Physical DMG.												
4578	102321	18	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>340%</color> Physical DMG.												
4579	102321	19	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>350%</color> Physical DMG.												
4580	102321	20	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>360%</color> Physical DMG.												
4581	102321	21	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>370%</color> Physical DMG.												
4582	102321	22	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>380%</color> Physical DMG.												
4583	102321	23	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>390%</color> Physical DMG.												
4584	102321	24	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>400%</color> Physical DMG.												
4585	102321	25	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>410%</color> Physical DMG.												
4586	102321	26	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>420%</color> Physical DMG.												
4587	102321	27	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>430%</color> Physical DMG.												
4588	102321	28	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>440%</color> Physical DMG.												
4589	102321	29	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>450%</color> Physical DMG.												
4590	102321	30	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>460%</color> Physical DMG.												
4591	102321	31	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>470%</color> Physical DMG.												
4592	102321	32	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>480%</color> Physical DMG.												
4593	102321	33	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>490%</color> Physical DMG.												
4594	102321	34	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>500%</color> Physical DMG.												
4595	102321	35	Crimson Abyss - Blade Will	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will State</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In <color=#FF6347>Blade Will State</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>.	Core Passive: <color=#0d70bc>Blade Will State + Ping Blade Will Orb</color>	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.	Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.\n- Blade Will Orb deals <color=#FF6347>510%</color> Physical DMG.												
4596	102322	0	Leader - Abyssal Resonance	Assets/Product/Texture/Image/IconSkill/R3luxiyaA1.png					Leader Skill					Increases ATK and CRIT of all Attacker Omniframes in the team.	Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color> and CRIT of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
4597	102322	1	Leader - Abyssal Resonance	Assets/Product/Texture/Image/IconSkill/R3luxiyaA1.png					Leader Skill					Increases ATK and CRIT of all Attacker Omniframes in the team.	Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color> and CRIT of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
4598	102323	1	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
4599	102323	2	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
4600	102323	3	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
4601	102323	4	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
4602	102323	5	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
4603	102323	6	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
4604	102323	7	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
4605	102323	8	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
4606	102323	9	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
4607	102323	10	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
4608	102323	11	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
4609	102323	12	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
4610	102323	13	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
4611	102323	14	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
4612	102323	15	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
4613	102323	16	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
4614	102323	17	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
4615	102323	18	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
4616	102323	19	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
4617	102323	20	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
4618	102323	21	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
4619	102323	22	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
4620	102323	23	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
4621	102323	24	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
4622	102323	25	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
4623	102323	26	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
4624	102323	27	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
4625	102323	28	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
4626	102323	29	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
4627	102323	30	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
4628	102323	31	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
4629	102323	32	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
4630	102323	33	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
4631	102323	34	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
4632	102323	35	Attacker	Assets/Product/Texture/Image/IconSkill/R3luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
4633	102327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
4634	102327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
4635	102324	0	Crimson Scabbard	Assets/Product/Texture/Image/IconSkill/R3luxiyaS1.png					SS Rank Passive Skill					Physical DMG increases upon a Red 3-Ping.	Physical DMG increases by <color=#FF6347>10%</color> upon a Red 3-Ping for <color=#FF6347>4</color>s.															
4636	102324	1	Crimson Scabbard	Assets/Product/Texture/Image/IconSkill/R3luxiyaS1.png					SS Rank Passive Skill					Physical DMG increases upon a Red 3-Ping.	Physical DMG increases by <color=#FF6347>10%</color> upon a Red 3-Ping for <color=#FF6347>4</color>s.															
4637	102325	0	Crimson Will	Assets/Product/Texture/Image/IconSkill/R3luxiyaSS1.png					SSS Rank Passive Skill					Extra DMG increases. Gains <color=#FF6347>2</color> additional Signal Orbs when <color=#FF6347>Blade Will State</color> ends.	Extra DMG increases by <color=#FF6347>5%</color>. Gains <color=#FF6347>2</color> additional Signal Orbs when <color=#FF6347>Blade Will State</color> ends.															
4638	102325	1	Crimson Will	Assets/Product/Texture/Image/IconSkill/R3luxiyaSS1.png					SSS Rank Passive Skill					Extra DMG increases. Gains <color=#FF6347>2</color> additional Signal Orbs when <color=#FF6347>Blade Will State</color> ends.	Extra DMG increases by <color=#FF6347>5%</color>. Gains <color=#FF6347>2</color> additional Signal Orbs when <color=#FF6347>Blade Will State</color> ends.															
4639	102326	0	Abyssal Echo	Assets/Product/Texture/Image/IconSkill/R3luxiyaSSS1.png					SSS+ Rank Passive Skill					Physical Damage increases while under the Blue Orb's effect.	Physical Damage increases by <color=#FF6347>20%</color> while under the Blue Orb's effect.															
4640	102326	1	Abyssal Echo	Assets/Product/Texture/Image/IconSkill/R3luxiyaSSS1.png					SSS+ Rank Passive Skill					Physical Damage increases while under the Blue Orb's effect.	Physical Damage increases by <color=#FF6347>20%</color> while under the Blue Orb's effect.															
4641	109201	1	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
4642	109201	2	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
4643	109201	3	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
4644	109201	4	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
4645	109201	5	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
4646	109201	6	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
4647	109201	7	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.															
4648	109201	8	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
4649	109201	9	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.															
4650	109201	10	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
4651	109201	11	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.															
4652	109201	12	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
4653	109201	13	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.															
4654	109201	14	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
4655	109201	15	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.															
4656	109201	16	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
4657	109201	17	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.															
4658	109201	18	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
4659	109201	19	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.															
4660	109201	20	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.															
4661	109201	21	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.															
4662	109201	22	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.															
4663	109201	23	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.															
4664	109201	24	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
4665	109201	25	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.															
4666	109201	26	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.															
4667	109201	27	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.															
4668	109201	28	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.															
4669	109201	29	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.															
4670	109201	30	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.															
4671	109201	31	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.															
4672	109201	32	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.															
4673	109201	33	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.															
4674	109201	34	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.															
4675	109201	35	Vibrant Stroke	Assets/Product/Texture/Image/IconSkill/R2ailahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Swings the Scythe at the target, dealing Physical DMG.	Swings the Scythe at the target, dealing Physical DMG.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.															
4676	109206	1	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG and the swing deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.															
4677	109206	2	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG and the swing deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged.															
4678	109206	3	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Physical DMG and the swing deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Physical DMG based on the number of orbs pinged.															
4679	109206	4	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG and the swing deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.															
4680	109206	5	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG and the swing deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG based on the number of orbs pinged.															
4681	109206	6	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG and the swing deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG based on the number of orbs pinged.															
4682	109206	7	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Physical DMG and the swing deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Physical DMG based on the number of orbs pinged.															
4683	109206	8	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG and the swing deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.															
4684	109206	9	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG and the swing deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.															
4685	109206	10	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG and the swing deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG based on the number of orbs pinged.															
4686	109206	11	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG and the swing deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.															
4687	109206	12	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG and the swing deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.															
4688	109206	13	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>102.35%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>307.06%</color> Physical DMG and the swing deals <color=#FF6347>102.35%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>307.06%</color> Physical DMG based on the number of orbs pinged.															
4689	109206	14	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG and the swing deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
4690	109206	15	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>109.41%</color>/<color=#FF6347>218.82%</color>/<color=#FF6347>328.24%</color> Physical DMG and the swing deals <color=#FF6347>109.41%</color>/<color=#FF6347>218.82%</color>/<color=#FF6347>328.24%</color> Physical DMG based on the number of orbs pinged.															
4691	109206	16	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG and the swing deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.															
4692	109206	17	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG and the swing deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.															
4693	109206	18	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG and the swing deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.															
4694	109206	19	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and the swing deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
4695	109206	20	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG and the swing deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.															
4696	109206	21	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>130.59%</color>/<color=#FF6347>261.18%</color>/<color=#FF6347>391.76%</color> Physical DMG and the swing deals <color=#FF6347>130.59%</color>/<color=#FF6347>261.18%</color>/<color=#FF6347>391.76%</color> Physical DMG based on the number of orbs pinged.															
4697	109206	22	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG and the swing deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.															
4698	109206	23	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG and the swing deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.															
4699	109206	24	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG and the swing deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
4700	109206	25	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>144.71%</color>/<color=#FF6347>289.41%</color>/<color=#FF6347>434.12%</color> Physical DMG and the swing deals <color=#FF6347>144.71%</color>/<color=#FF6347>289.41%</color>/<color=#FF6347>434.12%</color> Physical DMG based on the number of orbs pinged.															
4701	109206	26	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG and the swing deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.															
4702	109206	27	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>151.76%</color>/<color=#FF6347>303.53%</color>/<color=#FF6347>455.29%</color> Physical DMG and the swing deals <color=#FF6347>151.76%</color>/<color=#FF6347>303.53%</color>/<color=#FF6347>455.29%</color> Physical DMG based on the number of orbs pinged.															
4703	109206	28	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG and the swing deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.															
4704	109206	29	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG and the swing deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
4705	109206	30	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG and the swing deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.															
4706	109206	31	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>165.88%</color>/<color=#FF6347>331.76%</color>/<color=#FF6347>497.65%</color> Physical DMG and the swing deals <color=#FF6347>165.88%</color>/<color=#FF6347>331.76%</color>/<color=#FF6347>497.65%</color> Physical DMG based on the number of orbs pinged.															
4707	109206	32	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG and the swing deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.															
4708	109206	33	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG and the swing deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG based on the number of orbs pinged.															
4709	109206	34	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG and the swing deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
4710	109206	35	Glittering Shade	Assets/Product/Texture/Image/IconSkill/R2ailahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.	Charges at the target to deal Physical DMG, then swings the Scythe upward, dealing Physical DMG.\n- The charge deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG and the swing deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.															
4711	109211	1	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG each time based on the number of orbs pinged.															
4712	109211	2	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG each time based on the number of orbs pinged.															
4713	109211	3	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG each time based on the number of orbs pinged.															
4714	109211	4	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG each time based on the number of orbs pinged.															
4715	109211	5	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG each time based on the number of orbs pinged.															
4716	109211	6	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG each time based on the number of orbs pinged.															
4717	109211	7	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG each time based on the number of orbs pinged.															
4718	109211	8	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG each time based on the number of orbs pinged.															
4719	109211	9	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG each time based on the number of orbs pinged.															
4720	109211	10	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG each time based on the number of orbs pinged.															
4721	109211	11	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG each time based on the number of orbs pinged.															
4722	109211	12	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG each time based on the number of orbs pinged.															
4723	109211	13	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG each time based on the number of orbs pinged.															
4724	109211	14	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG each time based on the number of orbs pinged.															
4725	109211	15	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG each time based on the number of orbs pinged.															
4726	109211	16	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG each time based on the number of orbs pinged.															
4727	109211	17	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG each time based on the number of orbs pinged.															
4728	109211	18	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG each time based on the number of orbs pinged.															
4729	109211	19	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG each time based on the number of orbs pinged.															
4730	109211	20	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG each time based on the number of orbs pinged.															
4731	109211	21	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG each time based on the number of orbs pinged.															
4732	109211	22	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG each time based on the number of orbs pinged.															
4733	109211	23	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG each time based on the number of orbs pinged.															
4734	109211	24	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG each time based on the number of orbs pinged.															
4735	109211	25	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG each time based on the number of orbs pinged.															
4736	109211	26	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG each time based on the number of orbs pinged.															
4737	109211	27	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG each time based on the number of orbs pinged.															
4738	109211	28	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG each time based on the number of orbs pinged.															
4739	109211	29	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG each time based on the number of orbs pinged.															
4740	109211	30	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG each time based on the number of orbs pinged.															
4741	109211	31	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG each time based on the number of orbs pinged.															
4742	109211	32	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG each time based on the number of orbs pinged.															
4743	109211	33	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG each time based on the number of orbs pinged.															
4744	109211	34	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG each time based on the number of orbs pinged.															
4745	109211	35	Whirl of Brightness	Assets/Product/Texture/Image/IconSkill/R2ailalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.	Throws the Scythe and then pulls it back, dealing Physical DMG to targets on the path each time.\n- Deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG each time based on the number of orbs pinged.															
4746	109216	1	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>305%</color> Physical DMG in total.															
4747	109216	2	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>322.94%</color> Physical DMG in total.															
4748	109216	3	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>340.88%</color> Physical DMG in total.															
4749	109216	4	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>358.82%</color> Physical DMG in total.															
4750	109216	5	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>376.76%</color> Physical DMG in total.															
4751	109216	6	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>394.71%</color> Physical DMG in total.															
4752	109216	7	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>412.65%</color> Physical DMG in total.															
4753	109216	8	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>430.59%</color> Physical DMG in total.															
4754	109216	9	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>448.53%</color> Physical DMG in total.															
4755	109216	10	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>466.47%</color> Physical DMG in total.															
4756	109216	11	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>484.41%</color> Physical DMG in total.															
4757	109216	12	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>502.35%</color> Physical DMG in total.															
4758	109216	13	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>520.29%</color> Physical DMG in total.															
4759	109216	14	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>538.24%</color> Physical DMG in total.															
4760	109216	15	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>556.18%</color> Physical DMG in total.															
4761	109216	16	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>574.12%</color> Physical DMG in total.															
4762	109216	17	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>592.06%</color> Physical DMG in total.															
4763	109216	18	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>610%</color> Physical DMG in total.															
4764	109216	19	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>627.94%</color> Physical DMG in total.															
4765	109216	20	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>645.88%</color> Physical DMG in total.															
4766	109216	21	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>663.82%</color> Physical DMG in total.															
4767	109216	22	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>681.76%</color> Physical DMG in total.															
4768	109216	23	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>699.71%</color> Physical DMG in total.															
4769	109216	24	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>717.65%</color> Physical DMG in total.															
4770	109216	25	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>735.59%</color> Physical DMG in total.															
4771	109216	26	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>753.53%</color> Physical DMG in total.															
4772	109216	27	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>771.47%</color> Physical DMG in total.															
4773	109216	28	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>789.41%</color> Physical DMG in total.															
4774	109216	29	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>807.35%</color> Physical DMG in total.															
4775	109216	30	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>825.29%</color> Physical DMG in total.															
4776	109216	31	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>843.24%</color> Physical DMG in total.															
4777	109216	32	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>861.18%</color> Physical DMG in total.															
4778	109216	33	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>879.12%</color> Physical DMG in total.															
4779	109216	34	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>897.06%</color> Physical DMG in total.															
4780	109216	35	Blossom Scythe	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe at the target in a flurry, dealing Physical DMG.	Swings the Scythe at the target in a flurry, dealing Physical DMG.\n- Deals <color=#FF6347>915%</color> Physical DMG in total.															
4781	109217	1	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>60%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>300%</color> Physical DMG.															
4782	109217	2	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>63.53%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>317.65%</color> Physical DMG.															
4783	109217	3	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>67.06%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>335.29%</color> Physical DMG.															
4784	109217	4	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>70.59%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>352.94%</color> Physical DMG.															
4785	109217	5	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>74.12%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>370.59%</color> Physical DMG.															
4786	109217	6	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>77.65%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>388.24%</color> Physical DMG.															
4787	109217	7	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>81.18%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>405.88%</color> Physical DMG.															
4788	109217	8	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>84.71%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>423.53%</color> Physical DMG.															
4789	109217	9	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>88.24%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>441.18%</color> Physical DMG.															
4790	109217	10	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>91.76%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>458.82%</color> Physical DMG.															
4791	109217	11	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>95.29%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>476.47%</color> Physical DMG.															
4792	109217	12	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>98.82%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>494.12%</color> Physical DMG.															
4793	109217	13	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>102.35%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>511.76%</color> Physical DMG.															
4794	109217	14	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>105.88%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>529.41%</color> Physical DMG.															
4795	109217	15	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>109.41%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>547.06%</color> Physical DMG.															
4796	109217	16	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>112.94%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>564.71%</color> Physical DMG.															
4797	109217	17	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>116.47%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>582.35%</color> Physical DMG.															
4798	109217	18	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>120%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>600%</color> Physical DMG.															
4799	109217	19	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>123.53%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>617.65%</color> Physical DMG.															
4800	109217	20	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>127.06%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>635.29%</color> Physical DMG.															
4801	109217	21	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>130.59%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>652.94%</color> Physical DMG.															
4802	109217	22	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>134.12%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>670.59%</color> Physical DMG.															
4803	109217	23	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>137.65%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>688.24%</color> Physical DMG.															
4804	109217	24	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>141.18%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>705.88%</color> Physical DMG.															
4805	109217	25	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>144.71%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>723.53%</color> Physical DMG.															
4806	109217	26	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>148.24%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>741.18%</color> Physical DMG.															
4807	109217	27	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>151.76%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>758.82%</color> Physical DMG.															
4808	109217	28	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>155.29%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>776.47%</color> Physical DMG.															
4809	109217	29	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>158.82%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>794.12%</color> Physical DMG.															
4810	109217	30	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>162.35%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>811.76%</color> Physical DMG.															
4811	109217	31	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>165.88%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>829.41%</color> Physical DMG.															
4812	109217	32	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>169.41%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>847.06%</color> Physical DMG.															
4813	109217	33	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>172.94%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>864.71%</color> Physical DMG.															
4814	109217	34	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>176.47%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>882.35%</color> Physical DMG.															
4815	109217	35	Signature - Bloom Time	Assets/Product/Texture/Image/IconSkill/R2ailadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.	It's time to bloom! Swings the Scythe at nearby targets to deal Physical DMG, then launches a charged slash at the targets upon the last hit, dealing Physical DMG. The attack direction can be controlled with the joystick.\n- Each hit of the Scythe deals <color=#FF6347>180%</color> Physical DMG.\n- The charged slash deals <color=#FF6347>900%</color> Physical DMG.															
4816	109218	1	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>300%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>5%</color> for <color=#FF6347>6</color>s.															
4817	109218	2	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>317.65%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.															
4818	109218	3	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>335.29%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.															
4819	109218	4	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>352.94%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.															
4820	109218	5	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>370.59%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.															
4821	109218	6	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>388.24%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.															
4822	109218	7	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>405.88%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.															
4823	109218	8	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>423.53%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.															
4824	109218	9	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>441.18%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.															
4825	109218	10	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>458.82%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.															
4826	109218	11	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>476.47%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.															
4827	109218	12	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>494.12%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.															
4828	109218	13	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>511.76%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.															
4829	109218	14	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>529.41%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.															
4830	109218	15	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>547.06%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.															
4831	109218	16	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>564.71%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.															
4832	109218	17	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>582.35%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.															
4833	109218	18	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>600%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s.															
4834	109218	19	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>617.65%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.															
4835	109218	20	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>635.29%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.															
4836	109218	21	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>652.94%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.															
4837	109218	22	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>670.59%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.															
4838	109218	23	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>688.24%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.															
4839	109218	24	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>705.88%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.															
4840	109218	25	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>723.53%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.															
4841	109218	26	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>741.18%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.															
4842	109218	27	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>758.82%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.															
4843	109218	28	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>776.47%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.															
4844	109218	29	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>794.12%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.															
4845	109218	30	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>811.76%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.															
4846	109218	31	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>829.41%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.															
4847	109218	32	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>847.06%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.															
4848	109218	33	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>864.71%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.															
4849	109218	34	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>882.35%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.															
4850	109218	35	Spiral Reaper	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.	Deals Physical DMG continuously to the target, reducing their DEF. The last hit will knock the target airborne.\n- The attacks deal <color=#FF6347>900%</color> Physical DMG.\n- The attacks reduce the target's DEF by <color=#FF6347>15%</color> for <color=#FF6347>6</color>s.															
4851	109221	1	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>350%</color> Physical DMG.															
4852	109221	2	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>370.59%</color> Physical DMG.															
4853	109221	3	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>391.18%</color> Physical DMG.															
4854	109221	4	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>411.76%</color> Physical DMG.															
4855	109221	5	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>432.35%</color> Physical DMG.															
4856	109221	6	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>452.94%</color> Physical DMG.															
4857	109221	7	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>473.53%</color> Physical DMG.															
4858	109221	8	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>494.12%</color> Physical DMG.															
4859	109221	9	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>514.71%</color> Physical DMG.															
4860	109221	10	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>535.29%</color> Physical DMG.															
4861	109221	11	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>555.88%</color> Physical DMG.															
4862	109221	12	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>576.47%</color> Physical DMG.															
4863	109221	13	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>597.06%</color> Physical DMG.															
4864	109221	14	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>617.65%</color> Physical DMG.															
4865	109221	15	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>638.24%</color> Physical DMG.															
4866	109221	16	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>658.82%</color> Physical DMG.															
4867	109221	17	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>679.41%</color> Physical DMG.															
4868	109221	18	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>700%</color> Physical DMG.															
4869	109221	19	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>720.59%</color> Physical DMG.															
4870	109221	20	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>741.18%</color> Physical DMG.															
4871	109221	21	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>761.76%</color> Physical DMG.															
4872	109221	22	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>782.35%</color> Physical DMG.															
4873	109221	23	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>802.94%</color> Physical DMG.															
4874	109221	24	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>823.53%</color> Physical DMG.															
4875	109221	25	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>844.12%</color> Physical DMG.															
4876	109221	26	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>864.71%</color> Physical DMG.															
4877	109221	27	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>885.29%</color> Physical DMG.															
4878	109221	28	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>905.88%</color> Physical DMG.															
4879	109221	29	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>926.47%</color> Physical DMG.															
4880	109221	30	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>947.06%</color> Physical DMG.															
4881	109221	31	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>967.65%</color> Physical DMG.															
4882	109221	32	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>988.24%</color> Physical DMG.															
4883	109221	33	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>1008.82%</color> Physical DMG.															
4884	109221	34	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>1029.41%</color> Physical DMG.															
4885	109221	35	Vector Cube	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.	When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.\n- Gains Shield equal to <color=#FF6347>8%</color> of max HP for <color=#FF6347>7</color>s.\n- The heavy strike deals <color=#FF6347>1050%</color> Physical DMG.															
4886	109222	0	Leader - Muse Ritual	Assets/Product/Texture/Image/IconSkill/R2ailaA1.png					Leader Skill					Increases ATK and DEF when there are 3 different classes in the team.	Increases ATK by <color=#FF6347>10%</color> and DEF by <color=#FF6347>5%</color> when there are 3 different classes in the team.															
4887	109222	1	Leader - Muse Ritual	Assets/Product/Texture/Image/IconSkill/R2ailaA1.png					Leader Skill					Increases ATK and DEF when there are 3 different classes in the team.	Increases ATK by <color=#FF6347>10%</color> and DEF by <color=#FF6347>5%</color> when there are 3 different classes in the team.															
4888	109223	1	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
4889	109223	2	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
4890	109223	3	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
4891	109223	4	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
4892	109223	5	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
4893	109223	6	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
4894	109223	7	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
4895	109223	8	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
4896	109223	9	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
4897	109223	10	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
4898	109223	11	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
4899	109223	12	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
4900	109223	13	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
4901	109223	14	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
4902	109223	15	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
4903	109223	16	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
4904	109223	17	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
4905	109223	18	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
4906	109223	19	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
4907	109223	20	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
4908	109223	21	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
4909	109223	22	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
4910	109223	23	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
4911	109223	24	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
4912	109223	25	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
4913	109223	26	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
4914	109223	27	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
4915	109223	28	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
4916	109223	29	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
4917	109223	30	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
4918	109223	31	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
4919	109223	32	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
4920	109223	33	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
4921	109223	34	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
4922	109223	35	Tank	Assets/Product/Texture/Image/IconSkill/R2ailahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
4923	109227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
4924	109227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
4925	109224	0	Finishing Touch	Assets/Product/Texture/Image/IconSkill/R2ailaS1.png					SS Rank Passive Skill					Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG.	Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
4926	109224	1	Finishing Touch	Assets/Product/Texture/Image/IconSkill/R2ailaS1.png					SS Rank Passive Skill					Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG.	Hitting a target with a Yellow Orb skill increases Brilliance's DEF and Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
4927	109225	0	Majestic Inspiration	Assets/Product/Texture/Image/IconSkill/R2ailaSS1.png					SSS Rank Passive Skill					Hitting targets with Brilliance's Core Passive will lower their DEF.	Hitting targets with Brilliance's Core Passive will lower their DEF by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.															
4928	109225	1	Majestic Inspiration	Assets/Product/Texture/Image/IconSkill/R2ailaSS1.png					SSS Rank Passive Skill					Hitting targets with Brilliance's Core Passive will lower their DEF.	Hitting targets with Brilliance's Core Passive will lower their DEF by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.															
4929	109226	0	Eureka Time	Assets/Product/Texture/Image/IconSkill/R2ailaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting a Signature Move.	Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>10</color>s after casting a Signature Move.															
4930	109226	1	Eureka Time	Assets/Product/Texture/Image/IconSkill/R2ailaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus increases after casting a Signature Move.	Extra DMG Bonus increases by <color=#FF6347>20%</color> for <color=#FF6347>10</color>s after casting a Signature Move.															
4931	108301	1	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.															
4932	108301	2	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
4933	108301	3	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
4934	108301	4	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.															
4935	108301	5	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
4936	108301	6	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
4937	108301	7	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.															
4938	108301	8	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
4939	108301	9	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.															
4940	108301	10	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.															
4941	108301	11	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
4942	108301	12	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.															
4943	108301	13	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.															
4944	108301	14	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
4945	108301	15	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.															
4946	108301	16	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.															
4947	108301	17	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
4948	108301	18	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.															
4949	108301	19	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.															
4950	108301	20	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
4951	108301	21	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.															
4952	108301	22	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.															
4953	108301	23	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
4954	108301	24	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.															
4955	108301	25	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.															
4956	108301	26	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
4957	108301	27	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.															
4958	108301	28	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
4959	108301	29	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
4960	108301	30	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.															
4961	108301	31	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.															
4962	108301	32	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
4963	108301	33	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.															
4964	108301	34	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.															
4965	108301	35	Comet Tail	Assets/Product/Texture/Image/IconSkill/R3dubianhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)	Hops back and throws darts in a fan-shaped area, dealing Physical DMG. <color=#FF6347>Trailblade</color> can be triggered immediately after pinging. (Dark DMG instead on a 3-Ping.)\n- Darts deal <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
4966	108306	1	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>25%</color>/<color=#FF6347>50%</color>/<color=#FF6347>75%</color> Physical DMG based on the number of orbs pinged.															
4967	108306	2	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.															
4968	108306	3	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>27.94%</color>/<color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color> Physical DMG based on the number of orbs pinged.															
4969	108306	4	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.															
4970	108306	5	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Physical DMG based on the number of orbs pinged.															
4971	108306	6	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>32.35%</color>/<color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color> Physical DMG based on the number of orbs pinged.															
4972	108306	7	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>33.82%</color>/<color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color> Physical DMG based on the number of orbs pinged.															
4973	108306	8	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.															
4974	108306	9	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>36.76%</color>/<color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color> Physical DMG based on the number of orbs pinged.															
4975	108306	10	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>38.24%</color>/<color=#FF6347>76.47%</color>/<color=#FF6347>114.71%</color> Physical DMG based on the number of orbs pinged.															
4976	108306	11	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Physical DMG based on the number of orbs pinged.															
4977	108306	12	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.															
4978	108306	13	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>42.65%</color>/<color=#FF6347>85.29%</color>/<color=#FF6347>127.94%</color> Physical DMG based on the number of orbs pinged.															
4979	108306	14	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Physical DMG based on the number of orbs pinged.															
4980	108306	15	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>45.59%</color>/<color=#FF6347>91.18%</color>/<color=#FF6347>136.76%</color> Physical DMG based on the number of orbs pinged.															
4981	108306	16	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.															
4982	108306	17	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>48.53%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>145.59%</color> Physical DMG based on the number of orbs pinged.															
4983	108306	18	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.															
4984	108306	19	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>51.47%</color>/<color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color> Physical DMG based on the number of orbs pinged.															
4985	108306	20	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.															
4986	108306	21	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>54.41%</color>/<color=#FF6347>108.82%</color>/<color=#FF6347>163.24%</color> Physical DMG based on the number of orbs pinged.															
4987	108306	22	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.															
4988	108306	23	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>57.35%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>172.06%</color> Physical DMG based on the number of orbs pinged.															
4989	108306	24	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.															
4990	108306	25	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>60.29%</color>/<color=#FF6347>120.59%</color>/<color=#FF6347>180.88%</color> Physical DMG based on the number of orbs pinged.															
4991	108306	26	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.															
4992	108306	27	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>63.24%</color>/<color=#FF6347>126.47%</color>/<color=#FF6347>189.71%</color> Physical DMG based on the number of orbs pinged.															
4993	108306	28	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.															
4994	108306	29	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>66.18%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>198.53%</color> Physical DMG based on the number of orbs pinged.															
4995	108306	30	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.															
4996	108306	31	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>69.12%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>207.35%</color> Physical DMG based on the number of orbs pinged.															
4997	108306	32	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.															
4998	108306	33	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>72.06%</color>/<color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color> Physical DMG based on the number of orbs pinged.															
4999	108306	34	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.															
5000	108306	35	Celestial Spin	Assets/Product/Texture/Image/IconSkill/R3dubianhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)	Spins forward into the air, draws in, and slashes at surrounding targets, dealing Physical DMG. Upon landing, strikes nearby targets for Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Spins and slashes for <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.\n- The landing strike deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.															
5001	108311	1	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.															
5002	108311	2	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.															
5003	108311	3	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Physical DMG based on the number of orbs pinged.															
5004	108311	4	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.															
5005	108311	5	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG based on the number of orbs pinged.															
5006	108311	6	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.															
5007	108311	7	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Physical DMG based on the number of orbs pinged.															
5008	108311	8	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
5009	108311	9	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Physical DMG based on the number of orbs pinged.															
5010	108311	10	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.															
5011	108311	11	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Physical DMG based on the number of orbs pinged.															
5012	108311	12	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
5013	108311	13	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Physical DMG based on the number of orbs pinged.															
5014	108311	14	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.															
5015	108311	15	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Physical DMG based on the number of orbs pinged.															
5016	108311	16	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
5017	108311	17	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Physical DMG based on the number of orbs pinged.															
5018	108311	18	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
5019	108311	19	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.															
5020	108311	20	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
5021	108311	21	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG based on the number of orbs pinged.															
5022	108311	22	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
5023	108311	23	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Physical DMG based on the number of orbs pinged.															
5024	108311	24	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
5025	108311	25	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Physical DMG based on the number of orbs pinged.															
5026	108311	26	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
5027	108311	27	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Physical DMG based on the number of orbs pinged.															
5028	108311	28	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
5029	108311	29	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG based on the number of orbs pinged.															
5030	108311	30	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.															
5031	108311	31	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Physical DMG based on the number of orbs pinged.															
5032	108311	32	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
5033	108311	33	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG based on the number of orbs pinged.															
5034	108311	34	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.															
5035	108311	35	Meteor Strike	Assets/Product/Texture/Image/IconSkill/R3dubianlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Shifts behind the target and attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG based on the number of orbs pinged.															
5036	108316	1	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>300%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>100%</color> Physical DMG.															
5037	108316	2	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>317.65%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>105.88%</color> Physical DMG.															
5038	108316	3	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>335.29%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>111.76%</color> Physical DMG.															
5039	108316	4	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>352.94%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>117.65%</color> Physical DMG.															
5040	108316	5	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>370.59%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>123.53%</color> Physical DMG.															
5041	108316	6	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>388.24%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>129.41%</color> Physical DMG.															
5042	108316	7	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>405.88%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>135.29%</color> Physical DMG.															
5043	108316	8	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>423.53%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>141.18%</color> Physical DMG.															
5044	108316	9	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>441.18%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>147.06%</color> Physical DMG.															
5045	108316	10	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>458.82%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>152.94%</color> Physical DMG.															
5046	108316	11	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>476.47%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>158.82%</color> Physical DMG.															
5047	108316	12	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>494.12%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>164.71%</color> Physical DMG.															
5048	108316	13	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>511.76%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>170.59%</color> Physical DMG.															
5049	108316	14	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>529.41%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>176.47%</color> Physical DMG.															
5050	108316	15	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>547.06%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>182.35%</color> Physical DMG.															
5051	108316	16	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>564.71%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>188.24%</color> Physical DMG.															
5052	108316	17	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>582.35%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>194.12%</color> Physical DMG.															
5053	108316	18	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>600%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>200%</color> Physical DMG.															
5054	108316	19	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>617.65%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>205.88%</color> Physical DMG.															
5055	108316	20	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>635.29%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>211.76%</color> Physical DMG.															
5056	108316	21	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>652.94%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>217.65%</color> Physical DMG.															
5057	108316	22	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>670.59%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>223.53%</color> Physical DMG.															
5058	108316	23	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>688.24%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>229.41%</color> Physical DMG.															
5059	108316	24	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>705.88%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>235.29%</color> Physical DMG.															
5060	108316	25	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>723.53%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>241.18%</color> Physical DMG.															
5061	108316	26	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>741.18%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>247.06%</color> Physical DMG.															
5062	108316	27	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>758.82%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>252.94%</color> Physical DMG.															
5063	108316	28	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>776.47%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>258.82%</color> Physical DMG.															
5064	108316	29	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>794.12%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>264.71%</color> Physical DMG.															
5065	108316	30	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>811.76%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>270.59%</color> Physical DMG.															
5066	108316	31	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>829.41%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>276.47%</color> Physical DMG.															
5067	108316	32	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>847.06%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>282.35%</color> Physical DMG.															
5068	108316	33	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>864.71%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>288.24%</color> Physical DMG.															
5069	108316	34	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>882.35%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>294.12%</color> Physical DMG.															
5070	108316	35	Deadly Star	Assets/Product/Texture/Image/IconSkill/dubianpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.	Slashes at the target, dealing Physical DMG. After dodging or pinging a Red Orb, Basic Attacks will trigger <color=#FF6347>Trailblade</color>, dealing Physical DMG.\n- The slashes deal <color=#FF6347>900%</color> Physical DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>300%</color> Physical DMG.															
5071	108317	1	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>300%</color> Dark DMG.															
5072	108317	2	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>317.65%</color> Dark DMG.															
5073	108317	3	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>335.29%</color> Dark DMG.															
5074	108317	4	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>352.94%</color> Dark DMG.															
5075	108317	5	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>370.59%</color> Dark DMG.															
5076	108317	6	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>388.24%</color> Dark DMG.															
5077	108317	7	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>405.88%</color> Dark DMG.															
5078	108317	8	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>423.53%</color> Dark DMG.															
5079	108317	9	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>441.18%</color> Dark DMG.															
5080	108317	10	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>458.82%</color> Dark DMG.															
5081	108317	11	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>476.47%</color> Dark DMG.															
5082	108317	12	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>494.12%</color> Dark DMG.															
5083	108317	13	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>511.76%</color> Dark DMG.															
5084	108317	14	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>529.41%</color> Dark DMG.															
5085	108317	15	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>547.06%</color> Dark DMG.															
5086	108317	16	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>564.71%</color> Dark DMG.															
5087	108317	17	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>582.35%</color> Dark DMG.															
5088	108317	18	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>600%</color> Dark DMG.															
5089	108317	19	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>617.65%</color> Dark DMG.															
5090	108317	20	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>635.29%</color> Dark DMG.															
5091	108317	21	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>652.94%</color> Dark DMG.															
5092	108317	22	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>670.59%</color> Dark DMG.															
5093	108317	23	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>688.24%</color> Dark DMG.															
5094	108317	24	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>705.88%</color> Dark DMG.															
5095	108317	25	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>723.53%</color> Dark DMG.															
5096	108317	26	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>741.18%</color> Dark DMG.															
5097	108317	27	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>758.82%</color> Dark DMG.															
5098	108317	28	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>776.47%</color> Dark DMG.															
5099	108317	29	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>794.12%</color> Dark DMG.															
5100	108317	30	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>811.76%</color> Dark DMG.															
5101	108317	31	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>829.41%</color> Dark DMG.															
5102	108317	32	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>847.06%</color> Dark DMG.															
5103	108317	33	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>864.71%</color> Dark DMG.															
5104	108317	34	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>882.35%</color> Dark DMG.															
5105	108317	35	Signature - Supernova Burst	Assets/Product/Texture/Image/IconSkill/R3dubiandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Transforms into shadow to assassinate the target, dealing Dark DMG.	Transforms into shadow to assassinate the target, dealing Dark DMG.\n- Each attack deals <color=#FF6347>900%</color> Dark DMG.															
5106	108318	1	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>150%</color> Dark DMG.															
5107	108318	2	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>158.82%</color> Dark DMG.															
5108	108318	3	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>167.65%</color> Dark DMG.															
5109	108318	4	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>176.47%</color> Dark DMG.															
5110	108318	5	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>185.29%</color> Dark DMG.															
5111	108318	6	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>194.12%</color> Dark DMG.															
5112	108318	7	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>202.94%</color> Dark DMG.															
5113	108318	8	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>211.76%</color> Dark DMG.															
5114	108318	9	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>220.59%</color> Dark DMG.															
5115	108318	10	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>229.41%</color> Dark DMG.															
5116	108318	11	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>238.24%</color> Dark DMG.															
5117	108318	12	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>247.06%</color> Dark DMG.															
5118	108318	13	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>255.88%</color> Dark DMG.															
5119	108318	14	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>264.71%</color> Dark DMG.															
5120	108318	15	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>273.53%</color> Dark DMG.															
5121	108318	16	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>282.35%</color> Dark DMG.															
5122	108318	17	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>291.18%</color> Dark DMG.															
5123	108318	18	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>300%</color> Dark DMG.															
5124	108318	19	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>308.82%</color> Dark DMG.															
5125	108318	20	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>317.65%</color> Dark DMG.															
5126	108318	21	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>326.47%</color> Dark DMG.															
5127	108318	22	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>335.29%</color> Dark DMG.															
5128	108318	23	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>344.12%</color> Dark DMG.															
5129	108318	24	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>352.94%</color> Dark DMG.															
5130	108318	25	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>361.76%</color> Dark DMG.															
5131	108318	26	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>370.59%</color> Dark DMG.															
5132	108318	27	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>379.41%</color> Dark DMG.															
5133	108318	28	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>388.24%</color> Dark DMG.															
5134	108318	29	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>397.06%</color> Dark DMG.															
5135	108318	30	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>405.88%</color> Dark DMG.															
5136	108318	31	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>414.71%</color> Dark DMG.															
5137	108318	32	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>423.53%</color> Dark DMG.															
5138	108318	33	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>432.35%</color> Dark DMG.															
5139	108318	34	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>441.18%</color> Dark DMG.															
5140	108318	35	Shadow Cross	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.	Dives at the target, splitting into shadows upon landing and attacks again, dealing Dark DMG.\n- Each attack deals <color=#FF6347>450%</color> Dark DMG.															
5141	108321	1	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>30%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>150%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>50%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5142	108321	2	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>31.76%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>158.82%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>52.94%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5143	108321	3	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>33.53%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>167.65%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>55.88%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5144	108321	4	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>35.29%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>176.47%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>58.82%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5145	108321	5	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>37.06%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>185.29%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>61.76%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5146	108321	6	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>38.82%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>194.12%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>64.71%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5147	108321	7	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>40.59%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>202.94%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>67.65%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5148	108321	8	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>42.35%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>211.76%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>70.59%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5149	108321	9	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>44.12%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>220.59%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>73.53%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5150	108321	10	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>45.88%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>229.41%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>76.47%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5151	108321	11	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>47.65%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>238.24%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>79.41%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5152	108321	12	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>49.41%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>247.06%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>82.35%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5153	108321	13	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>51.18%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>255.88%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>85.29%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5154	108321	14	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>52.94%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>264.71%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>88.24%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5155	108321	15	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>54.71%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>273.53%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>91.18%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5156	108321	16	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>56.47%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>282.35%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>94.12%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5157	108321	17	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>58.24%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>291.18%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>97.06%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5158	108321	18	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>60%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>300%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>100%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5159	108321	19	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>61.76%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>308.82%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>102.94%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5160	108321	20	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>63.53%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>317.65%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>105.88%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5161	108321	21	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>65.29%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>326.47%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>108.82%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5162	108321	22	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>67.06%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>335.29%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>111.76%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5163	108321	23	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>68.82%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>344.12%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>114.71%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5164	108321	24	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>70.59%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>352.94%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>117.65%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5165	108321	25	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>72.35%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>361.76%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>120.59%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5166	108321	26	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>74.12%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>370.59%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>123.53%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5167	108321	27	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>75.88%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>379.41%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>126.47%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5168	108321	28	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>77.65%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>388.24%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>129.41%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5169	108321	29	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>79.41%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>397.06%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>132.35%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5170	108321	30	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>81.18%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>405.88%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>135.29%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5171	108321	31	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>82.94%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>414.71%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>138.24%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5172	108321	32	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>84.71%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>423.53%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>141.18%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5173	108321	33	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>86.47%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>432.35%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>144.12%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5174	108321	34	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>88.24%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>441.18%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>147.06%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5175	108321	35	Cosmic Wave	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color>	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.	Pinging a Red Orb after any 3-Ping transforms Watanabe: Astral into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack.\n- Each hit deals <color=#FF6347>90%</color> Dark DMG.	Core Passive: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color>	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.	In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.\n- Basic Attacks deal <color=#FF6347>450%</color> Extra Dark DMG.\n- <color=#FF6347>Trailblade</color> deals <color=#FF6347>150%</color> Extra Dark DMG for <color=#FF6347>5</color>s.												
5176	108322	0	Leader - Nameless Shadow	Assets/Product/Texture/Image/IconSkill/R3dubianA1.png					Leader Skill					Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
5177	108322	1	Leader - Nameless Shadow	Assets/Product/Texture/Image/IconSkill/R3dubianA1.png					Leader Skill					Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
5178	108323	1	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
5179	108323	2	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
5180	108323	3	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
5181	108323	4	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
5182	108323	5	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
5183	108323	6	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
5184	108323	7	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
5185	108323	8	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
5186	108323	9	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
5187	108323	10	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
5188	108323	11	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
5189	108323	12	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
5190	108323	13	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
5191	108323	14	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
5192	108323	15	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
5193	108323	16	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
5194	108323	17	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
5195	108323	18	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
5196	108323	19	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
5197	108323	20	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
5198	108323	21	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
5199	108323	22	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
5200	108323	23	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
5201	108323	24	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
5202	108323	25	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
5203	108323	26	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
5204	108323	27	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
5205	108323	28	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
5206	108323	29	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
5207	108323	30	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
5208	108323	31	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
5209	108323	32	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
5210	108323	33	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
5211	108323	34	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
5212	108323	35	Attacker	Assets/Product/Texture/Image/IconSkill/R3dubianhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
5213	108327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
5214	108327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
5215	108324	0	Killing Floor	Assets/Product/Texture/Image/IconSkill/R3dubianS1.png					SS Rank Passive Skill					After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases over the next <color=#FF6347>4</color>s.	After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases by <color=#FF6347>10%</color> over the next <color=#FF6347>4</color>s.															
5216	108324	1	Killing Floor	Assets/Product/Texture/Image/IconSkill/R3dubianS1.png					SS Rank Passive Skill					After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases over the next <color=#FF6347>4</color>s.	After hitting an enemy with a Blue Orb skill, Watanabe: Astral's Extra DMG Bonus against the target increases by <color=#FF6347>10%</color> over the next <color=#FF6347>4</color>s.															
5217	108325	0	Chaser	Assets/Product/Texture/Image/IconSkill/R3dubianSS1.png					SSS Rank Passive Skill					After hitting an enemy with <color=#FF6347>Trailblade</color>, Watanabe: Astral's Extra DMG Bonus against the target increases over the next <color=#FF6347>4</color>s.	After hitting an enemy with <color=#FF6347>Trailblade</color>, Watanabe: Astral's Extra DMG Bonus against the target increases by <color=#FF6347>10%</color> over the next <color=#FF6347>4</color>s.															
5218	108325	1	Chaser	Assets/Product/Texture/Image/IconSkill/R3dubianSS1.png					SSS Rank Passive Skill					After hitting an enemy with <color=#FF6347>Trailblade</color>, Watanabe: Astral's Extra DMG Bonus against the target increases over the next <color=#FF6347>4</color>s.	After hitting an enemy with <color=#FF6347>Trailblade</color>, Watanabe: Astral's Extra DMG Bonus against the target increases by <color=#FF6347>10%</color> over the next <color=#FF6347>4</color>s.															
5219	108326	0	Fallen Star	Assets/Product/Texture/Image/IconSkill/R3dubianSSS1.png					SSS+ Rank Passive Skill					Dark DMG increases while Core Passive is active.	Dark DMG increases by <color=#FF6347>20%</color> while Core Passive is active.															
5220	108326	1	Fallen Star	Assets/Product/Texture/Image/IconSkill/R3dubianSSS1.png					SSS+ Rank Passive Skill					Dark DMG increases while Core Passive is active.	Dark DMG increases by <color=#FF6347>20%</color> while Core Passive is active.															
5221	111201	1	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Fire DMG based on the number of orbs pinged.															
5222	111201	2	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Fire DMG based on the number of orbs pinged.															
5223	111201	3	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Fire DMG based on the number of orbs pinged.															
5224	111201	4	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Fire DMG based on the number of orbs pinged.															
5225	111201	5	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Fire DMG based on the number of orbs pinged.															
5226	111201	6	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Fire DMG based on the number of orbs pinged.															
5227	111201	7	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Fire DMG based on the number of orbs pinged.															
5228	111201	8	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Fire DMG based on the number of orbs pinged.															
5229	111201	9	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.															
5230	111201	10	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Fire DMG based on the number of orbs pinged.															
5231	111201	11	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Fire DMG based on the number of orbs pinged.															
5232	111201	12	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Fire DMG based on the number of orbs pinged.															
5233	111201	13	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Fire DMG based on the number of orbs pinged.															
5234	111201	14	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Fire DMG based on the number of orbs pinged.															
5235	111201	15	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Fire DMG based on the number of orbs pinged.															
5236	111201	16	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Fire DMG based on the number of orbs pinged.															
5237	111201	17	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Fire DMG based on the number of orbs pinged.															
5238	111201	18	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Fire DMG based on the number of orbs pinged.															
5239	111201	19	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Fire DMG based on the number of orbs pinged.															
5240	111201	20	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Fire DMG based on the number of orbs pinged.															
5241	111201	21	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Fire DMG based on the number of orbs pinged.															
5242	111201	22	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Fire DMG based on the number of orbs pinged.															
5243	111201	23	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Fire DMG based on the number of orbs pinged.															
5244	111201	24	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Fire DMG based on the number of orbs pinged.															
5245	111201	25	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Fire DMG based on the number of orbs pinged.															
5246	111201	26	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Fire DMG based on the number of orbs pinged.															
5247	111201	27	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Fire DMG based on the number of orbs pinged.															
5248	111201	28	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Fire DMG based on the number of orbs pinged.															
5249	111201	29	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Fire DMG based on the number of orbs pinged.															
5250	111201	30	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Fire DMG based on the number of orbs pinged.															
5251	111201	31	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Fire DMG based on the number of orbs pinged.															
5252	111201	32	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Fire DMG based on the number of orbs pinged.															
5253	111201	33	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Fire DMG based on the number of orbs pinged.															
5254	111201	34	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Fire DMG based on the number of orbs pinged.															
5255	111201	35	Double Strafe	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.	Stands still and fires guided rounds at the target, dealing Fire DMG. Drops 1 additional Energy Ball when hitting the target with a 3-Ping.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Fire DMG based on the number of orbs pinged.															
5256	111206	1	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.															
5257	111206	2	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.															
5258	111206	3	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.															
5259	111206	4	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.															
5260	111206	5	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.															
5261	111206	6	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.															
5262	111206	7	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.															
5263	111206	8	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.															
5264	111206	9	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.															
5265	111206	10	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged.															
5266	111206	11	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.															
5267	111206	12	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.															
5268	111206	13	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged.															
5269	111206	14	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.															
5270	111206	15	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged.															
5271	111206	16	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged.															
5272	111206	17	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.															
5273	111206	18	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.															
5274	111206	19	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.															
5275	111206	20	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.															
5276	111206	21	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged.															
5277	111206	22	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.															
5278	111206	23	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged.															
5279	111206	24	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.															
5280	111206	25	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged.															
5281	111206	26	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.															
5282	111206	27	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged.															
5283	111206	28	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.															
5284	111206	29	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.															
5285	111206	30	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.															
5286	111206	31	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged.															
5287	111206	32	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.															
5288	111206	33	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged.															
5289	111206	34	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.															
5290	111206	35	Jet Propulsion	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.	Charges at the target. While charging, every attack deals Physical DMG. On a 3-Ping, deals Fire DMG instead and the target hit drops 1 additional Energy Ball.\n- Each attack deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.															
5291	111211	1	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Fire DMG based on the number of orbs pinged.															
5292	111211	2	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Fire DMG based on the number of orbs pinged.															
5293	111211	3	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Fire DMG based on the number of orbs pinged.															
5294	111211	4	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Fire DMG based on the number of orbs pinged.															
5295	111211	5	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Fire DMG based on the number of orbs pinged.															
5296	111211	6	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Fire DMG based on the number of orbs pinged.															
5297	111211	7	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Fire DMG based on the number of orbs pinged.															
5298	111211	8	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Fire DMG based on the number of orbs pinged.															
5299	111211	9	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Fire DMG based on the number of orbs pinged.															
5300	111211	10	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Fire DMG based on the number of orbs pinged.															
5301	111211	11	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Fire DMG based on the number of orbs pinged.															
5302	111211	12	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Fire DMG based on the number of orbs pinged.															
5303	111211	13	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Fire DMG based on the number of orbs pinged.															
5304	111211	14	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.															
5305	111211	15	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Fire DMG based on the number of orbs pinged.															
5306	111211	16	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Fire DMG based on the number of orbs pinged.															
5307	111211	17	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Fire DMG based on the number of orbs pinged.															
5308	111211	18	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Fire DMG based on the number of orbs pinged.															
5309	111211	19	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Fire DMG based on the number of orbs pinged.															
5310	111211	20	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Fire DMG based on the number of orbs pinged.															
5311	111211	21	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Fire DMG based on the number of orbs pinged.															
5312	111211	22	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Fire DMG based on the number of orbs pinged.															
5313	111211	23	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Fire DMG based on the number of orbs pinged.															
5314	111211	24	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Fire DMG based on the number of orbs pinged.															
5315	111211	25	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Fire DMG based on the number of orbs pinged.															
5316	111211	26	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Fire DMG based on the number of orbs pinged.															
5317	111211	27	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Fire DMG based on the number of orbs pinged.															
5318	111211	28	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Fire DMG based on the number of orbs pinged.															
5319	111211	29	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Fire DMG based on the number of orbs pinged.															
5320	111211	30	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Fire DMG based on the number of orbs pinged.															
5321	111211	31	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Fire DMG based on the number of orbs pinged.															
5322	111211	32	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Fire DMG based on the number of orbs pinged.															
5323	111211	33	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Fire DMG based on the number of orbs pinged.															
5324	111211	34	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Fire DMG based on the number of orbs pinged.															
5325	111211	35	Spread Shot	Assets/Product/Texture/Image/IconSkill/R2Sufeiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.	Fires scattered pellets in a fan-shaped area then hops back. Deals Fire DMG to the targets hit. On a 3-Ping, the target hit drops 1 Energy Ball.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Fire DMG based on the number of orbs pinged.															
5326	111216	1	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>425%</color> Fire and Physical DMG in total.															
5327	111216	2	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>450%</color> Fire and Physical DMG in total.															
5328	111216	3	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>475%</color> Fire and Physical DMG in total.															
5329	111216	4	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>500%</color> Fire and Physical DMG in total.															
5330	111216	5	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>525%</color> Fire and Physical DMG in total.															
5331	111216	6	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>550%</color> Fire and Physical DMG in total.															
5332	111216	7	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>575%</color> Fire and Physical DMG in total.															
5333	111216	8	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>600%</color> Fire and Physical DMG in total.															
5334	111216	9	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>625%</color> Fire and Physical DMG in total.															
5335	111216	10	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>650%</color> Fire and Physical DMG in total.															
5336	111216	11	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>675%</color> Fire and Physical DMG in total.															
5337	111216	12	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>700%</color> Fire and Physical DMG in total.															
5338	111216	13	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>725%</color> Fire and Physical DMG in total.															
5339	111216	14	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>750%</color> Fire and Physical DMG in total.															
5340	111216	15	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>775%</color> Fire and Physical DMG in total.															
5341	111216	16	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>800%</color> Fire and Physical DMG in total.															
5342	111216	17	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>825%</color> Fire and Physical DMG in total.															
5343	111216	18	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>850%</color> Fire and Physical DMG in total.															
5344	111216	19	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>875%</color> Fire and Physical DMG in total.															
5345	111216	20	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>900%</color> Fire and Physical DMG in total.															
5346	111216	21	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>925%</color> Fire and Physical DMG in total.															
5347	111216	22	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>950%</color> Fire and Physical DMG in total.															
5348	111216	23	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>975%</color> Fire and Physical DMG in total.															
5349	111216	24	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1000%</color> Fire and Physical DMG in total.															
5350	111216	25	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1025%</color> Fire and Physical DMG in total.															
5351	111216	26	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1050%</color> Fire and Physical DMG in total.															
5352	111216	27	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1075%</color> Fire and Physical DMG in total.															
5353	111216	28	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1100%</color> Fire and Physical DMG in total.															
5354	111216	29	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1125%</color> Fire and Physical DMG in total.															
5355	111216	30	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1150%</color> Fire and Physical DMG in total.															
5356	111216	31	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1175%</color> Fire and Physical DMG in total.															
5357	111216	32	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1200%</color> Fire and Physical DMG in total.															
5358	111216	33	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1225%</color> Fire and Physical DMG in total.															
5359	111216	34	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1250%</color> Fire and Physical DMG in total.															
5360	111216	35	Rapid Shot	Assets/Product/Texture/Image/IconSkill/lipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.	Shoots at the target continuously with handguns and mechanical arms, dealing Fire and Physical DMG.\n- Deals <color=#FF6347>1275%</color> Fire and Physical DMG in total.															
5361	111217	1	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>100%</color> Fire DMG.\n- Each pull deals <color=#FF6347>10%</color> Fire DMG.\n- The explosion deals <color=#FF6347>300%</color> Fire DMG.															
5362	111217	2	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>105.88%</color> Fire DMG.\n- Each pull deals <color=#FF6347>10.59%</color> Fire DMG.\n- The explosion deals <color=#FF6347>317.65%</color> Fire DMG.															
5363	111217	3	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>111.76%</color> Fire DMG.\n- Each pull deals <color=#FF6347>11.18%</color> Fire DMG.\n- The explosion deals <color=#FF6347>335.29%</color> Fire DMG.															
5364	111217	4	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>117.65%</color> Fire DMG.\n- Each pull deals <color=#FF6347>11.76%</color> Fire DMG.\n- The explosion deals <color=#FF6347>352.94%</color> Fire DMG.															
5365	111217	5	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>123.53%</color> Fire DMG.\n- Each pull deals <color=#FF6347>12.35%</color> Fire DMG.\n- The explosion deals <color=#FF6347>370.59%</color> Fire DMG.															
5366	111217	6	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>129.41%</color> Fire DMG.\n- Each pull deals <color=#FF6347>12.94%</color> Fire DMG.\n- The explosion deals <color=#FF6347>388.24%</color> Fire DMG.															
5367	111217	7	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>135.29%</color> Fire DMG.\n- Each pull deals <color=#FF6347>13.53%</color> Fire DMG.\n- The explosion deals <color=#FF6347>405.88%</color> Fire DMG.															
5368	111217	8	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>141.18%</color> Fire DMG.\n- Each pull deals <color=#FF6347>14.12%</color> Fire DMG.\n- The explosion deals <color=#FF6347>423.53%</color> Fire DMG.															
5369	111217	9	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>147.06%</color> Fire DMG.\n- Each pull deals <color=#FF6347>14.71%</color> Fire DMG.\n- The explosion deals <color=#FF6347>441.18%</color> Fire DMG.															
5370	111217	10	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>152.94%</color> Fire DMG.\n- Each pull deals <color=#FF6347>15.29%</color> Fire DMG.\n- The explosion deals <color=#FF6347>458.82%</color> Fire DMG.															
5371	111217	11	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>158.82%</color> Fire DMG.\n- Each pull deals <color=#FF6347>15.88%</color> Fire DMG.\n- The explosion deals <color=#FF6347>476.47%</color> Fire DMG.															
5372	111217	12	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>164.71%</color> Fire DMG.\n- Each pull deals <color=#FF6347>16.47%</color> Fire DMG.\n- The explosion deals <color=#FF6347>494.12%</color> Fire DMG.															
5373	111217	13	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>170.59%</color> Fire DMG.\n- Each pull deals <color=#FF6347>17.06%</color> Fire DMG.\n- The explosion deals <color=#FF6347>511.76%</color> Fire DMG.															
5374	111217	14	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>176.47%</color> Fire DMG.\n- Each pull deals <color=#FF6347>17.65%</color> Fire DMG.\n- The explosion deals <color=#FF6347>529.41%</color> Fire DMG.															
5375	111217	15	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>182.35%</color> Fire DMG.\n- Each pull deals <color=#FF6347>18.24%</color> Fire DMG.\n- The explosion deals <color=#FF6347>547.06%</color> Fire DMG.															
5376	111217	16	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>188.24%</color> Fire DMG.\n- Each pull deals <color=#FF6347>18.82%</color> Fire DMG.\n- The explosion deals <color=#FF6347>564.71%</color> Fire DMG.															
5377	111217	17	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>194.12%</color> Fire DMG.\n- Each pull deals <color=#FF6347>19.41%</color> Fire DMG.\n- The explosion deals <color=#FF6347>582.35%</color> Fire DMG.															
5378	111217	18	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>200%</color> Fire DMG.\n- Each pull deals <color=#FF6347>20%</color> Fire DMG.\n- The explosion deals <color=#FF6347>600%</color> Fire DMG.															
5379	111217	19	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>205.88%</color> Fire DMG.\n- Each pull deals <color=#FF6347>20.59%</color> Fire DMG.\n- The explosion deals <color=#FF6347>617.65%</color> Fire DMG.															
5380	111217	20	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>211.76%</color> Fire DMG.\n- Each pull deals <color=#FF6347>21.18%</color> Fire DMG.\n- The explosion deals <color=#FF6347>635.29%</color> Fire DMG.															
5381	111217	21	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>217.65%</color> Fire DMG.\n- Each pull deals <color=#FF6347>21.76%</color> Fire DMG.\n- The explosion deals <color=#FF6347>652.94%</color> Fire DMG.															
5382	111217	22	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>223.53%</color> Fire DMG.\n- Each pull deals <color=#FF6347>22.35%</color> Fire DMG.\n- The explosion deals <color=#FF6347>670.59%</color> Fire DMG.															
5383	111217	23	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>229.41%</color> Fire DMG.\n- Each pull deals <color=#FF6347>22.94%</color> Fire DMG.\n- The explosion deals <color=#FF6347>688.24%</color> Fire DMG.															
5384	111217	24	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>235.29%</color> Fire DMG.\n- Each pull deals <color=#FF6347>23.53%</color> Fire DMG.\n- The explosion deals <color=#FF6347>705.88%</color> Fire DMG.															
5385	111217	25	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>241.18%</color> Fire DMG.\n- Each pull deals <color=#FF6347>24.12%</color> Fire DMG.\n- The explosion deals <color=#FF6347>723.53%</color> Fire DMG.															
5386	111217	26	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>247.06%</color> Fire DMG.\n- Each pull deals <color=#FF6347>24.71%</color> Fire DMG.\n- The explosion deals <color=#FF6347>741.18%</color> Fire DMG.															
5387	111217	27	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>252.94%</color> Fire DMG.\n- Each pull deals <color=#FF6347>25.29%</color> Fire DMG.\n- The explosion deals <color=#FF6347>758.82%</color> Fire DMG.															
5388	111217	28	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>258.82%</color> Fire DMG.\n- Each pull deals <color=#FF6347>25.88%</color> Fire DMG.\n- The explosion deals <color=#FF6347>776.47%</color> Fire DMG.															
5389	111217	29	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>264.71%</color> Fire DMG.\n- Each pull deals <color=#FF6347>26.47%</color> Fire DMG.\n- The explosion deals <color=#FF6347>794.12%</color> Fire DMG.															
5390	111217	30	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>270.59%</color> Fire DMG.\n- Each pull deals <color=#FF6347>27.06%</color> Fire DMG.\n- The explosion deals <color=#FF6347>811.76%</color> Fire DMG.															
5391	111217	31	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>276.47%</color> Fire DMG.\n- Each pull deals <color=#FF6347>27.65%</color> Fire DMG.\n- The explosion deals <color=#FF6347>829.41%</color> Fire DMG.															
5392	111217	32	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>282.35%</color> Fire DMG.\n- Each pull deals <color=#FF6347>28.24%</color> Fire DMG.\n- The explosion deals <color=#FF6347>847.06%</color> Fire DMG.															
5393	111217	33	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>288.24%</color> Fire DMG.\n- Each pull deals <color=#FF6347>28.82%</color> Fire DMG.\n- The explosion deals <color=#FF6347>864.71%</color> Fire DMG.															
5394	111217	34	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>294.12%</color> Fire DMG.\n- Each pull deals <color=#FF6347>29.41%</color> Fire DMG.\n- The explosion deals <color=#FF6347>882.35%</color> Fire DMG.															
5395	111217	35	Signature - Fusion Burst	Assets/Product/Texture/Image/IconSkill/R2Sufeiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.	Accumulates energy in front, then shoots it out to deal Fire DMG. The energy pulls in nearby enemies continuously, dealing Fire DMG. It explodes after the end of the accumulation, dealing Fire DMG and dropping 2 Energy Balls.\n- Shooting the energy deals <color=#FF6347>300%</color> Fire DMG.\n- Each pull deals <color=#FF6347>30%</color> Fire DMG.\n- The explosion deals <color=#FF6347>900%</color> Fire DMG.															
5396	111218	1	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>200%</color> Fire DMG in total.															
5397	111218	2	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>211.76%</color> Fire DMG in total.															
5398	111218	3	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>223.53%</color> Fire DMG in total.															
5399	111218	4	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>235.29%</color> Fire DMG in total.															
5400	111218	5	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>247.06%</color> Fire DMG in total.															
5401	111218	6	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>258.82%</color> Fire DMG in total.															
5402	111218	7	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>270.59%</color> Fire DMG in total.															
5403	111218	8	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>282.35%</color> Fire DMG in total.															
5404	111218	9	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>294.12%</color> Fire DMG in total.															
5405	111218	10	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>305.88%</color> Fire DMG in total.															
5406	111218	11	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>317.65%</color> Fire DMG in total.															
5407	111218	12	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>329.41%</color> Fire DMG in total.															
5408	111218	13	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>341.18%</color> Fire DMG in total.															
5409	111218	14	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>352.94%</color> Fire DMG in total.															
5410	111218	15	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>364.71%</color> Fire DMG in total.															
5411	111218	16	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>376.47%</color> Fire DMG in total.															
5412	111218	17	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>388.24%</color> Fire DMG in total.															
5413	111218	18	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>400%</color> Fire DMG in total.															
5414	111218	19	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>411.76%</color> Fire DMG in total.															
5415	111218	20	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>423.53%</color> Fire DMG in total.															
5416	111218	21	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>435.29%</color> Fire DMG in total.															
5417	111218	22	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>447.06%</color> Fire DMG in total.															
5418	111218	23	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>458.82%</color> Fire DMG in total.															
5419	111218	24	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>470.59%</color> Fire DMG in total.															
5420	111218	25	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>482.35%</color> Fire DMG in total.															
5421	111218	26	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>494.12%</color> Fire DMG in total.															
5422	111218	27	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>505.88%</color> Fire DMG in total.															
5423	111218	28	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>517.65%</color> Fire DMG in total.															
5424	111218	29	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>529.41%</color> Fire DMG in total.															
5425	111218	30	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>541.18%</color> Fire DMG in total.															
5426	111218	31	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>552.94%</color> Fire DMG in total.															
5427	111218	32	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>564.71%</color> Fire DMG in total.															
5428	111218	33	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>576.47%</color> Fire DMG in total.															
5429	111218	34	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>588.24%</color> Fire DMG in total.															
5430	111218	35	Fire Support	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.	Silverfang appears and shoots in front, dealing Fire DMG and dropping an Energy Ball. Drops an extra Energy Ball if the skill level is at 10 or above.\n- Deals <color=#FF6347>600%</color> Fire DMG in total.															
5431	111221	1	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>10%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5432	111221	2	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>10.59%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>5.29%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5433	111221	3	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>11.18%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>5.59%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5434	111221	4	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>11.76%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>5.88%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5435	111221	5	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>12.35%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>6.18%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5436	111221	6	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>12.94%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>6.47%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5437	111221	7	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>13.53%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>6.76%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5438	111221	8	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>14.12%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>7.06%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5439	111221	9	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>14.71%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>7.35%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5440	111221	10	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>15.29%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>7.65%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5441	111221	11	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>15.88%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>7.94%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5442	111221	12	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>16.47%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>8.24%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5443	111221	13	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>17.06%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>8.53%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5444	111221	14	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>17.65%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>8.82%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5445	111221	15	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>18.24%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>9.12%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5446	111221	16	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>18.82%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>9.41%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5447	111221	17	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>19.41%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>9.71%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5448	111221	18	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>20%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5449	111221	19	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>20.59%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>10.29%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5450	111221	20	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>21.18%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5451	111221	21	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>21.76%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>10.88%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5452	111221	22	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>22.35%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5453	111221	23	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>22.94%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>11.47%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5454	111221	24	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>23.53%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5455	111221	25	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>24.12%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>12.06%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5456	111221	26	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>24.71%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5457	111221	27	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>25.29%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>12.65%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5458	111221	28	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>25.88%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5459	111221	29	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>26.47%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>13.24%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5460	111221	30	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>27.06%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5461	111221	31	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>27.65%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>13.82%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5462	111221	32	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>28.24%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5463	111221	33	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>28.82%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>14.41%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5464	111221	34	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>29.41%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5465	111221	35	Field Supplies	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png		11			Core Passive				Core Passive: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color>	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.	Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.\n- Picking up an Energy Ball heals all allies within range for HP equal to <color=#FF6347>30%</color> of Sophia: Silverfang's ATK.\n- <color=#FF6347>Fire Tempered</color> increases the Fire DMG of the character who picked up the Energy Ball by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.\n- Whenever an Energy Ball is picked up, Sophia: Silverfang gains <color=#FF6347>4</color> Energy and <color=#FF6347>75</color> Heat.\n- Sophia: Silverfang's ATK increases by <color=#FF6347>5/10/15%</color> when her Heat is over <color=#FF6347>0/100/200</color>.															
5466	111222	0	Leader - Well Prepared	Assets/Product/Texture/Image/IconSkill/R2SufeiyaA1.png					Leader Skill					Increases HP and movement speed of all members when there are 3 different classes in the team.	Increases HP of all members by <color=#FF6347>10%</color> and movement speed of all members by <color=#FF6347>5%</color> when there are 3 different classes in the team.															
5467	111222	1	Leader - Well Prepared	Assets/Product/Texture/Image/IconSkill/R2SufeiyaA1.png					Leader Skill					Increases HP and movement speed of all members when there are 3 different classes in the team.	Increases HP of all members by <color=#FF6347>10%</color> and movement speed of all members by <color=#FF6347>5%</color> when there are 3 different classes in the team.															
5468	111223	1	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10%</color>.															
5469	111223	2	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10.59%</color>.															
5470	111223	3	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.18%</color>.															
5471	111223	4	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.76%</color>.															
5472	111223	5	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.35%</color>.															
5473	111223	6	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.94%</color>.															
5474	111223	7	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>13.53%</color>.															
5475	111223	8	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.12%</color>.															
5476	111223	9	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.71%</color>.															
5477	111223	10	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.29%</color>.															
5478	111223	11	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.88%</color>.															
5479	111223	12	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>16.47%</color>.															
5480	111223	13	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.06%</color>.															
5481	111223	14	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.65%</color>.															
5482	111223	15	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.24%</color>.															
5483	111223	16	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.82%</color>.															
5484	111223	17	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>19.41%</color>.															
5485	111223	18	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20%</color>.															
5486	111223	19	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20.59%</color>.															
5487	111223	20	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.18%</color>.															
5488	111223	21	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.76%</color>.															
5489	111223	22	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.35%</color>.															
5490	111223	23	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.94%</color>.															
5491	111223	24	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>23.53%</color>.															
5492	111223	25	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.12%</color>.															
5493	111223	26	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.71%</color>.															
5494	111223	27	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.29%</color>.															
5495	111223	28	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.88%</color>.															
5496	111223	29	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>26.47%</color>.															
5497	111223	30	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.06%</color>.															
5498	111223	31	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.65%</color>.															
5499	111223	32	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.24%</color>.															
5500	111223	33	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.82%</color>.															
5501	111223	34	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>29.41%</color>.															
5502	111223	35	Support	Assets/Product/Texture/Image/IconSkill/R2Sufeiyahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>30%</color>.															
5503	111227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
5504	111227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
5505	111224	0	Secondary Aid	Assets/Product/Texture/Image/IconSkill/R2SufeiyaS1.png					SS Rank Passive Skill					Signature Move and QTE will drop <color=#FF6347>1</color> extra Energy Ball.	Signature Move and QTE will drop <color=#FF6347>1</color> extra Energy Ball.															
5506	111224	1	Secondary Aid	Assets/Product/Texture/Image/IconSkill/R2SufeiyaS1.png					SS Rank Passive Skill					Signature Move and QTE will drop <color=#FF6347>1</color> extra Energy Ball.	Signature Move and QTE will drop <color=#FF6347>1</color> extra Energy Ball.															
5507	111225	0	Heat Infused	Assets/Product/Texture/Image/IconSkill/R2SufeiyaSS1.png		11			SSS Rank Passive Skill					Increases Sophia: Silverfang's <color=#FF6347>Fire Tempered</color> effect when picking up an Energy Ball.	Increases Sophia: Silverfang's <color=#FF6347>Fire Tempered</color> effect by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s when picking up an Energy Ball.															
5508	111225	1	Heat Infused	Assets/Product/Texture/Image/IconSkill/R2SufeiyaSS1.png		11			SSS Rank Passive Skill					Increases Sophia: Silverfang's <color=#FF6347>Fire Tempered</color> effect when picking up an Energy Ball.	Increases Sophia: Silverfang's <color=#FF6347>Fire Tempered</color> effect by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s when picking up an Energy Ball.															
5509	111226	0	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2SufeiyaSSS1.png					SSS+ Rank Passive Skill					Hitting a target with Signature Move also reduces their Fire Resistance.	Hitting a target with Signature Move also reduces their Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.															
5510	111226	1	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2SufeiyaSSS1.png					SSS+ Rank Passive Skill					Hitting a target with Signature Move also reduces their Fire Resistance.	Hitting a target with Signature Move also reduces their Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>5</color>s.															
5511	104301	1	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.															
5512	104301	2	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.															
5513	104301	3	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.															
5514	104301	4	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
5515	104301	5	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.															
5516	104301	6	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.															
5517	104301	7	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.															
5518	104301	8	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.															
5519	104301	9	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
5520	104301	10	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.															
5521	104301	11	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.															
5522	104301	12	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.															
5523	104301	13	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Physical DMG based on the number of orbs pinged.															
5524	104301	14	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
5525	104301	15	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Physical DMG based on the number of orbs pinged.															
5526	104301	16	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.															
5527	104301	17	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.															
5528	104301	18	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.															
5529	104301	19	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
5530	104301	20	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.															
5531	104301	21	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Physical DMG based on the number of orbs pinged.															
5532	104301	22	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.															
5533	104301	23	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Physical DMG based on the number of orbs pinged.															
5534	104301	24	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
5535	104301	25	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Physical DMG based on the number of orbs pinged.															
5536	104301	26	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG based on the number of orbs pinged.															
5537	104301	27	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Physical DMG based on the number of orbs pinged.															
5538	104301	28	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.															
5539	104301	29	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.															
5540	104301	30	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged.															
5541	104301	31	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Physical DMG based on the number of orbs pinged.															
5542	104301	32	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Physical DMG based on the number of orbs pinged.															
5543	104301	33	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Physical DMG based on the number of orbs pinged.															
5544	104301	34	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
5545	104301	35	Thunder Spike	Assets/Product/Texture/Image/IconSkill/R3biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Physical DMG based on the number of orbs pinged.															
5546	104306	1	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>20%</color>/<color=#FF6347>30%</color>/<color=#FF6347>40%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5547	104306	2	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>42.35%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5548	104306	3	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>44.71%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5549	104306	4	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>47.06%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5550	104306	5	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>49.41%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5551	104306	6	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>51.76%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5552	104306	7	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>54.12%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5553	104306	8	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>56.47%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5554	104306	9	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>58.82%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5555	104306	10	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>61.18%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5556	104306	11	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>63.53%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5557	104306	12	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>65.88%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5558	104306	13	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>68.24%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5559	104306	14	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>70.59%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5560	104306	15	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>72.94%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5561	104306	16	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>75.29%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5562	104306	17	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>77.65%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5563	104306	18	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>40%</color>/<color=#FF6347>60%</color>/<color=#FF6347>80%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5564	104306	19	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>82.35%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5565	104306	20	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>84.71%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5566	104306	21	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>87.06%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5567	104306	22	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>89.41%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5568	104306	23	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>91.76%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5569	104306	24	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>94.12%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5570	104306	25	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>96.47%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5571	104306	26	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>98.82%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5572	104306	27	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>101.18%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5573	104306	28	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>103.53%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5574	104306	29	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>105.88%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5575	104306	30	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>108.24%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5576	104306	31	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>110.59%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5577	104306	32	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>112.94%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5578	104306	33	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>115.29%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5579	104306	34	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>117.65%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5580	104306	35	Lightning Flash	Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.	Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create a lightning zone that reduces the movement speed of targets in the zone and deals Lightning DMG every second.\n- The charged arrow deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The lightning zone reduces the movement speed of targets inside by <color=#FF6347>20%/35%/50%</color> and deals <color=#FF6347>60%</color>/<color=#FF6347>90%</color>/<color=#FF6347>120%</color> Lightning DMG per second over <color=#FF6347>3/5/7</color>s based on the number of orbs pinged.															
5581	104311	1	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>8%</color>/<color=#FF6347>16%</color>/<color=#FF6347>24%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>12%</color>/<color=#FF6347>24%</color>/<color=#FF6347>36%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5582	104311	2	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>25.41%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5583	104311	3	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>8.94%</color>/<color=#FF6347>17.88%</color>/<color=#FF6347>26.82%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>13.41%</color>/<color=#FF6347>26.82%</color>/<color=#FF6347>40.24%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5584	104311	4	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5585	104311	5	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>9.88%</color>/<color=#FF6347>19.76%</color>/<color=#FF6347>29.65%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>14.82%</color>/<color=#FF6347>29.65%</color>/<color=#FF6347>44.47%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5586	104311	6	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>10.35%</color>/<color=#FF6347>20.71%</color>/<color=#FF6347>31.06%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5587	104311	7	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>10.82%</color>/<color=#FF6347>21.65%</color>/<color=#FF6347>32.47%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>16.24%</color>/<color=#FF6347>32.47%</color>/<color=#FF6347>48.71%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5588	104311	8	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>11.29%</color>/<color=#FF6347>22.59%</color>/<color=#FF6347>33.88%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5589	104311	9	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5590	104311	10	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>12.24%</color>/<color=#FF6347>24.47%</color>/<color=#FF6347>36.71%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5591	104311	11	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>19.06%</color>/<color=#FF6347>38.12%</color>/<color=#FF6347>57.18%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5592	104311	12	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>13.18%</color>/<color=#FF6347>26.35%</color>/<color=#FF6347>39.53%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5593	104311	13	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>13.65%</color>/<color=#FF6347>27.29%</color>/<color=#FF6347>40.94%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>20.47%</color>/<color=#FF6347>40.94%</color>/<color=#FF6347>61.41%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5594	104311	14	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5595	104311	15	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>14.59%</color>/<color=#FF6347>29.18%</color>/<color=#FF6347>43.76%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>21.88%</color>/<color=#FF6347>43.76%</color>/<color=#FF6347>65.65%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5596	104311	16	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>15.06%</color>/<color=#FF6347>30.12%</color>/<color=#FF6347>45.18%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5597	104311	17	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>15.53%</color>/<color=#FF6347>31.06%</color>/<color=#FF6347>46.59%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>23.29%</color>/<color=#FF6347>46.59%</color>/<color=#FF6347>69.88%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5598	104311	18	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>16%</color>/<color=#FF6347>32%</color>/<color=#FF6347>48%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5599	104311	19	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5600	104311	20	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>25.41%</color>/<color=#FF6347>50.82%</color>/<color=#FF6347>76.24%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5601	104311	21	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>17.41%</color>/<color=#FF6347>34.82%</color>/<color=#FF6347>52.24%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>26.12%</color>/<color=#FF6347>52.24%</color>/<color=#FF6347>78.35%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5602	104311	22	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>17.88%</color>/<color=#FF6347>35.76%</color>/<color=#FF6347>53.65%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>26.82%</color>/<color=#FF6347>53.65%</color>/<color=#FF6347>80.47%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5603	104311	23	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>18.35%</color>/<color=#FF6347>36.71%</color>/<color=#FF6347>55.06%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>27.53%</color>/<color=#FF6347>55.06%</color>/<color=#FF6347>82.59%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5604	104311	24	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5605	104311	25	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>19.29%</color>/<color=#FF6347>38.59%</color>/<color=#FF6347>57.88%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>28.94%</color>/<color=#FF6347>57.88%</color>/<color=#FF6347>86.82%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5606	104311	26	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>19.76%</color>/<color=#FF6347>39.53%</color>/<color=#FF6347>59.29%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>29.65%</color>/<color=#FF6347>59.29%</color>/<color=#FF6347>88.94%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5607	104311	27	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>20.24%</color>/<color=#FF6347>40.47%</color>/<color=#FF6347>60.71%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>30.35%</color>/<color=#FF6347>60.71%</color>/<color=#FF6347>91.06%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5608	104311	28	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>20.71%</color>/<color=#FF6347>41.41%</color>/<color=#FF6347>62.12%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>31.06%</color>/<color=#FF6347>62.12%</color>/<color=#FF6347>93.18%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5609	104311	29	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5610	104311	30	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>21.65%</color>/<color=#FF6347>43.29%</color>/<color=#FF6347>64.94%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>32.47%</color>/<color=#FF6347>64.94%</color>/<color=#FF6347>97.41%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5611	104311	31	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>22.12%</color>/<color=#FF6347>44.24%</color>/<color=#FF6347>66.35%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>33.18%</color>/<color=#FF6347>66.35%</color>/<color=#FF6347>99.53%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5612	104311	32	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>22.59%</color>/<color=#FF6347>45.18%</color>/<color=#FF6347>67.76%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>33.88%</color>/<color=#FF6347>67.76%</color>/<color=#FF6347>101.65%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5613	104311	33	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>23.06%</color>/<color=#FF6347>46.12%</color>/<color=#FF6347>69.18%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>34.59%</color>/<color=#FF6347>69.18%</color>/<color=#FF6347>103.76%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5614	104311	34	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5615	104311	35	Magnetic Voltage	Assets/Product/Texture/Image/IconSkill/R3biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.	Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF6347>Electro Charge</color>.\n- Deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color>	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.	In <color=#FF6347>Electro Charge</color>, Basic Attacks shoot <color=#FF6347>1</color> additional lightning arrow that deals Lightning DMG, Red Orbs and Core Passive will create <color=#FF6347>2</color> additional lightning arrows that deal Lightning DMG.\n- In <color=#FF6347>Electro Charge</color>, each lightning arrow from Basic Attacks deals <color=#FF6347>24%</color>/<color=#FF6347>48%</color>/<color=#FF6347>72%</color> Lightning DMG based on the number of orbs pinged.\n- Each lightning arrow from Red Orbs or Core Passive deals <color=#FF6347>36%</color>/<color=#FF6347>72%</color>/<color=#FF6347>108%</color> Lightning DMG based on the number of orbs pinged.\n- <color=#FF6347>Electro Charge</color> lasts <color=#FF6347>8</color>s.												
5616	104316	1	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>280%</color> Physical DMG in total.															
5617	104316	2	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total.															
5618	104316	3	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>312.94%</color> Physical DMG in total.															
5619	104316	4	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>329.41%</color> Physical DMG in total.															
5620	104316	5	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>345.88%</color> Physical DMG in total.															
5621	104316	6	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>362.35%</color> Physical DMG in total.															
5622	104316	7	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>378.82%</color> Physical DMG in total.															
5623	104316	8	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.															
5624	104316	9	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>411.76%</color> Physical DMG in total.															
5625	104316	10	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>428.24%</color> Physical DMG in total.															
5626	104316	11	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total.															
5627	104316	12	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>461.18%</color> Physical DMG in total.															
5628	104316	13	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>477.65%</color> Physical DMG in total.															
5629	104316	14	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.															
5630	104316	15	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>510.59%</color> Physical DMG in total.															
5631	104316	16	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.															
5632	104316	17	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.															
5633	104316	18	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>560%</color> Physical DMG in total.															
5634	104316	19	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>576.47%</color> Physical DMG in total.															
5635	104316	20	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.															
5636	104316	21	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>609.41%</color> Physical DMG in total.															
5637	104316	22	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>625.88%</color> Physical DMG in total.															
5638	104316	23	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>642.35%</color> Physical DMG in total.															
5639	104316	24	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.															
5640	104316	25	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>675.29%</color> Physical DMG in total.															
5641	104316	26	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total.															
5642	104316	27	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.															
5643	104316	28	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>724.71%</color> Physical DMG in total.															
5644	104316	29	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.															
5645	104316	30	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>757.65%</color> Physical DMG in total.															
5646	104316	31	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>774.12%</color> Physical DMG in total.															
5647	104316	32	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.															
5648	104316	33	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>807.06%</color> Physical DMG in total.															
5649	104316	34	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.															
5650	104316	35	Voltaic Discharge	Assets/Product/Texture/Image/IconSkill/biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.	Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals <color=#FF6347>840%</color> Physical DMG in total.															
5651	104317	1	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>80%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>90%</color> Lightning DMG to targets within the area.															
5652	104317	2	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>84.71%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>95.29%</color> Lightning DMG to targets within the area.															
5653	104317	3	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>89.41%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>100.59%</color> Lightning DMG to targets within the area.															
5654	104317	4	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>94.12%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>105.88%</color> Lightning DMG to targets within the area.															
5655	104317	5	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>98.82%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>111.18%</color> Lightning DMG to targets within the area.															
5656	104317	6	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>103.53%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>116.47%</color> Lightning DMG to targets within the area.															
5657	104317	7	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>108.24%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>121.76%</color> Lightning DMG to targets within the area.															
5658	104317	8	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>112.94%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>127.06%</color> Lightning DMG to targets within the area.															
5659	104317	9	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>117.65%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>132.35%</color> Lightning DMG to targets within the area.															
5660	104317	10	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>122.35%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>137.65%</color> Lightning DMG to targets within the area.															
5661	104317	11	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>127.06%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>142.94%</color> Lightning DMG to targets within the area.															
5662	104317	12	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>131.76%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>148.24%</color> Lightning DMG to targets within the area.															
5663	104317	13	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>136.47%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>153.53%</color> Lightning DMG to targets within the area.															
5664	104317	14	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>141.18%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>158.82%</color> Lightning DMG to targets within the area.															
5665	104317	15	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>145.88%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>164.12%</color> Lightning DMG to targets within the area.															
5666	104317	16	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>150.59%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>169.41%</color> Lightning DMG to targets within the area.															
5667	104317	17	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>155.29%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>174.71%</color> Lightning DMG to targets within the area.															
5668	104317	18	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>160%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>180%</color> Lightning DMG to targets within the area.															
5669	104317	19	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>164.71%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>185.29%</color> Lightning DMG to targets within the area.															
5670	104317	20	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>169.41%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>190.59%</color> Lightning DMG to targets within the area.															
5671	104317	21	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>174.12%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>195.88%</color> Lightning DMG to targets within the area.															
5672	104317	22	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>178.82%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>201.18%</color> Lightning DMG to targets within the area.															
5673	104317	23	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>183.53%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>206.47%</color> Lightning DMG to targets within the area.															
5674	104317	24	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>188.24%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>211.76%</color> Lightning DMG to targets within the area.															
5675	104317	25	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>192.94%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>217.06%</color> Lightning DMG to targets within the area.															
5676	104317	26	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>197.65%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>222.35%</color> Lightning DMG to targets within the area.															
5677	104317	27	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>202.35%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>227.65%</color> Lightning DMG to targets within the area.															
5678	104317	28	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>207.06%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>232.94%</color> Lightning DMG to targets within the area.															
5679	104317	29	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>211.76%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>238.24%</color> Lightning DMG to targets within the area.															
5680	104317	30	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>216.47%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>243.53%</color> Lightning DMG to targets within the area.															
5681	104317	31	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>221.18%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>248.82%</color> Lightning DMG to targets within the area.															
5682	104317	32	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>225.88%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>254.12%</color> Lightning DMG to targets within the area.															
5683	104317	33	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>230.59%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>259.41%</color> Lightning DMG to targets within the area.															
5684	104317	34	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>235.29%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>264.71%</color> Lightning DMG to targets within the area.															
5685	104317	35	Signature - Ire of Lightning	Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.	Shoots arrows at the sky, bringing down lightning bolts that strikes targets within the area for Lightning DMG. After a short delay, the lightning energy explodes and deals Lightning DMG to targets within the area.\n- Each lightning bolt deals <color=#FF6347>240%</color> Lightning DMG to targets within the area.\n- Each explosion deals <color=#FF6347>270%</color> Lightning DMG to targets within the area.															
5686	104318	1	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>80%</color> Lightning DMG.															
5687	104318	2	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>84.71%</color> Lightning DMG.															
5688	104318	3	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>89.41%</color> Lightning DMG.															
5689	104318	4	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>94.12%</color> Lightning DMG.															
5690	104318	5	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>98.82%</color> Lightning DMG.															
5691	104318	6	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>103.53%</color> Lightning DMG.															
5692	104318	7	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>108.24%</color> Lightning DMG.															
5693	104318	8	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>112.94%</color> Lightning DMG.															
5694	104318	9	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>117.65%</color> Lightning DMG.															
5695	104318	10	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>122.35%</color> Lightning DMG.															
5696	104318	11	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>127.06%</color> Lightning DMG.															
5697	104318	12	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>131.76%</color> Lightning DMG.															
5698	104318	13	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>136.47%</color> Lightning DMG.															
5699	104318	14	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>141.18%</color> Lightning DMG.															
5700	104318	15	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>145.88%</color> Lightning DMG.															
5701	104318	16	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>150.59%</color> Lightning DMG.															
5702	104318	17	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>155.29%</color> Lightning DMG.															
5703	104318	18	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>160%</color> Lightning DMG.															
5704	104318	19	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>164.71%</color> Lightning DMG.															
5705	104318	20	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>169.41%</color> Lightning DMG.															
5706	104318	21	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>174.12%</color> Lightning DMG.															
5707	104318	22	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>178.82%</color> Lightning DMG.															
5708	104318	23	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>183.53%</color> Lightning DMG.															
5709	104318	24	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>188.24%</color> Lightning DMG.															
5710	104318	25	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>192.94%</color> Lightning DMG.															
5711	104318	26	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>197.65%</color> Lightning DMG.															
5712	104318	27	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>202.35%</color> Lightning DMG.															
5713	104318	28	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>207.06%</color> Lightning DMG.															
5714	104318	29	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>211.76%</color> Lightning DMG.															
5715	104318	30	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>216.47%</color> Lightning DMG.															
5716	104318	31	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>221.18%</color> Lightning DMG.															
5717	104318	32	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>225.88%</color> Lightning DMG.															
5718	104318	33	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>230.59%</color> Lightning DMG.															
5719	104318	34	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>235.29%</color> Lightning DMG.															
5720	104318	35	Blitz Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.	Bianca: Veritas enters the battlefield from the air, shooting 4 waves of arrows at the target, dealing Lightning DMG.\n- Each wave deals <color=#FF6347>240%</color> Lightning DMG.															
5721	104321	1	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>250%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5722	104321	2	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>264.71%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5723	104321	3	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>279.41%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5724	104321	4	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>294.12%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5725	104321	5	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>308.82%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5726	104321	6	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>323.53%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5727	104321	7	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>338.24%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5728	104321	8	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>352.94%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5729	104321	9	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>367.65%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5730	104321	10	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>382.35%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5731	104321	11	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>397.06%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5732	104321	12	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>411.76%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5733	104321	13	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>426.47%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5734	104321	14	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>441.18%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5735	104321	15	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>455.88%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5736	104321	16	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>470.59%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5737	104321	17	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>485.29%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5738	104321	18	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>500%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5739	104321	19	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>514.71%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5740	104321	20	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>529.41%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5741	104321	21	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>544.12%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5742	104321	22	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>558.82%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5743	104321	23	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>573.53%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5744	104321	24	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>588.24%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5745	104321	25	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>602.94%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5746	104321	26	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>617.65%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5747	104321	27	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>632.35%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5748	104321	28	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>647.06%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5749	104321	29	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>661.76%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5750	104321	30	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>676.47%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5751	104321	31	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>691.18%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5752	104321	32	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>705.88%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5753	104321	33	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>720.59%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5754	104321	34	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>735.29%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5755	104321	35	Critical Moment	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color>	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter <color=#FF6347>Sniping Form</color>.	Core Passive: <color=#0d70bc>Sniping Form + Tap Basic Attack</color>	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.	While in <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits Sniping Form if <color=#FF6347>6</color> lightning arrows are shot or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in <color=#FF6347>Sniping Form</color>.\n- Each lightning arrow deals <color=#FF6347>750%</color> Lightning DMG.	Core Passive: <color=#0d70bc>Sniping Form + Tap Dodge</color>	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.	Dodging in <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.									
5756	104322	0	Leader - Blood and Thunder	Assets/Product/Texture/Image/IconSkill/R3biankaA1.png					Leader Skill					Increases Lightning DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
5757	104322	1	Leader - Blood and Thunder	Assets/Product/Texture/Image/IconSkill/R3biankaA1.png					Leader Skill					Increases Lightning DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
5758	104323	1	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
5759	104323	2	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
5760	104323	3	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
5761	104323	4	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
5762	104323	5	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
5763	104323	6	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
5764	104323	7	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
5765	104323	8	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
5766	104323	9	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
5767	104323	10	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
5768	104323	11	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
5769	104323	12	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
5770	104323	13	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
5771	104323	14	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
5772	104323	15	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
5773	104323	16	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
5774	104323	17	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
5775	104323	18	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
5776	104323	19	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
5777	104323	20	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
5778	104323	21	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
5779	104323	22	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
5780	104323	23	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
5781	104323	24	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
5782	104323	25	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
5783	104323	26	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
5784	104323	27	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
5785	104323	28	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
5786	104323	29	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
5787	104323	30	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
5788	104323	31	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
5789	104323	32	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
5790	104323	33	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
5791	104323	34	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
5792	104323	35	Attacker	Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
5793	104327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
5794	104327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
5795	104324	0	Fulminology	Assets/Product/Texture/Image/IconSkill/R3biankaS1.png					SS Rank Passive Skill					Extra DMG Bonus against targets pierced by the Red Orb skill increases.	Extra DMG Bonus against targets pierced by the Red Orb skill increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
5796	104324	1	Fulminology	Assets/Product/Texture/Image/IconSkill/R3biankaS1.png					SS Rank Passive Skill					Extra DMG Bonus against targets pierced by the Red Orb skill increases.	Extra DMG Bonus against targets pierced by the Red Orb skill increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
5797	104325	0	Executioner	Assets/Product/Texture/Image/IconSkill/R3biankaSS1.png					SSS Rank Passive Skill					Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases.	Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases by <color=#FF6347>15%</color>.															
5798	104325	1	Executioner	Assets/Product/Texture/Image/IconSkill/R3biankaSS1.png					SSS Rank Passive Skill					Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases.	Extra DMG Bonus against targets within the Yellow Orb skill's lightning zone increases by <color=#FF6347>15%</color>.															
5799	104326	0	Greased Lightning	Assets/Product/Texture/Image/IconSkill/R3biankaSSS1.png					SSS+ Rank Passive Skill					Lightning DMG increases while Core Passive is active.	Lightning DMG increases by <color=#FF6347>20%</color> while Core Passive is active.															
5800	104326	1	Greased Lightning	Assets/Product/Texture/Image/IconSkill/R3biankaSSS1.png					SSS+ Rank Passive Skill					Lightning DMG increases while Core Passive is active.	Lightning DMG increases by <color=#FF6347>20%</color> while Core Passive is active.															
5801	112201	1	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>27%</color> Physical DMG based on the number of orbs pinged.															
5802	112201	2	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>9.53%</color>/<color=#FF6347>19.06%</color>/<color=#FF6347>28.59%</color> Physical DMG based on the number of orbs pinged.															
5803	112201	3	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>10.06%</color>/<color=#FF6347>20.12%</color>/<color=#FF6347>30.18%</color> Physical DMG based on the number of orbs pinged.															
5804	112201	4	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged.															
5805	112201	5	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>11.12%</color>/<color=#FF6347>22.24%</color>/<color=#FF6347>33.35%</color> Physical DMG based on the number of orbs pinged.															
5806	112201	6	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>11.65%</color>/<color=#FF6347>23.29%</color>/<color=#FF6347>34.94%</color> Physical DMG based on the number of orbs pinged.															
5807	112201	7	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>12.18%</color>/<color=#FF6347>24.35%</color>/<color=#FF6347>36.53%</color> Physical DMG based on the number of orbs pinged.															
5808	112201	8	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>12.71%</color>/<color=#FF6347>25.41%</color>/<color=#FF6347>38.12%</color> Physical DMG based on the number of orbs pinged.															
5809	112201	9	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> Physical DMG based on the number of orbs pinged.															
5810	112201	10	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>13.76%</color>/<color=#FF6347>27.53%</color>/<color=#FF6347>41.29%</color> Physical DMG based on the number of orbs pinged.															
5811	112201	11	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>14.29%</color>/<color=#FF6347>28.59%</color>/<color=#FF6347>42.88%</color> Physical DMG based on the number of orbs pinged.															
5812	112201	12	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>14.82%</color>/<color=#FF6347>29.65%</color>/<color=#FF6347>44.47%</color> Physical DMG based on the number of orbs pinged.															
5813	112201	13	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>15.35%</color>/<color=#FF6347>30.71%</color>/<color=#FF6347>46.06%</color> Physical DMG based on the number of orbs pinged.															
5814	112201	14	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged.															
5815	112201	15	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>16.41%</color>/<color=#FF6347>32.82%</color>/<color=#FF6347>49.24%</color> Physical DMG based on the number of orbs pinged.															
5816	112201	16	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>16.94%</color>/<color=#FF6347>33.88%</color>/<color=#FF6347>50.82%</color> Physical DMG based on the number of orbs pinged.															
5817	112201	17	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>17.47%</color>/<color=#FF6347>34.94%</color>/<color=#FF6347>52.41%</color> Physical DMG based on the number of orbs pinged.															
5818	112201	18	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>18%</color>/<color=#FF6347>36%</color>/<color=#FF6347>54%</color> Physical DMG based on the number of orbs pinged.															
5819	112201	19	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Physical DMG based on the number of orbs pinged.															
5820	112201	20	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>19.06%</color>/<color=#FF6347>38.12%</color>/<color=#FF6347>57.18%</color> Physical DMG based on the number of orbs pinged.															
5821	112201	21	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>19.59%</color>/<color=#FF6347>39.18%</color>/<color=#FF6347>58.76%</color> Physical DMG based on the number of orbs pinged.															
5822	112201	22	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>20.12%</color>/<color=#FF6347>40.24%</color>/<color=#FF6347>60.35%</color> Physical DMG based on the number of orbs pinged.															
5823	112201	23	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>20.65%</color>/<color=#FF6347>41.29%</color>/<color=#FF6347>61.94%</color> Physical DMG based on the number of orbs pinged.															
5824	112201	24	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.															
5825	112201	25	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>21.71%</color>/<color=#FF6347>43.41%</color>/<color=#FF6347>65.12%</color> Physical DMG based on the number of orbs pinged.															
5826	112201	26	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>22.24%</color>/<color=#FF6347>44.47%</color>/<color=#FF6347>66.71%</color> Physical DMG based on the number of orbs pinged.															
5827	112201	27	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>22.76%</color>/<color=#FF6347>45.53%</color>/<color=#FF6347>68.29%</color> Physical DMG based on the number of orbs pinged.															
5828	112201	28	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>23.29%</color>/<color=#FF6347>46.59%</color>/<color=#FF6347>69.88%</color> Physical DMG based on the number of orbs pinged.															
5829	112201	29	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Physical DMG based on the number of orbs pinged.															
5830	112201	30	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>24.35%</color>/<color=#FF6347>48.71%</color>/<color=#FF6347>73.06%</color> Physical DMG based on the number of orbs pinged.															
5831	112201	31	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>24.88%</color>/<color=#FF6347>49.76%</color>/<color=#FF6347>74.65%</color> Physical DMG based on the number of orbs pinged.															
5832	112201	32	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>25.41%</color>/<color=#FF6347>50.82%</color>/<color=#FF6347>76.24%</color> Physical DMG based on the number of orbs pinged.															
5833	112201	33	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>25.94%</color>/<color=#FF6347>51.88%</color>/<color=#FF6347>77.82%</color> Physical DMG based on the number of orbs pinged.															
5834	112201	34	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.															
5835	112201	35	Shifting Nimbus	Assets/Product/Texture/Image/IconSkill/R2kuluomuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)	Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)\n- Each hit deals <color=#FF6347>27%</color>/<color=#FF6347>54%</color>/<color=#FF6347>81%</color> Physical DMG based on the number of orbs pinged.															
5836	112206	1	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5837	112206	2	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5838	112206	3	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5839	112206	4	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5840	112206	5	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5841	112206	6	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5842	112206	7	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5843	112206	8	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5844	112206	9	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5845	112206	10	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5846	112206	11	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>47.65%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>142.94%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5847	112206	12	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5848	112206	13	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>51.18%</color>/<color=#FF6347>102.35%</color>/<color=#FF6347>153.53%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5849	112206	14	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5850	112206	15	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>54.71%</color>/<color=#FF6347>109.41%</color>/<color=#FF6347>164.12%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5851	112206	16	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5852	112206	17	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>58.24%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>174.71%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5853	112206	18	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5854	112206	19	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5855	112206	20	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5856	112206	21	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>65.29%</color>/<color=#FF6347>130.59%</color>/<color=#FF6347>195.88%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5857	112206	22	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5858	112206	23	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>68.82%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>206.47%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5859	112206	24	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5860	112206	25	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>72.35%</color>/<color=#FF6347>144.71%</color>/<color=#FF6347>217.06%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5861	112206	26	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5862	112206	27	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>75.88%</color>/<color=#FF6347>151.76%</color>/<color=#FF6347>227.65%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5863	112206	28	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5864	112206	29	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5865	112206	30	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5866	112206	31	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>82.94%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>248.82%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5867	112206	32	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5868	112206	33	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5869	112206	34	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5870	112206	35	Culling Maelstrom	Assets/Product/Texture/Image/IconSkill/R2kuluomuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.	Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.\n- Each hit of the downward slash deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG based on the number of orbs pinged.\n- When the Scythe hits the ground, deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Lightning DMG to nearby target based on the number of orbs pinged.															
5871	112211	1	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3%</color>/<color=#FF6347>4%</color>/<color=#FF6347>5%</color> and Extra DMG Reduction increases by <color=#FF6347>5%</color>/<color=#FF6347>7.5%</color>/<color=#FF6347>10%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5872	112211	2	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.18%</color>/<color=#FF6347>4.24%</color>/<color=#FF6347>5.29%</color> and Extra DMG Reduction increases by <color=#FF6347>5.29%</color>/<color=#FF6347>7.94%</color>/<color=#FF6347>10.59%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5873	112211	3	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.35%</color>/<color=#FF6347>4.47%</color>/<color=#FF6347>5.59%</color> and Extra DMG Reduction increases by <color=#FF6347>5.59%</color>/<color=#FF6347>8.38%</color>/<color=#FF6347>11.18%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5874	112211	4	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.53%</color>/<color=#FF6347>4.71%</color>/<color=#FF6347>5.88%</color> and Extra DMG Reduction increases by <color=#FF6347>5.88%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>11.76%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5875	112211	5	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.71%</color>/<color=#FF6347>4.94%</color>/<color=#FF6347>6.18%</color> and Extra DMG Reduction increases by <color=#FF6347>6.18%</color>/<color=#FF6347>9.26%</color>/<color=#FF6347>12.35%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5876	112211	6	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>3.88%</color>/<color=#FF6347>5.18%</color>/<color=#FF6347>6.47%</color> and Extra DMG Reduction increases by <color=#FF6347>6.47%</color>/<color=#FF6347>9.71%</color>/<color=#FF6347>12.94%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5877	112211	7	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.06%</color>/<color=#FF6347>5.41%</color>/<color=#FF6347>6.76%</color> and Extra DMG Reduction increases by <color=#FF6347>6.76%</color>/<color=#FF6347>10.15%</color>/<color=#FF6347>13.53%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5878	112211	8	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.24%</color>/<color=#FF6347>5.65%</color>/<color=#FF6347>7.06%</color> and Extra DMG Reduction increases by <color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>14.12%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5879	112211	9	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.41%</color>/<color=#FF6347>5.88%</color>/<color=#FF6347>7.35%</color> and Extra DMG Reduction increases by <color=#FF6347>7.35%</color>/<color=#FF6347>11.03%</color>/<color=#FF6347>14.71%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5880	112211	10	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.59%</color>/<color=#FF6347>6.12%</color>/<color=#FF6347>7.65%</color> and Extra DMG Reduction increases by <color=#FF6347>7.65%</color>/<color=#FF6347>11.47%</color>/<color=#FF6347>15.29%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5881	112211	11	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.76%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>7.94%</color> and Extra DMG Reduction increases by <color=#FF6347>7.94%</color>/<color=#FF6347>11.91%</color>/<color=#FF6347>15.88%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5882	112211	12	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>4.94%</color>/<color=#FF6347>6.59%</color>/<color=#FF6347>8.24%</color> and Extra DMG Reduction increases by <color=#FF6347>8.24%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>16.47%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5883	112211	13	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.12%</color>/<color=#FF6347>6.82%</color>/<color=#FF6347>8.53%</color> and Extra DMG Reduction increases by <color=#FF6347>8.53%</color>/<color=#FF6347>12.79%</color>/<color=#FF6347>17.06%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5884	112211	14	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.29%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>8.82%</color> and Extra DMG Reduction increases by <color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color>/<color=#FF6347>17.65%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5885	112211	15	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.47%</color>/<color=#FF6347>7.29%</color>/<color=#FF6347>9.12%</color> and Extra DMG Reduction increases by <color=#FF6347>9.12%</color>/<color=#FF6347>13.68%</color>/<color=#FF6347>18.24%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5886	112211	16	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.65%</color>/<color=#FF6347>7.53%</color>/<color=#FF6347>9.41%</color> and Extra DMG Reduction increases by <color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>18.82%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5887	112211	17	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>5.82%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>9.71%</color> and Extra DMG Reduction increases by <color=#FF6347>9.71%</color>/<color=#FF6347>14.56%</color>/<color=#FF6347>19.41%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5888	112211	18	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6%</color>/<color=#FF6347>8%</color>/<color=#FF6347>10%</color> and Extra DMG Reduction increases by <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5889	112211	19	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.18%</color>/<color=#FF6347>8.24%</color>/<color=#FF6347>10.29%</color> and Extra DMG Reduction increases by <color=#FF6347>10.29%</color>/<color=#FF6347>15.44%</color>/<color=#FF6347>20.59%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5890	112211	20	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.35%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>10.59%</color> and Extra DMG Reduction increases by <color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>21.18%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5891	112211	21	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.53%</color>/<color=#FF6347>8.71%</color>/<color=#FF6347>10.88%</color> and Extra DMG Reduction increases by <color=#FF6347>10.88%</color>/<color=#FF6347>16.32%</color>/<color=#FF6347>21.76%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5892	112211	22	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.71%</color>/<color=#FF6347>8.94%</color>/<color=#FF6347>11.18%</color> and Extra DMG Reduction increases by <color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color>/<color=#FF6347>22.35%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5893	112211	23	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>6.88%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>11.47%</color> and Extra DMG Reduction increases by <color=#FF6347>11.47%</color>/<color=#FF6347>17.21%</color>/<color=#FF6347>22.94%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5894	112211	24	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.06%</color>/<color=#FF6347>9.41%</color>/<color=#FF6347>11.76%</color> and Extra DMG Reduction increases by <color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>23.53%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5895	112211	25	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.24%</color>/<color=#FF6347>9.65%</color>/<color=#FF6347>12.06%</color> and Extra DMG Reduction increases by <color=#FF6347>12.06%</color>/<color=#FF6347>18.09%</color>/<color=#FF6347>24.12%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5896	112211	26	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.41%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>12.35%</color> and Extra DMG Reduction increases by <color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color>/<color=#FF6347>24.71%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5897	112211	27	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.59%</color>/<color=#FF6347>10.12%</color>/<color=#FF6347>12.65%</color> and Extra DMG Reduction increases by <color=#FF6347>12.65%</color>/<color=#FF6347>18.97%</color>/<color=#FF6347>25.29%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5898	112211	28	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.76%</color>/<color=#FF6347>10.35%</color>/<color=#FF6347>12.94%</color> and Extra DMG Reduction increases by <color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>25.88%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5899	112211	29	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>7.94%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>13.24%</color> and Extra DMG Reduction increases by <color=#FF6347>13.24%</color>/<color=#FF6347>19.85%</color>/<color=#FF6347>26.47%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5900	112211	30	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.12%</color>/<color=#FF6347>10.82%</color>/<color=#FF6347>13.53%</color> and Extra DMG Reduction increases by <color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color>/<color=#FF6347>27.06%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5901	112211	31	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.29%</color>/<color=#FF6347>11.06%</color>/<color=#FF6347>13.82%</color> and Extra DMG Reduction increases by <color=#FF6347>13.82%</color>/<color=#FF6347>20.74%</color>/<color=#FF6347>27.65%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5902	112211	32	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.47%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>14.12%</color> and Extra DMG Reduction increases by <color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>28.24%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5903	112211	33	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.65%</color>/<color=#FF6347>11.53%</color>/<color=#FF6347>14.41%</color> and Extra DMG Reduction increases by <color=#FF6347>14.41%</color>/<color=#FF6347>21.62%</color>/<color=#FF6347>28.82%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5904	112211	34	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>8.82%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>14.71%</color> and Extra DMG Reduction increases by <color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color>/<color=#FF6347>29.41%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5905	112211	35	Pulse Overload	Assets/Product/Texture/Image/IconSkill/R2kuluomulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.	Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Lightning DMG to nearby targets based on the number of orbs pinged.\n- Extra DMG Bonus against the marked target increases by <color=#FF6347>9%</color>/<color=#FF6347>12%</color>/<color=#FF6347>15%</color> and Extra DMG Reduction increases by <color=#FF6347>15%</color>/<color=#FF6347>22.5%</color>/<color=#FF6347>30%</color> when taking damage from marked targets based on the number of orbs pinged. The mark lasts <color=#FF6347>6</color>s.															
5906	112216	1	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>305%</color> Physical DMG in total.															
5907	112216	2	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>322.94%</color> Physical DMG in total.															
5908	112216	3	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>340.88%</color> Physical DMG in total.															
5909	112216	4	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>358.82%</color> Physical DMG in total.															
5910	112216	5	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>376.76%</color> Physical DMG in total.															
5911	112216	6	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>394.71%</color> Physical DMG in total.															
5912	112216	7	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>412.65%</color> Physical DMG in total.															
5913	112216	8	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>430.59%</color> Physical DMG in total.															
5914	112216	9	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>448.53%</color> Physical DMG in total.															
5915	112216	10	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>466.47%</color> Physical DMG in total.															
5916	112216	11	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>484.41%</color> Physical DMG in total.															
5917	112216	12	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>502.35%</color> Physical DMG in total.															
5918	112216	13	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>520.29%</color> Physical DMG in total.															
5919	112216	14	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>538.24%</color> Physical DMG in total.															
5920	112216	15	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>556.18%</color> Physical DMG in total.															
5921	112216	16	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>574.12%</color> Physical DMG in total.															
5922	112216	17	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>592.06%</color> Physical DMG in total.															
5923	112216	18	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>610%</color> Physical DMG in total.															
5924	112216	19	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>627.94%</color> Physical DMG in total.															
5925	112216	20	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>645.88%</color> Physical DMG in total.															
5926	112216	21	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>663.82%</color> Physical DMG in total.															
5927	112216	22	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>681.76%</color> Physical DMG in total.															
5928	112216	23	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>699.71%</color> Physical DMG in total.															
5929	112216	24	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>717.65%</color> Physical DMG in total.															
5930	112216	25	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>735.59%</color> Physical DMG in total.															
5931	112216	26	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>753.53%</color> Physical DMG in total.															
5932	112216	27	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>771.47%</color> Physical DMG in total.															
5933	112216	28	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>789.41%</color> Physical DMG in total.															
5934	112216	29	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>807.35%</color> Physical DMG in total.															
5935	112216	30	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>825.29%</color> Physical DMG in total.															
5936	112216	31	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>843.24%</color> Physical DMG in total.															
5937	112216	32	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>861.18%</color> Physical DMG in total.															
5938	112216	33	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>879.12%</color> Physical DMG in total.															
5939	112216	34	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>897.06%</color> Physical DMG in total.															
5940	112216	35	Thunderstorm	Assets/Product/Texture/Image/IconSkill/ailapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.	Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.\n- Deals <color=#FF6347>915%</color> Physical DMG in total.															
5941	112217	1	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>17.5%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>60%</color> Lightning DMG.												
5942	112217	2	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>18.53%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>63.53%</color> Lightning DMG.												
5943	112217	3	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>19.56%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>67.06%</color> Lightning DMG.												
5944	112217	4	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>20.59%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>70.59%</color> Lightning DMG.												
5945	112217	5	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>21.62%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>74.12%</color> Lightning DMG.												
5946	112217	6	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>22.65%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>77.65%</color> Lightning DMG.												
5947	112217	7	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>23.68%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>81.18%</color> Lightning DMG.												
5948	112217	8	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>24.71%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>84.71%</color> Lightning DMG.												
5949	112217	9	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>25.74%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>88.24%</color> Lightning DMG.												
5950	112217	10	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>26.76%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>91.76%</color> Lightning DMG.												
5951	112217	11	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>27.79%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>95.29%</color> Lightning DMG.												
5952	112217	12	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>28.82%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>98.82%</color> Lightning DMG.												
5953	112217	13	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>29.85%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>102.35%</color> Lightning DMG.												
5954	112217	14	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>30.88%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>105.88%</color> Lightning DMG.												
5955	112217	15	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>31.91%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>109.41%</color> Lightning DMG.												
5956	112217	16	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>32.94%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>112.94%</color> Lightning DMG.												
5957	112217	17	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>33.97%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>116.47%</color> Lightning DMG.												
5958	112217	18	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>35%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>120%</color> Lightning DMG.												
5959	112217	19	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>36.03%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>123.53%</color> Lightning DMG.												
5960	112217	20	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>37.06%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>127.06%</color> Lightning DMG.												
5961	112217	21	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>38.09%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>130.59%</color> Lightning DMG.												
5962	112217	22	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>39.12%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>134.12%</color> Lightning DMG.												
5963	112217	23	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>40.15%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>137.65%</color> Lightning DMG.												
5964	112217	24	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>41.18%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>141.18%</color> Lightning DMG.												
5965	112217	25	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>42.21%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>144.71%</color> Lightning DMG.												
5966	112217	26	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>43.24%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>148.24%</color> Lightning DMG.												
5967	112217	27	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>44.26%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>151.76%</color> Lightning DMG.												
5968	112217	28	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>45.29%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>155.29%</color> Lightning DMG.												
5969	112217	29	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>46.32%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>158.82%</color> Lightning DMG.												
5970	112217	30	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>47.35%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>162.35%</color> Lightning DMG.												
5971	112217	31	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>48.38%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>165.88%</color> Lightning DMG.												
5972	112217	32	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>49.41%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>169.41%</color> Lightning DMG.												
5973	112217	33	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>50.44%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>172.94%</color> Lightning DMG.												
5974	112217	34	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>51.47%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>176.47%</color> Lightning DMG.												
5975	112217	35	Signature - Storm World	Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.	Summons lightning to charge up and pull nearby targets in. Basic Attacks become <color=#FF6347>Fulgurant Flurry</color> for a period of time.\n- <color=#FF6347>Fulgurant Flurry</color> lasts <color=#FF6347>8</color>s.	Signature Move: <color=#0d70bc>Fulgurant Flurry + Tap Basic Attack</color>	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.	While <color=#FF6347>Fulgurant Flurry</color> is active, performing <color=#FF6347>Fulgurant Flurry</color> 5 times will trigger the Core Passive once. The dashing and slashing from <color=#FF6347>Fulgurant Flurry</color> deal Lightning DMG to the target.\n- Each hit of the dash deals <color=#FF6347>52.5%</color> Lightning DMG.\n- Each hit of the slash deals <color=#FF6347>180%</color> Lightning DMG.												
5976	112218	1	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>125%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>125%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>5%</color> for <color=#FF6347>6</color>s.															
5977	112218	2	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>132.35%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>132.35%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>5.29%</color> for <color=#FF6347>6</color>s.															
5978	112218	3	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>139.71%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>139.71%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>5.59%</color> for <color=#FF6347>6</color>s.															
5979	112218	4	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>147.06%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>147.06%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>5.88%</color> for <color=#FF6347>6</color>s.															
5980	112218	5	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>154.41%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>154.41%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>6.18%</color> for <color=#FF6347>6</color>s.															
5981	112218	6	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>161.76%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>161.76%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>6.47%</color> for <color=#FF6347>6</color>s.															
5982	112218	7	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>169.12%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>169.12%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>6.76%</color> for <color=#FF6347>6</color>s.															
5983	112218	8	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>176.47%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>176.47%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>7.06%</color> for <color=#FF6347>6</color>s.															
5984	112218	9	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>183.82%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>183.82%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>7.35%</color> for <color=#FF6347>6</color>s.															
5985	112218	10	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>191.18%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>191.18%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>7.65%</color> for <color=#FF6347>6</color>s.															
5986	112218	11	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>198.53%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>198.53%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>7.94%</color> for <color=#FF6347>6</color>s.															
5987	112218	12	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>205.88%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>205.88%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>8.24%</color> for <color=#FF6347>6</color>s.															
5988	112218	13	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>213.24%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>213.24%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>8.53%</color> for <color=#FF6347>6</color>s.															
5989	112218	14	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>220.59%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>220.59%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>8.82%</color> for <color=#FF6347>6</color>s.															
5990	112218	15	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>227.94%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>227.94%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>9.12%</color> for <color=#FF6347>6</color>s.															
5991	112218	16	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>235.29%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>235.29%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>9.41%</color> for <color=#FF6347>6</color>s.															
5992	112218	17	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>242.65%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>242.65%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>9.71%</color> for <color=#FF6347>6</color>s.															
5993	112218	18	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>250%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>250%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>10%</color> for <color=#FF6347>6</color>s.															
5994	112218	19	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>257.35%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>257.35%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>10.29%</color> for <color=#FF6347>6</color>s.															
5995	112218	20	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>264.71%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>264.71%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>10.59%</color> for <color=#FF6347>6</color>s.															
5996	112218	21	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>272.06%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>272.06%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>10.88%</color> for <color=#FF6347>6</color>s.															
5997	112218	22	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>279.41%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>279.41%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>11.18%</color> for <color=#FF6347>6</color>s.															
5998	112218	23	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>286.76%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>286.76%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>11.47%</color> for <color=#FF6347>6</color>s.															
5999	112218	24	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>294.12%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>294.12%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>11.76%</color> for <color=#FF6347>6</color>s.															
6000	112218	25	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>301.47%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>301.47%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>12.06%</color> for <color=#FF6347>6</color>s.															
6001	112218	26	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>308.82%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>308.82%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>12.35%</color> for <color=#FF6347>6</color>s.															
6002	112218	27	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>316.18%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>316.18%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>12.65%</color> for <color=#FF6347>6</color>s.															
6003	112218	28	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>323.53%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>323.53%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>12.94%</color> for <color=#FF6347>6</color>s.															
6004	112218	29	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>330.88%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>330.88%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>13.24%</color> for <color=#FF6347>6</color>s.															
6005	112218	30	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>338.24%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>338.24%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>13.53%</color> for <color=#FF6347>6</color>s.															
6006	112218	31	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>345.59%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>345.59%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>13.82%</color> for <color=#FF6347>6</color>s.															
6007	112218	32	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>352.94%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>352.94%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>14.12%</color> for <color=#FF6347>6</color>s.															
6008	112218	33	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>360.29%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>360.29%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>14.41%</color> for <color=#FF6347>6</color>s.															
6009	112218	34	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>367.65%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>367.65%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>14.71%</color> for <color=#FF6347>6</color>s.															
6010	112218	35	Blue Bolt	Assets/Product/Texture/Image/IconSkill/QTE1.png		32			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.	Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with <color=#FF6347>Turbulent Interference</color> that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.\n- The initial blast deals <color=#FF6347>375%</color> Lightning DMG to the targets.\n- The slam blast deals <color=#FF6347>375%</color> Lightning DMG to nearby targets.\n- <color=#FF6347>Turbulent Interference</color> reduces the target's Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>6</color>s.															
6011	112221	1	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>5%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>100%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6012	112221	2	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>5.29%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>105.88%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6013	112221	3	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>5.59%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>111.76%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6014	112221	4	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>5.88%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>117.65%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6015	112221	5	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>6.18%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>123.53%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6016	112221	6	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>6.47%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>129.41%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6017	112221	7	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>6.76%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>135.29%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6018	112221	8	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>7.06%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>141.18%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6019	112221	9	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>7.35%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>147.06%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6020	112221	10	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>7.65%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>152.94%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6021	112221	11	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>7.94%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>158.82%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6022	112221	12	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>8.24%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>164.71%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6023	112221	13	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>8.53%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>170.59%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6024	112221	14	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>8.82%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>176.47%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6025	112221	15	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>9.12%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>182.35%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6026	112221	16	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>9.41%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>188.24%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6027	112221	17	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>9.71%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>194.12%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6028	112221	18	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>10%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>200%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6029	112221	19	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>10.29%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>205.88%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6030	112221	20	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>211.76%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6031	112221	21	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>10.88%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>217.65%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6032	112221	22	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>223.53%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6033	112221	23	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>11.47%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>229.41%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6034	112221	24	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>235.29%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6035	112221	25	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>12.06%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>241.18%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6036	112221	26	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>247.06%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6037	112221	27	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>12.65%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>252.94%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6038	112221	28	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>258.82%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6039	112221	29	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>13.24%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>264.71%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6040	112221	30	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>270.59%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6041	112221	31	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>13.82%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>276.47%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6042	112221	32	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>282.35%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6043	112221	33	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>14.41%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>288.24%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6044	112221	34	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>294.12%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6045	112221	35	Arclight Shield	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color>	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.	Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.\n- Generates Shield equal to <color=#FF6347>15%</color> of max HP for <color=#FF6347>4</color>s.\n- Deals <color=#FF6347>300%</color> Lightning DMG to nearby targets if Shield expires or is replaced.															
6046	112222	0	Leader - Vanguard Warsong	Assets/Product/Texture/Image/IconSkill/R2kuluomuA1.png					Leader Skill					Increases DEF and HP when there are 3 different classes in the team.	Increases DEF by <color=#FF6347>10%</color> and HP by <color=#FF6347>5%</color> when there are 3 different classes in the team.															
6047	112222	1	Leader - Vanguard Warsong	Assets/Product/Texture/Image/IconSkill/R2kuluomuA1.png					Leader Skill					Increases DEF and HP when there are 3 different classes in the team.	Increases DEF by <color=#FF6347>10%</color> and HP by <color=#FF6347>5%</color> when there are 3 different classes in the team.															
6048	112223	1	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6049	112223	2	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
6050	112223	3	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
6051	112223	4	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
6052	112223	5	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
6053	112223	6	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
6054	112223	7	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
6055	112223	8	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
6056	112223	9	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
6057	112223	10	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
6058	112223	11	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
6059	112223	12	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
6060	112223	13	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
6061	112223	14	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
6062	112223	15	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
6063	112223	16	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
6064	112223	17	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
6065	112223	18	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
6066	112223	19	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
6067	112223	20	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
6068	112223	21	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
6069	112223	22	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
6070	112223	23	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
6071	112223	24	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
6072	112223	25	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
6073	112223	26	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
6074	112223	27	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
6075	112223	28	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
6076	112223	29	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
6077	112223	30	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
6078	112223	31	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
6079	112223	32	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
6080	112223	33	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
6081	112223	34	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
6082	112223	35	Tank	Assets/Product/Texture/Image/IconSkill/R2kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
6083	112227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
6084	112227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
6085	112224	0	High Voltage	Assets/Product/Texture/Image/IconSkill/R2kuluomuS1.png					SS Rank Passive Skill					While <color=#FF6347>Arclight Shield</color> is active, Lightning DMG increases.	While <color=#FF6347>Arclight Shield</color> is active, Lightning DMG increases by <color=#FF6347>10%</color>.															
6086	112224	1	High Voltage	Assets/Product/Texture/Image/IconSkill/R2kuluomuS1.png					SS Rank Passive Skill					While <color=#FF6347>Arclight Shield</color> is active, Lightning DMG increases.	While <color=#FF6347>Arclight Shield</color> is active, Lightning DMG increases by <color=#FF6347>10%</color>.															
6087	112225	0	Lightning Burst	Assets/Product/Texture/Image/IconSkill/R2kuluomuSSS1.png					SSS Rank Passive Skill					When Chrome: Arclight is switched in, he will enter with <color=#FF6347>Storm World</color> active for up to <color=#FF6347>4</color>s bonus duration.	When Chrome: Arclight is switched in, he will enter with <color=#FF6347>Storm World</color> active for up to <color=#FF6347>4</color>s bonus duration.															
6088	112225	1	Lightning Burst	Assets/Product/Texture/Image/IconSkill/R2kuluomuSSS1.png					SSS Rank Passive Skill					When Chrome: Arclight is switched in, he will enter with <color=#FF6347>Storm World</color> active for up to <color=#FF6347>4</color>s bonus duration.	When Chrome: Arclight is switched in, he will enter with <color=#FF6347>Storm World</color> active for up to <color=#FF6347>4</color>s bonus duration.															
6089	112226	0	Smokestack Lightning	Assets/Product/Texture/Image/IconSkill/R2kuluomuSS1.png					SSS+ Rank Passive Skill					<color=#FF6347>Fulgurant Flurry</color> reduces the target's Lightning Resistance.	<color=#FF6347>Fulgurant Flurry</color> reduces the target's Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.															
6090	112226	1	Smokestack Lightning	Assets/Product/Texture/Image/IconSkill/R2kuluomuSS1.png					SSS+ Rank Passive Skill					<color=#FF6347>Fulgurant Flurry</color> reduces the target's Lightning Resistance.	<color=#FF6347>Fulgurant Flurry</color> reduces the target's Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.															
6091	102401	1	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Ice DMG 9 times and deals <color=#FF6347>65%</color>/<color=#FF6347>130%</color>/<color=#FF6347>195%</color> Ice DMG once when it reaches the far end.												
6092	102401	2	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Ice DMG 9 times and deals <color=#FF6347>68.82%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>206.47%</color> Ice DMG once when it reaches the far end.												
6093	102401	3	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>67.06%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> Ice DMG 9 times and deals <color=#FF6347>72.65%</color>/<color=#FF6347>145.29%</color>/<color=#FF6347>217.94%</color> Ice DMG once when it reaches the far end.												
6094	102401	4	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>70.59%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Ice DMG 9 times and deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Ice DMG once when it reaches the far end.												
6095	102401	5	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Ice DMG 9 times and deals <color=#FF6347>80.29%</color>/<color=#FF6347>160.59%</color>/<color=#FF6347>240.88%</color> Ice DMG once when it reaches the far end.												
6096	102401	6	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>77.65%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Ice DMG 9 times and deals <color=#FF6347>84.12%</color>/<color=#FF6347>168.24%</color>/<color=#FF6347>252.35%</color> Ice DMG once when it reaches the far end.												
6097	102401	7	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>81.18%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> Ice DMG 9 times and deals <color=#FF6347>87.94%</color>/<color=#FF6347>175.88%</color>/<color=#FF6347>263.82%</color> Ice DMG once when it reaches the far end.												
6098	102401	8	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Ice DMG 9 times and deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Ice DMG once when it reaches the far end.												
6099	102401	9	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>88.24%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Ice DMG 9 times and deals <color=#FF6347>95.59%</color>/<color=#FF6347>191.18%</color>/<color=#FF6347>286.76%</color> Ice DMG once when it reaches the far end.												
6100	102401	10	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>91.76%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Ice DMG 9 times and deals <color=#FF6347>99.41%</color>/<color=#FF6347>198.82%</color>/<color=#FF6347>298.24%</color> Ice DMG once when it reaches the far end.												
6101	102401	11	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>47.65%</color>/<color=#FF6347>95.29%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Ice DMG 9 times and deals <color=#FF6347>103.24%</color>/<color=#FF6347>206.47%</color>/<color=#FF6347>309.71%</color> Ice DMG once when it reaches the far end.												
6102	102401	12	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>98.82%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Ice DMG 9 times and deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Ice DMG once when it reaches the far end.												
6103	102401	13	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>51.18%</color>/<color=#FF6347>102.35%</color>/<color=#FF6347>102.35%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> Ice DMG 9 times and deals <color=#FF6347>110.88%</color>/<color=#FF6347>221.76%</color>/<color=#FF6347>332.65%</color> Ice DMG once when it reaches the far end.												
6104	102401	14	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Ice DMG 9 times and deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Ice DMG once when it reaches the far end.												
6105	102401	15	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>54.71%</color>/<color=#FF6347>109.41%</color>/<color=#FF6347>109.41%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> Ice DMG 9 times and deals <color=#FF6347>118.53%</color>/<color=#FF6347>237.06%</color>/<color=#FF6347>355.59%</color> Ice DMG once when it reaches the far end.												
6106	102401	16	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>112.94%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Ice DMG 9 times and deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Ice DMG once when it reaches the far end.												
6107	102401	17	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>58.24%</color>/<color=#FF6347>116.47%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> Ice DMG 9 times and deals <color=#FF6347>126.18%</color>/<color=#FF6347>252.35%</color>/<color=#FF6347>378.53%</color> Ice DMG once when it reaches the far end.												
6108	102401	18	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Ice DMG 9 times and deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Ice DMG once when it reaches the far end.												
6109	102401	19	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>123.53%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Ice DMG 9 times and deals <color=#FF6347>133.82%</color>/<color=#FF6347>267.65%</color>/<color=#FF6347>401.47%</color> Ice DMG once when it reaches the far end.												
6110	102401	20	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Ice DMG 9 times and deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Ice DMG once when it reaches the far end.												
6111	102401	21	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>65.29%</color>/<color=#FF6347>130.59%</color>/<color=#FF6347>130.59%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> Ice DMG 9 times and deals <color=#FF6347>141.47%</color>/<color=#FF6347>282.94%</color>/<color=#FF6347>424.41%</color> Ice DMG once when it reaches the far end.												
6112	102401	22	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Ice DMG 9 times and deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Ice DMG once when it reaches the far end.												
6113	102401	23	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>68.82%</color>/<color=#FF6347>137.65%</color>/<color=#FF6347>137.65%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> Ice DMG 9 times and deals <color=#FF6347>149.12%</color>/<color=#FF6347>298.24%</color>/<color=#FF6347>447.35%</color> Ice DMG once when it reaches the far end.												
6114	102401	24	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Ice DMG 9 times and deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Ice DMG once when it reaches the far end.												
6115	102401	25	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>72.35%</color>/<color=#FF6347>144.71%</color>/<color=#FF6347>144.71%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> Ice DMG 9 times and deals <color=#FF6347>156.76%</color>/<color=#FF6347>313.53%</color>/<color=#FF6347>470.29%</color> Ice DMG once when it reaches the far end.												
6116	102401	26	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Ice DMG 9 times and deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Ice DMG once when it reaches the far end.												
6117	102401	27	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>75.88%</color>/<color=#FF6347>151.76%</color>/<color=#FF6347>151.76%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> Ice DMG 9 times and deals <color=#FF6347>164.41%</color>/<color=#FF6347>328.82%</color>/<color=#FF6347>493.24%</color> Ice DMG once when it reaches the far end.												
6118	102401	28	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Ice DMG 9 times and deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Ice DMG once when it reaches the far end.												
6119	102401	29	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Ice DMG 9 times and deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Ice DMG once when it reaches the far end.												
6120	102401	30	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Ice DMG 9 times and deals <color=#FF6347>175.88%</color>/<color=#FF6347>351.76%</color>/<color=#FF6347>527.65%</color> Ice DMG once when it reaches the far end.												
6121	102401	31	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>82.94%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>165.88%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> Ice DMG 9 times and deals <color=#FF6347>179.71%</color>/<color=#FF6347>359.41%</color>/<color=#FF6347>539.12%</color> Ice DMG once when it reaches the far end.												
6122	102401	32	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Ice DMG 9 times and deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Ice DMG once when it reaches the far end.												
6123	102401	33	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>172.94%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Ice DMG 9 times and deals <color=#FF6347>187.35%</color>/<color=#FF6347>374.71%</color>/<color=#FF6347>562.06%</color> Ice DMG once when it reaches the far end.												
6124	102401	34	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Ice DMG 9 times and deals <color=#FF6347>191.18%</color>/<color=#FF6347>382.35%</color>/<color=#FF6347>573.53%</color> Ice DMG once when it reaches the far end.												
6125	102401	35	Mute Winter	Assets/Product/Texture/Image/IconSkill/R4luxiyahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes several quick slashes on the spot, dealing Physical DMG.	Unleashes several quick slashes on the spot, dealing Physical DMG.\n- Attacks <color=#FF6347>4/4/8</color> times, each time dealing <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>180%</color> Physical DMG based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Arctic Form + Ping Red Orb</color>	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.	In <color=#FF6347>Arctic Form</color>, creates an ice tornado that moves forward, dealing Ice DMG to the enemies it touches.\n- While moving, the tornado deals <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> Ice DMG 9 times and deals <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Ice DMG once when it reaches the far end.												
6126	102406	1	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>57.5%</color>/<color=#FF6347>117.5%</color>/<color=#FF6347>177.5%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Ice DMG based on the number of orbs pinged.												
6127	102406	2	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>60.88%</color>/<color=#FF6347>124.41%</color>/<color=#FF6347>187.94%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Ice DMG based on the number of orbs pinged.												
6128	102406	3	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>64.26%</color>/<color=#FF6347>131.32%</color>/<color=#FF6347>198.38%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Ice DMG based on the number of orbs pinged.												
6129	102406	4	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>67.65%</color>/<color=#FF6347>138.24%</color>/<color=#FF6347>208.82%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Ice DMG based on the number of orbs pinged.												
6130	102406	5	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>71.03%</color>/<color=#FF6347>145.15%</color>/<color=#FF6347>219.26%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Ice DMG based on the number of orbs pinged.												
6131	102406	6	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>74.41%</color>/<color=#FF6347>152.06%</color>/<color=#FF6347>229.71%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Ice DMG based on the number of orbs pinged.												
6132	102406	7	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>77.79%</color>/<color=#FF6347>158.97%</color>/<color=#FF6347>240.15%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Ice DMG based on the number of orbs pinged.												
6133	102406	8	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>81.18%</color>/<color=#FF6347>165.88%</color>/<color=#FF6347>250.59%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Ice DMG based on the number of orbs pinged.												
6134	102406	9	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>84.56%</color>/<color=#FF6347>172.79%</color>/<color=#FF6347>261.03%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Ice DMG based on the number of orbs pinged.												
6135	102406	10	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>87.94%</color>/<color=#FF6347>179.71%</color>/<color=#FF6347>271.47%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Ice DMG based on the number of orbs pinged.												
6136	102406	11	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>91.32%</color>/<color=#FF6347>186.62%</color>/<color=#FF6347>281.91%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Ice DMG based on the number of orbs pinged.												
6137	102406	12	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>94.71%</color>/<color=#FF6347>193.53%</color>/<color=#FF6347>292.35%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Ice DMG based on the number of orbs pinged.												
6138	102406	13	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>98.09%</color>/<color=#FF6347>200.44%</color>/<color=#FF6347>302.79%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Ice DMG based on the number of orbs pinged.												
6139	102406	14	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>101.47%</color>/<color=#FF6347>207.35%</color>/<color=#FF6347>313.24%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Ice DMG based on the number of orbs pinged.												
6140	102406	15	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>104.85%</color>/<color=#FF6347>214.26%</color>/<color=#FF6347>323.68%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Ice DMG based on the number of orbs pinged.												
6141	102406	16	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>108.24%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>334.12%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Ice DMG based on the number of orbs pinged.												
6142	102406	17	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>111.62%</color>/<color=#FF6347>228.09%</color>/<color=#FF6347>344.56%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Ice DMG based on the number of orbs pinged.												
6143	102406	18	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>115%</color>/<color=#FF6347>235%</color>/<color=#FF6347>355%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Ice DMG based on the number of orbs pinged.												
6144	102406	19	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>118.38%</color>/<color=#FF6347>241.91%</color>/<color=#FF6347>365.44%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Ice DMG based on the number of orbs pinged.												
6145	102406	20	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>121.76%</color>/<color=#FF6347>248.82%</color>/<color=#FF6347>375.88%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Ice DMG based on the number of orbs pinged.												
6146	102406	21	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>125.15%</color>/<color=#FF6347>255.74%</color>/<color=#FF6347>386.32%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Ice DMG based on the number of orbs pinged.												
6147	102406	22	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>128.53%</color>/<color=#FF6347>262.65%</color>/<color=#FF6347>396.76%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Ice DMG based on the number of orbs pinged.												
6148	102406	23	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>131.91%</color>/<color=#FF6347>269.56%</color>/<color=#FF6347>407.21%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Ice DMG based on the number of orbs pinged.												
6149	102406	24	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>135.29%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>417.65%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Ice DMG based on the number of orbs pinged.												
6150	102406	25	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>138.68%</color>/<color=#FF6347>283.38%</color>/<color=#FF6347>428.09%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Ice DMG based on the number of orbs pinged.												
6151	102406	26	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>142.06%</color>/<color=#FF6347>290.29%</color>/<color=#FF6347>438.53%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Ice DMG based on the number of orbs pinged.												
6152	102406	27	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>145.44%</color>/<color=#FF6347>297.21%</color>/<color=#FF6347>448.97%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Ice DMG based on the number of orbs pinged.												
6153	102406	28	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>148.82%</color>/<color=#FF6347>304.12%</color>/<color=#FF6347>459.41%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Ice DMG based on the number of orbs pinged.												
6154	102406	29	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>152.21%</color>/<color=#FF6347>311.03%</color>/<color=#FF6347>469.85%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Ice DMG based on the number of orbs pinged.												
6155	102406	30	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>155.59%</color>/<color=#FF6347>317.94%</color>/<color=#FF6347>480.29%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Ice DMG based on the number of orbs pinged.												
6156	102406	31	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>158.97%</color>/<color=#FF6347>324.85%</color>/<color=#FF6347>490.74%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Ice DMG based on the number of orbs pinged.												
6157	102406	32	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>162.35%</color>/<color=#FF6347>331.76%</color>/<color=#FF6347>501.18%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged.												
6158	102406	33	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>165.74%</color>/<color=#FF6347>338.68%</color>/<color=#FF6347>511.62%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Ice DMG based on the number of orbs pinged.												
6159	102406	34	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>169.12%</color>/<color=#FF6347>345.59%</color>/<color=#FF6347>522.06%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Ice DMG based on the number of orbs pinged.												
6160	102406	35	Glacier Puncture	Assets/Product/Texture/Image/IconSkill/R4luxiyahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Darts at the target and strikes twice, dealing Physical DMG.	Darts at the target and strikes twice, dealing Physical DMG.\n- Each hit deals <color=#FF6347>172.5%</color>/<color=#FF6347>352.5%</color>/<color=#FF6347>532.5%</color> Physical DMG based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Arctic Form + Ping Yellow Orb</color>	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.	In <color=#FF6347>Arctic Form</color>, leaps mid-air and smashes at the target, dealing Ice DMG twice.\n- Each hit deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Ice DMG based on the number of orbs pinged.												
6161	102411	1	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>35%</color>/<color=#FF6347>80%</color>/<color=#FF6347>125%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6162	102411	2	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>37.06%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>132.35%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6163	102411	3	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>39.12%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>139.71%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6164	102411	4	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>41.18%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>147.06%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6165	102411	5	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>43.24%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>154.41%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6166	102411	6	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>45.29%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>161.76%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6167	102411	7	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>47.35%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>169.12%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6168	102411	8	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>49.41%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6169	102411	9	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>51.47%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>183.82%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6170	102411	10	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>53.53%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>191.18%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6171	102411	11	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>55.59%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>198.53%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6172	102411	12	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>57.65%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>205.88%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6173	102411	13	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>59.71%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>213.24%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6174	102411	14	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>61.76%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6175	102411	15	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>63.82%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>227.94%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6176	102411	16	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>65.88%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6177	102411	17	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>67.94%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>242.65%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6178	102411	18	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>70%</color>/<color=#FF6347>160%</color>/<color=#FF6347>250%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6179	102411	19	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>72.06%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>257.35%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6180	102411	20	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>74.12%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6181	102411	21	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>76.18%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>272.06%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6182	102411	22	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>78.24%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>279.41%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6183	102411	23	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>80.29%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>286.76%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6184	102411	24	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>82.35%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6185	102411	25	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>84.41%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>301.47%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6186	102411	26	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>86.47%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6187	102411	27	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>88.53%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>316.18%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6188	102411	28	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>90.59%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>323.53%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6189	102411	29	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>92.65%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>330.88%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6190	102411	30	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>94.71%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>338.24%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6191	102411	31	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>96.76%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>345.59%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6192	102411	32	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>98.82%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6193	102411	33	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>100.88%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>360.29%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6194	102411	34	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>102.94%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>367.65%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6195	102411	35	Frigid Roundabout	Assets/Product/Texture/Image/IconSkill/R4luxiyalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Whirls vertically while moving, then smashes downward to deal Physical DMG.	Whirls vertically while moving, then smashes downward to deal Physical DMG.\n- Each hit deals <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> Physical DMG based on the number of orbs pinged.\n- The downward slash deals <color=#FF6347>105%</color>/<color=#FF6347>240%</color>/<color=#FF6347>375%</color> Physical DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Arctic Form + Ping Blue Orb</color>	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.	In <color=#FF6347>Arctic Form</color>, unleashes a tornado toward the front that deals Ice DMG 5 times, then quickly pulls the target in and deals Ice DMG once.\n- Each hit of the tornado deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Ice DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Ice DMG based on the number of orbs pinged while pulling back.												
6196	102416	1	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>155%</color> Physical DMG and <color=#FF6347>185%</color> Ice DMG in total.												
6197	102416	2	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>164.12%</color> Physical DMG and <color=#FF6347>195.88%</color> Ice DMG in total.												
6198	102416	3	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>173.24%</color> Physical DMG and <color=#FF6347>206.76%</color> Ice DMG in total.												
6199	102416	4	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>182.35%</color> Physical DMG and <color=#FF6347>217.65%</color> Ice DMG in total.												
6200	102416	5	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>191.47%</color> Physical DMG and <color=#FF6347>228.53%</color> Ice DMG in total.												
6201	102416	6	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>200.59%</color> Physical DMG and <color=#FF6347>239.41%</color> Ice DMG in total.												
6202	102416	7	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>209.71%</color> Physical DMG and <color=#FF6347>250.29%</color> Ice DMG in total.												
6203	102416	8	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>218.82%</color> Physical DMG and <color=#FF6347>261.18%</color> Ice DMG in total.												
6204	102416	9	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>227.94%</color> Physical DMG and <color=#FF6347>272.06%</color> Ice DMG in total.												
6205	102416	10	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>237.06%</color> Physical DMG and <color=#FF6347>282.94%</color> Ice DMG in total.												
6206	102416	11	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>246.18%</color> Physical DMG and <color=#FF6347>293.82%</color> Ice DMG in total.												
6207	102416	12	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>255.29%</color> Physical DMG and <color=#FF6347>304.71%</color> Ice DMG in total.												
6208	102416	13	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>264.41%</color> Physical DMG and <color=#FF6347>315.59%</color> Ice DMG in total.												
6209	102416	14	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>273.53%</color> Physical DMG and <color=#FF6347>326.47%</color> Ice DMG in total.												
6210	102416	15	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>282.65%</color> Physical DMG and <color=#FF6347>337.35%</color> Ice DMG in total.												
6211	102416	16	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>291.76%</color> Physical DMG and <color=#FF6347>348.24%</color> Ice DMG in total.												
6212	102416	17	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>300.88%</color> Physical DMG and <color=#FF6347>359.12%</color> Ice DMG in total.												
6213	102416	18	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>310%</color> Physical DMG and <color=#FF6347>370%</color> Ice DMG in total.												
6214	102416	19	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>319.12%</color> Physical DMG and <color=#FF6347>380.88%</color> Ice DMG in total.												
6215	102416	20	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>328.24%</color> Physical DMG and <color=#FF6347>391.76%</color> Ice DMG in total.												
6216	102416	21	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>337.35%</color> Physical DMG and <color=#FF6347>402.65%</color> Ice DMG in total.												
6217	102416	22	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>346.47%</color> Physical DMG and <color=#FF6347>413.53%</color> Ice DMG in total.												
6218	102416	23	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>355.59%</color> Physical DMG and <color=#FF6347>424.41%</color> Ice DMG in total.												
6219	102416	24	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>364.71%</color> Physical DMG and <color=#FF6347>435.29%</color> Ice DMG in total.												
6220	102416	25	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>373.82%</color> Physical DMG and <color=#FF6347>446.18%</color> Ice DMG in total.												
6221	102416	26	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>382.94%</color> Physical DMG and <color=#FF6347>457.06%</color> Ice DMG in total.												
6222	102416	27	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>392.06%</color> Physical DMG and <color=#FF6347>467.94%</color> Ice DMG in total.												
6223	102416	28	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>401.18%</color> Physical DMG and <color=#FF6347>478.82%</color> Ice DMG in total.												
6224	102416	29	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>410.29%</color> Physical DMG and <color=#FF6347>489.71%</color> Ice DMG in total.												
6225	102416	30	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>419.41%</color> Physical DMG and <color=#FF6347>500.59%</color> Ice DMG in total.												
6226	102416	31	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>428.53%</color> Physical DMG and <color=#FF6347>511.47%</color> Ice DMG in total.												
6227	102416	32	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>437.65%</color> Physical DMG and <color=#FF6347>522.35%</color> Ice DMG in total.												
6228	102416	33	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>446.76%</color> Physical DMG and <color=#FF6347>533.24%</color> Ice DMG in total.												
6229	102416	34	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>455.88%</color> Physical DMG and <color=#FF6347>544.12%</color> Ice DMG in total.												
6230	102416	35	Frost Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Cuts at the target quickly with a katana, dealing Physical DMG.	Cuts at the target quickly with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Arctic Form + Tap Basic Attack</color>	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.	In <color=#FF6347>Arctic Form</color>, attacks the target with a katana and thruster interchangeably, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>465%</color> Physical DMG and <color=#FF6347>555%</color> Ice DMG in total.												
6231	102417	1	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>600%</color>/<color=#FF6347>800%</color>/<color=#FF6347>1520%</color> Ice DMG based on the number of Signature Points accumulated.												
6232	102417	2	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>476.47%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1609.41%</color> Ice DMG based on the number of Signature Points accumulated.												
6233	102417	3	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>502.94%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>894.12%</color>/<color=#FF6347>1698.82%</color> Ice DMG based on the number of Signature Points accumulated.												
6234	102417	4	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>529.41%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>941.18%</color>/<color=#FF6347>1788.24%</color> Ice DMG based on the number of Signature Points accumulated.												
6235	102417	5	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>555.88%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>988.24%</color>/<color=#FF6347>1877.65%</color> Ice DMG based on the number of Signature Points accumulated.												
6236	102417	6	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>582.35%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1035.29%</color>/<color=#FF6347>1967.06%</color> Ice DMG based on the number of Signature Points accumulated.												
6237	102417	7	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>608.82%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1082.35%</color>/<color=#FF6347>2056.47%</color> Ice DMG based on the number of Signature Points accumulated.												
6238	102417	8	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>635.29%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1129.41%</color>/<color=#FF6347>2145.88%</color> Ice DMG based on the number of Signature Points accumulated.												
6239	102417	9	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>661.76%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1176.47%</color>/<color=#FF6347>2235.29%</color> Ice DMG based on the number of Signature Points accumulated.												
6240	102417	10	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>688.24%</color>/<color=#FF6347>917.65%</color>/<color=#FF6347>1223.53%</color>/<color=#FF6347>2324.71%</color> Ice DMG based on the number of Signature Points accumulated.												
6241	102417	11	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>714.71%</color>/<color=#FF6347>952.94%</color>/<color=#FF6347>1270.59%</color>/<color=#FF6347>2414.12%</color> Ice DMG based on the number of Signature Points accumulated.												
6242	102417	12	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>741.18%</color>/<color=#FF6347>988.24%</color>/<color=#FF6347>1317.65%</color>/<color=#FF6347>2503.53%</color> Ice DMG based on the number of Signature Points accumulated.												
6243	102417	13	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>767.65%</color>/<color=#FF6347>1023.53%</color>/<color=#FF6347>1364.71%</color>/<color=#FF6347>2592.94%</color> Ice DMG based on the number of Signature Points accumulated.												
6244	102417	14	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>794.12%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1411.76%</color>/<color=#FF6347>2682.35%</color> Ice DMG based on the number of Signature Points accumulated.												
6245	102417	15	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>820.59%</color>/<color=#FF6347>1094.12%</color>/<color=#FF6347>1458.82%</color>/<color=#FF6347>2771.76%</color> Ice DMG based on the number of Signature Points accumulated.												
6246	102417	16	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>847.06%</color>/<color=#FF6347>1129.41%</color>/<color=#FF6347>1505.88%</color>/<color=#FF6347>2861.18%</color> Ice DMG based on the number of Signature Points accumulated.												
6247	102417	17	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>873.53%</color>/<color=#FF6347>1164.71%</color>/<color=#FF6347>1552.94%</color>/<color=#FF6347>2950.59%</color> Ice DMG based on the number of Signature Points accumulated.												
6248	102417	18	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>900%</color>/<color=#FF6347>1200%</color>/<color=#FF6347>1600%</color>/<color=#FF6347>3040%</color> Ice DMG based on the number of Signature Points accumulated.												
6249	102417	19	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>926.47%</color>/<color=#FF6347>1235.29%</color>/<color=#FF6347>1647.06%</color>/<color=#FF6347>3129.41%</color> Ice DMG based on the number of Signature Points accumulated.												
6250	102417	20	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>952.94%</color>/<color=#FF6347>1270.59%</color>/<color=#FF6347>1694.12%</color>/<color=#FF6347>3218.82%</color> Ice DMG based on the number of Signature Points accumulated.												
6251	102417	21	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>979.41%</color>/<color=#FF6347>1305.88%</color>/<color=#FF6347>1741.18%</color>/<color=#FF6347>3308.24%</color> Ice DMG based on the number of Signature Points accumulated.												
6252	102417	22	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1005.88%</color>/<color=#FF6347>1341.18%</color>/<color=#FF6347>1788.24%</color>/<color=#FF6347>3397.65%</color> Ice DMG based on the number of Signature Points accumulated.												
6253	102417	23	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1032.35%</color>/<color=#FF6347>1376.47%</color>/<color=#FF6347>1835.29%</color>/<color=#FF6347>3487.06%</color> Ice DMG based on the number of Signature Points accumulated.												
6254	102417	24	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1058.82%</color>/<color=#FF6347>1411.76%</color>/<color=#FF6347>1882.35%</color>/<color=#FF6347>3576.47%</color> Ice DMG based on the number of Signature Points accumulated.												
6255	102417	25	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1085.29%</color>/<color=#FF6347>1447.06%</color>/<color=#FF6347>1929.41%</color>/<color=#FF6347>3665.88%</color> Ice DMG based on the number of Signature Points accumulated.												
6256	102417	26	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1111.76%</color>/<color=#FF6347>1482.35%</color>/<color=#FF6347>1976.47%</color>/<color=#FF6347>3755.29%</color> Ice DMG based on the number of Signature Points accumulated.												
6257	102417	27	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1138.24%</color>/<color=#FF6347>1517.65%</color>/<color=#FF6347>2023.53%</color>/<color=#FF6347>3844.71%</color> Ice DMG based on the number of Signature Points accumulated.												
6258	102417	28	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1164.71%</color>/<color=#FF6347>1552.94%</color>/<color=#FF6347>2070.59%</color>/<color=#FF6347>3934.12%</color> Ice DMG based on the number of Signature Points accumulated.												
6259	102417	29	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1191.18%</color>/<color=#FF6347>1588.24%</color>/<color=#FF6347>2117.65%</color>/<color=#FF6347>4023.53%</color> Ice DMG based on the number of Signature Points accumulated.												
6260	102417	30	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1217.65%</color>/<color=#FF6347>1623.53%</color>/<color=#FF6347>2164.71%</color>/<color=#FF6347>4112.94%</color> Ice DMG based on the number of Signature Points accumulated.												
6261	102417	31	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1244.12%</color>/<color=#FF6347>1658.82%</color>/<color=#FF6347>2211.76%</color>/<color=#FF6347>4202.35%</color> Ice DMG based on the number of Signature Points accumulated.												
6262	102417	32	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1270.59%</color>/<color=#FF6347>1694.12%</color>/<color=#FF6347>2258.82%</color>/<color=#FF6347>4291.76%</color> Ice DMG based on the number of Signature Points accumulated.												
6263	102417	33	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1297.06%</color>/<color=#FF6347>1729.41%</color>/<color=#FF6347>2305.88%</color>/<color=#FF6347>4381.18%</color> Ice DMG based on the number of Signature Points accumulated.												
6264	102417	34	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1323.53%</color>/<color=#FF6347>1764.71%</color>/<color=#FF6347>2352.94%</color>/<color=#FF6347>4470.59%</color> Ice DMG based on the number of Signature Points accumulated.												
6265	102417	35	Signature - Halcyonic Blossoms	Assets/Product/Texture/Image/IconSkill/R4luxiyadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Tap Signature</color>	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Can be cast any time in Normal Form. Quickly switches into <color=#FF6347>Arctic Form</color>. Becomes invincible while switching. Form switch has a cooldown of <color=#FF6347>3</color>s. If energy is full when switching, all Signal Orbs will be rearranged into 3-Pings.	Signature Move: <color=#0d70bc>Arctic Form + More than 1 Signature Point + Tap Signature</color>	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.	Available in <color=#FF6347>Arctic Form</color> when there is more than 1 Signature Point. Leaps mid-air and hurls left-hand weapon at the ground, causing a massive AOE Ice DMG and slowing the enemies temporarily before switching back to Normal Form. Form switch has a cooldown of <color=#FF6347>3</color>s.\n- Deals <color=#FF6347>1350%</color>/<color=#FF6347>1800%</color>/<color=#FF6347>2400%</color>/<color=#FF6347>4560%</color> Ice DMG based on the number of Signature Points accumulated.												
6266	102418	1	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>160%</color> Physical DMG and <color=#FF6347>160%</color> Ice DMG.															
6267	102418	2	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>169.41%</color> Physical DMG and <color=#FF6347>169.41%</color> Ice DMG.															
6268	102418	3	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>178.82%</color> Physical DMG and <color=#FF6347>178.82%</color> Ice DMG.															
6269	102418	4	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>188.24%</color> Physical DMG and <color=#FF6347>188.24%</color> Ice DMG.															
6270	102418	5	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>197.65%</color> Physical DMG and <color=#FF6347>197.65%</color> Ice DMG.															
6271	102418	6	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>207.06%</color> Physical DMG and <color=#FF6347>207.06%</color> Ice DMG.															
6272	102418	7	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>216.47%</color> Physical DMG and <color=#FF6347>216.47%</color> Ice DMG.															
6273	102418	8	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>225.88%</color> Physical DMG and <color=#FF6347>225.88%</color> Ice DMG.															
6274	102418	9	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>235.29%</color> Physical DMG and <color=#FF6347>235.29%</color> Ice DMG.															
6275	102418	10	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>244.71%</color> Physical DMG and <color=#FF6347>244.71%</color> Ice DMG.															
6276	102418	11	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>254.12%</color> Physical DMG and <color=#FF6347>254.12%</color> Ice DMG.															
6277	102418	12	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>263.53%</color> Physical DMG and <color=#FF6347>263.53%</color> Ice DMG.															
6278	102418	13	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>272.94%</color> Physical DMG and <color=#FF6347>272.94%</color> Ice DMG.															
6279	102418	14	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>282.35%</color> Physical DMG and <color=#FF6347>282.35%</color> Ice DMG.															
6280	102418	15	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>291.76%</color> Physical DMG and <color=#FF6347>291.76%</color> Ice DMG.															
6281	102418	16	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>301.18%</color> Physical DMG and <color=#FF6347>301.18%</color> Ice DMG.															
6282	102418	17	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>310.59%</color> Physical DMG and <color=#FF6347>310.59%</color> Ice DMG.															
6283	102418	18	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG and <color=#FF6347>320%</color> Ice DMG.															
6284	102418	19	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>329.41%</color> Physical DMG and <color=#FF6347>329.41%</color> Ice DMG.															
6285	102418	20	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG and <color=#FF6347>338.82%</color> Ice DMG.															
6286	102418	21	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>348.24%</color> Physical DMG and <color=#FF6347>348.24%</color> Ice DMG.															
6287	102418	22	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG and <color=#FF6347>357.65%</color> Ice DMG.															
6288	102418	23	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>367.06%</color> Physical DMG and <color=#FF6347>367.06%</color> Ice DMG.															
6289	102418	24	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG and <color=#FF6347>376.47%</color> Ice DMG.															
6290	102418	25	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>385.88%</color> Physical DMG and <color=#FF6347>385.88%</color> Ice DMG.															
6291	102418	26	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG and <color=#FF6347>395.29%</color> Ice DMG.															
6292	102418	27	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>404.71%</color> Physical DMG and <color=#FF6347>404.71%</color> Ice DMG.															
6293	102418	28	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG and <color=#FF6347>414.12%</color> Ice DMG.															
6294	102418	29	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG and <color=#FF6347>423.53%</color> Ice DMG.															
6295	102418	30	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG and <color=#FF6347>432.94%</color> Ice DMG.															
6296	102418	31	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>442.35%</color> Physical DMG and <color=#FF6347>442.35%</color> Ice DMG.															
6297	102418	32	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG and <color=#FF6347>451.76%</color> Ice DMG.															
6298	102418	33	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>461.18%</color> Physical DMG and <color=#FF6347>461.18%</color> Ice DMG.															
6299	102418	34	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG and <color=#FF6347>470.59%</color> Ice DMG.															
6300	102418	35	Frost Blade - Icebreak	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dashes at the enemy, dealing Physical DMG and Ice DMG.	Dashes at the enemy, dealing Physical DMG and Ice DMG.\n- Deals <color=#FF6347>480%</color> Physical DMG and <color=#FF6347>480%</color> Ice DMG.															
6301	102421	1	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>25%</color> when there is still Energy.												
6302	102421	2	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>26.47%</color> when there is still Energy.												
6303	102421	3	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>27.94%</color> when there is still Energy.												
6304	102421	4	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>29.41%</color> when there is still Energy.												
6305	102421	5	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>30.88%</color> when there is still Energy.												
6306	102421	6	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>32.35%</color> when there is still Energy.												
6307	102421	7	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>33.82%</color> when there is still Energy.												
6308	102421	8	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>35.29%</color> when there is still Energy.												
6309	102421	9	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>36.76%</color> when there is still Energy.												
6310	102421	10	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>38.24%</color> when there is still Energy.												
6311	102421	11	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>39.71%</color> when there is still Energy.												
6312	102421	12	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>41.18%</color> when there is still Energy.												
6313	102421	13	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>42.65%</color> when there is still Energy.												
6314	102421	14	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>44.12%</color> when there is still Energy.												
6315	102421	15	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>45.59%</color> when there is still Energy.												
6316	102421	16	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>47.06%</color> when there is still Energy.												
6317	102421	17	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>48.53%</color> when there is still Energy.												
6318	102421	18	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>50%</color> when there is still Energy.												
6319	102421	19	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>51.47%</color> when there is still Energy.												
6320	102421	20	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>52.94%</color> when there is still Energy.												
6321	102421	21	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>54.41%</color> when there is still Energy.												
6322	102421	22	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>55.88%</color> when there is still Energy.												
6323	102421	23	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>57.35%</color> when there is still Energy.												
6324	102421	24	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>58.82%</color> when there is still Energy.												
6325	102421	25	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>60.29%</color> when there is still Energy.												
6326	102421	26	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>61.76%</color> when there is still Energy.												
6327	102421	27	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>63.24%</color> when there is still Energy.												
6328	102421	28	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>64.71%</color> when there is still Energy.												
6329	102421	29	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>66.18%</color> when there is still Energy.												
6330	102421	30	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>67.65%</color> when there is still Energy.												
6331	102421	31	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>69.12%</color> when there is still Energy.												
6332	102421	32	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>70.59%</color> when there is still Energy.												
6333	102421	33	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>72.06%</color> when there is still Energy.												
6334	102421	34	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>73.53%</color> when there is still Energy.												
6335	102421	35	Hyperborea	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).	In Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in Normal Form).\n- Every 3-Ping grants <color=#FF6347>50%</color> Energy and <color=#FF6347>1</color> Signature Point.	Core Passive: <color=#0d70bc>Arctic Form + Any 3-Ping</color>	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.	In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to 4 in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.\n- Ice DMG increases by <color=#FF6347>75%</color> when there is still Energy.												
6336	102422	0	Leader - Blade of Raven	Assets/Product/Texture/Image/IconSkill/R4luxiyaA1.png					Leader Skill					Increases Ice DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Ice DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
6337	102422	1	Leader - Blade of Raven	Assets/Product/Texture/Image/IconSkill/R4luxiyaA1.png					Leader Skill					Increases Ice DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Ice DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
6338	102423	1	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
6339	102423	2	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
6340	102423	3	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
6341	102423	4	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
6342	102423	5	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
6343	102423	6	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
6344	102423	7	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
6345	102423	8	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
6346	102423	9	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
6347	102423	10	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
6348	102423	11	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
6349	102423	12	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
6350	102423	13	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
6351	102423	14	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
6352	102423	15	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
6353	102423	16	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
6354	102423	17	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
6355	102423	18	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
6356	102423	19	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
6357	102423	20	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
6358	102423	21	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
6359	102423	22	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
6360	102423	23	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
6361	102423	24	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
6362	102423	25	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
6363	102423	26	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
6364	102423	27	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
6365	102423	28	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
6366	102423	29	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
6367	102423	30	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
6368	102423	31	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
6369	102423	32	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
6370	102423	33	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
6371	102423	34	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
6372	102423	35	Attacker	Assets/Product/Texture/Image/IconSkill/R4luxiyahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
6373	102427	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
6374	102427	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
6375	102424	0	Stone Freeze	Assets/Product/Texture/Image/IconSkill/R4luxiyaS1.png					SS Rank Passive Skill					After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target.	After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target.\n- Deals <color=#FF6347>10%</color> more DMG to the target for <color=#FF6347>8</color>s.															
6376	102424	1	Stone Freeze	Assets/Product/Texture/Image/IconSkill/R4luxiyaS1.png					SS Rank Passive Skill					After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target.	After Frigid Roundabout hits a target, Plume's attacks deal extra DMG to the target.\n- Deals <color=#FF6347>10%</color> more DMG to the target for <color=#FF6347>8</color>s.															
6377	102425	0	Raven Zero	Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png					SSS Rank Passive Skill					Gains max Energy and <color=#FF6347>2</color> Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases.	Gains max Energy and <color=#FF6347>2</color> Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>5%</color>.															
6378	102425	1	Raven Zero	Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png					SSS Rank Passive Skill					Gains max Energy and <color=#FF6347>2</color> Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases.	Gains max Energy and <color=#FF6347>2</color> Signature Points at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>5%</color>.															
6379	102426	0	Ivory Album	Assets/Product/Texture/Image/IconSkill/R4luxiyaSSS1.png					SSS+ Rank Passive Skill					Ice DMG increases while Core Passive is active.	Ice DMG increases by <color=#FF6347>20%</color> while Core Passive is active.															
6380	102426	1	Ivory Album	Assets/Product/Texture/Image/IconSkill/R4luxiyaSSS1.png					SSS+ Rank Passive Skill					Ice DMG increases while Core Passive is active.	Ice DMG increases by <color=#FF6347>20%</color> while Core Passive is active.															
6381	102428	0	Raven Zero	Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png					SSS Rank Passive Skill					Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases.	Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>10%</color>.															
6382	102428	1	Raven Zero	Assets/Product/Texture/Image/IconSkill/R4luxiyaSS1.png					SSS Rank Passive Skill					Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases.	Gains max Energy at the start of battle. While Plume still has Energy in Arctic Form, Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>10%</color>.															
6383	113201	1	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.															
6384	113201	2	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.															
6385	113201	3	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.															
6386	113201	4	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
6387	113201	5	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.															
6388	113201	6	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.															
6389	113201	7	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.															
6390	113201	8	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.															
6391	113201	9	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.															
6392	113201	10	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.															
6393	113201	11	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG based on the number of orbs pinged.															
6394	113201	12	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.															
6395	113201	13	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG based on the number of orbs pinged.															
6396	113201	14	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
6397	113201	15	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG based on the number of orbs pinged.															
6398	113201	16	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.															
6399	113201	17	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.															
6400	113201	18	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.															
6401	113201	19	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
6402	113201	20	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.															
6403	113201	21	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG based on the number of orbs pinged.															
6404	113201	22	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.															
6405	113201	23	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG based on the number of orbs pinged.															
6406	113201	24	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
6407	113201	25	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG based on the number of orbs pinged.															
6408	113201	26	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.															
6409	113201	27	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG based on the number of orbs pinged.															
6410	113201	28	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.															
6411	113201	29	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.															
6412	113201	30	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.															
6413	113201	31	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG based on the number of orbs pinged.															
6414	113201	32	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.															
6415	113201	33	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.															
6416	113201	34	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
6417	113201	35	Vermilion Slice	Assets/Product/Texture/Image/IconSkill/R2Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Launches multiple thrust attacks, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG based on the number of orbs pinged.															
6418	113206	1	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> Physical DMG based on the number of orbs pinged.															
6419	113206	2	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> Physical DMG based on the number of orbs pinged.															
6420	113206	3	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> Physical DMG based on the number of orbs pinged.															
6421	113206	4	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> Physical DMG based on the number of orbs pinged.															
6422	113206	5	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> Physical DMG based on the number of orbs pinged.															
6423	113206	6	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> Physical DMG based on the number of orbs pinged.															
6424	113206	7	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> Physical DMG based on the number of orbs pinged.															
6425	113206	8	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> Physical DMG based on the number of orbs pinged.															
6426	113206	9	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> Physical DMG based on the number of orbs pinged.															
6427	113206	10	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>7.65%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color> Physical DMG based on the number of orbs pinged.															
6428	113206	11	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> Physical DMG based on the number of orbs pinged.															
6429	113206	12	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> Physical DMG based on the number of orbs pinged.															
6430	113206	13	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>8.53%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color> Physical DMG based on the number of orbs pinged.															
6431	113206	14	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> Physical DMG based on the number of orbs pinged.															
6432	113206	15	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>9.12%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color> Physical DMG based on the number of orbs pinged.															
6433	113206	16	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> Physical DMG based on the number of orbs pinged.															
6434	113206	17	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>9.71%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color> Physical DMG based on the number of orbs pinged.															
6435	113206	18	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Physical DMG based on the number of orbs pinged.															
6436	113206	19	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>10.29%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color> Physical DMG based on the number of orbs pinged.															
6437	113206	20	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Physical DMG based on the number of orbs pinged.															
6438	113206	21	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>10.88%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color> Physical DMG based on the number of orbs pinged.															
6439	113206	22	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Physical DMG based on the number of orbs pinged.															
6440	113206	23	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>11.47%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color> Physical DMG based on the number of orbs pinged.															
6441	113206	24	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Physical DMG based on the number of orbs pinged.															
6442	113206	25	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>12.06%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color> Physical DMG based on the number of orbs pinged.															
6443	113206	26	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Physical DMG based on the number of orbs pinged.															
6444	113206	27	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>12.65%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color> Physical DMG based on the number of orbs pinged.															
6445	113206	28	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Physical DMG based on the number of orbs pinged.															
6446	113206	29	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> Physical DMG based on the number of orbs pinged.															
6447	113206	30	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Physical DMG based on the number of orbs pinged.															
6448	113206	31	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>13.82%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color> Physical DMG based on the number of orbs pinged.															
6449	113206	32	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Physical DMG based on the number of orbs pinged.															
6450	113206	33	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>14.41%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color> Physical DMG based on the number of orbs pinged.															
6451	113206	34	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Physical DMG based on the number of orbs pinged.															
6452	113206	35	Phantasmal Burst	Assets/Product/Texture/Image/IconSkill/R2Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)	Unleashes a wave of dark energy, dealing Dark DMG. Then thrusts forward, dealing Physical DMG. (Dark DMG instead on a 3-Ping.)\n- The dark energy wave deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Dark DMG based on the number of orbs pinged.\n- Each hit of the thrust deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Physical DMG based on the number of orbs pinged.															
6453	113211	1	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> Dark DMG and heals the ally units for <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6454	113211	2	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> Dark DMG and heals the ally units for <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6455	113211	3	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> Dark DMG and heals the ally units for <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6456	113211	4	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> Dark DMG and heals the ally units for <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6457	113211	5	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> Dark DMG and heals the ally units for <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6458	113211	6	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> Dark DMG and heals the ally units for <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6459	113211	7	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> Dark DMG and heals the ally units for <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6460	113211	8	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> Dark DMG and heals the ally units for <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6461	113211	9	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> Dark DMG and heals the ally units for <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6462	113211	10	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>45.88%</color> Dark DMG and heals the ally units for <color=#FF6347>7.65%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>22.94%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6463	113211	11	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> Dark DMG and heals the ally units for <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>23.82%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6464	113211	12	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>49.41%</color> Dark DMG and heals the ally units for <color=#FF6347>8.24%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>24.71%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6465	113211	13	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>51.18%</color> Dark DMG and heals the ally units for <color=#FF6347>8.53%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>25.59%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6466	113211	14	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> Dark DMG and heals the ally units for <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>26.47%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6467	113211	15	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>54.71%</color> Dark DMG and heals the ally units for <color=#FF6347>9.12%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>27.35%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6468	113211	16	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>56.47%</color> Dark DMG and heals the ally units for <color=#FF6347>9.41%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>28.24%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6469	113211	17	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> Dark DMG and heals the ally units for <color=#FF6347>9.71%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>29.12%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6470	113211	18	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Dark DMG and heals the ally units for <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>30%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6471	113211	19	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>61.76%</color> Dark DMG and heals the ally units for <color=#FF6347>10.29%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>30.88%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6472	113211	20	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Dark DMG and heals the ally units for <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>31.76%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6473	113211	21	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>65.29%</color> Dark DMG and heals the ally units for <color=#FF6347>10.88%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>32.65%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6474	113211	22	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Dark DMG and heals the ally units for <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>33.53%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6475	113211	23	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> Dark DMG and heals the ally units for <color=#FF6347>11.47%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>34.41%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6476	113211	24	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Dark DMG and heals the ally units for <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>35.29%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6477	113211	25	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>72.35%</color> Dark DMG and heals the ally units for <color=#FF6347>12.06%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>36.18%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6478	113211	26	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Dark DMG and heals the ally units for <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>37.06%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6479	113211	27	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>75.88%</color> Dark DMG and heals the ally units for <color=#FF6347>12.65%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>37.94%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6480	113211	28	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Dark DMG and heals the ally units for <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>38.82%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6481	113211	29	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> Dark DMG and heals the ally units for <color=#FF6347>13.24%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>39.71%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6482	113211	30	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Dark DMG and heals the ally units for <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>40.59%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6483	113211	31	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>82.94%</color> Dark DMG and heals the ally units for <color=#FF6347>13.82%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>41.47%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6484	113211	32	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Dark DMG and heals the ally units for <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>42.35%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6485	113211	33	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>86.47%</color> Dark DMG and heals the ally units for <color=#FF6347>14.41%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>43.24%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6486	113211	34	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Dark DMG and heals the ally units for <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>44.12%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6487	113211	35	Infernal Scorchmark	Assets/Product/Texture/Image/IconSkill/R2Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.	Releases a close-range shockwave forward that deals Physical Damage (Dark DMG instead on a 3-Ping) and marks the first target hit. The marked target will deal Dark DMG to all enemies including itself and heal all ally units per second in an area. Only 1 mark can exist at a time.\n- The shockwave deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The marked target deals <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> Dark DMG and heals the ally units for <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> of Vera: Rozen's ATK per second in an area based on the number of orbs pinged.\n- The mark lasts <color=#FF6347>5</color>s.															
6488	113216	1	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>370%</color> Physical DMG in total.															
6489	113216	2	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>391.76%</color> Physical DMG in total.															
6490	113216	3	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>413.53%</color> Physical DMG in total.															
6491	113216	4	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>435.29%</color> Physical DMG in total.															
6492	113216	5	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>457.06%</color> Physical DMG in total.															
6493	113216	6	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>478.82%</color> Physical DMG in total.															
6494	113216	7	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>500.59%</color> Physical DMG in total.															
6495	113216	8	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total.															
6496	113216	9	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>544.12%</color> Physical DMG in total.															
6497	113216	10	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>565.88%</color> Physical DMG in total.															
6498	113216	11	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>587.65%</color> Physical DMG in total.															
6499	113216	12	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>609.41%</color> Physical DMG in total.															
6500	113216	13	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>631.18%</color> Physical DMG in total.															
6501	113216	14	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.															
6502	113216	15	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>674.71%</color> Physical DMG in total.															
6503	113216	16	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.															
6504	113216	17	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>718.24%</color> Physical DMG in total.															
6505	113216	18	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>740%</color> Physical DMG in total.															
6506	113216	19	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>761.76%</color> Physical DMG in total.															
6507	113216	20	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total.															
6508	113216	21	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>805.29%</color> Physical DMG in total.															
6509	113216	22	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>827.06%</color> Physical DMG in total.															
6510	113216	23	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>848.82%</color> Physical DMG in total.															
6511	113216	24	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total.															
6512	113216	25	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>892.35%</color> Physical DMG in total.															
6513	113216	26	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>914.12%</color> Physical DMG in total.															
6514	113216	27	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.															
6515	113216	28	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>957.65%</color> Physical DMG in total.															
6516	113216	29	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>979.41%</color> Physical DMG in total.															
6517	113216	30	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1001.18%</color> Physical DMG in total.															
6518	113216	31	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1022.94%</color> Physical DMG in total.															
6519	113216	32	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1044.71%</color> Physical DMG in total.															
6520	113216	33	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1066.47%</color> Physical DMG in total.															
6521	113216	34	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1088.24%</color> Physical DMG in total.															
6522	113216	35	Ominous Blade	Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.	Performs multiple attacks with a primary and secondary weapon, dealing Physical DMG.\n- Deals <color=#FF6347>1110%</color> Physical DMG in total.															
6523	113217	1	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>160%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>40%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>8%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>10%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6524	113217	2	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>169.41%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>42.35%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>8.47%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>10.59%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6525	113217	3	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>178.82%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>44.71%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>8.94%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>11.18%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6526	113217	4	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>188.24%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>47.06%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>9.41%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>11.76%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6527	113217	5	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>197.65%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>49.41%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>9.88%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>12.35%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6528	113217	6	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>207.06%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>51.76%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>10.35%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>12.94%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6529	113217	7	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>216.47%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>54.12%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>10.82%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>13.53%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6530	113217	8	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>225.88%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>56.47%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>11.29%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>14.12%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6531	113217	9	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>235.29%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>58.82%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>11.76%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>14.71%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6532	113217	10	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>244.71%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>61.18%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>12.24%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>15.29%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6533	113217	11	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>254.12%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>63.53%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>12.71%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>15.88%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6534	113217	12	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>263.53%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>65.88%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>13.18%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>16.47%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6535	113217	13	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>272.94%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>68.24%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>13.65%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>17.06%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6536	113217	14	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>282.35%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>70.59%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>14.12%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>17.65%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6537	113217	15	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>291.76%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>72.94%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>14.59%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>18.24%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6538	113217	16	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>301.18%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>75.29%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>15.06%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>18.82%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6539	113217	17	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>310.59%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>77.65%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>15.53%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>19.41%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6540	113217	18	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>320%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>80%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>16%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>20%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6541	113217	19	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>329.41%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>82.35%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>16.47%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>20.59%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6542	113217	20	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>338.82%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>84.71%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>16.94%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>21.18%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6543	113217	21	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>348.24%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>87.06%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>17.41%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>21.76%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6544	113217	22	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>357.65%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>89.41%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>17.88%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>22.35%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6545	113217	23	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>367.06%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>91.76%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>18.35%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>22.94%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6546	113217	24	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>376.47%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>94.12%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>18.82%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>23.53%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6547	113217	25	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>385.88%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>96.47%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>19.29%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>24.12%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6548	113217	26	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>395.29%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>98.82%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>19.76%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>24.71%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6549	113217	27	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>404.71%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>101.18%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>20.24%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>25.29%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6550	113217	28	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>414.12%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>103.53%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>20.71%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>25.88%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6551	113217	29	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>423.53%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>105.88%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>21.18%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>26.47%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6552	113217	30	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>432.94%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>108.24%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>21.65%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>27.06%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6553	113217	31	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>442.35%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>110.59%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>22.12%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>27.65%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6554	113217	32	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>451.76%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>112.94%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>22.59%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>28.24%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6555	113217	33	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>461.18%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>115.29%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>23.06%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>28.82%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6556	113217	34	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>470.59%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>117.65%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>23.53%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>29.41%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6557	113217	35	Signature - Dark Field	Assets/Product/Texture/Image/IconSkill/R2Weiladazhao1.png		1			Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.	Creates a <color=#FF6347>dark field</color>, dealing Dark DMG to nearby enemies. The <color=#FF6347>dark field</color> also deals Dark DMG every second and heals the ally units within. Ally units inside the <color=#FF6347>dark field</color> also gain the <color=#FF6347>Dark Radiation</color> effect and bonus movement speed. The <color=#FF6347>dark field</color> always moves with the character.\n- Deals <color=#FF6347>480%</color> AOE Dark DMG upon casting.\n- The dark field deals <color=#FF6347>120%</color> Dark DMG and heals the ally units within for HP equal to <color=#FF6347>24%</color> of Vera: Rozen's ATK every second.\n- Ally units within the dark field gain the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG by <color=#FF6347>10%</color> and <color=#FF6347>30%</color> bonus movement speed.\n- The dark field lasts <color=#FF6347>6</color>s.															
6558	113218	1	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>200%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>50%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6559	113218	2	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>211.76%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>52.94%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6560	113218	3	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>223.53%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>55.88%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6561	113218	4	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>235.29%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>58.82%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6562	113218	5	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>247.06%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>61.76%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6563	113218	6	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>258.82%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>64.71%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6564	113218	7	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>270.59%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>67.65%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6565	113218	8	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>282.35%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>70.59%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6566	113218	9	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>294.12%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>73.53%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6567	113218	10	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>305.88%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>76.47%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6568	113218	11	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>317.65%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>79.41%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6569	113218	12	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>329.41%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>82.35%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6570	113218	13	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>341.18%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>85.29%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6571	113218	14	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>352.94%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>88.24%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6572	113218	15	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>364.71%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>91.18%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6573	113218	16	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>376.47%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>94.12%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6574	113218	17	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>388.24%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>97.06%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6575	113218	18	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>400%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>100%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6576	113218	19	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>411.76%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>102.94%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6577	113218	20	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>423.53%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>105.88%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6578	113218	21	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>435.29%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>108.82%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6579	113218	22	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>447.06%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>111.76%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6580	113218	23	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>458.82%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>114.71%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6581	113218	24	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>470.59%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>117.65%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6582	113218	25	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>482.35%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>120.59%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6583	113218	26	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>494.12%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>123.53%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6584	113218	27	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>505.88%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>126.47%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6585	113218	28	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>517.65%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>129.41%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6586	113218	29	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>529.41%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>132.35%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6587	113218	30	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>541.18%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>135.29%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6588	113218	31	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>552.94%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>138.24%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6589	113218	32	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>564.71%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>141.18%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6590	113218	33	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>576.47%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>144.12%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6591	113218	34	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>588.24%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>147.06%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6592	113218	35	Black Rose Impact	Assets/Product/Texture/Image/IconSkill/QTE1.png		1			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.	Upon entering the battlefield, deals Dark DMG to nearby enemies and heals the ally units within range. Also grants them the <color=#FF6347>Dark Radiation</color> effect that increases their Dark DMG.\n- Deals <color=#FF6347>600%</color> Dark DMG to nearby enemies and heals the ally units within range for HP equal to <color=#FF6347>150%</color> of Vera: Rozen's ATK.\n- <color=#FF6347>Dark Radiation</color> increases Dark DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
6593	113221	1	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>150%</color>/<color=#FF6347>145%</color>/<color=#FF6347>145%</color>/<color=#FF6347>145%</color>/<color=#FF6347>156%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>10%</color>/<color=#FF6347>20%</color>/<color=#FF6347>10%</color>/<color=#FF6347>10%</color>/<color=#FF6347>20%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6594	113221	2	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>158.82%</color>/<color=#FF6347>153.53%</color>/<color=#FF6347>153.53%</color>/<color=#FF6347>153.53%</color>/<color=#FF6347>165.18%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>21.18%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6595	113221	3	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>167.65%</color>/<color=#FF6347>162.06%</color>/<color=#FF6347>162.06%</color>/<color=#FF6347>162.06%</color>/<color=#FF6347>174.35%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>22.35%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6596	113221	4	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>176.47%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>183.53%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>23.53%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6597	113221	5	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>185.29%</color>/<color=#FF6347>179.12%</color>/<color=#FF6347>179.12%</color>/<color=#FF6347>179.12%</color>/<color=#FF6347>192.71%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>24.71%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6598	113221	6	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>194.12%</color>/<color=#FF6347>187.65%</color>/<color=#FF6347>187.65%</color>/<color=#FF6347>187.65%</color>/<color=#FF6347>201.88%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>25.88%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6599	113221	7	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>202.94%</color>/<color=#FF6347>196.18%</color>/<color=#FF6347>196.18%</color>/<color=#FF6347>196.18%</color>/<color=#FF6347>211.06%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>27.06%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6600	113221	8	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>211.76%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>220.24%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>28.24%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6601	113221	9	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>220.59%</color>/<color=#FF6347>213.24%</color>/<color=#FF6347>213.24%</color>/<color=#FF6347>213.24%</color>/<color=#FF6347>229.41%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>29.41%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6602	113221	10	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>229.41%</color>/<color=#FF6347>221.76%</color>/<color=#FF6347>221.76%</color>/<color=#FF6347>221.76%</color>/<color=#FF6347>238.59%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>15.29%</color>/<color=#FF6347>30.59%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6603	113221	11	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>238.24%</color>/<color=#FF6347>230.29%</color>/<color=#FF6347>230.29%</color>/<color=#FF6347>230.29%</color>/<color=#FF6347>247.76%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6604	113221	12	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>247.06%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>256.94%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>16.47%</color>/<color=#FF6347>32.94%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6605	113221	13	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>255.88%</color>/<color=#FF6347>247.35%</color>/<color=#FF6347>247.35%</color>/<color=#FF6347>247.35%</color>/<color=#FF6347>266.12%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>17.06%</color>/<color=#FF6347>34.12%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6606	113221	14	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>264.71%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>275.29%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6607	113221	15	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>273.53%</color>/<color=#FF6347>264.41%</color>/<color=#FF6347>264.41%</color>/<color=#FF6347>264.41%</color>/<color=#FF6347>284.47%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>18.24%</color>/<color=#FF6347>36.47%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6608	113221	16	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>282.35%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>293.65%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>18.82%</color>/<color=#FF6347>37.65%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6609	113221	17	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>291.18%</color>/<color=#FF6347>281.47%</color>/<color=#FF6347>281.47%</color>/<color=#FF6347>281.47%</color>/<color=#FF6347>302.82%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6610	113221	18	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>300%</color>/<color=#FF6347>290%</color>/<color=#FF6347>290%</color>/<color=#FF6347>290%</color>/<color=#FF6347>312%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>20%</color>/<color=#FF6347>20%</color>/<color=#FF6347>40%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6611	113221	19	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>308.82%</color>/<color=#FF6347>298.53%</color>/<color=#FF6347>298.53%</color>/<color=#FF6347>298.53%</color>/<color=#FF6347>321.18%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>20.59%</color>/<color=#FF6347>41.18%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6612	113221	20	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>317.65%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>330.35%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6613	113221	21	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>326.47%</color>/<color=#FF6347>315.59%</color>/<color=#FF6347>315.59%</color>/<color=#FF6347>315.59%</color>/<color=#FF6347>339.53%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>21.76%</color>/<color=#FF6347>43.53%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6614	113221	22	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>335.29%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>348.71%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6615	113221	23	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>344.12%</color>/<color=#FF6347>332.65%</color>/<color=#FF6347>332.65%</color>/<color=#FF6347>332.65%</color>/<color=#FF6347>357.88%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6616	113221	24	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>352.94%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>367.06%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6617	113221	25	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>361.76%</color>/<color=#FF6347>349.71%</color>/<color=#FF6347>349.71%</color>/<color=#FF6347>349.71%</color>/<color=#FF6347>376.24%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>24.12%</color>/<color=#FF6347>48.24%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6618	113221	26	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>370.59%</color>/<color=#FF6347>358.24%</color>/<color=#FF6347>358.24%</color>/<color=#FF6347>358.24%</color>/<color=#FF6347>385.41%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6619	113221	27	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>379.41%</color>/<color=#FF6347>366.76%</color>/<color=#FF6347>366.76%</color>/<color=#FF6347>366.76%</color>/<color=#FF6347>394.59%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>25.29%</color>/<color=#FF6347>50.59%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6620	113221	28	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>388.24%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>403.76%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6621	113221	29	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>397.06%</color>/<color=#FF6347>383.82%</color>/<color=#FF6347>383.82%</color>/<color=#FF6347>383.82%</color>/<color=#FF6347>412.94%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6622	113221	30	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>405.88%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>422.12%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6623	113221	31	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>414.71%</color>/<color=#FF6347>400.88%</color>/<color=#FF6347>400.88%</color>/<color=#FF6347>400.88%</color>/<color=#FF6347>431.29%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>27.65%</color>/<color=#FF6347>55.29%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6624	113221	32	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>423.53%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>440.47%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6625	113221	33	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>432.35%</color>/<color=#FF6347>417.94%</color>/<color=#FF6347>417.94%</color>/<color=#FF6347>417.94%</color>/<color=#FF6347>449.65%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>28.82%</color>/<color=#FF6347>57.65%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6626	113221	34	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>441.18%</color>/<color=#FF6347>426.47%</color>/<color=#FF6347>426.47%</color>/<color=#FF6347>426.47%</color>/<color=#FF6347>458.82%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6627	113221	35	Mass Illusion	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.	Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second.\n- Gains additional <color=#FF6347>3/7/12</color> Overclock Points based on the number of orbs pinged.\n- Automatically restores <color=#FF6347>2</color> Overclock Points every second.\n- Overclock Points are capped at <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color>	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.	With enough Overclock Points, when pressing and holding the Basic Attack button to unleash Vera's core attack, repeatedly tapping Basic Attack will also unleash her follow-up core attacks. Core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.\n- Each hit of core attack deals <color=#FF6347>450%</color>/<color=#FF6347>435%</color>/<color=#FF6347>435%</color>/<color=#FF6347>435%</color>/<color=#FF6347>468%</color> AOE Dark DMG.\n- Deals additional <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>30%</color>/<color=#FF6347>30%</color>/<color=#FF6347>60%</color> Physical DMG to targets in melee range.\n- Casting core attack will consume <color=#FF6347>12</color> Overclock Points and return <color=#FF6347>6</color> energy.												
6628	113222	0	Leader - Medical Optimization	Assets/Product/Texture/Image/IconSkill/R2WeilaA1.png					Leader Skill					Increases HP of all members and the healing received by all members.	Increases HP of all members by <color=#FF6347>5%</color> and the healing received by all members by <color=#FF6347>5%</color>.															
6629	113222	1	Leader - Medical Optimization	Assets/Product/Texture/Image/IconSkill/R2WeilaA1.png					Leader Skill					Increases HP of all members and the healing received by all members.	Increases HP of all members by <color=#FF6347>5%</color> and the healing received by all members by <color=#FF6347>5%</color>.															
6630	113223	1	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10%</color>.															
6631	113223	2	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10.59%</color>.															
6632	113223	3	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.18%</color>.															
6633	113223	4	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.76%</color>.															
6634	113223	5	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.35%</color>.															
6635	113223	6	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.94%</color>.															
6636	113223	7	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>13.53%</color>.															
6637	113223	8	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.12%</color>.															
6638	113223	9	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.71%</color>.															
6639	113223	10	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.29%</color>.															
6640	113223	11	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.88%</color>.															
6641	113223	12	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>16.47%</color>.															
6642	113223	13	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.06%</color>.															
6643	113223	14	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.65%</color>.															
6644	113223	15	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.24%</color>.															
6645	113223	16	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.82%</color>.															
6646	113223	17	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>19.41%</color>.															
6647	113223	18	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20%</color>.															
6648	113223	19	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20.59%</color>.															
6649	113223	20	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.18%</color>.															
6650	113223	21	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.76%</color>.															
6651	113223	22	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.35%</color>.															
6652	113223	23	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.94%</color>.															
6653	113223	24	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>23.53%</color>.															
6654	113223	25	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.12%</color>.															
6655	113223	26	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.71%</color>.															
6656	113223	27	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.29%</color>.															
6657	113223	28	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.88%</color>.															
6658	113223	29	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>26.47%</color>.															
6659	113223	30	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.06%</color>.															
6660	113223	31	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.65%</color>.															
6661	113223	32	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.24%</color>.															
6662	113223	33	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.82%</color>.															
6663	113223	34	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>29.41%</color>.															
6664	113223	35	Support	Assets/Product/Texture/Image/IconSkill/R2Weilahexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>30%</color>.															
6665	113227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
6666	113227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
6667	113224	0	Multi-laceration	Assets/Product/Texture/Image/IconSkill/R2WeilaS1.png					SS Rank Passive Skill					Increases ATK when casting core attacks.	Increases ATK by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s when casting core attacks. This effect stacks up to <color=#FF6347>3</color> times.															
6668	113224	1	Multi-laceration	Assets/Product/Texture/Image/IconSkill/R2WeilaS1.png					SS Rank Passive Skill					Increases ATK when casting core attacks.	Increases ATK by <color=#FF6347>5%</color> for <color=#FF6347>5</color>s when casting core attacks. This effect stacks up to <color=#FF6347>3</color> times.															
6669	113225	0	Deeper Darkness	Assets/Product/Texture/Image/IconSkill/R2WeilaSS1.png		1			SSS Rank Passive Skill					The Dark DMG Bonus of Vera: Rozen's <color=#FF6347>Dark Radiation</color> increases.	The Dark DMG Bonus of Vera: Rozen's <color=#FF6347>Dark Radiation</color> increases to <color=#FF6347>20%</color>.															
6670	113225	1	Deeper Darkness	Assets/Product/Texture/Image/IconSkill/R2WeilaSS1.png		1			SSS Rank Passive Skill					The Dark DMG Bonus of Vera: Rozen's <color=#FF6347>Dark Radiation</color> increases.	The Dark DMG Bonus of Vera: Rozen's <color=#FF6347>Dark Radiation</color> increases to <color=#FF6347>20%</color>.															
6671	113226	0	Additional Charges	Assets/Product/Texture/Image/IconSkill/R2WeilaSSS1.png					SSS+ Rank Passive Skill					The duration of Dark Field increases.	The duration of Dark Field increases by <color=#FF6347>4</color>s.															
6672	113226	1	Additional Charges	Assets/Product/Texture/Image/IconSkill/R2WeilaSSS1.png					SSS+ Rank Passive Skill					The duration of Dark Field increases.	The duration of Dark Field increases by <color=#FF6347>4</color>s.															
6673	115201	1	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>260%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>260%</color> Dark DMG.												
6674	115201	2	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>275.29%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>275.29%</color> Dark DMG.												
6675	115201	3	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>290.59%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>290.59%</color> Dark DMG.												
6676	115201	4	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>305.88%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>305.88%</color> Dark DMG.												
6677	115201	5	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>321.18%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>321.18%</color> Dark DMG.												
6678	115201	6	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>336.47%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>336.47%</color> Dark DMG.												
6679	115201	7	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>351.76%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>351.76%</color> Dark DMG.												
6680	115201	8	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>367.06%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>367.06%</color> Dark DMG.												
6681	115201	9	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>382.35%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>382.35%</color> Dark DMG.												
6682	115201	10	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>397.65%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>397.65%</color> Dark DMG.												
6683	115201	11	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>412.94%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>412.94%</color> Dark DMG.												
6684	115201	12	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>428.24%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>428.24%</color> Dark DMG.												
6685	115201	13	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>443.53%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>443.53%</color> Dark DMG.												
6686	115201	14	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>458.82%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>458.82%</color> Dark DMG.												
6687	115201	15	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>474.12%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>474.12%</color> Dark DMG.												
6688	115201	16	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>489.41%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>489.41%</color> Dark DMG.												
6689	115201	17	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>504.71%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>504.71%</color> Dark DMG.												
6690	115201	18	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>520%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>520%</color> Dark DMG.												
6691	115201	19	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>535.29%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>535.29%</color> Dark DMG.												
6692	115201	20	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>550.59%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>550.59%</color> Dark DMG.												
6693	115201	21	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>565.88%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>565.88%</color> Dark DMG.												
6694	115201	22	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>581.18%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>581.18%</color> Dark DMG.												
6695	115201	23	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>596.47%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>596.47%</color> Dark DMG.												
6696	115201	24	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>611.76%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>611.76%</color> Dark DMG.												
6697	115201	25	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>627.06%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>627.06%</color> Dark DMG.												
6698	115201	26	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>642.35%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>642.35%</color> Dark DMG.												
6699	115201	27	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>657.65%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>657.65%</color> Dark DMG.												
6700	115201	28	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>672.94%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>672.94%</color> Dark DMG.												
6701	115201	29	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>688.24%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>688.24%</color> Dark DMG.												
6702	115201	30	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>703.53%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>703.53%</color> Dark DMG.												
6703	115201	31	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>718.82%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>718.82%</color> Dark DMG.												
6704	115201	32	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>734.12%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>734.12%</color> Dark DMG.												
6705	115201	33	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>749.41%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>749.41%</color> Dark DMG.												
6706	115201	34	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>764.71%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>764.71%</color> Dark DMG.												
6707	115201	35	Rampage	Assets/Product/Texture/Image/IconSkill/R2Kamuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).	Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits of Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Berserk Form + Ping Red Orb</color>	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches 2 swift attacks that deal Dark DMG, followed by a heavy attack that deals Dark DMG.\n- The 2 swift attacks deal <color=#FF6347>780%</color> Dark DMG in total, and the heavy attack deals <color=#FF6347>780%</color> Dark DMG.												
6708	115206	1	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>180%</color> Dark DMG, and spikes deal <color=#FF6347>300%</color> Dark DMG.												
6709	115206	2	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>190.59%</color> Dark DMG, and spikes deal <color=#FF6347>317.65%</color> Dark DMG.												
6710	115206	3	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>201.18%</color> Dark DMG, and spikes deal <color=#FF6347>335.29%</color> Dark DMG.												
6711	115206	4	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>211.76%</color> Dark DMG, and spikes deal <color=#FF6347>352.94%</color> Dark DMG.												
6712	115206	5	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>222.35%</color> Dark DMG, and spikes deal <color=#FF6347>370.59%</color> Dark DMG.												
6713	115206	6	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>232.94%</color> Dark DMG, and spikes deal <color=#FF6347>388.24%</color> Dark DMG.												
6714	115206	7	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>243.53%</color> Dark DMG, and spikes deal <color=#FF6347>405.88%</color> Dark DMG.												
6715	115206	8	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>254.12%</color> Dark DMG, and spikes deal <color=#FF6347>423.53%</color> Dark DMG.												
6716	115206	9	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>264.71%</color> Dark DMG, and spikes deal <color=#FF6347>441.18%</color> Dark DMG.												
6717	115206	10	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>214.12%</color>/<color=#FF6347>428.24%</color>/<color=#FF6347>642.35%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>275.29%</color> Dark DMG, and spikes deal <color=#FF6347>458.82%</color> Dark DMG.												
6718	115206	11	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>285.88%</color> Dark DMG, and spikes deal <color=#FF6347>476.47%</color> Dark DMG.												
6719	115206	12	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>296.47%</color> Dark DMG, and spikes deal <color=#FF6347>494.12%</color> Dark DMG.												
6720	115206	13	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.82%</color>/<color=#FF6347>477.65%</color>/<color=#FF6347>716.47%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>307.06%</color> Dark DMG, and spikes deal <color=#FF6347>511.76%</color> Dark DMG.												
6721	115206	14	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>317.65%</color> Dark DMG, and spikes deal <color=#FF6347>529.41%</color> Dark DMG.												
6722	115206	15	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.29%</color>/<color=#FF6347>510.59%</color>/<color=#FF6347>765.88%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>328.24%</color> Dark DMG, and spikes deal <color=#FF6347>547.06%</color> Dark DMG.												
6723	115206	16	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>263.53%</color>/<color=#FF6347>527.06%</color>/<color=#FF6347>790.59%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>338.82%</color> Dark DMG, and spikes deal <color=#FF6347>564.71%</color> Dark DMG.												
6724	115206	17	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>349.41%</color> Dark DMG, and spikes deal <color=#FF6347>582.35%</color> Dark DMG.												
6725	115206	18	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>280%</color>/<color=#FF6347>560%</color>/<color=#FF6347>840%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>360%</color> Dark DMG, and spikes deal <color=#FF6347>600%</color> Dark DMG.												
6726	115206	19	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>370.59%</color> Dark DMG, and spikes deal <color=#FF6347>617.65%</color> Dark DMG.												
6727	115206	20	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>381.18%</color> Dark DMG, and spikes deal <color=#FF6347>635.29%</color> Dark DMG.												
6728	115206	21	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>304.71%</color>/<color=#FF6347>609.41%</color>/<color=#FF6347>914.12%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>391.76%</color> Dark DMG, and spikes deal <color=#FF6347>652.94%</color> Dark DMG.												
6729	115206	22	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>312.94%</color>/<color=#FF6347>625.88%</color>/<color=#FF6347>938.82%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>402.35%</color> Dark DMG, and spikes deal <color=#FF6347>670.59%</color> Dark DMG.												
6730	115206	23	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>321.18%</color>/<color=#FF6347>642.35%</color>/<color=#FF6347>963.53%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>412.94%</color> Dark DMG, and spikes deal <color=#FF6347>688.24%</color> Dark DMG.												
6731	115206	24	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>329.41%</color>/<color=#FF6347>658.82%</color>/<color=#FF6347>988.24%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>423.53%</color> Dark DMG, and spikes deal <color=#FF6347>705.88%</color> Dark DMG.												
6732	115206	25	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>337.65%</color>/<color=#FF6347>675.29%</color>/<color=#FF6347>1012.94%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>434.12%</color> Dark DMG, and spikes deal <color=#FF6347>723.53%</color> Dark DMG.												
6733	115206	26	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>444.71%</color> Dark DMG, and spikes deal <color=#FF6347>741.18%</color> Dark DMG.												
6734	115206	27	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>354.12%</color>/<color=#FF6347>708.24%</color>/<color=#FF6347>1062.35%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>455.29%</color> Dark DMG, and spikes deal <color=#FF6347>758.82%</color> Dark DMG.												
6735	115206	28	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>362.35%</color>/<color=#FF6347>724.71%</color>/<color=#FF6347>1087.06%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>465.88%</color> Dark DMG, and spikes deal <color=#FF6347>776.47%</color> Dark DMG.												
6736	115206	29	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>476.47%</color> Dark DMG, and spikes deal <color=#FF6347>794.12%</color> Dark DMG.												
6737	115206	30	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>378.82%</color>/<color=#FF6347>757.65%</color>/<color=#FF6347>1136.47%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>487.06%</color> Dark DMG, and spikes deal <color=#FF6347>811.76%</color> Dark DMG.												
6738	115206	31	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>387.06%</color>/<color=#FF6347>774.12%</color>/<color=#FF6347>1161.18%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>497.65%</color> Dark DMG, and spikes deal <color=#FF6347>829.41%</color> Dark DMG.												
6739	115206	32	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>395.29%</color>/<color=#FF6347>790.59%</color>/<color=#FF6347>1185.88%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>508.24%</color> Dark DMG, and spikes deal <color=#FF6347>847.06%</color> Dark DMG.												
6740	115206	33	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>403.53%</color>/<color=#FF6347>807.06%</color>/<color=#FF6347>1210.59%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>518.82%</color> Dark DMG, and spikes deal <color=#FF6347>864.71%</color> Dark DMG.												
6741	115206	34	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>411.76%</color>/<color=#FF6347>823.53%</color>/<color=#FF6347>1235.29%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>529.41%</color> Dark DMG, and spikes deal <color=#FF6347>882.35%</color> Dark DMG.												
6742	115206	35	Destruction	Assets/Product/Texture/Image/IconSkill/R2Kamuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).	Dashes forward and slashes the enemies twice, dealing Physical DMG (Dark DMG instead on a 3-Ping).\n- Deals <color=#FF6347>420%</color>/<color=#FF6347>840%</color>/<color=#FF6347>1260%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Berserk Form + Ping Yellow Orb</color>	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, teleports to an enemy and deals Dark DMG, then conjures spikes from the ground to deal Dark DMG.\n- The attack deals <color=#FF6347>540%</color> Dark DMG, and spikes deal <color=#FF6347>900%</color> Dark DMG.												
6743	115211	1	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.5%</color>/<color=#FF6347>5%</color>/<color=#FF6347>7.5%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>460%</color> Dark DMG in total.												
6744	115211	2	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.65%</color>/<color=#FF6347>5.29%</color>/<color=#FF6347>7.94%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>487.06%</color> Dark DMG in total.												
6745	115211	3	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.79%</color>/<color=#FF6347>5.59%</color>/<color=#FF6347>8.38%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>514.12%</color> Dark DMG in total.												
6746	115211	4	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.94%</color>/<color=#FF6347>5.88%</color>/<color=#FF6347>8.82%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>541.18%</color> Dark DMG in total.												
6747	115211	5	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>166.76%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>500.29%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.09%</color>/<color=#FF6347>6.18%</color>/<color=#FF6347>9.26%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>568.24%</color> Dark DMG in total.												
6748	115211	6	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.24%</color>/<color=#FF6347>6.47%</color>/<color=#FF6347>9.71%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>595.29%</color> Dark DMG in total.												
6749	115211	7	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.38%</color>/<color=#FF6347>6.76%</color>/<color=#FF6347>10.15%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>622.35%</color> Dark DMG in total.												
6750	115211	8	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>10.59%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>649.41%</color> Dark DMG in total.												
6751	115211	9	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.68%</color>/<color=#FF6347>7.35%</color>/<color=#FF6347>11.03%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>676.47%</color> Dark DMG in total.												
6752	115211	10	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.82%</color>/<color=#FF6347>7.65%</color>/<color=#FF6347>11.47%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>703.53%</color> Dark DMG in total.												
6753	115211	11	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>214.41%</color>/<color=#FF6347>428.82%</color>/<color=#FF6347>643.24%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.97%</color>/<color=#FF6347>7.94%</color>/<color=#FF6347>11.91%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>730.59%</color> Dark DMG in total.												
6754	115211	12	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.12%</color>/<color=#FF6347>8.24%</color>/<color=#FF6347>12.35%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>757.65%</color> Dark DMG in total.												
6755	115211	13	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>230.29%</color>/<color=#FF6347>460.59%</color>/<color=#FF6347>690.88%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.26%</color>/<color=#FF6347>8.53%</color>/<color=#FF6347>12.79%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>784.71%</color> Dark DMG in total.												
6756	115211	14	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>13.24%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>811.76%</color> Dark DMG in total.												
6757	115211	15	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>246.18%</color>/<color=#FF6347>492.35%</color>/<color=#FF6347>738.53%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.56%</color>/<color=#FF6347>9.12%</color>/<color=#FF6347>13.68%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>838.82%</color> Dark DMG in total.												
6758	115211	16	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.71%</color>/<color=#FF6347>9.41%</color>/<color=#FF6347>14.12%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>865.88%</color> Dark DMG in total.												
6759	115211	17	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>262.06%</color>/<color=#FF6347>524.12%</color>/<color=#FF6347>786.18%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.85%</color>/<color=#FF6347>9.71%</color>/<color=#FF6347>14.56%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>892.94%</color> Dark DMG in total.												
6760	115211	18	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>920%</color> Dark DMG in total.												
6761	115211	19	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>277.94%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>833.82%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.15%</color>/<color=#FF6347>10.29%</color>/<color=#FF6347>15.44%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>947.06%</color> Dark DMG in total.												
6762	115211	20	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>285.88%</color>/<color=#FF6347>571.76%</color>/<color=#FF6347>857.65%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>15.88%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>974.12%</color> Dark DMG in total.												
6763	115211	21	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>293.82%</color>/<color=#FF6347>587.65%</color>/<color=#FF6347>881.47%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.44%</color>/<color=#FF6347>10.88%</color>/<color=#FF6347>16.32%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1001.18%</color> Dark DMG in total.												
6764	115211	22	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>301.76%</color>/<color=#FF6347>603.53%</color>/<color=#FF6347>905.29%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.59%</color>/<color=#FF6347>11.18%</color>/<color=#FF6347>16.76%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1028.24%</color> Dark DMG in total.												
6765	115211	23	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>309.71%</color>/<color=#FF6347>619.41%</color>/<color=#FF6347>929.12%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.74%</color>/<color=#FF6347>11.47%</color>/<color=#FF6347>17.21%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1055.29%</color> Dark DMG in total.												
6766	115211	24	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>5.88%</color>/<color=#FF6347>11.76%</color>/<color=#FF6347>17.65%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1082.35%</color> Dark DMG in total.												
6767	115211	25	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>325.59%</color>/<color=#FF6347>651.18%</color>/<color=#FF6347>976.76%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.03%</color>/<color=#FF6347>12.06%</color>/<color=#FF6347>18.09%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1109.41%</color> Dark DMG in total.												
6768	115211	26	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>333.53%</color>/<color=#FF6347>667.06%</color>/<color=#FF6347>1000.59%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>18.53%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1136.47%</color> Dark DMG in total.												
6769	115211	27	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>341.47%</color>/<color=#FF6347>682.94%</color>/<color=#FF6347>1024.41%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.32%</color>/<color=#FF6347>12.65%</color>/<color=#FF6347>18.97%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1163.53%</color> Dark DMG in total.												
6770	115211	28	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>349.41%</color>/<color=#FF6347>698.82%</color>/<color=#FF6347>1048.24%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.47%</color>/<color=#FF6347>12.94%</color>/<color=#FF6347>19.41%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1190.59%</color> Dark DMG in total.												
6771	115211	29	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>357.35%</color>/<color=#FF6347>714.71%</color>/<color=#FF6347>1072.06%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.62%</color>/<color=#FF6347>13.24%</color>/<color=#FF6347>19.85%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1217.65%</color> Dark DMG in total.												
6772	115211	30	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>365.29%</color>/<color=#FF6347>730.59%</color>/<color=#FF6347>1095.88%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.76%</color>/<color=#FF6347>13.53%</color>/<color=#FF6347>20.29%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1244.71%</color> Dark DMG in total.												
6773	115211	31	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>373.24%</color>/<color=#FF6347>746.47%</color>/<color=#FF6347>1119.71%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>6.91%</color>/<color=#FF6347>13.82%</color>/<color=#FF6347>20.74%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1271.76%</color> Dark DMG in total.												
6774	115211	32	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>381.18%</color>/<color=#FF6347>762.35%</color>/<color=#FF6347>1143.53%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>21.18%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1298.82%</color> Dark DMG in total.												
6775	115211	33	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>389.12%</color>/<color=#FF6347>778.24%</color>/<color=#FF6347>1167.35%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>7.21%</color>/<color=#FF6347>14.41%</color>/<color=#FF6347>21.62%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1325.88%</color> Dark DMG in total.												
6776	115211	34	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>7.35%</color>/<color=#FF6347>14.71%</color>/<color=#FF6347>22.06%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1352.94%</color> Dark DMG in total.												
6777	115211	35	Rapid Claw	Assets/Product/Texture/Image/IconSkill/R2Kamulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.	Instantly interrupts enemy attacks, then deals AOE Physical DMG to nearby enemies (Dark DMG instead on a 3-Ping) and gains Shield.\n- Deals a total of <color=#FF6347>405%</color>/<color=#FF6347>810%</color>/<color=#FF6347>1215%</color> AOE Physical DMG based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>7.5%</color>/<color=#FF6347>15%</color>/<color=#FF6347>22.5%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Berserk Form + Ping Blue Orb</color>	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.	In <color=#FF6347>Berserk Form</color>, pulls the enemy to the front, dealing Dark DMG.\n- Attacks twice to deal <color=#FF6347>1380%</color> Dark DMG in total.												
6778	115216	1	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>400%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>620%</color> Dark DMG in total.												
6779	115216	2	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>656.47%</color> Dark DMG in total.												
6780	115216	3	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>692.94%</color> Dark DMG in total.												
6781	115216	4	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>729.41%</color> Dark DMG in total.												
6782	115216	5	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>765.88%</color> Dark DMG in total.												
6783	115216	6	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>517.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>802.35%</color> Dark DMG in total.												
6784	115216	7	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>541.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>838.82%</color> Dark DMG in total.												
6785	115216	8	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>875.29%</color> Dark DMG in total.												
6786	115216	9	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>588.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>911.76%</color> Dark DMG in total.												
6787	115216	10	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>611.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>948.24%</color> Dark DMG in total.												
6788	115216	11	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>984.71%</color> Dark DMG in total.												
6789	115216	12	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1021.18%</color> Dark DMG in total.												
6790	115216	13	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>682.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1057.65%</color> Dark DMG in total.												
6791	115216	14	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1094.12%</color> Dark DMG in total.												
6792	115216	15	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>729.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1130.59%</color> Dark DMG in total.												
6793	115216	16	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1167.06%</color> Dark DMG in total.												
6794	115216	17	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1203.53%</color> Dark DMG in total.												
6795	115216	18	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>800%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1240%</color> Dark DMG in total.												
6796	115216	19	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1276.47%</color> Dark DMG in total.												
6797	115216	20	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1312.94%</color> Dark DMG in total.												
6798	115216	21	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>870.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1349.41%</color> Dark DMG in total.												
6799	115216	22	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1385.88%</color> Dark DMG in total.												
6800	115216	23	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>917.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1422.35%</color> Dark DMG in total.												
6801	115216	24	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1458.82%</color> Dark DMG in total.												
6802	115216	25	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>964.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1495.29%</color> Dark DMG in total.												
6803	115216	26	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1531.76%</color> Dark DMG in total.												
6804	115216	27	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1568.24%</color> Dark DMG in total.												
6805	115216	28	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1035.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1604.71%</color> Dark DMG in total.												
6806	115216	29	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1641.18%</color> Dark DMG in total.												
6807	115216	30	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1082.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1677.65%</color> Dark DMG in total.												
6808	115216	31	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1105.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1714.12%</color> Dark DMG in total.												
6809	115216	32	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1129.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1750.59%</color> Dark DMG in total.												
6810	115216	33	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1787.06%</color> Dark DMG in total.												
6811	115216	34	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1176.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1823.53%</color> Dark DMG in total.												
6812	115216	35	Phantom	Assets/Product/Texture/Image/IconSkill/kamupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks that deal Physical DMG.	Launches consecutive attacks that deal Physical DMG.\n- Deals <color=#FF6347>1200%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Berserk Form + Tap Basic Attack</color>	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.	In <color=#FF6347>Berserk Form</color>, launches swift attacks that deal Dark DMG.\n- Deals <color=#FF6347>1860%</color> Dark DMG in total.												
6813	115217	1	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>10%</color> in <color=#FF6347>Berserk Form</color>.															
6814	115217	2	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>10.59%</color> in <color=#FF6347>Berserk Form</color>.															
6815	115217	3	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>11.18%</color> in <color=#FF6347>Berserk Form</color>.															
6816	115217	4	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>11.76%</color> in <color=#FF6347>Berserk Form</color>.															
6817	115217	5	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>12.35%</color> in <color=#FF6347>Berserk Form</color>.															
6818	115217	6	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>12.94%</color> in <color=#FF6347>Berserk Form</color>.															
6819	115217	7	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>13.53%</color> in <color=#FF6347>Berserk Form</color>.															
6820	115217	8	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>14.12%</color> in <color=#FF6347>Berserk Form</color>.															
6821	115217	9	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>14.71%</color> in <color=#FF6347>Berserk Form</color>.															
6822	115217	10	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>15.29%</color> in <color=#FF6347>Berserk Form</color>.															
6823	115217	11	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>15.88%</color> in <color=#FF6347>Berserk Form</color>.															
6824	115217	12	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>16.47%</color> in <color=#FF6347>Berserk Form</color>.															
6825	115217	13	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>17.06%</color> in <color=#FF6347>Berserk Form</color>.															
6826	115217	14	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>17.65%</color> in <color=#FF6347>Berserk Form</color>.															
6827	115217	15	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>18.24%</color> in <color=#FF6347>Berserk Form</color>.															
6828	115217	16	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>18.82%</color> in <color=#FF6347>Berserk Form</color>.															
6829	115217	17	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>19.41%</color> in <color=#FF6347>Berserk Form</color>.															
6830	115217	18	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>20%</color> in <color=#FF6347>Berserk Form</color>.															
6831	115217	19	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>20.59%</color> in <color=#FF6347>Berserk Form</color>.															
6832	115217	20	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>21.18%</color> in <color=#FF6347>Berserk Form</color>.															
6833	115217	21	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>21.76%</color> in <color=#FF6347>Berserk Form</color>.															
6834	115217	22	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>22.35%</color> in <color=#FF6347>Berserk Form</color>.															
6835	115217	23	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>22.94%</color> in <color=#FF6347>Berserk Form</color>.															
6836	115217	24	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>23.53%</color> in <color=#FF6347>Berserk Form</color>.															
6837	115217	25	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>24.12%</color> in <color=#FF6347>Berserk Form</color>.															
6838	115217	26	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>24.71%</color> in <color=#FF6347>Berserk Form</color>.															
6839	115217	27	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>25.29%</color> in <color=#FF6347>Berserk Form</color>.															
6840	115217	28	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>25.88%</color> in <color=#FF6347>Berserk Form</color>.															
6841	115217	29	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>26.47%</color> in <color=#FF6347>Berserk Form</color>.															
6842	115217	30	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>27.06%</color> in <color=#FF6347>Berserk Form</color>.															
6843	115217	31	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>27.65%</color> in <color=#FF6347>Berserk Form</color>.															
6844	115217	32	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>28.24%</color> in <color=#FF6347>Berserk Form</color>.															
6845	115217	33	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>28.82%</color> in <color=#FF6347>Berserk Form</color>.															
6846	115217	34	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>29.41%</color> in <color=#FF6347>Berserk Form</color>.															
6847	115217	35	Instinct Unlocked	Assets/Product/Texture/Image/IconSkill/R2Kamudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.	Enters <color=#FF6347>Berserk Form</color> and gains a <color=#FF6347>Dark Impulse</color> gauge. Becomes invincible while entering this form. In <color=#FF6347>Berserk Form</color>, Crocotta gains Super Armor and his Dark DMG increases. Red, Yellow, and Blue Orbs are replaced by special orbs. Only <color=#FF6347>1</color> special orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs will regenerate in <color=#FF6347>2</color>s (up to <color=#FF6347>3</color> orbs will regenerate during <color=#FF6347>Berserk Form</color>). <color=#FF6347>Dark Impulse</color> is consumed over time except in Matrix. Whenever Crocotta would take DMG, <color=#FF6347>Dark Impulse</color> is consumed instead to negate the incoming DMG. Crocotta exits <color=#FF6347>Berserk Form</color> when <color=#FF6347>Dark Impulse</color> is empty.\n- Dark DMG increases by <color=#FF6347>30%</color> in <color=#FF6347>Berserk Form</color>.															
6848	115218	1	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>320%</color> Dark DMG in total.															
6849	115218	2	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>338.82%</color> Dark DMG in total.															
6850	115218	3	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>357.65%</color> Dark DMG in total.															
6851	115218	4	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>376.47%</color> Dark DMG in total.															
6852	115218	5	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>395.29%</color> Dark DMG in total.															
6853	115218	6	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>414.12%</color> Dark DMG in total.															
6854	115218	7	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>432.94%</color> Dark DMG in total.															
6855	115218	8	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>451.76%</color> Dark DMG in total.															
6856	115218	9	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>470.59%</color> Dark DMG in total.															
6857	115218	10	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>489.41%</color> Dark DMG in total.															
6858	115218	11	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>508.24%</color> Dark DMG in total.															
6859	115218	12	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>527.06%</color> Dark DMG in total.															
6860	115218	13	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>545.88%</color> Dark DMG in total.															
6861	115218	14	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>564.71%</color> Dark DMG in total.															
6862	115218	15	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>583.53%</color> Dark DMG in total.															
6863	115218	16	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>602.35%</color> Dark DMG in total.															
6864	115218	17	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>621.18%</color> Dark DMG in total.															
6865	115218	18	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>640%</color> Dark DMG in total.															
6866	115218	19	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>658.82%</color> Dark DMG in total.															
6867	115218	20	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>677.65%</color> Dark DMG in total.															
6868	115218	21	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>696.47%</color> Dark DMG in total.															
6869	115218	22	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>715.29%</color> Dark DMG in total.															
6870	115218	23	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>734.12%</color> Dark DMG in total.															
6871	115218	24	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>752.94%</color> Dark DMG in total.															
6872	115218	25	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>771.76%</color> Dark DMG in total.															
6873	115218	26	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>790.59%</color> Dark DMG in total.															
6874	115218	27	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>809.41%</color> Dark DMG in total.															
6875	115218	28	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>828.24%</color> Dark DMG in total.															
6876	115218	29	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>847.06%</color> Dark DMG in total.															
6877	115218	30	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>865.88%</color> Dark DMG in total.															
6878	115218	31	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>884.71%</color> Dark DMG in total.															
6879	115218	32	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>903.53%</color> Dark DMG in total.															
6880	115218	33	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>922.35%</color> Dark DMG in total.															
6881	115218	34	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>941.18%</color> Dark DMG in total.															
6882	115218	35	Deadly Claw	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Charges at the enemy and claws them for Dark DMG.	Charges at the enemy and claws them for Dark DMG.\n- Deals <color=#FF6347>960%</color> Dark DMG in total.															
6883	115221	1	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>10%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6884	115221	2	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>10.59%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6885	115221	3	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>11.18%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6886	115221	4	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>11.76%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6887	115221	5	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>12.35%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6888	115221	6	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>12.94%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6889	115221	7	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>13.53%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6890	115221	8	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>14.12%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6891	115221	9	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>14.71%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6892	115221	10	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.59%</color>/<color=#FF6347>9.18%</color>/<color=#FF6347>15.29%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6893	115221	11	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.76%</color>/<color=#FF6347>9.53%</color>/<color=#FF6347>15.88%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6894	115221	12	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>4.94%</color>/<color=#FF6347>9.88%</color>/<color=#FF6347>16.47%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6895	115221	13	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.12%</color>/<color=#FF6347>10.24%</color>/<color=#FF6347>17.06%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6896	115221	14	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.29%</color>/<color=#FF6347>10.59%</color>/<color=#FF6347>17.65%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6897	115221	15	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.47%</color>/<color=#FF6347>10.94%</color>/<color=#FF6347>18.24%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6898	115221	16	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.65%</color>/<color=#FF6347>11.29%</color>/<color=#FF6347>18.82%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6899	115221	17	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>5.82%</color>/<color=#FF6347>11.65%</color>/<color=#FF6347>19.41%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6900	115221	18	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6%</color>/<color=#FF6347>12%</color>/<color=#FF6347>20%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6901	115221	19	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.18%</color>/<color=#FF6347>12.35%</color>/<color=#FF6347>20.59%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6902	115221	20	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.35%</color>/<color=#FF6347>12.71%</color>/<color=#FF6347>21.18%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6903	115221	21	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.53%</color>/<color=#FF6347>13.06%</color>/<color=#FF6347>21.76%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6904	115221	22	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.71%</color>/<color=#FF6347>13.41%</color>/<color=#FF6347>22.35%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6905	115221	23	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>6.88%</color>/<color=#FF6347>13.76%</color>/<color=#FF6347>22.94%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6906	115221	24	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.06%</color>/<color=#FF6347>14.12%</color>/<color=#FF6347>23.53%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6907	115221	25	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.24%</color>/<color=#FF6347>14.47%</color>/<color=#FF6347>24.12%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6908	115221	26	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.41%</color>/<color=#FF6347>14.82%</color>/<color=#FF6347>24.71%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6909	115221	27	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.59%</color>/<color=#FF6347>15.18%</color>/<color=#FF6347>25.29%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6910	115221	28	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.76%</color>/<color=#FF6347>15.53%</color>/<color=#FF6347>25.88%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6911	115221	29	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>7.94%</color>/<color=#FF6347>15.88%</color>/<color=#FF6347>26.47%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6912	115221	30	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.12%</color>/<color=#FF6347>16.24%</color>/<color=#FF6347>27.06%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6913	115221	31	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.29%</color>/<color=#FF6347>16.59%</color>/<color=#FF6347>27.65%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6914	115221	32	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.47%</color>/<color=#FF6347>16.94%</color>/<color=#FF6347>28.24%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6915	115221	33	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.65%</color>/<color=#FF6347>17.29%</color>/<color=#FF6347>28.82%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6916	115221	34	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>8.82%</color>/<color=#FF6347>17.65%</color>/<color=#FF6347>29.41%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6917	115221	35	Surging Madness	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.	Any 3-Ping in the normal mode will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping.\n- <color=#FF6347>Madness</color> stacks up to <color=#FF6347>3</color> times.\n- Once Camu reaches full <color=#FF6347>Madness</color>, he will gain <color=#FF6347>8</color> Energy from any 3-Ping.	Core Passive: <color=#0d70bc>Berserk Form + Passive activates</color>	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.	When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.\n- Gains <color=#FF6347>9%</color>/<color=#FF6347>18%</color>/<color=#FF6347>30%</color> DMG Bonus based on the number of <color=#FF6347>Madness</color> stacks consumed.												
6918	115222	0	Leader - Striking Rhythm	Assets/Product/Texture/Image/IconSkill/R2KamuA1.png					Leader Skill					Increases Dark DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
6919	115222	1	Leader - Striking Rhythm	Assets/Product/Texture/Image/IconSkill/R2KamuA1.png					Leader Skill					Increases Dark DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
6920	115223	1	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6921	115223	2	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6922	115223	3	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6923	115223	4	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6924	115223	5	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6925	115223	6	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6926	115223	7	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6927	115223	8	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6928	115223	9	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6929	115223	10	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6930	115223	11	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6931	115223	12	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6932	115223	13	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6933	115223	14	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6934	115223	15	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6935	115223	16	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6936	115223	17	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6937	115223	18	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6938	115223	19	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6939	115223	20	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6940	115223	21	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6941	115223	22	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6942	115223	23	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6943	115223	24	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6944	115223	25	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6945	115223	26	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6946	115223	27	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6947	115223	28	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6948	115223	29	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6949	115223	30	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6950	115223	31	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6951	115223	32	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6952	115223	33	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6953	115223	34	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6954	115223	35	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Kamuhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
6955	115227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
6956	115227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
6957	115224	0	Infectious Despair	Assets/Product/Texture/Image/IconSkill/R2KamuS1.png					SS Rank Passive Skill					Extra DMG Bonus increases when pinging Yellow Orbs.	Extra DMG Bonus increases by <color=#FF6347>10%</color> for <color=#FF6347>10</color>s when pinging Yellow Orbs.															
6958	115224	1	Infectious Despair	Assets/Product/Texture/Image/IconSkill/R2KamuS1.png					SS Rank Passive Skill					Extra DMG Bonus increases when pinging Yellow Orbs.	Extra DMG Bonus increases by <color=#FF6347>10%</color> for <color=#FF6347>10</color>s when pinging Yellow Orbs.															
6959	115225	0	Accelerated Death	Assets/Product/Texture/Image/IconSkill/R2KamuSS1.png					SSS Rank Passive Skill					When in Berserk Form, Extra DMG Bonus increases. At the start of battle, gains Signature Energy and Madness stacks.	When in Berserk Form, Extra DMG Bonus increases by <color=#FF6347>15%</color>. At the start of battle, gains <color=#FF6347>80</color> Signature Energy and <color=#FF6347>3</color> stacks of <color=#FF6347>Madness</color>.															
6960	115225	1	Accelerated Death	Assets/Product/Texture/Image/IconSkill/R2KamuSS1.png					SSS Rank Passive Skill					When in Berserk Form, Extra DMG Bonus increases. At the start of battle, gains Signature Energy and Madness stacks.	When in Berserk Form, Extra DMG Bonus increases by <color=#FF6347>15%</color>. At the start of battle, gains <color=#FF6347>80</color> Signature Energy and <color=#FF6347>3</color> stacks of <color=#FF6347>Madness</color>.															
6961	115226	0	Corruptive Dominance	Assets/Product/Texture/Image/IconSkill/R2KamuSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of 3-Ping skills increases.	Extra DMG Bonus of 3-Ping skills increases by <color=#FF6347>20%</color>.															
6962	115226	1	Corruptive Dominance	Assets/Product/Texture/Image/IconSkill/R2KamuSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of 3-Ping skills increases.	Extra DMG Bonus of 3-Ping skills increases by <color=#FF6347>20%</color>.															
6963	114301	1	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>111%</color>/<color=#FF6347>222%</color>/<color=#FF6347>333%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6964	114301	2	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>117.53%</color>/<color=#FF6347>235.06%</color>/<color=#FF6347>352.59%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6965	114301	3	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>124.06%</color>/<color=#FF6347>248.12%</color>/<color=#FF6347>372.18%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6966	114301	4	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>130.59%</color>/<color=#FF6347>261.18%</color>/<color=#FF6347>391.76%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6967	114301	5	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>137.12%</color>/<color=#FF6347>274.24%</color>/<color=#FF6347>411.35%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6968	114301	6	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>143.65%</color>/<color=#FF6347>287.29%</color>/<color=#FF6347>430.94%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6969	114301	7	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>150.18%</color>/<color=#FF6347>300.35%</color>/<color=#FF6347>450.53%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6970	114301	8	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>156.71%</color>/<color=#FF6347>313.41%</color>/<color=#FF6347>470.12%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6971	114301	9	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6972	114301	10	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>169.76%</color>/<color=#FF6347>339.53%</color>/<color=#FF6347>509.29%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6973	114301	11	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>176.29%</color>/<color=#FF6347>352.59%</color>/<color=#FF6347>528.88%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6974	114301	12	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>182.82%</color>/<color=#FF6347>365.65%</color>/<color=#FF6347>548.47%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6975	114301	13	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>189.35%</color>/<color=#FF6347>378.71%</color>/<color=#FF6347>568.06%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6976	114301	14	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6977	114301	15	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>202.41%</color>/<color=#FF6347>404.82%</color>/<color=#FF6347>607.24%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6978	114301	16	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>208.94%</color>/<color=#FF6347>417.88%</color>/<color=#FF6347>626.82%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6979	114301	17	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>215.47%</color>/<color=#FF6347>430.94%</color>/<color=#FF6347>646.41%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6980	114301	18	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>222%</color>/<color=#FF6347>444%</color>/<color=#FF6347>666%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6981	114301	19	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>228.53%</color>/<color=#FF6347>457.06%</color>/<color=#FF6347>685.59%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6982	114301	20	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>235.06%</color>/<color=#FF6347>470.12%</color>/<color=#FF6347>705.18%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6983	114301	21	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>241.59%</color>/<color=#FF6347>483.18%</color>/<color=#FF6347>724.76%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6984	114301	22	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>248.12%</color>/<color=#FF6347>496.24%</color>/<color=#FF6347>744.35%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6985	114301	23	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>254.65%</color>/<color=#FF6347>509.29%</color>/<color=#FF6347>763.94%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6986	114301	24	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6987	114301	25	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>267.71%</color>/<color=#FF6347>535.41%</color>/<color=#FF6347>803.12%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6988	114301	26	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>274.24%</color>/<color=#FF6347>548.47%</color>/<color=#FF6347>822.71%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6989	114301	27	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>280.76%</color>/<color=#FF6347>561.53%</color>/<color=#FF6347>842.29%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6990	114301	28	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>287.29%</color>/<color=#FF6347>574.59%</color>/<color=#FF6347>861.88%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6991	114301	29	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>293.82%</color>/<color=#FF6347>587.65%</color>/<color=#FF6347>881.47%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6992	114301	30	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>300.35%</color>/<color=#FF6347>600.71%</color>/<color=#FF6347>901.06%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6993	114301	31	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>306.88%</color>/<color=#FF6347>613.76%</color>/<color=#FF6347>920.65%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6994	114301	32	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>313.41%</color>/<color=#FF6347>626.82%</color>/<color=#FF6347>940.24%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6995	114301	33	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>319.94%</color>/<color=#FF6347>639.88%</color>/<color=#FF6347>959.82%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6996	114301	34	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6997	114301	35	Frozen Wind	Assets/Product/Texture/Image/IconSkill/R3Luosaitahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Throws 3 shockwaves forward, dealing Physical DMG.	Throws 3 shockwaves forward, dealing Physical DMG.\n- Deals a total of <color=#FF6347>333%</color>/<color=#FF6347>666%</color>/<color=#FF6347>999%</color> Physical DMG over 3 hits based on the number of orbs pinged.															
6998	114306	1	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.5%</color>/<color=#FF6347>3%</color>/<color=#FF6347>5%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
6999	114306	2	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.59%</color>/<color=#FF6347>3.18%</color>/<color=#FF6347>5.29%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7000	114306	3	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.68%</color>/<color=#FF6347>3.35%</color>/<color=#FF6347>5.59%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7001	114306	4	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.76%</color>/<color=#FF6347>3.53%</color>/<color=#FF6347>5.88%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7002	114306	5	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.85%</color>/<color=#FF6347>3.71%</color>/<color=#FF6347>6.18%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7003	114306	6	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>1.94%</color>/<color=#FF6347>3.88%</color>/<color=#FF6347>6.47%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7004	114306	7	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.03%</color>/<color=#FF6347>4.06%</color>/<color=#FF6347>6.76%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7005	114306	8	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.12%</color>/<color=#FF6347>4.24%</color>/<color=#FF6347>7.06%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7006	114306	9	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.21%</color>/<color=#FF6347>4.41%</color>/<color=#FF6347>7.35%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7007	114306	10	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.29%</color>/<color=#FF6347>4.59%</color>/<color=#FF6347>7.65%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7008	114306	11	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.38%</color>/<color=#FF6347>4.76%</color>/<color=#FF6347>7.94%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7009	114306	12	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.47%</color>/<color=#FF6347>4.94%</color>/<color=#FF6347>8.24%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7010	114306	13	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.56%</color>/<color=#FF6347>5.12%</color>/<color=#FF6347>8.53%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7011	114306	14	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.65%</color>/<color=#FF6347>5.29%</color>/<color=#FF6347>8.82%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7012	114306	15	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.74%</color>/<color=#FF6347>5.47%</color>/<color=#FF6347>9.12%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7013	114306	16	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.82%</color>/<color=#FF6347>5.65%</color>/<color=#FF6347>9.41%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7014	114306	17	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>2.91%</color>/<color=#FF6347>5.82%</color>/<color=#FF6347>9.71%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7015	114306	18	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3%</color>/<color=#FF6347>6%</color>/<color=#FF6347>10%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7016	114306	19	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.09%</color>/<color=#FF6347>6.18%</color>/<color=#FF6347>10.29%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7017	114306	20	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.18%</color>/<color=#FF6347>6.35%</color>/<color=#FF6347>10.59%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7018	114306	21	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.26%</color>/<color=#FF6347>6.53%</color>/<color=#FF6347>10.88%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7019	114306	22	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.35%</color>/<color=#FF6347>6.71%</color>/<color=#FF6347>11.18%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7020	114306	23	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.44%</color>/<color=#FF6347>6.88%</color>/<color=#FF6347>11.47%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7021	114306	24	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.53%</color>/<color=#FF6347>7.06%</color>/<color=#FF6347>11.76%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7022	114306	25	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.62%</color>/<color=#FF6347>7.24%</color>/<color=#FF6347>12.06%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7023	114306	26	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.71%</color>/<color=#FF6347>7.41%</color>/<color=#FF6347>12.35%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7024	114306	27	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.79%</color>/<color=#FF6347>7.59%</color>/<color=#FF6347>12.65%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7025	114306	28	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.88%</color>/<color=#FF6347>7.76%</color>/<color=#FF6347>12.94%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7026	114306	29	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>3.97%</color>/<color=#FF6347>7.94%</color>/<color=#FF6347>13.24%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7027	114306	30	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.06%</color>/<color=#FF6347>8.12%</color>/<color=#FF6347>13.53%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7028	114306	31	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.15%</color>/<color=#FF6347>8.29%</color>/<color=#FF6347>13.82%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7029	114306	32	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.24%</color>/<color=#FF6347>8.47%</color>/<color=#FF6347>14.12%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7030	114306	33	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.32%</color>/<color=#FF6347>8.65%</color>/<color=#FF6347>14.41%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7031	114306	34	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.41%</color>/<color=#FF6347>8.82%</color>/<color=#FF6347>14.71%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7032	114306	35	Inver-Chariot	Assets/Product/Texture/Image/IconSkill/R3Luosaitahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.	Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.\n- Deals a total of <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG over 2 hits based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>4.5%</color>/<color=#FF6347>9%</color>/<color=#FF6347>15%</color> of max HP that lasts <color=#FF6347>5</color>s based on the number of orbs pinged.															
7033	114311	1	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7034	114311	2	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7035	114311	3	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7036	114311	4	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7037	114311	5	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7038	114311	6	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7039	114311	7	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7040	114311	8	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7041	114311	9	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7042	114311	10	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7043	114311	11	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7044	114311	12	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7045	114311	13	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7046	114311	14	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7047	114311	15	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7048	114311	16	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7049	114311	17	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7050	114311	18	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7051	114311	19	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7052	114311	20	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7053	114311	21	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7054	114311	22	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7055	114311	23	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7056	114311	24	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7057	114311	25	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7058	114311	26	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7059	114311	27	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7060	114311	28	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7061	114311	29	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7062	114311	30	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7063	114311	31	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7064	114311	32	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7065	114311	33	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7066	114311	34	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7067	114311	35	Hunter of Sin	Assets/Product/Texture/Image/IconSkill/R3Luosaitalan1.png		107			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.	Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting <color=#FF6347>Lance of Perception</color> that reduces the target's Physical DEF.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Lance of Perception</color> reduces the target's Physical DEF by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7068	114316	1	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>475%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>100%</color>/<color=#FF6347>185%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7069	114316	2	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>502.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>105.88%</color>/<color=#FF6347>195.88%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7070	114316	3	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>530.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>111.76%</color>/<color=#FF6347>206.76%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7071	114316	4	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>117.65%</color>/<color=#FF6347>217.65%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7072	114316	5	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>586.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>123.53%</color>/<color=#FF6347>228.53%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7073	114316	6	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>614.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>129.41%</color>/<color=#FF6347>239.41%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7074	114316	7	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>642.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>135.29%</color>/<color=#FF6347>250.29%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7075	114316	8	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>141.18%</color>/<color=#FF6347>261.18%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7076	114316	9	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>698.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>147.06%</color>/<color=#FF6347>272.06%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7077	114316	10	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>726.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>152.94%</color>/<color=#FF6347>282.94%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7078	114316	11	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>754.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>158.82%</color>/<color=#FF6347>293.82%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7079	114316	12	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>782.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>164.71%</color>/<color=#FF6347>304.71%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7080	114316	13	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>810.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>170.59%</color>/<color=#FF6347>315.59%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7081	114316	14	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>838.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>176.47%</color>/<color=#FF6347>326.47%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7082	114316	15	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>866.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>182.35%</color>/<color=#FF6347>337.35%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7083	114316	16	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>188.24%</color>/<color=#FF6347>348.24%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7084	114316	17	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>922.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>194.12%</color>/<color=#FF6347>359.12%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7085	114316	18	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>950%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>200%</color>/<color=#FF6347>370%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7086	114316	19	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>977.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>205.88%</color>/<color=#FF6347>380.88%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7087	114316	20	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1005.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>211.76%</color>/<color=#FF6347>391.76%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7088	114316	21	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1033.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>217.65%</color>/<color=#FF6347>402.65%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7089	114316	22	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1061.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>223.53%</color>/<color=#FF6347>413.53%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7090	114316	23	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1089.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>229.41%</color>/<color=#FF6347>424.41%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7091	114316	24	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1117.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>235.29%</color>/<color=#FF6347>435.29%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7092	114316	25	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1145.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>241.18%</color>/<color=#FF6347>446.18%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7093	114316	26	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1173.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>247.06%</color>/<color=#FF6347>457.06%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7094	114316	27	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1201.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>252.94%</color>/<color=#FF6347>467.94%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7095	114316	28	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1229.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>258.82%</color>/<color=#FF6347>478.82%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7096	114316	29	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1257.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>264.71%</color>/<color=#FF6347>489.71%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7097	114316	30	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1285.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>270.59%</color>/<color=#FF6347>500.59%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7098	114316	31	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1313.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>276.47%</color>/<color=#FF6347>511.47%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7099	114316	32	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1341.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>282.35%</color>/<color=#FF6347>522.35%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7100	114316	33	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1369.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>288.24%</color>/<color=#FF6347>533.24%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7101	114316	34	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1397.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>294.12%</color>/<color=#FF6347>544.12%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7102	114316	35	Swift Strike	Assets/Product/Texture/Image/IconSkill/luosaitapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.	Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.\n- Deals <color=#FF6347>1425%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.	Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.\n- Low/Mid-power Electromagnetic Cannon deals <color=#FF6347>300%</color>/<color=#FF6347>555%</color> Physical DMG respectively.\n- Extra DMG Reduction increases by <color=#FF6347>30%</color> while charging up.												
7103	114317	1	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1240%</color> Physical DMG in total.															
7104	114317	2	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1312.94%</color> Physical DMG in total.															
7105	114317	3	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1385.88%</color> Physical DMG in total.															
7106	114317	4	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1458.82%</color> Physical DMG in total.															
7107	114317	5	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1531.76%</color> Physical DMG in total.															
7108	114317	6	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1604.71%</color> Physical DMG in total.															
7109	114317	7	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1677.65%</color> Physical DMG in total.															
7110	114317	8	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1750.59%</color> Physical DMG in total.															
7111	114317	9	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1823.53%</color> Physical DMG in total.															
7112	114317	10	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1896.47%</color> Physical DMG in total.															
7113	114317	11	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>1969.41%</color> Physical DMG in total.															
7114	114317	12	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2042.35%</color> Physical DMG in total.															
7115	114317	13	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2115.29%</color> Physical DMG in total.															
7116	114317	14	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2188.24%</color> Physical DMG in total.															
7117	114317	15	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2261.18%</color> Physical DMG in total.															
7118	114317	16	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2334.12%</color> Physical DMG in total.															
7119	114317	17	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2407.06%</color> Physical DMG in total.															
7120	114317	18	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2480%</color> Physical DMG in total.															
7121	114317	19	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2552.94%</color> Physical DMG in total.															
7122	114317	20	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2625.88%</color> Physical DMG in total.															
7123	114317	21	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2698.82%</color> Physical DMG in total.															
7124	114317	22	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2771.76%</color> Physical DMG in total.															
7125	114317	23	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2844.71%</color> Physical DMG in total.															
7126	114317	24	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2917.65%</color> Physical DMG in total.															
7127	114317	25	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>2990.59%</color> Physical DMG in total.															
7128	114317	26	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3063.53%</color> Physical DMG in total.															
7129	114317	27	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3136.47%</color> Physical DMG in total.															
7130	114317	28	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3209.41%</color> Physical DMG in total.															
7131	114317	29	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3282.35%</color> Physical DMG in total.															
7132	114317	30	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3355.29%</color> Physical DMG in total.															
7133	114317	31	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3428.24%</color> Physical DMG in total.															
7134	114317	32	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3501.18%</color> Physical DMG in total.															
7135	114317	33	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3574.12%</color> Physical DMG in total.															
7136	114317	34	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3647.06%</color> Physical DMG in total.															
7137	114317	35	Signature - Absolving Spear	Assets/Product/Texture/Image/IconSkill/R3Luosaitadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.	Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.\n- Deals <color=#FF6347>3720%</color> Physical DMG in total.															
7138	114318	1	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>360%</color> Physical DMG in total.															
7139	114318	2	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.															
7140	114318	3	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total.															
7141	114318	4	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.															
7142	114318	5	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total.															
7143	114318	6	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.															
7144	114318	7	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>487.06%</color> Physical DMG in total.															
7145	114318	8	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.															
7146	114318	9	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.															
7147	114318	10	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.															
7148	114318	11	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>571.76%</color> Physical DMG in total.															
7149	114318	12	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.															
7150	114318	13	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>614.12%</color> Physical DMG in total.															
7151	114318	14	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
7152	114318	15	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>656.47%</color> Physical DMG in total.															
7153	114318	16	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.															
7154	114318	17	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.															
7155	114318	18	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>720%</color> Physical DMG in total.															
7156	114318	19	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.															
7157	114318	20	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>762.35%</color> Physical DMG in total.															
7158	114318	21	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>783.53%</color> Physical DMG in total.															
7159	114318	22	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total.															
7160	114318	23	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>825.88%</color> Physical DMG in total.															
7161	114318	24	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
7162	114318	25	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>868.24%</color> Physical DMG in total.															
7163	114318	26	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>889.41%</color> Physical DMG in total.															
7164	114318	27	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.															
7165	114318	28	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>931.76%</color> Physical DMG in total.															
7166	114318	29	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>952.94%</color> Physical DMG in total.															
7167	114318	30	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>974.12%</color> Physical DMG in total.															
7168	114318	31	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>995.29%</color> Physical DMG in total.															
7169	114318	32	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>1016.47%</color> Physical DMG in total.															
7170	114318	33	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>1037.65%</color> Physical DMG in total.															
7171	114318	34	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.															
7172	114318	35	Wings of Destiny	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.	Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>1080%</color> Physical DMG in total.															
7173	114321	1	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>800%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7174	114321	2	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>847.06%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7175	114321	3	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>894.12%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7176	114321	4	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>941.18%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7177	114321	5	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>988.24%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7178	114321	6	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1035.29%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7179	114321	7	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1082.35%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7180	114321	8	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1129.41%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7181	114321	9	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1176.47%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7182	114321	10	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1223.53%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7183	114321	11	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1270.59%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7184	114321	12	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1317.65%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7185	114321	13	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1364.71%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7186	114321	14	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1411.76%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7187	114321	15	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1458.82%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7188	114321	16	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1505.88%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7189	114321	17	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1552.94%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7190	114321	18	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1600%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7191	114321	19	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1647.06%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7192	114321	20	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1694.12%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7193	114321	21	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1741.18%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7194	114321	22	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1788.24%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7195	114321	23	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1835.29%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7196	114321	24	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1882.35%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7197	114321	25	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1929.41%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7198	114321	26	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>1976.47%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7199	114321	27	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2023.53%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7200	114321	28	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2070.59%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7201	114321	29	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2117.65%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7202	114321	30	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2164.71%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7203	114321	31	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2211.76%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7204	114321	32	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2258.82%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7205	114321	33	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2305.88%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7206	114321	34	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2352.94%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7207	114321	35	Rigor Heart	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Has Energy Points + Any 3-Ping</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Physical DMG Bonus.\n- Enhances the skill and gains <color=#FF6347>100%</color> Extra DMG Bonus.	Core Passive: <color=#0d70bc>Has Energy Points + Tap Signature</color>	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.	Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus.\n- Gains <color=#FF6347>40%/80%</color> Physical DMG Bonus based on the Energy Points consumed.	Core Passive: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color>	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.	When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>Wide-area Electromagnetic Cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> deals <color=#FF6347>2400%</color> Physical DMG.\n- <color=#FF6347>Wide-area Electromagnetic Cannon</color> restores <color=#FF6347>8</color> Signature Energy.\n- <color=#FF6347>Lance of Perception</color> lasts <color=#FF6347>20</color>s.\n- While charging, her Extra DMG Reduction increases by <color=#FF6347>90%</color>.\n- <color=#FF6347>3</color> Energy Points will be restored in <color=#FF6347>8</color>s after firing the <color=#FF6347>Wide-area Electromagnetic Cannon</color>.									
7208	114322	0	Leader - Mutual Succor	Assets/Product/Texture/Image/IconSkill/R3LuosaitaA1.png					Leader Skill					Increases DEF of all members. Increases ATK of all Tanks in the team.	Increases DEF of all members by <color=#FF6347>15%</color>. Increases ATK of all Tanks in the team by <color=#FF6347>5%</color>.															
7209	114322	1	Leader - Mutual Succor	Assets/Product/Texture/Image/IconSkill/R3LuosaitaA1.png					Leader Skill					Increases DEF of all members. Increases ATK of all Tanks in the team.	Increases DEF of all members by <color=#FF6347>15%</color>. Increases ATK of all Tanks in the team by <color=#FF6347>5%</color>.															
7210	114323	1	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
7211	114323	2	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
7212	114323	3	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
7213	114323	4	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
7214	114323	5	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
7215	114323	6	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
7216	114323	7	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
7217	114323	8	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
7218	114323	9	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
7219	114323	10	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
7220	114323	11	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
7221	114323	12	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
7222	114323	13	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
7223	114323	14	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
7224	114323	15	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
7225	114323	16	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
7226	114323	17	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
7227	114323	18	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
7228	114323	19	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
7229	114323	20	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
7230	114323	21	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
7231	114323	22	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
7232	114323	23	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
7233	114323	24	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
7234	114323	25	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
7235	114323	26	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
7236	114323	27	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
7237	114323	28	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
7238	114323	29	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
7239	114323	30	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
7240	114323	31	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
7241	114323	32	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
7242	114323	33	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
7243	114323	34	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
7244	114323	35	Tank	Assets/Product/Texture/Image/IconSkill/R3Luosaitahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
7245	114327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
7246	114327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
7247	114324	0	Lance of Redemption	Assets/Product/Texture/Image/IconSkill/R3LuosaitaS1.png		107			SS Rank Passive Skill					QTE inflicts <color=#FF6347>Lance of Perception</color>. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases.	QTE inflicts <color=#FF6347>Lance of Perception</color> for <color=#FF6347>8</color>s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
7248	114324	1	Lance of Redemption	Assets/Product/Texture/Image/IconSkill/R3LuosaitaS1.png		107			SS Rank Passive Skill					QTE inflicts <color=#FF6347>Lance of Perception</color>. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases.	QTE inflicts <color=#FF6347>Lance of Perception</color> for <color=#FF6347>8</color>s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
7249	114325	0	Lance of Eternity	Assets/Product/Texture/Image/IconSkill/R3LuosaitaSS1.png		107			SSS Rank Passive Skill					Physical DEF Reduction of <color=#FF6347>Lance of Perception</color> increases.	Physical DEF Reduction of <color=#FF6347>Lance of Perception</color> increases by <color=#FF6347>20%</color>.															
7250	114325	1	Lance of Eternity	Assets/Product/Texture/Image/IconSkill/R3LuosaitaSS1.png		107			SSS Rank Passive Skill					Physical DEF Reduction of <color=#FF6347>Lance of Perception</color> increases.	Physical DEF Reduction of <color=#FF6347>Lance of Perception</color> increases by <color=#FF6347>20%</color>.															
7251	114326	0	Hyper-Burst	Assets/Product/Texture/Image/IconSkill/R3LuosaitaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of 3-Pings and Signature Move increases.	Extra DMG Bonus of 3-Pings and Signature Move increases by <color=#FF6347>20%</color>.															
7252	114326	1	Hyper-Burst	Assets/Product/Texture/Image/IconSkill/R3LuosaitaSSS1.png					SSS+ Rank Passive Skill					Extra DMG Bonus of 3-Pings and Signature Move increases.	Extra DMG Bonus of 3-Pings and Signature Move increases by <color=#FF6347>20%</color>.															
7253	152301	1	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7254	152301	2	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7255	152301	3	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7256	152301	4	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7257	152301	5	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7258	152301	6	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7259	152301	7	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7260	152301	8	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7261	152301	9	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7262	152301	10	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>61.18%</color>/<color=#FF6347>122.35%</color>/<color=#FF6347>183.53%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7263	152301	11	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7264	152301	12	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7265	152301	13	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>68.24%</color>/<color=#FF6347>136.47%</color>/<color=#FF6347>204.71%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7266	152301	14	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7267	152301	15	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>72.94%</color>/<color=#FF6347>145.88%</color>/<color=#FF6347>218.82%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7268	152301	16	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>75.29%</color>/<color=#FF6347>150.59%</color>/<color=#FF6347>225.88%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7269	152301	17	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7270	152301	18	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7271	152301	19	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7272	152301	20	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7273	152301	21	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>87.06%</color>/<color=#FF6347>174.12%</color>/<color=#FF6347>261.18%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7274	152301	22	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7275	152301	23	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7276	152301	24	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7277	152301	25	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>96.47%</color>/<color=#FF6347>192.94%</color>/<color=#FF6347>289.41%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7278	152301	26	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7279	152301	27	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>101.18%</color>/<color=#FF6347>202.35%</color>/<color=#FF6347>303.53%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7280	152301	28	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7281	152301	29	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7282	152301	30	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7283	152301	31	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>110.59%</color>/<color=#FF6347>221.18%</color>/<color=#FF6347>331.76%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7284	152301	32	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7285	152301	33	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7286	152301	34	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7287	152301	35	Sky-Breaking Cleave	Assets/Product/Texture/Image/IconSkill/R2Quhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.	Leaps up and cleaves downward with the weapon in hand, dealing Physical DMG. Enemies hit by the shockwave emitted from the strike take Physical DMG. Gains Super Armor while using this skill.\n- The leap strike deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.\n- The shockwave deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG to the enemies hit based on the number of orbs pinged.															
7288	152306	1	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7289	152306	2	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7290	152306	3	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7291	152306	4	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7292	152306	5	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>166.76%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>500.29%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7293	152306	6	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7294	152306	7	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7295	152306	8	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7296	152306	9	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7297	152306	10	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7298	152306	11	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>214.41%</color>/<color=#FF6347>428.82%</color>/<color=#FF6347>643.24%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7299	152306	12	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7300	152306	13	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>230.29%</color>/<color=#FF6347>460.59%</color>/<color=#FF6347>690.88%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7301	152306	14	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7302	152306	15	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>246.18%</color>/<color=#FF6347>492.35%</color>/<color=#FF6347>738.53%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7303	152306	16	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7304	152306	17	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>262.06%</color>/<color=#FF6347>524.12%</color>/<color=#FF6347>786.18%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7305	152306	18	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7306	152306	19	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>277.94%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>833.82%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7307	152306	20	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>285.88%</color>/<color=#FF6347>571.76%</color>/<color=#FF6347>857.65%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7308	152306	21	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>293.82%</color>/<color=#FF6347>587.65%</color>/<color=#FF6347>881.47%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7309	152306	22	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>301.76%</color>/<color=#FF6347>603.53%</color>/<color=#FF6347>905.29%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7310	152306	23	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>309.71%</color>/<color=#FF6347>619.41%</color>/<color=#FF6347>929.12%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7311	152306	24	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7312	152306	25	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>325.59%</color>/<color=#FF6347>651.18%</color>/<color=#FF6347>976.76%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7313	152306	26	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>333.53%</color>/<color=#FF6347>667.06%</color>/<color=#FF6347>1000.59%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7314	152306	27	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>341.47%</color>/<color=#FF6347>682.94%</color>/<color=#FF6347>1024.41%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7315	152306	28	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>349.41%</color>/<color=#FF6347>698.82%</color>/<color=#FF6347>1048.24%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7316	152306	29	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>357.35%</color>/<color=#FF6347>714.71%</color>/<color=#FF6347>1072.06%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7317	152306	30	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>365.29%</color>/<color=#FF6347>730.59%</color>/<color=#FF6347>1095.88%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7318	152306	31	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>373.24%</color>/<color=#FF6347>746.47%</color>/<color=#FF6347>1119.71%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7319	152306	32	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>381.18%</color>/<color=#FF6347>762.35%</color>/<color=#FF6347>1143.53%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7320	152306	33	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>389.12%</color>/<color=#FF6347>778.24%</color>/<color=#FF6347>1167.35%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7321	152306	34	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7322	152306	35	Warhoof Sprint	Assets/Product/Texture/Image/IconSkill/R2Quhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.	Performs a 3-hit strike when approaching the target, dealing Physical DMG. When Qu: Pavo is far away from the target or no targets are locked-on, she will sprint at high speed, during which if tapping a Basic Attack button, or when the sprint ends, she will launch a 3-hit strike to the nearest target. The color of the circle under her feet will change based on the distance between her and her nearest target. When sprinting, gains Super Armor.\n- Deals <color=#FF6347>405%</color>/<color=#FF6347>810%</color>/<color=#FF6347>1215%</color> Physical DMG in total to the target based on the number of orbs pinged.															
7323	152311	1	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7324	152311	2	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7325	152311	3	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7326	152311	4	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7327	152311	5	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7328	152311	6	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7329	152311	7	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>175.88%</color>/<color=#FF6347>351.76%</color>/<color=#FF6347>527.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7330	152311	8	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7331	152311	9	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>191.18%</color>/<color=#FF6347>382.35%</color>/<color=#FF6347>573.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7332	152311	10	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>198.82%</color>/<color=#FF6347>397.65%</color>/<color=#FF6347>596.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7333	152311	11	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7334	152311	12	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>214.12%</color>/<color=#FF6347>428.24%</color>/<color=#FF6347>642.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7335	152311	13	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>221.76%</color>/<color=#FF6347>443.53%</color>/<color=#FF6347>665.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7336	152311	14	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7337	152311	15	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>237.06%</color>/<color=#FF6347>474.12%</color>/<color=#FF6347>711.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7338	152311	16	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>244.71%</color>/<color=#FF6347>489.41%</color>/<color=#FF6347>734.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7339	152311	17	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7340	152311	18	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>260%</color>/<color=#FF6347>520%</color>/<color=#FF6347>780%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7341	152311	19	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>267.65%</color>/<color=#FF6347>535.29%</color>/<color=#FF6347>802.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7342	152311	20	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7343	152311	21	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>282.94%</color>/<color=#FF6347>565.88%</color>/<color=#FF6347>848.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7344	152311	22	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>290.59%</color>/<color=#FF6347>581.18%</color>/<color=#FF6347>871.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7345	152311	23	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>298.24%</color>/<color=#FF6347>596.47%</color>/<color=#FF6347>894.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7346	152311	24	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>305.88%</color>/<color=#FF6347>611.76%</color>/<color=#FF6347>917.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7347	152311	25	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>313.53%</color>/<color=#FF6347>627.06%</color>/<color=#FF6347>940.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7348	152311	26	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>321.18%</color>/<color=#FF6347>642.35%</color>/<color=#FF6347>963.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7349	152311	27	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>328.82%</color>/<color=#FF6347>657.65%</color>/<color=#FF6347>986.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7350	152311	28	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>336.47%</color>/<color=#FF6347>672.94%</color>/<color=#FF6347>1009.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7351	152311	29	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7352	152311	30	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>351.76%</color>/<color=#FF6347>703.53%</color>/<color=#FF6347>1055.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7353	152311	31	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>359.41%</color>/<color=#FF6347>718.82%</color>/<color=#FF6347>1078.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7354	152311	32	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>367.06%</color>/<color=#FF6347>734.12%</color>/<color=#FF6347>1101.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7355	152311	33	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>374.71%</color>/<color=#FF6347>749.41%</color>/<color=#FF6347>1124.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7356	152311	34	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>382.35%</color>/<color=#FF6347>764.71%</color>/<color=#FF6347>1147.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7357	152311	35	Sweeping Tempest	Assets/Product/Texture/Image/IconSkill/R2Qulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.	Swipes the enemies twice with the weapon, dealing Physical DMG and gaining Super Armor. This skill can interrupt enemy attacks as long as Qu: Pavo is not knocked down.\n- Deals <color=#FF6347>390%</color>/<color=#FF6347>780%</color>/<color=#FF6347>1170%</color> Physical DMG in total based on the number of orbs pinged.\n- Super Armor lasts <color=#FF6347>3</color>s.															
7358	152316	1	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>375%</color> Physical DMG in total.															
7359	152316	2	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.															
7360	152316	3	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>419.12%</color> Physical DMG in total.															
7361	152316	4	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.															
7362	152316	5	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>463.24%</color> Physical DMG in total.															
7363	152316	6	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total.															
7364	152316	7	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>507.35%</color> Physical DMG in total.															
7365	152316	8	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.															
7366	152316	9	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>551.47%</color> Physical DMG in total.															
7367	152316	10	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total.															
7368	152316	11	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>595.59%</color> Physical DMG in total.															
7369	152316	12	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.															
7370	152316	13	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>639.71%</color> Physical DMG in total.															
7371	152316	14	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>661.76%</color> Physical DMG in total.															
7372	152316	15	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>683.82%</color> Physical DMG in total.															
7373	152316	16	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.															
7374	152316	17	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>727.94%</color> Physical DMG in total.															
7375	152316	18	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>750%</color> Physical DMG in total.															
7376	152316	19	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>772.06%</color> Physical DMG in total.															
7377	152316	20	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.															
7378	152316	21	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>816.18%</color> Physical DMG in total.															
7379	152316	22	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>838.24%</color> Physical DMG in total.															
7380	152316	23	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>860.29%</color> Physical DMG in total.															
7381	152316	24	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.															
7382	152316	25	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>904.41%</color> Physical DMG in total.															
7383	152316	26	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>926.47%</color> Physical DMG in total.															
7384	152316	27	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>948.53%</color> Physical DMG in total.															
7385	152316	28	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>970.59%</color> Physical DMG in total.															
7386	152316	29	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>992.65%</color> Physical DMG in total.															
7387	152316	30	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1014.71%</color> Physical DMG in total.															
7388	152316	31	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1036.76%</color> Physical DMG in total.															
7389	152316	32	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.															
7390	152316	33	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1080.88%</color> Physical DMG in total.															
7391	152316	34	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1102.94%</color> Physical DMG in total.															
7392	152316	35	Lancemanship	Assets/Product/Texture/Image/IconSkill/qupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with a Glaive, dealing Physical DMG.	Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals <color=#FF6347>1125%</color> Physical DMG in total.															
7393	152317	1	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>210%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>240%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>700%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1120%</color> Physical DMG in total.															
7394	152317	2	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>222.35%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>254.12%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1185.88%</color> Physical DMG in total.															
7395	152317	3	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>234.71%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>268.24%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>782.35%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1251.76%</color> Physical DMG in total.															
7396	152317	4	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>247.06%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>282.35%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>823.53%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1317.65%</color> Physical DMG in total.															
7397	152317	5	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>259.41%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>296.47%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1383.53%</color> Physical DMG in total.															
7398	152317	6	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>271.76%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>310.59%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>905.88%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1449.41%</color> Physical DMG in total.															
7399	152317	7	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>284.12%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>324.71%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>947.06%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1515.29%</color> Physical DMG in total.															
7400	152317	8	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>296.47%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>338.82%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1581.18%</color> Physical DMG in total.															
7401	152317	9	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>308.82%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>352.94%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1029.41%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1647.06%</color> Physical DMG in total.															
7402	152317	10	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>321.18%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>367.06%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1070.59%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1712.94%</color> Physical DMG in total.															
7403	152317	11	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>333.53%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>381.18%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1111.76%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1778.82%</color> Physical DMG in total.															
7404	152317	12	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>345.88%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>395.29%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1152.94%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1844.71%</color> Physical DMG in total.															
7405	152317	13	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>358.24%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>409.41%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1194.12%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1910.59%</color> Physical DMG in total.															
7406	152317	14	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>370.59%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>423.53%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1235.29%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>1976.47%</color> Physical DMG in total.															
7407	152317	15	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>382.94%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>437.65%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1276.47%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2042.35%</color> Physical DMG in total.															
7408	152317	16	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>395.29%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>451.76%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1317.65%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2108.24%</color> Physical DMG in total.															
7409	152317	17	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>407.65%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>465.88%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1358.82%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2174.12%</color> Physical DMG in total.															
7410	152317	18	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>420%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>480%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1400%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2240%</color> Physical DMG in total.															
7411	152317	19	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>432.35%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>494.12%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1441.18%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2305.88%</color> Physical DMG in total.															
7412	152317	20	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>444.71%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>508.24%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1482.35%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2371.76%</color> Physical DMG in total.															
7413	152317	21	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>457.06%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>522.35%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1523.53%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2437.65%</color> Physical DMG in total.															
7414	152317	22	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>469.41%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>536.47%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1564.71%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2503.53%</color> Physical DMG in total.															
7415	152317	23	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>481.76%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>550.59%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1605.88%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2569.41%</color> Physical DMG in total.															
7416	152317	24	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>494.12%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>564.71%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1647.06%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2635.29%</color> Physical DMG in total.															
7417	152317	25	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>506.47%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>578.82%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1688.24%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2701.18%</color> Physical DMG in total.															
7418	152317	26	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>518.82%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>592.94%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1729.41%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2767.06%</color> Physical DMG in total.															
7419	152317	27	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>531.18%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>607.06%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1770.59%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2832.94%</color> Physical DMG in total.															
7420	152317	28	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>543.53%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>621.18%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1811.76%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2898.82%</color> Physical DMG in total.															
7421	152317	29	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>555.88%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>635.29%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1852.94%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>2964.71%</color> Physical DMG in total.															
7422	152317	30	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>568.24%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>649.41%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1894.12%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3030.59%</color> Physical DMG in total.															
7423	152317	31	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>580.59%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>663.53%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1935.29%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3096.47%</color> Physical DMG in total.															
7424	152317	32	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>592.94%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>677.65%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>1976.47%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3162.35%</color> Physical DMG in total.															
7425	152317	33	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>605.29%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>691.76%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>2017.65%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3228.24%</color> Physical DMG in total.															
7426	152317	34	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>617.65%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>705.88%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>2058.82%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3294.12%</color> Physical DMG in total.															
7427	152317	35	Signature - Dragon's Wrath	Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png	Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. <color=#FF6347>Curse Incarnate</color>: Huiyu becomes a curse attached to the target, dealing up to <color=#FF6347>630%</color> Physical DMG. It explodes after a short while to deal <color=#FF6347>720%</color> Physical DMG. The DMG varies based on Qu's Signature Move level.				Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.	Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color>, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals <color=#FF6347>2100%</color> Physical DMG in total.\n- Casting the Signature grants <color=#FF6347>60</color> Sync Rate.\n- Huiyu exists for <color=#FF6347>7</color>s and deals <color=#FF6347>3360%</color> Physical DMG in total.															
7428	152318	1	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG in total.															
7429	152318	2	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.															
7430	152318	3	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total.															
7431	152318	4	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG in total.															
7432	152318	5	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.															
7433	152318	6	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG in total.															
7434	152318	7	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG in total.															
7435	152318	8	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.															
7436	152318	9	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.															
7437	152318	10	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total.															
7438	152318	11	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.															
7439	152318	12	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.															
7440	152318	13	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total.															
7441	152318	14	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.															
7442	152318	15	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total.															
7443	152318	16	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG in total.															
7444	152318	17	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.															
7445	152318	18	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG in total.															
7446	152318	19	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.															
7447	152318	20	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.															
7448	152318	21	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.															
7449	152318	22	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.															
7450	152318	23	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total.															
7451	152318	24	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.															
7452	152318	25	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG in total.															
7453	152318	26	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.															
7454	152318	27	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.															
7455	152318	28	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total.															
7456	152318	29	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
7457	152318	30	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG in total.															
7458	152318	31	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG in total.															
7459	152318	32	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG in total.															
7460	152318	33	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG in total.															
7461	152318	34	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.															
7462	152318	35	Blazing Dragon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.	Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG in total.															
7463	152321	1	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>225%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>240%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>240%</color> Physical DMG in total.			
7464	152321	2	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>238.24%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>254.12%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>254.12%</color> Physical DMG in total.			
7465	152321	3	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>251.47%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>268.24%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>268.24%</color> Physical DMG in total.			
7466	152321	4	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>264.71%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>282.35%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>282.35%</color> Physical DMG in total.			
7467	152321	5	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>277.94%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total.			
7468	152321	6	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>291.18%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>310.59%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>310.59%</color> Physical DMG in total.			
7469	152321	7	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>304.41%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>324.71%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>324.71%</color> Physical DMG in total.			
7470	152321	8	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.			
7471	152321	9	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>330.88%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.			
7472	152321	10	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>344.12%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>367.06%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>367.06%</color> Physical DMG in total.			
7473	152321	11	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>357.35%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.			
7474	152321	12	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.			
7475	152321	13	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>383.82%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.			
7476	152321	14	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.			
7477	152321	15	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>410.29%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>437.65%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>437.65%</color> Physical DMG in total.			
7478	152321	16	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.			
7479	152321	17	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>436.76%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.			
7480	152321	18	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>450%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>480%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>480%</color> Physical DMG in total.			
7481	152321	19	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>463.24%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.			
7482	152321	20	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.			
7483	152321	21	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>489.71%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total.			
7484	152321	22	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>502.94%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.			
7485	152321	23	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>516.18%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.			
7486	152321	24	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.			
7487	152321	25	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>542.65%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>578.82%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>578.82%</color> Physical DMG in total.			
7488	152321	26	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>555.88%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.			
7489	152321	27	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>569.12%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.			
7490	152321	28	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.			
7491	152321	29	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>595.59%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.			
7492	152321	30	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>608.82%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>649.41%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>649.41%</color> Physical DMG in total.			
7493	152321	31	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>622.06%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>663.53%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>663.53%</color> Physical DMG in total.			
7494	152321	32	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.			
7495	152321	33	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>648.53%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total.			
7496	152321	34	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>661.76%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.			
7497	152321	35	Concentrated Will	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Ping any orb</color>	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.	Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu: Pavo enters the <color=#FF6347>Concentrated Will State</color> once an orb is pinged.\n- Every <color=#FF6347>1</color> orb pinged grants <color=#FF6347>10</color> Sync Rate, up to <color=#FF6347>60</color>.	Core Passive: <color=#0d70bc>Concentrated Will State</color>	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.	In the <color=#FF6347>Concentrated Will State</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will State</color> will end and Signal Orbs are no longer enhanced.\n- Each enhanced Signal Orb pinged consumes <color=#FF6347>20</color> Sync Rate. In the <color=#FF6347>Concentrated Will State</color>, Sync Rate goes down by <color=#FF6347>5</color> per second.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Red Orb</color>	Red Concentration: Bashes the ground to deal Physical DMG.	Red Concentration: Bashes the ground to deal Physical DMG.\n- Deals <color=#FF6347>675%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Yellow Orb</color>	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.	Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG.\n- Deals <color=#FF6347>720%</color> Physical DMG in total.	Core Passive: <color=#0d70bc>Concentrated Will State + Ping Blue Orb</color>	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.	Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies.\n- Deals <color=#FF6347>720%</color> Physical DMG in total.			
7498	152322	0	Leader - Baptism of War	Assets/Product/Texture/Image/IconSkill/R2QuA1.png					Leader Skill					Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Physical DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
7499	152322	1	Leader - Baptism of War	Assets/Product/Texture/Image/IconSkill/R2QuA1.png					Leader Skill					Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Physical DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
7500	152323	1	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7501	152323	2	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7502	152323	3	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7503	152323	4	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7504	152323	5	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7505	152323	6	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7506	152323	7	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7507	152323	8	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7508	152323	9	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7509	152323	10	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7510	152323	11	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7511	152323	12	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7512	152323	13	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7513	152323	14	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7514	152323	15	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7515	152323	16	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7516	152323	17	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7517	152323	18	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7518	152323	19	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7519	152323	20	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7520	152323	21	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7521	152323	22	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7522	152323	23	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7523	152323	24	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7524	152323	25	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7525	152323	26	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7526	152323	27	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7527	152323	28	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7528	152323	29	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7529	152323	30	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7530	152323	31	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7531	152323	32	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7532	152323	33	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7533	152323	34	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7534	152323	35	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Quhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
7535	152327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
7536	152327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
7537	152324	0	Steadfast	Assets/Product/Texture/Image/IconSkill/R2QuS1.png					SS Rank Passive Skill					Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of <color=#FF6347>Concentrated Will</color> increases.	Extra DMG Bonus of Basic Attack increases by <color=#FF6347>10%</color>. Extra DMG Bonus of <color=#FF6347>Concentrated Will</color> increases by <color=#FF6347>5%</color>.															
7538	152324	1	Steadfast	Assets/Product/Texture/Image/IconSkill/R2QuS1.png					SS Rank Passive Skill					Extra DMG Bonus of Basic Attack increases. Extra DMG Bonus of <color=#FF6347>Concentrated Will</color> increases.	Extra DMG Bonus of Basic Attack increases by <color=#FF6347>10%</color>. Extra DMG Bonus of <color=#FF6347>Concentrated Will</color> increases by <color=#FF6347>5%</color>.															
7539	152325	0	Load Force	Assets/Product/Texture/Image/IconSkill/R2QuSS1.png					SSS Rank Passive Skill					Gains Energy upon first entering the battlefield. Physical DMG Bonus increases after performing Signature Move.	Gains <color=#FF6347>100</color> Energy upon first entering the battlefield. Physical DMG Bonus increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s after performing Signature Move.															
7540	152325	1	Load Force	Assets/Product/Texture/Image/IconSkill/R2QuSS1.png					SSS Rank Passive Skill					Gains Energy upon first entering the battlefield. Physical DMG Bonus increases after performing Signature Move.	Gains <color=#FF6347>100</color> Energy upon first entering the battlefield. Physical DMG Bonus increases by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s after performing Signature Move.															
7541	152326	0	Inscription	Assets/Product/Texture/Image/IconSkill/R2QuSSS1.png					SSS+ Rank Passive Skill					Huiyu's Extra DMG Bonus increases.	Huiyu's Extra DMG Bonus increases by <color=#FF6347>25%</color>.															
7542	152326	1	Inscription	Assets/Product/Texture/Image/IconSkill/R2QuSSS1.png					SSS+ Rank Passive Skill					Huiyu's Extra DMG Bonus increases.	Huiyu's Extra DMG Bonus increases by <color=#FF6347>25%</color>.															
7543	116201	1	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>200%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>200%</color> Ice DMG.															
7544	116201	2	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>211.76%</color> Ice DMG.															
7545	116201	3	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>223.53%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>223.53%</color> Ice DMG.															
7546	116201	4	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>235.29%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>235.29%</color> Ice DMG.															
7547	116201	5	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>247.06%</color> Ice DMG.															
7548	116201	6	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>258.82%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>258.82%</color> Ice DMG.															
7549	116201	7	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>270.59%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>270.59%</color> Ice DMG.															
7550	116201	8	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>282.35%</color> Ice DMG.															
7551	116201	9	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>294.12%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>294.12%</color> Ice DMG.															
7552	116201	10	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>305.88%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>305.88%</color> Ice DMG.															
7553	116201	11	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>317.65%</color> Ice DMG.															
7554	116201	12	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>329.41%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>329.41%</color> Ice DMG.															
7555	116201	13	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>341.18%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>341.18%</color> Ice DMG.															
7556	116201	14	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>352.94%</color> Ice DMG.															
7557	116201	15	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>364.71%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>364.71%</color> Ice DMG.															
7558	116201	16	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>376.47%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>376.47%</color> Ice DMG.															
7559	116201	17	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>388.24%</color> Ice DMG.															
7560	116201	18	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>400%</color> Ice DMG.															
7561	116201	19	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>411.76%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>411.76%</color> Ice DMG.															
7562	116201	20	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>423.53%</color> Ice DMG.															
7563	116201	21	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>435.29%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>435.29%</color> Ice DMG.															
7564	116201	22	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>447.06%</color> Ice DMG.															
7565	116201	23	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>458.82%</color> Ice DMG.															
7566	116201	24	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>470.59%</color> Ice DMG.															
7567	116201	25	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>482.35%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>482.35%</color> Ice DMG.															
7568	116201	26	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>494.12%</color> Ice DMG.															
7569	116201	27	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>505.88%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>505.88%</color> Ice DMG.															
7570	116201	28	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>517.65%</color> Ice DMG.															
7571	116201	29	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>529.41%</color> Ice DMG.															
7572	116201	30	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>541.18%</color> Ice DMG.															
7573	116201	31	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>552.94%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>552.94%</color> Ice DMG.															
7574	116201	32	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>564.71%</color> Ice DMG.															
7575	116201	33	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>576.47%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>576.47%</color> Ice DMG.															
7576	116201	34	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>588.24%</color> Ice DMG.															
7577	116201	35	Deep Wyrm Strike	Assets/Product/Texture/Image/IconSkill/R2Changyuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.	Launches 2 quick attacks forward to deal Physical DMG. Upon a 3-Ping, Changyu: Qilin will charge up for a short while to launch a heavy blow after 2 quick attacks, dealing Ice DMG and slowing the enemies.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- The heavy blow deals <color=#FF6347>600%</color> Ice DMG.															
7578	116206	1	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.															
7579	116206	2	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.															
7580	116206	3	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.															
7581	116206	4	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
7582	116206	5	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.															
7583	116206	6	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged.															
7584	116206	7	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.															
7585	116206	8	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.															
7586	116206	9	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.															
7587	116206	10	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged.															
7588	116206	11	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.															
7589	116206	12	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged.															
7590	116206	13	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged.															
7591	116206	14	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
7592	116206	15	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged.															
7593	116206	16	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.															
7594	116206	17	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged.															
7595	116206	18	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.															
7596	116206	19	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.															
7597	116206	20	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.															
7598	116206	21	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged.															
7599	116206	22	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.															
7600	116206	23	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged.															
7601	116206	24	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
7602	116206	25	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged.															
7603	116206	26	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.															
7604	116206	27	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged.															
7605	116206	28	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged.															
7606	116206	29	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.															
7607	116206	30	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.															
7608	116206	31	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged.															
7609	116206	32	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.															
7610	116206	33	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged.															
7611	116206	34	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.															
7612	116206	35	Skyward Kick	Assets/Product/Texture/Image/IconSkill/R2Changyuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the target and throws an upper kick to knock it airborne, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged.															
7613	116211	1	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>50%</color>/<color=#FF6347>75%</color>/<color=#FF6347>100%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7614	116211	2	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>105.88%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7615	116211	3	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>55.88%</color>/<color=#FF6347>83.82%</color>/<color=#FF6347>111.76%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7616	116211	4	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>117.65%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7617	116211	5	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color>/<color=#FF6347>123.53%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7618	116211	6	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>64.71%</color>/<color=#FF6347>97.06%</color>/<color=#FF6347>129.41%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7619	116211	7	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>67.65%</color>/<color=#FF6347>101.47%</color>/<color=#FF6347>135.29%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7620	116211	8	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>141.18%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7621	116211	9	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>73.53%</color>/<color=#FF6347>110.29%</color>/<color=#FF6347>147.06%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7622	116211	10	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>76.47%</color>/<color=#FF6347>114.71%</color>/<color=#FF6347>152.94%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7623	116211	11	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color>/<color=#FF6347>158.82%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7624	116211	12	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>164.71%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7625	116211	13	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>85.29%</color>/<color=#FF6347>127.94%</color>/<color=#FF6347>170.59%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7626	116211	14	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color>/<color=#FF6347>176.47%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7627	116211	15	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>91.18%</color>/<color=#FF6347>136.76%</color>/<color=#FF6347>182.35%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7628	116211	16	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>188.24%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7629	116211	17	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>97.06%</color>/<color=#FF6347>145.59%</color>/<color=#FF6347>194.12%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7630	116211	18	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>100%</color>/<color=#FF6347>150%</color>/<color=#FF6347>200%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7631	116211	19	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>102.94%</color>/<color=#FF6347>154.41%</color>/<color=#FF6347>205.88%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7632	116211	20	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>211.76%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7633	116211	21	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>108.82%</color>/<color=#FF6347>163.24%</color>/<color=#FF6347>217.65%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7634	116211	22	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>223.53%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7635	116211	23	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>114.71%</color>/<color=#FF6347>172.06%</color>/<color=#FF6347>229.41%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7636	116211	24	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>235.29%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7637	116211	25	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>120.59%</color>/<color=#FF6347>180.88%</color>/<color=#FF6347>241.18%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7638	116211	26	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>247.06%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7639	116211	27	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>126.47%</color>/<color=#FF6347>189.71%</color>/<color=#FF6347>252.94%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7640	116211	28	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>258.82%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7641	116211	29	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>132.35%</color>/<color=#FF6347>198.53%</color>/<color=#FF6347>264.71%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7642	116211	30	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>270.59%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7643	116211	31	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>138.24%</color>/<color=#FF6347>207.35%</color>/<color=#FF6347>276.47%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7644	116211	32	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>282.35%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7645	116211	33	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>144.12%</color>/<color=#FF6347>216.18%</color>/<color=#FF6347>288.24%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7646	116211	34	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>294.12%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7647	116211	35	Air-Cracking Palm	Assets/Product/Texture/Image/IconSkill/R2Changyulan1.png		22			Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.	Hammers the ground to deal Physical DMG (Ice DMG instead on a 3-Ping) to all enemies within 4m. The palm strike will leave a <color=#FF6347>Crystal Ice Mirror</color> on the ground. The enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed decreased, and are affected by <color=#FF6347>Frost Corrosion</color> which reduces their Ice Resistance. A new <color=#FF6347>Crystal Ice Mirror</color> will replace the old one.\n- The slam deals <color=#FF6347>150%</color>/<color=#FF6347>225%</color>/<color=#FF6347>300%</color> Physical DMG to the enemies based on the number of orbs pinged.\n- Enemies inside the <color=#FF6347>Crystal Ice Mirror</color> have their movement speed reduced by <color=#FF6347>30%</color>.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.\n- <color=#FF6347>Frost Corrosion</color> reduces the enemy's Ice Resistance by <color=#FF6347>5%</color> and lasts <color=#FF6347>8</color>s (the duration will refresh as long as the enemies are inside the Crystal Ice Mirror).															
7648	116216	1	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>160%</color> Physical DMG and <color=#FF6347>405%</color> Ice DMG in total.															
7649	116216	2	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>169.41%</color> Physical DMG and <color=#FF6347>428.82%</color> Ice DMG in total.															
7650	116216	3	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>178.82%</color> Physical DMG and <color=#FF6347>452.65%</color> Ice DMG in total.															
7651	116216	4	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>188.24%</color> Physical DMG and <color=#FF6347>476.47%</color> Ice DMG in total.															
7652	116216	5	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>197.65%</color> Physical DMG and <color=#FF6347>500.29%</color> Ice DMG in total.															
7653	116216	6	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>207.06%</color> Physical DMG and <color=#FF6347>524.12%</color> Ice DMG in total.															
7654	116216	7	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>216.47%</color> Physical DMG and <color=#FF6347>547.94%</color> Ice DMG in total.															
7655	116216	8	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>225.88%</color> Physical DMG and <color=#FF6347>571.76%</color> Ice DMG in total.															
7656	116216	9	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>235.29%</color> Physical DMG and <color=#FF6347>595.59%</color> Ice DMG in total.															
7657	116216	10	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>244.71%</color> Physical DMG and <color=#FF6347>619.41%</color> Ice DMG in total.															
7658	116216	11	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>254.12%</color> Physical DMG and <color=#FF6347>643.24%</color> Ice DMG in total.															
7659	116216	12	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>263.53%</color> Physical DMG and <color=#FF6347>667.06%</color> Ice DMG in total.															
7660	116216	13	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>272.94%</color> Physical DMG and <color=#FF6347>690.88%</color> Ice DMG in total.															
7661	116216	14	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>282.35%</color> Physical DMG and <color=#FF6347>714.71%</color> Ice DMG in total.															
7662	116216	15	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>291.76%</color> Physical DMG and <color=#FF6347>738.53%</color> Ice DMG in total.															
7663	116216	16	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>301.18%</color> Physical DMG and <color=#FF6347>762.35%</color> Ice DMG in total.															
7664	116216	17	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>310.59%</color> Physical DMG and <color=#FF6347>786.18%</color> Ice DMG in total.															
7665	116216	18	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG and <color=#FF6347>810%</color> Ice DMG in total.															
7666	116216	19	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>329.41%</color> Physical DMG and <color=#FF6347>833.82%</color> Ice DMG in total.															
7667	116216	20	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG and <color=#FF6347>857.65%</color> Ice DMG in total.															
7668	116216	21	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>348.24%</color> Physical DMG and <color=#FF6347>881.47%</color> Ice DMG in total.															
7669	116216	22	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG and <color=#FF6347>905.29%</color> Ice DMG in total.															
7670	116216	23	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>367.06%</color> Physical DMG and <color=#FF6347>929.12%</color> Ice DMG in total.															
7671	116216	24	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG and <color=#FF6347>952.94%</color> Ice DMG in total.															
7672	116216	25	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>385.88%</color> Physical DMG and <color=#FF6347>976.76%</color> Ice DMG in total.															
7673	116216	26	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG and <color=#FF6347>1000.59%</color> Ice DMG in total.															
7674	116216	27	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>404.71%</color> Physical DMG and <color=#FF6347>1024.41%</color> Ice DMG in total.															
7675	116216	28	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG and <color=#FF6347>1048.24%</color> Ice DMG in total.															
7676	116216	29	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG and <color=#FF6347>1072.06%</color> Ice DMG in total.															
7677	116216	30	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG and <color=#FF6347>1095.88%</color> Ice DMG in total.															
7678	116216	31	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>442.35%</color> Physical DMG and <color=#FF6347>1119.71%</color> Ice DMG in total.															
7679	116216	32	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG and <color=#FF6347>1143.53%</color> Ice DMG in total.															
7680	116216	33	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>461.18%</color> Physical DMG and <color=#FF6347>1167.35%</color> Ice DMG in total.															
7681	116216	34	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG and <color=#FF6347>1191.18%</color> Ice DMG in total.															
7682	116216	35	Sea Serpent Thrash	Assets/Product/Texture/Image/IconSkill/changyupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.	Proficient in martial arts, Changyu: Qilin pummels the enemies with his Gauntlets to deal Physical DMG and Ice DMG.\n- Deals <color=#FF6347>480%</color> Physical DMG and <color=#FF6347>1215%</color> Ice DMG in total.															
7683	116217	1	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>180%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>490%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7684	116217	2	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>190.59%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>518.82%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7685	116217	3	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>201.18%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>547.65%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7686	116217	4	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>211.76%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>576.47%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7687	116217	5	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>222.35%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>605.29%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7688	116217	6	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>232.94%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>634.12%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7689	116217	7	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>243.53%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>662.94%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7690	116217	8	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>254.12%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>691.76%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7691	116217	9	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>264.71%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>720.59%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7692	116217	10	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>275.29%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>749.41%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7693	116217	11	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>285.88%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>778.24%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7694	116217	12	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>296.47%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>807.06%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7695	116217	13	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>307.06%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>835.88%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7696	116217	14	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>317.65%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>864.71%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7697	116217	15	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>328.24%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>893.53%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7698	116217	16	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>338.82%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>922.35%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7699	116217	17	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>349.41%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>951.18%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7700	116217	18	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>360%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>980%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7701	116217	19	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>370.59%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1008.82%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7702	116217	20	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>381.18%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1037.65%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7703	116217	21	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>391.76%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1066.47%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7704	116217	22	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>402.35%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1095.29%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7705	116217	23	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>412.94%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1124.12%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7706	116217	24	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>423.53%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1152.94%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7707	116217	25	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>434.12%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1181.76%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7708	116217	26	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>444.71%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1210.59%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7709	116217	27	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>455.29%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1239.41%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7710	116217	28	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>465.88%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1268.24%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7711	116217	29	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>476.47%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1297.06%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7712	116217	30	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>487.06%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1325.88%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7713	116217	31	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>497.65%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1354.71%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7714	116217	32	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>508.24%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1383.53%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7715	116217	33	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>518.82%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1412.35%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7716	116217	34	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1441.18%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7717	116217	35	Signature - Selfless State	Assets/Product/Texture/Image/IconSkill/R2Changyudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color>	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.	Once activated, enters the <color=#FF6347>Selfless State</color>. In this state, removes all Signal Orbs (no more orbs will be generated) except the Follow-Up Orb and restores Signature Energy for each orb removed. The Follow-Up Orb will not be grayed out. DEF and Ice DMG increase. Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover Dodge Gauge. Ice DMG increases when in Matrix.\n- During <color=#FF6347>Selfless State</color>, DEF and Ice DMG increase by <color=#FF6347>20%</color>.\n- Triggering Matrix and successful dodge during <color=#FF6347>Selfless State</color> recover <color=#FF6347>100</color> Dodge Gauge.\n- During <color=#FF6347>Selfless State</color>, Ice DMG increases by <color=#FF6347>20%</color> in Matrix.	Sonic Blast: <color=#0d70bc>Selfless State + Tap Follow-Up Orb</color>	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.	In <color=#FF6347>Selfless State</color>, tap the Follow-Up Orb to consume Signature Energy and cast <color=#FF6347>Sonic Blast</color>, dealing Ice DMG. <color=#FF6347>Sonic Blast</color> and Basic Attack after dodge will start from the 4th hit.\n- Deals <color=#FF6347>540%</color> Ice DMG in total.\n- Casting <color=#FF6347>Sonic Blast</color> consumes <color=#FF6347>15</color> Signature Energy.	Flowing Whirlpool: <color=#0d70bc>Selfless State + After the 3rd/4th hit of Basic Attack + Tap Follow-Up Orb repeatedly</color>	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.	After the 3rd or 4th hit of Basic Attack, tap the Follow-Up Orb repeatedly to perform <color=#FF6347>Flowing Whirlpool</color>, a storm of quick attacks that strike the area in front. The attacks consume Signature Energy and deal Ice DMG. Gains Super Armor while casting <color=#FF6347>Flowing Whirlpool</color>.\n- Deals <color=#FF6347>1470%</color> Ice DMG in total.\n- Each hit of <color=#FF6347>Flowing Whirlpool</color> consumes <color=#FF6347>7/7/7/7/10</color> Signature Energy respectively.	Signature Move: <color=#0d70bc>Selfless State + 60 Energy + Tap Signature</color>	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.	Tapping the Signature button again in <color=#FF6347>Selfless State</color> will consume Signature Energy to return random Signal Orbs, gray out the Follow-Up Orb, and leave <color=#FF6347>Selfless State</color>.\n- Consumes <color=#FF6347>60</color> Signature Energy to leave <color=#FF6347>Selfless State</color> and returns <color=#FF6347>4</color> random Signal Orbs.						
7718	116218	1	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>250%</color> Ice DMG in total.															
7719	116218	2	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>264.71%</color> Ice DMG in total.															
7720	116218	3	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>279.41%</color> Ice DMG in total.															
7721	116218	4	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>294.12%</color> Ice DMG in total.															
7722	116218	5	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>308.82%</color> Ice DMG in total.															
7723	116218	6	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>323.53%</color> Ice DMG in total.															
7724	116218	7	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>338.24%</color> Ice DMG in total.															
7725	116218	8	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>352.94%</color> Ice DMG in total.															
7726	116218	9	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>367.65%</color> Ice DMG in total.															
7727	116218	10	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>382.35%</color> Ice DMG in total.															
7728	116218	11	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>397.06%</color> Ice DMG in total.															
7729	116218	12	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>411.76%</color> Ice DMG in total.															
7730	116218	13	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>426.47%</color> Ice DMG in total.															
7731	116218	14	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>441.18%</color> Ice DMG in total.															
7732	116218	15	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>455.88%</color> Ice DMG in total.															
7733	116218	16	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>470.59%</color> Ice DMG in total.															
7734	116218	17	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>485.29%</color> Ice DMG in total.															
7735	116218	18	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>500%</color> Ice DMG in total.															
7736	116218	19	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>514.71%</color> Ice DMG in total.															
7737	116218	20	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total.															
7738	116218	21	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>544.12%</color> Ice DMG in total.															
7739	116218	22	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>558.82%</color> Ice DMG in total.															
7740	116218	23	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>573.53%</color> Ice DMG in total.															
7741	116218	24	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>588.24%</color> Ice DMG in total.															
7742	116218	25	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>602.94%</color> Ice DMG in total.															
7743	116218	26	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>617.65%</color> Ice DMG in total.															
7744	116218	27	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>632.35%</color> Ice DMG in total.															
7745	116218	28	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>647.06%</color> Ice DMG in total.															
7746	116218	29	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>661.76%</color> Ice DMG in total.															
7747	116218	30	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>676.47%</color> Ice DMG in total.															
7748	116218	31	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>691.18%</color> Ice DMG in total.															
7749	116218	32	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>705.88%</color> Ice DMG in total.															
7750	116218	33	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>720.59%</color> Ice DMG in total.															
7751	116218	34	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>735.29%</color> Ice DMG in total.															
7752	116218	35	Flashing Breaker	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.	Appears above the target and smashes the ground with a charged-up punch, dealing 5 hits of Ice DMG in total and slowing the target temporarily.\n- Deals <color=#FF6347>750%</color> Ice DMG in total.															
7753	116221	1	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>250%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>150%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>200%</color> AOE Ice DMG.						
7754	116221	2	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>264.71%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>158.82%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>211.76%</color> AOE Ice DMG.						
7755	116221	3	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>279.41%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>167.65%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>223.53%</color> AOE Ice DMG.						
7756	116221	4	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>294.12%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>176.47%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>235.29%</color> AOE Ice DMG.						
7757	116221	5	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>308.82%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>185.29%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>247.06%</color> AOE Ice DMG.						
7758	116221	6	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>323.53%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>194.12%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>258.82%</color> AOE Ice DMG.						
7759	116221	7	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>338.24%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>202.94%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>270.59%</color> AOE Ice DMG.						
7760	116221	8	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>352.94%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>211.76%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>282.35%</color> AOE Ice DMG.						
7761	116221	9	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>367.65%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>220.59%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>294.12%</color> AOE Ice DMG.						
7762	116221	10	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>382.35%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>229.41%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>305.88%</color> AOE Ice DMG.						
7763	116221	11	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>397.06%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>238.24%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>317.65%</color> AOE Ice DMG.						
7764	116221	12	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>411.76%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>247.06%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>329.41%</color> AOE Ice DMG.						
7765	116221	13	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>426.47%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>255.88%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>341.18%</color> AOE Ice DMG.						
7766	116221	14	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>441.18%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>264.71%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>352.94%</color> AOE Ice DMG.						
7767	116221	15	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>455.88%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>273.53%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>364.71%</color> AOE Ice DMG.						
7768	116221	16	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>470.59%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>282.35%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>376.47%</color> AOE Ice DMG.						
7769	116221	17	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>485.29%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>291.18%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>388.24%</color> AOE Ice DMG.						
7770	116221	18	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>500%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>300%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>400%</color> AOE Ice DMG.						
7771	116221	19	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>514.71%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>308.82%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>411.76%</color> AOE Ice DMG.						
7772	116221	20	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>317.65%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>423.53%</color> AOE Ice DMG.						
7773	116221	21	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>544.12%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>326.47%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>435.29%</color> AOE Ice DMG.						
7774	116221	22	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>558.82%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>335.29%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>447.06%</color> AOE Ice DMG.						
7775	116221	23	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>573.53%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>344.12%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>458.82%</color> AOE Ice DMG.						
7776	116221	24	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>588.24%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>352.94%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>470.59%</color> AOE Ice DMG.						
7777	116221	25	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>602.94%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>361.76%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>482.35%</color> AOE Ice DMG.						
7778	116221	26	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>617.65%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>370.59%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>494.12%</color> AOE Ice DMG.						
7779	116221	27	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>632.35%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>379.41%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>505.88%</color> AOE Ice DMG.						
7780	116221	28	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>647.06%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>388.24%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>517.65%</color> AOE Ice DMG.						
7781	116221	29	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>661.76%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>397.06%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>529.41%</color> AOE Ice DMG.						
7782	116221	30	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>676.47%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>405.88%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>541.18%</color> AOE Ice DMG.						
7783	116221	31	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>691.18%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>414.71%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>552.94%</color> AOE Ice DMG.						
7784	116221	32	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>705.88%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>423.53%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>564.71%</color> AOE Ice DMG.						
7785	116221	33	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>720.59%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>432.35%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>576.47%</color> AOE Ice DMG.						
7786	116221	34	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>735.29%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>441.18%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>588.24%</color> AOE Ice DMG.						
7787	116221	35	Follow-Up	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color>	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.	Core Passive: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color>	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.	Red Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit.\n- Deals <color=#FF6347>750%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color>	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.	Blue Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>.\n- Deals <color=#FF6347>450%</color> AOE Ice DMG.\n- <color=#FF6347>Crystal Ice Mirror</color> lasts <color=#FF6347>8</color>s.	Core Passive: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color>	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.	Yellow Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG.\n- Deals <color=#FF6347>600%</color> AOE Ice DMG.						
7788	116222	0	Leader - Will of Protection	Assets/Product/Texture/Image/IconSkill/R2ChangyuA1.png					Leader Skill					Increases DEF of all members.	Increases DEF of all members by <color=#FF6347>15%</color>.															
7789	116222	1	Leader - Will of Protection	Assets/Product/Texture/Image/IconSkill/R2ChangyuA1.png					Leader Skill					Increases DEF of all members.	Increases DEF of all members by <color=#FF6347>15%</color>.															
7790	116223	1	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
7791	116223	2	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
7792	116223	3	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
7793	116223	4	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
7794	116223	5	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
7795	116223	6	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
7796	116223	7	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
7797	116223	8	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
7798	116223	9	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
7799	116223	10	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
7800	116223	11	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
7801	116223	12	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
7802	116223	13	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
7803	116223	14	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
7804	116223	15	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
7805	116223	16	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
7806	116223	17	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
7807	116223	18	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
7808	116223	19	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
7809	116223	20	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
7810	116223	21	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
7811	116223	22	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
7812	116223	23	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
7813	116223	24	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
7814	116223	25	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
7815	116223	26	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
7816	116223	27	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
7817	116223	28	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
7818	116223	29	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
7819	116223	30	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
7820	116223	31	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
7821	116223	32	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
7822	116223	33	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
7823	116223	34	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
7824	116223	35	Tank	Assets/Product/Texture/Image/IconSkill/R2Changyuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
7825	116227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
7826	116227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
7827	116224	0	Frozen Palm	Assets/Product/Texture/Image/IconSkill/R2ChangyuS1.png					SS Rank Passive Skill					Ice DMG and DEF increase when in the <color=#FF6347>Selfless State</color>.	Ice DMG and DEF increase by <color=#FF6347>15%</color> when in the <color=#FF6347>Selfless State</color>.															
7828	116224	1	Frozen Palm	Assets/Product/Texture/Image/IconSkill/R2ChangyuS1.png					SS Rank Passive Skill					Ice DMG and DEF increase when in the <color=#FF6347>Selfless State</color>.	Ice DMG and DEF increase by <color=#FF6347>15%</color> when in the <color=#FF6347>Selfless State</color>.															
7829	116225	0	Art of the Arctic	Assets/Product/Texture/Image/IconSkill/R2ChangyuSS1.png		22			SSS Rank Passive Skill					The Ice Resistance Reduction of Changyu: Qilin's <color=#FF6347>Frost Corrosion</color> increases. <color=#FF6347>Air-Cracking Palm</color> will increase his own Ice DMG.	The Ice Resistance Reduction of Changyu: Qilin's <color=#FF6347>Frost Corrosion</color> increases to <color=#FF6347>10%</color>. <color=#FF6347>Air-Cracking Palm</color> will increase his Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.															
7830	116225	1	Art of the Arctic	Assets/Product/Texture/Image/IconSkill/R2ChangyuSS1.png		22			SSS Rank Passive Skill					The Ice Resistance Reduction of Changyu: Qilin's <color=#FF6347>Frost Corrosion</color> increases. <color=#FF6347>Air-Cracking Palm</color> will increase his own Ice DMG.	The Ice Resistance Reduction of Changyu: Qilin's <color=#FF6347>Frost Corrosion</color> increases to <color=#FF6347>10%</color>. <color=#FF6347>Air-Cracking Palm</color> will increase his Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>4/6/8</color>s based on the number of orbs pinged.															
7831	116226	0	Water Mirror	Assets/Product/Texture/Image/IconSkill/R2ChangyuSSS1.png					SSS+ Rank Passive Skill					When enemies are hit by Follow-Up skills or <color=#FF6347>Flowing Whirlpool</color>, their Ice Resistance decreases and Changyu: Qilin's Ice DMG increases.	When enemies are hit by Follow-Up skills or <color=#FF6347>Flowing Whirlpool</color>, their Ice Resistance decreases by <color=#FF6347>5%</color> for <color=#FF6347>8</color>s and Changyu: Qilin's Ice DMG increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7832	116226	1	Water Mirror	Assets/Product/Texture/Image/IconSkill/R2ChangyuSSS1.png					SSS+ Rank Passive Skill					When enemies are hit by Follow-Up skills or <color=#FF6347>Flowing Whirlpool</color>, their Ice Resistance decreases and Changyu: Qilin's Ice DMG increases.	When enemies are hit by Follow-Up skills or <color=#FF6347>Flowing Whirlpool</color>, their Ice Resistance decreases by <color=#FF6347>5%</color> for <color=#FF6347>8</color>s and Changyu: Qilin's Ice DMG increases by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.															
7833	118301	1	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG in total based on the number of orbs pinged.															
7834	118301	2	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG in total based on the number of orbs pinged.															
7835	118301	3	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG in total based on the number of orbs pinged.															
7836	118301	4	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.															
7837	118301	5	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG in total based on the number of orbs pinged.															
7838	118301	6	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG in total based on the number of orbs pinged.															
7839	118301	7	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG in total based on the number of orbs pinged.															
7840	118301	8	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG in total based on the number of orbs pinged.															
7841	118301	9	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG in total based on the number of orbs pinged.															
7842	118301	10	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG in total based on the number of orbs pinged.															
7843	118301	11	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG in total based on the number of orbs pinged.															
7844	118301	12	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged.															
7845	118301	13	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG in total based on the number of orbs pinged.															
7846	118301	14	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.															
7847	118301	15	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG in total based on the number of orbs pinged.															
7848	118301	16	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG in total based on the number of orbs pinged.															
7849	118301	17	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG in total based on the number of orbs pinged.															
7850	118301	18	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG in total based on the number of orbs pinged.															
7851	118301	19	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG in total based on the number of orbs pinged.															
7852	118301	20	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG in total based on the number of orbs pinged.															
7853	118301	21	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG in total based on the number of orbs pinged.															
7854	118301	22	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG in total based on the number of orbs pinged.															
7855	118301	23	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG in total based on the number of orbs pinged.															
7856	118301	24	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.															
7857	118301	25	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG in total based on the number of orbs pinged.															
7858	118301	26	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG in total based on the number of orbs pinged.															
7859	118301	27	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG in total based on the number of orbs pinged.															
7860	118301	28	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG in total based on the number of orbs pinged.															
7861	118301	29	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG in total based on the number of orbs pinged.															
7862	118301	30	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG in total based on the number of orbs pinged.															
7863	118301	31	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG in total based on the number of orbs pinged.															
7864	118301	32	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG in total based on the number of orbs pinged.															
7865	118301	33	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG in total based on the number of orbs pinged.															
7866	118301	34	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG in total based on the number of orbs pinged.															
7867	118301	35	Bladestorm	Assets/Product/Texture/Image/IconSkill/R32Bhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.	Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG in total based on the number of orbs pinged.															
7868	118306	1	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>30%</color> for <color=#FF6347>12</color>s.															
7869	118306	2	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>31.76%</color> for <color=#FF6347>12</color>s.															
7870	118306	3	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>33.53%</color> for <color=#FF6347>12</color>s.															
7871	118306	4	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>35.29%</color> for <color=#FF6347>12</color>s.															
7872	118306	5	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>37.06%</color> for <color=#FF6347>12</color>s.															
7873	118306	6	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>38.82%</color> for <color=#FF6347>12</color>s.															
7874	118306	7	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>40.59%</color> for <color=#FF6347>12</color>s.															
7875	118306	8	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>42.35%</color> for <color=#FF6347>12</color>s.															
7876	118306	9	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>44.12%</color> for <color=#FF6347>12</color>s.															
7877	118306	10	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>45.88%</color> for <color=#FF6347>12</color>s.															
7878	118306	11	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>47.65%</color> for <color=#FF6347>12</color>s.															
7879	118306	12	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>49.41%</color> for <color=#FF6347>12</color>s.															
7880	118306	13	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>51.18%</color> for <color=#FF6347>12</color>s.															
7881	118306	14	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>52.94%</color> for <color=#FF6347>12</color>s.															
7882	118306	15	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>54.71%</color> for <color=#FF6347>12</color>s.															
7883	118306	16	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>56.47%</color> for <color=#FF6347>12</color>s.															
7884	118306	17	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>58.24%</color> for <color=#FF6347>12</color>s.															
7885	118306	18	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>60%</color> for <color=#FF6347>12</color>s.															
7886	118306	19	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>61.76%</color> for <color=#FF6347>12</color>s.															
7887	118306	20	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>63.53%</color> for <color=#FF6347>12</color>s.															
7888	118306	21	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>65.29%</color> for <color=#FF6347>12</color>s.															
7889	118306	22	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>67.06%</color> for <color=#FF6347>12</color>s.															
7890	118306	23	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>68.82%</color> for <color=#FF6347>12</color>s.															
7891	118306	24	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>70.59%</color> for <color=#FF6347>12</color>s.															
7892	118306	25	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>72.35%</color> for <color=#FF6347>12</color>s.															
7893	118306	26	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>74.12%</color> for <color=#FF6347>12</color>s.															
7894	118306	27	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>75.88%</color> for <color=#FF6347>12</color>s.															
7895	118306	28	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>77.65%</color> for <color=#FF6347>12</color>s.															
7896	118306	29	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>79.41%</color> for <color=#FF6347>12</color>s.															
7897	118306	30	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>81.18%</color> for <color=#FF6347>12</color>s.															
7898	118306	31	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>82.94%</color> for <color=#FF6347>12</color>s.															
7899	118306	32	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>84.71%</color> for <color=#FF6347>12</color>s.															
7900	118306	33	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>86.47%</color> for <color=#FF6347>12</color>s.															
7901	118306	34	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>88.24%</color> for <color=#FF6347>12</color>s.															
7902	118306	35	Shieldbreaker	Assets/Product/Texture/Image/IconSkill/R32Bhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.	Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict <color=#FF6347>Weaken</color>, reducing their ATK. The attack direction can be controlled with the joystick.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Weaken</color> reduces ATK by <color=#FF6347>90%</color> for <color=#FF6347>12</color>s.															
7903	118311	1	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Physical DMG in total based on the number of orbs pinged.															
7904	118311	2	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG in total based on the number of orbs pinged.															
7905	118311	3	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Physical DMG in total based on the number of orbs pinged.															
7906	118311	4	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in total based on the number of orbs pinged.															
7907	118311	5	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Physical DMG in total based on the number of orbs pinged.															
7908	118311	6	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Physical DMG in total based on the number of orbs pinged.															
7909	118311	7	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Physical DMG in total based on the number of orbs pinged.															
7910	118311	8	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG in total based on the number of orbs pinged.															
7911	118311	9	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG in total based on the number of orbs pinged.															
7912	118311	10	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Physical DMG in total based on the number of orbs pinged.															
7913	118311	11	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG in total based on the number of orbs pinged.															
7914	118311	12	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG in total based on the number of orbs pinged.															
7915	118311	13	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Physical DMG in total based on the number of orbs pinged.															
7916	118311	14	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.															
7917	118311	15	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Physical DMG in total based on the number of orbs pinged.															
7918	118311	16	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG in total based on the number of orbs pinged.															
7919	118311	17	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG in total based on the number of orbs pinged.															
7920	118311	18	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged.															
7921	118311	19	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG in total based on the number of orbs pinged.															
7922	118311	20	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG in total based on the number of orbs pinged.															
7923	118311	21	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Physical DMG in total based on the number of orbs pinged.															
7924	118311	22	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged.															
7925	118311	23	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG in total based on the number of orbs pinged.															
7926	118311	24	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.															
7927	118311	25	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Physical DMG in total based on the number of orbs pinged.															
7928	118311	26	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG in total based on the number of orbs pinged.															
7929	118311	27	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Physical DMG in total based on the number of orbs pinged.															
7930	118311	28	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged.															
7931	118311	29	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged.															
7932	118311	30	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG in total based on the number of orbs pinged.															
7933	118311	31	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Physical DMG in total based on the number of orbs pinged.															
7934	118311	32	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG in total based on the number of orbs pinged.															
7935	118311	33	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Physical DMG in total based on the number of orbs pinged.															
7936	118311	34	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.															
7937	118311	35	R020: Mirage	Assets/Product/Texture/Image/IconSkill/R32Blan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.	Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG in total based on the number of orbs pinged.															
7938	118316	1	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>420%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>145%</color> Physical DMG in total.												
7939	118316	2	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>444.71%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>153.53%</color> Physical DMG in total.												
7940	118316	3	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>162.06%</color> Physical DMG in total.												
7941	118316	4	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color> Physical DMG in total.												
7942	118316	5	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>518.82%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>179.12%</color> Physical DMG in total.												
7943	118316	6	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>187.65%</color> Physical DMG in total.												
7944	118316	7	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>568.24%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>196.18%</color> Physical DMG in total.												
7945	118316	8	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>204.71%</color> Physical DMG in total.												
7946	118316	9	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>213.24%</color> Physical DMG in total.												
7947	118316	10	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>642.35%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>221.76%</color> Physical DMG in total.												
7948	118316	11	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>667.06%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>230.29%</color> Physical DMG in total.												
7949	118316	12	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>238.82%</color> Physical DMG in total.												
7950	118316	13	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>716.47%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>247.35%</color> Physical DMG in total.												
7951	118316	14	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>255.88%</color> Physical DMG in total.												
7952	118316	15	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>765.88%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>264.41%</color> Physical DMG in total.												
7953	118316	16	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>272.94%</color> Physical DMG in total.												
7954	118316	17	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>815.29%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>281.47%</color> Physical DMG in total.												
7955	118316	18	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>840%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>290%</color> Physical DMG in total.												
7956	118316	19	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>298.53%</color> Physical DMG in total.												
7957	118316	20	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>889.41%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>307.06%</color> Physical DMG in total.												
7958	118316	21	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>914.12%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>315.59%</color> Physical DMG in total.												
7959	118316	22	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>938.82%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>324.12%</color> Physical DMG in total.												
7960	118316	23	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>963.53%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>332.65%</color> Physical DMG in total.												
7961	118316	24	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>988.24%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>341.18%</color> Physical DMG in total.												
7962	118316	25	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1012.94%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>349.71%</color> Physical DMG in total.												
7963	118316	26	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1037.65%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>358.24%</color> Physical DMG in total.												
7964	118316	27	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>366.76%</color> Physical DMG in total.												
7965	118316	28	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1087.06%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>375.29%</color> Physical DMG in total.												
7966	118316	29	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1111.76%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>383.82%</color> Physical DMG in total.												
7967	118316	30	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1136.47%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>392.35%</color> Physical DMG in total.												
7968	118316	31	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1161.18%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>400.88%</color> Physical DMG in total.												
7969	118316	32	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1185.88%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.												
7970	118316	33	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1210.59%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>417.94%</color> Physical DMG in total.												
7971	118316	34	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1235.29%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>426.47%</color> Physical DMG in total.												
7972	118316	35	Bladed Flurry	Assets/Product/Texture/Image/IconSkill/R32Bpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Strikes forward with a katana, dealing Physical DMG.	Strikes forward with a katana, dealing Physical DMG.\n- Deals <color=#FF6347>1260%</color> Physical DMG in total.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Deals <color=#FF6347>435%</color> Physical DMG in total.												
7973	118317	1	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>400%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>900%</color> Physical DMG in total.															
7974	118317	2	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>423.53%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>952.94%</color> Physical DMG in total.															
7975	118317	3	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>447.06%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1005.88%</color> Physical DMG in total.															
7976	118317	4	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>470.59%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1058.82%</color> Physical DMG in total.															
7977	118317	5	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>494.12%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1111.76%</color> Physical DMG in total.															
7978	118317	6	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>517.65%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1164.71%</color> Physical DMG in total.															
7979	118317	7	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>541.18%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1217.65%</color> Physical DMG in total.															
7980	118317	8	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>564.71%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1270.59%</color> Physical DMG in total.															
7981	118317	9	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>588.24%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1323.53%</color> Physical DMG in total.															
7982	118317	10	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>611.76%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1376.47%</color> Physical DMG in total.															
7983	118317	11	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>635.29%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1429.41%</color> Physical DMG in total.															
7984	118317	12	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>658.82%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1482.35%</color> Physical DMG in total.															
7985	118317	13	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>682.35%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1535.29%</color> Physical DMG in total.															
7986	118317	14	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>705.88%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1588.24%</color> Physical DMG in total.															
7987	118317	15	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>729.41%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1641.18%</color> Physical DMG in total.															
7988	118317	16	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>752.94%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1694.12%</color> Physical DMG in total.															
7989	118317	17	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>776.47%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1747.06%</color> Physical DMG in total.															
7990	118317	18	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>800%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1800%</color> Physical DMG in total.															
7991	118317	19	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>823.53%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1852.94%</color> Physical DMG in total.															
7992	118317	20	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>847.06%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1905.88%</color> Physical DMG in total.															
7993	118317	21	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>870.59%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>1958.82%</color> Physical DMG in total.															
7994	118317	22	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>894.12%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2011.76%</color> Physical DMG in total.															
7995	118317	23	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>917.65%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2064.71%</color> Physical DMG in total.															
7996	118317	24	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>941.18%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2117.65%</color> Physical DMG in total.															
7997	118317	25	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>964.71%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2170.59%</color> Physical DMG in total.															
7998	118317	26	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>988.24%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2223.53%</color> Physical DMG in total.															
7999	118317	27	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1011.76%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2276.47%</color> Physical DMG in total.															
8000	118317	28	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1035.29%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2329.41%</color> Physical DMG in total.															
8001	118317	29	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1058.82%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2382.35%</color> Physical DMG in total.															
8002	118317	30	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1082.35%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2435.29%</color> Physical DMG in total.															
8003	118317	31	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1105.88%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2488.24%</color> Physical DMG in total.															
8004	118317	32	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1129.41%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2541.18%</color> Physical DMG in total.															
8005	118317	33	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1152.94%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2594.12%</color> Physical DMG in total.															
8006	118317	34	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1176.47%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2647.06%</color> Physical DMG in total.															
8007	118317	35	Signature - Devastator	Assets/Product/Texture/Image/IconSkill/R32Bdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.	Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG.\n- The first hit deals <color=#FF6347>1200%</color> Physical DMG in total.\n- The second hit deals <color=#FF6347>2700%</color> Physical DMG in total.															
8008	118318	1	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG in total.															
8009	118318	2	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.															
8010	118318	3	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total.															
8011	118318	4	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG in total.															
8012	118318	5	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.															
8013	118318	6	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG in total.															
8014	118318	7	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG in total.															
8015	118318	8	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.															
8016	118318	9	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG in total.															
8017	118318	10	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG in total.															
8018	118318	11	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.															
8019	118318	12	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG in total.															
8020	118318	13	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG in total.															
8021	118318	14	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.															
8022	118318	15	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG in total.															
8023	118318	16	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG in total.															
8024	118318	17	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.															
8025	118318	18	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG in total.															
8026	118318	19	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG in total.															
8027	118318	20	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.															
8028	118318	21	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG in total.															
8029	118318	22	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.															
8030	118318	23	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG in total.															
8031	118318	24	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG in total.															
8032	118318	25	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG in total.															
8033	118318	26	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG in total.															
8034	118318	27	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.															
8035	118318	28	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG in total.															
8036	118318	29	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
8037	118318	30	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG in total.															
8038	118318	31	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG in total.															
8039	118318	32	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG in total.															
8040	118318	33	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG in total.															
8041	118318	34	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG in total.															
8042	118318	35	Greatsword Dance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.	Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG in total.															
8043	118321	1	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>35%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>35%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8044	118321	2	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>37.06%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>37.06%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8045	118321	3	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>39.12%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>39.12%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8046	118321	4	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>41.18%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>41.18%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8047	118321	5	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>43.24%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>43.24%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8048	118321	6	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>45.29%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>45.29%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8049	118321	7	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>47.35%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>47.35%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8050	118321	8	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>49.41%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>49.41%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8051	118321	9	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>51.47%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>51.47%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8052	118321	10	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>53.53%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>53.53%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8053	118321	11	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>55.59%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>55.59%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8054	118321	12	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>57.65%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>57.65%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8055	118321	13	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>59.71%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>59.71%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8056	118321	14	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>61.76%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>61.76%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8057	118321	15	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>63.82%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>63.82%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8058	118321	16	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>65.88%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>65.88%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8059	118321	17	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>67.94%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>67.94%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8060	118321	18	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>70%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>70%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8061	118321	19	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>72.06%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>72.06%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8062	118321	20	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>74.12%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>74.12%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8063	118321	21	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>76.18%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>76.18%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8064	118321	22	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>78.24%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>78.24%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8065	118321	23	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>80.29%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>80.29%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8066	118321	24	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>82.35%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>82.35%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8067	118321	25	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>84.41%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>84.41%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8068	118321	26	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>86.47%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>86.47%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8069	118321	27	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>88.53%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>88.53%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8070	118321	28	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>90.59%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>90.59%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8071	118321	29	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>92.65%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>92.65%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8072	118321	30	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>94.71%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>94.71%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8073	118321	31	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>96.76%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>96.76%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8074	118321	32	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>98.82%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>98.82%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8075	118321	33	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>100.88%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>100.88%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8076	118321	34	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>102.94%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>102.94%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8077	118321	35	Blade Rend	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color>	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.	Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease.\n- Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>160</color> <color=#FF6347>Stability</color>.\n- 2B loses <color=#FF6347>20</color> <color=#FF6347>Stability</color> per second.	Core Passive: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color>	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.	In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG.\n- Each Swordwave deals <color=#FF6347>105%</color> Physical DMG.	Core Passive: <color=#0d70bc>Battle Stance + Ping Red Orb</color>	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.	In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus.\n- Each Swordwave deals <color=#FF6347>105%</color> Physical DMG.\n- <color=#FF6347>2/3</color>-Ping Red Orbs will add <color=#FF6347>1/2</color> stacks of <color=#FF6347>Data Correction</color> that last <color=#FF6347>8</color>s, stacking up to <color=#FF6347>3</color> times.\n- Each stack of <color=#FF6347>Data Correction</color> grants <color=#FF6347>2%</color> Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>4%</color>).	Core Passive: <color=#0d70bc>Battle Stance + Ping Blue Orb</color>	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.	In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.						
8078	118322	0	Leader - Automaton	Assets/Product/Texture/Image/IconSkill/R32BA1.png					Leader Skill					On the team, Physical DMG of 2B, 9S, and A2 increases, and they gain additional Signature Energy when entering the battle for the first time.	On the team, Physical DMG of 2B, 9S, and A2 increases by <color=#FF6347>8%</color>, and they gain additional <color=#FF6347>25</color> Signature Energy when entering the battle for the first time.															
8079	118322	1	Leader - Automaton	Assets/Product/Texture/Image/IconSkill/R32BA1.png					Leader Skill					On the team, Physical DMG of 2B, 9S, and A2 increases, and they gain additional Signature Energy when entering the battle for the first time.	On the team, Physical DMG of 2B, 9S, and A2 increases by <color=#FF6347>8%</color>, and they gain additional <color=#FF6347>25</color> Signature Energy when entering the battle for the first time.															
8080	118323	1	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
8081	118323	2	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
8082	118323	3	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
8083	118323	4	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
8084	118323	5	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
8085	118323	6	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
8086	118323	7	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
8087	118323	8	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
8088	118323	9	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
8089	118323	10	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
8090	118323	11	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
8091	118323	12	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
8092	118323	13	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
8093	118323	14	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
8094	118323	15	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
8095	118323	16	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
8096	118323	17	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
8097	118323	18	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
8098	118323	19	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
8099	118323	20	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
8100	118323	21	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
8101	118323	22	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
8102	118323	23	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
8103	118323	24	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
8104	118323	25	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
8105	118323	26	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
8106	118323	27	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
8107	118323	28	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
8108	118323	29	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
8109	118323	30	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
8110	118323	31	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
8111	118323	32	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
8112	118323	33	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
8113	118323	34	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
8114	118323	35	Attacker	Assets/Product/Texture/Image/IconSkill/R32Bhexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
8115	118327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
8116	118327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
8117	118324	0	Combat Specialized	Assets/Product/Texture/Image/IconSkill/R32BS1.png					SS Rank Passive Skill					If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S, A2 and 2B increases.	If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S and A2 increases by <color=#FF6347>10%</color> while 2B's CRIT Rate increases by <color=#FF6347>25%</color> for <color=#FF6347>12</color>s.															
8118	118324	1	Combat Specialized	Assets/Product/Texture/Image/IconSkill/R32BS1.png					SS Rank Passive Skill					If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S, A2 and 2B increases.	If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S and A2 increases by <color=#FF6347>10%</color> while 2B's CRIT Rate increases by <color=#FF6347>25%</color> for <color=#FF6347>12</color>s.															
8119	118325	0	Executioner	Assets/Product/Texture/Image/IconSkill/R32BSS1.png					SSS Rank Passive Skill					Physical DMG Bonus of Swordwave increases. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain Signature Energy, while A2 recovers POD: Shield. The Physical DMG of <color=#FF6347>Data Correction</color> increases.	Physical DMG Bonus of Swordwave increases by <color=#FF6347>50%</color>. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain <color=#FF6347>5</color> Signature Energy, while A2 recovers <color=#FF6347>1%</color> max HP for POD: Shield. Both effects have a <color=#FF6347>1.5</color>s cooldown. The Physical DMG Bonus of every stack of <color=#FF6347>Data Correction</color> increases to <color=#FF6347>4%</color> (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>8%</color>).															
8120	118325	1	Executioner	Assets/Product/Texture/Image/IconSkill/R32BSS1.png					SSS Rank Passive Skill					Physical DMG Bonus of Swordwave increases. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain Signature Energy, while A2 recovers POD: Shield. The Physical DMG of <color=#FF6347>Data Correction</color> increases.	Physical DMG Bonus of Swordwave increases by <color=#FF6347>50%</color>. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain <color=#FF6347>5</color> Signature Energy, while A2 recovers <color=#FF6347>1%</color> max HP for POD: Shield. Both effects have a <color=#FF6347>1.5</color>s cooldown. The Physical DMG Bonus of every stack of <color=#FF6347>Data Correction</color> increases to <color=#FF6347>4%</color> (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>8%</color>).															
8121	118326	0	Eternal Glory	Assets/Product/Texture/Image/IconSkill/R32BSSS1.png					SSS+ Rank Passive Skill					Gains Extra DMG Reduction while casting skills. Becomes invincible for a period of time after casting <color=#FF6347>R020: Mirage</color>. Physical DMG increases while <color=#FF6347>Battle Stance</color> is active.	Gains <color=#FF6347>30%</color> Extra DMG Reduction while casting skills. Becomes invincible for <color=#FF6347>0.3</color>s after casting <color=#FF6347>R020: Mirage</color>. Physical DMG increases by <color=#FF6347>10%</color> while <color=#FF6347>Battle Stance</color> is active (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>20%</color>).															
8122	118326	1	Eternal Glory	Assets/Product/Texture/Image/IconSkill/R32BSSS1.png					SSS+ Rank Passive Skill					Gains Extra DMG Reduction while casting skills. Becomes invincible for a period of time after casting <color=#FF6347>R020: Mirage</color>. Physical DMG increases while <color=#FF6347>Battle Stance</color> is active.	Gains <color=#FF6347>30%</color> Extra DMG Reduction while casting skills. Becomes invincible for <color=#FF6347>0.3</color>s after casting <color=#FF6347>R020: Mirage</color>. Physical DMG increases by <color=#FF6347>10%</color> while <color=#FF6347>Battle Stance</color> is active (if 9S and A2 are also in the team, this effect increases to <color=#FF6347>20%</color>).															
8123	120301	1	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>150%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8124	120301	2	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>158.82%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8125	120301	3	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>167.65%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8126	120301	4	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>176.47%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8127	120301	5	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>185.29%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8128	120301	6	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>194.12%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8129	120301	7	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>202.94%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8130	120301	8	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>211.76%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8131	120301	9	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>220.59%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8132	120301	10	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>229.41%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8133	120301	11	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>238.24%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8134	120301	12	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>247.06%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8135	120301	13	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>255.88%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8136	120301	14	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>264.71%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8137	120301	15	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>273.53%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8138	120301	16	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>282.35%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8139	120301	17	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>291.18%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8140	120301	18	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>300%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8141	120301	19	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>308.82%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8142	120301	20	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>317.65%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8143	120301	21	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>326.47%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8144	120301	22	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>335.29%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8145	120301	23	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>344.12%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8146	120301	24	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>352.94%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8147	120301	25	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>361.76%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8148	120301	26	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>370.59%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8149	120301	27	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>379.41%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8150	120301	28	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>388.24%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8151	120301	29	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>397.06%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8152	120301	30	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>405.88%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8153	120301	31	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>414.71%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8154	120301	32	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>423.53%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8155	120301	33	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>432.35%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8156	120301	34	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>441.18%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8157	120301	35	Spinning Rise	Assets/Product/Texture/Image/IconSkill/R3A2hong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.	Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting <color=#FF6347>POD: Shield</color> and knocking down nearby enemies.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.\n- The enhanced Basic Attack deals <color=#FF6347>450%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>3%</color> of max HP.															
8158	120306	1	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.															
8159	120306	2	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.															
8160	120306	3	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.															
8161	120306	4	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.															
8162	120306	5	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.															
8163	120306	6	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.															
8164	120306	7	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.															
8165	120306	8	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.															
8166	120306	9	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.															
8167	120306	10	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.															
8168	120306	11	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.															
8169	120306	12	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.															
8170	120306	13	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.															
8171	120306	14	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.															
8172	120306	15	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.															
8173	120306	16	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.															
8174	120306	17	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.															
8175	120306	18	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.															
8176	120306	19	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.															
8177	120306	20	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.															
8178	120306	21	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.															
8179	120306	22	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.															
8180	120306	23	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.															
8181	120306	24	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.															
8182	120306	25	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.															
8183	120306	26	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.															
8184	120306	27	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.															
8185	120306	28	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.															
8186	120306	29	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.															
8187	120306	30	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.															
8188	120306	31	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.															
8189	120306	32	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.															
8190	120306	33	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.															
8191	120306	34	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.															
8192	120306	35	Lunging Swings	Assets/Product/Texture/Image/IconSkill/R3A2huang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Unleashes a series of attacks forward, dealing Physical DMG.	Unleashes a series of attacks forward, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.															
8193	120311	1	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8194	120311	2	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8195	120311	3	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8196	120311	4	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8197	120311	5	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8198	120311	6	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8199	120311	7	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8200	120311	8	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8201	120311	9	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8202	120311	10	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8203	120311	11	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8204	120311	12	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8205	120311	13	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8206	120311	14	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8207	120311	15	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8208	120311	16	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8209	120311	17	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8210	120311	18	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8211	120311	19	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8212	120311	20	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8213	120311	21	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8214	120311	22	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8215	120311	23	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8216	120311	24	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8217	120311	25	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8218	120311	26	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8219	120311	27	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8220	120311	28	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8221	120311	29	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8222	120311	30	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8223	120311	31	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8224	120311	32	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8225	120311	33	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8226	120311	34	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8227	120311	35	A140: Gravity	Assets/Product/Texture/Image/IconSkill/R3A2lan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).	Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts <color=#FF6347>2/2.5/3</color>s based on the number of orbs pinged.															
8228	120316	1	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>180%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>350%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>380%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8229	120316	2	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>190.59%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>370.59%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8230	120316	3	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>201.18%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>391.18%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>424.71%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8231	120316	4	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>211.76%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>411.76%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8232	120316	5	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>222.35%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>432.35%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8233	120316	6	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>232.94%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>452.94%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>491.76%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8234	120316	7	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>243.53%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>473.53%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>514.12%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8235	120316	8	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>254.12%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>494.12%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8236	120316	9	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>264.71%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>514.71%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8237	120316	10	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>275.29%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>535.29%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>581.18%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8238	120316	11	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>285.88%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>555.88%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8239	120316	12	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>296.47%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>576.47%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>625.88%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8240	120316	13	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>307.06%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>597.06%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>648.24%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8241	120316	14	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>317.65%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>617.65%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8242	120316	15	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>328.24%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>638.24%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>692.94%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8243	120316	16	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>338.82%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>658.82%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8244	120316	17	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>349.41%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>679.41%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>737.65%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8245	120316	18	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>360%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>700%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>760%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8246	120316	19	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>370.59%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>720.59%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>782.35%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8247	120316	20	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>381.18%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>741.18%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8248	120316	21	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>391.76%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>761.76%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>827.06%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8249	120316	22	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>402.35%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>782.35%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>849.41%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8250	120316	23	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>412.94%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>802.94%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>871.76%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8251	120316	24	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>423.53%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>823.53%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8252	120316	25	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>434.12%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>844.12%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>916.47%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8253	120316	26	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>444.71%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>864.71%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>938.82%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8254	120316	27	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>455.29%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>885.29%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8255	120316	28	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>465.88%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>905.88%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>983.53%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8256	120316	29	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>476.47%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>926.47%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1005.88%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8257	120316	30	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>487.06%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>947.06%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1028.24%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8258	120316	31	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>497.65%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>967.65%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1050.59%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8259	120316	32	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>508.24%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>988.24%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1072.94%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8260	120316	33	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>518.82%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>1008.82%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1095.29%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8261	120316	34	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>529.41%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>1029.41%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1117.65%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8262	120316	35	Impale	Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png	Leader Skill effect doubled. A2 is allowed to <color=#FF6347>enter Berserk Mode</color> once <color=#FF6347>POD: Shield</color> increased to 40%. Additionally, A2 will obtain ATK Bonus by <color=#FF6347>10%</color> under <color=#FF6347>Berserk Mode</color>. In <color=#FF6347>2</color>s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal <color=#FF6347>540%</color> Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of <color=#FF6347>1050%</color> Physical DMG (DMG changes with the level of Basic Attack). Charging will consume <color=#FF6347>all Yellow Orbs</color> for charging the lance, and each consumption of a Yellow Orb will deal <color=#FF6347>100%</color> extra DMG (up to <color=#FF6347>300%</color>), and provide A2 with <color=#FF6347>POD: Shield</color> of <color=#FF6347>3%</color> Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with <color=#FF6347>10%</color> Physical DMG Bonus for 15s.				Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.	Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants <color=#FF6347>POD: Shield</color>.\n- Deals <color=#FF6347>1140%</color> Physical DMG in total.\n- Grants <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>1%</color> of max HP.															
8263	120317	1	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>75%</color> Physical DMG.												
8264	120317	2	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>79.41%</color> Physical DMG.												
8265	120317	3	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>16.76%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>83.82%</color> Physical DMG.												
8266	120317	4	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>88.24%</color> Physical DMG.												
8267	120317	5	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>18.53%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>92.65%</color> Physical DMG.												
8268	120317	6	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>97.06%</color> Physical DMG.												
8269	120317	7	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>20.29%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>101.47%</color> Physical DMG.												
8270	120317	8	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>105.88%</color> Physical DMG.												
8271	120317	9	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>22.06%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>110.29%</color> Physical DMG.												
8272	120317	10	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>114.71%</color> Physical DMG.												
8273	120317	11	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>23.82%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>119.12%</color> Physical DMG.												
8274	120317	12	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>123.53%</color> Physical DMG.												
8275	120317	13	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>25.59%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>127.94%</color> Physical DMG.												
8276	120317	14	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>132.35%</color> Physical DMG.												
8277	120317	15	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>27.35%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>136.76%</color> Physical DMG.												
8278	120317	16	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>141.18%</color> Physical DMG.												
8279	120317	17	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>29.12%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>145.59%</color> Physical DMG.												
8280	120317	18	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>30%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>150%</color> Physical DMG.												
8281	120317	19	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>30.88%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>154.41%</color> Physical DMG.												
8282	120317	20	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>31.76%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>158.82%</color> Physical DMG.												
8283	120317	21	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>32.65%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>163.24%</color> Physical DMG.												
8284	120317	22	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>33.53%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>167.65%</color> Physical DMG.												
8285	120317	23	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>34.41%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>172.06%</color> Physical DMG.												
8286	120317	24	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>35.29%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>176.47%</color> Physical DMG.												
8287	120317	25	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>36.18%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>180.88%</color> Physical DMG.												
8288	120317	26	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>37.06%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>185.29%</color> Physical DMG.												
8289	120317	27	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>37.94%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>189.71%</color> Physical DMG.												
8290	120317	28	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>38.82%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>194.12%</color> Physical DMG.												
8291	120317	29	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>39.71%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>198.53%</color> Physical DMG.												
8292	120317	30	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>40.59%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>202.94%</color> Physical DMG.												
8293	120317	31	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>41.47%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>207.35%</color> Physical DMG.												
8294	120317	32	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>42.35%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>211.76%</color> Physical DMG.												
8295	120317	33	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>43.24%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>216.18%</color> Physical DMG.												
8296	120317	34	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>44.12%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>220.59%</color> Physical DMG.												
8297	120317	35	Signature - Berserk	Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png					Signature Move				Signature Move: <color=#0d70bc>POD: Shield full + Tap Signature</color>	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.	Signature Move: Once <color=#FF6347>POD: Shield</color> is fully charged, unleashes <color=#FF6347>Berserk Mode</color> to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. <color=#FF6347>Berserk Mode</color> will consume max HP every second (prioritizing <color=#FF6347>POD: Shield</color> if <color=#FF6347>POD: Shield</color> is present). <color=#FF6347>Berserk Mode</color> can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while <color=#FF6347>Berserk Mode</color> is active, <color=#FF6347>POD: Shield</color> will continue to diminish until fully depleted. While A2 is on standby, <color=#FF6347>Berserk Mode</color> will deactivate if <color=#FF6347>POD: Shield</color> is fully depleted.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Reduction increases by <color=#FF6347>60%</color>.\n- In <color=#FF6347>Berserk Mode</color>, Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>45%</color></color>.\n- <color=#FF6347>Berserk Mode</color> consumes <color=#FF6347>4%</color> of max HP per second.\n- <color=#FF6347>Berserk Mode</color> will be automatically deactivated when current HP falls below <color=#FF6347>60%</color> of max HP, and cannot be activated again in <color=#FF6347>10</color>s.	Signature Move: <color=#0d70bc>Berserk Mode + Tap Basic Attack</color>	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.	During <color=#FF6347>Berserk Mode</color>, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional <color=#FF6347>225%</color> Physical DMG.												
8298	120318	1	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.															
8299	120318	2	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>317.65%</color> Physical DMG in total.															
8300	120318	3	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.															
8301	120318	4	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.															
8302	120318	5	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>370.59%</color> Physical DMG in total.															
8303	120318	6	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.															
8304	120318	7	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>405.88%</color> Physical DMG in total.															
8305	120318	8	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.															
8306	120318	9	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.															
8307	120318	10	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>458.82%</color> Physical DMG in total.															
8308	120318	11	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>476.47%</color> Physical DMG in total.															
8309	120318	12	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.															
8310	120318	13	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.															
8311	120318	14	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.															
8312	120318	15	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>547.06%</color> Physical DMG in total.															
8313	120318	16	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.															
8314	120318	17	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.															
8315	120318	18	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>600%</color> Physical DMG in total.															
8316	120318	19	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.															
8317	120318	20	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.															
8318	120318	21	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>652.94%</color> Physical DMG in total.															
8319	120318	22	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.															
8320	120318	23	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>688.24%</color> Physical DMG in total.															
8321	120318	24	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.															
8322	120318	25	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>723.53%</color> Physical DMG in total.															
8323	120318	26	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>741.18%</color> Physical DMG in total.															
8324	120318	27	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.															
8325	120318	28	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.															
8326	120318	29	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.															
8327	120318	30	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>811.76%</color> Physical DMG in total.															
8328	120318	31	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>829.41%</color> Physical DMG in total.															
8329	120318	32	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG in total.															
8330	120318	33	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>864.71%</color> Physical DMG in total.															
8331	120318	34	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.															
8332	120318	35	Triple Lance Assault	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Unleashes a series of attacks, dealing Physical DMG.	Unleashes a series of attacks, dealing Physical DMG.\n- Deals <color=#FF6347>900%</color> Physical DMG in total.															
8333	120321	1	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>70%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8334	120321	2	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>74.12%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8335	120321	3	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>78.24%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8336	120321	4	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>82.35%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8337	120321	5	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>86.47%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8338	120321	6	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>90.59%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8339	120321	7	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>94.71%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8340	120321	8	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>98.82%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8341	120321	9	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>102.94%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8342	120321	10	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>107.06%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8343	120321	11	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>111.18%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8344	120321	12	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>115.29%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8345	120321	13	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>119.41%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8346	120321	14	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>123.53%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8347	120321	15	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>127.65%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8348	120321	16	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>131.76%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8349	120321	17	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>135.88%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8350	120321	18	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>140%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8351	120321	19	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>144.12%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8352	120321	20	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>148.24%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8353	120321	21	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>152.35%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8354	120321	22	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>156.47%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8355	120321	23	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>160.59%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8356	120321	24	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>164.71%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8357	120321	25	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>168.82%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8358	120321	26	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>172.94%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8359	120321	27	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>177.06%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8360	120321	28	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>181.18%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8361	120321	29	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>185.29%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8362	120321	30	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>189.41%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8363	120321	31	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>193.53%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8364	120321	32	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>197.65%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8365	120321	33	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>201.76%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8366	120321	34	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>205.88%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8367	120321	35	Prototype	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping</color>	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)	Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons POD to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the <color=#FF6347>effect is doubled</color>.)\n- 3-Ping grants A2 <color=#FF6347>POD: Shield</color> equal to <color=#FF6347>5%</color> of max HP, stacking up to <color=#FF6347>30%</color> of max HP.\n- Seeker missiles deal <color=#FF6347>210%</color> Physical DMG in total.\n- Seeker missiles also <color=#FF6347>Taunt</color> the target, reducing their DEF by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.	Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color>	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.	While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.\n- Gains up to <color=#FF6347>10%</color> of max HP of <color=#FF6347>POD: Shield</color> during the <color=#FF6347>1st</color> second of sliding. Sliding lasts up to <color=#FF6347>2</color>s.												
8368	120322	0	Leader - Growth	Assets/Product/Texture/Image/IconSkill/R3A2A1.png					Leader Skill					On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase.	On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by <color=#FF6347><color=#FF6347>8%</color></color> and <color=#FF6347>200</color>.															
8369	120322	1	Leader - Growth	Assets/Product/Texture/Image/IconSkill/R3A2A1.png					Leader Skill					On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase.	On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by <color=#FF6347><color=#FF6347>8%</color></color> and <color=#FF6347>200</color>.															
8370	120323	1	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
8371	120323	2	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
8372	120323	3	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
8373	120323	4	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
8374	120323	5	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
8375	120323	6	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
8376	120323	7	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
8377	120323	8	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
8378	120323	9	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
8379	120323	10	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
8380	120323	11	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
8381	120323	12	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
8382	120323	13	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
8383	120323	14	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
8384	120323	15	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
8385	120323	16	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
8386	120323	17	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
8387	120323	18	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
8388	120323	19	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
8389	120323	20	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
8390	120323	21	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
8391	120323	22	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
8392	120323	23	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
8393	120323	24	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
8394	120323	25	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
8395	120323	26	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
8396	120323	27	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
8397	120323	28	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
8398	120323	29	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
8399	120323	30	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
8400	120323	31	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
8401	120323	32	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
8402	120323	33	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
8403	120323	34	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
8404	120323	35	Tank	Assets/Product/Texture/Image/IconSkill/R3A2hexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
8405	120327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
8406	120327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
8407	120324	0	Last Type A	Assets/Product/Texture/Image/IconSkill/R3A2S1.png					SS Rank Passive Skill					Grants <color=#FF6347>POD: Shield</color> each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles periodically. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase until A2's Berserk Mode is deactivated.	Grants <color=#FF6347>50%</color> <color=#FF6347>POD: Shield</color> each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every <color=#FF6347>4</color>s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by <color=#FF6347><color=#FF6347>10%</color></color> until A2's Berserk Mode is deactivated.															
8408	120324	1	Last Type A	Assets/Product/Texture/Image/IconSkill/R3A2S1.png					SS Rank Passive Skill					Grants <color=#FF6347>POD: Shield</color> each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles periodically. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase until A2's Berserk Mode is deactivated.	Grants <color=#FF6347>50%</color> <color=#FF6347>POD: Shield</color> each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every <color=#FF6347>4</color>s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by <color=#FF6347><color=#FF6347>10%</color></color> until A2's Berserk Mode is deactivated.															
8409	120325	0	Rebel Android	Assets/Product/Texture/Image/IconSkill/R3A2SS1.png					SSS Rank Passive Skill					Enemies within the range of <color=#FF6347>A140: Gravity</color> have their Extra DMG Bonus reduced. The Physical DMG Bonus of POD's seeker missiles increases, and their Taunt effect increases.	Enemies within the range of <color=#FF6347>A140: Gravity</color> have their Extra DMG Bonus reduced by <color=#FF6347>70%</color>. The Physical DMG Bonus of POD's seeker missiles increases by <color=#FF6347><color=#FF6347>100%</color></color>, and their Taunt effect increases to <color=#FF6347>40%</color>.															
8410	120325	1	Rebel Android	Assets/Product/Texture/Image/IconSkill/R3A2SS1.png					SSS Rank Passive Skill					Enemies within the range of <color=#FF6347>A140: Gravity</color> have their Extra DMG Bonus reduced. The Physical DMG Bonus of POD's seeker missiles increases, and their Taunt effect increases.	Enemies within the range of <color=#FF6347>A140: Gravity</color> have their Extra DMG Bonus reduced by <color=#FF6347>70%</color>. The Physical DMG Bonus of POD's seeker missiles increases by <color=#FF6347><color=#FF6347>100%</color></color>, and their Taunt effect increases to <color=#FF6347>40%</color>.															
8411	120326	0	Null Code	Assets/Product/Texture/Image/IconSkill/R3A2SSS1.png					SSS+ Rank Passive Skill					Berserk Mode's automatic deactivation threshold is lowered. Additionally, while A2 has Berserk Mode activated with <color=#FF6347>POD: Shield</color>, <color=#FF6347>Signature - Berserk</color>'s cost is reduced and its Extra DMG Bonus increases.	Berserk Mode's automatic deactivation threshold is lowered to <color=#FF6347>30%</color> of max HP. Additionally, while A2 has Berserk Mode activated with <color=#FF6347>POD: Shield</color>, <color=#FF6347>Signature - Berserk</color>'s cost is reduced to <color=#FF6347>2.5%</color> of max HP per second, and its Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>10%</color></color>.															
8412	120326	1	Null Code	Assets/Product/Texture/Image/IconSkill/R3A2SSS1.png					SSS+ Rank Passive Skill					Berserk Mode's automatic deactivation threshold is lowered. Additionally, while A2 has Berserk Mode activated with <color=#FF6347>POD: Shield</color>, <color=#FF6347>Signature - Berserk</color>'s cost is reduced and its Extra DMG Bonus increases.	Berserk Mode's automatic deactivation threshold is lowered to <color=#FF6347>30%</color> of max HP. Additionally, while A2 has Berserk Mode activated with <color=#FF6347>POD: Shield</color>, <color=#FF6347>Signature - Berserk</color>'s cost is reduced to <color=#FF6347>2.5%</color> of max HP per second, and its Extra DMG Bonus increases by <color=#FF6347><color=#FF6347>10%</color></color>.															
8413	119301	1	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.															
8414	119301	2	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.															
8415	119301	3	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.															
8416	119301	4	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.															
8417	119301	5	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.															
8418	119301	6	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.															
8419	119301	7	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.															
8420	119301	8	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.															
8421	119301	9	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.															
8422	119301	10	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.															
8423	119301	11	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.															
8424	119301	12	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.															
8425	119301	13	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.															
8426	119301	14	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.															
8427	119301	15	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.															
8428	119301	16	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.															
8429	119301	17	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.															
8430	119301	18	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.															
8431	119301	19	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.															
8432	119301	20	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.															
8433	119301	21	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.															
8434	119301	22	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.															
8435	119301	23	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.															
8436	119301	24	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.															
8437	119301	25	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.															
8438	119301	26	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.															
8439	119301	27	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.															
8440	119301	28	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.															
8441	119301	29	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.															
8442	119301	30	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.															
8443	119301	31	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.															
8444	119301	32	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.															
8445	119301	33	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.															
8446	119301	34	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.															
8447	119301	35	R010: Laser	Assets/Product/Texture/Image/IconSkill/R39Shong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.	Uses the POD to unleash Laser, dealing Physical DMG in a straight line.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.															
8448	119306	1	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8449	119306	2	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8450	119306	3	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8451	119306	4	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8452	119306	5	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8453	119306	6	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8454	119306	7	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8455	119306	8	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8456	119306	9	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8457	119306	10	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8458	119306	11	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8459	119306	12	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8460	119306	13	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8461	119306	14	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8462	119306	15	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8463	119306	16	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8464	119306	17	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8465	119306	18	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8466	119306	19	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8467	119306	20	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8468	119306	21	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8469	119306	22	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8470	119306	23	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8471	119306	24	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8472	119306	25	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8473	119306	26	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8474	119306	27	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8475	119306	28	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8476	119306	29	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8477	119306	30	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8478	119306	31	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8479	119306	32	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8480	119306	33	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8481	119306	34	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8482	119306	35	A110: Slow	Assets/Product/Texture/Image/IconSkill/R39Shuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.	Uses the POD to unleash Slow to create a circular region to deal Physical DMG to enemies within and slow them.\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Physical DMG in total based on the number of orbs pinged.\n- Slows the enemies for <color=#FF6347>0.6/1.2/2.4</color>s based on the number of orbs pinged.															
8483	119311	1	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> of 9S's ATK based on the number of orbs pinged.															
8484	119311	2	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> of 9S's ATK based on the number of orbs pinged.															
8485	119311	3	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> of 9S's ATK based on the number of orbs pinged.															
8486	119311	4	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> of 9S's ATK based on the number of orbs pinged.															
8487	119311	5	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> of 9S's ATK based on the number of orbs pinged.															
8488	119311	6	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> of 9S's ATK based on the number of orbs pinged.															
8489	119311	7	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> of 9S's ATK based on the number of orbs pinged.															
8490	119311	8	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> of 9S's ATK based on the number of orbs pinged.															
8491	119311	9	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> of 9S's ATK based on the number of orbs pinged.															
8492	119311	10	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> of 9S's ATK based on the number of orbs pinged.															
8493	119311	11	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> of 9S's ATK based on the number of orbs pinged.															
8494	119311	12	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> of 9S's ATK based on the number of orbs pinged.															
8495	119311	13	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> of 9S's ATK based on the number of orbs pinged.															
8496	119311	14	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> of 9S's ATK based on the number of orbs pinged.															
8497	119311	15	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> of 9S's ATK based on the number of orbs pinged.															
8498	119311	16	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> of 9S's ATK based on the number of orbs pinged.															
8499	119311	17	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> of 9S's ATK based on the number of orbs pinged.															
8500	119311	18	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> of 9S's ATK based on the number of orbs pinged.															
8501	119311	19	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> of 9S's ATK based on the number of orbs pinged.															
8502	119311	20	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> of 9S's ATK based on the number of orbs pinged.															
8503	119311	21	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> of 9S's ATK based on the number of orbs pinged.															
8504	119311	22	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> of 9S's ATK based on the number of orbs pinged.															
8505	119311	23	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> of 9S's ATK based on the number of orbs pinged.															
8506	119311	24	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> of 9S's ATK based on the number of orbs pinged.															
8507	119311	25	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> of 9S's ATK based on the number of orbs pinged.															
8508	119311	26	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> of 9S's ATK based on the number of orbs pinged.															
8509	119311	27	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> of 9S's ATK based on the number of orbs pinged.															
8510	119311	28	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> of 9S's ATK based on the number of orbs pinged.															
8511	119311	29	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> of 9S's ATK based on the number of orbs pinged.															
8512	119311	30	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> of 9S's ATK based on the number of orbs pinged.															
8513	119311	31	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> of 9S's ATK based on the number of orbs pinged.															
8514	119311	32	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> of 9S's ATK based on the number of orbs pinged.															
8515	119311	33	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> of 9S's ATK based on the number of orbs pinged.															
8516	119311	34	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> of 9S's ATK based on the number of orbs pinged.															
8517	119311	35	A080: Wave	Assets/Product/Texture/Image/IconSkill/R39Slan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.	Uses the POD to unleash Wave, creating an expanding electric wave in front that deals Physical DMG to enemies and heals the allies it hits.\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG in total based on the number of orbs pinged.\n- Heals the allies for <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> of 9S's ATK based on the number of orbs pinged.															
8518	119316	1	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>430%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>120%</color> Physical DMG.												
8519	119316	2	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>127.06%</color> Physical DMG.												
8520	119316	3	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>134.12%</color> Physical DMG.												
8521	119316	4	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>141.18%</color> Physical DMG.												
8522	119316	5	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>148.24%</color> Physical DMG.												
8523	119316	6	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>155.29%</color> Physical DMG.												
8524	119316	7	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>162.35%</color> Physical DMG.												
8525	119316	8	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>169.41%</color> Physical DMG.												
8526	119316	9	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>176.47%</color> Physical DMG.												
8527	119316	10	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>183.53%</color> Physical DMG.												
8528	119316	11	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>190.59%</color> Physical DMG.												
8529	119316	12	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>197.65%</color> Physical DMG.												
8530	119316	13	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>204.71%</color> Physical DMG.												
8531	119316	14	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>211.76%</color> Physical DMG.												
8532	119316	15	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>218.82%</color> Physical DMG.												
8533	119316	16	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>225.88%</color> Physical DMG.												
8534	119316	17	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>232.94%</color> Physical DMG.												
8535	119316	18	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>860%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>240%</color> Physical DMG.												
8536	119316	19	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>247.06%</color> Physical DMG.												
8537	119316	20	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>254.12%</color> Physical DMG.												
8538	119316	21	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>261.18%</color> Physical DMG.												
8539	119316	22	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>268.24%</color> Physical DMG.												
8540	119316	23	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>275.29%</color> Physical DMG.												
8541	119316	24	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>282.35%</color> Physical DMG.												
8542	119316	25	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>289.41%</color> Physical DMG.												
8543	119316	26	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>296.47%</color> Physical DMG.												
8544	119316	27	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>303.53%</color> Physical DMG.												
8545	119316	28	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>310.59%</color> Physical DMG.												
8546	119316	29	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>317.65%</color> Physical DMG.												
8547	119316	30	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>324.71%</color> Physical DMG.												
8548	119316	31	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>331.76%</color> Physical DMG.												
8549	119316	32	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>338.82%</color> Physical DMG.												
8550	119316	33	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>345.88%</color> Physical DMG.												
8551	119316	34	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>352.94%</color> Physical DMG.												
8552	119316	35	Aero Blade	Assets/Product/Texture/Image/IconSkill/R39Spugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.	Unleashes a series of attacks forward, dealing Physical DMG. Basic Attacks cannot recover Signal Orbs; instead, 9S gains a random Signal Orb periodically while he is on the battlefield.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total.\n- Gains a random Signal Orb every <color=#FF6347>2.5</color>s while 9S is on the battlefield.	Sprinting State: <color=#0d70bc>Tap Dodge, then move</color>	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.	Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG.\n- Sprint Attack deals <color=#FF6347>360%</color> Physical DMG.												
8553	119317	1	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1300%</color> Physical DMG in total.															
8554	119317	2	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1376.47%</color> Physical DMG in total.															
8555	119317	3	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1452.94%</color> Physical DMG in total.															
8556	119317	4	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1529.41%</color> Physical DMG in total.															
8557	119317	5	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1605.88%</color> Physical DMG in total.															
8558	119317	6	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1682.35%</color> Physical DMG in total.															
8559	119317	7	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1758.82%</color> Physical DMG in total.															
8560	119317	8	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1835.29%</color> Physical DMG in total.															
8561	119317	9	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1911.76%</color> Physical DMG in total.															
8562	119317	10	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>1988.24%</color> Physical DMG in total.															
8563	119317	11	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2064.71%</color> Physical DMG in total.															
8564	119317	12	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2141.18%</color> Physical DMG in total.															
8565	119317	13	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2217.65%</color> Physical DMG in total.															
8566	119317	14	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.															
8567	119317	15	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2370.59%</color> Physical DMG in total.															
8568	119317	16	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2447.06%</color> Physical DMG in total.															
8569	119317	17	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2523.53%</color> Physical DMG in total.															
8570	119317	18	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2600%</color> Physical DMG in total.															
8571	119317	19	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2676.47%</color> Physical DMG in total.															
8572	119317	20	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2752.94%</color> Physical DMG in total.															
8573	119317	21	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2829.41%</color> Physical DMG in total.															
8574	119317	22	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2905.88%</color> Physical DMG in total.															
8575	119317	23	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>2982.35%</color> Physical DMG in total.															
8576	119317	24	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3058.82%</color> Physical DMG in total.															
8577	119317	25	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3135.29%</color> Physical DMG in total.															
8578	119317	26	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3211.76%</color> Physical DMG in total.															
8579	119317	27	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3288.24%</color> Physical DMG in total.															
8580	119317	28	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3364.71%</color> Physical DMG in total.															
8581	119317	29	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3441.18%</color> Physical DMG in total.															
8582	119317	30	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3517.65%</color> Physical DMG in total.															
8583	119317	31	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3594.12%</color> Physical DMG in total.															
8584	119317	32	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3670.59%</color> Physical DMG in total.															
8585	119317	33	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3747.06%</color> Physical DMG in total.															
8586	119317	34	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3823.53%</color> Physical DMG in total.															
8587	119317	35	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target.\n- Deals <color=#FF6347>3900%</color> Physical DMG in total.															
8588	119321	1	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>50%</color> of 9S's ATK.															
8589	119321	2	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>52.94%</color> of 9S's ATK.															
8590	119321	3	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>55.88%</color> of 9S's ATK.															
8591	119321	4	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>58.82%</color> of 9S's ATK.															
8592	119321	5	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>61.76%</color> of 9S's ATK.															
8593	119321	6	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>64.71%</color> of 9S's ATK.															
8594	119321	7	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>67.65%</color> of 9S's ATK.															
8595	119321	8	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>70.59%</color> of 9S's ATK.															
8596	119321	9	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>73.53%</color> of 9S's ATK.															
8597	119321	10	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>76.47%</color> of 9S's ATK.															
8598	119321	11	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>79.41%</color> of 9S's ATK.															
8599	119321	12	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>82.35%</color> of 9S's ATK.															
8600	119321	13	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>85.29%</color> of 9S's ATK.															
8601	119321	14	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>88.24%</color> of 9S's ATK.															
8602	119321	15	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>91.18%</color> of 9S's ATK.															
8603	119321	16	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>94.12%</color> of 9S's ATK.															
8604	119321	17	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>97.06%</color> of 9S's ATK.															
8605	119321	18	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>100%</color> of 9S's ATK.															
8606	119321	19	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>102.94%</color> of 9S's ATK.															
8607	119321	20	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>105.88%</color> of 9S's ATK.															
8608	119321	21	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>108.82%</color> of 9S's ATK.															
8609	119321	22	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>111.76%</color> of 9S's ATK.															
8610	119321	23	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>114.71%</color> of 9S's ATK.															
8611	119321	24	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>117.65%</color> of 9S's ATK.															
8612	119321	25	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>120.59%</color> of 9S's ATK.															
8613	119321	26	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>123.53%</color> of 9S's ATK.															
8614	119321	27	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>126.47%</color> of 9S's ATK.															
8615	119321	28	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>129.41%</color> of 9S's ATK.															
8616	119321	29	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>132.35%</color> of 9S's ATK.															
8617	119321	30	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>135.29%</color> of 9S's ATK.															
8618	119321	31	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>138.24%</color> of 9S's ATK.															
8619	119321	32	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>141.18%</color> of 9S's ATK.															
8620	119321	33	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>144.12%</color> of 9S's ATK.															
8621	119321	34	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>147.06%</color> of 9S's ATK.															
8622	119321	35	Tactical Hacking	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.	Hacks into an ally target on the battlefield to heal and repair, restoring the ally's HP.\n- Restores HP equal to <color=#FF6347>150%</color> of 9S's ATK.															
8623	119322	1	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8624	119322	2	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8625	119322	3	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8626	119322	4	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8627	119322	5	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8628	119322	6	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8629	119322	7	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8630	119322	8	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8631	119322	9	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8632	119322	10	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8633	119322	11	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8634	119322	12	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8635	119322	13	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8636	119322	14	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8637	119322	15	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8638	119322	16	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8639	119322	17	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8640	119322	18	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8641	119322	19	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8642	119322	20	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8643	119322	21	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8644	119322	22	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8645	119322	23	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8646	119322	24	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8647	119322	25	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8648	119322	26	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8649	119322	27	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8650	119322	28	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8651	119322	29	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8652	119322	30	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8653	119322	31	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8654	119322	32	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8655	119322	33	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8656	119322	34	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8657	119322	35	Overclock Strike	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color>	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.	Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time.\n- Gains <color=#FF6347>100</color> <color=#FF6347>Overclock Energy</color> at the start of the battle.\n- During a 3-Ping, if there is more than <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>50</color> <color=#FF6347>Overclock Energy</color> to gain <color=#FF6347>Overclock Indicator</color>.\n- <color=#FF6347>Overclock Energy</color> regenerates by 20 every second (max 100).	Core Passive: <color=#0d70bc>Ping Overclock Indicator</color>	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.	Tapping the <color=#FF6347>Overclock Indicator</color> will consume all orbs of the same color and summon a POD to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged.\n- Each <color=#FF6347>Overclock Indicator</color> triggered reduces his swap cooldown by <color=#FF6347>1</color>s, up to <color=#FF6347>4</color>s.												
8658	119323	0	Leader - Scan Domain	Assets/Product/Texture/Image/IconSkill/R39SA1.png					Leader Skill					On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase.	On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by <color=#FF6347><color=#FF6347>8%</color></color> and <color=#FF6347><color=#FF6347>10%</color></color>.															
8659	119323	1	Leader - Scan Domain	Assets/Product/Texture/Image/IconSkill/R39SA1.png					Leader Skill					On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase.	On the team, Physical DMG and Extra DMG Reduction of 2B, 9S, and A2 increase by <color=#FF6347><color=#FF6347>8%</color></color> and <color=#FF6347><color=#FF6347>10%</color></color>.															
8660	119327	1	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10%</color>.															
8661	119327	2	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10.59%</color>.															
8662	119327	3	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.18%</color>.															
8663	119327	4	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.76%</color>.															
8664	119327	5	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.35%</color>.															
8665	119327	6	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.94%</color>.															
8666	119327	7	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>13.53%</color>.															
8667	119327	8	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.12%</color>.															
8668	119327	9	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.71%</color>.															
8669	119327	10	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.29%</color>.															
8670	119327	11	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.88%</color>.															
8671	119327	12	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>16.47%</color>.															
8672	119327	13	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.06%</color>.															
8673	119327	14	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.65%</color>.															
8674	119327	15	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.24%</color>.															
8675	119327	16	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.82%</color>.															
8676	119327	17	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>19.41%</color>.															
8677	119327	18	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20%</color>.															
8678	119327	19	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20.59%</color>.															
8679	119327	20	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.18%</color>.															
8680	119327	21	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.76%</color>.															
8681	119327	22	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.35%</color>.															
8682	119327	23	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.94%</color>.															
8683	119327	24	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>23.53%</color>.															
8684	119327	25	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.12%</color>.															
8685	119327	26	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.71%</color>.															
8686	119327	27	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.29%</color>.															
8687	119327	28	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.88%</color>.															
8688	119327	29	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>26.47%</color>.															
8689	119327	30	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.06%</color>.															
8690	119327	31	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.65%</color>.															
8691	119327	32	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.24%</color>.															
8692	119327	33	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.82%</color>.															
8693	119327	34	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>29.41%</color>.															
8694	119327	35	Support	Assets/Product/Texture/Image/IconSkill/R39Shexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>30%</color>.															
8695	119324	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
8696	119324	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
8697	119325	0	Flowers for Machines	Assets/Product/Texture/Image/IconSkill/R39SS1.png					SS Rank Passive Skill					Increases the max <color=#FF6347>Overclock Indicator</color> count. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an <color=#FF6347>E-Drug</color>. <color=#FF6347>E-Drug</color>: Increases Physical DMG.	Increases the max <color=#FF6347>Overclock Indicator</color> count by <color=#FF6347>1</color>. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an <color=#FF6347>E-Drug</color>. <color=#FF6347>E-Drug</color>: Increases Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
8698	119325	1	Flowers for Machines	Assets/Product/Texture/Image/IconSkill/R39SS1.png					SS Rank Passive Skill					Increases the max <color=#FF6347>Overclock Indicator</color> count. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an <color=#FF6347>E-Drug</color>. <color=#FF6347>E-Drug</color>: Increases Physical DMG.	Increases the max <color=#FF6347>Overclock Indicator</color> count by <color=#FF6347>1</color>. Gains 1 random Overclock Indicator to the right of the Orbs bar when 9S is switched in every time. QTE and Blue Orbs will grant 2B and A2 on the team an <color=#FF6347>E-Drug</color>. <color=#FF6347>E-Drug</color>: Increases Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
8699	119326	0	Survival or...	Assets/Product/Texture/Image/IconSkill/R39SSS1.png					SSS Rank Passive Skill					Signal Orb recovery interval is reduced. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of <color=#FF6347>Overclock Indicator</color> increases. The effect and duration of <color=#FF6347>E-Drug</color> increase.	Signal Orb recovery interval is reduced to <color=#FF6347>1.5</color>s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of <color=#FF6347>Overclock Indicator</color> increases by <color=#FF6347>50%</color>. <color=#FF6347>E-Drug</color>'s effect increases to <color=#FF6347>20%</color>, and its duration increases to <color=#FF6347>12</color>s.															
8700	119326	1	Survival or...	Assets/Product/Texture/Image/IconSkill/R39SSS1.png					SSS Rank Passive Skill					Signal Orb recovery interval is reduced. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of <color=#FF6347>Overclock Indicator</color> increases. The effect and duration of <color=#FF6347>E-Drug</color> increase.	Signal Orb recovery interval is reduced to <color=#FF6347>1.5</color>s. While on standby, 9S will continue to recover Signal Orbs. Physical DMG Bonus of <color=#FF6347>Overclock Indicator</color> increases by <color=#FF6347>50%</color>. <color=#FF6347>E-Drug</color>'s effect increases to <color=#FF6347>20%</color>, and its duration increases to <color=#FF6347>12</color>s.															
8701	119329	0	Childhood's End	Assets/Product/Texture/Image/IconSkill/R39SSSS1.png					SSS+ Rank Passive Skill					Triggering <color=#FF6347>Overclock Indicator</color> makes 9S invincible for a short duration and increases Physical DMG.	Triggering <color=#FF6347>Overclock Indicator</color> makes 9S invincible for <color=#FF6347>0.3</color>s and increases Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s (if 2B and A2 are also in the team, this effect increases to <color=#FF6347>20%</color>).															
8702	119329	1	Childhood's End	Assets/Product/Texture/Image/IconSkill/R39SSSS1.png					SSS+ Rank Passive Skill					Triggering <color=#FF6347>Overclock Indicator</color> makes 9S invincible for a short duration and increases Physical DMG.	Triggering <color=#FF6347>Overclock Indicator</color> makes 9S invincible for <color=#FF6347>0.3</color>s and increases Physical DMG by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s (if 2B and A2 are also in the team, this effect increases to <color=#FF6347>20%</color>).															
8703	119318	1	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1300%</color> Physical DMG in total.															
8704	119318	2	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1376.47%</color> Physical DMG in total.															
8705	119318	3	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1452.94%</color> Physical DMG in total.															
8706	119318	4	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1529.41%</color> Physical DMG in total.															
8707	119318	5	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1605.88%</color> Physical DMG in total.															
8708	119318	6	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1682.35%</color> Physical DMG in total.															
8709	119318	7	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1758.82%</color> Physical DMG in total.															
8710	119318	8	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1835.29%</color> Physical DMG in total.															
8711	119318	9	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1911.76%</color> Physical DMG in total.															
8712	119318	10	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>1988.24%</color> Physical DMG in total.															
8713	119318	11	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2064.71%</color> Physical DMG in total.															
8714	119318	12	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2141.18%</color> Physical DMG in total.															
8715	119318	13	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2217.65%</color> Physical DMG in total.															
8716	119318	14	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2294.12%</color> Physical DMG in total.															
8717	119318	15	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2370.59%</color> Physical DMG in total.															
8718	119318	16	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2447.06%</color> Physical DMG in total.															
8719	119318	17	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2523.53%</color> Physical DMG in total.															
8720	119318	18	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2600%</color> Physical DMG in total.															
8721	119318	19	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2676.47%</color> Physical DMG in total.															
8722	119318	20	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2752.94%</color> Physical DMG in total.															
8723	119318	21	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2829.41%</color> Physical DMG in total.															
8724	119318	22	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2905.88%</color> Physical DMG in total.															
8725	119318	23	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>2982.35%</color> Physical DMG in total.															
8726	119318	24	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3058.82%</color> Physical DMG in total.															
8727	119318	25	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3135.29%</color> Physical DMG in total.															
8728	119318	26	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3211.76%</color> Physical DMG in total.															
8729	119318	27	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3288.24%</color> Physical DMG in total.															
8730	119318	28	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3364.71%</color> Physical DMG in total.															
8731	119318	29	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3441.18%</color> Physical DMG in total.															
8732	119318	30	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3517.65%</color> Physical DMG in total.															
8733	119318	31	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3594.12%</color> Physical DMG in total.															
8734	119318	32	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3670.59%</color> Physical DMG in total.															
8735	119318	33	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3747.06%</color> Physical DMG in total.															
8736	119318	34	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3823.53%</color> Physical DMG in total.															
8737	119318	35	Signature - Hacking Sequence	Assets/Product/Texture/Image/IconSkill/R39Sdazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)	Attempts to hack the enemy. Upon successful hacking, deals Physical DMG to the target. (No mini-game)\n- Deals <color=#FF6347>3900%</color> Physical DMG in total.															
8738	117301	1	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.															
8739	117301	2	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.															
8740	117301	3	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.															
8741	117301	4	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
8742	117301	5	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.															
8743	117301	6	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.															
8744	117301	7	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.															
8745	117301	8	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.															
8746	117301	9	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
8747	117301	10	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG based on the number of orbs pinged.															
8748	117301	11	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.															
8749	117301	12	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.															
8750	117301	13	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Physical DMG based on the number of orbs pinged.															
8751	117301	14	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
8752	117301	15	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Physical DMG based on the number of orbs pinged.															
8753	117301	16	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG based on the number of orbs pinged.															
8754	117301	17	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.															
8755	117301	18	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.															
8756	117301	19	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
8757	117301	20	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.															
8758	117301	21	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Physical DMG based on the number of orbs pinged.															
8759	117301	22	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.															
8760	117301	23	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Physical DMG based on the number of orbs pinged.															
8761	117301	24	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
8762	117301	25	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Physical DMG based on the number of orbs pinged.															
8763	117301	26	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG based on the number of orbs pinged.															
8764	117301	27	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Physical DMG based on the number of orbs pinged.															
8765	117301	28	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.															
8766	117301	29	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.															
8767	117301	30	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged.															
8768	117301	31	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Physical DMG based on the number of orbs pinged.															
8769	117301	32	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Physical DMG based on the number of orbs pinged.															
8770	117301	33	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Physical DMG based on the number of orbs pinged.															
8771	117301	34	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
8772	117301	35	Vortex Polestar	Assets/Product/Texture/Image/IconSkill/R3Lunahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.	Unleashes spheres forward to perform a scattered attack, dealing Physical DMG (Dark DMG instead on a 3-Ping). Gains Super Armor while casting this skill.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Physical DMG based on the number of orbs pinged.															
8773	117306	1	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.															
8774	117306	2	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.															
8775	117306	3	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.															
8776	117306	4	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
8777	117306	5	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.															
8778	117306	6	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged.															
8779	117306	7	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.															
8780	117306	8	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.															
8781	117306	9	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.															
8782	117306	10	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged.															
8783	117306	11	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.															
8784	117306	12	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged.															
8785	117306	13	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged.															
8786	117306	14	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
8787	117306	15	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged.															
8788	117306	16	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.															
8789	117306	17	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged.															
8790	117306	18	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.															
8791	117306	19	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.															
8792	117306	20	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.															
8793	117306	21	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged.															
8794	117306	22	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.															
8795	117306	23	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged.															
8796	117306	24	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
8797	117306	25	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged.															
8798	117306	26	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.															
8799	117306	27	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged.															
8800	117306	28	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged.															
8801	117306	29	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.															
8802	117306	30	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.															
8803	117306	31	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged.															
8804	117306	32	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.															
8805	117306	33	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged.															
8806	117306	34	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.															
8807	117306	35	Impending Pain	Assets/Product/Texture/Image/IconSkill/R3Lunahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.	Redirects the flow of energy to perform up to 4 piercing attacks at the target's current location, dealing Physical DMG (Dark DMG instead on a 3-Ping). Luna: Laurel gains Super Armor and is able to move while casting this skill.\n- Deals up to <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged.															
8808	117311	1	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8809	117311	2	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8810	117311	3	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8811	117311	4	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8812	117311	5	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8813	117311	6	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8814	117311	7	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8815	117311	8	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8816	117311	9	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8817	117311	10	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8818	117311	11	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8819	117311	12	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8820	117311	13	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8821	117311	14	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8822	117311	15	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8823	117311	16	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8824	117311	17	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8825	117311	18	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8826	117311	19	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8827	117311	20	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8828	117311	21	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8829	117311	22	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8830	117311	23	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8831	117311	24	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8832	117311	25	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8833	117311	26	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8834	117311	27	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8835	117311	28	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8836	117311	29	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8837	117311	30	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8838	117311	31	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8839	117311	32	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8840	117311	33	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8841	117311	34	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8842	117311	35	Southern Cross	Assets/Product/Texture/Image/IconSkill/R3Lunalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.	Unleashes a <color=#FF6347>virus field</color> that inflicts multiple attacks, dealing Physical DMG (Dark DMG instead on a 3-Ping). If there is an enemy nearby upon casting, the <color=#FF6347>virus field</color> will follow it, otherwise it will follow Luna: Laurel instead. Luna: Laurel is able to move while casting this skill.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG in total based on the number of orbs pinged.\n- <color=#FF6347>Virus field</color> lasts <color=#FF6347>3</color>s.															
8843	117316	1	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>235%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>475%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>150%</color> Dark DMG.												
8844	117316	2	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>248.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>502.94%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>158.82%</color> Dark DMG.												
8845	117316	3	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>262.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>530.88%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>167.65%</color> Dark DMG.												
8846	117316	4	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>276.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>558.82%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>176.47%</color> Dark DMG.												
8847	117316	5	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>290.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>586.76%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>185.29%</color> Dark DMG.												
8848	117316	6	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>304.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>614.71%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>194.12%</color> Dark DMG.												
8849	117316	7	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>317.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>642.65%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>202.94%</color> Dark DMG.												
8850	117316	8	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>331.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>670.59%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>211.76%</color> Dark DMG.												
8851	117316	9	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>345.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>698.53%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>220.59%</color> Dark DMG.												
8852	117316	10	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>359.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>726.47%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>229.41%</color> Dark DMG.												
8853	117316	11	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>373.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>754.41%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>238.24%</color> Dark DMG.												
8854	117316	12	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>387.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>782.35%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>247.06%</color> Dark DMG.												
8855	117316	13	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>400.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>810.29%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>255.88%</color> Dark DMG.												
8856	117316	14	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>414.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>838.24%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>264.71%</color> Dark DMG.												
8857	117316	15	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>428.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>866.18%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>273.53%</color> Dark DMG.												
8858	117316	16	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>442.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>894.12%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>282.35%</color> Dark DMG.												
8859	117316	17	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>456.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>922.06%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>291.18%</color> Dark DMG.												
8860	117316	18	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>470%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>950%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>300%</color> Dark DMG.												
8861	117316	19	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>483.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>977.94%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>308.82%</color> Dark DMG.												
8862	117316	20	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>497.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1005.88%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>317.65%</color> Dark DMG.												
8863	117316	21	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>511.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1033.82%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>326.47%</color> Dark DMG.												
8864	117316	22	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>525.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1061.76%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>335.29%</color> Dark DMG.												
8865	117316	23	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>539.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1089.71%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>344.12%</color> Dark DMG.												
8866	117316	24	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>552.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1117.65%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>352.94%</color> Dark DMG.												
8867	117316	25	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>566.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1145.59%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>361.76%</color> Dark DMG.												
8868	117316	26	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>580.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1173.53%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>370.59%</color> Dark DMG.												
8869	117316	27	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>594.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1201.47%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>379.41%</color> Dark DMG.												
8870	117316	28	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>608.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1229.41%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>388.24%</color> Dark DMG.												
8871	117316	29	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>622.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1257.35%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>397.06%</color> Dark DMG.												
8872	117316	30	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>635.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1285.29%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>405.88%</color> Dark DMG.												
8873	117316	31	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>649.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1313.24%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>414.71%</color> Dark DMG.												
8874	117316	32	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>663.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1341.18%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>423.53%</color> Dark DMG.												
8875	117316	33	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>677.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1369.12%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>432.35%</color> Dark DMG.												
8876	117316	34	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>691.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1397.06%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>441.18%</color> Dark DMG.												
8877	117316	35	Thorny Judgement	Assets/Product/Texture/Image/IconSkill/lunapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.	Uses spheres and spikes to inflict multiple attacks that deal Physical DMG.\n- Deals <color=#FF6347>705%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Annihilation State + Tap Basic Attack</color>	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. After dodging, the next Basic Attack deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.	While in <color=#FF6347>Annihilation State</color>, Luna: Laurel will launch multiple attacks with swords and spears, dealing Dark DMG. The next Basic Attack after dodging deals Dark DMG. Basic Attacks will not generate Energy and Signal Orbs in <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1425%</color> Dark DMG in total.\n- After dodging, the next Basic Attack deals <color=#FF6347>450%</color> Dark DMG.												
8878	117317	1	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1400%</color> Dark DMG in total.															
8879	117317	2	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1482.35%</color> Dark DMG in total.															
8880	117317	3	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1564.71%</color> Dark DMG in total.															
8881	117317	4	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1647.06%</color> Dark DMG in total.															
8882	117317	5	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1729.41%</color> Dark DMG in total.															
8883	117317	6	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1811.76%</color> Dark DMG in total.															
8884	117317	7	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1894.12%</color> Dark DMG in total.															
8885	117317	8	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>1976.47%</color> Dark DMG in total.															
8886	117317	9	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2058.82%</color> Dark DMG in total.															
8887	117317	10	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2141.18%</color> Dark DMG in total.															
8888	117317	11	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2223.53%</color> Dark DMG in total.															
8889	117317	12	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2305.88%</color> Dark DMG in total.															
8890	117317	13	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2388.24%</color> Dark DMG in total.															
8891	117317	14	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2470.59%</color> Dark DMG in total.															
8892	117317	15	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2552.94%</color> Dark DMG in total.															
8893	117317	16	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2635.29%</color> Dark DMG in total.															
8894	117317	17	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2717.65%</color> Dark DMG in total.															
8895	117317	18	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2800%</color> Dark DMG in total.															
8896	117317	19	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2882.35%</color> Dark DMG in total.															
8897	117317	20	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>2964.71%</color> Dark DMG in total.															
8898	117317	21	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3047.06%</color> Dark DMG in total.															
8899	117317	22	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3129.41%</color> Dark DMG in total.															
8900	117317	23	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3211.76%</color> Dark DMG in total.															
8901	117317	24	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3294.12%</color> Dark DMG in total.															
8902	117317	25	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3376.47%</color> Dark DMG in total.															
8903	117317	26	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3458.82%</color> Dark DMG in total.															
8904	117317	27	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3541.18%</color> Dark DMG in total.															
8905	117317	28	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3623.53%</color> Dark DMG in total.															
8906	117317	29	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3705.88%</color> Dark DMG in total.															
8907	117317	30	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3788.24%</color> Dark DMG in total.															
8908	117317	31	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3870.59%</color> Dark DMG in total.															
8909	117317	32	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>3952.94%</color> Dark DMG in total.															
8910	117317	33	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>4035.29%</color> Dark DMG in total.															
8911	117317	34	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>4117.65%</color> Dark DMG in total.															
8912	117317	35	Signature - Finale Descends	Assets/Product/Texture/Image/IconSkill/R3Lunadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>150 Energy + Tap Signature</color>	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.	Alters the gravity of a large area ahead to draw nearby enemies in, dealing Dark DMG to all enemies inside it. While in <color=#FF6347>Annihilation State</color> , casting the Signature Move will consume all Annihilation Pts and end <color=#FF6347>Annihilation State</color>.\n- Deals <color=#FF6347>4200%</color> Dark DMG in total.															
8913	117318	1	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>320%</color> Dark DMG in total.															
8914	117318	2	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>338.82%</color> Dark DMG in total.															
8915	117318	3	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>357.65%</color> Dark DMG in total.															
8916	117318	4	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>376.47%</color> Dark DMG in total.															
8917	117318	5	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>395.29%</color> Dark DMG in total.															
8918	117318	6	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>414.12%</color> Dark DMG in total.															
8919	117318	7	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>432.94%</color> Dark DMG in total.															
8920	117318	8	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>451.76%</color> Dark DMG in total.															
8921	117318	9	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>470.59%</color> Dark DMG in total.															
8922	117318	10	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>489.41%</color> Dark DMG in total.															
8923	117318	11	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>508.24%</color> Dark DMG in total.															
8924	117318	12	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>527.06%</color> Dark DMG in total.															
8925	117318	13	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>545.88%</color> Dark DMG in total.															
8926	117318	14	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>564.71%</color> Dark DMG in total.															
8927	117318	15	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>583.53%</color> Dark DMG in total.															
8928	117318	16	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>602.35%</color> Dark DMG in total.															
8929	117318	17	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>621.18%</color> Dark DMG in total.															
8930	117318	18	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>640%</color> Dark DMG in total.															
8931	117318	19	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>658.82%</color> Dark DMG in total.															
8932	117318	20	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>677.65%</color> Dark DMG in total.															
8933	117318	21	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>696.47%</color> Dark DMG in total.															
8934	117318	22	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>715.29%</color> Dark DMG in total.															
8935	117318	23	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>734.12%</color> Dark DMG in total.															
8936	117318	24	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>752.94%</color> Dark DMG in total.															
8937	117318	25	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>771.76%</color> Dark DMG in total.															
8938	117318	26	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>790.59%</color> Dark DMG in total.															
8939	117318	27	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>809.41%</color> Dark DMG in total.															
8940	117318	28	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>828.24%</color> Dark DMG in total.															
8941	117318	29	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>847.06%</color> Dark DMG in total.															
8942	117318	30	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>865.88%</color> Dark DMG in total.															
8943	117318	31	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>884.71%</color> Dark DMG in total.															
8944	117318	32	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>903.53%</color> Dark DMG in total.															
8945	117318	33	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>922.35%</color> Dark DMG in total.															
8946	117318	34	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>941.18%</color> Dark DMG in total.															
8947	117318	35	Speedy Sanction	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Delivers an attack forward with a spear in the air, dealing Dark DMG.	Delivers an attack forward with a spear in the air, dealing Dark DMG.\n- Deals <color=#FF6347>960%</color> Dark DMG in total.															
8948	117321	1	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>100%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>200%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8949	117321	2	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>105.88%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>211.76%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8950	117321	3	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>111.76%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>223.53%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8951	117321	4	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>117.65%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>235.29%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8952	117321	5	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>123.53%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>247.06%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8953	117321	6	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>129.41%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>258.82%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8954	117321	7	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>135.29%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>270.59%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8955	117321	8	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>141.18%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>282.35%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8956	117321	9	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>147.06%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>294.12%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8957	117321	10	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>152.94%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>305.88%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8958	117321	11	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>158.82%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>317.65%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8959	117321	12	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>164.71%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>329.41%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8960	117321	13	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>170.59%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>341.18%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8961	117321	14	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>176.47%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>352.94%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8962	117321	15	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>182.35%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>364.71%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8963	117321	16	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>188.24%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>376.47%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8964	117321	17	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>194.12%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>388.24%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8965	117321	18	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>200%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>400%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8966	117321	19	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>205.88%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>411.76%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8967	117321	20	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>211.76%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>423.53%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8968	117321	21	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>217.65%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>435.29%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8969	117321	22	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>223.53%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>447.06%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8970	117321	23	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>229.41%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>458.82%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8971	117321	24	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>235.29%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>470.59%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8972	117321	25	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>241.18%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>482.35%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8973	117321	26	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>247.06%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>494.12%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8974	117321	27	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>252.94%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>505.88%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8975	117321	28	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>258.82%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>517.65%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8976	117321	29	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>264.71%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>529.41%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8977	117321	30	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>270.59%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>541.18%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8978	117321	31	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>276.47%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>552.94%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8979	117321	32	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>282.35%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>564.71%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8980	117321	33	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>288.24%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>576.47%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8981	117321	34	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>294.12%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>588.24%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8982	117321	35	Singularity	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Core Passive				Core Passive: <color=#0d70bc>At least 15 Annihilation Pts + Press and hold Basic Attack</color>	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.	Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color>, deal AOE Dark DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation State</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, launching Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation State</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation State</color> will rearrange the Signal Orbs into 3-Pings.\n- Every 3-Ping grants <color=#FF6347>15</color> Annihilation Pts, up to <color=#FF6347>60</color>.\n- When there are at least 15 Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation State</color> and deal <color=#FF6347>300%</color> AOE Dark DMG.\n- Gains up to <color=#FF6347>4</color> <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts.\n- Every Basic Attack will consume <color=#FF6347>5</color> Annihilation Pts.	Core Passive: <color=#0d70bc>Annihilation State + Ping Annihilation Orb</color>	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.	In <color=#FF6347>Annihilation State</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.\n- Deals <color=#FF6347>600%</color> Dark DMG in total and grants <color=#FF6347>10</color> Energy.												
8983	117322	0	Leader - Silver Bloom	Assets/Product/Texture/Image/IconSkill/R3LunaA1.png					Leader Skill					Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
8984	117322	1	Leader - Silver Bloom	Assets/Product/Texture/Image/IconSkill/R3LunaA1.png					Leader Skill					Increases Dark DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>5%</color>.															
8985	117323	1	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
8986	117323	2	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
8987	117323	3	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
8988	117323	4	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
8989	117323	5	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
8990	117323	6	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
8991	117323	7	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
8992	117323	8	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
8993	117323	9	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
8994	117323	10	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
8995	117323	11	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
8996	117323	12	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
8997	117323	13	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
8998	117323	14	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
8999	117323	15	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
9000	117323	16	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
9001	117323	17	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
9002	117323	18	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
9003	117323	19	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
9004	117323	20	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
9005	117323	21	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
9006	117323	22	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
9007	117323	23	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
9008	117323	24	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
9009	117323	25	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
9010	117323	26	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
9011	117323	27	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
9012	117323	28	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
9013	117323	29	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
9014	117323	30	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
9015	117323	31	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
9016	117323	32	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
9017	117323	33	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
9018	117323	34	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
9019	117323	35	Attacker	Assets/Product/Texture/Image/IconSkill/R3Lunahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
9020	117327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
9021	117327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
9022	117324	0	Polestar Amplification	Assets/Product/Texture/Image/IconSkill/R3LunaS1.png					SS Rank Passive Skill					Increases Dark DMG Bonus of targeted spikes and releases <color=#FF6347>2</color> additional spikes.	Increases Dark DMG Bonus of targeted spikes by <color=#FF6347>5%</color> and releases <color=#FF6347>2</color> additional spikes.															
9023	117324	1	Polestar Amplification	Assets/Product/Texture/Image/IconSkill/R3LunaS1.png					SS Rank Passive Skill					Increases Dark DMG Bonus of targeted spikes and releases <color=#FF6347>2</color> additional spikes.	Increases Dark DMG Bonus of targeted spikes by <color=#FF6347>5%</color> and releases <color=#FF6347>2</color> additional spikes.															
9024	117325	0	Misty Collapse	Assets/Product/Texture/Image/IconSkill/R3LunaSS1.png					SSS Rank Passive Skill					Dark DMG increases while in <color=#FF6347>Annihilation State</color>. The DMG Bonus continues after leaving <color=#FF6347>Annihilation State</color>. When Annihilation Pts are full, entering <color=#FF6347>Annihilation State</color> will trigger a separate Matrix.	Dark DMG increases by <color=#FF6347>5%</color> while in <color=#FF6347>Annihilation State</color>. The DMG Bonus continues for <color=#FF6347>4</color>s after leaving <color=#FF6347>Annihilation State</color>. When Annihilation Pts are full, entering <color=#FF6347>Annihilation State</color> will trigger a separate Matrix with a <color=#FF6347>12</color>s cooldown.															
9025	117325	1	Misty Collapse	Assets/Product/Texture/Image/IconSkill/R3LunaSS1.png					SSS Rank Passive Skill					Dark DMG increases while in <color=#FF6347>Annihilation State</color>. The DMG Bonus continues after leaving <color=#FF6347>Annihilation State</color>. When Annihilation Pts are full, entering <color=#FF6347>Annihilation State</color> will trigger a separate Matrix.	Dark DMG increases by <color=#FF6347>5%</color> while in <color=#FF6347>Annihilation State</color>. The DMG Bonus continues for <color=#FF6347>4</color>s after leaving <color=#FF6347>Annihilation State</color>. When Annihilation Pts are full, entering <color=#FF6347>Annihilation State</color> will trigger a separate Matrix with a <color=#FF6347>12</color>s cooldown.															
9026	117326	0	Drastic Annihilation	Assets/Product/Texture/Image/IconSkill/R3LunaSSS1.png					SSS+ Rank Passive Skill					After pinging <color=#FF6347>Annihilation Orbs</color>, the Extra DMG Bonus of <color=#FF6347>Signature - Finale Descends</color> will increase based on the number of <color=#FF6347>Annihilation Orbs</color> pinged.	After pinging <color=#FF6347>Annihilation Orbs</color>, the Extra DMG Bonus of <color=#FF6347>Signature - Finale Descends</color> will increase by <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color>/<color=#FF6347>75%</color> based on the number of <color=#FF6347>Annihilation Orbs</color> pinged.															
9027	117326	1	Drastic Annihilation	Assets/Product/Texture/Image/IconSkill/R3LunaSSS1.png					SSS+ Rank Passive Skill					After pinging <color=#FF6347>Annihilation Orbs</color>, the Extra DMG Bonus of <color=#FF6347>Signature - Finale Descends</color> will increase based on the number of <color=#FF6347>Annihilation Orbs</color> pinged.	After pinging <color=#FF6347>Annihilation Orbs</color>, the Extra DMG Bonus of <color=#FF6347>Signature - Finale Descends</color> will increase by <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color>/<color=#FF6347>60%</color>/<color=#FF6347>75%</color> based on the number of <color=#FF6347>Annihilation Orbs</color> pinged.															
9028	121201	1	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>85%</color>/<color=#FF6347>170%</color>/<color=#FF6347>255%</color> Physical DMG based on the number of orbs pinged.															
9029	121201	2	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.															
9030	121201	3	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG based on the number of orbs pinged.															
9031	121201	4	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.															
9032	121201	5	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG based on the number of orbs pinged.															
9033	121201	6	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.															
9034	121201	7	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG based on the number of orbs pinged.															
9035	121201	8	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG based on the number of orbs pinged.															
9036	121201	9	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Physical DMG based on the number of orbs pinged.															
9037	121201	10	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Physical DMG based on the number of orbs pinged.															
9038	121201	11	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Physical DMG based on the number of orbs pinged.															
9039	121201	12	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG based on the number of orbs pinged.															
9040	121201	13	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>145%</color>/<color=#FF6347>290%</color>/<color=#FF6347>435%</color> Physical DMG based on the number of orbs pinged.															
9041	121201	14	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
9042	121201	15	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>155%</color>/<color=#FF6347>310%</color>/<color=#FF6347>465%</color> Physical DMG based on the number of orbs pinged.															
9043	121201	16	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG based on the number of orbs pinged.															
9044	121201	17	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>165%</color>/<color=#FF6347>330%</color>/<color=#FF6347>495%</color> Physical DMG based on the number of orbs pinged.															
9045	121201	18	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>170%</color>/<color=#FF6347>340%</color>/<color=#FF6347>510%</color> Physical DMG based on the number of orbs pinged.															
9046	121201	19	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>175%</color>/<color=#FF6347>350%</color>/<color=#FF6347>525%</color> Physical DMG based on the number of orbs pinged.															
9047	121201	20	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.															
9048	121201	21	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>185%</color>/<color=#FF6347>370%</color>/<color=#FF6347>555%</color> Physical DMG based on the number of orbs pinged.															
9049	121201	22	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG based on the number of orbs pinged.															
9050	121201	23	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Physical DMG based on the number of orbs pinged.															
9051	121201	24	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.															
9052	121201	25	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>205%</color>/<color=#FF6347>410%</color>/<color=#FF6347>615%</color> Physical DMG based on the number of orbs pinged.															
9053	121201	26	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG based on the number of orbs pinged.															
9054	121201	27	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>215%</color>/<color=#FF6347>430%</color>/<color=#FF6347>645%</color> Physical DMG based on the number of orbs pinged.															
9055	121201	28	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.															
9056	121201	29	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG based on the number of orbs pinged.															
9057	121201	30	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG based on the number of orbs pinged.															
9058	121201	31	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>235%</color>/<color=#FF6347>470%</color>/<color=#FF6347>705%</color> Physical DMG based on the number of orbs pinged.															
9059	121201	32	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG based on the number of orbs pinged.															
9060	121201	33	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>245%</color>/<color=#FF6347>490%</color>/<color=#FF6347>735%</color> Physical DMG based on the number of orbs pinged.															
9061	121201	34	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Physical DMG based on the number of orbs pinged.															
9062	121201	35	Frost Spin	Assets/Product/Texture/Image/IconSkill/R2Wanshihong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.	Wanshi: Hypnos launches a spinning kick, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). 1-Ping and 2-Ping grant a short duration of Super Armor while 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>255%</color>/<color=#FF6347>510%</color>/<color=#FF6347>765%</color> Physical DMG based on the number of orbs pinged.															
9063	121206	1	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG based on the number of orbs pinged.															
9064	121206	2	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.															
9065	121206	3	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Physical DMG based on the number of orbs pinged.															
9066	121206	4	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
9067	121206	5	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG based on the number of orbs pinged.															
9068	121206	6	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.															
9069	121206	7	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG based on the number of orbs pinged.															
9070	121206	8	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.															
9071	121206	9	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG based on the number of orbs pinged.															
9072	121206	10	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG based on the number of orbs pinged.															
9073	121206	11	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG based on the number of orbs pinged.															
9074	121206	12	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG based on the number of orbs pinged.															
9075	121206	13	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Physical DMG based on the number of orbs pinged.															
9076	121206	14	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
9077	121206	15	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Physical DMG based on the number of orbs pinged.															
9078	121206	16	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG based on the number of orbs pinged.															
9079	121206	17	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Physical DMG based on the number of orbs pinged.															
9080	121206	18	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG based on the number of orbs pinged.															
9081	121206	19	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Physical DMG based on the number of orbs pinged.															
9082	121206	20	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.															
9083	121206	21	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Physical DMG based on the number of orbs pinged.															
9084	121206	22	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Physical DMG based on the number of orbs pinged.															
9085	121206	23	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Physical DMG based on the number of orbs pinged.															
9086	121206	24	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.															
9087	121206	25	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Physical DMG based on the number of orbs pinged.															
9088	121206	26	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG based on the number of orbs pinged.															
9089	121206	27	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Physical DMG based on the number of orbs pinged.															
9090	121206	28	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.															
9091	121206	29	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Physical DMG based on the number of orbs pinged.															
9092	121206	30	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG based on the number of orbs pinged.															
9093	121206	31	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Physical DMG based on the number of orbs pinged.															
9094	121206	32	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.															
9095	121206	33	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Physical DMG based on the number of orbs pinged.															
9096	121206	34	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG based on the number of orbs pinged.															
9097	121206	35	Baseline Control	Assets/Product/Texture/Image/IconSkill/R2Wanshihuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.	Wanshi: Hypnos launches an elbow attack, dealing Physical DMG in a straight line (Ice DMG instead upon a 3-Ping). This skill makes Wanshi invincible for a short duration, and 3-Ping will grant a longer duration of Super Armor.\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Physical DMG based on the number of orbs pinged.															
9098	121211	1	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9099	121211	2	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>15.88%</color>/<color=#FF6347>31.76%</color>/<color=#FF6347>47.65%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9100	121211	3	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>16.76%</color>/<color=#FF6347>33.53%</color>/<color=#FF6347>50.29%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9101	121211	4	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>17.65%</color>/<color=#FF6347>35.29%</color>/<color=#FF6347>52.94%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9102	121211	5	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>18.53%</color>/<color=#FF6347>37.06%</color>/<color=#FF6347>55.59%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9103	121211	6	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>19.41%</color>/<color=#FF6347>38.82%</color>/<color=#FF6347>58.24%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9104	121211	7	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>20.29%</color>/<color=#FF6347>40.59%</color>/<color=#FF6347>60.88%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9105	121211	8	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9106	121211	9	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>22.06%</color>/<color=#FF6347>44.12%</color>/<color=#FF6347>66.18%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9107	121211	10	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>22.94%</color>/<color=#FF6347>45.88%</color>/<color=#FF6347>68.82%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9108	121211	11	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>23.82%</color>/<color=#FF6347>47.65%</color>/<color=#FF6347>71.47%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9109	121211	12	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9110	121211	13	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>25.59%</color>/<color=#FF6347>51.18%</color>/<color=#FF6347>76.76%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9111	121211	14	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>26.47%</color>/<color=#FF6347>52.94%</color>/<color=#FF6347>79.41%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9112	121211	15	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>27.35%</color>/<color=#FF6347>54.71%</color>/<color=#FF6347>82.06%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9113	121211	16	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9114	121211	17	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>29.12%</color>/<color=#FF6347>58.24%</color>/<color=#FF6347>87.35%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9115	121211	18	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>30%</color>/<color=#FF6347>60%</color>/<color=#FF6347>90%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9116	121211	19	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>30.88%</color>/<color=#FF6347>61.76%</color>/<color=#FF6347>92.65%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9117	121211	20	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9118	121211	21	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>32.65%</color>/<color=#FF6347>65.29%</color>/<color=#FF6347>97.94%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9119	121211	22	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>33.53%</color>/<color=#FF6347>67.06%</color>/<color=#FF6347>100.59%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9120	121211	23	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>34.41%</color>/<color=#FF6347>68.82%</color>/<color=#FF6347>103.24%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9121	121211	24	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9122	121211	25	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>36.18%</color>/<color=#FF6347>72.35%</color>/<color=#FF6347>108.53%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9123	121211	26	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>37.06%</color>/<color=#FF6347>74.12%</color>/<color=#FF6347>111.18%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9124	121211	27	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>37.94%</color>/<color=#FF6347>75.88%</color>/<color=#FF6347>113.82%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9125	121211	28	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9126	121211	29	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>39.71%</color>/<color=#FF6347>79.41%</color>/<color=#FF6347>119.12%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9127	121211	30	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>40.59%</color>/<color=#FF6347>81.18%</color>/<color=#FF6347>121.76%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9128	121211	31	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>41.47%</color>/<color=#FF6347>82.94%</color>/<color=#FF6347>124.41%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9129	121211	32	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9130	121211	33	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>43.24%</color>/<color=#FF6347>86.47%</color>/<color=#FF6347>129.71%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9131	121211	34	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>44.12%</color>/<color=#FF6347>88.24%</color>/<color=#FF6347>132.35%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9132	121211	35	Frost Explosion	Assets/Product/Texture/Image/IconSkill/R2Wanshilan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.	Hurls a frost grenade to slow enemies in the area briefly, dealing Ice DMG and healing allies in a large area. 3-Ping grants a longer duration of Super Armor.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Ice DMG based on the number of orbs pinged.\n- Heals HP equal to <color=#FF6347>45%</color>/<color=#FF6347>90%</color>/<color=#FF6347>135%</color> of Wanshi: Hypnos's ATK based on the number of orbs pinged.															
9133	121216	1	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>175%</color> Physical DMG and <color=#FF6347>180%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>50%</color> Ice DMG.												
9134	121216	2	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>185.29%</color> Physical DMG and <color=#FF6347>190.59%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>52.94%</color> Ice DMG.												
9135	121216	3	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>195.59%</color> Physical DMG and <color=#FF6347>201.18%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>55.88%</color> Ice DMG.												
9136	121216	4	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>205.88%</color> Physical DMG and <color=#FF6347>211.76%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>58.82%</color> Ice DMG.												
9137	121216	5	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>216.18%</color> Physical DMG and <color=#FF6347>222.35%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>61.76%</color> Ice DMG.												
9138	121216	6	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>226.47%</color> Physical DMG and <color=#FF6347>232.94%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>64.71%</color> Ice DMG.												
9139	121216	7	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>236.76%</color> Physical DMG and <color=#FF6347>243.53%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>67.65%</color> Ice DMG.												
9140	121216	8	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>247.06%</color> Physical DMG and <color=#FF6347>254.12%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>70.59%</color> Ice DMG.												
9141	121216	9	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>257.35%</color> Physical DMG and <color=#FF6347>264.71%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>73.53%</color> Ice DMG.												
9142	121216	10	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>267.65%</color> Physical DMG and <color=#FF6347>275.29%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>76.47%</color> Ice DMG.												
9143	121216	11	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>277.94%</color> Physical DMG and <color=#FF6347>285.88%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>79.41%</color> Ice DMG.												
9144	121216	12	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>288.24%</color> Physical DMG and <color=#FF6347>296.47%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>82.35%</color> Ice DMG.												
9145	121216	13	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>298.53%</color> Physical DMG and <color=#FF6347>307.06%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>85.29%</color> Ice DMG.												
9146	121216	14	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>308.82%</color> Physical DMG and <color=#FF6347>317.65%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>88.24%</color> Ice DMG.												
9147	121216	15	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>319.12%</color> Physical DMG and <color=#FF6347>328.24%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>91.18%</color> Ice DMG.												
9148	121216	16	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>329.41%</color> Physical DMG and <color=#FF6347>338.82%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>94.12%</color> Ice DMG.												
9149	121216	17	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>339.71%</color> Physical DMG and <color=#FF6347>349.41%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>97.06%</color> Ice DMG.												
9150	121216	18	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>350%</color> Physical DMG and <color=#FF6347>360%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>100%</color> Ice DMG.												
9151	121216	19	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>360.29%</color> Physical DMG and <color=#FF6347>370.59%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>102.94%</color> Ice DMG.												
9152	121216	20	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>370.59%</color> Physical DMG and <color=#FF6347>381.18%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>105.88%</color> Ice DMG.												
9153	121216	21	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>380.88%</color> Physical DMG and <color=#FF6347>391.76%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>108.82%</color> Ice DMG.												
9154	121216	22	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>391.18%</color> Physical DMG and <color=#FF6347>402.35%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>111.76%</color> Ice DMG.												
9155	121216	23	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>401.47%</color> Physical DMG and <color=#FF6347>412.94%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>114.71%</color> Ice DMG.												
9156	121216	24	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>411.76%</color> Physical DMG and <color=#FF6347>423.53%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>117.65%</color> Ice DMG.												
9157	121216	25	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>422.06%</color> Physical DMG and <color=#FF6347>434.12%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>120.59%</color> Ice DMG.												
9158	121216	26	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>432.35%</color> Physical DMG and <color=#FF6347>444.71%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>123.53%</color> Ice DMG.												
9159	121216	27	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>442.65%</color> Physical DMG and <color=#FF6347>455.29%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>126.47%</color> Ice DMG.												
9160	121216	28	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>452.94%</color> Physical DMG and <color=#FF6347>465.88%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>129.41%</color> Ice DMG.												
9161	121216	29	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>463.24%</color> Physical DMG and <color=#FF6347>476.47%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>132.35%</color> Ice DMG.												
9162	121216	30	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>473.53%</color> Physical DMG and <color=#FF6347>487.06%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>135.29%</color> Ice DMG.												
9163	121216	31	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>483.82%</color> Physical DMG and <color=#FF6347>497.65%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>138.24%</color> Ice DMG.												
9164	121216	32	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>494.12%</color> Physical DMG and <color=#FF6347>508.24%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>141.18%</color> Ice DMG.												
9165	121216	33	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>504.41%</color> Physical DMG and <color=#FF6347>518.82%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>144.12%</color> Ice DMG.												
9166	121216	34	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>514.71%</color> Physical DMG and <color=#FF6347>529.41%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>147.06%</color> Ice DMG.												
9167	121216	35	Frost Wings	Assets/Product/Texture/Image/IconSkill/wanshipugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.	Wanshi: Hypnos hits and shoots the target, dealing Physical DMG and Ice DMG. Wanshi may immediately launch the 3rd hit of his Basic Attack after dodging, 1 Ping or 2-Ping.\n- Deals <color=#FF6347>525%</color> Physical DMG and <color=#FF6347>540%</color> Ice DMG in total.	Basic Attack: <color=#0d70bc>Any 3-Ping + Press and hold Basic Attack</color>	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it. Every round of shots fired under this stance deals Ice DMG.	After any 3-Ping, press Basic Attack within 1s to enter <color=#FF6347>Tactical Stance</color>, and keep holding the Basic Attack button to maintain it and deal Ice DMG.\n- Every round of shots fired under this stance deals <color=#FF6347>150%</color> Ice DMG.												
9168	121217	1	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>700%</color> Ice DMG in total.															
9169	121217	2	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>741.18%</color> Ice DMG in total.															
9170	121217	3	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>782.35%</color> Ice DMG in total.															
9171	121217	4	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>823.53%</color> Ice DMG in total.															
9172	121217	5	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>864.71%</color> Ice DMG in total.															
9173	121217	6	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>905.88%</color> Ice DMG in total.															
9174	121217	7	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>947.06%</color> Ice DMG in total.															
9175	121217	8	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>988.24%</color> Ice DMG in total.															
9176	121217	9	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1029.41%</color> Ice DMG in total.															
9177	121217	10	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1070.59%</color> Ice DMG in total.															
9178	121217	11	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1111.76%</color> Ice DMG in total.															
9179	121217	12	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1152.94%</color> Ice DMG in total.															
9180	121217	13	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1194.12%</color> Ice DMG in total.															
9181	121217	14	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1235.29%</color> Ice DMG in total.															
9182	121217	15	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1276.47%</color> Ice DMG in total.															
9183	121217	16	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1317.65%</color> Ice DMG in total.															
9184	121217	17	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1358.82%</color> Ice DMG in total.															
9185	121217	18	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1400%</color> Ice DMG in total.															
9186	121217	19	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1441.18%</color> Ice DMG in total.															
9187	121217	20	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1482.35%</color> Ice DMG in total.															
9188	121217	21	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1523.53%</color> Ice DMG in total.															
9189	121217	22	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1564.71%</color> Ice DMG in total.															
9190	121217	23	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1605.88%</color> Ice DMG in total.															
9191	121217	24	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1647.06%</color> Ice DMG in total.															
9192	121217	25	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1688.24%</color> Ice DMG in total.															
9193	121217	26	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1729.41%</color> Ice DMG in total.															
9194	121217	27	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1770.59%</color> Ice DMG in total.															
9195	121217	28	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1811.76%</color> Ice DMG in total.															
9196	121217	29	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1852.94%</color> Ice DMG in total.															
9197	121217	30	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1894.12%</color> Ice DMG in total.															
9198	121217	31	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1935.29%</color> Ice DMG in total.															
9199	121217	32	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>1976.47%</color> Ice DMG in total.															
9200	121217	33	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>2017.65%</color> Ice DMG in total.															
9201	121217	34	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>2058.82%</color> Ice DMG in total.															
9202	121217	35	Signature - Zero Point Bloom	Assets/Product/Texture/Image/IconSkill/R2Wanshidazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.	Signature Move: Consumes 80 Energy to deal Ice DMG to the area in front.\n- Deals <color=#FF6347>2100%</color> Ice DMG in total.															
9203	121218	1	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>180%</color> Ice DMG upon explosion and <color=#FF6347>100%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>50%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9204	121218	2	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>190.59%</color> Ice DMG upon explosion and <color=#FF6347>105.88%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>52.94%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9205	121218	3	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>201.18%</color> Ice DMG upon explosion and <color=#FF6347>111.76%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>55.88%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9206	121218	4	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>211.76%</color> Ice DMG upon explosion and <color=#FF6347>117.65%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>58.82%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9207	121218	5	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>222.35%</color> Ice DMG upon explosion and <color=#FF6347>123.53%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>61.76%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9208	121218	6	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>232.94%</color> Ice DMG upon explosion and <color=#FF6347>129.41%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>64.71%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9209	121218	7	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>243.53%</color> Ice DMG upon explosion and <color=#FF6347>135.29%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>67.65%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9210	121218	8	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>254.12%</color> Ice DMG upon explosion and <color=#FF6347>141.18%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>70.59%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9211	121218	9	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>264.71%</color> Ice DMG upon explosion and <color=#FF6347>147.06%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>73.53%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9212	121218	10	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>275.29%</color> Ice DMG upon explosion and <color=#FF6347>152.94%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>76.47%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9213	121218	11	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>285.88%</color> Ice DMG upon explosion and <color=#FF6347>158.82%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>79.41%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9214	121218	12	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>296.47%</color> Ice DMG upon explosion and <color=#FF6347>164.71%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>82.35%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9215	121218	13	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>307.06%</color> Ice DMG upon explosion and <color=#FF6347>170.59%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>85.29%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9216	121218	14	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>317.65%</color> Ice DMG upon explosion and <color=#FF6347>176.47%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>88.24%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9217	121218	15	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>328.24%</color> Ice DMG upon explosion and <color=#FF6347>182.35%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>91.18%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9218	121218	16	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>338.82%</color> Ice DMG upon explosion and <color=#FF6347>188.24%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>94.12%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9219	121218	17	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>349.41%</color> Ice DMG upon explosion and <color=#FF6347>194.12%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>97.06%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9220	121218	18	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>360%</color> Ice DMG upon explosion and <color=#FF6347>200%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>100%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9221	121218	19	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>370.59%</color> Ice DMG upon explosion and <color=#FF6347>205.88%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>102.94%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9222	121218	20	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>381.18%</color> Ice DMG upon explosion and <color=#FF6347>211.76%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>105.88%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9223	121218	21	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>391.76%</color> Ice DMG upon explosion and <color=#FF6347>217.65%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>108.82%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9224	121218	22	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>402.35%</color> Ice DMG upon explosion and <color=#FF6347>223.53%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>111.76%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9225	121218	23	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>412.94%</color> Ice DMG upon explosion and <color=#FF6347>229.41%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>114.71%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9226	121218	24	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>423.53%</color> Ice DMG upon explosion and <color=#FF6347>235.29%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>117.65%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9227	121218	25	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>434.12%</color> Ice DMG upon explosion and <color=#FF6347>241.18%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>120.59%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9228	121218	26	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>444.71%</color> Ice DMG upon explosion and <color=#FF6347>247.06%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>123.53%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9229	121218	27	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>455.29%</color> Ice DMG upon explosion and <color=#FF6347>252.94%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>126.47%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9230	121218	28	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>465.88%</color> Ice DMG upon explosion and <color=#FF6347>258.82%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>129.41%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9231	121218	29	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>476.47%</color> Ice DMG upon explosion and <color=#FF6347>264.71%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>132.35%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9232	121218	30	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>487.06%</color> Ice DMG upon explosion and <color=#FF6347>270.59%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>135.29%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9233	121218	31	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>497.65%</color> Ice DMG upon explosion and <color=#FF6347>276.47%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>138.24%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9234	121218	32	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>508.24%</color> Ice DMG upon explosion and <color=#FF6347>282.35%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>141.18%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9235	121218	33	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>518.82%</color> Ice DMG upon explosion and <color=#FF6347>288.24%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>144.12%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9236	121218	34	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>529.41%</color> Ice DMG upon explosion and <color=#FF6347>294.12%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>147.06%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9237	121218	35	Hypnotic Gift	Assets/Product/Texture/Image/IconSkill/QTE1.png		21			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.	Hurls a frost grenade to slow enemies in the area briefly. Upon explosion, it deals Ice DMG and continuous Ice DMG afterward, while healing allies in a large area and granting them <color=#FF6347>Frost Crystal</color> that increases their Ice DMG.\n- Grenade deals <color=#FF6347>540%</color> Ice DMG upon explosion and <color=#FF6347>300%</color> continuous Ice DMG in total.\n- Heals allies in a large area for HP equal to <color=#FF6347>150%</color> of Wanshi: Hypnos' ATK.\n- <color=#FF6347>Frost Crystal</color>: Increases Ice DMG by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.															
9238	121221	1	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>100%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>350%</color> Ice DMG in total.												
9239	121221	2	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>105.88%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>370.59%</color> Ice DMG in total.												
9240	121221	3	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>111.76%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>391.18%</color> Ice DMG in total.												
9241	121221	4	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>117.65%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>411.76%</color> Ice DMG in total.												
9242	121221	5	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>123.53%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>432.35%</color> Ice DMG in total.												
9243	121221	6	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>129.41%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>452.94%</color> Ice DMG in total.												
9244	121221	7	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>135.29%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>473.53%</color> Ice DMG in total.												
9245	121221	8	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>141.18%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>494.12%</color> Ice DMG in total.												
9246	121221	9	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>147.06%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>514.71%</color> Ice DMG in total.												
9247	121221	10	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>152.94%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>535.29%</color> Ice DMG in total.												
9248	121221	11	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>158.82%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>555.88%</color> Ice DMG in total.												
9249	121221	12	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>164.71%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>576.47%</color> Ice DMG in total.												
9250	121221	13	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>170.59%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>597.06%</color> Ice DMG in total.												
9251	121221	14	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>176.47%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>617.65%</color> Ice DMG in total.												
9252	121221	15	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>182.35%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>638.24%</color> Ice DMG in total.												
9253	121221	16	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>188.24%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>658.82%</color> Ice DMG in total.												
9254	121221	17	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>194.12%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>679.41%</color> Ice DMG in total.												
9255	121221	18	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>200%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>700%</color> Ice DMG in total.												
9256	121221	19	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>205.88%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>720.59%</color> Ice DMG in total.												
9257	121221	20	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>211.76%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>741.18%</color> Ice DMG in total.												
9258	121221	21	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>217.65%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>761.76%</color> Ice DMG in total.												
9259	121221	22	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>223.53%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>782.35%</color> Ice DMG in total.												
9260	121221	23	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>229.41%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>802.94%</color> Ice DMG in total.												
9261	121221	24	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>235.29%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>823.53%</color> Ice DMG in total.												
9262	121221	25	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>241.18%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>844.12%</color> Ice DMG in total.												
9263	121221	26	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>247.06%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>864.71%</color> Ice DMG in total.												
9264	121221	27	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>252.94%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>885.29%</color> Ice DMG in total.												
9265	121221	28	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>258.82%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>905.88%</color> Ice DMG in total.												
9266	121221	29	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>264.71%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>926.47%</color> Ice DMG in total.												
9267	121221	30	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>270.59%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>947.06%</color> Ice DMG in total.												
9268	121221	31	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>276.47%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>967.65%</color> Ice DMG in total.												
9269	121221	32	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>282.35%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>988.24%</color> Ice DMG in total.												
9270	121221	33	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>288.24%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>1008.82%</color> Ice DMG in total.												
9271	121221	34	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>294.12%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>1029.41%</color> Ice DMG in total.												
9272	121221	35	Cold Snap	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png		105			Core Passive				Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack</color>	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.	Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line.\n- Deals <color=#FF6347>300%</color> Ice DMG in total.	Core Passive: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color>	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.	The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.\n- Deals <color=#FF6347>1050%</color> Ice DMG in total.												
9273	121222	0	Leader - Resonance of Clarity	Assets/Product/Texture/Image/IconSkill/R2WanshiA1.png					Leader Skill					Increases HP and Ice DMG of all members.	Increases HP of all members by <color=#FF6347>10%</color> and Ice DMG of all members by <color=#FF6347>5%</color>.															
9274	121222	1	Leader - Resonance of Clarity	Assets/Product/Texture/Image/IconSkill/R2WanshiA1.png					Leader Skill					Increases HP and Ice DMG of all members.	Increases HP of all members by <color=#FF6347>10%</color> and Ice DMG of all members by <color=#FF6347>5%</color>.															
9275	121223	1	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10%</color>.															
9276	121223	2	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>10.59%</color>.															
9277	121223	3	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.18%</color>.															
9278	121223	4	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>11.76%</color>.															
9279	121223	5	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.35%</color>.															
9280	121223	6	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>12.94%</color>.															
9281	121223	7	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>13.53%</color>.															
9282	121223	8	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.12%</color>.															
9283	121223	9	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>14.71%</color>.															
9284	121223	10	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.29%</color>.															
9285	121223	11	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>15.88%</color>.															
9286	121223	12	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>16.47%</color>.															
9287	121223	13	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.06%</color>.															
9288	121223	14	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>17.65%</color>.															
9289	121223	15	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.24%</color>.															
9290	121223	16	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>18.82%</color>.															
9291	121223	17	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>19.41%</color>.															
9292	121223	18	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20%</color>.															
9293	121223	19	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>20.59%</color>.															
9294	121223	20	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.18%</color>.															
9295	121223	21	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>21.76%</color>.															
9296	121223	22	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.35%</color>.															
9297	121223	23	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>22.94%</color>.															
9298	121223	24	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>23.53%</color>.															
9299	121223	25	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.12%</color>.															
9300	121223	26	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>24.71%</color>.															
9301	121223	27	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.29%</color>.															
9302	121223	28	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>25.88%</color>.															
9303	121223	29	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>26.47%</color>.															
9304	121223	30	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.06%</color>.															
9305	121223	31	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>27.65%</color>.															
9306	121223	32	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.24%</color>.															
9307	121223	33	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>28.82%</color>.															
9308	121223	34	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>29.41%</color>.															
9309	121223	35	Support	Assets/Product/Texture/Image/IconSkill/R2Wanshihexin1.png					Class Skill					Healing amount increases.	Healing amount increases by <color=#FF6347>30%</color>.															
9310	121227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
9311	121227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
9312	121224	0	Tactical Rest	Assets/Product/Texture/Image/IconSkill/R2WanshiS1.png		105			SS Rank Passive Skill					The Extra DMG Bonus of <color=#FF6347>Blooming Shot</color> increases. Automatically gains Energy every second while on standby.	The Extra DMG Bonus of <color=#FF6347>Blooming Shot</color> increases by <color=#FF6347>50%</color>. Automatically gains <color=#FF6347>5%</color> Energy every second while on standby.															
9313	121224	1	Tactical Rest	Assets/Product/Texture/Image/IconSkill/R2WanshiS1.png		105			SS Rank Passive Skill					The Extra DMG Bonus of <color=#FF6347>Blooming Shot</color> increases. Automatically gains Energy every second while on standby.	The Extra DMG Bonus of <color=#FF6347>Blooming Shot</color> increases by <color=#FF6347>50%</color>. Automatically gains <color=#FF6347>5%</color> Energy every second while on standby.															
9314	121225	0	Improved Frost	Assets/Product/Texture/Image/IconSkill/R2WanshiSS1.png		21			SSS Rank Passive Skill					The Ice DMG Bonus of the <color=#FF6347>Frost Crystal</color> effect from <color=#FF6347>Hypnotic Gift</color> increases.	The Ice DMG Bonus of the <color=#FF6347>Frost Crystal</color> effect from <color=#FF6347>Hypnotic Gift</color> increases to <color=#FF6347>20%</color>.															
9315	121225	1	Improved Frost	Assets/Product/Texture/Image/IconSkill/R2WanshiSS1.png		21			SSS Rank Passive Skill					The Ice DMG Bonus of the <color=#FF6347>Frost Crystal</color> effect from <color=#FF6347>Hypnotic Gift</color> increases.	The Ice DMG Bonus of the <color=#FF6347>Frost Crystal</color> effect from <color=#FF6347>Hypnotic Gift</color> increases to <color=#FF6347>20%</color>.															
9316	121226	0	Suppression Reload	Assets/Product/Texture/Image/IconSkill/R2WanshiSSS1.png					SSS+ Rank Passive Skill					The Extra DMG Bonus of <color=#FF6347>Signature - Zero Point Bloom</color> increases. <color=#FF6347>Blooming Shot</color> generates Energy. If the backstep successfully dodges an attack, generates additional Energy.	The Extra DMG Bonus of <color=#FF6347>Signature - Zero Point Bloom</color> increases by <color=#FF6347>100%</color>. <color=#FF6347>Blooming Shot</color> generates <color=#FF6347>5%</color> Energy. If the backstep successfully dodges an attack, generates additional <color=#FF6347>10%</color> Energy.															
9317	121226	1	Suppression Reload	Assets/Product/Texture/Image/IconSkill/R2WanshiSSS1.png					SSS+ Rank Passive Skill					The Extra DMG Bonus of <color=#FF6347>Signature - Zero Point Bloom</color> increases. <color=#FF6347>Blooming Shot</color> generates Energy. If the backstep successfully dodges an attack, generates additional Energy.	The Extra DMG Bonus of <color=#FF6347>Signature - Zero Point Bloom</color> increases by <color=#FF6347>100%</color>. <color=#FF6347>Blooming Shot</color> generates <color=#FF6347>5%</color> Energy. If the backstep successfully dodges an attack, generates additional <color=#FF6347>10%</color> Energy.															
9318	153301	1	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Lightning DMG based on the number of orbs pinged.															
9319	153301	2	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Lightning DMG based on the number of orbs pinged.															
9320	153301	3	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Lightning DMG based on the number of orbs pinged.															
9321	153301	4	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG based on the number of orbs pinged.															
9322	153301	5	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Lightning DMG based on the number of orbs pinged.															
9323	153301	6	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Lightning DMG based on the number of orbs pinged.															
9324	153301	7	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Lightning DMG based on the number of orbs pinged.															
9325	153301	8	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Lightning DMG based on the number of orbs pinged.															
9326	153301	9	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Lightning DMG based on the number of orbs pinged.															
9327	153301	10	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Lightning DMG based on the number of orbs pinged.															
9328	153301	11	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Lightning DMG based on the number of orbs pinged.															
9329	153301	12	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Lightning DMG based on the number of orbs pinged.															
9330	153301	13	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Lightning DMG based on the number of orbs pinged.															
9331	153301	14	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG based on the number of orbs pinged.															
9332	153301	15	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Lightning DMG based on the number of orbs pinged.															
9333	153301	16	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Lightning DMG based on the number of orbs pinged.															
9334	153301	17	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Lightning DMG based on the number of orbs pinged.															
9335	153301	18	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Lightning DMG based on the number of orbs pinged.															
9336	153301	19	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Lightning DMG based on the number of orbs pinged.															
9337	153301	20	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Lightning DMG based on the number of orbs pinged.															
9338	153301	21	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Lightning DMG based on the number of orbs pinged.															
9339	153301	22	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Lightning DMG based on the number of orbs pinged.															
9340	153301	23	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Lightning DMG based on the number of orbs pinged.															
9341	153301	24	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Lightning DMG based on the number of orbs pinged.															
9342	153301	25	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Lightning DMG based on the number of orbs pinged.															
9343	153301	26	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Lightning DMG based on the number of orbs pinged.															
9344	153301	27	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Lightning DMG based on the number of orbs pinged.															
9345	153301	28	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Lightning DMG based on the number of orbs pinged.															
9346	153301	29	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Lightning DMG based on the number of orbs pinged.															
9347	153301	30	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Lightning DMG based on the number of orbs pinged.															
9348	153301	31	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Lightning DMG based on the number of orbs pinged.															
9349	153301	32	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Lightning DMG based on the number of orbs pinged.															
9350	153301	33	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Lightning DMG based on the number of orbs pinged.															
9351	153301	34	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Lightning DMG based on the number of orbs pinged.															
9352	153301	35	Roaring Thunder	Assets/Product/Texture/Image/IconSkill/R3Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.	Leaps and thrusts the Cello Blade into the ground to summon lightning that strikes the enemy for Lightning DMG.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Lightning DMG based on the number of orbs pinged.															
9353	153306	1	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Lightning DMG based on the number of orbs pinged.															
9354	153306	2	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Lightning DMG based on the number of orbs pinged.															
9355	153306	3	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Lightning DMG based on the number of orbs pinged.															
9356	153306	4	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG based on the number of orbs pinged.															
9357	153306	5	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Lightning DMG based on the number of orbs pinged.															
9358	153306	6	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Lightning DMG based on the number of orbs pinged.															
9359	153306	7	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Lightning DMG based on the number of orbs pinged.															
9360	153306	8	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Lightning DMG based on the number of orbs pinged.															
9361	153306	9	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Lightning DMG based on the number of orbs pinged.															
9362	153306	10	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Lightning DMG based on the number of orbs pinged.															
9363	153306	11	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Lightning DMG based on the number of orbs pinged.															
9364	153306	12	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Lightning DMG based on the number of orbs pinged.															
9365	153306	13	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Lightning DMG based on the number of orbs pinged.															
9366	153306	14	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG based on the number of orbs pinged.															
9367	153306	15	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Lightning DMG based on the number of orbs pinged.															
9368	153306	16	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Lightning DMG based on the number of orbs pinged.															
9369	153306	17	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Lightning DMG based on the number of orbs pinged.															
9370	153306	18	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Lightning DMG based on the number of orbs pinged.															
9371	153306	19	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Lightning DMG based on the number of orbs pinged.															
9372	153306	20	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Lightning DMG based on the number of orbs pinged.															
9373	153306	21	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Lightning DMG based on the number of orbs pinged.															
9374	153306	22	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Lightning DMG based on the number of orbs pinged.															
9375	153306	23	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Lightning DMG based on the number of orbs pinged.															
9376	153306	24	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Lightning DMG based on the number of orbs pinged.															
9377	153306	25	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Lightning DMG based on the number of orbs pinged.															
9378	153306	26	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Lightning DMG based on the number of orbs pinged.															
9379	153306	27	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Lightning DMG based on the number of orbs pinged.															
9380	153306	28	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Lightning DMG based on the number of orbs pinged.															
9381	153306	29	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Lightning DMG based on the number of orbs pinged.															
9382	153306	30	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Lightning DMG based on the number of orbs pinged.															
9383	153306	31	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Lightning DMG based on the number of orbs pinged.															
9384	153306	32	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Lightning DMG based on the number of orbs pinged.															
9385	153306	33	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Lightning DMG based on the number of orbs pinged.															
9386	153306	34	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Lightning DMG based on the number of orbs pinged.															
9387	153306	35	Lightning Spiccato	Assets/Product/Texture/Image/IconSkill/R3Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.	Charges forward and strikes with the bow, dealing Lightning DMG. Selena gains Super Armor during the charge.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Lightning DMG based on the number of orbs pinged.															
9388	153311	1	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Lightning DMG based on the number of orbs pinged.															
9389	153311	2	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Lightning DMG based on the number of orbs pinged.															
9390	153311	3	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Lightning DMG based on the number of orbs pinged.															
9391	153311	4	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Lightning DMG based on the number of orbs pinged.															
9392	153311	5	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Lightning DMG based on the number of orbs pinged.															
9393	153311	6	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Lightning DMG based on the number of orbs pinged.															
9394	153311	7	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Lightning DMG based on the number of orbs pinged.															
9395	153311	8	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Lightning DMG based on the number of orbs pinged.															
9396	153311	9	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Lightning DMG based on the number of orbs pinged.															
9397	153311	10	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Lightning DMG based on the number of orbs pinged.															
9398	153311	11	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Lightning DMG based on the number of orbs pinged.															
9399	153311	12	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Lightning DMG based on the number of orbs pinged.															
9400	153311	13	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Lightning DMG based on the number of orbs pinged.															
9401	153311	14	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Lightning DMG based on the number of orbs pinged.															
9402	153311	15	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Lightning DMG based on the number of orbs pinged.															
9403	153311	16	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Lightning DMG based on the number of orbs pinged.															
9404	153311	17	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Lightning DMG based on the number of orbs pinged.															
9405	153311	18	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Lightning DMG based on the number of orbs pinged.															
9406	153311	19	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Lightning DMG based on the number of orbs pinged.															
9407	153311	20	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Lightning DMG based on the number of orbs pinged.															
9408	153311	21	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Lightning DMG based on the number of orbs pinged.															
9409	153311	22	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Lightning DMG based on the number of orbs pinged.															
9410	153311	23	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Lightning DMG based on the number of orbs pinged.															
9411	153311	24	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Lightning DMG based on the number of orbs pinged.															
9412	153311	25	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Lightning DMG based on the number of orbs pinged.															
9413	153311	26	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Lightning DMG based on the number of orbs pinged.															
9414	153311	27	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Lightning DMG based on the number of orbs pinged.															
9415	153311	28	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Lightning DMG based on the number of orbs pinged.															
9416	153311	29	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Lightning DMG based on the number of orbs pinged.															
9417	153311	30	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Lightning DMG based on the number of orbs pinged.															
9418	153311	31	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Lightning DMG based on the number of orbs pinged.															
9419	153311	32	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Lightning DMG based on the number of orbs pinged.															
9420	153311	33	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Lightning DMG based on the number of orbs pinged.															
9421	153311	34	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Lightning DMG based on the number of orbs pinged.															
9422	153311	35	Sonic Vortex	Assets/Product/Texture/Image/IconSkill/R3Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.	Spins backward and creates an electric vortex to damage the enemies and pull them together, dealing Lightning DMG.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Lightning DMG based on the number of orbs pinged.															
9423	153316	1	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>426%</color> Physical DMG in total.															
9424	153316	2	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>451.06%</color> Physical DMG in total.															
9425	153316	3	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>476.12%</color> Physical DMG in total.															
9426	153316	4	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>501.18%</color> Physical DMG in total.															
9427	153316	5	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>526.24%</color> Physical DMG in total.															
9428	153316	6	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>551.29%</color> Physical DMG in total.															
9429	153316	7	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>576.35%</color> Physical DMG in total.															
9430	153316	8	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>601.41%</color> Physical DMG in total.															
9431	153316	9	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>626.47%</color> Physical DMG in total.															
9432	153316	10	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>651.53%</color> Physical DMG in total.															
9433	153316	11	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>676.59%</color> Physical DMG in total.															
9434	153316	12	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>701.65%</color> Physical DMG in total.															
9435	153316	13	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>726.71%</color> Physical DMG in total.															
9436	153316	14	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>751.76%</color> Physical DMG in total.															
9437	153316	15	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>776.82%</color> Physical DMG in total.															
9438	153316	16	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>801.88%</color> Physical DMG in total.															
9439	153316	17	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>826.94%</color> Physical DMG in total.															
9440	153316	18	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>852%</color> Physical DMG in total.															
9441	153316	19	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>877.06%</color> Physical DMG in total.															
9442	153316	20	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>902.12%</color> Physical DMG in total.															
9443	153316	21	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>927.18%</color> Physical DMG in total.															
9444	153316	22	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>952.24%</color> Physical DMG in total.															
9445	153316	23	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>977.29%</color> Physical DMG in total.															
9446	153316	24	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1002.35%</color> Physical DMG in total.															
9447	153316	25	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1027.41%</color> Physical DMG in total.															
9448	153316	26	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1052.47%</color> Physical DMG in total.															
9449	153316	27	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1077.53%</color> Physical DMG in total.															
9450	153316	28	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1102.59%</color> Physical DMG in total.															
9451	153316	29	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1127.65%</color> Physical DMG in total.															
9452	153316	30	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1152.71%</color> Physical DMG in total.															
9453	153316	31	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1177.76%</color> Physical DMG in total.															
9454	153316	32	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1202.82%</color> Physical DMG in total.															
9455	153316	33	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1227.88%</color> Physical DMG in total.															
9456	153316	34	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1252.94%</color> Physical DMG in total.															
9457	153316	35	Dancing Stroke	Assets/Product/Texture/Image/IconSkill/sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.	Launches consecutive attacks with the Cello Blade, dealing Physical DMG.\n- Deals <color=#FF6347>1278%</color> Physical DMG in total.															
9458	153317	1	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>325%</color> Lightning DMG in total.												
9459	153317	2	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>344.12%</color> Lightning DMG in total.												
9460	153317	3	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>363.24%</color> Lightning DMG in total.												
9461	153317	4	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>382.35%</color> Lightning DMG in total.												
9462	153317	5	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>401.47%</color> Lightning DMG in total.												
9463	153317	6	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>420.59%</color> Lightning DMG in total.												
9464	153317	7	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>439.71%</color> Lightning DMG in total.												
9465	153317	8	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>458.82%</color> Lightning DMG in total.												
9466	153317	9	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>477.94%</color> Lightning DMG in total.												
9467	153317	10	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>497.06%</color> Lightning DMG in total.												
9468	153317	11	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>516.18%</color> Lightning DMG in total.												
9469	153317	12	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>535.29%</color> Lightning DMG in total.												
9470	153317	13	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>554.41%</color> Lightning DMG in total.												
9471	153317	14	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>573.53%</color> Lightning DMG in total.												
9472	153317	15	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>592.65%</color> Lightning DMG in total.												
9473	153317	16	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>611.76%</color> Lightning DMG in total.												
9474	153317	17	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>630.88%</color> Lightning DMG in total.												
9475	153317	18	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>650%</color> Lightning DMG in total.												
9476	153317	19	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>669.12%</color> Lightning DMG in total.												
9477	153317	20	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>688.24%</color> Lightning DMG in total.												
9478	153317	21	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>707.35%</color> Lightning DMG in total.												
9479	153317	22	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>726.47%</color> Lightning DMG in total.												
9480	153317	23	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>745.59%</color> Lightning DMG in total.												
9481	153317	24	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>764.71%</color> Lightning DMG in total.												
9482	153317	25	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>783.82%</color> Lightning DMG in total.												
9483	153317	26	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>802.94%</color> Lightning DMG in total.												
9484	153317	27	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>822.06%</color> Lightning DMG in total.												
9485	153317	28	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>841.18%</color> Lightning DMG in total.												
9486	153317	29	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>860.29%</color> Lightning DMG in total.												
9487	153317	30	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>879.41%</color> Lightning DMG in total.												
9488	153317	31	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>898.53%</color> Lightning DMG in total.												
9489	153317	32	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>917.65%</color> Lightning DMG in total.												
9490	153317	33	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>936.76%</color> Lightning DMG in total.												
9491	153317	34	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>955.88%</color> Lightning DMG in total.												
9492	153317	35	Tempest Finale	Assets/Product/Texture/Image/IconSkill/R3Sailinnadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>Has Tune + 60 Energy + Tap Signature</color>	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.	When Selena has <color=#FF6347>Tune</color>, she can consume Signature Energy to activate <color=#FF6347>Chaotic M.I.N.D.</color>, and renew the duration of <color=#FF6347>Solo</color> if Solo is active. Once activated, she gains <color=#FF6347>Staccato</color> based on the amount of <color=#FF6347>Tune</color>, increasing her movement speed and Extra DMG Reduction. <color=#FF6347>Chaotic M.I.N.D.</color> lasts until all <color=#FF6347>Staccato</color> Orbs are consumed, or when its duration has ended.\n- Increases movement speed by <color=#FF6347>30%</color> and Extra DMG Reduction by <color=#FF6347>50%</color> for <color=#FF6347>6</color>s.	Signature Move: <color=#0d70bc>Chaotic M.I.N.D. Form + Tap Basic Attack/Ping Staccato Orb</color>	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.	When <color=#FF6347>Chaotic M.I.N.D.</color> is activated, use Basic Attack or ping <color=#FF6347>Staccato</color> Orbs directly to unleash two sonic waves, causing Lightning DMG.\n- The two sonic waves deal <color=#FF6347>975%</color> Lightning DMG in total.												
9493	153318	1	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>320%</color> Lightning DMG in total.															
9494	153318	2	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>338.82%</color> Lightning DMG in total.															
9495	153318	3	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>357.65%</color> Lightning DMG in total.															
9496	153318	4	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>376.47%</color> Lightning DMG in total.															
9497	153318	5	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>395.29%</color> Lightning DMG in total.															
9498	153318	6	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>414.12%</color> Lightning DMG in total.															
9499	153318	7	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>432.94%</color> Lightning DMG in total.															
9500	153318	8	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>451.76%</color> Lightning DMG in total.															
9501	153318	9	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>470.59%</color> Lightning DMG in total.															
9502	153318	10	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>489.41%</color> Lightning DMG in total.															
9503	153318	11	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>508.24%</color> Lightning DMG in total.															
9504	153318	12	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>527.06%</color> Lightning DMG in total.															
9505	153318	13	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>545.88%</color> Lightning DMG in total.															
9506	153318	14	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>564.71%</color> Lightning DMG in total.															
9507	153318	15	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>583.53%</color> Lightning DMG in total.															
9508	153318	16	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>602.35%</color> Lightning DMG in total.															
9509	153318	17	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>621.18%</color> Lightning DMG in total.															
9510	153318	18	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>640%</color> Lightning DMG in total.															
9511	153318	19	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>658.82%</color> Lightning DMG in total.															
9512	153318	20	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>677.65%</color> Lightning DMG in total.															
9513	153318	21	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>696.47%</color> Lightning DMG in total.															
9514	153318	22	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>715.29%</color> Lightning DMG in total.															
9515	153318	23	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>734.12%</color> Lightning DMG in total.															
9516	153318	24	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>752.94%</color> Lightning DMG in total.															
9517	153318	25	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>771.76%</color> Lightning DMG in total.															
9518	153318	26	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>790.59%</color> Lightning DMG in total.															
9519	153318	27	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>809.41%</color> Lightning DMG in total.															
9520	153318	28	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>828.24%</color> Lightning DMG in total.															
9521	153318	29	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>847.06%</color> Lightning DMG in total.															
9522	153318	30	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>865.88%</color> Lightning DMG in total.															
9523	153318	31	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>884.71%</color> Lightning DMG in total.															
9524	153318	32	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>903.53%</color> Lightning DMG in total.															
9525	153318	33	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>922.35%</color> Lightning DMG in total.															
9526	153318	34	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>941.18%</color> Lightning DMG in total.															
9527	153318	35	Nightingale Strike	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Launches a swift attack at the target, dealing Lightning DMG.	Launches a swift attack at the target, dealing Lightning DMG.\n- Deals <color=#FF6347>960%</color> Lightning DMG in total.															
9528	153321	1	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>100%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8</color>s.									
9529	153321	2	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>105.88%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>10.59%</color> for <color=#FF6347>8</color>s.									
9530	153321	3	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>111.76%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>11.18%</color> for <color=#FF6347>8</color>s.									
9531	153321	4	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>117.65%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>11.76%</color> for <color=#FF6347>8</color>s.									
9532	153321	5	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>123.53%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>12.35%</color> for <color=#FF6347>8</color>s.									
9533	153321	6	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>129.41%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>12.94%</color> for <color=#FF6347>8</color>s.									
9534	153321	7	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>135.29%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>13.53%</color> for <color=#FF6347>8</color>s.									
9535	153321	8	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>141.18%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>14.12%</color> for <color=#FF6347>8</color>s.									
9536	153321	9	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>147.06%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>14.71%</color> for <color=#FF6347>8</color>s.									
9537	153321	10	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>152.94%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>15.29%</color> for <color=#FF6347>8</color>s.									
9538	153321	11	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>158.82%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>15.88%</color> for <color=#FF6347>8</color>s.									
9539	153321	12	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>164.71%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>16.47%</color> for <color=#FF6347>8</color>s.									
9540	153321	13	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>170.59%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>17.06%</color> for <color=#FF6347>8</color>s.									
9541	153321	14	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>176.47%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>17.65%</color> for <color=#FF6347>8</color>s.									
9542	153321	15	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>182.35%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>18.24%</color> for <color=#FF6347>8</color>s.									
9543	153321	16	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>188.24%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>18.82%</color> for <color=#FF6347>8</color>s.									
9544	153321	17	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>194.12%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>19.41%</color> for <color=#FF6347>8</color>s.									
9545	153321	18	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>200%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>20%</color> for <color=#FF6347>8</color>s.									
9546	153321	19	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>205.88%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>20.59%</color> for <color=#FF6347>8</color>s.									
9547	153321	20	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>211.76%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>21.18%</color> for <color=#FF6347>8</color>s.									
9548	153321	21	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>217.65%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>21.76%</color> for <color=#FF6347>8</color>s.									
9549	153321	22	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>223.53%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>22.35%</color> for <color=#FF6347>8</color>s.									
9550	153321	23	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>229.41%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>22.94%</color> for <color=#FF6347>8</color>s.									
9551	153321	24	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>235.29%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>23.53%</color> for <color=#FF6347>8</color>s.									
9552	153321	25	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>241.18%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>24.12%</color> for <color=#FF6347>8</color>s.									
9553	153321	26	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>247.06%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>24.71%</color> for <color=#FF6347>8</color>s.									
9554	153321	27	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>252.94%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>25.29%</color> for <color=#FF6347>8</color>s.									
9555	153321	28	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>258.82%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>25.88%</color> for <color=#FF6347>8</color>s.									
9556	153321	29	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>264.71%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>26.47%</color> for <color=#FF6347>8</color>s.									
9557	153321	30	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>270.59%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>27.06%</color> for <color=#FF6347>8</color>s.									
9558	153321	31	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>276.47%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>27.65%</color> for <color=#FF6347>8</color>s.									
9559	153321	32	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>282.35%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>28.24%</color> for <color=#FF6347>8</color>s.									
9560	153321	33	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>288.24%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>28.82%</color> for <color=#FF6347>8</color>s.									
9561	153321	34	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>294.12%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>29.41%</color> for <color=#FF6347>8</color>s.									
9562	153321	35	Tertian	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Core Passive				Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color>	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered.	Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color>	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.	If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus.\n- Deals <color=#FF6347>300%</color> Lightning DMG in total.\n- Reduces the target's Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.	Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color from the 3-Ping</color>	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.	If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.\n- Increases Extra DMG Bonus by <color=#FF6347>30%</color> for <color=#FF6347>8</color>s.									
9563	153322	0	Leader - Conductor	Assets/Product/Texture/Image/IconSkill/R3SailinnaA1.png					Leader Skill					Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
9564	153322	1	Leader - Conductor	Assets/Product/Texture/Image/IconSkill/R3SailinnaA1.png					Leader Skill					Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
9565	153323	1	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9566	153323	2	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9567	153323	3	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9568	153323	4	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9569	153323	5	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9570	153323	6	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9571	153323	7	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9572	153323	8	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9573	153323	9	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9574	153323	10	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9575	153323	11	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9576	153323	12	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9577	153323	13	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9578	153323	14	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9579	153323	15	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9580	153323	16	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9581	153323	17	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9582	153323	18	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9583	153323	19	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9584	153323	20	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9585	153323	21	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9586	153323	22	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9587	153323	23	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9588	153323	24	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9589	153323	25	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9590	153323	26	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9591	153323	27	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9592	153323	28	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9593	153323	29	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9594	153323	30	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9595	153323	31	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9596	153323	32	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9597	153323	33	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9598	153323	34	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9599	153323	35	Vanguard	Assets/Product/Texture/Image/IconSkill/R3Sailinnahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
9600	153327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
9601	153327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
9602	153324	0	Lost in Music	Assets/Product/Texture/Image/IconSkill/R3SailinnaS1.png					SS Rank Passive Skill					Lightning DMG increases. <color=#FF6347>Concerto</color> is applied to all the enemies within 12m instead.	Lightning DMG increases by <color=#FF6347>10%</color>. <color=#FF6347>Concerto</color> is applied to all the enemies within 12m instead.															
9603	153324	1	Lost in Music	Assets/Product/Texture/Image/IconSkill/R3SailinnaS1.png					SS Rank Passive Skill					Lightning DMG increases. <color=#FF6347>Concerto</color> is applied to all the enemies within 12m instead.	Lightning DMG increases by <color=#FF6347>10%</color>. <color=#FF6347>Concerto</color> is applied to all the enemies within 12m instead.															
9604	153325	0	Harmonious Chime	Assets/Product/Texture/Image/IconSkill/R3SailinnaSS1.png					SSS Rank Passive Skill					<color=#FF6347>Chord</color> triggers <color=#FF6347>Concerto</color> and <color=#FF6347>Solo</color> at the same time. The Extra DMG Bonus of <color=#FF6347>Solo</color> and <color=#FF6347>Concerto</color> increases.	<color=#FF6347>Chord</color> triggers <color=#FF6347>Concerto</color> and <color=#FF6347>Solo</color> at the same time. The Extra DMG Bonus of <color=#FF6347>Solo</color> increases by <color=#FF6347>20%</color>, and the Extra DMG Bonus of <color=#FF6347>Concerto</color> increases by <color=#FF6347>50%</color>.															
9605	153325	1	Harmonious Chime	Assets/Product/Texture/Image/IconSkill/R3SailinnaSS1.png					SSS Rank Passive Skill					<color=#FF6347>Chord</color> triggers <color=#FF6347>Concerto</color> and <color=#FF6347>Solo</color> at the same time. The Extra DMG Bonus of <color=#FF6347>Solo</color> and <color=#FF6347>Concerto</color> increases.	<color=#FF6347>Chord</color> triggers <color=#FF6347>Concerto</color> and <color=#FF6347>Solo</color> at the same time. The Extra DMG Bonus of <color=#FF6347>Solo</color> increases by <color=#FF6347>20%</color>, and the Extra DMG Bonus of <color=#FF6347>Concerto</color> increases by <color=#FF6347>50%</color>.															
9606	153326	0	Concertmaster	Assets/Product/Texture/Image/IconSkill/R3SailinnaSSS1.png					SSS+ Rank Passive Skill					Lightning DMG increases. The Extra DMG Bonus of <color=#FF6347>Tempest Finale</color> increases.	Lightning DMG increases by <color=#FF6347>10%</color>. The Extra DMG Bonus of <color=#FF6347>Tempest Finale</color> increases by <color=#FF6347>20%</color>.															
9607	153326	1	Concertmaster	Assets/Product/Texture/Image/IconSkill/R3SailinnaSSS1.png					SSS+ Rank Passive Skill					Lightning DMG increases. The Extra DMG Bonus of <color=#FF6347>Tempest Finale</color> increases.	Lightning DMG increases by <color=#FF6347>10%</color>. The Extra DMG Bonus of <color=#FF6347>Tempest Finale</color> increases by <color=#FF6347>20%</color>.															
9608	112301	1	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>410%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9609	112301	2	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>434.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9610	112301	3	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>458.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9611	112301	4	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>482.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9612	112301	5	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>506.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9613	112301	6	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>530.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9614	112301	7	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>554.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9615	112301	8	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>578.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9616	112301	9	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>602.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9617	112301	10	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>627.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9618	112301	11	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>651.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9619	112301	12	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>675.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9620	112301	13	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>699.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9621	112301	14	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>723.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9622	112301	15	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>747.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9623	112301	16	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>771.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9624	112301	17	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>795.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9625	112301	18	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>820%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9626	112301	19	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>844.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9627	112301	20	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>868.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9628	112301	21	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>892.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9629	112301	22	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>916.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9630	112301	23	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>940.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9631	112301	24	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>964.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9632	112301	25	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>988.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9633	112301	26	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1012.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9634	112301	27	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1037.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9635	112301	28	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1061.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9636	112301	29	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1085.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9637	112301	30	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1109.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9638	112301	31	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1133.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9639	112301	32	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1157.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9640	112301	33	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1181.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9641	112301	34	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1205.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9642	112301	35	Reverse Aurora	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhong1.png		101	102		Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Draws the blade to slash upward before taking down the enemy with a quick horizontal strike, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Glorious Shield over 50% + Red 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1230%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9643	112306	1	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>85%</color>/<color=#FF6347>170%</color>/<color=#FF6347>255%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>390%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9644	112306	2	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>412.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9645	112306	3	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>435.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9646	112306	4	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>458.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9647	112306	5	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>481.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9648	112306	6	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>504.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9649	112306	7	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>527.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9650	112306	8	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>550.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9651	112306	9	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>573.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9652	112306	10	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>596.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9653	112306	11	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>619.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9654	112306	12	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>642.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9655	112306	13	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>145%</color>/<color=#FF6347>290%</color>/<color=#FF6347>435%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>665.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9656	112306	14	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>688.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9657	112306	15	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>155%</color>/<color=#FF6347>310%</color>/<color=#FF6347>465%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>711.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9658	112306	16	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>734.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9659	112306	17	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>165%</color>/<color=#FF6347>330%</color>/<color=#FF6347>495%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>757.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9660	112306	18	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>170%</color>/<color=#FF6347>340%</color>/<color=#FF6347>510%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>780%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9661	112306	19	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>175%</color>/<color=#FF6347>350%</color>/<color=#FF6347>525%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>802.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9662	112306	20	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>825.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9663	112306	21	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185%</color>/<color=#FF6347>370%</color>/<color=#FF6347>555%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>848.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9664	112306	22	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>871.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9665	112306	23	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>894.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9666	112306	24	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>917.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9667	112306	25	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205%</color>/<color=#FF6347>410%</color>/<color=#FF6347>615%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>940.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9668	112306	26	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>963.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9669	112306	27	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>215%</color>/<color=#FF6347>430%</color>/<color=#FF6347>645%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>986.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9670	112306	28	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1009.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9671	112306	29	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1032.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9672	112306	30	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1055.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9673	112306	31	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>235%</color>/<color=#FF6347>470%</color>/<color=#FF6347>705%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1078.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9674	112306	32	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1101.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9675	112306	33	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245%</color>/<color=#FF6347>490%</color>/<color=#FF6347>735%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1124.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9676	112306	34	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1147.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9677	112306	35	Icy Flow	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhuang1.png		101	102		Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Chrome: Glory swings the blade upward to create an icy vortex that pulls the enemy close before slamming them down, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255%</color>/<color=#FF6347>510%</color>/<color=#FF6347>765%</color> Physical DMG in total based on the number of orbs pinged.	Yellow Orb: <color=#0d70bc>Glorious Shield over 50% + Yellow 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1170%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9678	112311	1	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>85%</color>/<color=#FF6347>170%</color>/<color=#FF6347>255%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>370%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9679	112311	2	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>391.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9680	112311	3	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>413.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9681	112311	4	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>435.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9682	112311	5	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>457.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9683	112311	6	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>478.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9684	112311	7	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>500.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9685	112311	8	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>522.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9686	112311	9	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>125%</color>/<color=#FF6347>250%</color>/<color=#FF6347>375%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>544.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9687	112311	10	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>130%</color>/<color=#FF6347>260%</color>/<color=#FF6347>390%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>565.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9688	112311	11	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135%</color>/<color=#FF6347>270%</color>/<color=#FF6347>405%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>587.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9689	112311	12	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>609.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9690	112311	13	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>145%</color>/<color=#FF6347>290%</color>/<color=#FF6347>435%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>631.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9691	112311	14	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>652.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9692	112311	15	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>155%</color>/<color=#FF6347>310%</color>/<color=#FF6347>465%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>674.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9693	112311	16	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>696.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9694	112311	17	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>165%</color>/<color=#FF6347>330%</color>/<color=#FF6347>495%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>718.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9695	112311	18	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>170%</color>/<color=#FF6347>340%</color>/<color=#FF6347>510%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>740%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9696	112311	19	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>175%</color>/<color=#FF6347>350%</color>/<color=#FF6347>525%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>761.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9697	112311	20	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>783.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9698	112311	21	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185%</color>/<color=#FF6347>370%</color>/<color=#FF6347>555%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>805.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9699	112311	22	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>827.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9700	112311	23	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195%</color>/<color=#FF6347>390%</color>/<color=#FF6347>585%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>848.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9701	112311	24	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>870.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9702	112311	25	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205%</color>/<color=#FF6347>410%</color>/<color=#FF6347>615%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>892.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9703	112311	26	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>914.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9704	112311	27	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>215%</color>/<color=#FF6347>430%</color>/<color=#FF6347>645%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>935.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9705	112311	28	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>957.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9706	112311	29	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>979.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9707	112311	30	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1001.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9708	112311	31	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>235%</color>/<color=#FF6347>470%</color>/<color=#FF6347>705%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1022.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9709	112311	32	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1044.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9710	112311	33	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245%</color>/<color=#FF6347>490%</color>/<color=#FF6347>735%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1066.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9711	112311	34	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>250%</color>/<color=#FF6347>500%</color>/<color=#FF6347>750%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1088.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9712	112311	35	Glacial Slash	Assets/Product/Texture/Image/IconSkill/R3Kuluomulan1.png		101	102		Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).	Thrusts forward and charges the weapon in the air, then slashes downward to deal Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255%</color>/<color=#FF6347>510%</color>/<color=#FF6347>765%</color> Physical DMG in total based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Glorious Shield over 50% + Blue 3-Ping</color>	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.	If the capacity of <color=#FF6347>Glorious Shield</color> is greater than <color=#FF6347>50%</color> upon a 3-Ping, <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be consumed to deal Ice DMG instead, and Chrome: Glory will gain <color=#FF6347>Condensed Frost</color> for a certain period of time during the action. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored.\n- Deals <color=#FF6347>1110%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9713	112316	1	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>375%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>450%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9714	112316	2	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>397.06%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>476.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9715	112316	3	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>419.12%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>502.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9716	112316	4	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>441.18%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9717	112316	5	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>463.24%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>555.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9718	112316	6	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>582.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9719	112316	7	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>507.35%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>608.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9720	112316	8	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>529.41%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>635.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9721	112316	9	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>551.47%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>661.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9722	112316	10	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>573.53%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>688.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9723	112316	11	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>595.59%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>714.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9724	112316	12	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>617.65%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>741.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9725	112316	13	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>639.71%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>767.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9726	112316	14	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>661.76%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>794.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9727	112316	15	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>683.82%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>820.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9728	112316	16	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>847.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9729	112316	17	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>727.94%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>873.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9730	112316	18	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>750%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>900%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9731	112316	19	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>772.06%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>926.47%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9732	112316	20	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>794.12%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>952.94%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9733	112316	21	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>816.18%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>979.41%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9734	112316	22	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>838.24%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1005.88%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9735	112316	23	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>860.29%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1032.35%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9736	112316	24	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>882.35%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1058.82%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9737	112316	25	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>904.41%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1085.29%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9738	112316	26	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>926.47%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1111.76%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9739	112316	27	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>948.53%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1138.24%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9740	112316	28	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>970.59%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1164.71%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9741	112316	29	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>992.65%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1191.18%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9742	112316	30	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1014.71%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1217.65%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9743	112316	31	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1036.76%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1244.12%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9744	112316	32	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1058.82%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1270.59%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9745	112316	33	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1080.88%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1297.06%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9746	112316	34	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1102.94%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1323.53%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9747	112316	35	Arctic Edge	Assets/Product/Texture/Image/IconSkill/R3Kuluomupugong1.png		101	102	104	Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks consecutively using the Gunblade, dealing Physical DMG.	Attacks consecutively using the Gunblade, dealing Physical DMG.\n- Deals <color=#FF6347>1125%</color> Physical DMG in total.	Frost Strike: <color=#0d70bc>Frost Spirit Form + Tap Basic Attack</color>	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.	In <color=#FF6347>Frost Spirit</color> form, Basic Attacks are replaced by more powerful <color=#FF6347>Frost Strike</color> instead, dealing Ice DMG. During the actions of <color=#FF6347>Frost Strike</color>, Chrome: Glory also gains <color=#FF6347>Condensed Frost</color> for a certain period of time. If Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>, the attack will be nullified and the attacker will be slowed, and a certain amount of <color=#FF6347>Glorious Shield</color> will be restored. <color=#FF6347>Frost Strike</color> does not recover any Signal Orbs.\n- Deals <color=#FF6347>1350%</color> Ice DMG in total.\n- <color=#FF6347>50%</color> of <color=#FF6347>Glorious Shield</color> will be restored if Chrome: Glory is attacked during <color=#FF6347>Condensed Frost</color>.												
9748	112317	1	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1150%</color> Ice DMG.															
9749	112317	2	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1217.65%</color> Ice DMG.															
9750	112317	3	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1285.29%</color> Ice DMG.															
9751	112317	4	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1352.94%</color> Ice DMG.															
9752	112317	5	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1420.59%</color> Ice DMG.															
9753	112317	6	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1488.24%</color> Ice DMG.															
9754	112317	7	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1555.88%</color> Ice DMG.															
9755	112317	8	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1623.53%</color> Ice DMG.															
9756	112317	9	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1691.18%</color> Ice DMG.															
9757	112317	10	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1758.82%</color> Ice DMG.															
9758	112317	11	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1826.47%</color> Ice DMG.															
9759	112317	12	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1894.12%</color> Ice DMG.															
9760	112317	13	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>1961.76%</color> Ice DMG.															
9761	112317	14	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2029.41%</color> Ice DMG.															
9762	112317	15	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2097.06%</color> Ice DMG.															
9763	112317	16	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2164.71%</color> Ice DMG.															
9764	112317	17	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2232.35%</color> Ice DMG.															
9765	112317	18	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2300%</color> Ice DMG.															
9766	112317	19	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2367.65%</color> Ice DMG.															
9767	112317	20	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2435.29%</color> Ice DMG.															
9768	112317	21	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2502.94%</color> Ice DMG.															
9769	112317	22	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2570.59%</color> Ice DMG.															
9770	112317	23	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2638.24%</color> Ice DMG.															
9771	112317	24	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2705.88%</color> Ice DMG.															
9772	112317	25	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2773.53%</color> Ice DMG.															
9773	112317	26	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2841.18%</color> Ice DMG.															
9774	112317	27	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2908.82%</color> Ice DMG.															
9775	112317	28	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>2976.47%</color> Ice DMG.															
9776	112317	29	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3044.12%</color> Ice DMG.															
9777	112317	30	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3111.76%</color> Ice DMG.															
9778	112317	31	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3179.41%</color> Ice DMG.															
9779	112317	32	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3247.06%</color> Ice DMG.															
9780	112317	33	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3314.71%</color> Ice DMG.															
9781	112317	34	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3382.35%</color> Ice DMG.															
9782	112317	35	Signature - Rime Blast	Assets/Product/Texture/Image/IconSkill/R3Kuluomudazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.	Injects chilling power into the ground, freezing a large area and dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>3450%</color> Ice DMG.															
9783	112318	1	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>320%</color> Ice DMG.															
9784	112318	2	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>338.82%</color> Ice DMG.															
9785	112318	3	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>357.65%</color> Ice DMG.															
9786	112318	4	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>376.47%</color> Ice DMG.															
9787	112318	5	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>395.29%</color> Ice DMG.															
9788	112318	6	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>414.12%</color> Ice DMG.															
9789	112318	7	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>432.94%</color> Ice DMG.															
9790	112318	8	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>451.76%</color> Ice DMG.															
9791	112318	9	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>470.59%</color> Ice DMG.															
9792	112318	10	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>489.41%</color> Ice DMG.															
9793	112318	11	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>508.24%</color> Ice DMG.															
9794	112318	12	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>527.06%</color> Ice DMG.															
9795	112318	13	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>545.88%</color> Ice DMG.															
9796	112318	14	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>564.71%</color> Ice DMG.															
9797	112318	15	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>583.53%</color> Ice DMG.															
9798	112318	16	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>602.35%</color> Ice DMG.															
9799	112318	17	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>621.18%</color> Ice DMG.															
9800	112318	18	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>640%</color> Ice DMG.															
9801	112318	19	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>658.82%</color> Ice DMG.															
9802	112318	20	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>677.65%</color> Ice DMG.															
9803	112318	21	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>696.47%</color> Ice DMG.															
9804	112318	22	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>715.29%</color> Ice DMG.															
9805	112318	23	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>734.12%</color> Ice DMG.															
9806	112318	24	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>752.94%</color> Ice DMG.															
9807	112318	25	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>771.76%</color> Ice DMG.															
9808	112318	26	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>790.59%</color> Ice DMG.															
9809	112318	27	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>809.41%</color> Ice DMG.															
9810	112318	28	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>828.24%</color> Ice DMG.															
9811	112318	29	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>847.06%</color> Ice DMG.															
9812	112318	30	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>865.88%</color> Ice DMG.															
9813	112318	31	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>884.71%</color> Ice DMG.															
9814	112318	32	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>903.53%</color> Ice DMG.															
9815	112318	33	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>922.35%</color> Ice DMG.															
9816	112318	34	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>941.18%</color> Ice DMG.															
9817	112318	35	Chilling Dawn	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.	Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals <color=#FF6347>960%</color> Ice DMG.															
9818	112321	1	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>75%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9819	112321	2	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>79.41%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9820	112321	3	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>83.82%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9821	112321	4	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>88.24%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9822	112321	5	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>92.65%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9823	112321	6	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>97.06%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9824	112321	7	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>101.47%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9825	112321	8	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>105.88%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9826	112321	9	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>110.29%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9827	112321	10	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>114.71%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9828	112321	11	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>119.12%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9829	112321	12	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>123.53%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9830	112321	13	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>127.94%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9831	112321	14	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>132.35%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9832	112321	15	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>136.76%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9833	112321	16	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>141.18%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9834	112321	17	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>145.59%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9835	112321	18	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>150%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9836	112321	19	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>154.41%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9837	112321	20	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>158.82%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9838	112321	21	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>163.24%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9839	112321	22	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>167.65%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9840	112321	23	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>172.06%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9841	112321	24	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>176.47%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9842	112321	25	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>180.88%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9843	112321	26	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>185.29%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9844	112321	27	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>189.71%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9845	112321	28	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>194.12%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9846	112321	29	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>198.53%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9847	112321	30	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>202.94%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9848	112321	31	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>207.35%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9849	112321	32	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>211.76%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9850	112321	33	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>216.18%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9851	112321	34	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>220.59%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9852	112321	35	Frost Origin	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png		22	101		Core Passive				Core Passive: <color=#0d70bc>Energy full + Press and hold Basic Attack</color>	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.	During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.\n- <color=#FF6347>Frost Corrosion</color>: Deals <color=#FF6347>225%</color> Ice DMG to enemies every <color=#FF6347>0.5</color>s and reduces their Ice Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration.															
9853	112322	0	Leader - Navigator	Assets/Product/Texture/Image/IconSkill/R3KuluomuA1.png					Leader Skill					Increases Ice DMG of all members. Increases DMG of all Tank Omniframes in the team.	Increases Ice DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.															
9854	112322	1	Leader - Navigator	Assets/Product/Texture/Image/IconSkill/R3KuluomuA1.png					Leader Skill					Increases Ice DMG of all members. Increases DMG of all Tank Omniframes in the team.	Increases Ice DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.															
9855	112323	1	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
9856	112323	2	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
9857	112323	3	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
9858	112323	4	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
9859	112323	5	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
9860	112323	6	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
9861	112323	7	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
9862	112323	8	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
9863	112323	9	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
9864	112323	10	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
9865	112323	11	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
9866	112323	12	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
9867	112323	13	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
9868	112323	14	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
9869	112323	15	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
9870	112323	16	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
9871	112323	17	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
9872	112323	18	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
9873	112323	19	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
9874	112323	20	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
9875	112323	21	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
9876	112323	22	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
9877	112323	23	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
9878	112323	24	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
9879	112323	25	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
9880	112323	26	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
9881	112323	27	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
9882	112323	28	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
9883	112323	29	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
9884	112323	30	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
9885	112323	31	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
9886	112323	32	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
9887	112323	33	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
9888	112323	34	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
9889	112323	35	Tank	Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
9890	112327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
9891	112327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
9892	112324	0	Enclosed Current	Assets/Product/Texture/Image/IconSkill/R3KuluomuS1.png		102	106		SS Rank Passive Skill					The Extra DMG Bonus of <color=#FF6347>Signature - Rime Blast</color> increases. 3-Ping skills with <color=#FF6347>Condensed Frost</color> have their <color=#FF6347>Extra DMG Bonus increased. Condensed Frost</color>'s Slow effect is upgraded to the <color=#FF6347>Freeze</color> effect, freezing all enemies within a certain distance from self.	The Extra DMG Bonus of <color=#FF6347>Signature - Rime Blast</color> increases by <color=#FF6347>20%</color>. 3-Ping skills with <color=#FF6347>Condensed Frost</color> have their <color=#FF6347>Extra DMG Bonus increased by <color=#FF6347>10%</color>. Condensed Frost</color>'s Slow effect is upgraded to the <color=#FF6347>Freeze</color> effect, freezing all enemies within a certain distance from self.															
9893	112324	1	Enclosed Current	Assets/Product/Texture/Image/IconSkill/R3KuluomuS1.png		102	106		SS Rank Passive Skill					The Extra DMG Bonus of <color=#FF6347>Signature - Rime Blast</color> increases. 3-Ping skills with <color=#FF6347>Condensed Frost</color> have their <color=#FF6347>Extra DMG Bonus increased. Condensed Frost</color>'s Slow effect is upgraded to the <color=#FF6347>Freeze</color> effect, freezing all enemies within a certain distance from self.	The Extra DMG Bonus of <color=#FF6347>Signature - Rime Blast</color> increases by <color=#FF6347>20%</color>. 3-Ping skills with <color=#FF6347>Condensed Frost</color> have their <color=#FF6347>Extra DMG Bonus increased by <color=#FF6347>10%</color>. Condensed Frost</color>'s Slow effect is upgraded to the <color=#FF6347>Freeze</color> effect, freezing all enemies within a certain distance from self.															
9894	112325	0	Enhanced Frost	Assets/Product/Texture/Image/IconSkill/R3KuluomuSS1.png		22	101	102	SSS Rank Passive Skill					The effect of Chrome: Glory's <color=#FF6347>Frost Corrosion</color> increases. Triggering <color=#FF6347>Condensed Frost</color> also restores <color=#FF6347>Glorious Shield</color> and increases self ATK.	The effect of Chrome: Glory's <color=#FF6347>Frost Corrosion</color> increases by <color=#FF6347>10%</color>. Triggering <color=#FF6347>Condensed Frost</color> also recovers <color=#FF6347>100%</color> of <color=#FF6347>Glorious Shield</color> and increases self ATK by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
9895	112325	1	Enhanced Frost	Assets/Product/Texture/Image/IconSkill/R3KuluomuSS1.png		22	101	102	SSS Rank Passive Skill					The effect of Chrome: Glory's <color=#FF6347>Frost Corrosion</color> increases. Triggering <color=#FF6347>Condensed Frost</color> also restores <color=#FF6347>Glorious Shield</color> and increases self ATK.	The effect of Chrome: Glory's <color=#FF6347>Frost Corrosion</color> increases by <color=#FF6347>10%</color>. Triggering <color=#FF6347>Condensed Frost</color> also recovers <color=#FF6347>100%</color> of <color=#FF6347>Glorious Shield</color> and increases self ATK by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
9896	112326	0	Frost Presence	Assets/Product/Texture/Image/IconSkill/R3KuluomuSSS1.png		101	102	106	SSS+ Rank Passive Skill					Activating <color=#FF6347>Frost Spirit</color> now retains <color=#FF6347>25%</color> of <color=#FF6347>Glorious Shield</color>'s max capacity and recovers Signature Energy. While in <color=#FF6347>Frost Spirit</color> form, Chrome: Glory's Ice DMG increases. When <color=#FF6347>Condensed Frost</color> is triggered, the duration of <color=#FF6347>Freeze</color> increases.	Activating <color=#FF6347>Frost Spirit</color> now retains <color=#FF6347>25%</color> of <color=#FF6347>Glorious Shield</color>'s max capacity and recovers <color=#FF6347>40</color> Signature Energy. While in <color=#FF6347>Frost Spirit</color> form, Chrome: Glory's Ice DMG increases by <color=#FF6347>20%</color>. When <color=#FF6347>Condensed Frost</color> is triggered, the duration of <color=#FF6347>Freeze</color> increases by <color=#FF6347>1</color>s.															
9897	112326	1	Frost Presence	Assets/Product/Texture/Image/IconSkill/R3KuluomuSSS1.png		101	102	106	SSS+ Rank Passive Skill					Activating <color=#FF6347>Frost Spirit</color> now retains <color=#FF6347>25%</color> of <color=#FF6347>Glorious Shield</color>'s max capacity and recovers Signature Energy. While in <color=#FF6347>Frost Spirit</color> form, Chrome: Glory's Ice DMG increases. When <color=#FF6347>Condensed Frost</color> is triggered, the duration of <color=#FF6347>Freeze</color> increases.	Activating <color=#FF6347>Frost Spirit</color> now retains <color=#FF6347>25%</color> of <color=#FF6347>Glorious Shield</color>'s max capacity and recovers <color=#FF6347>40</color> Signature Energy. While in <color=#FF6347>Frost Spirit</color> form, Chrome: Glory's Ice DMG increases by <color=#FF6347>20%</color>. When <color=#FF6347>Condensed Frost</color> is triggered, the duration of <color=#FF6347>Freeze</color> increases by <color=#FF6347>1</color>s.															
9898	122201	1	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>30%</color> Dark DMG.												
9899	122201	2	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>31.76%</color> Dark DMG.												
9900	122201	3	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>33.53%</color> Dark DMG.												
9901	122201	4	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>35.29%</color> Dark DMG.												
9902	122201	5	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>37.06%</color> Dark DMG.												
9903	122201	6	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>38.82%</color> Dark DMG.												
9904	122201	7	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>40.59%</color> Dark DMG.												
9905	122201	8	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>42.35%</color> Dark DMG.												
9906	122201	9	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>44.12%</color> Dark DMG.												
9907	122201	10	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>45.88%</color> Dark DMG.												
9908	122201	11	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>47.65%</color> Dark DMG.												
9909	122201	12	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>49.41%</color> Dark DMG.												
9910	122201	13	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>51.18%</color> Dark DMG.												
9911	122201	14	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>52.94%</color> Dark DMG.												
9912	122201	15	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>54.71%</color> Dark DMG.												
9913	122201	16	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>56.47%</color> Dark DMG.												
9914	122201	17	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>58.24%</color> Dark DMG.												
9915	122201	18	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>60%</color> Dark DMG.												
9916	122201	19	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>61.76%</color> Dark DMG.												
9917	122201	20	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>63.53%</color> Dark DMG.												
9918	122201	21	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>65.29%</color> Dark DMG.												
9919	122201	22	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>67.06%</color> Dark DMG.												
9920	122201	23	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>68.82%</color> Dark DMG.												
9921	122201	24	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>70.59%</color> Dark DMG.												
9922	122201	25	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>72.35%</color> Dark DMG.												
9923	122201	26	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>74.12%</color> Dark DMG.												
9924	122201	27	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>75.88%</color> Dark DMG.												
9925	122201	28	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>77.65%</color> Dark DMG.												
9926	122201	29	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>79.41%</color> Dark DMG.												
9927	122201	30	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>81.18%</color> Dark DMG.												
9928	122201	31	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>82.94%</color> Dark DMG.												
9929	122201	32	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>84.71%</color> Dark DMG.												
9930	122201	33	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>86.47%</color> Dark DMG.												
9931	122201	34	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>88.24%</color> Dark DMG.												
9932	122201	35	Nightfall Realm	Assets/Product/Texture/Image/IconSkill/R3Twentyonehong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.  	Leaps into the air and expands a <color=#FF6347>Duskglow Realm</color> on the target's location. It <color=#FF6347>pulls</color> enemies in a large area <color=#FF6347>once</color> and then continues pulling the enemies within the realm, dealing Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG in total based on the number of orbs pinged.	Red Orb: <color=#0d70bc>Co-Bot + Ping Red Orb</color>	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.	Co-Bot: When No. 21: XXI releases a Twilight Matrix, it triggers a realm collapse in the <color=#FF6347>Duskglow Realm</color>, pulling enemies in a large area and dealing Dark DMG.\n- Deals <color=#FF6347>90%</color> Dark DMG.												
9933	122206	1	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>70%</color>/<color=#FF6347>140%</color>/<color=#FF6347>210%</color> Physical DMG in total based on the number of orbs pinged.															
9934	122206	2	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG in total based on the number of orbs pinged.															
9935	122206	3	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>78.24%</color>/<color=#FF6347>156.47%</color>/<color=#FF6347>234.71%</color> Physical DMG in total based on the number of orbs pinged.															
9936	122206	4	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG in total based on the number of orbs pinged.															
9937	122206	5	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>86.47%</color>/<color=#FF6347>172.94%</color>/<color=#FF6347>259.41%</color> Physical DMG in total based on the number of orbs pinged.															
9938	122206	6	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>90.59%</color>/<color=#FF6347>181.18%</color>/<color=#FF6347>271.76%</color> Physical DMG in total based on the number of orbs pinged.															
9939	122206	7	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>94.71%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>284.12%</color> Physical DMG in total based on the number of orbs pinged.															
9940	122206	8	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG in total based on the number of orbs pinged.															
9941	122206	9	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG in total based on the number of orbs pinged.															
9942	122206	10	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Physical DMG in total based on the number of orbs pinged.															
9943	122206	11	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG in total based on the number of orbs pinged.															
9944	122206	12	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG in total based on the number of orbs pinged.															
9945	122206	13	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>119.41%</color>/<color=#FF6347>238.82%</color>/<color=#FF6347>358.24%</color> Physical DMG in total based on the number of orbs pinged.															
9946	122206	14	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG in total based on the number of orbs pinged.															
9947	122206	15	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>127.65%</color>/<color=#FF6347>255.29%</color>/<color=#FF6347>382.94%</color> Physical DMG in total based on the number of orbs pinged.															
9948	122206	16	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG in total based on the number of orbs pinged.															
9949	122206	17	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG in total based on the number of orbs pinged.															
9950	122206	18	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>140%</color>/<color=#FF6347>280%</color>/<color=#FF6347>420%</color> Physical DMG in total based on the number of orbs pinged.															
9951	122206	19	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG in total based on the number of orbs pinged.															
9952	122206	20	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG in total based on the number of orbs pinged.															
9953	122206	21	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>152.35%</color>/<color=#FF6347>304.71%</color>/<color=#FF6347>457.06%</color> Physical DMG in total based on the number of orbs pinged.															
9954	122206	22	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG in total based on the number of orbs pinged.															
9955	122206	23	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG in total based on the number of orbs pinged.															
9956	122206	24	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged.															
9957	122206	25	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>168.82%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>506.47%</color> Physical DMG in total based on the number of orbs pinged.															
9958	122206	26	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG in total based on the number of orbs pinged.															
9959	122206	27	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>177.06%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>531.18%</color> Physical DMG in total based on the number of orbs pinged.															
9960	122206	28	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG in total based on the number of orbs pinged.															
9961	122206	29	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG in total based on the number of orbs pinged.															
9962	122206	30	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG in total based on the number of orbs pinged.															
9963	122206	31	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>193.53%</color>/<color=#FF6347>387.06%</color>/<color=#FF6347>580.59%</color> Physical DMG in total based on the number of orbs pinged.															
9964	122206	32	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG in total based on the number of orbs pinged.															
9965	122206	33	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>201.76%</color>/<color=#FF6347>403.53%</color>/<color=#FF6347>605.29%</color> Physical DMG in total based on the number of orbs pinged.															
9966	122206	34	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG in total based on the number of orbs pinged.															
9967	122206	35	Dusk Bladewheel	Assets/Product/Texture/Image/IconSkill/R3Twentyonehuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.	Leaps in the direction of the joystick and releases a Dusk Bladewheel that deals Physical DMG (Dark DMG instead on a 3-Ping), and No. 21: XXI will stay in the air briefly, during which an Instant Dodge will release <color=#FF6347>3</color> Twilight Matrices on the target's location.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG in total based on the number of orbs pinged.															
9968	122211	1	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>20%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9969	122211	2	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>21.18%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9970	122211	3	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>22.35%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9971	122211	4	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>23.53%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9972	122211	5	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>24.71%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9973	122211	6	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>25.88%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9974	122211	7	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>27.06%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9975	122211	8	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>28.24%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9976	122211	9	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>29.41%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9977	122211	10	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>30.59%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9978	122211	11	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>31.76%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9979	122211	12	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>32.94%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9980	122211	13	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>34.12%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9981	122211	14	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>35.29%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9982	122211	15	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>36.47%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9983	122211	16	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>37.65%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9984	122211	17	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>38.82%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9985	122211	18	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>40%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9986	122211	19	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>41.18%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9987	122211	20	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>42.35%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9988	122211	21	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>43.53%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9989	122211	22	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>44.71%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9990	122211	23	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>45.88%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9991	122211	24	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>47.06%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9992	122211	25	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>48.24%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9993	122211	26	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>49.41%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9994	122211	27	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>50.59%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9995	122211	28	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>51.76%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9996	122211	29	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>52.94%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9997	122211	30	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>54.12%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9998	122211	31	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>55.29%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
9999	122211	32	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>56.47%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
10000	122211	33	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>57.65%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
10001	122211	34	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>58.82%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
10002	122211	35	Cluster Recursion	Assets/Product/Texture/Image/IconSkill/R3Twentyonelan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.	Enters the Hyperposition state and copies the following Basic Attacks and Shadow Prism Attacks. The effect does not stack.\n- Copies the following <color=#FF6347>1/2/4</color> Basic Attacks and Shadow Prism Attacks based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>Co-Bot + Ping Blue Orb</color>	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.	Co-Bot: Immediately launches a dash attack at the current target, dealing Physical DMG and reducing the DMG the target deals.\n- Deals <color=#FF6347>60%</color> Physical DMG in total.\n- Reduces the DMG the enemy deals by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s. This effect can only be triggered once every <color=#FF6347>2</color>s.												
10003	122216	1	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>174%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>10%</color> Physical DMG in total.												
10004	122216	2	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>184.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>10.59%</color> Physical DMG in total.												
10005	122216	3	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>194.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>11.18%</color> Physical DMG in total.												
10006	122216	4	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>204.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>11.76%</color> Physical DMG in total.												
10007	122216	5	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>214.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>12.35%</color> Physical DMG in total.												
10008	122216	6	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>225.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>12.94%</color> Physical DMG in total.												
10009	122216	7	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>235.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>13.53%</color> Physical DMG in total.												
10010	122216	8	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>245.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>14.12%</color> Physical DMG in total.												
10011	122216	9	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>255.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>14.71%</color> Physical DMG in total.												
10012	122216	10	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>266.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>15.29%</color> Physical DMG in total.												
10013	122216	11	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>276.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>15.88%</color> Physical DMG in total.												
10014	122216	12	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>286.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>16.47%</color> Physical DMG in total.												
10015	122216	13	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>296.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>17.06%</color> Physical DMG in total.												
10016	122216	14	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>307.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>17.65%</color> Physical DMG in total.												
10017	122216	15	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>317.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>18.24%</color> Physical DMG in total.												
10018	122216	16	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>327.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>18.82%</color> Physical DMG in total.												
10019	122216	17	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>337.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>19.41%</color> Physical DMG in total.												
10020	122216	18	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>348%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>20%</color> Physical DMG in total.												
10021	122216	19	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>358.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>20.59%</color> Physical DMG in total.												
10022	122216	20	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>368.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>21.18%</color> Physical DMG in total.												
10023	122216	21	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>378.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>21.76%</color> Physical DMG in total.												
10024	122216	22	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>388.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>22.35%</color> Physical DMG in total.												
10025	122216	23	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>399.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>22.94%</color> Physical DMG in total.												
10026	122216	24	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>23.53%</color> Physical DMG in total.												
10027	122216	25	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>419.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>24.12%</color> Physical DMG in total.												
10028	122216	26	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>429.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>24.71%</color> Physical DMG in total.												
10029	122216	27	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>440.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>25.29%</color> Physical DMG in total.												
10030	122216	28	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>450.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>25.88%</color> Physical DMG in total.												
10031	122216	29	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>460.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>26.47%</color> Physical DMG in total.												
10032	122216	30	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>470.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>27.06%</color> Physical DMG in total.												
10033	122216	31	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>481.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>27.65%</color> Physical DMG in total.												
10034	122216	32	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>491.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>28.24%</color> Physical DMG in total.												
10035	122216	33	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>501.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>28.82%</color> Physical DMG in total.												
10036	122216	34	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>511.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>29.41%</color> Physical DMG in total.												
10037	122216	35	Prism Barrage	Assets/Product/Texture/Image/IconSkill/twentyonepugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with laser beams to deal Physical DMG. 	Attacks with laser beams to deal Physical DMG.\n- Deals <color=#FF6347>522%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Co-Bot + Tap Basic Attack</color>	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.	Co-Bot: Automatically attacks the current target, dealing Physical DMG. The Co-Bot always stays on the field.\n- Deals <color=#FF6347>30%</color> Physical DMG in total.												
10038	122217	1	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>10%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>300%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10039	122217	2	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>10.59%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>317.65%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10040	122217	3	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>11.18%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>335.29%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10041	122217	4	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>11.76%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>352.94%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10042	122217	5	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>12.35%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>370.59%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10043	122217	6	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>12.94%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>388.24%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10044	122217	7	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>13.53%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>405.88%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10045	122217	8	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>14.12%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>423.53%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10046	122217	9	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>14.71%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>441.18%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10047	122217	10	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>15.29%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>458.82%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10048	122217	11	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>15.88%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>476.47%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10049	122217	12	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>16.47%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>494.12%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10050	122217	13	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>17.06%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>511.76%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10051	122217	14	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>17.65%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>529.41%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10052	122217	15	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>18.24%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>547.06%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10053	122217	16	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>18.82%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>564.71%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10054	122217	17	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>19.41%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>582.35%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10055	122217	18	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>20%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>600%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10056	122217	19	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>20.59%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>617.65%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10057	122217	20	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>21.18%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>635.29%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10058	122217	21	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>21.76%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>652.94%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10059	122217	22	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>22.35%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>670.59%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10060	122217	23	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>22.94%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>688.24%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10061	122217	24	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>23.53%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>705.88%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10062	122217	25	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>24.12%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>723.53%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10063	122217	26	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>24.71%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>741.18%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10064	122217	27	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>25.29%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>758.82%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10065	122217	28	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>25.88%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>776.47%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10066	122217	29	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>26.47%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>794.12%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10067	122217	30	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>27.06%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>811.76%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10068	122217	31	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>27.65%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>829.41%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10069	122217	32	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>28.24%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>847.06%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10070	122217	33	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>28.82%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>864.71%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10071	122217	34	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>29.41%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>882.35%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10072	122217	35	Signature - Shadow Prism Collapse	Assets/Product/Texture/Image/IconSkill/R3Twentyone1.png					Signature Move				Signature Move: <color=#0d70bc>120 Energy + Tap Signature + Quickly ping Blue Orb + Quickly tap Basic Attack</color>	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	When there is at least 120 energy, <color=#FF6347>Signature - Shadow Prism Collapse</color> can be cast to unleash <color=#FF6347>Enhanced Duskglow Realm</color> on the target's location, consuming all energy to enter the Quick Attack mode. Spends all Signal Orbs and Shadow Prism Energy to get unlimited Blue Orbs and extreme attack speed for 3s. When Quick Attack mode ends, the realm explodes to deal Dark DMG and empty No. 21: XXI's Energy, Blue Orbs and buffs. Creating Twilight Matrices during the Signature Move will increase the explosion's Extra DMG Bonus. Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.\n- During Signature Move, every Basic Attack deals <color=#FF6347>30%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>900%</color> Dark DMG.\n- While casting the Signature Move, creating <color=#FF6347>1/2/3/4/5</color> Twilight Matrices will increase the explosion's Extra DMG Bonus by <color=#FF6347>40/80/120/160/200%</color>.\n- When there are <color=#FF6347>6</color> Twilight Matrices, the Signature Move will achieve an <color=#FF6347>S</color> Rank, increasing the explosion DMG by <color=#FF6347>300%</color>.	Signature Move: <color=#0d70bc>Co-Bot + Signature active</color>	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.	  Co-Bot: It will not perform other skills while the Signature Move is being cast. When Quick Attack mode ends, it releases a Force Wave to detonate all Twilight Matrices.												
10073	122218	1	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>100%</color> Dark DMG.															
10074	122218	2	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>105.88%</color> Dark DMG.															
10075	122218	3	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>111.76%</color> Dark DMG.															
10076	122218	4	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>117.65%</color> Dark DMG.															
10077	122218	5	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>123.53%</color> Dark DMG.															
10078	122218	6	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>129.41%</color> Dark DMG.															
10079	122218	7	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>135.29%</color> Dark DMG.															
10080	122218	8	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>141.18%</color> Dark DMG.															
10081	122218	9	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>147.06%</color> Dark DMG.															
10082	122218	10	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>152.94%</color> Dark DMG.															
10083	122218	11	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>158.82%</color> Dark DMG.															
10084	122218	12	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>164.71%</color> Dark DMG.															
10085	122218	13	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>170.59%</color> Dark DMG.															
10086	122218	14	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>176.47%</color> Dark DMG.															
10087	122218	15	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>182.35%</color> Dark DMG.															
10088	122218	16	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>188.24%</color> Dark DMG.															
10089	122218	17	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>194.12%</color> Dark DMG.															
10090	122218	18	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>200%</color> Dark DMG.															
10091	122218	19	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>205.88%</color> Dark DMG.															
10092	122218	20	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>211.76%</color> Dark DMG.															
10093	122218	21	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>217.65%</color> Dark DMG.															
10094	122218	22	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>223.53%</color> Dark DMG.															
10095	122218	23	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>229.41%</color> Dark DMG.															
10096	122218	24	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>235.29%</color> Dark DMG.															
10097	122218	25	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>241.18%</color> Dark DMG.															
10098	122218	26	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>247.06%</color> Dark DMG.															
10099	122218	27	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>252.94%</color> Dark DMG.															
10100	122218	28	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>258.82%</color> Dark DMG.															
10101	122218	29	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>264.71%</color> Dark DMG.															
10102	122218	30	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>270.59%</color> Dark DMG.															
10103	122218	31	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>276.47%</color> Dark DMG.															
10104	122218	32	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>282.35%</color> Dark DMG.															
10105	122218	33	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>288.24%</color> Dark DMG.															
10106	122218	34	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>294.12%</color> Dark DMG.															
10107	122218	35	Twilight Shackles	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.	Expands a <color=#FF6347>Duskglow Realm</color> on the target's location to deal Dark DMG, creates <color=#FF6347>3</color> Twilight Matrices, and triggers a realm collapse.\n- Deals <color=#FF6347>300%</color> Dark DMG.															
10108	122221	1	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>200%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>10%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>25%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10109	122221	2	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>211.76%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>10.59%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>26.47%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10110	122221	3	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>223.53%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>11.18%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>27.94%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10111	122221	4	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>235.29%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>11.76%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>29.41%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10112	122221	5	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>247.06%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>12.35%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>30.88%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10113	122221	6	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>258.82%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>12.94%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>32.35%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10114	122221	7	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>270.59%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>13.53%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>33.82%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10115	122221	8	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>282.35%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>14.12%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>35.29%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10116	122221	9	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>294.12%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>14.71%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>36.76%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10117	122221	10	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>305.88%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>15.29%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>38.24%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10118	122221	11	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>317.65%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>15.88%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>39.71%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10119	122221	12	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>329.41%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>16.47%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>41.18%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10120	122221	13	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>341.18%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>17.06%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>42.65%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10121	122221	14	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>352.94%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>17.65%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>44.12%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10122	122221	15	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>364.71%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>18.24%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>45.59%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10123	122221	16	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>376.47%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>18.82%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>47.06%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10124	122221	17	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>388.24%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>19.41%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>48.53%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10125	122221	18	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>400%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>20%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>50%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10126	122221	19	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>411.76%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>20.59%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>51.47%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10127	122221	20	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>423.53%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>21.18%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>52.94%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10128	122221	21	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>435.29%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>21.76%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>54.41%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10129	122221	22	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>447.06%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>22.35%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>55.88%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10130	122221	23	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>458.82%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>22.94%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>57.35%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10131	122221	24	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>470.59%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>23.53%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>58.82%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10132	122221	25	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>482.35%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>24.12%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>60.29%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10133	122221	26	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>494.12%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>24.71%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>61.76%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10134	122221	27	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>505.88%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>25.29%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>63.24%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10135	122221	28	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>517.65%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>25.88%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>64.71%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10136	122221	29	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>529.41%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>26.47%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>66.18%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10137	122221	30	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>541.18%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>27.06%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>67.65%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10138	122221	31	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>552.94%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>27.65%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>69.12%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10139	122221	32	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>564.71%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>28.24%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>70.59%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10140	122221	33	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>576.47%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>28.82%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>72.06%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10141	122221	34	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>588.24%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>29.41%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>73.53%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10142	122221	35	Shadow Prism Agglomerate	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png	Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a <color=#FF6347>Force Wave</color> that deals <color=#FF6347>50%</color> AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them <color=#FF6347>Energy Suppression</color> for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by <color=#FF6347>100%</color> for 3s. Impulse Fort Module: When the Force Wave detonates <color=#FF6347>6</color> Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to <color=#FF6347>600%</color> of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and <color=#FF6347>Resonance Pulse</color> by <color=#FF6347>15%</color>.				Core Passive				Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color>	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.	No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates <color=#FF6347>1</color> Shadow Prism Energy. Upon reaching <color=#FF6347>4</color> Shadow Prism Energy, <color=#FF6347>Shadow Prism Attack</color> will be unleashed.\n- Deals <color=#FF6347>30%</color> Dark DMG.\n- Twilight Matrix lasts <color=#FF6347>3</color>s. When generated, it grants No.21: XXI <color=#FF6347>2</color> Signature Energy and <color=#FF6347>50</color> Dodge Energy.	Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color>	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.  	When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies.\n- Deals <color=#FF6347>75%</color> Dark DMG to nearby enemies.	Instant Dodge: <color=#0d70bc>Uncontrollable state + Tap Dodge</color>	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.	When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.  \n- Instant Dodge costs <color=#FF6347>1.2</color>x Dodge Energy (<color=#FF6347>300</color>).\n- Instant Dodge grants No. 21: XXI Super Armor for <color=#FF6347>2</color>s and Shield equal to <color=#FF6347>15%</color> of max HP.									
10143	122222	0	Leader - Faded Camouflage	Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png					Leader Skill					Dodge Gauge limit and Extra DMG Bonus of team members increase.	Dodge Gauge limit and Extra DMG Bonus of team members increase by <color=#FF6347>250</color> and <color=#FF6347>5%</color> respectively.															
10144	122222	1	Leader - Faded Camouflage	Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png					Leader Skill					Dodge Gauge limit and Extra DMG Bonus of team members increase.	Dodge Gauge limit and Extra DMG Bonus of team members increase by <color=#FF6347>250</color> and <color=#FF6347>5%</color> respectively.															
10145	122223	1	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
10146	122223	2	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
10147	122223	3	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
10148	122223	4	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
10149	122223	5	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
10150	122223	6	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
10151	122223	7	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
10152	122223	8	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
10153	122223	9	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
10154	122223	10	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
10155	122223	11	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
10156	122223	12	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
10157	122223	13	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
10158	122223	14	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
10159	122223	15	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
10160	122223	16	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
10161	122223	17	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
10162	122223	18	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
10163	122223	19	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
10164	122223	20	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
10165	122223	21	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
10166	122223	22	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
10167	122223	23	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
10168	122223	24	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
10169	122223	25	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
10170	122223	26	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
10171	122223	27	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
10172	122223	28	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
10173	122223	29	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
10174	122223	30	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
10175	122223	31	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
10176	122223	32	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
10177	122223	33	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
10178	122223	34	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
10179	122223	35	Tank	Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
10180	122227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
10181	122227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
10182	122224	0	"Phobia"	Assets/Product/Texture/Image/IconSkill/R3TwentyoneS1.png					SS Rank Passive Skill					When No. 21: XXI has Shield, her Extra DMG Bonus increases. If not, her Extra DMG Reduction increases. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move).	When No. 21: XXI has Shield, her Extra DMG Bonus increases by <color=#FF6347>5%</color>. If not, her Extra DMG Reduction increases by <color=#FF6347>10%</color>. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move).															
10183	122224	1	"Phobia"	Assets/Product/Texture/Image/IconSkill/R3TwentyoneS1.png					SS Rank Passive Skill					When No. 21: XXI has Shield, her Extra DMG Bonus increases. If not, her Extra DMG Reduction increases. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move).	When No. 21: XXI has Shield, her Extra DMG Bonus increases by <color=#FF6347>5%</color>. If not, her Extra DMG Reduction increases by <color=#FF6347>10%</color>. A Blue 3-Ping will fully restore Shadow Prism Energy (inactive when performing her Signature Move).															
10184	122225	0	"Jubilance"	Assets/Product/Texture/Image/IconSkill/R3TwentyoneSS1.png		2			SSS Rank Passive Skill					When creating a Twilight Matrix, grants allies on the field Extra DMG Reduction and Extra Dodge Gauge Recovery Speed. Enemies in the <color=#FF6347>Duskglow Realm</color> will be afflicted with <color=#FF6347>Chain Fusion</color> (Dark Resistance decreases) over time.	When creating a Twilight Matrix, grants allies on the field <color=#FF6347>20%</color> Extra DMG Reduction and <color=#FF6347>25%</color> Extra Dodge Gauge Recovery Speed for <color=#FF6347>2</color>s. This effect can stack up to <color=#FF6347>3</color> times. The duration will not reset when it is re-triggered. Enemies in the <color=#FF6347>Duskglow Realm</color> will be afflicted with <color=#FF6347>Chain Fusion</color> (Dark Resistance decreases by <color=#FF6347>10%</color>) for <color=#FF6347>5</color>s.															
10185	122225	1	"Jubilance"	Assets/Product/Texture/Image/IconSkill/R3TwentyoneSS1.png		2			SSS Rank Passive Skill					When creating a Twilight Matrix, grants allies on the field Extra DMG Reduction and Extra Dodge Gauge Recovery Speed. Enemies in the <color=#FF6347>Duskglow Realm</color> will be afflicted with <color=#FF6347>Chain Fusion</color> (Dark Resistance decreases) over time.	When creating a Twilight Matrix, grants allies on the field <color=#FF6347>20%</color> Extra DMG Reduction and <color=#FF6347>25%</color> Extra Dodge Gauge Recovery Speed for <color=#FF6347>2</color>s. This effect can stack up to <color=#FF6347>3</color> times. The duration will not reset when it is re-triggered. Enemies in the <color=#FF6347>Duskglow Realm</color> will be afflicted with <color=#FF6347>Chain Fusion</color> (Dark Resistance decreases by <color=#FF6347>10%</color>) for <color=#FF6347>5</color>s.															
10186	122226	0	"Melancholy"	Assets/Product/Texture/Image/IconSkill/R3TwentyoneSSS1.png					SSS+ Rank Passive Skill					When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from <color=#FF6347>Duskglow Realm</color> increases. The Co-Bot's attacks will grant all allies on the field Shield.	When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from <color=#FF6347>Duskglow Realm</color> increases by <color=#FF6347>210%</color>. The Co-Bot's attacks will grant all allies on the field Shield equal to <color=#FF6347>2%</color> (stacking up to <color=#FF6347>10%</color>) of No. 21: XXI's max HP.															
10187	122226	1	"Melancholy"	Assets/Product/Texture/Image/IconSkill/R3TwentyoneSSS1.png					SSS+ Rank Passive Skill					When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from <color=#FF6347>Duskglow Realm</color> increases. The Co-Bot's attacks will grant all allies on the field Shield.	When her Signature Move achieves an S rank, the Extra DMG Bonus of the explosion from <color=#FF6347>Duskglow Realm</color> increases by <color=#FF6347>210%</color>. The Co-Bot's attacks will grant all allies on the field Shield equal to <color=#FF6347>2%</color> (stacking up to <color=#FF6347>10%</color>) of No. 21: XXI's max HP.															
10188	113301	1	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG based on the number of orbs pinged.															
10189	113301	2	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.															
10190	113301	3	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG based on the number of orbs pinged.															
10191	113301	4	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.															
10192	113301	5	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>142.06%</color>/<color=#FF6347>284.12%</color>/<color=#FF6347>426.18%</color> Physical DMG based on the number of orbs pinged.															
10193	113301	6	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.															
10194	113301	7	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>155.59%</color>/<color=#FF6347>311.18%</color>/<color=#FF6347>466.76%</color> Physical DMG based on the number of orbs pinged.															
10195	113301	8	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.															
10196	113301	9	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>169.12%</color>/<color=#FF6347>338.24%</color>/<color=#FF6347>507.35%</color> Physical DMG based on the number of orbs pinged.															
10197	113301	10	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>175.88%</color>/<color=#FF6347>351.76%</color>/<color=#FF6347>527.65%</color> Physical DMG based on the number of orbs pinged.															
10198	113301	11	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> Physical DMG based on the number of orbs pinged.															
10199	113301	12	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG based on the number of orbs pinged.															
10200	113301	13	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>196.18%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>588.53%</color> Physical DMG based on the number of orbs pinged.															
10201	113301	14	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.															
10202	113301	15	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>209.71%</color>/<color=#FF6347>419.41%</color>/<color=#FF6347>629.12%</color> Physical DMG based on the number of orbs pinged.															
10203	113301	16	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG based on the number of orbs pinged.															
10204	113301	17	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>223.24%</color>/<color=#FF6347>446.47%</color>/<color=#FF6347>669.71%</color> Physical DMG based on the number of orbs pinged.															
10205	113301	18	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG based on the number of orbs pinged.															
10206	113301	19	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>236.76%</color>/<color=#FF6347>473.53%</color>/<color=#FF6347>710.29%</color> Physical DMG based on the number of orbs pinged.															
10207	113301	20	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.															
10208	113301	21	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>250.29%</color>/<color=#FF6347>500.59%</color>/<color=#FF6347>750.88%</color> Physical DMG based on the number of orbs pinged.															
10209	113301	22	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG based on the number of orbs pinged.															
10210	113301	23	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>263.82%</color>/<color=#FF6347>527.65%</color>/<color=#FF6347>791.47%</color> Physical DMG based on the number of orbs pinged.															
10211	113301	24	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.															
10212	113301	25	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>277.35%</color>/<color=#FF6347>554.71%</color>/<color=#FF6347>832.06%</color> Physical DMG based on the number of orbs pinged.															
10213	113301	26	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>284.12%</color>/<color=#FF6347>568.24%</color>/<color=#FF6347>852.35%</color> Physical DMG based on the number of orbs pinged.															
10214	113301	27	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>290.88%</color>/<color=#FF6347>581.76%</color>/<color=#FF6347>872.65%</color> Physical DMG based on the number of orbs pinged.															
10215	113301	28	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.															
10216	113301	29	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>304.41%</color>/<color=#FF6347>608.82%</color>/<color=#FF6347>913.24%</color> Physical DMG based on the number of orbs pinged.															
10217	113301	30	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>311.18%</color>/<color=#FF6347>622.35%</color>/<color=#FF6347>933.53%</color> Physical DMG based on the number of orbs pinged.															
10218	113301	31	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>317.94%</color>/<color=#FF6347>635.88%</color>/<color=#FF6347>953.82%</color> Physical DMG based on the number of orbs pinged.															
10219	113301	32	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged.															
10220	113301	33	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>331.47%</color>/<color=#FF6347>662.94%</color>/<color=#FF6347>994.41%</color> Physical DMG based on the number of orbs pinged.															
10221	113301	34	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>338.24%</color>/<color=#FF6347>676.47%</color>/<color=#FF6347>1014.71%</color> Physical DMG based on the number of orbs pinged.															
10222	113301	35	Reaper Sweep	Assets/Product/Texture/Image/IconSkill/R3Weilahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.	Vera: Garnet spins her spear, gaining Shield and dealing Physical DMG (Lightning DMG instead on a 3-Ping) to nearby enemies based on the number of orbs pinged.\n- Gains Shield equal to <color=#FF6347>10%</color> of her max HP.\n- Deals <color=#FF6347>345%</color>/<color=#FF6347>690%</color>/<color=#FF6347>1035%</color> Physical DMG based on the number of orbs pinged.															
10223	113306	1	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Physical DMG based on the number of orbs pinged.															
10224	113306	2	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.															
10225	113306	3	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Physical DMG based on the number of orbs pinged.															
10226	113306	4	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
10227	113306	5	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG based on the number of orbs pinged.															
10228	113306	6	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.															
10229	113306	7	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG based on the number of orbs pinged.															
10230	113306	8	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG based on the number of orbs pinged.															
10231	113306	9	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Physical DMG based on the number of orbs pinged.															
10232	113306	10	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Physical DMG based on the number of orbs pinged.															
10233	113306	11	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Physical DMG based on the number of orbs pinged.															
10234	113306	12	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Physical DMG based on the number of orbs pinged.															
10235	113306	13	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Physical DMG based on the number of orbs pinged.															
10236	113306	14	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
10237	113306	15	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Physical DMG based on the number of orbs pinged.															
10238	113306	16	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG based on the number of orbs pinged.															
10239	113306	17	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Physical DMG based on the number of orbs pinged.															
10240	113306	18	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Physical DMG based on the number of orbs pinged.															
10241	113306	19	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Physical DMG based on the number of orbs pinged.															
10242	113306	20	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.															
10243	113306	21	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Physical DMG based on the number of orbs pinged.															
10244	113306	22	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Physical DMG based on the number of orbs pinged.															
10245	113306	23	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Physical DMG based on the number of orbs pinged.															
10246	113306	24	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.															
10247	113306	25	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Physical DMG based on the number of orbs pinged.															
10248	113306	26	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG based on the number of orbs pinged.															
10249	113306	27	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Physical DMG based on the number of orbs pinged.															
10250	113306	28	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.															
10251	113306	29	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Physical DMG based on the number of orbs pinged.															
10252	113306	30	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG based on the number of orbs pinged.															
10253	113306	31	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Physical DMG based on the number of orbs pinged.															
10254	113306	32	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Physical DMG based on the number of orbs pinged.															
10255	113306	33	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Physical DMG based on the number of orbs pinged.															
10256	113306	34	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Physical DMG based on the number of orbs pinged.															
10257	113306	35	Lightning Fury	Assets/Product/Texture/Image/IconSkill/R3Weilahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).	Vera: Garnet spins around her spear to pull nearby enemies in and deal wide AOE Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Physical DMG based on the number of orbs pinged.															
10258	113311	1	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.															
10259	113311	2	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.															
10260	113311	3	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.															
10261	113311	4	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
10262	113311	5	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.															
10263	113311	6	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.															
10264	113311	7	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.															
10265	113311	8	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.															
10266	113311	9	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.															
10267	113311	10	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.															
10268	113311	11	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG based on the number of orbs pinged.															
10269	113311	12	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.															
10270	113311	13	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG based on the number of orbs pinged.															
10271	113311	14	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
10272	113311	15	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG based on the number of orbs pinged.															
10273	113311	16	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.															
10274	113311	17	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.															
10275	113311	18	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.															
10276	113311	19	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
10277	113311	20	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.															
10278	113311	21	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG based on the number of orbs pinged.															
10279	113311	22	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.															
10280	113311	23	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG based on the number of orbs pinged.															
10281	113311	24	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
10282	113311	25	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG based on the number of orbs pinged.															
10283	113311	26	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.															
10284	113311	27	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG based on the number of orbs pinged.															
10285	113311	28	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.															
10286	113311	29	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.															
10287	113311	30	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.															
10288	113311	31	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG based on the number of orbs pinged.															
10289	113311	32	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.															
10290	113311	33	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.															
10291	113311	34	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
10292	113311	35	Thunderflash Stab	Assets/Product/Texture/Image/IconSkill/R3Weilalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Thrusts forward and pierces the enemies ahead, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG based on the number of orbs pinged.															
10293	113316	1	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>430%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>155%</color>/<color=#FF6347>115%</color>/<color=#FF6347>100%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10294	113316	2	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>121.76%</color>/<color=#FF6347>105.88%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10295	113316	3	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>128.53%</color>/<color=#FF6347>111.76%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10296	113316	4	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>117.65%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10297	113316	5	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>191.47%</color>/<color=#FF6347>142.06%</color>/<color=#FF6347>123.53%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10298	113316	6	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>148.82%</color>/<color=#FF6347>129.41%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10299	113316	7	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>209.71%</color>/<color=#FF6347>155.59%</color>/<color=#FF6347>135.29%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10300	113316	8	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>141.18%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10301	113316	9	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>227.94%</color>/<color=#FF6347>169.12%</color>/<color=#FF6347>147.06%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10302	113316	10	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>237.06%</color>/<color=#FF6347>175.88%</color>/<color=#FF6347>152.94%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10303	113316	11	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>246.18%</color>/<color=#FF6347>182.65%</color>/<color=#FF6347>158.82%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10304	113316	12	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>255.29%</color>/<color=#FF6347>189.41%</color>/<color=#FF6347>164.71%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10305	113316	13	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>264.41%</color>/<color=#FF6347>196.18%</color>/<color=#FF6347>170.59%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10306	113316	14	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>176.47%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10307	113316	15	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>282.65%</color>/<color=#FF6347>209.71%</color>/<color=#FF6347>182.35%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10308	113316	16	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>291.76%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>188.24%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10309	113316	17	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>300.88%</color>/<color=#FF6347>223.24%</color>/<color=#FF6347>194.12%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10310	113316	18	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>860%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>310%</color>/<color=#FF6347>230%</color>/<color=#FF6347>200%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10311	113316	19	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>319.12%</color>/<color=#FF6347>236.76%</color>/<color=#FF6347>205.88%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10312	113316	20	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>328.24%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>211.76%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10313	113316	21	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>337.35%</color>/<color=#FF6347>250.29%</color>/<color=#FF6347>217.65%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10314	113316	22	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>346.47%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>223.53%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10315	113316	23	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>355.59%</color>/<color=#FF6347>263.82%</color>/<color=#FF6347>229.41%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10316	113316	24	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>364.71%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>235.29%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10317	113316	25	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>373.82%</color>/<color=#FF6347>277.35%</color>/<color=#FF6347>241.18%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10318	113316	26	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>382.94%</color>/<color=#FF6347>284.12%</color>/<color=#FF6347>247.06%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10319	113316	27	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>392.06%</color>/<color=#FF6347>290.88%</color>/<color=#FF6347>252.94%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10320	113316	28	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>401.18%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>258.82%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10321	113316	29	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>410.29%</color>/<color=#FF6347>304.41%</color>/<color=#FF6347>264.71%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10322	113316	30	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>419.41%</color>/<color=#FF6347>311.18%</color>/<color=#FF6347>270.59%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10323	113316	31	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>428.53%</color>/<color=#FF6347>317.94%</color>/<color=#FF6347>276.47%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10324	113316	32	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>437.65%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>282.35%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10325	113316	33	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>446.76%</color>/<color=#FF6347>331.47%</color>/<color=#FF6347>288.24%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10326	113316	34	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>455.88%</color>/<color=#FF6347>338.24%</color>/<color=#FF6347>294.12%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10327	113316	35	Spear Dance	Assets/Product/Texture/Image/IconSkill/weilapugong1.png		108			Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.	Vera: Garnet wields her spear to deal Physical DMG. After dodging, she can start from the 3rd hit of her Basic Attack combo.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total.	Spear Lunge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack</color>	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.	The next Basic Attack after a 3-Ping will trigger <color=#FF6347>Spear Lunge</color>, dealing Lightning DMG.\n- Deals <color=#FF6347>465%</color>/<color=#FF6347>345%</color>/<color=#FF6347>300%</color> Lightning DMG for Red/Yellow/Blue Orbs pinged.												
10328	113317	1	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>750%</color> Lightning DMG in total.															
10329	113317	2	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>794.12%</color> Lightning DMG in total.															
10330	113317	3	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>838.24%</color> Lightning DMG in total.															
10331	113317	4	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>882.35%</color> Lightning DMG in total.															
10332	113317	5	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>926.47%</color> Lightning DMG in total.															
10333	113317	6	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>970.59%</color> Lightning DMG in total.															
10334	113317	7	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1014.71%</color> Lightning DMG in total.															
10335	113317	8	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1058.82%</color> Lightning DMG in total.															
10336	113317	9	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1102.94%</color> Lightning DMG in total.															
10337	113317	10	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1147.06%</color> Lightning DMG in total.															
10338	113317	11	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1191.18%</color> Lightning DMG in total.															
10339	113317	12	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1235.29%</color> Lightning DMG in total.															
10340	113317	13	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1279.41%</color> Lightning DMG in total.															
10341	113317	14	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1323.53%</color> Lightning DMG in total.															
10342	113317	15	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1367.65%</color> Lightning DMG in total.															
10343	113317	16	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1411.76%</color> Lightning DMG in total.															
10344	113317	17	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1455.88%</color> Lightning DMG in total.															
10345	113317	18	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1500%</color> Lightning DMG in total.															
10346	113317	19	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1544.12%</color> Lightning DMG in total.															
10347	113317	20	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1588.24%</color> Lightning DMG in total.															
10348	113317	21	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1632.35%</color> Lightning DMG in total.															
10349	113317	22	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1676.47%</color> Lightning DMG in total.															
10350	113317	23	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1720.59%</color> Lightning DMG in total.															
10351	113317	24	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1764.71%</color> Lightning DMG in total.															
10352	113317	25	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1808.82%</color> Lightning DMG in total.															
10353	113317	26	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1852.94%</color> Lightning DMG in total.															
10354	113317	27	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1897.06%</color> Lightning DMG in total.															
10355	113317	28	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1941.18%</color> Lightning DMG in total.															
10356	113317	29	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>1985.29%</color> Lightning DMG in total.															
10357	113317	30	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2029.41%</color> Lightning DMG in total.															
10358	113317	31	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2073.53%</color> Lightning DMG in total.															
10359	113317	32	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2117.65%</color> Lightning DMG in total.															
10360	113317	33	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2161.76%</color> Lightning DMG in total.															
10361	113317	34	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2205.88%</color> Lightning DMG in total.															
10362	113317	35	Signature - Shining Piercer	Assets/Product/Texture/Image/IconSkill/R3Weiladazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Hurls the spear with full force, dealing Lightning DMG to enemies in front.	Hurls the spear with full force, dealing Lightning DMG to enemies in front.\n- Deals <color=#FF6347>2250%</color> Lightning DMG in total.															
10363	113318	1	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>300%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>100%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10364	113318	2	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>317.65%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>105.88%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10365	113318	3	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>335.29%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>111.76%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10366	113318	4	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>352.94%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>117.65%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10367	113318	5	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>370.59%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>123.53%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10368	113318	6	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>388.24%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>129.41%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10369	113318	7	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>405.88%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>135.29%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10370	113318	8	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>423.53%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>141.18%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10371	113318	9	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>441.18%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>147.06%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10372	113318	10	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>458.82%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>152.94%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10373	113318	11	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>476.47%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>158.82%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10374	113318	12	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>494.12%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>164.71%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10375	113318	13	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>511.76%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>170.59%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10376	113318	14	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>529.41%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>176.47%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10377	113318	15	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>547.06%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>182.35%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10378	113318	16	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>564.71%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>188.24%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10379	113318	17	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>582.35%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>194.12%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10380	113318	18	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>600%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>200%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10381	113318	19	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>617.65%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>205.88%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10382	113318	20	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>635.29%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>211.76%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10383	113318	21	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>652.94%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>217.65%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10384	113318	22	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>670.59%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>223.53%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10385	113318	23	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>688.24%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>229.41%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10386	113318	24	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>705.88%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>235.29%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10387	113318	25	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>723.53%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>241.18%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10388	113318	26	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>741.18%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>247.06%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10389	113318	27	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>758.82%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>252.94%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10390	113318	28	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>776.47%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>258.82%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10391	113318	29	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>794.12%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>264.71%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10392	113318	30	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>811.76%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>270.59%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10393	113318	31	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>829.41%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>276.47%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10394	113318	32	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>847.06%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>282.35%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10395	113318	33	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>864.71%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>288.24%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10396	113318	34	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>882.35%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>294.12%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10397	113318	35	Victorious War Flag	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.	Plunges the spear into the ground and unfurls the war flag, dealing Lightning DMG followed by Lightning DMG over time to enemies within range.\n- Deals <color=#FF6347>900%</color> Lightning DMG upon the first hit.\n- Deals <color=#FF6347>300%</color> Lightning DMG in total over <color=#FF6347>8</color>s.															
10398	113321	1	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>300%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10399	113321	2	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>317.65%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10400	113321	3	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>335.29%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10401	113321	4	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>352.94%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10402	113321	5	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>370.59%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10403	113321	6	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>388.24%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10404	113321	7	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>405.88%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10405	113321	8	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>423.53%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10406	113321	9	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>441.18%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10407	113321	10	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>458.82%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10408	113321	11	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>476.47%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10409	113321	12	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>494.12%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10410	113321	13	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>511.76%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10411	113321	14	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>529.41%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10412	113321	15	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>547.06%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10413	113321	16	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>564.71%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10414	113321	17	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>582.35%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10415	113321	18	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>600%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10416	113321	19	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>617.65%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10417	113321	20	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>635.29%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10418	113321	21	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>652.94%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10419	113321	22	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>670.59%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10420	113321	23	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>688.24%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10421	113321	24	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>705.88%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10422	113321	25	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>723.53%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10423	113321	26	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>741.18%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10424	113321	27	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>758.82%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10425	113321	28	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>776.47%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10426	113321	29	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>794.12%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10427	113321	30	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>811.76%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10428	113321	31	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>829.41%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10429	113321	32	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>847.06%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10430	113321	33	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>864.71%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10431	113321	34	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>882.35%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10432	113321	35	Lightning Fall	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png		32	108		Core Passive				Electric Charge: <color=#0d70bc>Cast Spear Lunge</color>	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	<color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times.	Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color>	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.	When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance). Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.\n- <color=#FF6347>Lightning Fall</color> deals <color=#FF6347>900%</color> Lightning DMG.\n- <color=#FF6347>Turbulence Interference</color>: Reduces enemies' Lightning Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.												
10433	113322	0	Leader - Rumbling Advance	Assets/Product/Texture/Image/IconSkill/R3WeilaA1.png					Leader Skill					Increases Lightning DMG of all members. Increases DMG of all Tank Omniframes in the team.	Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.															
10434	113322	1	Leader - Rumbling Advance	Assets/Product/Texture/Image/IconSkill/R3WeilaA1.png					Leader Skill					Increases Lightning DMG of all members. Increases DMG of all Tank Omniframes in the team.	Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.															
10435	113323	1	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
10436	113323	2	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
10437	113323	3	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
10438	113323	4	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
10439	113323	5	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
10440	113323	6	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
10441	113323	7	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
10442	113323	8	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
10443	113323	9	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
10444	113323	10	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
10445	113323	11	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
10446	113323	12	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
10447	113323	13	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
10448	113323	14	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
10449	113323	15	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
10450	113323	16	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
10451	113323	17	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
10452	113323	18	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
10453	113323	19	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
10454	113323	20	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
10455	113323	21	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
10456	113323	22	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
10457	113323	23	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
10458	113323	24	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
10459	113323	25	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
10460	113323	26	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
10461	113323	27	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
10462	113323	28	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
10463	113323	29	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
10464	113323	30	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
10465	113323	31	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
10466	113323	32	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
10467	113323	33	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
10468	113323	34	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
10469	113323	35	Tank	Assets/Product/Texture/Image/IconSkill/R3Weilahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
10470	113327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
10471	113327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
10472	113324	0	Eternal Battlefield	Assets/Product/Texture/Image/IconSkill/R3WeilaS1.png					SS Rank Passive Skill					Performs <color=#FF6347>Victorious War Flag</color> when switched out. <color=#FF6347>Signature - Shining Piercer</color> costs less Energy and <color=#FF6347>Lightning Fall</color> can be cast immediately after <color=#FF6347>Signature - Shining Piercer</color>.	Performs <color=#FF6347>Victorious War Flag</color> when switched out. <color=#FF6347>Signature - Shining Piercer</color> costs <color=#FF6347>20%</color> less Energy and <color=#FF6347>Lightning Fall</color> can be cast immediately after <color=#FF6347>Signature - Shining Piercer</color>.															
10473	113324	1	Eternal Battlefield	Assets/Product/Texture/Image/IconSkill/R3WeilaS1.png					SS Rank Passive Skill					Performs <color=#FF6347>Victorious War Flag</color> when switched out. <color=#FF6347>Signature - Shining Piercer</color> costs less Energy and <color=#FF6347>Lightning Fall</color> can be cast immediately after <color=#FF6347>Signature - Shining Piercer</color>.	Performs <color=#FF6347>Victorious War Flag</color> when switched out. <color=#FF6347>Signature - Shining Piercer</color> costs <color=#FF6347>20%</color> less Energy and <color=#FF6347>Lightning Fall</color> can be cast immediately after <color=#FF6347>Signature - Shining Piercer</color>.															
10474	113325	0	Unyielding Breacher	Assets/Product/Texture/Image/IconSkill/R3WeilaSS1.png		32			SSS Rank Passive Skill					When Vera: Garnet has Shield, she gains Super Armor and bonus Extra DMG Reduction. The effect of <color=#FF6347>Turbulence Interference</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Shining Piercer</color> increases.	When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by <color=#FF6347>50%</color>. The effect of <color=#FF6347>Turbulence Interference</color> increases by <color=#FF6347>10%</color>. Extra DMG Bonus of <color=#FF6347>Signature - Shining Piercer</color> increases by <color=#FF6347>100%</color>.															
10475	113325	1	Unyielding Breacher	Assets/Product/Texture/Image/IconSkill/R3WeilaSS1.png		32			SSS Rank Passive Skill					When Vera: Garnet has Shield, she gains Super Armor and bonus Extra DMG Reduction. The effect of <color=#FF6347>Turbulence Interference</color> increases. Extra DMG Bonus of <color=#FF6347>Signature - Shining Piercer</color> increases.	When Vera: Garnet has Shield, she gains Super Armor and her Extra DMG Reduction increases by <color=#FF6347>50%</color>. The effect of <color=#FF6347>Turbulence Interference</color> increases by <color=#FF6347>10%</color>. Extra DMG Bonus of <color=#FF6347>Signature - Shining Piercer</color> increases by <color=#FF6347>100%</color>.															
10476	113326	0	Goddess of War	Assets/Product/Texture/Image/IconSkill/R3WeilaSSS1.png					SSS+ Rank Passive Skill					<color=#FF6347>Lightning Fall</color> grants self Shield. The Extra DMG Bonus of <color=#FF6347>Lightning Fall</color> increases.	<color=#FF6347>Lightning Fall</color> grants self Shield equal to <color=#FF6347>20%</color> of max HP to self. The Extra DMG Bonus of <color=#FF6347>Lightning Fall</color> increases by <color=#FF6347>25%</color>.															
10477	113326	1	Goddess of War	Assets/Product/Texture/Image/IconSkill/R3WeilaSSS1.png					SSS+ Rank Passive Skill					<color=#FF6347>Lightning Fall</color> grants self Shield. The Extra DMG Bonus of <color=#FF6347>Lightning Fall</color> increases.	<color=#FF6347>Lightning Fall</color> grants self Shield equal to <color=#FF6347>20%</color> of max HP to self. The Extra DMG Bonus of <color=#FF6347>Lightning Fall</color> increases by <color=#FF6347>25%</color>.															
10478	154301	1	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>150%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>300%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>630%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10479	154301	2	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>158.82%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>667.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10480	154301	3	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>167.65%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>335.29%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>704.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10481	154301	4	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>176.47%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>741.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10482	154301	5	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>185.29%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>370.59%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>778.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10483	154301	6	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>194.12%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>815.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10484	154301	7	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>202.94%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>405.88%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>852.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10485	154301	8	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>211.76%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>889.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10486	154301	9	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>220.59%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>441.18%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>926.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10487	154301	10	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>229.41%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>458.82%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>963.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10488	154301	11	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>238.24%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>476.47%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1000.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10489	154301	12	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>247.06%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>494.12%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1037.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10490	154301	13	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>255.88%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>511.76%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1074.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10491	154301	14	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>264.71%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1111.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10492	154301	15	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>273.53%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>547.06%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1148.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10493	154301	16	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>282.35%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>564.71%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1185.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10494	154301	17	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>291.18%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>582.35%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1222.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10495	154301	18	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>300%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>600%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1260%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10496	154301	19	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>308.82%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>617.65%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1297.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10497	154301	20	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>317.65%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>635.29%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1334.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10498	154301	21	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>326.47%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>652.94%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1371.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10499	154301	22	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>335.29%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>670.59%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1408.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10500	154301	23	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>344.12%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>688.24%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1445.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10501	154301	24	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>352.94%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>705.88%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1482.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10502	154301	25	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>361.76%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>723.53%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1519.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10503	154301	26	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>370.59%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>741.18%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1556.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10504	154301	27	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>379.41%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>758.82%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1593.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10505	154301	28	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>388.24%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>776.47%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1630.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10506	154301	29	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>397.06%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>794.12%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1667.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10507	154301	30	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>405.88%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>811.76%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1704.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10508	154301	31	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>414.71%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>829.41%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1741.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10509	154301	32	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>423.53%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>847.06%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1778.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10510	154301	33	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>432.35%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>864.71%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1815.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10511	154301	34	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>441.18%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>882.35%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1852.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10512	154301	35	Swirling Flames	Assets/Product/Texture/Image/IconSkill/R2Luolanhong1.png					Red Orb				Red Orb 1st Hit: <color=#0d70bc>Tap Red Orb</color>	Quickly slashes and swipes, dealing Fire DMG. 	Quickly slashes and swipes, dealing Fire DMG. \n- Deals <color=#FF6347>450%</color> Fire DMG.	Red Orb 2nd Hit: <color=#0d70bc>Before Red Orb 1st hit ends + At least 30 Deception Points + Tap Red Orb</color>	Spins and swipes twice, dealing Fire DMG.  	Spins and swipes twice, dealing Fire DMG.\n- Deals <color=#FF6347>900%</color> Fire DMG.	Red Orb: <color=#0d70bc>Apex of Trickery state + Tap Red Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, unleashes a chaotic spin with Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1890%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10513	154306	1	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>200%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>205%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>585%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10514	154306	2	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>211.76%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>217.06%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>619.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10515	154306	3	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>223.53%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>229.12%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>653.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10516	154306	4	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>235.29%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>241.18%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>688.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10517	154306	5	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>247.06%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>253.24%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>722.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10518	154306	6	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>258.82%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>265.29%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>757.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10519	154306	7	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>270.59%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>277.35%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>791.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10520	154306	8	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>282.35%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>289.41%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>825.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10521	154306	9	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>294.12%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>301.47%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>860.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10522	154306	10	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>305.88%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>313.53%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>894.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10523	154306	11	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>325.59%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>929.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10524	154306	12	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>329.41%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>337.65%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>963.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10525	154306	13	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>341.18%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>349.71%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>997.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10526	154306	14	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>361.76%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1032.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10527	154306	15	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>364.71%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>373.82%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1066.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10528	154306	16	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>376.47%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>385.88%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1101.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10529	154306	17	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>397.94%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1135.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10530	154306	18	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>400%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>410%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1170%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10531	154306	19	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>411.76%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>422.06%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1204.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10532	154306	20	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>434.12%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1238.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10533	154306	21	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>435.29%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>446.18%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1273.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10534	154306	22	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>447.06%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>458.24%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1307.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10535	154306	23	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>458.82%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>470.29%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1342.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10536	154306	24	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>470.59%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>482.35%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1376.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10537	154306	25	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>482.35%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>494.41%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1410.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10538	154306	26	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>494.12%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>506.47%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1445.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10539	154306	27	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>505.88%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>518.53%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1479.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10540	154306	28	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>517.65%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>530.59%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1514.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10541	154306	29	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>542.65%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1548.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10542	154306	30	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>541.18%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>554.71%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1582.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10543	154306	31	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>552.94%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>566.76%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1617.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10544	154306	32	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>564.71%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>578.82%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1651.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10545	154306	33	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>576.47%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>590.88%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1686.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10546	154306	34	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>602.94%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1720.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10547	154306	35	Smoldering Kick	Assets/Product/Texture/Image/IconSkill/R2Luolanhuang1.png					Yellow Orb				Yellow Orb 1st Hit: <color=#0d70bc>Tap Yellow Orb</color>	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.  	Dashes forward and hits the target with knee, dealing Fire DMG. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>600%</color> Fire DMG.	Yellow Orb 2nd Hit: <color=#0d70bc>Before Yellow Orb 1st hit ends + At least 30 Deception Points + Tap Yellow Orb</color>	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target. 	Charges and kicks forward a shockwave, dealing Fire DMG and stunning the target.\n- Deals <color=#FF6347>615%</color> Fire DMG. \n- Stun lasts <color=#FF6347>2</color>s.	Yellow Orb: <color=#0d70bc>Apex of Trickery state + Tap Yellow Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, leaps up and kicks twice to launch 2 fire blasts that bounce among enemies, dealing Fire DMG and stunning the enemy with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1755%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10548	154311	1	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>180%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>185%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>560%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10549	154311	2	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>190.59%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>195.88%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>592.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10550	154311	3	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>201.18%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>206.76%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>625.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10551	154311	4	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>211.76%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>217.65%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>658.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10552	154311	5	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>222.35%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>228.53%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>691.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10553	154311	6	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>232.94%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>239.41%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>724.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10554	154311	7	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>243.53%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>250.29%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>757.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10555	154311	8	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>254.12%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>261.18%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>790.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10556	154311	9	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>264.71%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>272.06%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>823.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10557	154311	10	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>275.29%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>282.94%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>856.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10558	154311	11	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>285.88%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>293.82%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>889.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10559	154311	12	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>296.47%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>304.71%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>922.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10560	154311	13	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>307.06%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>315.59%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>955.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10561	154311	14	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>326.47%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>988.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10562	154311	15	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>328.24%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>337.35%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1021.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10563	154311	16	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>338.82%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>348.24%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1054.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10564	154311	17	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>349.41%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>359.12%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1087.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10565	154311	18	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>360%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>370%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1120%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10566	154311	19	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>370.59%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>380.88%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1152.94%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10567	154311	20	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>381.18%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>391.76%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1185.88%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10568	154311	21	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>391.76%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>402.65%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1218.82%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10569	154311	22	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>402.35%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>413.53%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1251.76%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10570	154311	23	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>412.94%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>424.41%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1284.71%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10571	154311	24	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>435.29%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1317.65%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10572	154311	25	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>434.12%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>446.18%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1350.59%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10573	154311	26	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>444.71%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>457.06%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1383.53%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10574	154311	27	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>455.29%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>467.94%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1416.47%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10575	154311	28	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>465.88%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>478.82%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1449.41%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10576	154311	29	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>476.47%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>489.71%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1482.35%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10577	154311	30	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>487.06%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>500.59%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1515.29%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10578	154311	31	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>497.65%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>511.47%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1548.24%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10579	154311	32	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>508.24%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>522.35%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1581.18%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10580	154311	33	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>518.82%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>533.24%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1614.12%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10581	154311	34	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>544.12%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1647.06%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10582	154311	35	Hot Pursuit	Assets/Product/Texture/Image/IconSkill/R2Luolanlan1.png					Blue Orb				Blue Orb 1st Hit: <color=#0d70bc>Tap Blue Orb</color>	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG. 	Launches an incendiary bomb that explodes upon hitting the target, dealing AOE Fire DMG.\n- Deals <color=#FF6347>540%</color> Fire DMG.	Blue Orb 2nd Hit: <color=#0d70bc>Before Blue Orb 1st hit ends + At least 30 Deception Points + Tap Blue Orb</color>	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.	Shoots an enhanced incendiary bomb that explodes upon impact and pulls the nearby targets close before exploding again, dealing Fire DMG.\n- Deals <color=#FF6347>555%</color> Fire DMG.	Blue Orb: <color=#0d70bc>Apex of Trickery state + Tap Blue Orb</color>	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.	While in the <color=#FF6347>Apex of Trickery</color> state, slides forward to launch multiple area attacks with the Chain Blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1680%</color> Fire DMG with <color=#FF6347>40</color> <color=#FF6347>Trickery Points</color>.									
10583	154316	1	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>285%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>450%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10584	154316	2	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>301.76%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>476.47%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10585	154316	3	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>318.53%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>502.94%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10586	154316	4	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>529.41%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10587	154316	5	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>352.06%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>555.88%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10588	154316	6	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>368.82%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>582.35%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10589	154316	7	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>385.59%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>608.82%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10590	154316	8	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>635.29%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10591	154316	9	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>419.12%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>661.76%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10592	154316	10	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>435.88%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>688.24%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10593	154316	11	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>452.65%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>714.71%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10594	154316	12	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>741.18%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10595	154316	13	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>486.18%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>767.65%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10596	154316	14	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>502.94%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>794.12%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10597	154316	15	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>519.71%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>820.59%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10598	154316	16	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>847.06%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10599	154316	17	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>553.24%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>873.53%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10600	154316	18	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>570%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>900%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10601	154316	19	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>586.76%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>926.47%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10602	154316	20	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>952.94%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10603	154316	21	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>620.29%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>979.41%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10604	154316	22	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>637.06%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1005.88%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10605	154316	23	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>653.82%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1032.35%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10606	154316	24	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10607	154316	25	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>687.35%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1085.29%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10608	154316	26	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>704.12%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1111.76%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10609	154316	27	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>720.88%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1138.24%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10610	154316	28	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>737.65%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1164.71%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10611	154316	29	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>754.41%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1191.18%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10612	154316	30	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>771.18%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1217.65%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10613	154316	31	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>787.94%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1244.12%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10614	154316	32	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1270.59%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10615	154316	33	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>821.47%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1297.06%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10616	154316	34	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>838.24%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1323.53%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10617	154316	35	Deceptive Performance	Assets/Product/Texture/Image/IconSkill/luolanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.	Launches multiple attacks using the Chain Blade, dealing Physical DMG. Tap the white Signal Orb before the end of the <color=#FF6347>2nd/3rd/4th</color> hit to connect with combo <color=#FF6347>1/2/3</color>.\n- Deals <color=#FF6347>855%</color> Physical DMG in total.	Combo 1 - Frenzied Dance: <color=#0d70bc>Before the end of the 2nd hit of Basic Attack + Tap white Signal Orb</color>	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.	Turns around and kicks the target up, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>110%</color> Physical DMG in total.\n- Generates <color=#FF6347>10</color> <color=#FF6347>Deception Points</color>. 	Combo 2 - Dazzling Blade: <color=#0d70bc>Before the end of the 3rd hit of Basic Attack + Tap white Signal Orb</color>	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.	Dashes forward and spins multiple times, dealing Physical DMG and generating <color=#FF6347>Deception Points</color>. Gains Super Armor while casting this combo.\n- Deals <color=#FF6347>135%</color> Physical DMG in total.\n- Generates <color=#FF6347>20</color> <color=#FF6347>Deception Points</color>. 	Combo 3 - Quenched Chain: <color=#0d70bc>Before the end of the 4th hit of Basic Attack + Tap white Signal Orb</color>	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.	Leaps up to launch multiple attacks with the gun and Chain Blade, dealing Fire DMG and generating <color=#FF6347>Deception Points</color>.\n- Deals <color=#FF6347>170%</color> Fire DMG in total.\n- Generates <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>. 	Basic Attack: <color=#0d70bc>Apex of Trickery state + Tap Basic Attack</color>	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.	 While in the <color=#FF6347>Apex of Trickery</color> state, attacks multiple times with the ignited blade, dealing Fire DMG with <color=#FF6347>Trickery Points</color>.\n- Deals <color=#FF6347>1350%</color> Fire DMG with <color=#FF6347>25</color> <color=#FF6347>Trickery Points</color>.			
10618	154317	1	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>800%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>550%</color> Fire DMG in total.									
10619	154317	2	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>582.35%</color> Fire DMG in total.									
10620	154317	3	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>894.12%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>614.71%</color> Fire DMG in total.									
10621	154317	4	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>941.18%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>647.06%</color> Fire DMG in total.									
10622	154317	5	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>988.24%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>679.41%</color> Fire DMG in total.									
10623	154317	6	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1035.29%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>711.76%</color> Fire DMG in total.									
10624	154317	7	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1082.35%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>744.12%</color> Fire DMG in total.									
10625	154317	8	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1129.41%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>776.47%</color> Fire DMG in total.									
10626	154317	9	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1176.47%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>808.82%</color> Fire DMG in total.									
10627	154317	10	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1223.53%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>841.18%</color> Fire DMG in total.									
10628	154317	11	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1270.59%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>873.53%</color> Fire DMG in total.									
10629	154317	12	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1317.65%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>905.88%</color> Fire DMG in total.									
10630	154317	13	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1364.71%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>938.24%</color> Fire DMG in total.									
10631	154317	14	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1411.76%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>970.59%</color> Fire DMG in total.									
10632	154317	15	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1458.82%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1002.94%</color> Fire DMG in total.									
10633	154317	16	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1505.88%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1035.29%</color> Fire DMG in total.									
10634	154317	17	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1552.94%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1067.65%</color> Fire DMG in total.									
10635	154317	18	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1600%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1100%</color> Fire DMG in total.									
10636	154317	19	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1647.06%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1132.35%</color> Fire DMG in total.									
10637	154317	20	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1694.12%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1164.71%</color> Fire DMG in total.									
10638	154317	21	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1741.18%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1197.06%</color> Fire DMG in total.									
10639	154317	22	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1788.24%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1229.41%</color> Fire DMG in total.									
10640	154317	23	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1835.29%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1261.76%</color> Fire DMG in total.									
10641	154317	24	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1882.35%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1294.12%</color> Fire DMG in total.									
10642	154317	25	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1929.41%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1326.47%</color> Fire DMG in total.									
10643	154317	26	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>1976.47%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1358.82%</color> Fire DMG in total.									
10644	154317	27	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2023.53%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1391.18%</color> Fire DMG in total.									
10645	154317	28	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2070.59%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1423.53%</color> Fire DMG in total.									
10646	154317	29	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2117.65%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1455.88%</color> Fire DMG in total.									
10647	154317	30	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2164.71%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1488.24%</color> Fire DMG in total.									
10648	154317	31	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2211.76%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1520.59%</color> Fire DMG in total.									
10649	154317	32	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2258.82%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1552.94%</color> Fire DMG in total.									
10650	154317	33	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2305.88%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1585.29%</color> Fire DMG in total.									
10651	154317	34	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2352.94%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1617.65%</color> Fire DMG in total.									
10652	154317	35	Apex of Trickery	Assets/Product/Texture/Image/IconSkill/R2Luolandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color>	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.	Launches multiple area attacks with the Chain Blade to deal Fire DMG and enter the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>Trickery Points</color> and <color=#FF6347>Incinerating Orb</color>.\n- Deals <color=#FF6347>2400%</color> Fire DMG in total.\n- Enters the <color=#FF6347>Apex of Trickery</color> state, gaining <color=#FF6347>150</color> <color=#FF6347>Trickery Points</color> and <color=#FF6347>1</color> <color=#FF6347>Incinerating Orb</color>.	Signature Move: <color=#0d70bc>Apex of Trickery state</color>	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears. 	During <color=#FF6347>Apex of Trickery</color>, <color=#FF6347>Trickery Points</color> are consumed every second. Basic Attacks and Signal Orb skills are enhanced but cost extra <color=#FF6347>Trickery Points</color>. Once all <color=#FF6347>Trickery Points</color> are used up, Roland leaves <color=#FF6347>Apex of Trickery</color> and the <color=#FF6347>Incinerating Orb</color> also disappears.\n- While in the <color=#FF6347>Apex of Trickery</color> state, <color=#FF6347>5</color> <color=#FF6347>Trickery Points</color> are consumed every second.	Incinerating Orb: <color=#0d70bc>Ping Incinerating Orb</color>	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.	Fires multiple incinerating bullets forward, dealing Fire DMG with 1 <color=#FF6347>Incinerating Orb</color>. Gains Super Armor while casting this move.\n- Deals <color=#FF6347>1650%</color> Fire DMG in total.									
10653	154318	1	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>320%</color> Fire DMG in total.															
10654	154318	2	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>338.82%</color> Fire DMG in total.															
10655	154318	3	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>357.65%</color> Fire DMG in total.															
10656	154318	4	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>376.47%</color> Fire DMG in total.															
10657	154318	5	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>395.29%</color> Fire DMG in total.															
10658	154318	6	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>414.12%</color> Fire DMG in total.															
10659	154318	7	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>432.94%</color> Fire DMG in total.															
10660	154318	8	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>451.76%</color> Fire DMG in total.															
10661	154318	9	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>470.59%</color> Fire DMG in total.															
10662	154318	10	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>489.41%</color> Fire DMG in total.															
10663	154318	11	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>508.24%</color> Fire DMG in total.															
10664	154318	12	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>527.06%</color> Fire DMG in total.															
10665	154318	13	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>545.88%</color> Fire DMG in total.															
10666	154318	14	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>564.71%</color> Fire DMG in total.															
10667	154318	15	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>583.53%</color> Fire DMG in total.															
10668	154318	16	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>602.35%</color> Fire DMG in total.															
10669	154318	17	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>621.18%</color> Fire DMG in total.															
10670	154318	18	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>640%</color> Fire DMG in total.															
10671	154318	19	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>658.82%</color> Fire DMG in total.															
10672	154318	20	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>677.65%</color> Fire DMG in total.															
10673	154318	21	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>696.47%</color> Fire DMG in total.															
10674	154318	22	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>715.29%</color> Fire DMG in total.															
10675	154318	23	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>734.12%</color> Fire DMG in total.															
10676	154318	24	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>752.94%</color> Fire DMG in total.															
10677	154318	25	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>771.76%</color> Fire DMG in total.															
10678	154318	26	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>790.59%</color> Fire DMG in total.															
10679	154318	27	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>809.41%</color> Fire DMG in total.															
10680	154318	28	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>828.24%</color> Fire DMG in total.															
10681	154318	29	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total.															
10682	154318	30	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>865.88%</color> Fire DMG in total.															
10683	154318	31	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>884.71%</color> Fire DMG in total.															
10684	154318	32	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>903.53%</color> Fire DMG in total.															
10685	154318	33	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>922.35%</color> Fire DMG in total.															
10686	154318	34	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>941.18%</color> Fire DMG in total.															
10687	154318	35	Astounding Fireworks	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.	Hangs on the Chain Blade and swings across the battlefield, launching 4 incendiary bombs toward the ground that deal Fire DMG.\n- Deals <color=#FF6347>960%</color> Fire DMG in total.															
10688	154321	1	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>100%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10689	154321	2	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>105.88%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10690	154321	3	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>111.76%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10691	154321	4	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>117.65%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10692	154321	5	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>123.53%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10693	154321	6	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>129.41%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10694	154321	7	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>135.29%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10695	154321	8	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>141.18%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10696	154321	9	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>147.06%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10697	154321	10	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>152.94%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10698	154321	11	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>158.82%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10699	154321	12	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>164.71%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10700	154321	13	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>170.59%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10701	154321	14	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>176.47%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10702	154321	15	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>182.35%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10703	154321	16	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>188.24%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10704	154321	17	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>194.12%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10705	154321	18	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>200%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10706	154321	19	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>205.88%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10707	154321	20	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>211.76%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10708	154321	21	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>217.65%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10709	154321	22	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>223.53%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10710	154321	23	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>229.41%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10711	154321	24	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>235.29%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10712	154321	25	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>241.18%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10713	154321	26	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>247.06%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10714	154321	27	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>252.94%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10715	154321	28	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>258.82%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10716	154321	29	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>264.71%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10717	154321	30	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>270.59%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10718	154321	31	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>276.47%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10719	154321	32	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>282.35%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10720	154321	33	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>288.24%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10721	154321	34	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>294.12%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10722	154321	35	Art of Deception	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Core Passive				Core Passive: <color=#0d70bc>Trigger valid combos</color>	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.	The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.\n- The Basic Attack combo DMG ratio changes to <color=#FF6347>300%</color>.\n- Gains <color=#FF6347>10/20/30</color> <color=#FF6347>Deception Points</color> (up to <color=#FF6347>90</color>) based on the combo type.\n- Red/Yellow/Blue Orbs are unlocked when there are at least <color=#FF6347>30</color> <color=#FF6347>Deception Points</color>.\n- Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>30</color> <color=#FF6347>Deception Points</color> will be consumed to generate <color=#FF6347>10</color> Energy.\n- Upon triggering Matrix, the next Signal Orb skill cast within <color=#FF6347>10s</color> does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>.\n- Gains <color=#FF6347>60</color> <color=#FF6347>Deception Points</color> when switched off battle.\n- Signal Orbs gained from any other source would be directly converted into <color=#FF6347>10</color> <color=#FF6347>Deception Points</color> or <color=#FF6347>5</color> Energy.															
10723	154322	0	Leader - Grinning Trickster	Assets/Product/Texture/Image/IconSkill/R2LuolanA1.png					Leader Skill					Increases Fire DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
10724	154322	1	Leader - Grinning Trickster	Assets/Product/Texture/Image/IconSkill/R2LuolanA1.png					Leader Skill					Increases Fire DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
10725	154323	1	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10726	154323	2	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10727	154323	3	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10728	154323	4	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10729	154323	5	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10730	154323	6	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10731	154323	7	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10732	154323	8	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10733	154323	9	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10734	154323	10	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10735	154323	11	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10736	154323	12	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10737	154323	13	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10738	154323	14	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10739	154323	15	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10740	154323	16	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10741	154323	17	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10742	154323	18	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10743	154323	19	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10744	154323	20	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10745	154323	21	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10746	154323	22	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10747	154323	23	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10748	154323	24	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10749	154323	25	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10750	154323	26	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10751	154323	27	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10752	154323	28	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10753	154323	29	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10754	154323	30	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10755	154323	31	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10756	154323	32	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10757	154323	33	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10758	154323	34	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10759	154323	35	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Luolanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
10760	154327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Immediately gains 30 <color=#FF6347> Deception Points</color> upon entering battle for the first time.	Immediately gains 30 <color=#FF6347> Deception Points</color> upon entering battle for the first time.															
10761	154327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Immediately gains 30 <color=#FF6347> Deception Points</color> upon entering battle for the first time.	Immediately gains 30 <color=#FF6347> Deception Points</color> upon entering battle for the first time.															
10762	154324	0	Sleight of Hand	Assets/Product/Texture/Image/IconSkill/R2LuolanS1.png					SS Rank Passive Skill					The Extra DMG Bonus of regular Signal Orb skills increases. Gains <color=#FF6347>2</color> extra enhanced Signal Orbs when triggering Matrix in the regular form.	The Extra DMG Bonus of regular Signal Orb skills increases by <color=#FF6347>15%</color>. Gains <color=#FF6347>2</color> extra enhanced Signal Orbs when triggering Matrix in the regular form.															
10763	154324	1	Sleight of Hand	Assets/Product/Texture/Image/IconSkill/R2LuolanS1.png					SS Rank Passive Skill					The Extra DMG Bonus of regular Signal Orb skills increases. Gains <color=#FF6347>2</color> extra enhanced Signal Orbs when triggering Matrix in the regular form.	The Extra DMG Bonus of regular Signal Orb skills increases by <color=#FF6347>15%</color>. Gains <color=#FF6347>2</color> extra enhanced Signal Orbs when triggering Matrix in the regular form.															
10764	154325	0	Striking Pose	Assets/Product/Texture/Image/IconSkill/R2LuolanSS1.png					SSS Rank Passive Skill					The <color=#FF6347>Deception Points</color> limit increases. Gains bonus <color=#FF6347>Deception Points</color> each time entering the battlefield. Gains bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases.	The <color=#FF6347>Deception Points</color> limit increases by <color=#FF6347>60</color>. Gains <color=#FF6347>30</color> bonus <color=#FF6347>Deception Points</color> each time entering the battlefield. Gains <color=#FF6347>5</color> bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by <color=#FF6347>100%</color>.															
10765	154325	1	Striking Pose	Assets/Product/Texture/Image/IconSkill/R2LuolanSS1.png					SSS Rank Passive Skill					The <color=#FF6347>Deception Points</color> limit increases. Gains bonus <color=#FF6347>Deception Points</color> each time entering the battlefield. Gains bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases.	The <color=#FF6347>Deception Points</color> limit increases by <color=#FF6347>60</color>. Gains <color=#FF6347>30</color> bonus <color=#FF6347>Deception Points</color> each time entering the battlefield. Gains <color=#FF6347>5</color> bonus Energy after casting a basic Signal Orb skill. The Extra DMG Bonus of Signature Move increases by <color=#FF6347>100%</color>.															
10766	154326	0	Decoy Flare	Assets/Product/Texture/Image/IconSkill/R2LuolanSSS1.png					SSS+ Rank Passive Skill					During <color=#FF6347>Apex of Trickery</color>, Fire DMG increases and the Extra DMG Bonus of Signal Orb skills increases. After casting a Signature Move, the cooldown of Matrix is reset.	During <color=#FF6347>Apex of Trickery</color>, Fire DMG increases by <color=#FF6347>15%</color> and the Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>30%</color>. After casting a Signature Move, the cooldown of Matrix is reset.															
10767	154326	1	Decoy Flare	Assets/Product/Texture/Image/IconSkill/R2LuolanSSS1.png					SSS+ Rank Passive Skill					During <color=#FF6347>Apex of Trickery</color>, Fire DMG increases and the Extra DMG Bonus of Signal Orb skills increases. After casting a Signature Move, the cooldown of Matrix is reset.	During <color=#FF6347>Apex of Trickery</color>, Fire DMG increases by <color=#FF6347>15%</color> and the Extra DMG Bonus of Signal Orb skills increases by <color=#FF6347>30%</color>. After casting a Signature Move, the cooldown of Matrix is reset.															
10768	103401	1	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.															
10769	103401	2	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.															
10770	103401	3	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.															
10771	103401	4	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
10772	103401	5	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.															
10773	103401	6	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged.															
10774	103401	7	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.															
10775	103401	8	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.															
10776	103401	9	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.															
10777	103401	10	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged.															
10778	103401	11	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.															
10779	103401	12	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged.															
10780	103401	13	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged.															
10781	103401	14	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
10782	103401	15	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged.															
10783	103401	16	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.															
10784	103401	17	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged.															
10785	103401	18	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.															
10786	103401	19	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.															
10787	103401	20	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.															
10788	103401	21	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged.															
10789	103401	22	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.															
10790	103401	23	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged.															
10791	103401	24	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
10792	103401	25	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged.															
10793	103401	26	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.															
10794	103401	27	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged.															
10795	103401	28	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged.															
10796	103401	29	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.															
10797	103401	30	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.															
10798	103401	31	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged.															
10799	103401	32	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.															
10800	103401	33	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged.															
10801	103401	34	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.															
10802	103401	35	Zodiacal Grace	Assets/Product/Texture/Image/IconSkill/R4Lifuhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.	Liv: Empyrea unleashes an energy beam, pulling enemies in a large area and dealing Physical DMG (Fire DMG instead on a 3-Ping) to them.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged.															
10803	103406	1	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>105%</color>/<color=#FF6347>210%</color>/<color=#FF6347>315%</color> Physical DMG based on the number of orbs pinged.															
10804	103406	2	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.															
10805	103406	3	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Physical DMG based on the number of orbs pinged.															
10806	103406	4	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
10807	103406	5	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>129.71%</color>/<color=#FF6347>259.41%</color>/<color=#FF6347>389.12%</color> Physical DMG based on the number of orbs pinged.															
10808	103406	6	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.															
10809	103406	7	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>142.06%</color>/<color=#FF6347>284.12%</color>/<color=#FF6347>426.18%</color> Physical DMG based on the number of orbs pinged.															
10810	103406	8	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.															
10811	103406	9	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Physical DMG based on the number of orbs pinged.															
10812	103406	10	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG based on the number of orbs pinged.															
10813	103406	11	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>166.76%</color>/<color=#FF6347>333.53%</color>/<color=#FF6347>500.29%</color> Physical DMG based on the number of orbs pinged.															
10814	103406	12	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG based on the number of orbs pinged.															
10815	103406	13	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>179.12%</color>/<color=#FF6347>358.24%</color>/<color=#FF6347>537.35%</color> Physical DMG based on the number of orbs pinged.															
10816	103406	14	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
10817	103406	15	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>191.47%</color>/<color=#FF6347>382.94%</color>/<color=#FF6347>574.41%</color> Physical DMG based on the number of orbs pinged.															
10818	103406	16	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.															
10819	103406	17	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>203.82%</color>/<color=#FF6347>407.65%</color>/<color=#FF6347>611.47%</color> Physical DMG based on the number of orbs pinged.															
10820	103406	18	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>210%</color>/<color=#FF6347>420%</color>/<color=#FF6347>630%</color> Physical DMG based on the number of orbs pinged.															
10821	103406	19	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Physical DMG based on the number of orbs pinged.															
10822	103406	20	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.															
10823	103406	21	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>228.53%</color>/<color=#FF6347>457.06%</color>/<color=#FF6347>685.59%</color> Physical DMG based on the number of orbs pinged.															
10824	103406	22	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Physical DMG based on the number of orbs pinged.															
10825	103406	23	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>240.88%</color>/<color=#FF6347>481.76%</color>/<color=#FF6347>722.65%</color> Physical DMG based on the number of orbs pinged.															
10826	103406	24	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
10827	103406	25	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>253.24%</color>/<color=#FF6347>506.47%</color>/<color=#FF6347>759.71%</color> Physical DMG based on the number of orbs pinged.															
10828	103406	26	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.															
10829	103406	27	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>265.59%</color>/<color=#FF6347>531.18%</color>/<color=#FF6347>796.76%</color> Physical DMG based on the number of orbs pinged.															
10830	103406	28	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.															
10831	103406	29	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>277.94%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>833.82%</color> Physical DMG based on the number of orbs pinged.															
10832	103406	30	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>284.12%</color>/<color=#FF6347>568.24%</color>/<color=#FF6347>852.35%</color> Physical DMG based on the number of orbs pinged.															
10833	103406	31	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>290.29%</color>/<color=#FF6347>580.59%</color>/<color=#FF6347>870.88%</color> Physical DMG based on the number of orbs pinged.															
10834	103406	32	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Physical DMG based on the number of orbs pinged.															
10835	103406	33	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>302.65%</color>/<color=#FF6347>605.29%</color>/<color=#FF6347>907.94%</color> Physical DMG based on the number of orbs pinged.															
10836	103406	34	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.															
10837	103406	35	Holywings Mass	Assets/Product/Texture/Image/IconSkill/R4Lifuhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.	Liv: Empyrea dashes in the direction of the joystick and strikes with her glowing feathers, dealing Physical DMG (Fire DMG instead on a 3-Ping) to the target and its nearby units.\n- Deals <color=#FF6347>315%</color>/<color=#FF6347>630%</color>/<color=#FF6347>945%</color> Physical DMG based on the number of orbs pinged.															
10838	103411	1	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10839	103411	2	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10840	103411	3	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10841	103411	4	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10842	103411	5	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10843	103411	6	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10844	103411	7	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10845	103411	8	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10846	103411	9	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10847	103411	10	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10848	103411	11	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10849	103411	12	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10850	103411	13	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10851	103411	14	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10852	103411	15	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10853	103411	16	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10854	103411	17	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10855	103411	18	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10856	103411	19	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10857	103411	20	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10858	103411	21	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10859	103411	22	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10860	103411	23	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10861	103411	24	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10862	103411	25	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10863	103411	26	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10864	103411	27	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10865	103411	28	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10866	103411	29	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10867	103411	30	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10868	103411	31	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10869	103411	32	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10870	103411	33	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10871	103411	34	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10872	103411	35	Withering Gospel	Assets/Product/Texture/Image/IconSkill/R4Lifulan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.	Liv: Empyrea creates an energy matrix to deal Physical DMG (Fire DMG instead on a 3-Ping) to enemies in a rectangular area and imprison them based on the number of orbs pinged.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.\n- Imprisons for <color=#FF6347>1.5/2/2.5</color>s based on the number of orbs pinged.															
10873	103416	1	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>430%</color> Physical DMG in total.															
10874	103416	2	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total.															
10875	103416	3	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.															
10876	103416	4	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total.															
10877	103416	5	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total.															
10878	103416	6	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total.															
10879	103416	7	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total.															
10880	103416	8	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.															
10881	103416	9	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.															
10882	103416	10	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.															
10883	103416	11	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.															
10884	103416	12	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.															
10885	103416	13	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.															
10886	103416	14	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.															
10887	103416	15	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.															
10888	103416	16	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.															
10889	103416	17	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.															
10890	103416	18	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>860%</color> Physical DMG in total.															
10891	103416	19	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total.															
10892	103416	20	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.															
10893	103416	21	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.															
10894	103416	22	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.															
10895	103416	23	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total.															
10896	103416	24	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.															
10897	103416	25	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total.															
10898	103416	26	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.															
10899	103416	27	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total.															
10900	103416	28	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.															
10901	103416	29	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total.															
10902	103416	30	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total.															
10903	103416	31	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total.															
10904	103416	32	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total.															
10905	103416	33	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total.															
10906	103416	34	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total.															
10907	103416	35	Psalm from Afar	Assets/Product/Texture/Image/IconSkill/R4Lifupugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs beam attacks with her Scepter and drones, dealing Physical DMG.	Performs beam attacks with her Scepter and drones, dealing Physical DMG.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total.															
10908	103417	1	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>500%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10909	103417	2	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10910	103417	3	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>558.82%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10911	103417	4	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10912	103417	5	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>617.65%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10913	103417	6	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>647.06%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10914	103417	7	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>676.47%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10915	103417	8	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>705.88%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10916	103417	9	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>735.29%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10917	103417	10	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>764.71%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10918	103417	11	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>794.12%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10919	103417	12	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>823.53%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10920	103417	13	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>852.94%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10921	103417	14	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>882.35%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10922	103417	15	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>911.76%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10923	103417	16	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>941.18%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10924	103417	17	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>970.59%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10925	103417	18	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1000%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10926	103417	19	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1029.41%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10927	103417	20	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10928	103417	21	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1088.24%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10929	103417	22	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1117.65%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10930	103417	23	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1147.06%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10931	103417	24	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1176.47%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10932	103417	25	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1205.88%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10933	103417	26	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1235.29%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10934	103417	27	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1264.71%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10935	103417	28	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1294.12%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10936	103417	29	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1323.53%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10937	103417	30	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1352.94%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10938	103417	31	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1382.35%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10939	103417	32	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1411.76%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10940	103417	33	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1441.18%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10941	103417	34	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1470.59%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10942	103417	35	Signature - Sea of Sangharama	Assets/Product/Texture/Image/IconSkill/R4Lifudazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	When there is at least 80 energy, Liv: Empyrea can cast <color=#FF6347>Signature - Sea of Sangharama</color> to consume all energy and enter <color=#FF6347>Empyreal State</color> with her M.I.N.D. plunged into a corrupted data space, gaining full <color=#FF6347>Prayer</color> and <color=#FF6347>6</color> random Signal Orbs (with a guaranteed set of 3-Ping orbs) while triggering <color=#FF6347>Time Lag Calculation</color>.	Empyrea State: <color=#0d70bc>Empyreal Prayer + Ping any orb</color>	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.	While in <color=#FF6347>Empyreal State</color>, double tapping the Dodge button will trigger <color=#FF6347>Empyreal Prayer</color>, during which <color=#FF6347>Empyreal Prayer</color> can be amplified by pinging <color=#FF6347>3 sets</color> of orbs of any color. When <color=#FF6347>Empyreal Prayer</color> ends, Liv performs <color=#FF6347>Empyreal Oath</color>, dealing Fire DMG to targets in an extremely large area while triggering <color=#FF6347>Time Lag Calculation</color>. If <color=#FF6347>Empyreal Prayer</color> is not triggered, <color=#FF6347>Empyreal Oath</color> will be performed without any amplification when <color=#FF6347>Empyreal State</color> ends.\n- Deals <color=#FF6347>1500%</color> Fire DMG.\n- <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>Empyreal Prayer</color> <color=#FF6347>1/2/4</color> stack(s) of amplification and each stack increases the base multiplier by <color=#FF6347>0.5</color>.												
10943	103418	1	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>300%</color> Fire DMG and restores HP equal to <color=#FF6347>30%</color> of her ATK.															
10944	103418	2	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>317.65%</color> Fire DMG and restores HP equal to <color=#FF6347>31.76%</color> of her ATK.															
10945	103418	3	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>335.29%</color> Fire DMG and restores HP equal to <color=#FF6347>33.53%</color> of her ATK.															
10946	103418	4	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>352.94%</color> Fire DMG and restores HP equal to <color=#FF6347>35.29%</color> of her ATK.															
10947	103418	5	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>370.59%</color> Fire DMG and restores HP equal to <color=#FF6347>37.06%</color> of her ATK.															
10948	103418	6	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>388.24%</color> Fire DMG and restores HP equal to <color=#FF6347>38.82%</color> of her ATK.															
10949	103418	7	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>405.88%</color> Fire DMG and restores HP equal to <color=#FF6347>40.59%</color> of her ATK.															
10950	103418	8	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>423.53%</color> Fire DMG and restores HP equal to <color=#FF6347>42.35%</color> of her ATK.															
10951	103418	9	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>441.18%</color> Fire DMG and restores HP equal to <color=#FF6347>44.12%</color> of her ATK.															
10952	103418	10	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>458.82%</color> Fire DMG and restores HP equal to <color=#FF6347>45.88%</color> of her ATK.															
10953	103418	11	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>476.47%</color> Fire DMG and restores HP equal to <color=#FF6347>47.65%</color> of her ATK.															
10954	103418	12	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>494.12%</color> Fire DMG and restores HP equal to <color=#FF6347>49.41%</color> of her ATK.															
10955	103418	13	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>511.76%</color> Fire DMG and restores HP equal to <color=#FF6347>51.18%</color> of her ATK.															
10956	103418	14	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>529.41%</color> Fire DMG and restores HP equal to <color=#FF6347>52.94%</color> of her ATK.															
10957	103418	15	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>547.06%</color> Fire DMG and restores HP equal to <color=#FF6347>54.71%</color> of her ATK.															
10958	103418	16	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>564.71%</color> Fire DMG and restores HP equal to <color=#FF6347>56.47%</color> of her ATK.															
10959	103418	17	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>582.35%</color> Fire DMG and restores HP equal to <color=#FF6347>58.24%</color> of her ATK.															
10960	103418	18	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>600%</color> Fire DMG and restores HP equal to <color=#FF6347>60%</color> of her ATK.															
10961	103418	19	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>617.65%</color> Fire DMG and restores HP equal to <color=#FF6347>61.76%</color> of her ATK.															
10962	103418	20	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>635.29%</color> Fire DMG and restores HP equal to <color=#FF6347>63.53%</color> of her ATK.															
10963	103418	21	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>652.94%</color> Fire DMG and restores HP equal to <color=#FF6347>65.29%</color> of her ATK.															
10964	103418	22	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>670.59%</color> Fire DMG and restores HP equal to <color=#FF6347>67.06%</color> of her ATK.															
10965	103418	23	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>688.24%</color> Fire DMG and restores HP equal to <color=#FF6347>68.82%</color> of her ATK.															
10966	103418	24	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>705.88%</color> Fire DMG and restores HP equal to <color=#FF6347>70.59%</color> of her ATK.															
10967	103418	25	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>723.53%</color> Fire DMG and restores HP equal to <color=#FF6347>72.35%</color> of her ATK.															
10968	103418	26	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>741.18%</color> Fire DMG and restores HP equal to <color=#FF6347>74.12%</color> of her ATK.															
10969	103418	27	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>758.82%</color> Fire DMG and restores HP equal to <color=#FF6347>75.88%</color> of her ATK.															
10970	103418	28	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>776.47%</color> Fire DMG and restores HP equal to <color=#FF6347>77.65%</color> of her ATK.															
10971	103418	29	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>794.12%</color> Fire DMG and restores HP equal to <color=#FF6347>79.41%</color> of her ATK.															
10972	103418	30	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>811.76%</color> Fire DMG and restores HP equal to <color=#FF6347>81.18%</color> of her ATK.															
10973	103418	31	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>829.41%</color> Fire DMG and restores HP equal to <color=#FF6347>82.94%</color> of her ATK.															
10974	103418	32	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>847.06%</color> Fire DMG and restores HP equal to <color=#FF6347>84.71%</color> of her ATK.															
10975	103418	33	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>864.71%</color> Fire DMG and restores HP equal to <color=#FF6347>86.47%</color> of her ATK.															
10976	103418	34	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>882.35%</color> Fire DMG and restores HP equal to <color=#FF6347>88.24%</color> of her ATK.															
10977	103418	35	Hymn to Guidance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.	Dives into battle and releases an energy blast in the air, dealing Fire DMG and restoring HP.\n- Deals a total of <color=#FF6347>900%</color> Fire DMG and restores HP equal to <color=#FF6347>90%</color> of her ATK.															
10978	103421	1	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>200%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>200%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>200%</color> Fire DMG.									
10979	103421	2	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>211.76%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>211.76%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>211.76%</color> Fire DMG.									
10980	103421	3	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>223.53%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>223.53%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>223.53%</color> Fire DMG.									
10981	103421	4	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>235.29%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>235.29%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>235.29%</color> Fire DMG.									
10982	103421	5	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>247.06%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>247.06%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>247.06%</color> Fire DMG.									
10983	103421	6	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>258.82%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>258.82%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>258.82%</color> Fire DMG.									
10984	103421	7	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>270.59%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>270.59%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>270.59%</color> Fire DMG.									
10985	103421	8	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>282.35%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>282.35%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>282.35%</color> Fire DMG.									
10986	103421	9	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>294.12%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>294.12%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>294.12%</color> Fire DMG.									
10987	103421	10	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>305.88%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>305.88%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>305.88%</color> Fire DMG.									
10988	103421	11	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>317.65%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.									
10989	103421	12	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>329.41%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>329.41%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>329.41%</color> Fire DMG.									
10990	103421	13	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>341.18%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>341.18%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>341.18%</color> Fire DMG.									
10991	103421	14	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>352.94%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.									
10992	103421	15	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>364.71%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>364.71%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>364.71%</color> Fire DMG.									
10993	103421	16	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>376.47%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>376.47%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>376.47%</color> Fire DMG.									
10994	103421	17	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>388.24%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.									
10995	103421	18	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>400%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>400%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>400%</color> Fire DMG.									
10996	103421	19	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>411.76%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>411.76%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>411.76%</color> Fire DMG.									
10997	103421	20	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>423.53%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.									
10998	103421	21	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>435.29%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>435.29%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>435.29%</color> Fire DMG.									
10999	103421	22	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>447.06%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>447.06%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>447.06%</color> Fire DMG.									
11000	103421	23	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>458.82%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>458.82%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>458.82%</color> Fire DMG.									
11001	103421	24	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>470.59%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>470.59%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>470.59%</color> Fire DMG.									
11002	103421	25	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>482.35%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>482.35%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>482.35%</color> Fire DMG.									
11003	103421	26	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>494.12%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>494.12%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>494.12%</color> Fire DMG.									
11004	103421	27	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>505.88%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>505.88%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>505.88%</color> Fire DMG.									
11005	103421	28	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>517.65%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>517.65%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>517.65%</color> Fire DMG.									
11006	103421	29	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>529.41%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.									
11007	103421	30	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>541.18%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>541.18%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>541.18%</color> Fire DMG.									
11008	103421	31	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>552.94%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>552.94%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>552.94%</color> Fire DMG.									
11009	103421	32	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>564.71%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>564.71%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>564.71%</color> Fire DMG.									
11010	103421	33	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>576.47%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>576.47%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>576.47%</color> Fire DMG.									
11011	103421	34	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>588.24%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.									
11012	103421	35	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Double tap Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tapping</color> the Dodge button triggers <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>600%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>600%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>600%</color> Fire DMG.									
11013	103428	1	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>200%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>200%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>200%</color> Fire DMG.									
11014	103428	2	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>211.76%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>211.76%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>211.76%</color> Fire DMG.									
11015	103428	3	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>223.53%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>223.53%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>223.53%</color> Fire DMG.									
11016	103428	4	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>235.29%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>235.29%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>235.29%</color> Fire DMG.									
11017	103428	5	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>247.06%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>247.06%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>247.06%</color> Fire DMG.									
11018	103428	6	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>258.82%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>258.82%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>258.82%</color> Fire DMG.									
11019	103428	7	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>270.59%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>270.59%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>270.59%</color> Fire DMG.									
11020	103428	8	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>282.35%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>282.35%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>282.35%</color> Fire DMG.									
11021	103428	9	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>294.12%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>294.12%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>294.12%</color> Fire DMG.									
11022	103428	10	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>305.88%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>305.88%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>305.88%</color> Fire DMG.									
11023	103428	11	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>317.65%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>317.65%</color> Fire DMG.									
11024	103428	12	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>329.41%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>329.41%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>329.41%</color> Fire DMG.									
11025	103428	13	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>341.18%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>341.18%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>341.18%</color> Fire DMG.									
11026	103428	14	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>352.94%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>352.94%</color> Fire DMG.									
11027	103428	15	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>364.71%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>364.71%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>364.71%</color> Fire DMG.									
11028	103428	16	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>376.47%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>376.47%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>376.47%</color> Fire DMG.									
11029	103428	17	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>388.24%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>388.24%</color> Fire DMG.									
11030	103428	18	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>400%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>400%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>400%</color> Fire DMG.									
11031	103428	19	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>411.76%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>411.76%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>411.76%</color> Fire DMG.									
11032	103428	20	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>423.53%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>423.53%</color> Fire DMG.									
11033	103428	21	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>435.29%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>435.29%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>435.29%</color> Fire DMG.									
11034	103428	22	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>447.06%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>447.06%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>447.06%</color> Fire DMG.									
11035	103428	23	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>458.82%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>458.82%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>458.82%</color> Fire DMG.									
11036	103428	24	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>470.59%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>470.59%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>470.59%</color> Fire DMG.									
11037	103428	25	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>482.35%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>482.35%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>482.35%</color> Fire DMG.									
11038	103428	26	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>494.12%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>494.12%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>494.12%</color> Fire DMG.									
11039	103428	27	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>505.88%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>505.88%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>505.88%</color> Fire DMG.									
11040	103428	28	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>517.65%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>517.65%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>517.65%</color> Fire DMG.									
11041	103428	29	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>529.41%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>529.41%</color> Fire DMG.									
11042	103428	30	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>541.18%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>541.18%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>541.18%</color> Fire DMG.									
11043	103428	31	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>552.94%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>552.94%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>552.94%</color> Fire DMG.									
11044	103428	32	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>564.71%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>564.71%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>564.71%</color> Fire DMG.									
11045	103428	33	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>576.47%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>576.47%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>576.47%</color> Fire DMG.									
11046	103428	34	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>588.24%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>588.24%</color> Fire DMG.									
11047	103428	35	Ode for Everlight	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Core Passive				Divine Prayer: <color=#0d70bc>Press and hold Dodge</color>	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.	Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>press and hold</color> the Dodge button to trigger <color=#FF6347>Divine Prayer</color> that grants DMG Reduction. While in <color=#FF6347>Divine Prayer</color>, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy.\n- <color=#FF6347>Divine Prayer</color> grants <color=#FF6347>70%</color> DMG Reduction.\n- During the prayer, <color=#FF6347>1/2/3</color>-Ping grants <color=#FF6347>1/2/4</color> stack(s) of amplification to the prayer, and each stack increases the base multiplier by <color=#FF6347>0.5</color>.\n- <color=#FF6347>Prayer Ripple</color> deals <color=#FF6347>600%</color> Fire DMG to the enemies, imprisons them for <color=#FF6347>2</color>s, and heals allies for <color=#FF6347>7.5%</color> of their max HP.\n- When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore <color=#FF6347>100</color> Dodge Energy.	Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color>	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.	If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals AOE Fire DMG.\n- Deals <color=#FF6347>600%</color> Fire DMG.	Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color>	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.	If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.\n- Deals <color=#FF6347>600%</color> Fire DMG.									
11048	103422	0	Leader - Oath in Silence	Assets/Product/Texture/Image/IconSkill/R4LifuA1.png					Leader Skill					Increases ATK of all members. Increases Extra DMG of all Amplifiers in the team.	Increases ATK of all members by <color=#FF6347>10%</color>. Increases Extra DMG of all Amplifiers in the team by <color=#FF6347>5%</color>.															
11049	103422	1	Leader - Oath in Silence	Assets/Product/Texture/Image/IconSkill/R4LifuA1.png					Leader Skill					Increases ATK of all members. Increases Extra DMG of all Amplifiers in the team.	Increases ATK of all members by <color=#FF6347>10%</color>. Increases Extra DMG of all Amplifiers in the team by <color=#FF6347>5%</color>.															
11050	103423	1	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>5%</color> ATK and <color=#FF6347>5%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11051	103423	2	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>5.29%</color> ATK and <color=#FF6347>5.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11052	103423	3	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>5.59%</color> ATK and <color=#FF6347>5.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11053	103423	4	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>5.88%</color> ATK and <color=#FF6347>5.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11054	103423	5	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>6.18%</color> ATK and <color=#FF6347>6.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11055	103423	6	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>6.47%</color> ATK and <color=#FF6347>6.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11056	103423	7	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>6.76%</color> ATK and <color=#FF6347>6.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11057	103423	8	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>7.06%</color> ATK and <color=#FF6347>7.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11058	103423	9	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>7.35%</color> ATK and <color=#FF6347>7.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11059	103423	10	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>7.65%</color> ATK and <color=#FF6347>7.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11060	103423	11	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>7.94%</color> ATK and <color=#FF6347>7.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11061	103423	12	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>8.24%</color> ATK and <color=#FF6347>8.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11062	103423	13	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>8.53%</color> ATK and <color=#FF6347>8.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11063	103423	14	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>8.82%</color> ATK and <color=#FF6347>8.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11064	103423	15	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>9.12%</color> ATK and <color=#FF6347>9.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11065	103423	16	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>9.41%</color> ATK and <color=#FF6347>9.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11066	103423	17	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>9.71%</color> ATK and <color=#FF6347>9.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11067	103423	18	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>10%</color> ATK and <color=#FF6347>10%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11068	103423	19	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>10.29%</color> ATK and <color=#FF6347>10.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11069	103423	20	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>10.59%</color> ATK and <color=#FF6347>10.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11070	103423	21	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>10.88%</color> ATK and <color=#FF6347>10.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11071	103423	22	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>11.18%</color> ATK and <color=#FF6347>11.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11072	103423	23	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>11.47%</color> ATK and <color=#FF6347>11.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11073	103423	24	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>11.76%</color> ATK and <color=#FF6347>11.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11074	103423	25	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>12.06%</color> ATK and <color=#FF6347>12.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11075	103423	26	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>12.35%</color> ATK and <color=#FF6347>12.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11076	103423	27	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>12.65%</color> ATK and <color=#FF6347>12.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11077	103423	28	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>12.94%</color> ATK and <color=#FF6347>12.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11078	103423	29	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>13.24%</color> ATK and <color=#FF6347>13.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11079	103423	30	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>13.53%</color> ATK and <color=#FF6347>13.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11080	103423	31	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>13.82%</color> ATK and <color=#FF6347>13.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11081	103423	32	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>14.12%</color> ATK and <color=#FF6347>14.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11082	103423	33	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>14.41%</color> ATK and <color=#FF6347>14.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11083	103423	34	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>14.71%</color> ATK and <color=#FF6347>14.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11084	103423	35	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Lifuhexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>15%</color> ATK and <color=#FF6347>15%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11085	103427	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
11086	103427	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
11087	103424	0	Hierophany	Assets/Product/Texture/Image/IconSkill/R4LifuS1.png		11			SS Rank Passive Skill					Entering Matrix outside of <color=#FF6347>Empyreal State</color> automatically triggers <color=#FF6347>Divine Prayer</color> with <color=#FF6347>4</color> stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants <color=#FF6347>Fire Tempered</color> to them. <color=#FF6347>Fire Tempered</color>: Fire DMG Bonus increases.	Entering Matrix outside of <color=#FF6347>Empyreal State</color> automatically triggers <color=#FF6347>Divine Prayer</color> with <color=#FF6347>4</color> stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants <color=#FF6347>Fire Tempered</color> to them for <color=#FF6347>8</color>s. <color=#FF6347>Fire Tempered</color>: Fire DMG Bonus increases by <color=#FF6347>10%</color>.															
11088	103424	1	Hierophany	Assets/Product/Texture/Image/IconSkill/R4LifuS1.png		11			SS Rank Passive Skill					Entering Matrix outside of <color=#FF6347>Empyreal State</color> automatically triggers <color=#FF6347>Divine Prayer</color> with <color=#FF6347>4</color> stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants <color=#FF6347>Fire Tempered</color> to them. <color=#FF6347>Fire Tempered</color>: Fire DMG Bonus increases.	Entering Matrix outside of <color=#FF6347>Empyreal State</color> automatically triggers <color=#FF6347>Divine Prayer</color> with <color=#FF6347>4</color> stacks of amplification based on the color of currently available orbs. When Liv: Empyrea heals her allies, grants <color=#FF6347>Fire Tempered</color> to them for <color=#FF6347>8</color>s. <color=#FF6347>Fire Tempered</color>: Fire DMG Bonus increases by <color=#FF6347>10%</color>.															
11089	103425	0	Martyrdom	Assets/Product/Texture/Image/IconSkill/R4LifuSS1.png		11			SSS Rank Passive Skill					Amplifiers' Class Skill effect increases, <color=#FF6347>Core Passive - Ode for Everlight</color> charges faster, and the Fire DMG Bonus granted by <color=#FF6347>Fire Tempered</color> increases. While performing <color=#FF6347>Signature - Sea of Sangharama</color>, reaching <color=#FF6347>8</color> stacks of amplification within the first 2 pings during <color=#FF6347>Empyreal Prayer</color> will grant 3 random Signal Orbs of the same color.	Amplifiers' Class Skill effect increases by <color=#FF6347>100%</color>, <color=#FF6347>Core Passive - Ode for Everlight</color> charges <color=#FF6347>100%</color> faster, and the Fire DMG Bonus granted by <color=#FF6347>Fire Tempered</color> increases to <color=#FF6347>20%</color>. While performing <color=#FF6347>Signature - Sea of Sangharama</color>, reaching <color=#FF6347>8</color> stacks of amplification within the first 2 pings during <color=#FF6347>Empyreal Prayer</color> will grant 3 random Signal Orbs of the same color.															
11090	103425	1	Martyrdom	Assets/Product/Texture/Image/IconSkill/R4LifuSS1.png		11			SSS Rank Passive Skill					Amplifiers' Class Skill effect increases, <color=#FF6347>Core Passive - Ode for Everlight</color> charges faster, and the Fire DMG Bonus granted by <color=#FF6347>Fire Tempered</color> increases. While performing <color=#FF6347>Signature - Sea of Sangharama</color>, reaching <color=#FF6347>8</color> stacks of amplification within the first 2 pings during <color=#FF6347>Empyreal Prayer</color> will grant 3 random Signal Orbs of the same color.	Amplifiers' Class Skill effect increases by <color=#FF6347>100%</color>, <color=#FF6347>Core Passive - Ode for Everlight</color> charges <color=#FF6347>100%</color> faster, and the Fire DMG Bonus granted by <color=#FF6347>Fire Tempered</color> increases to <color=#FF6347>20%</color>. While performing <color=#FF6347>Signature - Sea of Sangharama</color>, reaching <color=#FF6347>8</color> stacks of amplification within the first 2 pings during <color=#FF6347>Empyreal Prayer</color> will grant 3 random Signal Orbs of the same color.															
11091	103426	0	Revelation	Assets/Product/Texture/Image/IconSkill/R4LifuSSS1.png					SSS+ Rank Passive Skill					Liv: Empyrea gains Signature Energy when switched in. If the amplification stacks are maximized during <color=#FF6347>Empyreal Prayer</color> while casting <color=#FF6347>Signature - Sea of Sangharama</color>, <color=#FF6347>Empyreal Oath</color> will deal <color=#FF6347>1.5x</color> DMG.	Liv: Empyrea gains <color=#FF6347>40</color> Signature Energy when switched in. If the amplification stacks are maximized during <color=#FF6347>Empyreal Prayer</color> while casting <color=#FF6347>Signature - Sea of Sangharama</color>, <color=#FF6347>Empyreal Oath</color> will deal <color=#FF6347>1.5x</color> DMG.															
11092	103426	1	Revelation	Assets/Product/Texture/Image/IconSkill/R4LifuSSS1.png					SSS+ Rank Passive Skill					Liv: Empyrea gains Signature Energy when switched in. If the amplification stacks are maximized during <color=#FF6347>Empyreal Prayer</color> while casting <color=#FF6347>Signature - Sea of Sangharama</color>, <color=#FF6347>Empyreal Oath</color> will deal <color=#FF6347>1.5x</color> DMG.	Liv: Empyrea gains <color=#FF6347>40</color> Signature Energy when switched in. If the amplification stacks are maximized during <color=#FF6347>Empyreal Prayer</color> while casting <color=#FF6347>Signature - Sea of Sangharama</color>, <color=#FF6347>Empyreal Oath</color> will deal <color=#FF6347>1.5x</color> DMG.															
11093	153401	1	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>84%</color>/<color=#FF6347>168%</color>/<color=#FF6347>252%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>45%</color> Dark DMG.															
11094	153401	2	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>88.94%</color>/<color=#FF6347>177.88%</color>/<color=#FF6347>266.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>47.65%</color> Dark DMG.															
11095	153401	3	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>93.88%</color>/<color=#FF6347>187.76%</color>/<color=#FF6347>281.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>50.29%</color> Dark DMG.															
11096	153401	4	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>52.94%</color> Dark DMG.															
11097	153401	5	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>103.76%</color>/<color=#FF6347>207.53%</color>/<color=#FF6347>311.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>55.59%</color> Dark DMG.															
11098	153401	6	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>108.71%</color>/<color=#FF6347>217.41%</color>/<color=#FF6347>326.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>58.24%</color> Dark DMG.															
11099	153401	7	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>113.65%</color>/<color=#FF6347>227.29%</color>/<color=#FF6347>340.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>60.88%</color> Dark DMG.															
11100	153401	8	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>118.59%</color>/<color=#FF6347>237.18%</color>/<color=#FF6347>355.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>63.53%</color> Dark DMG.															
11101	153401	9	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>66.18%</color> Dark DMG.															
11102	153401	10	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>68.82%</color> Dark DMG.															
11103	153401	11	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>133.41%</color>/<color=#FF6347>266.82%</color>/<color=#FF6347>400.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>71.47%</color> Dark DMG.															
11104	153401	12	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>138.35%</color>/<color=#FF6347>276.71%</color>/<color=#FF6347>415.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>74.12%</color> Dark DMG.															
11105	153401	13	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>143.29%</color>/<color=#FF6347>286.59%</color>/<color=#FF6347>429.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>76.76%</color> Dark DMG.															
11106	153401	14	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>79.41%</color> Dark DMG.															
11107	153401	15	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>153.18%</color>/<color=#FF6347>306.35%</color>/<color=#FF6347>459.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>82.06%</color> Dark DMG.															
11108	153401	16	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>158.12%</color>/<color=#FF6347>316.24%</color>/<color=#FF6347>474.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>84.71%</color> Dark DMG.															
11109	153401	17	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>163.06%</color>/<color=#FF6347>326.12%</color>/<color=#FF6347>489.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>87.35%</color> Dark DMG.															
11110	153401	18	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>168%</color>/<color=#FF6347>336%</color>/<color=#FF6347>504%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>90%</color> Dark DMG.															
11111	153401	19	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>92.65%</color> Dark DMG.															
11112	153401	20	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>177.88%</color>/<color=#FF6347>355.76%</color>/<color=#FF6347>533.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>95.29%</color> Dark DMG.															
11113	153401	21	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>182.82%</color>/<color=#FF6347>365.65%</color>/<color=#FF6347>548.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>97.94%</color> Dark DMG.															
11114	153401	22	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>187.76%</color>/<color=#FF6347>375.53%</color>/<color=#FF6347>563.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>100.59%</color> Dark DMG.															
11115	153401	23	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>192.71%</color>/<color=#FF6347>385.41%</color>/<color=#FF6347>578.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>103.24%</color> Dark DMG.															
11116	153401	24	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>105.88%</color> Dark DMG.															
11117	153401	25	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>202.59%</color>/<color=#FF6347>405.18%</color>/<color=#FF6347>607.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>108.53%</color> Dark DMG.															
11118	153401	26	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>207.53%</color>/<color=#FF6347>415.06%</color>/<color=#FF6347>622.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>111.18%</color> Dark DMG.															
11119	153401	27	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>212.47%</color>/<color=#FF6347>424.94%</color>/<color=#FF6347>637.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>113.82%</color> Dark DMG.															
11120	153401	28	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>217.41%</color>/<color=#FF6347>434.82%</color>/<color=#FF6347>652.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>116.47%</color> Dark DMG.															
11121	153401	29	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>119.12%</color> Dark DMG.															
11122	153401	30	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>227.29%</color>/<color=#FF6347>454.59%</color>/<color=#FF6347>681.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>121.76%</color> Dark DMG.															
11123	153401	31	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>232.24%</color>/<color=#FF6347>464.47%</color>/<color=#FF6347>696.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>124.41%</color> Dark DMG.															
11124	153401	32	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>237.18%</color>/<color=#FF6347>474.35%</color>/<color=#FF6347>711.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>127.06%</color> Dark DMG.															
11125	153401	33	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>242.12%</color>/<color=#FF6347>484.24%</color>/<color=#FF6347>726.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>129.71%</color> Dark DMG.															
11126	153401	34	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>132.35%</color> Dark DMG.															
11127	153401	35	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb + Hold the joystick</color>	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio quickly dashes forward, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>252%</color>/<color=#FF6347>504%</color>/<color=#FF6347>756%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>135%</color> Dark DMG.															
11128	153428	1	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>84%</color>/<color=#FF6347>168%</color>/<color=#FF6347>252%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>45%</color> Dark DMG.															
11129	153428	2	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>88.94%</color>/<color=#FF6347>177.88%</color>/<color=#FF6347>266.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>47.65%</color> Dark DMG.															
11130	153428	3	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>93.88%</color>/<color=#FF6347>187.76%</color>/<color=#FF6347>281.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>50.29%</color> Dark DMG.															
11131	153428	4	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>52.94%</color> Dark DMG.															
11132	153428	5	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>103.76%</color>/<color=#FF6347>207.53%</color>/<color=#FF6347>311.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>55.59%</color> Dark DMG.															
11133	153428	6	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>108.71%</color>/<color=#FF6347>217.41%</color>/<color=#FF6347>326.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>58.24%</color> Dark DMG.															
11134	153428	7	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>113.65%</color>/<color=#FF6347>227.29%</color>/<color=#FF6347>340.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>60.88%</color> Dark DMG.															
11135	153428	8	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>118.59%</color>/<color=#FF6347>237.18%</color>/<color=#FF6347>355.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>63.53%</color> Dark DMG.															
11136	153428	9	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>66.18%</color> Dark DMG.															
11137	153428	10	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>68.82%</color> Dark DMG.															
11138	153428	11	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>133.41%</color>/<color=#FF6347>266.82%</color>/<color=#FF6347>400.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>71.47%</color> Dark DMG.															
11139	153428	12	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>138.35%</color>/<color=#FF6347>276.71%</color>/<color=#FF6347>415.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>74.12%</color> Dark DMG.															
11140	153428	13	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>143.29%</color>/<color=#FF6347>286.59%</color>/<color=#FF6347>429.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>76.76%</color> Dark DMG.															
11141	153428	14	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>79.41%</color> Dark DMG.															
11142	153428	15	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>153.18%</color>/<color=#FF6347>306.35%</color>/<color=#FF6347>459.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>82.06%</color> Dark DMG.															
11143	153428	16	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>158.12%</color>/<color=#FF6347>316.24%</color>/<color=#FF6347>474.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>84.71%</color> Dark DMG.															
11144	153428	17	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>163.06%</color>/<color=#FF6347>326.12%</color>/<color=#FF6347>489.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>87.35%</color> Dark DMG.															
11145	153428	18	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>168%</color>/<color=#FF6347>336%</color>/<color=#FF6347>504%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>90%</color> Dark DMG.															
11146	153428	19	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>92.65%</color> Dark DMG.															
11147	153428	20	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>177.88%</color>/<color=#FF6347>355.76%</color>/<color=#FF6347>533.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>95.29%</color> Dark DMG.															
11148	153428	21	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>182.82%</color>/<color=#FF6347>365.65%</color>/<color=#FF6347>548.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>97.94%</color> Dark DMG.															
11149	153428	22	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>187.76%</color>/<color=#FF6347>375.53%</color>/<color=#FF6347>563.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>100.59%</color> Dark DMG.															
11150	153428	23	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>192.71%</color>/<color=#FF6347>385.41%</color>/<color=#FF6347>578.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>103.24%</color> Dark DMG.															
11151	153428	24	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>105.88%</color> Dark DMG.															
11152	153428	25	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>202.59%</color>/<color=#FF6347>405.18%</color>/<color=#FF6347>607.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>108.53%</color> Dark DMG.															
11153	153428	26	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>207.53%</color>/<color=#FF6347>415.06%</color>/<color=#FF6347>622.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>111.18%</color> Dark DMG.															
11154	153428	27	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>212.47%</color>/<color=#FF6347>424.94%</color>/<color=#FF6347>637.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>113.82%</color> Dark DMG.															
11155	153428	28	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>217.41%</color>/<color=#FF6347>434.82%</color>/<color=#FF6347>652.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>116.47%</color> Dark DMG.															
11156	153428	29	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>119.12%</color> Dark DMG.															
11157	153428	30	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>227.29%</color>/<color=#FF6347>454.59%</color>/<color=#FF6347>681.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>121.76%</color> Dark DMG.															
11158	153428	31	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>232.24%</color>/<color=#FF6347>464.47%</color>/<color=#FF6347>696.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>124.41%</color> Dark DMG.															
11159	153428	32	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>237.18%</color>/<color=#FF6347>474.35%</color>/<color=#FF6347>711.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>127.06%</color> Dark DMG.															
11160	153428	33	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>242.12%</color>/<color=#FF6347>484.24%</color>/<color=#FF6347>726.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>129.71%</color> Dark DMG.															
11161	153428	34	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>132.35%</color> Dark DMG.															
11162	153428	35	Butterflies' Serenade	Assets/Product/Texture/Image/IconSkill/R4Sailinnahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio quickly dashes toward the target, dealing Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>252%</color>/<color=#FF6347>504%</color>/<color=#FF6347>756%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>135%</color> Dark DMG.															
11163	153406	1	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>56%</color>/<color=#FF6347>112%</color>/<color=#FF6347>168%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>72%</color> Dark DMG.															
11164	153406	2	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>59.29%</color>/<color=#FF6347>118.59%</color>/<color=#FF6347>177.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>76.24%</color> Dark DMG.															
11165	153406	3	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>62.59%</color>/<color=#FF6347>125.18%</color>/<color=#FF6347>187.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>80.47%</color> Dark DMG.															
11166	153406	4	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>84.71%</color> Dark DMG.															
11167	153406	5	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>69.18%</color>/<color=#FF6347>138.35%</color>/<color=#FF6347>207.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>88.94%</color> Dark DMG.															
11168	153406	6	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>72.47%</color>/<color=#FF6347>144.94%</color>/<color=#FF6347>217.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>93.18%</color> Dark DMG.															
11169	153406	7	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>75.76%</color>/<color=#FF6347>151.53%</color>/<color=#FF6347>227.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>97.41%</color> Dark DMG.															
11170	153406	8	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>79.06%</color>/<color=#FF6347>158.12%</color>/<color=#FF6347>237.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>101.65%</color> Dark DMG.															
11171	153406	9	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>105.88%</color> Dark DMG.															
11172	153406	10	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>85.65%</color>/<color=#FF6347>171.29%</color>/<color=#FF6347>256.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>110.12%</color> Dark DMG.															
11173	153406	11	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>88.94%</color>/<color=#FF6347>177.88%</color>/<color=#FF6347>266.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>114.35%</color> Dark DMG.															
11174	153406	12	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>92.24%</color>/<color=#FF6347>184.47%</color>/<color=#FF6347>276.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>118.59%</color> Dark DMG.															
11175	153406	13	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>95.53%</color>/<color=#FF6347>191.06%</color>/<color=#FF6347>286.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>122.82%</color> Dark DMG.															
11176	153406	14	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>127.06%</color> Dark DMG.															
11177	153406	15	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>102.12%</color>/<color=#FF6347>204.24%</color>/<color=#FF6347>306.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>131.29%</color> Dark DMG.															
11178	153406	16	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>105.41%</color>/<color=#FF6347>210.82%</color>/<color=#FF6347>316.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>135.53%</color> Dark DMG.															
11179	153406	17	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>108.71%</color>/<color=#FF6347>217.41%</color>/<color=#FF6347>326.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>139.76%</color> Dark DMG.															
11180	153406	18	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>112%</color>/<color=#FF6347>224%</color>/<color=#FF6347>336%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>144%</color> Dark DMG.															
11181	153406	19	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>148.24%</color> Dark DMG.															
11182	153406	20	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>118.59%</color>/<color=#FF6347>237.18%</color>/<color=#FF6347>355.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>152.47%</color> Dark DMG.															
11183	153406	21	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>121.88%</color>/<color=#FF6347>243.76%</color>/<color=#FF6347>365.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>156.71%</color> Dark DMG.															
11184	153406	22	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>125.18%</color>/<color=#FF6347>250.35%</color>/<color=#FF6347>375.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>160.94%</color> Dark DMG.															
11185	153406	23	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>165.18%</color> Dark DMG.															
11186	153406	24	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>169.41%</color> Dark DMG.															
11187	153406	25	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>135.06%</color>/<color=#FF6347>270.12%</color>/<color=#FF6347>405.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>173.65%</color> Dark DMG.															
11188	153406	26	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>138.35%</color>/<color=#FF6347>276.71%</color>/<color=#FF6347>415.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>177.88%</color> Dark DMG.															
11189	153406	27	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>141.65%</color>/<color=#FF6347>283.29%</color>/<color=#FF6347>424.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>182.12%</color> Dark DMG.															
11190	153406	28	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>144.94%</color>/<color=#FF6347>289.88%</color>/<color=#FF6347>434.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>186.35%</color> Dark DMG.															
11191	153406	29	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>190.59%</color> Dark DMG.															
11192	153406	30	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>151.53%</color>/<color=#FF6347>303.06%</color>/<color=#FF6347>454.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>194.82%</color> Dark DMG.															
11193	153406	31	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>154.82%</color>/<color=#FF6347>309.65%</color>/<color=#FF6347>464.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>199.06%</color> Dark DMG.															
11194	153406	32	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>158.12%</color>/<color=#FF6347>316.24%</color>/<color=#FF6347>474.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>203.29%</color> Dark DMG.															
11195	153406	33	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>161.41%</color>/<color=#FF6347>322.82%</color>/<color=#FF6347>484.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>207.53%</color> Dark DMG.															
11196	153406	34	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>211.76%</color> Dark DMG.															
11197	153406	35	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb + Hold the joystick</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the joystick's direction to deal Dark DMG.\n- Deals <color=#FF6347>168%</color>/<color=#FF6347>336%</color>/<color=#FF6347>504%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>216%</color> Dark DMG.															
11198	153429	1	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>56%</color>/<color=#FF6347>112%</color>/<color=#FF6347>168%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>72%</color> Dark DMG.															
11199	153429	2	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>59.29%</color>/<color=#FF6347>118.59%</color>/<color=#FF6347>177.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>76.24%</color> Dark DMG.															
11200	153429	3	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>62.59%</color>/<color=#FF6347>125.18%</color>/<color=#FF6347>187.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>80.47%</color> Dark DMG.															
11201	153429	4	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>65.88%</color>/<color=#FF6347>131.76%</color>/<color=#FF6347>197.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>84.71%</color> Dark DMG.															
11202	153429	5	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>69.18%</color>/<color=#FF6347>138.35%</color>/<color=#FF6347>207.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>88.94%</color> Dark DMG.															
11203	153429	6	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>72.47%</color>/<color=#FF6347>144.94%</color>/<color=#FF6347>217.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>93.18%</color> Dark DMG.															
11204	153429	7	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>75.76%</color>/<color=#FF6347>151.53%</color>/<color=#FF6347>227.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>97.41%</color> Dark DMG.															
11205	153429	8	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>79.06%</color>/<color=#FF6347>158.12%</color>/<color=#FF6347>237.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>101.65%</color> Dark DMG.															
11206	153429	9	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>105.88%</color> Dark DMG.															
11207	153429	10	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>85.65%</color>/<color=#FF6347>171.29%</color>/<color=#FF6347>256.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>110.12%</color> Dark DMG.															
11208	153429	11	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>88.94%</color>/<color=#FF6347>177.88%</color>/<color=#FF6347>266.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>114.35%</color> Dark DMG.															
11209	153429	12	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>92.24%</color>/<color=#FF6347>184.47%</color>/<color=#FF6347>276.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>118.59%</color> Dark DMG.															
11210	153429	13	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>95.53%</color>/<color=#FF6347>191.06%</color>/<color=#FF6347>286.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>122.82%</color> Dark DMG.															
11211	153429	14	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>127.06%</color> Dark DMG.															
11212	153429	15	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>102.12%</color>/<color=#FF6347>204.24%</color>/<color=#FF6347>306.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>131.29%</color> Dark DMG.															
11213	153429	16	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>105.41%</color>/<color=#FF6347>210.82%</color>/<color=#FF6347>316.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>135.53%</color> Dark DMG.															
11214	153429	17	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>108.71%</color>/<color=#FF6347>217.41%</color>/<color=#FF6347>326.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>139.76%</color> Dark DMG.															
11215	153429	18	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>112%</color>/<color=#FF6347>224%</color>/<color=#FF6347>336%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>144%</color> Dark DMG.															
11216	153429	19	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>115.29%</color>/<color=#FF6347>230.59%</color>/<color=#FF6347>345.88%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>148.24%</color> Dark DMG.															
11217	153429	20	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>118.59%</color>/<color=#FF6347>237.18%</color>/<color=#FF6347>355.76%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>152.47%</color> Dark DMG.															
11218	153429	21	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>121.88%</color>/<color=#FF6347>243.76%</color>/<color=#FF6347>365.65%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>156.71%</color> Dark DMG.															
11219	153429	22	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>125.18%</color>/<color=#FF6347>250.35%</color>/<color=#FF6347>375.53%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>160.94%</color> Dark DMG.															
11220	153429	23	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>165.18%</color> Dark DMG.															
11221	153429	24	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>169.41%</color> Dark DMG.															
11222	153429	25	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>135.06%</color>/<color=#FF6347>270.12%</color>/<color=#FF6347>405.18%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>173.65%</color> Dark DMG.															
11223	153429	26	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>138.35%</color>/<color=#FF6347>276.71%</color>/<color=#FF6347>415.06%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>177.88%</color> Dark DMG.															
11224	153429	27	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>141.65%</color>/<color=#FF6347>283.29%</color>/<color=#FF6347>424.94%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>182.12%</color> Dark DMG.															
11225	153429	28	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>144.94%</color>/<color=#FF6347>289.88%</color>/<color=#FF6347>434.82%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>186.35%</color> Dark DMG.															
11226	153429	29	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>190.59%</color> Dark DMG.															
11227	153429	30	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>151.53%</color>/<color=#FF6347>303.06%</color>/<color=#FF6347>454.59%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>194.82%</color> Dark DMG.															
11228	153429	31	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>154.82%</color>/<color=#FF6347>309.65%</color>/<color=#FF6347>464.47%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>199.06%</color> Dark DMG.															
11229	153429	32	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>158.12%</color>/<color=#FF6347>316.24%</color>/<color=#FF6347>474.35%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>203.29%</color> Dark DMG.															
11230	153429	33	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>161.41%</color>/<color=#FF6347>322.82%</color>/<color=#FF6347>484.24%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>207.53%</color> Dark DMG.															
11231	153429	34	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>211.76%</color> Dark DMG.															
11232	153429	35	Ruinous March	Assets/Product/Texture/Image/IconSkill/R4Sailinnahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.	Selena: Capriccio draws her blade to deal Physical DMG. Upon a 3-Ping, Selena: Capriccio will deal Dark DMG instead and dash again with Super Armor in the target's direction to deal Dark DMG.\n- Deals <color=#FF6347>168%</color>/<color=#FF6347>336%</color>/<color=#FF6347>504%</color> Physical DMG based on the number of orbs pinged.\n- Dashes to deal <color=#FF6347>216%</color> Dark DMG.															
11233	153411	1	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>91%</color>/<color=#FF6347>182%</color>/<color=#FF6347>273%</color> Physical DMG based on the number of orbs pinged.															
11234	153411	2	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>96.35%</color>/<color=#FF6347>192.71%</color>/<color=#FF6347>289.06%</color> Physical DMG based on the number of orbs pinged.															
11235	153411	3	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>101.71%</color>/<color=#FF6347>203.41%</color>/<color=#FF6347>305.12%</color> Physical DMG based on the number of orbs pinged.															
11236	153411	4	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>107.06%</color>/<color=#FF6347>214.12%</color>/<color=#FF6347>321.18%</color> Physical DMG based on the number of orbs pinged.															
11237	153411	5	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>112.41%</color>/<color=#FF6347>224.82%</color>/<color=#FF6347>337.24%</color> Physical DMG based on the number of orbs pinged.															
11238	153411	6	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>117.76%</color>/<color=#FF6347>235.53%</color>/<color=#FF6347>353.29%</color> Physical DMG based on the number of orbs pinged.															
11239	153411	7	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>123.12%</color>/<color=#FF6347>246.24%</color>/<color=#FF6347>369.35%</color> Physical DMG based on the number of orbs pinged.															
11240	153411	8	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>128.47%</color>/<color=#FF6347>256.94%</color>/<color=#FF6347>385.41%</color> Physical DMG based on the number of orbs pinged.															
11241	153411	9	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>133.82%</color>/<color=#FF6347>267.65%</color>/<color=#FF6347>401.47%</color> Physical DMG based on the number of orbs pinged.															
11242	153411	10	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>139.18%</color>/<color=#FF6347>278.35%</color>/<color=#FF6347>417.53%</color> Physical DMG based on the number of orbs pinged.															
11243	153411	11	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>144.53%</color>/<color=#FF6347>289.06%</color>/<color=#FF6347>433.59%</color> Physical DMG based on the number of orbs pinged.															
11244	153411	12	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>149.88%</color>/<color=#FF6347>299.76%</color>/<color=#FF6347>449.65%</color> Physical DMG based on the number of orbs pinged.															
11245	153411	13	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>155.24%</color>/<color=#FF6347>310.47%</color>/<color=#FF6347>465.71%</color> Physical DMG based on the number of orbs pinged.															
11246	153411	14	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>160.59%</color>/<color=#FF6347>321.18%</color>/<color=#FF6347>481.76%</color> Physical DMG based on the number of orbs pinged.															
11247	153411	15	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>165.94%</color>/<color=#FF6347>331.88%</color>/<color=#FF6347>497.82%</color> Physical DMG based on the number of orbs pinged.															
11248	153411	16	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>171.29%</color>/<color=#FF6347>342.59%</color>/<color=#FF6347>513.88%</color> Physical DMG based on the number of orbs pinged.															
11249	153411	17	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>176.65%</color>/<color=#FF6347>353.29%</color>/<color=#FF6347>529.94%</color> Physical DMG based on the number of orbs pinged.															
11250	153411	18	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>182%</color>/<color=#FF6347>364%</color>/<color=#FF6347>546%</color> Physical DMG based on the number of orbs pinged.															
11251	153411	19	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>187.35%</color>/<color=#FF6347>374.71%</color>/<color=#FF6347>562.06%</color> Physical DMG based on the number of orbs pinged.															
11252	153411	20	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>192.71%</color>/<color=#FF6347>385.41%</color>/<color=#FF6347>578.12%</color> Physical DMG based on the number of orbs pinged.															
11253	153411	21	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>198.06%</color>/<color=#FF6347>396.12%</color>/<color=#FF6347>594.18%</color> Physical DMG based on the number of orbs pinged.															
11254	153411	22	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>203.41%</color>/<color=#FF6347>406.82%</color>/<color=#FF6347>610.24%</color> Physical DMG based on the number of orbs pinged.															
11255	153411	23	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>208.76%</color>/<color=#FF6347>417.53%</color>/<color=#FF6347>626.29%</color> Physical DMG based on the number of orbs pinged.															
11256	153411	24	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>214.12%</color>/<color=#FF6347>428.24%</color>/<color=#FF6347>642.35%</color> Physical DMG based on the number of orbs pinged.															
11257	153411	25	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>219.47%</color>/<color=#FF6347>438.94%</color>/<color=#FF6347>658.41%</color> Physical DMG based on the number of orbs pinged.															
11258	153411	26	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>224.82%</color>/<color=#FF6347>449.65%</color>/<color=#FF6347>674.47%</color> Physical DMG based on the number of orbs pinged.															
11259	153411	27	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>230.18%</color>/<color=#FF6347>460.35%</color>/<color=#FF6347>690.53%</color> Physical DMG based on the number of orbs pinged.															
11260	153411	28	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>235.53%</color>/<color=#FF6347>471.06%</color>/<color=#FF6347>706.59%</color> Physical DMG based on the number of orbs pinged.															
11261	153411	29	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>240.88%</color>/<color=#FF6347>481.76%</color>/<color=#FF6347>722.65%</color> Physical DMG based on the number of orbs pinged.															
11262	153411	30	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>246.24%</color>/<color=#FF6347>492.47%</color>/<color=#FF6347>738.71%</color> Physical DMG based on the number of orbs pinged.															
11263	153411	31	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>251.59%</color>/<color=#FF6347>503.18%</color>/<color=#FF6347>754.76%</color> Physical DMG based on the number of orbs pinged.															
11264	153411	32	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>256.94%</color>/<color=#FF6347>513.88%</color>/<color=#FF6347>770.82%</color> Physical DMG based on the number of orbs pinged.															
11265	153411	33	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>262.29%</color>/<color=#FF6347>524.59%</color>/<color=#FF6347>786.88%</color> Physical DMG based on the number of orbs pinged.															
11266	153411	34	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>267.65%</color>/<color=#FF6347>535.29%</color>/<color=#FF6347>802.94%</color> Physical DMG based on the number of orbs pinged.															
11267	153411	35	Nebula Rondo	Assets/Product/Texture/Image/IconSkill/R4Sailinnalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.	Selena: Capriccio plays her Flute Sword as she spins and jumps backward, pulling enemies in a small area close, interrupting enemy attacks, and dealing Physical DMG. Upon a 3-Ping, deals Dark DMG instead and gains Super Armor while casting this skill.\n- Deals <color=#FF6347>273%</color>/<color=#FF6347>546%</color>/<color=#FF6347>819%</color> Physical DMG based on the number of orbs pinged.															
11268	153416	1	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>488%</color> Physical DMG in total.															
11269	153416	2	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>516.71%</color> Physical DMG in total.															
11270	153416	3	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>545.41%</color> Physical DMG in total.															
11271	153416	4	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>574.12%</color> Physical DMG in total.															
11272	153416	5	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>602.82%</color> Physical DMG in total.															
11273	153416	6	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>631.53%</color> Physical DMG in total.															
11274	153416	7	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>660.24%</color> Physical DMG in total.															
11275	153416	8	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>688.94%</color> Physical DMG in total.															
11276	153416	9	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>717.65%</color> Physical DMG in total.															
11277	153416	10	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>746.35%</color> Physical DMG in total.															
11278	153416	11	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>775.06%</color> Physical DMG in total.															
11279	153416	12	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>803.76%</color> Physical DMG in total.															
11280	153416	13	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>832.47%</color> Physical DMG in total.															
11281	153416	14	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>861.18%</color> Physical DMG in total.															
11282	153416	15	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>889.88%</color> Physical DMG in total.															
11283	153416	16	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>918.59%</color> Physical DMG in total.															
11284	153416	17	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>947.29%</color> Physical DMG in total.															
11285	153416	18	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>976%</color> Physical DMG in total.															
11286	153416	19	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1004.71%</color> Physical DMG in total.															
11287	153416	20	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1033.41%</color> Physical DMG in total.															
11288	153416	21	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1062.12%</color> Physical DMG in total.															
11289	153416	22	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1090.82%</color> Physical DMG in total.															
11290	153416	23	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1119.53%</color> Physical DMG in total.															
11291	153416	24	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1148.24%</color> Physical DMG in total.															
11292	153416	25	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1176.94%</color> Physical DMG in total.															
11293	153416	26	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1205.65%</color> Physical DMG in total.															
11294	153416	27	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1234.35%</color> Physical DMG in total.															
11295	153416	28	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1263.06%</color> Physical DMG in total.															
11296	153416	29	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1291.76%</color> Physical DMG in total.															
11297	153416	30	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1320.47%</color> Physical DMG in total.															
11298	153416	31	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1349.18%</color> Physical DMG in total.															
11299	153416	32	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1377.88%</color> Physical DMG in total.															
11300	153416	33	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1406.59%</color> Physical DMG in total.															
11301	153416	34	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1435.29%</color> Physical DMG in total.															
11302	153416	35	Andante Strike	Assets/Product/Texture/Image/IconSkill/R4Sailinnapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.	Selena: Capriccio launches consecutive attacks with the Flute Sword, dealing Physical DMG.\n- Deals <color=#FF6347>1464%</color> Physical DMG in total.															
11303	153417	1	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>80%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>170%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>680%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11304	153417	2	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>84.71%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>180%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>720%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11305	153417	3	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>89.41%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>190%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>760%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11306	153417	4	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>94.12%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>200%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>800%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11307	153417	5	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>98.82%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>210%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>840%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11308	153417	6	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>103.53%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>220%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>880%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11309	153417	7	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>108.24%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>230%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>920%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11310	153417	8	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>112.94%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>240%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>960%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11311	153417	9	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>117.65%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>250%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1000%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11312	153417	10	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>122.35%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>260%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1040%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11313	153417	11	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>127.06%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>270%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1080%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11314	153417	12	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>131.76%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>280%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1120%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11315	153417	13	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>136.47%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>290%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1160%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11316	153417	14	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>141.18%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>300%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1200%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11317	153417	15	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>145.88%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>310%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1240%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11318	153417	16	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>150.59%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>320%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1280%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11319	153417	17	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>155.29%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>330%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1320%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11320	153417	18	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>160%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>340%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1360%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11321	153417	19	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>164.71%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>350%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1400%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11322	153417	20	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>169.41%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>360%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1440%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11323	153417	21	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>174.12%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>370%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1480%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11324	153417	22	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>178.82%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>380%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1520%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11325	153417	23	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>183.53%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>390%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1560%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11326	153417	24	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>188.24%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>400%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1600%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11327	153417	25	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>192.94%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>410%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1640%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11328	153417	26	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>197.65%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>420%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1680%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11329	153417	27	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>202.35%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>430%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1720%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11330	153417	28	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>207.06%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>440%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1760%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11331	153417	29	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>211.76%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>450%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1800%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11332	153417	30	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>216.47%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>460%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1840%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11333	153417	31	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>221.18%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>470%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1880%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11334	153417	32	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>225.88%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>480%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1920%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11335	153417	33	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>230.59%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>490%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>1960%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11336	153417	34	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>235.29%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>500%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>2000%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11337	153417	35	Dream Cosmos Suite	Assets/Product/Texture/Image/IconSkill/R4Sailinnadazhao1.png		111			Signature Move				Realm of Capriccio: <color=#0d70bc>80 Energy + Tap Signature</color>	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.	Signature Move: Consumes 80 Energy to activate <color=#FF6347>Realm of Capriccio</color>, gaining Extra DMG Reduction. Selena: Capriccio gains 5 <color=#FF6347>Shooting Stars</color>. At the end of <color=#FF6347>Realm of Capriccio</color>, all Signal Orbs will be rearranged in the order of Red-Blue-Yellow.\n- Selena: Capriccio's Extra DMG Reduction increases by <color=#FF6347>50%</color> in <color=#FF6347>Realm of Capriccio</color>.	Shooting Star: <color=#0d70bc>Ping Shooting Star Orb</color>	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.	Each time a <color=#FF6347>Shooting Star</color> is cast, Selena: Capriccio will dash toward the target, dealing Dark DMG.\n- Deals <color=#FF6347>240%</color> Dark DMG.	Reprise: Twin Stars: <color=#0d70bc>All Shooting Star Orbs consumed</color>	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.	When all <color=#FF6347>Shooting Stars</color> are consumed, Selena: Capriccio will control all phantoms to launch a follow-up attack to cast <color=#FF6347>Reprise: Twin Stars</color> again, then she will play her Flute Sword to trigger <color=#FF6347>Time Lag Calculation</color> and order all phantoms to attack the enemy, each phantom dealing Dark DMG. Meanwhile, Realm of Capriccio will be detonated, dealing Dark DMG while leaving a phantom behind, healing ally units within the range every second.\n- Every phantom deals <color=#FF6347>510%</color> Dark DMG.\n- The realm explosion deals <color=#FF6347>2040%</color> Dark DMG in total.\n- The phantom heals ally units within the range for HP equal to <color=#FF6347>30%</color> of Selena: Capriccio's ATK per second over <color=#FF6347>5</color>s.									
11338	153418	1	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>300%</color> Dark DMG and heals for HP equal to <color=#FF6347>30%</color> of her ATK.															
11339	153418	2	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>317.65%</color> Dark DMG and heals for HP equal to <color=#FF6347>31.76%</color> of her ATK.															
11340	153418	3	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>335.29%</color> Dark DMG and heals for HP equal to <color=#FF6347>33.53%</color> of her ATK.															
11341	153418	4	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>352.94%</color> Dark DMG and heals for HP equal to <color=#FF6347>35.29%</color> of her ATK.															
11342	153418	5	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>370.59%</color> Dark DMG and heals for HP equal to <color=#FF6347>37.06%</color> of her ATK.															
11343	153418	6	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>388.24%</color> Dark DMG and heals for HP equal to <color=#FF6347>38.82%</color> of her ATK.															
11344	153418	7	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>405.88%</color> Dark DMG and heals for HP equal to <color=#FF6347>40.59%</color> of her ATK.															
11345	153418	8	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>423.53%</color> Dark DMG and heals for HP equal to <color=#FF6347>42.35%</color> of her ATK.															
11346	153418	9	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>441.18%</color> Dark DMG and heals for HP equal to <color=#FF6347>44.12%</color> of her ATK.															
11347	153418	10	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>458.82%</color> Dark DMG and heals for HP equal to <color=#FF6347>45.88%</color> of her ATK.															
11348	153418	11	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>476.47%</color> Dark DMG and heals for HP equal to <color=#FF6347>47.65%</color> of her ATK.															
11349	153418	12	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>494.12%</color> Dark DMG and heals for HP equal to <color=#FF6347>49.41%</color> of her ATK.															
11350	153418	13	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>511.76%</color> Dark DMG and heals for HP equal to <color=#FF6347>51.18%</color> of her ATK.															
11351	153418	14	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>529.41%</color> Dark DMG and heals for HP equal to <color=#FF6347>52.94%</color> of her ATK.															
11352	153418	15	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>547.06%</color> Dark DMG and heals for HP equal to <color=#FF6347>54.71%</color> of her ATK.															
11353	153418	16	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>564.71%</color> Dark DMG and heals for HP equal to <color=#FF6347>56.47%</color> of her ATK.															
11354	153418	17	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>582.35%</color> Dark DMG and heals for HP equal to <color=#FF6347>58.24%</color> of her ATK.															
11355	153418	18	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>600%</color> Dark DMG and heals for HP equal to <color=#FF6347>60%</color> of her ATK.															
11356	153418	19	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>617.65%</color> Dark DMG and heals for HP equal to <color=#FF6347>61.76%</color> of her ATK.															
11357	153418	20	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>635.29%</color> Dark DMG and heals for HP equal to <color=#FF6347>63.53%</color> of her ATK.															
11358	153418	21	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>652.94%</color> Dark DMG and heals for HP equal to <color=#FF6347>65.29%</color> of her ATK.															
11359	153418	22	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>670.59%</color> Dark DMG and heals for HP equal to <color=#FF6347>67.06%</color> of her ATK.															
11360	153418	23	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>688.24%</color> Dark DMG and heals for HP equal to <color=#FF6347>68.82%</color> of her ATK.															
11361	153418	24	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>705.88%</color> Dark DMG and heals for HP equal to <color=#FF6347>70.59%</color> of her ATK.															
11362	153418	25	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>723.53%</color> Dark DMG and heals for HP equal to <color=#FF6347>72.35%</color> of her ATK.															
11363	153418	26	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>741.18%</color> Dark DMG and heals for HP equal to <color=#FF6347>74.12%</color> of her ATK.															
11364	153418	27	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>758.82%</color> Dark DMG and heals for HP equal to <color=#FF6347>75.88%</color> of her ATK.															
11365	153418	28	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>776.47%</color> Dark DMG and heals for HP equal to <color=#FF6347>77.65%</color> of her ATK.															
11366	153418	29	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>794.12%</color> Dark DMG and heals for HP equal to <color=#FF6347>79.41%</color> of her ATK.															
11367	153418	30	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>811.76%</color> Dark DMG and heals for HP equal to <color=#FF6347>81.18%</color> of her ATK.															
11368	153418	31	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>829.41%</color> Dark DMG and heals for HP equal to <color=#FF6347>82.94%</color> of her ATK.															
11369	153418	32	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>847.06%</color> Dark DMG and heals for HP equal to <color=#FF6347>84.71%</color> of her ATK.															
11370	153418	33	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>864.71%</color> Dark DMG and heals for HP equal to <color=#FF6347>86.47%</color> of her ATK.															
11371	153418	34	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>882.35%</color> Dark DMG and heals for HP equal to <color=#FF6347>88.24%</color> of her ATK.															
11372	153418	35	Lingering Bladesong	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.	Selena: Capriccio leaps into battle and plays her Flute Sword, dealing Dark DMG and restoring HP.\n- Deals <color=#FF6347>900%</color> Dark DMG and heals for HP equal to <color=#FF6347>90%</color> of her ATK.															
11373	153421	1	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>310%</color>/<color=#FF6347>205%</color>/<color=#FF6347>300%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>90%</color> Dark DMG.												
11374	153421	2	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>328.24%</color>/<color=#FF6347>217.06%</color>/<color=#FF6347>317.65%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>95.29%</color> Dark DMG.												
11375	153421	3	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>346.47%</color>/<color=#FF6347>229.12%</color>/<color=#FF6347>335.29%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>100.59%</color> Dark DMG.												
11376	153421	4	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>364.71%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>352.94%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>105.88%</color> Dark DMG.												
11377	153421	5	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>382.94%</color>/<color=#FF6347>253.24%</color>/<color=#FF6347>370.59%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>111.18%</color> Dark DMG.												
11378	153421	6	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>401.18%</color>/<color=#FF6347>265.29%</color>/<color=#FF6347>388.24%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>116.47%</color> Dark DMG.												
11379	153421	7	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>419.41%</color>/<color=#FF6347>277.35%</color>/<color=#FF6347>405.88%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>121.76%</color> Dark DMG.												
11380	153421	8	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>437.65%</color>/<color=#FF6347>289.41%</color>/<color=#FF6347>423.53%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>127.06%</color> Dark DMG.												
11381	153421	9	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>455.88%</color>/<color=#FF6347>301.47%</color>/<color=#FF6347>441.18%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>132.35%</color> Dark DMG.												
11382	153421	10	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>474.12%</color>/<color=#FF6347>313.53%</color>/<color=#FF6347>458.82%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>137.65%</color> Dark DMG.												
11383	153421	11	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>492.35%</color>/<color=#FF6347>325.59%</color>/<color=#FF6347>476.47%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>142.94%</color> Dark DMG.												
11384	153421	12	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>510.59%</color>/<color=#FF6347>337.65%</color>/<color=#FF6347>494.12%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>148.24%</color> Dark DMG.												
11385	153421	13	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>528.82%</color>/<color=#FF6347>349.71%</color>/<color=#FF6347>511.76%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>153.53%</color> Dark DMG.												
11386	153421	14	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>547.06%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>529.41%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>158.82%</color> Dark DMG.												
11387	153421	15	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>565.29%</color>/<color=#FF6347>373.82%</color>/<color=#FF6347>547.06%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>164.12%</color> Dark DMG.												
11388	153421	16	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>583.53%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>564.71%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>169.41%</color> Dark DMG.												
11389	153421	17	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>601.76%</color>/<color=#FF6347>397.94%</color>/<color=#FF6347>582.35%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>174.71%</color> Dark DMG.												
11390	153421	18	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>620%</color>/<color=#FF6347>410%</color>/<color=#FF6347>600%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>180%</color> Dark DMG.												
11391	153421	19	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>638.24%</color>/<color=#FF6347>422.06%</color>/<color=#FF6347>617.65%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>185.29%</color> Dark DMG.												
11392	153421	20	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>656.47%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>635.29%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>190.59%</color> Dark DMG.												
11393	153421	21	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>674.71%</color>/<color=#FF6347>446.18%</color>/<color=#FF6347>652.94%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>195.88%</color> Dark DMG.												
11394	153421	22	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>692.94%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>670.59%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>201.18%</color> Dark DMG.												
11395	153421	23	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>711.18%</color>/<color=#FF6347>470.29%</color>/<color=#FF6347>688.24%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>206.47%</color> Dark DMG.												
11396	153421	24	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>729.41%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>705.88%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>211.76%</color> Dark DMG.												
11397	153421	25	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>747.65%</color>/<color=#FF6347>494.41%</color>/<color=#FF6347>723.53%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>217.06%</color> Dark DMG.												
11398	153421	26	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>765.88%</color>/<color=#FF6347>506.47%</color>/<color=#FF6347>741.18%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>222.35%</color> Dark DMG.												
11399	153421	27	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>784.12%</color>/<color=#FF6347>518.53%</color>/<color=#FF6347>758.82%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>227.65%</color> Dark DMG.												
11400	153421	28	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>802.35%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>776.47%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>232.94%</color> Dark DMG.												
11401	153421	29	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>820.59%</color>/<color=#FF6347>542.65%</color>/<color=#FF6347>794.12%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>238.24%</color> Dark DMG.												
11402	153421	30	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>838.82%</color>/<color=#FF6347>554.71%</color>/<color=#FF6347>811.76%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>243.53%</color> Dark DMG.												
11403	153421	31	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>857.06%</color>/<color=#FF6347>566.76%</color>/<color=#FF6347>829.41%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>248.82%</color> Dark DMG.												
11404	153421	32	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>875.29%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>847.06%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>254.12%</color> Dark DMG.												
11405	153421	33	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>893.53%</color>/<color=#FF6347>590.88%</color>/<color=#FF6347>864.71%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>259.41%</color> Dark DMG.												
11406	153421	34	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>911.76%</color>/<color=#FF6347>602.94%</color>/<color=#FF6347>882.35%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>264.71%</color> Dark DMG.												
11407	153421	35	Phantasia	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Core Passive				Core Passive: <color=#0d70bc>Any 3-Ping + Hold the joystick</color>	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.	Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead.\n- Each <color=#FF6347>Reprise: Echo</color> cast by pinging Red/Yellow/Blue Orbs deals <color=#FF6347>930%</color>/<color=#FF6347>615%</color>/<color=#FF6347>900%</color> Dark DMG.	Core Passive: <color=#0d70bc>Ping Shooting Star Orb + Hold the joystick</color>	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.	When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.\n- Deals <color=#FF6347>270%</color> Dark DMG.												
11408	153422	0	Leader - Famed Concertmaster	Assets/Product/Texture/Image/IconSkill/R4SailinnaA1.png					Leader Skill					Increases ATK and HP of all members.	Increases ATK of all members by <color=#FF6347>10%</color> and HP of all members by <color=#FF6347>5%</color>.															
11409	153422	1	Leader - Famed Concertmaster	Assets/Product/Texture/Image/IconSkill/R4SailinnaA1.png					Leader Skill					Increases ATK and HP of all members.	Increases ATK of all members by <color=#FF6347>10%</color> and HP of all members by <color=#FF6347>5%</color>.															
11410	153423	1	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>5%</color> ATK and <color=#FF6347>5%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11411	153423	2	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>5.29%</color> ATK and <color=#FF6347>5.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11412	153423	3	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>5.59%</color> ATK and <color=#FF6347>5.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11413	153423	4	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>5.88%</color> ATK and <color=#FF6347>5.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11414	153423	5	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>6.18%</color> ATK and <color=#FF6347>6.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11415	153423	6	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>6.47%</color> ATK and <color=#FF6347>6.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11416	153423	7	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>6.76%</color> ATK and <color=#FF6347>6.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11417	153423	8	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>7.06%</color> ATK and <color=#FF6347>7.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11418	153423	9	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>7.35%</color> ATK and <color=#FF6347>7.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11419	153423	10	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>7.65%</color> ATK and <color=#FF6347>7.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11420	153423	11	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>7.94%</color> ATK and <color=#FF6347>7.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11421	153423	12	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>8.24%</color> ATK and <color=#FF6347>8.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11422	153423	13	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>8.53%</color> ATK and <color=#FF6347>8.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11423	153423	14	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>8.82%</color> ATK and <color=#FF6347>8.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11424	153423	15	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>9.12%</color> ATK and <color=#FF6347>9.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11425	153423	16	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>9.41%</color> ATK and <color=#FF6347>9.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11426	153423	17	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>9.71%</color> ATK and <color=#FF6347>9.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11427	153423	18	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>10%</color> ATK and <color=#FF6347>10%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11428	153423	19	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>10.29%</color> ATK and <color=#FF6347>10.29%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11429	153423	20	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>10.59%</color> ATK and <color=#FF6347>10.59%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11430	153423	21	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>10.88%</color> ATK and <color=#FF6347>10.88%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11431	153423	22	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>11.18%</color> ATK and <color=#FF6347>11.18%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11432	153423	23	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>11.47%</color> ATK and <color=#FF6347>11.47%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11433	153423	24	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>11.76%</color> ATK and <color=#FF6347>11.76%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11434	153423	25	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>12.06%</color> ATK and <color=#FF6347>12.06%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11435	153423	26	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>12.35%</color> ATK and <color=#FF6347>12.35%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11436	153423	27	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>12.65%</color> ATK and <color=#FF6347>12.65%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11437	153423	28	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>12.94%</color> ATK and <color=#FF6347>12.94%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11438	153423	29	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>13.24%</color> ATK and <color=#FF6347>13.24%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11439	153423	30	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>13.53%</color> ATK and <color=#FF6347>13.53%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11440	153423	31	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>13.82%</color> ATK and <color=#FF6347>13.82%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11441	153423	32	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>14.12%</color> ATK and <color=#FF6347>14.12%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11442	153423	33	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>14.41%</color> ATK and <color=#FF6347>14.41%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11443	153423	34	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>14.71%</color> ATK and <color=#FF6347>14.71%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11444	153423	35	Amplifier	Assets/Product/Texture/Image/IconSkill/R4Sailinnahexin1.png					Class Skill					All switched-in members gain extra ATK and Elemental DMG Bonus of the Amplifier's element.	All switched-in members gain an extra <color=#FF6347>15%</color> ATK and <color=#FF6347>15%</color> Elemental DMG Bonus of the Amplifier's element for <color=#FF6347>10</color>s.															
11445	153427	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
11446	153427	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
11447	153424	0	Immortal Song	Assets/Product/Texture/Image/IconSkill/R4SailinnaS1.png		109			SS Rank Passive Skill					Upon entering battle, Selena: Capriccio heals herself. When Selena: Capriccio casts <color=#FF6347>Realm of Capriccio</color> to heal ally units, the excess healing will be converted into <color=#FF6347>Song of Protection</color>. When Selena: Capriccio is within <color=#FF6347>Realm of Capriccio</color>, she deals additional Dark DMG.	Upon entering battle, Selena: Capriccio heals herself for HP equal to <color=#FF6347>30%</color> of her ATK. When Selena: Capriccio casts <color=#FF6347>Realm of Capriccio</color> to heal ally units, the excess healing will be converted into <color=#FF6347>Song of Protection</color> for <color=#FF6347>3</color>s. When Selena: Capriccio is within <color=#FF6347>Realm of Capriccio</color>, she deals <color=#FF6347>10%</color> additional Dark DMG.															
11448	153424	1	Immortal Song	Assets/Product/Texture/Image/IconSkill/R4SailinnaS1.png		109			SS Rank Passive Skill					Upon entering battle, Selena: Capriccio heals herself. When Selena: Capriccio casts <color=#FF6347>Realm of Capriccio</color> to heal ally units, the excess healing will be converted into <color=#FF6347>Song of Protection</color>. When Selena: Capriccio is within <color=#FF6347>Realm of Capriccio</color>, she deals additional Dark DMG.	Upon entering battle, Selena: Capriccio heals herself for HP equal to <color=#FF6347>30%</color> of her ATK. When Selena: Capriccio casts <color=#FF6347>Realm of Capriccio</color> to heal ally units, the excess healing will be converted into <color=#FF6347>Song of Protection</color> for <color=#FF6347>3</color>s. When Selena: Capriccio is within <color=#FF6347>Realm of Capriccio</color>, she deals <color=#FF6347>10%</color> additional Dark DMG.															
11449	153425	0	Dark Star Shines	Assets/Product/Texture/Image/IconSkill/R4SailinnaSS1.png		1			SSS Rank Passive Skill					The effect of Amplifier Class Skill increases and the Dark DMG Bonus of <color=#FF6347>Dark Radiation</color> increases. The Extra DMG Bonus of <color=#FF6347>Core Passive - Phantasia</color> increases. The healing duration of <color=#FF6347>Realm of Capriccio</color> is extended.	The effect of Amplifier Class Skill increases by <color=#FF6347>100%</color>, and the Dark DMG Bonus of <color=#FF6347>Dark Radiation</color> is increased to <color=#FF6347>20%</color>. The Extra DMG Bonus of <color=#FF6347>Core Passive - Phantasia</color> increases by <color=#FF6347>20%</color>. The healing duration of <color=#FF6347>Realm of Capriccio</color> is extended by <color=#FF6347>5</color>s.															
11450	153425	1	Dark Star Shines	Assets/Product/Texture/Image/IconSkill/R4SailinnaSS1.png		1			SSS Rank Passive Skill					The effect of Amplifier Class Skill increases and the Dark DMG Bonus of <color=#FF6347>Dark Radiation</color> increases. The Extra DMG Bonus of <color=#FF6347>Core Passive - Phantasia</color> increases. The healing duration of <color=#FF6347>Realm of Capriccio</color> is extended.	The effect of Amplifier Class Skill increases by <color=#FF6347>100%</color>, and the Dark DMG Bonus of <color=#FF6347>Dark Radiation</color> is increased to <color=#FF6347>20%</color>. The Extra DMG Bonus of <color=#FF6347>Core Passive - Phantasia</color> increases by <color=#FF6347>20%</color>. The healing duration of <color=#FF6347>Realm of Capriccio</color> is extended by <color=#FF6347>5</color>s.															
11451	153426	0	Adored By Stars	Assets/Product/Texture/Image/IconSkill/R4SailinnaSSS1.png					SSS+ Rank Passive Skill					While Selena: Capriccio is on standby, she gains Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of <color=#FF6347>Signature Move - Dream Cosmos Suite</color> increases.	While Selena: Capriccio is on standby, she gains <color=#FF6347>12</color> Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of <color=#FF6347>Signature Move - Dream Cosmos Suite</color> increases by <color=#FF6347>50%</color>.															
11452	153426	1	Adored By Stars	Assets/Product/Texture/Image/IconSkill/R4SailinnaSSS1.png					SSS+ Rank Passive Skill					While Selena: Capriccio is on standby, she gains Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of <color=#FF6347>Signature Move - Dream Cosmos Suite</color> increases.	While Selena: Capriccio is on standby, she gains <color=#FF6347>12</color> Signature Energy each time a team member casts a 3-Ping. The Extra DMG Bonus of <color=#FF6347>Signature Move - Dream Cosmos Suite</color> increases by <color=#FF6347>50%</color>.															
11453	155301	1	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>115%</color>/<color=#FF6347>230%</color>/<color=#FF6347>345%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11454	155301	2	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11455	155301	3	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11456	155301	4	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11457	155301	5	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>142.06%</color>/<color=#FF6347>284.12%</color>/<color=#FF6347>426.18%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11458	155301	6	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11459	155301	7	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>155.59%</color>/<color=#FF6347>311.18%</color>/<color=#FF6347>466.76%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11460	155301	8	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11461	155301	9	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>169.12%</color>/<color=#FF6347>338.24%</color>/<color=#FF6347>507.35%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11462	155301	10	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>175.88%</color>/<color=#FF6347>351.76%</color>/<color=#FF6347>527.65%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11463	155301	11	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>182.65%</color>/<color=#FF6347>365.29%</color>/<color=#FF6347>547.94%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11464	155301	12	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>189.41%</color>/<color=#FF6347>378.82%</color>/<color=#FF6347>568.24%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11465	155301	13	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>196.18%</color>/<color=#FF6347>392.35%</color>/<color=#FF6347>588.53%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11466	155301	14	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11467	155301	15	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>209.71%</color>/<color=#FF6347>419.41%</color>/<color=#FF6347>629.12%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11468	155301	16	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11469	155301	17	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>223.24%</color>/<color=#FF6347>446.47%</color>/<color=#FF6347>669.71%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11470	155301	18	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>230%</color>/<color=#FF6347>460%</color>/<color=#FF6347>690%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11471	155301	19	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>236.76%</color>/<color=#FF6347>473.53%</color>/<color=#FF6347>710.29%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11472	155301	20	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11473	155301	21	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>250.29%</color>/<color=#FF6347>500.59%</color>/<color=#FF6347>750.88%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11474	155301	22	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11475	155301	23	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>263.82%</color>/<color=#FF6347>527.65%</color>/<color=#FF6347>791.47%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11476	155301	24	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11477	155301	25	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>277.35%</color>/<color=#FF6347>554.71%</color>/<color=#FF6347>832.06%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11478	155301	26	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>284.12%</color>/<color=#FF6347>568.24%</color>/<color=#FF6347>852.35%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11479	155301	27	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>290.88%</color>/<color=#FF6347>581.76%</color>/<color=#FF6347>872.65%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11480	155301	28	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11481	155301	29	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>304.41%</color>/<color=#FF6347>608.82%</color>/<color=#FF6347>913.24%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11482	155301	30	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>311.18%</color>/<color=#FF6347>622.35%</color>/<color=#FF6347>933.53%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11483	155301	31	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>317.94%</color>/<color=#FF6347>635.88%</color>/<color=#FF6347>953.82%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11484	155301	32	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11485	155301	33	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>331.47%</color>/<color=#FF6347>662.94%</color>/<color=#FF6347>994.41%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11486	155301	34	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>338.24%</color>/<color=#FF6347>676.47%</color>/<color=#FF6347>1014.71%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11487	155301	35	Magpie Cut	Assets/Product/Texture/Image/IconSkill/R2Pulaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.	Casts a roundhouse kick that deals Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>345%</color>/<color=#FF6347>690%</color>/<color=#FF6347>1035%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Breaking Kick: <color=#0d70bc>25 or more Dragon Force + Ping Red Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Breaking Kick</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11488	155306	1	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11489	155306	2	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11490	155306	3	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11491	155306	4	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11492	155306	5	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11493	155306	6	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11494	155306	7	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11495	155306	8	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11496	155306	9	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11497	155306	10	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11498	155306	11	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11499	155306	12	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11500	155306	13	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11501	155306	14	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11502	155306	15	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11503	155306	16	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11504	155306	17	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11505	155306	18	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11506	155306	19	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11507	155306	20	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11508	155306	21	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11509	155306	22	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11510	155306	23	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11511	155306	24	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11512	155306	25	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11513	155306	26	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11514	155306	27	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11515	155306	28	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11516	155306	29	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11517	155306	30	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11518	155306	31	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11519	155306	32	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11520	155306	33	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11521	155306	34	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11522	155306	35	Dragon Impact	Assets/Product/Texture/Image/IconSkill/R2Pulaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.	Pulls in enemies in a large area and strikes them with Qi force, dealing Physical DMG and freezing them. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged.\n- Freezes enemies for <color=#0d70bc>0.5</color>s.	Dragon Force: Black Dragon Strike: <color=#0d70bc>25 or more Dragon Force + Ping Yellow Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Black Dragon Strike</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11523	155311	1	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11524	155311	2	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11525	155311	3	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11526	155311	4	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11527	155311	5	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11528	155311	6	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11529	155311	7	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11530	155311	8	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11531	155311	9	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11532	155311	10	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11533	155311	11	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11534	155311	12	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11535	155311	13	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11536	155311	14	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11537	155311	15	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11538	155311	16	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11539	155311	17	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11540	155311	18	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11541	155311	19	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11542	155311	20	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11543	155311	21	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11544	155311	22	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11545	155311	23	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11546	155311	24	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11547	155311	25	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11548	155311	26	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11549	155311	27	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11550	155311	28	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11551	155311	29	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11552	155311	30	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11553	155311	31	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11554	155311	32	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11555	155311	33	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11556	155311	34	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11557	155311	35	Abyss Kick	Assets/Product/Texture/Image/IconSkill/R2Pulaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.	Performs kicking strikes that deal Physical DMG. Gains Super Armor upon a 3-Ping.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Physical DMG based on the number of orbs pinged.	Dragon Force: Downward Cleave: <color=#0d70bc>25 or more Dragon Force + Ping Blue Orb and catch Dragon Axe</color>	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.	Catching Dragon Axe will consume <color=#FF6347>Dragon Force</color> to trigger <color=#FF6347>Dragon Force: Downward Cleave</color>.\n- Casting <color=#FF6347>Dragon Force Combo</color> will consume <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.												
11558	155316	1	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>430%</color> Physical DMG in total.															
11559	155316	2	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total.															
11560	155316	3	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.															
11561	155316	4	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total.															
11562	155316	5	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total.															
11563	155316	6	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total.															
11564	155316	7	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total.															
11565	155316	8	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.															
11566	155316	9	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.															
11567	155316	10	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.															
11568	155316	11	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.															
11569	155316	12	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.															
11570	155316	13	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.															
11571	155316	14	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.															
11572	155316	15	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.															
11573	155316	16	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.															
11574	155316	17	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.															
11575	155316	18	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>860%</color> Physical DMG in total.															
11576	155316	19	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total.															
11577	155316	20	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.															
11578	155316	21	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.															
11579	155316	22	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.															
11580	155316	23	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total.															
11581	155316	24	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.															
11582	155316	25	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total.															
11583	155316	26	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.															
11584	155316	27	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total.															
11585	155316	28	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.															
11586	155316	29	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total.															
11587	155316	30	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total.															
11588	155316	31	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total.															
11589	155316	32	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total.															
11590	155316	33	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total.															
11591	155316	34	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total.															
11592	155316	35	Dragon Strike	Assets/Product/Texture/Image/IconSkill/R2Pulaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Performs kicking and palm strikes with Qi force, dealing Physical DMG.	Performs kicking and palm strikes with Qi force, dealing Physical DMG.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total.															
11593	155317	1	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>200%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>1800%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11594	155317	2	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>211.76%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>1905.88%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11595	155317	3	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>223.53%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2011.76%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11596	155317	4	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>235.29%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2117.65%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11597	155317	5	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>247.06%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2223.53%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11598	155317	6	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>258.82%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2329.41%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11599	155317	7	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>270.59%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2435.29%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11600	155317	8	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>282.35%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2541.18%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11601	155317	9	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>294.12%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2647.06%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11602	155317	10	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>305.88%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2752.94%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11603	155317	11	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>317.65%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2858.82%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11604	155317	12	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>329.41%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>2964.71%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11605	155317	13	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>341.18%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3070.59%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11606	155317	14	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>352.94%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3176.47%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11607	155317	15	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>364.71%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3282.35%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11608	155317	16	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>376.47%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3388.24%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11609	155317	17	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>388.24%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3494.12%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11610	155317	18	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>400%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3600%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11611	155317	19	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>411.76%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3705.88%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11612	155317	20	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>423.53%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3811.76%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11613	155317	21	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>435.29%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>3917.65%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11614	155317	22	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>447.06%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4023.53%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11615	155317	23	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>458.82%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4129.41%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11616	155317	24	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>470.59%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4235.29%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11617	155317	25	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>482.35%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4341.18%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11618	155317	26	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>494.12%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4447.06%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11619	155317	27	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>505.88%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4552.94%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11620	155317	28	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>517.65%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4658.82%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11621	155317	29	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>529.41%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4764.71%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11622	155317	30	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>541.18%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4870.59%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11623	155317	31	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>552.94%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>4976.47%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11624	155317	32	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>564.71%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>5082.35%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11625	155317	33	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>576.47%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>5188.24%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11626	155317	34	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>588.24%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>5294.12%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11627	155317	35	Spirit Blade Dance	Assets/Product/Texture/Image/IconSkill/R2Pulaodazhao1.png					Signature Move				Spirit Blade: Dragon Throw: <color=#0d70bc>20 Energy + Tap Signature</color>	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.	Casts <color=#FF6347>Spirit Blade: Dragon Throw</color>, throwing Dragon Axe and dealing DMG to enemies in its path.\n- Deals <color=#FF6347>600%</color> Physical DMG.	Spirit Blade: Falling Stars: <color=#0d70bc>Dragon Axe present + 100 Energy + Press and hold Signature</color>	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.	Press and hold the Signature button to cast <color=#FF6347>Spirit Blade: Falling Stars</color> and deal wide AOE Physical DMG.\n- Deals <color=#FF6347>5400%</color> Physical DMG.	Summon Dragon Axe back: <color=#0d70bc>Dragon Axe present + Tap Signature</color>	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown). 	 Pulao: Dragontoll can summon Dragon Axe back to her at any time (1s cooldown).									
11628	155318	1	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>320%</color> Physical DMG.												
11629	155318	2	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>338.82%</color> Physical DMG.												
11630	155318	3	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>357.65%</color> Physical DMG.												
11631	155318	4	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>376.47%</color> Physical DMG.												
11632	155318	5	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>395.29%</color> Physical DMG.												
11633	155318	6	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>414.12%</color> Physical DMG.												
11634	155318	7	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>432.94%</color> Physical DMG.												
11635	155318	8	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>451.76%</color> Physical DMG.												
11636	155318	9	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>470.59%</color> Physical DMG.												
11637	155318	10	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>489.41%</color> Physical DMG.												
11638	155318	11	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>508.24%</color> Physical DMG.												
11639	155318	12	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>527.06%</color> Physical DMG.												
11640	155318	13	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>545.88%</color> Physical DMG.												
11641	155318	14	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>564.71%</color> Physical DMG.												
11642	155318	15	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>583.53%</color> Physical DMG.												
11643	155318	16	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>602.35%</color> Physical DMG.												
11644	155318	17	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG.												
11645	155318	18	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>640%</color> Physical DMG.												
11646	155318	19	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>658.82%</color> Physical DMG.												
11647	155318	20	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>677.65%</color> Physical DMG.												
11648	155318	21	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>696.47%</color> Physical DMG.												
11649	155318	22	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG.												
11650	155318	23	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>734.12%</color> Physical DMG.												
11651	155318	24	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>752.94%</color> Physical DMG.												
11652	155318	25	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>771.76%</color> Physical DMG.												
11653	155318	26	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>790.59%</color> Physical DMG.												
11654	155318	27	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG.												
11655	155318	28	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>828.24%</color> Physical DMG.												
11656	155318	29	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>847.06%</color> Physical DMG.												
11657	155318	30	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>865.88%</color> Physical DMG.												
11658	155318	31	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>884.71%</color> Physical DMG.												
11659	155318	32	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>903.53%</color> Physical DMG.												
11660	155318	33	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>922.35%</color> Physical DMG.												
11661	155318	34	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>941.18%</color> Physical DMG.												
11662	155318	35	Blade Summon	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Dragon Axe present + Tap QTE</color>	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.	When Dragon Axe is on the field, orders Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG.	QTE: <color=#0d70bc>Tap QTE</color>	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.	When Dragon Axe is not on the field, summons Dragon Axe to deal Physical DMG.\n- Deals <color=#FF6347>960%</color> Physical DMG.												
11663	155321	1	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>600%</color>/<color=#FF6347>600%</color>/<color=#FF6347>600%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11664	155321	2	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>635.29%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>635.29%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11665	155321	3	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>670.59%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>670.59%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11666	155321	4	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>705.88%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>705.88%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11667	155321	5	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>741.18%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>741.18%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11668	155321	6	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>776.47%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>776.47%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11669	155321	7	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>811.76%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>811.76%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11670	155321	8	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>847.06%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>847.06%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11671	155321	9	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>882.35%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>882.35%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11672	155321	10	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>917.65%</color>/<color=#FF6347>917.65%</color>/<color=#FF6347>917.65%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11673	155321	11	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>952.94%</color>/<color=#FF6347>952.94%</color>/<color=#FF6347>952.94%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11674	155321	12	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>988.24%</color>/<color=#FF6347>988.24%</color>/<color=#FF6347>988.24%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11675	155321	13	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1023.53%</color>/<color=#FF6347>1023.53%</color>/<color=#FF6347>1023.53%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11676	155321	14	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1058.82%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1058.82%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11677	155321	15	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1094.12%</color>/<color=#FF6347>1094.12%</color>/<color=#FF6347>1094.12%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11678	155321	16	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1129.41%</color>/<color=#FF6347>1129.41%</color>/<color=#FF6347>1129.41%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11679	155321	17	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1164.71%</color>/<color=#FF6347>1164.71%</color>/<color=#FF6347>1164.71%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11680	155321	18	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1200%</color>/<color=#FF6347>1200%</color>/<color=#FF6347>1200%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11681	155321	19	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1235.29%</color>/<color=#FF6347>1235.29%</color>/<color=#FF6347>1235.29%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11682	155321	20	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1270.59%</color>/<color=#FF6347>1270.59%</color>/<color=#FF6347>1270.59%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11683	155321	21	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1305.88%</color>/<color=#FF6347>1305.88%</color>/<color=#FF6347>1305.88%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11684	155321	22	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1341.18%</color>/<color=#FF6347>1341.18%</color>/<color=#FF6347>1341.18%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11685	155321	23	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1376.47%</color>/<color=#FF6347>1376.47%</color>/<color=#FF6347>1376.47%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11686	155321	24	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1411.76%</color>/<color=#FF6347>1411.76%</color>/<color=#FF6347>1411.76%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11687	155321	25	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1447.06%</color>/<color=#FF6347>1447.06%</color>/<color=#FF6347>1447.06%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11688	155321	26	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1482.35%</color>/<color=#FF6347>1482.35%</color>/<color=#FF6347>1482.35%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11689	155321	27	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1517.65%</color>/<color=#FF6347>1517.65%</color>/<color=#FF6347>1517.65%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11690	155321	28	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1552.94%</color>/<color=#FF6347>1552.94%</color>/<color=#FF6347>1552.94%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11691	155321	29	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1588.24%</color>/<color=#FF6347>1588.24%</color>/<color=#FF6347>1588.24%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11692	155321	30	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1623.53%</color>/<color=#FF6347>1623.53%</color>/<color=#FF6347>1623.53%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11693	155321	31	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1658.82%</color>/<color=#FF6347>1658.82%</color>/<color=#FF6347>1658.82%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11694	155321	32	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1694.12%</color>/<color=#FF6347>1694.12%</color>/<color=#FF6347>1694.12%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11695	155321	33	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1729.41%</color>/<color=#FF6347>1729.41%</color>/<color=#FF6347>1729.41%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11696	155321	34	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1764.71%</color>/<color=#FF6347>1764.71%</color>/<color=#FF6347>1764.71%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11697	155321	35	Snow Dragon	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Core Passive				Core Passive: <color=#0d70bc>Whenever catching Dragon Axe</color>	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. 	Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>.	Core Passive: <color=#0d70bc>Tap Basic Attack/Ping any orb</color>	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.	Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>.\n- Basic Attacks generate <color=#FF6347>3</color> <color=#FF6347>Dragon Force</color>.\n- <color=#FF6347>3/6/12</color> <color=#FF6347>Dragon Force</color> will be generated based on the number of orbs pinged.\n- Up to <color=#FF6347>50</color> <color=#FF6347>Dragon Force</color> can be stored.	Core Passive: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color>	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.	If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.\n- <color=#FF6347>Dragon Force Combo</color> consumes <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.\n- If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill and casts <color=#FF6347>Dragon Force Combo</color>, tapping the Basic Attack button repeatedly can perform a follow-up combo that deals <color=#FF6347>1800%</color>/<color=#FF6347>1800%</color>/<color=#FF6347>1800%</color> Physical DMG in total.\n- While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and <color=#FF6347>80%</color> Extra DMG Reduction.									
11698	155322	0	Leader - Child of Kowloong	Assets/Product/Texture/Image/IconSkill/R2PulaoA1.png					Leader Skill					Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Physical DMG of all members by <color=#FF6347>5%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>10%</color>.															
11699	155322	1	Leader - Child of Kowloong	Assets/Product/Texture/Image/IconSkill/R2PulaoA1.png					Leader Skill					Increases Physical DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Physical DMG of all members by <color=#FF6347>5%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>10%</color>.															
11700	155323	1	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11701	155323	2	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11702	155323	3	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11703	155323	4	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11704	155323	5	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11705	155323	6	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11706	155323	7	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11707	155323	8	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11708	155323	9	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11709	155323	10	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11710	155323	11	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11711	155323	12	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11712	155323	13	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11713	155323	14	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11714	155323	15	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11715	155323	16	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11716	155323	17	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11717	155323	18	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11718	155323	19	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11719	155323	20	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11720	155323	21	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11721	155323	22	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11722	155323	23	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11723	155323	24	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11724	155323	25	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11725	155323	26	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11726	155323	27	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11727	155323	28	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11728	155323	29	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11729	155323	30	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11730	155323	31	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11731	155323	32	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11732	155323	33	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11733	155323	34	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11734	155323	35	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Pulaohexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
11735	155327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
11736	155327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
11737	155324	0	Sovereign's Order	Assets/Product/Texture/Image/IconSkill/R2PulaoS1.png					SS Rank Passive Skill					CRIT Rate increases. Each <color=#FF6347>Dragon Force Combo</color> restores Signature Energy. When Qu: Pavo unleashes <color=#FF6347>Signature - Dragon's Wrath</color>, Pula: Dragontoll gains Signature Energy and <color=#FF6347>Dragon Force</color>.	CRIT Rate increases by <color=#FF6347>20%</color>. Each <color=#FF6347>Dragon Force Combo</color> restores up to <color=#FF6347>24</color> Signature Energy. When Qu: Pavo unleashes <color=#FF6347>Signature - Dragon's Wrath</color>, Pula: Dragontoll gains <color=#FF6347>30</color> Signature Energy and <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.															
11738	155324	1	Sovereign's Order	Assets/Product/Texture/Image/IconSkill/R2PulaoS1.png					SS Rank Passive Skill					CRIT Rate increases. Each <color=#FF6347>Dragon Force Combo</color> restores Signature Energy. When Qu: Pavo unleashes <color=#FF6347>Signature - Dragon's Wrath</color>, Pula: Dragontoll gains Signature Energy and <color=#FF6347>Dragon Force</color>.	CRIT Rate increases by <color=#FF6347>20%</color>. Each <color=#FF6347>Dragon Force Combo</color> restores up to <color=#FF6347>24</color> Signature Energy. When Qu: Pavo unleashes <color=#FF6347>Signature - Dragon's Wrath</color>, Pula: Dragontoll gains <color=#FF6347>30</color> Signature Energy and <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color>.															
11739	155325	0	Dragon's Aura	Assets/Product/Texture/Image/IconSkill/R2PulaoSS1.png					SSS Rank Passive Skill					Physical DMG increases. Each <color=#FF6347>Dragon Force Combo</color> restores additional Signature Energy. Gains <color=#FF6347>Dragon Force</color> upon entering battle each time.	Physical DMG increases by <color=#FF6347>10%</color>. Each <color=#FF6347>Dragon Force Combo</color> restores an additional <color=#FF6347>12</color> Signature Energy (up to <color=#FF6347>36</color> per combo). Gains <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color> upon entering battle each time.															
11740	155325	1	Dragon's Aura	Assets/Product/Texture/Image/IconSkill/R2PulaoSS1.png					SSS Rank Passive Skill					Physical DMG increases. Each <color=#FF6347>Dragon Force Combo</color> restores additional Signature Energy. Gains <color=#FF6347>Dragon Force</color> upon entering battle each time.	Physical DMG increases by <color=#FF6347>10%</color>. Each <color=#FF6347>Dragon Force Combo</color> restores an additional <color=#FF6347>12</color> Signature Energy (up to <color=#FF6347>36</color> per combo). Gains <color=#FF6347>25</color> <color=#FF6347>Dragon Force</color> upon entering battle each time.															
11741	155326	0	Free Dragon	Assets/Product/Texture/Image/IconSkill/R2PulaoSSS1.png		110			SSS+ Rank Passive Skill					When casting <color=#FF6347>Spirit Blade: Falling Stars</color>, leaves a <color=#FF6347>Dragon Cloudspring</color> for a period of time, during which the Kowloong units within the area receive a CRIT DMG Bonus and Physical DMG Bonus. Recovers <color=#FF6347>1</color> Signal Orb when casting <color=#FF6347>Snow Dragon</color>.	When casting <color=#FF6347>Spirit Blade: Falling Stars</color>, leaves a <color=#FF6347>Dragon Cloudspring</color> for <color=#FF6347>10</color>s, during which the Kowloong units within the area receive a <color=#FF6347>20%</color> CRIT DMG Bonus and <color=#FF6347>10%</color> Physical DMG Bonus. Recovers <color=#FF6347>1</color> Signal Orb when casting <color=#FF6347>Snow Dragon</color>.															
11742	155326	1	Free Dragon	Assets/Product/Texture/Image/IconSkill/R2PulaoSSS1.png		110			SSS+ Rank Passive Skill					When casting <color=#FF6347>Spirit Blade: Falling Stars</color>, leaves a <color=#FF6347>Dragon Cloudspring</color> for a period of time, during which the Kowloong units within the area receive a CRIT DMG Bonus and Physical DMG Bonus. Recovers <color=#FF6347>1</color> Signal Orb when casting <color=#FF6347>Snow Dragon</color>.	When casting <color=#FF6347>Spirit Blade: Falling Stars</color>, leaves a <color=#FF6347>Dragon Cloudspring</color> for <color=#FF6347>10</color>s, during which the Kowloong units within the area receive a <color=#FF6347>20%</color> CRIT DMG Bonus and <color=#FF6347>10%</color> Physical DMG Bonus. Recovers <color=#FF6347>1</color> Signal Orb when casting <color=#FF6347>Snow Dragon</color>.															
11743	105401	1	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>100%</color> Fire DMG.															
11744	105401	2	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>105.88%</color> Fire DMG.															
11745	105401	3	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>111.76%</color> Fire DMG.															
11746	105401	4	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>117.65%</color> Fire DMG.															
11747	105401	5	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>123.53%</color> Fire DMG.															
11748	105401	6	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>129.41%</color> Fire DMG.															
11749	105401	7	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>135.29%</color> Fire DMG.															
11750	105401	8	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>141.18%</color> Fire DMG.															
11751	105401	9	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>147.06%</color> Fire DMG.															
11752	105401	10	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>152.94%</color> Fire DMG.															
11753	105401	11	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>158.82%</color> Fire DMG.															
11754	105401	12	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>164.71%</color> Fire DMG.															
11755	105401	13	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>170.59%</color> Fire DMG.															
11756	105401	14	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>176.47%</color> Fire DMG.															
11757	105401	15	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>182.35%</color> Fire DMG.															
11758	105401	16	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>188.24%</color> Fire DMG.															
11759	105401	17	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>194.12%</color> Fire DMG.															
11760	105401	18	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>200%</color> Fire DMG.															
11761	105401	19	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>205.88%</color> Fire DMG.															
11762	105401	20	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>211.76%</color> Fire DMG.															
11763	105401	21	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>217.65%</color> Fire DMG.															
11764	105401	22	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>223.53%</color> Fire DMG.															
11765	105401	23	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>229.41%</color> Fire DMG.															
11766	105401	24	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>235.29%</color> Fire DMG.															
11767	105401	25	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>241.18%</color> Fire DMG.															
11768	105401	26	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>247.06%</color> Fire DMG.															
11769	105401	27	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>252.94%</color> Fire DMG.															
11770	105401	28	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>258.82%</color> Fire DMG.															
11771	105401	29	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>264.71%</color> Fire DMG.															
11772	105401	30	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>270.59%</color> Fire DMG.															
11773	105401	31	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>276.47%</color> Fire DMG.															
11774	105401	32	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>282.35%</color> Fire DMG.															
11775	105401	33	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>288.24%</color> Fire DMG.															
11776	105401	34	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>294.12%</color> Fire DMG.															
11777	105401	35	Scorching Whirlwind	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.	Nanami: Starfarer fires flames with the mecha's left-wrist cannon to push it to the target, dealing Fire DMG. Nanami gains Super Armor upon a 3-Ping and restores additional Signature Energy with a follow-up Flame Chain Dance, pulling the enemies nearby and dealing Fire DMG.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Fire DMG based on the number of orbs pinged.\n- Restores <color=#FF6347>12</color> Signature Energy upon a 3-Ping and deals <color=#FF6347>300%</color> Fire DMG.															
11778	105406	1	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>250%</color> Fire DMG based on the number of orbs pinged.															
11779	105406	2	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>264.71%</color> Fire DMG based on the number of orbs pinged.															
11780	105406	3	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>279.41%</color> Fire DMG based on the number of orbs pinged.															
11781	105406	4	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>294.12%</color> Fire DMG based on the number of orbs pinged.															
11782	105406	5	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>308.82%</color> Fire DMG based on the number of orbs pinged.															
11783	105406	6	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>323.53%</color> Fire DMG based on the number of orbs pinged.															
11784	105406	7	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>338.24%</color> Fire DMG based on the number of orbs pinged.															
11785	105406	8	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>352.94%</color> Fire DMG based on the number of orbs pinged.															
11786	105406	9	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>367.65%</color> Fire DMG based on the number of orbs pinged.															
11787	105406	10	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>382.35%</color> Fire DMG based on the number of orbs pinged.															
11788	105406	11	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>397.06%</color> Fire DMG based on the number of orbs pinged.															
11789	105406	12	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>411.76%</color> Fire DMG based on the number of orbs pinged.															
11790	105406	13	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>426.47%</color> Fire DMG based on the number of orbs pinged.															
11791	105406	14	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>441.18%</color> Fire DMG based on the number of orbs pinged.															
11792	105406	15	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>455.88%</color> Fire DMG based on the number of orbs pinged.															
11793	105406	16	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>470.59%</color> Fire DMG based on the number of orbs pinged.															
11794	105406	17	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>485.29%</color> Fire DMG based on the number of orbs pinged.															
11795	105406	18	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>500%</color> Fire DMG based on the number of orbs pinged.															
11796	105406	19	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>514.71%</color> Fire DMG based on the number of orbs pinged.															
11797	105406	20	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>529.41%</color> Fire DMG based on the number of orbs pinged.															
11798	105406	21	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>544.12%</color> Fire DMG based on the number of orbs pinged.															
11799	105406	22	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>558.82%</color> Fire DMG based on the number of orbs pinged.															
11800	105406	23	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>573.53%</color> Fire DMG based on the number of orbs pinged.															
11801	105406	24	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>588.24%</color> Fire DMG based on the number of orbs pinged.															
11802	105406	25	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>602.94%</color> Fire DMG based on the number of orbs pinged.															
11803	105406	26	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>617.65%</color> Fire DMG based on the number of orbs pinged.															
11804	105406	27	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>632.35%</color> Fire DMG based on the number of orbs pinged.															
11805	105406	28	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>647.06%</color> Fire DMG based on the number of orbs pinged.															
11806	105406	29	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>661.76%</color> Fire DMG based on the number of orbs pinged.															
11807	105406	30	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>676.47%</color> Fire DMG based on the number of orbs pinged.															
11808	105406	31	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>691.18%</color> Fire DMG based on the number of orbs pinged.															
11809	105406	32	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>705.88%</color> Fire DMG based on the number of orbs pinged.															
11810	105406	33	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>720.59%</color> Fire DMG based on the number of orbs pinged.															
11811	105406	34	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>735.29%</color> Fire DMG based on the number of orbs pinged.															
11812	105406	35	Quantum Compression Shot	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.	Nanami: Starfarer fires Quantum Compression Shots with the mecha's left-wrist cannon, dealing Fire DMG via explosion on hit.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>750%</color> Fire DMG based on the number of orbs pinged.															
11813	105411	1	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>20%</color> Fire DMG.															
11814	105411	2	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>21.18%</color> Fire DMG.															
11815	105411	3	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>22.35%</color> Fire DMG.															
11816	105411	4	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>23.53%</color> Fire DMG.															
11817	105411	5	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>24.71%</color> Fire DMG.															
11818	105411	6	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>25.88%</color> Fire DMG.															
11819	105411	7	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>27.06%</color> Fire DMG.															
11820	105411	8	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>28.24%</color> Fire DMG.															
11821	105411	9	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>29.41%</color> Fire DMG.															
11822	105411	10	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>30.59%</color> Fire DMG.															
11823	105411	11	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>31.76%</color> Fire DMG.															
11824	105411	12	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>32.94%</color> Fire DMG.															
11825	105411	13	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>34.12%</color> Fire DMG.															
11826	105411	14	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>35.29%</color> Fire DMG.															
11827	105411	15	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>36.47%</color> Fire DMG.															
11828	105411	16	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>37.65%</color> Fire DMG.															
11829	105411	17	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>38.82%</color> Fire DMG.															
11830	105411	18	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>40%</color> Fire DMG.															
11831	105411	19	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>41.18%</color> Fire DMG.															
11832	105411	20	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>42.35%</color> Fire DMG.															
11833	105411	21	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>43.53%</color> Fire DMG.															
11834	105411	22	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>44.71%</color> Fire DMG.															
11835	105411	23	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>45.88%</color> Fire DMG.															
11836	105411	24	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>47.06%</color> Fire DMG.															
11837	105411	25	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>48.24%</color> Fire DMG.															
11838	105411	26	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>49.41%</color> Fire DMG.															
11839	105411	27	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>50.59%</color> Fire DMG.															
11840	105411	28	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>51.76%</color> Fire DMG.															
11841	105411	29	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>52.94%</color> Fire DMG.															
11842	105411	30	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>54.12%</color> Fire DMG.															
11843	105411	31	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>55.29%</color> Fire DMG.															
11844	105411	32	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>56.47%</color> Fire DMG.															
11845	105411	33	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>57.65%</color> Fire DMG.															
11846	105411	34	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>58.82%</color> Fire DMG.															
11847	105411	35	Flame Bombing	Assets/Product/Texture/Image/IconSkill/R4Yongyechaolan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.	Nanami: Starfarer opens the missile bays on her mecha's shoulders to fire missiles, dealing Fire DMG.\n- Fires <color=#FF6347>4/8/16</color> missiles based on the number of orbs pinged, each dealing <color=#FF6347>60%</color> Fire DMG.															
11848	105416	1	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>175%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>15%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>155%</color>/<color=#FF6347>215%</color>/<color=#FF6347>250%</color> Fire DMG respectively.									
11849	105416	2	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>185.29%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>15.88%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>164.12%</color>/<color=#FF6347>227.65%</color>/<color=#FF6347>264.71%</color> Fire DMG respectively.									
11850	105416	3	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>195.59%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>16.76%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>173.24%</color>/<color=#FF6347>240.29%</color>/<color=#FF6347>279.41%</color> Fire DMG respectively.									
11851	105416	4	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>205.88%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>17.65%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>182.35%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>294.12%</color> Fire DMG respectively.									
11852	105416	5	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>216.18%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>18.53%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>191.47%</color>/<color=#FF6347>265.59%</color>/<color=#FF6347>308.82%</color> Fire DMG respectively.									
11853	105416	6	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>226.47%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>19.41%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>200.59%</color>/<color=#FF6347>278.24%</color>/<color=#FF6347>323.53%</color> Fire DMG respectively.									
11854	105416	7	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>236.76%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>20.29%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>209.71%</color>/<color=#FF6347>290.88%</color>/<color=#FF6347>338.24%</color> Fire DMG respectively.									
11855	105416	8	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>247.06%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>21.18%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>218.82%</color>/<color=#FF6347>303.53%</color>/<color=#FF6347>352.94%</color> Fire DMG respectively.									
11856	105416	9	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>257.35%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>22.06%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>227.94%</color>/<color=#FF6347>316.18%</color>/<color=#FF6347>367.65%</color> Fire DMG respectively.									
11857	105416	10	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>267.65%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>22.94%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>237.06%</color>/<color=#FF6347>328.82%</color>/<color=#FF6347>382.35%</color> Fire DMG respectively.									
11858	105416	11	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>277.94%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>23.82%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>246.18%</color>/<color=#FF6347>341.47%</color>/<color=#FF6347>397.06%</color> Fire DMG respectively.									
11859	105416	12	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>288.24%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>24.71%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>255.29%</color>/<color=#FF6347>354.12%</color>/<color=#FF6347>411.76%</color> Fire DMG respectively.									
11860	105416	13	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>298.53%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>25.59%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>264.41%</color>/<color=#FF6347>366.76%</color>/<color=#FF6347>426.47%</color> Fire DMG respectively.									
11861	105416	14	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>308.82%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>26.47%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>273.53%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>441.18%</color> Fire DMG respectively.									
11862	105416	15	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>319.12%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>27.35%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>282.65%</color>/<color=#FF6347>392.06%</color>/<color=#FF6347>455.88%</color> Fire DMG respectively.									
11863	105416	16	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>329.41%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>28.24%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>291.76%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>470.59%</color> Fire DMG respectively.									
11864	105416	17	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>339.71%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>29.12%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>300.88%</color>/<color=#FF6347>417.35%</color>/<color=#FF6347>485.29%</color> Fire DMG respectively.									
11865	105416	18	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>350%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>30%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>310%</color>/<color=#FF6347>430%</color>/<color=#FF6347>500%</color> Fire DMG respectively.									
11866	105416	19	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>360.29%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>30.88%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>319.12%</color>/<color=#FF6347>442.65%</color>/<color=#FF6347>514.71%</color> Fire DMG respectively.									
11867	105416	20	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>370.59%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>31.76%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>328.24%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>529.41%</color> Fire DMG respectively.									
11868	105416	21	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>380.88%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>32.65%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>337.35%</color>/<color=#FF6347>467.94%</color>/<color=#FF6347>544.12%</color> Fire DMG respectively.									
11869	105416	22	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>391.18%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>33.53%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>346.47%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>558.82%</color> Fire DMG respectively.									
11870	105416	23	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>401.47%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>34.41%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>355.59%</color>/<color=#FF6347>493.24%</color>/<color=#FF6347>573.53%</color> Fire DMG respectively.									
11871	105416	24	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>411.76%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>35.29%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>364.71%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>588.24%</color> Fire DMG respectively.									
11872	105416	25	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>422.06%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>36.18%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>373.82%</color>/<color=#FF6347>518.53%</color>/<color=#FF6347>602.94%</color> Fire DMG respectively.									
11873	105416	26	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>432.35%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>37.06%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>382.94%</color>/<color=#FF6347>531.18%</color>/<color=#FF6347>617.65%</color> Fire DMG respectively.									
11874	105416	27	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>442.65%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>37.94%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>392.06%</color>/<color=#FF6347>543.82%</color>/<color=#FF6347>632.35%</color> Fire DMG respectively.									
11875	105416	28	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>452.94%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>38.82%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>401.18%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>647.06%</color> Fire DMG respectively.									
11876	105416	29	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>463.24%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>39.71%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>410.29%</color>/<color=#FF6347>569.12%</color>/<color=#FF6347>661.76%</color> Fire DMG respectively.									
11877	105416	30	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>473.53%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>40.59%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>419.41%</color>/<color=#FF6347>581.76%</color>/<color=#FF6347>676.47%</color> Fire DMG respectively.									
11878	105416	31	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>483.82%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>41.47%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>428.53%</color>/<color=#FF6347>594.41%</color>/<color=#FF6347>691.18%</color> Fire DMG respectively.									
11879	105416	32	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>494.12%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>42.35%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>437.65%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>705.88%</color> Fire DMG respectively.									
11880	105416	33	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>504.41%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>43.24%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>446.76%</color>/<color=#FF6347>619.71%</color>/<color=#FF6347>720.59%</color> Fire DMG respectively.									
11881	105416	34	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>514.71%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>44.12%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>455.88%</color>/<color=#FF6347>632.35%</color>/<color=#FF6347>735.29%</color> Fire DMG respectively.									
11882	105416	35	Mega Sawblade Slash	Assets/Product/Texture/Image/IconSkill/R4Yongyechaopugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.	Launches a multiple-hit attack with the Mega Saw to deal Fire DMG.\n- Deals <color=#FF6347>525%</color> Fire DMG in total.	Basic Attack: <color=#0d70bc>Press and hold Basic Attack</color>	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.	Press and hold to keep slashing the enemy with the Mega Saw, dealing Fire DMG.\n- Each hit deals <color=#FF6347>45%</color> Fire DMG.	Ironsoul Slice: <color=#0d70bc>"Rumbling" Mode + Tap Basic Attack</color>	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.	When Nanami: Starfarer is in the <color=#FF6347>"Rumbling" Mode</color>, tap Basic Attack to cast <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> in a loop, dealing Fire DMG. <color=#FF6347>Ironsoul Slice I</color> will also pull the targets in.\n- <<color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> deal <color=#FF6347>465%</color>/<color=#FF6347>645%</color>/<color=#FF6347>750%</color> Fire DMG respectively.									
11883	105417	1	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>400%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1000%</color> AOE Fire DMG.												
11884	105417	2	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>423.53%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1058.82%</color> AOE Fire DMG.												
11885	105417	3	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>447.06%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1117.65%</color> AOE Fire DMG.												
11886	105417	4	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>470.59%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1176.47%</color> AOE Fire DMG.												
11887	105417	5	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>494.12%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1235.29%</color> AOE Fire DMG.												
11888	105417	6	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>517.65%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1294.12%</color> AOE Fire DMG.												
11889	105417	7	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>541.18%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1352.94%</color> AOE Fire DMG.												
11890	105417	8	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>564.71%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1411.76%</color> AOE Fire DMG.												
11891	105417	9	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>588.24%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1470.59%</color> AOE Fire DMG.												
11892	105417	10	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>611.76%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1529.41%</color> AOE Fire DMG.												
11893	105417	11	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>635.29%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1588.24%</color> AOE Fire DMG.												
11894	105417	12	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>658.82%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1647.06%</color> AOE Fire DMG.												
11895	105417	13	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>682.35%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1705.88%</color> AOE Fire DMG.												
11896	105417	14	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>705.88%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1764.71%</color> AOE Fire DMG.												
11897	105417	15	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>729.41%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1823.53%</color> AOE Fire DMG.												
11898	105417	16	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>752.94%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1882.35%</color> AOE Fire DMG.												
11899	105417	17	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>776.47%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>1941.18%</color> AOE Fire DMG.												
11900	105417	18	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>800%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2000%</color> AOE Fire DMG.												
11901	105417	19	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>823.53%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2058.82%</color> AOE Fire DMG.												
11902	105417	20	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>847.06%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2117.65%</color> AOE Fire DMG.												
11903	105417	21	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>870.59%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2176.47%</color> AOE Fire DMG.												
11904	105417	22	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>894.12%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2235.29%</color> AOE Fire DMG.												
11905	105417	23	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>917.65%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2294.12%</color> AOE Fire DMG.												
11906	105417	24	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>941.18%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2352.94%</color> AOE Fire DMG.												
11907	105417	25	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>964.71%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2411.76%</color> AOE Fire DMG.												
11908	105417	26	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>988.24%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2470.59%</color> AOE Fire DMG.												
11909	105417	27	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1011.76%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2529.41%</color> AOE Fire DMG.												
11910	105417	28	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1035.29%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2588.24%</color> AOE Fire DMG.												
11911	105417	29	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1058.82%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2647.06%</color> AOE Fire DMG.												
11912	105417	30	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1082.35%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2705.88%</color> AOE Fire DMG.												
11913	105417	31	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1105.88%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2764.71%</color> AOE Fire DMG.												
11914	105417	32	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1129.41%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2823.53%</color> AOE Fire DMG.												
11915	105417	33	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1152.94%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2882.35%</color> AOE Fire DMG.												
11916	105417	34	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1176.47%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>2941.18%</color> AOE Fire DMG.												
11917	105417	35	Ace Star	Assets/Product/Texture/Image/IconSkill/R4Yongyechaodazhao1.png		111			Signature Move				Blade Flash: <color=#0d70bc>80 Energy + Tap Signature</color>	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.	When in Normal Form, Nanami: Starfarer casts <color=#FF6347>Blade Flash</color> to use the left-arm flame saw to launch a powerful slash and detonate, dealing Fire DMG and entering the <color=#FF6347>"Rumbling" Mode</color> immediately afterward.\n- Deals <color=#FF6347>1200%</color> Fire DMG in total.	Gigabyte Star Strike: <color=#0d70bc>"Rumbling" Mode + 80 Energy + Tap Signature</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, dealing AOE Fire DMG and triggering <color=#FF6347>Time Lag Calculation</color>. After casting, <color=#FF6347>Ironsoul Slice</color> will be reset and Nanami will exit the <color=#FF6347>"Rumbling" Mode</color>.\n- Deals <color=#FF6347>3000%</color> AOE Fire DMG.												
11918	105418	1	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>320%</color> AOE Fire DMG.															
11919	105418	2	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>338.82%</color> AOE Fire DMG.															
11920	105418	3	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>357.65%</color> AOE Fire DMG.															
11921	105418	4	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>376.47%</color> AOE Fire DMG.															
11922	105418	5	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>395.29%</color> AOE Fire DMG.															
11923	105418	6	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>414.12%</color> AOE Fire DMG.															
11924	105418	7	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>432.94%</color> AOE Fire DMG.															
11925	105418	8	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>451.76%</color> AOE Fire DMG.															
11926	105418	9	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>470.59%</color> AOE Fire DMG.															
11927	105418	10	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>489.41%</color> AOE Fire DMG.															
11928	105418	11	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>508.24%</color> AOE Fire DMG.															
11929	105418	12	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>527.06%</color> AOE Fire DMG.															
11930	105418	13	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>545.88%</color> AOE Fire DMG.															
11931	105418	14	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>564.71%</color> AOE Fire DMG.															
11932	105418	15	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>583.53%</color> AOE Fire DMG.															
11933	105418	16	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>602.35%</color> AOE Fire DMG.															
11934	105418	17	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>621.18%</color> AOE Fire DMG.															
11935	105418	18	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>640%</color> AOE Fire DMG.															
11936	105418	19	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>658.82%</color> AOE Fire DMG.															
11937	105418	20	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>677.65%</color> AOE Fire DMG.															
11938	105418	21	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>696.47%</color> AOE Fire DMG.															
11939	105418	22	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>715.29%</color> AOE Fire DMG.															
11940	105418	23	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>734.12%</color> AOE Fire DMG.															
11941	105418	24	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>752.94%</color> AOE Fire DMG.															
11942	105418	25	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>771.76%</color> AOE Fire DMG.															
11943	105418	26	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>790.59%</color> AOE Fire DMG.															
11944	105418	27	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>809.41%</color> AOE Fire DMG.															
11945	105418	28	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>828.24%</color> AOE Fire DMG.															
11946	105418	29	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>847.06%</color> AOE Fire DMG.															
11947	105418	30	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>865.88%</color> AOE Fire DMG.															
11948	105418	31	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>884.71%</color> AOE Fire DMG.															
11949	105418	32	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>903.53%</color> AOE Fire DMG.															
11950	105418	33	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>922.35%</color> AOE Fire DMG.															
11951	105418	34	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>941.18%</color> AOE Fire DMG.															
11952	105418	35	Haven-Shaking Power	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.	Nanami: Starfarer comes down from above and smashes the ground, dealing AOE Fire DMG.\n- Deals <color=#FF6347>960%</color> AOE Fire DMG.															
11953	105421	1	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>100%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>150%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>200%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>150%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>200%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>350%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>350%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11954	105421	2	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>105.88%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>158.82%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>211.76%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>158.82%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>211.76%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>370.59%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>370.59%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11955	105421	3	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>111.76%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>167.65%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>223.53%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>167.65%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>223.53%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>391.18%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>391.18%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11956	105421	4	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>117.65%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>176.47%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>235.29%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>176.47%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>235.29%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>411.76%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>411.76%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11957	105421	5	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>123.53%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>185.29%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>247.06%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>185.29%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>247.06%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>432.35%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>432.35%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11958	105421	6	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>129.41%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>194.12%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>258.82%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>194.12%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>258.82%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>452.94%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>452.94%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11959	105421	7	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>135.29%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>202.94%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>270.59%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>202.94%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>270.59%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>473.53%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>473.53%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11960	105421	8	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>141.18%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>211.76%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>282.35%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>211.76%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>282.35%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>494.12%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>494.12%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11961	105421	9	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>147.06%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>220.59%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>294.12%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>220.59%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>294.12%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>514.71%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>514.71%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11962	105421	10	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>152.94%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>229.41%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>305.88%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>229.41%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>305.88%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>535.29%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>535.29%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11963	105421	11	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>158.82%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>238.24%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>317.65%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>238.24%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>317.65%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>555.88%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>555.88%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11964	105421	12	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>164.71%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>247.06%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>329.41%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>247.06%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>329.41%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>576.47%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>576.47%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11965	105421	13	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>170.59%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>255.88%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>341.18%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>255.88%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>341.18%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>597.06%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>597.06%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11966	105421	14	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>176.47%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>264.71%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>352.94%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>264.71%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>352.94%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>617.65%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>617.65%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11967	105421	15	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>182.35%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>273.53%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>364.71%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>273.53%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>364.71%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>638.24%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>638.24%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11968	105421	16	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>188.24%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>282.35%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>376.47%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>282.35%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>376.47%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>658.82%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>658.82%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11969	105421	17	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>194.12%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>291.18%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>388.24%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>291.18%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>388.24%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>679.41%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>679.41%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11970	105421	18	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>200%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>300%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>400%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>300%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>400%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>700%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>700%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11971	105421	19	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>205.88%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>308.82%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>411.76%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>308.82%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>411.76%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>720.59%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>720.59%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11972	105421	20	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>211.76%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>317.65%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>423.53%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>317.65%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>423.53%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>741.18%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>741.18%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11973	105421	21	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>217.65%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>326.47%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>435.29%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>326.47%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>435.29%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>761.76%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>761.76%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11974	105421	22	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>223.53%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>335.29%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>447.06%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>335.29%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>447.06%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>782.35%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>782.35%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11975	105421	23	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>229.41%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>344.12%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>458.82%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>344.12%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>458.82%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>802.94%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>802.94%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11976	105421	24	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>235.29%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>352.94%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>470.59%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>352.94%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>470.59%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>823.53%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>823.53%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11977	105421	25	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>241.18%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>361.76%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>482.35%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>361.76%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>482.35%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>844.12%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>844.12%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11978	105421	26	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>247.06%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>370.59%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>494.12%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>370.59%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>494.12%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>864.71%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>864.71%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11979	105421	27	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>252.94%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>379.41%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>505.88%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>379.41%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>505.88%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>885.29%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>885.29%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11980	105421	28	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>258.82%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>388.24%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>517.65%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>388.24%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>517.65%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>905.88%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>905.88%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11981	105421	29	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>264.71%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>397.06%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>529.41%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>397.06%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>529.41%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>926.47%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>926.47%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11982	105421	30	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>270.59%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>405.88%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>541.18%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>405.88%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>541.18%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>947.06%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>947.06%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11983	105421	31	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>276.47%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>414.71%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>552.94%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>414.71%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>552.94%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>967.65%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>967.65%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11984	105421	32	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>282.35%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>423.53%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>564.71%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>423.53%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>564.71%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>988.24%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>988.24%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11985	105421	33	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>288.24%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>432.35%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>576.47%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>432.35%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>576.47%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>1008.82%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>1008.82%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11986	105421	34	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>294.12%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>441.18%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>588.24%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>441.18%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>588.24%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>1029.41%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>1029.41%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11987	105421	35	Soul of Molten Steel	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Core Passive				Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color>	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals.	"Bzzz" Mode: <color=#0d70bc>"Rumbling" Mode + Cast Ironsoul Slice + Press and hold Basic Attack</color>	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.	When in the <color=#FF6347>"Rumbling" Mode</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Mode</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>.\n- The Pressure Gauge has a limit of <color=#FF6347>200</color>.	"Oops! Missed it!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging halfway</color>	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Oops! Missed it!"</color> grants <color=#FF6347>80</color> Pressure and <color=#FF6347>32</color> Signature Energy.\n- When casting <color=#FF6347>"Oops! Missed it!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>300%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>450%</color> Fire DMG.\n- The <color=#FF6347>"Oops! Missed it!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>600%</color> Fire DMG.	"Perfect!": <color=#0d70bc>"Bzzz" Mode + Press and hold Basic Attack, then release when charging more than halfway</color>	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG.	<color=#FF6347>"Perfect!"</color> will grant Pressure and Signature Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I, II, III</color> all deal Fire DMG.\n- <color=#FF6347>"Perfect!"</color> grants <color=#FF6347>120</color> Pressure and <color=#FF6347>48</color> Signature Energy.\n- When casting <color=#FF6347>"Perfect!"</color>, Nanami: Starfarer gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice I</color> deals <color=#FF6347>450%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice II</color> deals <color=#FF6347>600%</color> Fire DMG.\n- The <color=#FF6347>"Perfect!"</color> of <color=#FF6347>Ironsoul Slice III</color> deals <color=#FF6347>1050%</color> Fire DMG.	Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Mode + Press and hold Basic Attack, then release when charging to the limit</color>	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.	When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Signature Energy and grant the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset.\n- <color=#FF6347>Burning Blow</color> can be cast when there is at least <color=#FF6347>200</color> Pressure.\n- Casting <color=#FF6347>Burning Blow</color> will restore <color=#FF6347>60</color> Signature Energy.\n- <color=#FF6347>Burning Blow</color> grants the damage multiplier of <color=#FF6347>"Perfect!"</color> plus a DMG Bonus based on the Pressure consumed to the corresponding <color=#FF6347>Ironsoul Slice</color>. Its Base DMG increases by <color=#FF6347>0.25%</color> for every point of Pressure consumed.\n- Casting <color=#FF6347>Gigabyte Star Strike</color> will deal <color=#FF6347>50%</color> of the recorded damage again, after which the record will be reset.	Mirage Flash: <color=#0d70bc>"Bzzz" Mode + Release Basic Attack + Successful Dodge</color>	Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.	"Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!""</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.\n- Deals <color=#FF6347>1050%</color> AOE Fire DMG.\n- Generates <color=#FF6347>40</color> Pressure upon a successful Mirage Flash.
11988	105422	0	Leader - Sagemachina	Assets/Product/Texture/Image/IconSkill/R4YongyechaoA1.png					Leader Skill					Increases Fire DMG of all members. Increases DMG of all Tank Omniframes in the team.	Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.															
11989	105422	1	Leader - Sagemachina	Assets/Product/Texture/Image/IconSkill/R4YongyechaoA1.png					Leader Skill					Increases Fire DMG of all members. Increases DMG of all Tank Omniframes in the team.	Increases Fire DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.															
11990	105423	1	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
11991	105423	2	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
11992	105423	3	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
11993	105423	4	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
11994	105423	5	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
11995	105423	6	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
11996	105423	7	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
11997	105423	8	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
11998	105423	9	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
11999	105423	10	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
12000	105423	11	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
12001	105423	12	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
12002	105423	13	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
12003	105423	14	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
12004	105423	15	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
12005	105423	16	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
12006	105423	17	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
12007	105423	18	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
12008	105423	19	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
12009	105423	20	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
12010	105423	21	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
12011	105423	22	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
12012	105423	23	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
12013	105423	24	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
12014	105423	25	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
12015	105423	26	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
12016	105423	27	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
12017	105423	28	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
12018	105423	29	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
12019	105423	30	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
12020	105423	31	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
12021	105423	32	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
12022	105423	33	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
12023	105423	34	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
12024	105423	35	Tank	Assets/Product/Texture/Image/IconSkill/R4Yongyechaohexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
12025	105427	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
12026	105427	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
12027	105424	0	Missile Circus	Assets/Product/Texture/Image/IconSkill/R4YongyechaoS1.png		12			SS Rank Passive Skill					After casting <color=#FF6347>Gigabyte Star Strike</color>, switch Nanami: Starfarer out of battle to trigger <color=#FF6347>Missile Support</color>, dealing Fire DMG. <color=#FF6347>"Oops! Missed it!"/"Perfect!"/Burning Blow</color> will come with the <color=#FF6347>Scorching Invasion</color> effect that reduces the enemy's Fire Resistance. Casting <color=#FF6347>Burning Blow</color> will trigger the QTEs that are not in cooldown yet.	After casting <color=#FF6347>Gigabyte Star Strike</color>, switch Nanami: Starfarer out of battle to trigger <color=#FF6347>Missile Support</color>, dealing Fire DMG. <color=#FF6347>"Oops! Missed it!"/"Perfect!"/Burning Blow</color> will come with the <color=#FF6347>Scorching Invasion</color> effect that reduces the enemy's Fire Resistance. Casting <color=#FF6347>Burning Blow</color> will trigger the QTEs that are not in cooldown yet.\n- <color=#FF6347>Missile Support</color> fires <color=#FF6347>4</color> missiles every <color=#FF6347>3</color>s for <color=#FF6347>12</color>s, dealing <color=#FF6347>800%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the enemy's Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.															
12028	105424	1	Missile Circus	Assets/Product/Texture/Image/IconSkill/R4YongyechaoS1.png		12			SS Rank Passive Skill					After casting <color=#FF6347>Gigabyte Star Strike</color>, switch Nanami: Starfarer out of battle to trigger <color=#FF6347>Missile Support</color>, dealing Fire DMG. <color=#FF6347>"Oops! Missed it!"/"Perfect!"/Burning Blow</color> will come with the <color=#FF6347>Scorching Invasion</color> effect that reduces the enemy's Fire Resistance. Casting <color=#FF6347>Burning Blow</color> will trigger the QTEs that are not in cooldown yet.	After casting <color=#FF6347>Gigabyte Star Strike</color>, switch Nanami: Starfarer out of battle to trigger <color=#FF6347>Missile Support</color>, dealing Fire DMG. <color=#FF6347>"Oops! Missed it!"/"Perfect!"/Burning Blow</color> will come with the <color=#FF6347>Scorching Invasion</color> effect that reduces the enemy's Fire Resistance. Casting <color=#FF6347>Burning Blow</color> will trigger the QTEs that are not in cooldown yet.\n- <color=#FF6347>Missile Support</color> fires <color=#FF6347>4</color> missiles every <color=#FF6347>3</color>s for <color=#FF6347>12</color>s, dealing <color=#FF6347>800%</color> Fire DMG in total.\n- <color=#FF6347>Scorching Invasion</color> reduces the enemy's Fire Resistance by <color=#FF6347>15%</color> for <color=#FF6347>8</color>s.															
12029	105425	0	Flame Roaring for Victory	Assets/Product/Texture/Image/IconSkill/R4YongyechaoSS1.png		12			SSS Rank Passive Skill					Nanami: Starfarer's <color=#FF6347>Scorching Invasion</color> effect increases. The Extra DMG Bonuses of <color=#FF6347>Burning Blow</color> and <color=#FF6347>Signature - Ace Star</color> increase. When Nanami is in the <color=#FF6347>"Bzzz" Mode</color>, press and hold until the charge limit to automatically trigger <color=#FF6347>"Perfect!"</color>. When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield.	Nanami: Starfarer's <color=#FF6347>Scorching Invasion</color> effect increases. The Extra DMG Bonuses of <color=#FF6347>Burning Blow</color> and <color=#FF6347>Signature - Ace Star</color> increase. When Nanami is in the <color=#FF6347>"Bzzz" Mode</color>, press and hold until the charge limit to automatically trigger <color=#FF6347>"Perfect!"</color>. When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield.\n- <color=#FF6347>Scorching Invasion</color>'s effect increases by <color=#FF6347>10%</color>.\n- The Extra DMG Bonus of <color=#FF6347>Burning Blow</color> increases by <color=#FF6347>25%</color>.\n- The Extra DMG Bonus of <color=#FF6347>Signature - Ace Star</color> increases by <color=#FF6347>25%</color>.\n- When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield equal to <color=#FF6347>10%</color> of max HP per second, up to <color=#FF6347>50%</color>.															
12030	105425	1	Flame Roaring for Victory	Assets/Product/Texture/Image/IconSkill/R4YongyechaoSS1.png		12			SSS Rank Passive Skill					Nanami: Starfarer's <color=#FF6347>Scorching Invasion</color> effect increases. The Extra DMG Bonuses of <color=#FF6347>Burning Blow</color> and <color=#FF6347>Signature - Ace Star</color> increase. When Nanami is in the <color=#FF6347>"Bzzz" Mode</color>, press and hold until the charge limit to automatically trigger <color=#FF6347>"Perfect!"</color>. When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield.	Nanami: Starfarer's <color=#FF6347>Scorching Invasion</color> effect increases. The Extra DMG Bonuses of <color=#FF6347>Burning Blow</color> and <color=#FF6347>Signature - Ace Star</color> increase. When Nanami is in the <color=#FF6347>"Bzzz" Mode</color>, press and hold until the charge limit to automatically trigger <color=#FF6347>"Perfect!"</color>. When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield.\n- <color=#FF6347>Scorching Invasion</color>'s effect increases by <color=#FF6347>10%</color>.\n- The Extra DMG Bonus of <color=#FF6347>Burning Blow</color> increases by <color=#FF6347>25%</color>.\n- The Extra DMG Bonus of <color=#FF6347>Signature - Ace Star</color> increases by <color=#FF6347>25%</color>.\n- When Nanami is in the Slide Mode or the <color=#FF6347>"Bzzz" Mode</color>, she restores Shield equal to <color=#FF6347>10%</color> of max HP per second, up to <color=#FF6347>50%</color>.															
12031	105426	0	Mecha Drive	Assets/Product/Texture/Image/IconSkill/R4YongyechaoSSS1.png					SSS+ Rank Passive Skill					The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases. Max Pressure increases. The <color=#FF6347>"Rumbling" Mode</color> grants Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants bonus Pressure.	The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases. Max Pressure increases. The <color=#FF6347>"Rumbling" Mode</color> grants Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants bonus Pressure.\n- The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases to <color=#FF6347>100%</color>.\n- Max Pressure increases to <color=#FF6347>999</color>.\n- The <color=#FF6347>"Rumbling" Mode</color> grants <color=#FF6347>50</color> Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants <color=#FF6347>80</color> more Pressure.															
12032	105426	1	Mecha Drive	Assets/Product/Texture/Image/IconSkill/R4YongyechaoSSS1.png					SSS+ Rank Passive Skill					The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases. Max Pressure increases. The <color=#FF6347>"Rumbling" Mode</color> grants Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants bonus Pressure.	The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases. Max Pressure increases. The <color=#FF6347>"Rumbling" Mode</color> grants Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants bonus Pressure.\n- The damage recorded by <color=#FF6347>Soul of Molten Steel</color> increases to <color=#FF6347>100%</color>.\n- Max Pressure increases to <color=#FF6347>999</color>.\n- The <color=#FF6347>"Rumbling" Mode</color> grants <color=#FF6347>50</color> Pressure every second. <color=#FF6347>"Oops! Missed it!"</color>/<color=#FF6347>"Perfect!"</color> grants <color=#FF6347>80</color> more Pressure.															
12033	156301	1	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
12034	156301	2	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
12035	156301	3	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
12036	156301	4	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
12037	156301	5	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
12038	156301	6	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
12039	156301	7	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.															
12040	156301	8	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
12041	156301	9	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.															
12042	156301	10	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
12043	156301	11	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.															
12044	156301	12	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
12045	156301	13	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.															
12046	156301	14	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
12047	156301	15	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.															
12048	156301	16	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
12049	156301	17	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.															
12050	156301	18	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
12051	156301	19	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.															
12052	156301	20	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.															
12053	156301	21	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.															
12054	156301	22	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.															
12055	156301	23	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.															
12056	156301	24	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
12057	156301	25	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.															
12058	156301	26	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.															
12059	156301	27	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.															
12060	156301	28	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.															
12061	156301	29	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.															
12062	156301	30	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.															
12063	156301	31	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.															
12064	156301	32	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.															
12065	156301	33	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.															
12066	156301	34	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.															
12067	156301	35	Gravity Matrix	Assets/Product/Texture/Image/IconSkill/R2Hakamahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Spins and pulls in surrounding enemies, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.															
12068	156306	1	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
12069	156306	2	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
12070	156306	3	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
12071	156306	4	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
12072	156306	5	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
12073	156306	6	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
12074	156306	7	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.															
12075	156306	8	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
12076	156306	9	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.															
12077	156306	10	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
12078	156306	11	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.															
12079	156306	12	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
12080	156306	13	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.															
12081	156306	14	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
12082	156306	15	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.															
12083	156306	16	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
12084	156306	17	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.															
12085	156306	18	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
12086	156306	19	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.															
12087	156306	20	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.															
12088	156306	21	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.															
12089	156306	22	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.															
12090	156306	23	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.															
12091	156306	24	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
12092	156306	25	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.															
12093	156306	26	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.															
12094	156306	27	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.															
12095	156306	28	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.															
12096	156306	29	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.															
12097	156306	30	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.															
12098	156306	31	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.															
12099	156306	32	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.															
12100	156306	33	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.															
12101	156306	34	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.															
12102	156306	35	Frostbite Leap	Assets/Product/Texture/Image/IconSkill/R2Hakamahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Dashes toward the enemy, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.															
12103	156311	1	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Ice DMG based on the number of orbs pinged.															
12104	156311	2	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Ice DMG based on the number of orbs pinged.															
12105	156311	3	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>55.88%</color>/<color=#FF6347>111.76%</color>/<color=#FF6347>167.65%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Ice DMG based on the number of orbs pinged.															
12106	156311	4	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Ice DMG based on the number of orbs pinged.															
12107	156311	5	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>61.76%</color>/<color=#FF6347>123.53%</color>/<color=#FF6347>185.29%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Ice DMG based on the number of orbs pinged.															
12108	156311	6	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>64.71%</color>/<color=#FF6347>129.41%</color>/<color=#FF6347>194.12%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Ice DMG based on the number of orbs pinged.															
12109	156311	7	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>67.65%</color>/<color=#FF6347>135.29%</color>/<color=#FF6347>202.94%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Ice DMG based on the number of orbs pinged.															
12110	156311	8	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Ice DMG based on the number of orbs pinged.															
12111	156311	9	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>73.53%</color>/<color=#FF6347>147.06%</color>/<color=#FF6347>220.59%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Ice DMG based on the number of orbs pinged.															
12112	156311	10	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>76.47%</color>/<color=#FF6347>152.94%</color>/<color=#FF6347>229.41%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Ice DMG based on the number of orbs pinged.															
12113	156311	11	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Ice DMG based on the number of orbs pinged.															
12114	156311	12	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>82.35%</color>/<color=#FF6347>164.71%</color>/<color=#FF6347>247.06%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Ice DMG based on the number of orbs pinged.															
12115	156311	13	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>85.29%</color>/<color=#FF6347>170.59%</color>/<color=#FF6347>255.88%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Ice DMG based on the number of orbs pinged.															
12116	156311	14	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Ice DMG based on the number of orbs pinged.															
12117	156311	15	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>91.18%</color>/<color=#FF6347>182.35%</color>/<color=#FF6347>273.53%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Ice DMG based on the number of orbs pinged.															
12118	156311	16	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Ice DMG based on the number of orbs pinged.															
12119	156311	17	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Ice DMG based on the number of orbs pinged.															
12120	156311	18	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Ice DMG based on the number of orbs pinged.															
12121	156311	19	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>102.94%</color>/<color=#FF6347>205.88%</color>/<color=#FF6347>308.82%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Ice DMG based on the number of orbs pinged.															
12122	156311	20	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged.															
12123	156311	21	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>108.82%</color>/<color=#FF6347>217.65%</color>/<color=#FF6347>326.47%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Ice DMG based on the number of orbs pinged.															
12124	156311	22	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Ice DMG based on the number of orbs pinged.															
12125	156311	23	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Ice DMG based on the number of orbs pinged.															
12126	156311	24	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Ice DMG based on the number of orbs pinged.															
12127	156311	25	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>120.59%</color>/<color=#FF6347>241.18%</color>/<color=#FF6347>361.76%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Ice DMG based on the number of orbs pinged.															
12128	156311	26	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Ice DMG based on the number of orbs pinged.															
12129	156311	27	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>126.47%</color>/<color=#FF6347>252.94%</color>/<color=#FF6347>379.41%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Ice DMG based on the number of orbs pinged.															
12130	156311	28	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Ice DMG based on the number of orbs pinged.															
12131	156311	29	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Ice DMG based on the number of orbs pinged.															
12132	156311	30	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Ice DMG based on the number of orbs pinged.															
12133	156311	31	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>138.24%</color>/<color=#FF6347>276.47%</color>/<color=#FF6347>414.71%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Ice DMG based on the number of orbs pinged.															
12134	156311	32	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Ice DMG based on the number of orbs pinged.															
12135	156311	33	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>144.12%</color>/<color=#FF6347>288.24%</color>/<color=#FF6347>432.35%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Ice DMG based on the number of orbs pinged.															
12136	156311	34	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Ice DMG based on the number of orbs pinged.															
12137	156311	35	Chain Reflection	Assets/Product/Texture/Image/IconSkill/R2Hakamalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.	Slashes and deals Physical DMG (Ice DMG instead on a 3-Ping) before turning around and shooting a ray of frost in an arc, dealing Ice DMG.\n- The slash deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.\n- The ray of frost deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Ice DMG based on the number of orbs pinged.															
12138	156316	1	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>430%</color> Physical DMG in total.															
12139	156316	2	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>455.29%</color> Physical DMG in total.															
12140	156316	3	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.															
12141	156316	4	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>505.88%</color> Physical DMG in total.															
12142	156316	5	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>531.18%</color> Physical DMG in total.															
12143	156316	6	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>556.47%</color> Physical DMG in total.															
12144	156316	7	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>581.76%</color> Physical DMG in total.															
12145	156316	8	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.															
12146	156316	9	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>632.35%</color> Physical DMG in total.															
12147	156316	10	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>657.65%</color> Physical DMG in total.															
12148	156316	11	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>682.94%</color> Physical DMG in total.															
12149	156316	12	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>708.24%</color> Physical DMG in total.															
12150	156316	13	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>733.53%</color> Physical DMG in total.															
12151	156316	14	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>758.82%</color> Physical DMG in total.															
12152	156316	15	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>784.12%</color> Physical DMG in total.															
12153	156316	16	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>809.41%</color> Physical DMG in total.															
12154	156316	17	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.															
12155	156316	18	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>860%</color> Physical DMG in total.															
12156	156316	19	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>885.29%</color> Physical DMG in total.															
12157	156316	20	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>910.59%</color> Physical DMG in total.															
12158	156316	21	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>935.88%</color> Physical DMG in total.															
12159	156316	22	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.															
12160	156316	23	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>986.47%</color> Physical DMG in total.															
12161	156316	24	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1011.76%</color> Physical DMG in total.															
12162	156316	25	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1037.06%</color> Physical DMG in total.															
12163	156316	26	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1062.35%</color> Physical DMG in total.															
12164	156316	27	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1087.65%</color> Physical DMG in total.															
12165	156316	28	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1112.94%</color> Physical DMG in total.															
12166	156316	29	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1138.24%</color> Physical DMG in total.															
12167	156316	30	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1163.53%</color> Physical DMG in total.															
12168	156316	31	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1188.82%</color> Physical DMG in total.															
12169	156316	32	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1214.12%</color> Physical DMG in total.															
12170	156316	33	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1239.41%</color> Physical DMG in total.															
12171	156316	34	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1264.71%</color> Physical DMG in total.															
12172	156316	35	Sinusoidal Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Attacks with the Scythe, dealing Physical DMG.	Attacks with the Scythe, dealing Physical DMG.\n- Deals <color=#FF6347>1290%</color> Physical DMG in total.															
12173	156317	1	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>2800%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12174	156317	2	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>2964.71%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12175	156317	3	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3129.41%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12176	156317	4	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3294.12%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12177	156317	5	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3458.82%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12178	156317	6	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3623.53%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12179	156317	7	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3788.24%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12180	156317	8	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>3952.94%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12181	156317	9	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4117.65%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12182	156317	10	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4282.35%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12183	156317	11	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4447.06%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12184	156317	12	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4611.76%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12185	156317	13	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4776.47%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12186	156317	14	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>4941.18%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12187	156317	15	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5105.88%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12188	156317	16	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5270.59%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12189	156317	17	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5435.29%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12190	156317	18	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5600%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12191	156317	19	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5764.71%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12192	156317	20	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>5929.41%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12193	156317	21	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6094.12%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12194	156317	22	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6258.82%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12195	156317	23	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6423.53%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12196	156317	24	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6588.24%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12197	156317	25	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6752.94%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12198	156317	26	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>6917.65%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12199	156317	27	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7082.35%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12200	156317	28	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7247.06%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12201	156317	29	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7411.76%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12202	156317	30	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7576.47%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12203	156317	31	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7741.18%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12204	156317	32	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>7905.88%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12205	156317	33	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>8070.59%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12206	156317	34	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>8235.29%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12207	156317	35	Frost-Treated Blade	Assets/Product/Texture/Image/IconSkill/R2Hakamadazhao1.png					Signature Move				Frost-Treated Blade: Critical Point: <color=#0d70bc>30 Energy + Tap Signature</color>	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Casts <color=#FF6347>Frost-Treated Blade: Critical Point</color>, imbuing her weapon and turning all DMG she deals into Ice DMG. In this state, Signature Energy does not recover, but all attacks increase the <color=#FF6347>Froststream Level</color>.	Frost-Treated Blade: Quench: <color=#0d70bc>Has Froststream Level + Tap Signature</color>	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.	Tap the Signature button again to cast <color=#FF6347>Frost-Treated Blade: Quench</color>, dealing DMG and giving all enemies <color=#FF6347>Frozen Status</color> for a period of time based on the <color=#FF6347>Froststream Level</color>. Remove <color=#FF6347>Frozen Status</color> from enemies when damaging affected enemies with <color=#FF6347>Bitter Frost</color>.\n- Deals up to <color=#FF6347>8400%</color> DMG based on the <color=#FF6347>Froststream Level</color>.\n- <color=#FF6347>Frozen Status</color> lasts up to <color=#FF6347>5</color>s.												
12208	156318	1	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>450%</color> Ice DMG.															
12209	156318	2	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>476.47%</color> Ice DMG.															
12210	156318	3	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>502.94%</color> Ice DMG.															
12211	156318	4	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>529.41%</color> Ice DMG.															
12212	156318	5	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>555.88%</color> Ice DMG.															
12213	156318	6	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>582.35%</color> Ice DMG.															
12214	156318	7	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>608.82%</color> Ice DMG.															
12215	156318	8	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>635.29%</color> Ice DMG.															
12216	156318	9	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>661.76%</color> Ice DMG.															
12217	156318	10	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>688.24%</color> Ice DMG.															
12218	156318	11	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>714.71%</color> Ice DMG.															
12219	156318	12	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>741.18%</color> Ice DMG.															
12220	156318	13	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>767.65%</color> Ice DMG.															
12221	156318	14	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>794.12%</color> Ice DMG.															
12222	156318	15	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>820.59%</color> Ice DMG.															
12223	156318	16	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>847.06%</color> Ice DMG.															
12224	156318	17	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>873.53%</color> Ice DMG.															
12225	156318	18	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>900%</color> Ice DMG.															
12226	156318	19	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>926.47%</color> Ice DMG.															
12227	156318	20	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>952.94%</color> Ice DMG.															
12228	156318	21	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>979.41%</color> Ice DMG.															
12229	156318	22	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1005.88%</color> Ice DMG.															
12230	156318	23	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1032.35%</color> Ice DMG.															
12231	156318	24	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1058.82%</color> Ice DMG.															
12232	156318	25	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1085.29%</color> Ice DMG.															
12233	156318	26	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1111.76%</color> Ice DMG.															
12234	156318	27	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1138.24%</color> Ice DMG.															
12235	156318	28	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1164.71%</color> Ice DMG.															
12236	156318	29	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1191.18%</color> Ice DMG.															
12237	156318	30	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1217.65%</color> Ice DMG.															
12238	156318	31	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1244.12%</color> Ice DMG.															
12239	156318	32	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1270.59%</color> Ice DMG.															
12240	156318	33	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1297.06%</color> Ice DMG.															
12241	156318	34	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1323.53%</color> Ice DMG.															
12242	156318	35	Rimefall	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Comes down from above and creates a Frost Terrain, dealing Ice DMG.	Comes down from above and creates a Frost Terrain, dealing Ice DMG.\n- Deals <color=#FF6347>1350%</color> Ice DMG.															
12243	156321	1	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>700%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12244	156321	2	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>741.18%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12245	156321	3	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>782.35%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12246	156321	4	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>823.53%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12247	156321	5	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>864.71%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12248	156321	6	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>905.88%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12249	156321	7	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>947.06%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12250	156321	8	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>988.24%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12251	156321	9	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1029.41%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12252	156321	10	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1070.59%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12253	156321	11	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1111.76%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12254	156321	12	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1152.94%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12255	156321	13	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1194.12%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12256	156321	14	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1235.29%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12257	156321	15	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1276.47%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12258	156321	16	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1317.65%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12259	156321	17	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1358.82%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12260	156321	18	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1400%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12261	156321	19	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1441.18%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12262	156321	20	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1482.35%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12263	156321	21	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1523.53%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12264	156321	22	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1564.71%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12265	156321	23	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1605.88%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12266	156321	24	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1647.06%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12267	156321	25	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1688.24%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12268	156321	26	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1729.41%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12269	156321	27	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1770.59%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12270	156321	28	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1811.76%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12271	156321	29	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1852.94%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12272	156321	30	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1894.12%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12273	156321	31	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1935.29%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12274	156321	32	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>1976.47%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12275	156321	33	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>2017.65%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12276	156321	34	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>2058.82%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12277	156321	35	Huntress' Command 	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Core Passive				Bitter Frost: <color=#0d70bc>Press and hold Dodge</color>	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.	Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.\n- Deals <color=#FF6347>2100%</color> Ice DMG.\n- Flash has a <color=#FF6347>1.5</color>s cooldown.\n- When <color=#FF6347>Bitterfrost Level</color> is activated, Extra DMG Reduction increases by <color=#FF6347>50%</color>.															
12278	156322	0	Leader - Hidden Star	Assets/Product/Texture/Image/IconSkill/R2HakamaA1.png					Leader Skill					Increases Ice DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Ice DMG of all members by <color=#FF6347>5%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>10%</color>.															
12279	156322	1	Leader - Hidden Star	Assets/Product/Texture/Image/IconSkill/R2HakamaA1.png					Leader Skill					Increases Ice DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Ice DMG of all members by <color=#FF6347>5%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>10%</color>.															
12280	156323	1	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12281	156323	2	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12282	156323	3	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12283	156323	4	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12284	156323	5	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12285	156323	6	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12286	156323	7	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12287	156323	8	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12288	156323	9	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12289	156323	10	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12290	156323	11	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12291	156323	12	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12292	156323	13	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12293	156323	14	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12294	156323	15	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12295	156323	16	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12296	156323	17	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12297	156323	18	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12298	156323	19	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12299	156323	20	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12300	156323	21	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12301	156323	22	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12302	156323	23	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12303	156323	24	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12304	156323	25	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12305	156323	26	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12306	156323	27	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12307	156323	28	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12308	156323	29	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12309	156323	30	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12310	156323	31	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12311	156323	32	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12312	156323	33	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12313	156323	34	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12314	156323	35	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Hakamahexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12315	156327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
12316	156327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
12317	156324	0	Apocalyptic Heart	Assets/Product/Texture/Image/IconSkill/R2HakamaS1.png					SS Rank Passive Skill					The Base DMG of <color=#FF6347>Frost-Treated Blade: Quench</color> increases. <color=#FF6347>Froststream Level</color> automatically recovers.	The Base DMG of <color=#FF6347>Frost-Treated Blade: Quench</color> increases by <color=#FF6347>15%</color>. <color=#FF6347>Froststream Level</color> recovers <color=#FF6347>6.7%</color> every second.															
12318	156324	1	Apocalyptic Heart	Assets/Product/Texture/Image/IconSkill/R2HakamaS1.png					SS Rank Passive Skill					The Base DMG of <color=#FF6347>Frost-Treated Blade: Quench</color> increases. <color=#FF6347>Froststream Level</color> automatically recovers.	The Base DMG of <color=#FF6347>Frost-Treated Blade: Quench</color> increases by <color=#FF6347>15%</color>. <color=#FF6347>Froststream Level</color> recovers <color=#FF6347>6.7%</color> every second.															
12319	156325	0	Collective Engravement	Assets/Product/Texture/Image/IconSkill/R2HakamaSS1.png					SSS Rank Passive Skill					Ice DMG increases. Gains Signature Energy upon entering the battlefield.	Ice DMG increases by <color=#FF6347>10%</color>. Gains <color=#FF6347>30</color> Signature Energy upon entering the battlefield.															
12320	156325	1	Collective Engravement	Assets/Product/Texture/Image/IconSkill/R2HakamaSS1.png					SSS Rank Passive Skill					Ice DMG increases. Gains Signature Energy upon entering the battlefield.	Ice DMG increases by <color=#FF6347>10%</color>. Gains <color=#FF6347>30</color> Signature Energy upon entering the battlefield.															
12321	156326	0	Timefall Embrace	Assets/Product/Texture/Image/IconSkill/R2HakamaSSS1.png					SSS+ Rank Passive Skill					Gives all enemies <color=#FF6347>Frozen Status</color> upon entering Matrix.	Gives all enemies <color=#FF6347>Frozen Status</color> upon entering Matrix.															
12322	156326	1	Timefall Embrace	Assets/Product/Texture/Image/IconSkill/R2HakamaSSS1.png					SSS+ Rank Passive Skill					Gives all enemies <color=#FF6347>Frozen Status</color> upon entering Matrix.	Gives all enemies <color=#FF6347>Frozen Status</color> upon entering Matrix.															
12323	107401	1	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>95%</color>/<color=#FF6347>190%</color>/<color=#FF6347>285%</color> Dark DMG based on the number of orbs pinged.															
12324	107401	2	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Dark DMG based on the number of orbs pinged.															
12325	107401	3	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>106.18%</color>/<color=#FF6347>212.35%</color>/<color=#FF6347>318.53%</color> Dark DMG based on the number of orbs pinged.															
12326	107401	4	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Dark DMG based on the number of orbs pinged.															
12327	107401	5	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>117.35%</color>/<color=#FF6347>234.71%</color>/<color=#FF6347>352.06%</color> Dark DMG based on the number of orbs pinged.															
12328	107401	6	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Dark DMG based on the number of orbs pinged.															
12329	107401	7	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>128.53%</color>/<color=#FF6347>257.06%</color>/<color=#FF6347>385.59%</color> Dark DMG based on the number of orbs pinged.															
12330	107401	8	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Dark DMG based on the number of orbs pinged.															
12331	107401	9	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>139.71%</color>/<color=#FF6347>279.41%</color>/<color=#FF6347>419.12%</color> Dark DMG based on the number of orbs pinged.															
12332	107401	10	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>145.29%</color>/<color=#FF6347>290.59%</color>/<color=#FF6347>435.88%</color> Dark DMG based on the number of orbs pinged.															
12333	107401	11	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>150.88%</color>/<color=#FF6347>301.76%</color>/<color=#FF6347>452.65%</color> Dark DMG based on the number of orbs pinged.															
12334	107401	12	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>156.47%</color>/<color=#FF6347>312.94%</color>/<color=#FF6347>469.41%</color> Dark DMG based on the number of orbs pinged.															
12335	107401	13	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>162.06%</color>/<color=#FF6347>324.12%</color>/<color=#FF6347>486.18%</color> Dark DMG based on the number of orbs pinged.															
12336	107401	14	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Dark DMG based on the number of orbs pinged.															
12337	107401	15	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>173.24%</color>/<color=#FF6347>346.47%</color>/<color=#FF6347>519.71%</color> Dark DMG based on the number of orbs pinged.															
12338	107401	16	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Dark DMG based on the number of orbs pinged.															
12339	107401	17	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>184.41%</color>/<color=#FF6347>368.82%</color>/<color=#FF6347>553.24%</color> Dark DMG based on the number of orbs pinged.															
12340	107401	18	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>190%</color>/<color=#FF6347>380%</color>/<color=#FF6347>570%</color> Dark DMG based on the number of orbs pinged.															
12341	107401	19	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>195.59%</color>/<color=#FF6347>391.18%</color>/<color=#FF6347>586.76%</color> Dark DMG based on the number of orbs pinged.															
12342	107401	20	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Dark DMG based on the number of orbs pinged.															
12343	107401	21	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>206.76%</color>/<color=#FF6347>413.53%</color>/<color=#FF6347>620.29%</color> Dark DMG based on the number of orbs pinged.															
12344	107401	22	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>212.35%</color>/<color=#FF6347>424.71%</color>/<color=#FF6347>637.06%</color> Dark DMG based on the number of orbs pinged.															
12345	107401	23	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>217.94%</color>/<color=#FF6347>435.88%</color>/<color=#FF6347>653.82%</color> Dark DMG based on the number of orbs pinged.															
12346	107401	24	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Dark DMG based on the number of orbs pinged.															
12347	107401	25	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>229.12%</color>/<color=#FF6347>458.24%</color>/<color=#FF6347>687.35%</color> Dark DMG based on the number of orbs pinged.															
12348	107401	26	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>234.71%</color>/<color=#FF6347>469.41%</color>/<color=#FF6347>704.12%</color> Dark DMG based on the number of orbs pinged.															
12349	107401	27	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>240.29%</color>/<color=#FF6347>480.59%</color>/<color=#FF6347>720.88%</color> Dark DMG based on the number of orbs pinged.															
12350	107401	28	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Dark DMG based on the number of orbs pinged.															
12351	107401	29	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>251.47%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>754.41%</color> Dark DMG based on the number of orbs pinged.															
12352	107401	30	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>257.06%</color>/<color=#FF6347>514.12%</color>/<color=#FF6347>771.18%</color> Dark DMG based on the number of orbs pinged.															
12353	107401	31	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>262.65%</color>/<color=#FF6347>525.29%</color>/<color=#FF6347>787.94%</color> Dark DMG based on the number of orbs pinged.															
12354	107401	32	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Dark DMG based on the number of orbs pinged.															
12355	107401	33	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>273.82%</color>/<color=#FF6347>547.65%</color>/<color=#FF6347>821.47%</color> Dark DMG based on the number of orbs pinged.															
12356	107401	34	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>279.41%</color>/<color=#FF6347>558.82%</color>/<color=#FF6347>838.24%</color> Dark DMG based on the number of orbs pinged.															
12357	107401	35	Comet Propulsion	Assets/Product/Texture/Image/IconSkill/R4Kalieninahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.	Karenina: Scire wields the Blast Hammer to release Anti-gravity Energy and push herself forward, dealing Dark DMG to the enemies before her.\n- Deals <color=#FF6347>285%</color>/<color=#FF6347>570%</color>/<color=#FF6347>855%</color> Dark DMG based on the number of orbs pinged.															
12358	107406	1	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12359	107406	2	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12360	107406	3	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12361	107406	4	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12362	107406	5	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12363	107406	6	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12364	107406	7	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12365	107406	8	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12366	107406	9	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12367	107406	10	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12368	107406	11	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12369	107406	12	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12370	107406	13	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12371	107406	14	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12372	107406	15	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12373	107406	16	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12374	107406	17	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12375	107406	18	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12376	107406	19	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12377	107406	20	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12378	107406	21	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12379	107406	22	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12380	107406	23	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12381	107406	24	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12382	107406	25	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12383	107406	26	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12384	107406	27	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12385	107406	28	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12386	107406	29	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12387	107406	30	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12388	107406	31	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12389	107406	32	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12390	107406	33	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12391	107406	34	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12392	107406	35	Gravity Beacon	Assets/Product/Texture/Image/IconSkill/R4Kalieninahuang1.png		2			Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.	Karenina: Scire jumps up into the air for the Blast Hammer to transform into a cannon to fire a gravity shot against the ground to temporarily pull enemies around her and slow them down, dealing Dark DMG and inflicting <color=#FF6347>Chain Fusion</color> on them to reduce their Dark Resistance. Meanwhile, Karenina gains an Anti-gravity Shield. If any Blue or Yellow Orb is pinged while Karenina is launching an attack, she will stay in the attack status and attack again, dealing DMG based on the number of the orbs pinged.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color> Dark DMG based on the number of the orbs pinged.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s.\n- Karenina gains an Anti-gravity Shield equal to <color=#FF6347>3/6/10%</color> of her max HP based on the number of orbs pinged. This Anti-gravity Shield can be stacked up to <color=#FF6347>50%</color> of her max HP.	Yellow Orb: <color=#0d70bc>While casting Yellow Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12393	107411	1	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>110%</color>/<color=#FF6347>220%</color>/<color=#FF6347>330%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12394	107411	2	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12395	107411	3	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>122.94%</color>/<color=#FF6347>245.88%</color>/<color=#FF6347>368.82%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12396	107411	4	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12397	107411	5	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>135.88%</color>/<color=#FF6347>271.76%</color>/<color=#FF6347>407.65%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12398	107411	6	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>142.35%</color>/<color=#FF6347>284.71%</color>/<color=#FF6347>427.06%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12399	107411	7	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>148.82%</color>/<color=#FF6347>297.65%</color>/<color=#FF6347>446.47%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12400	107411	8	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12401	107411	9	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>161.76%</color>/<color=#FF6347>323.53%</color>/<color=#FF6347>485.29%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12402	107411	10	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>168.24%</color>/<color=#FF6347>336.47%</color>/<color=#FF6347>504.71%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12403	107411	11	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12404	107411	12	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>181.18%</color>/<color=#FF6347>362.35%</color>/<color=#FF6347>543.53%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12405	107411	13	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>187.65%</color>/<color=#FF6347>375.29%</color>/<color=#FF6347>562.94%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12406	107411	14	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12407	107411	15	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>200.59%</color>/<color=#FF6347>401.18%</color>/<color=#FF6347>601.76%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12408	107411	16	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12409	107411	17	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>213.53%</color>/<color=#FF6347>427.06%</color>/<color=#FF6347>640.59%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12410	107411	18	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>220%</color>/<color=#FF6347>440%</color>/<color=#FF6347>660%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12411	107411	19	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>226.47%</color>/<color=#FF6347>452.94%</color>/<color=#FF6347>679.41%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12412	107411	20	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12413	107411	21	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>239.41%</color>/<color=#FF6347>478.82%</color>/<color=#FF6347>718.24%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12414	107411	22	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>245.88%</color>/<color=#FF6347>491.76%</color>/<color=#FF6347>737.65%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12415	107411	23	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>252.35%</color>/<color=#FF6347>504.71%</color>/<color=#FF6347>757.06%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12416	107411	24	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12417	107411	25	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>265.29%</color>/<color=#FF6347>530.59%</color>/<color=#FF6347>795.88%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12418	107411	26	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>271.76%</color>/<color=#FF6347>543.53%</color>/<color=#FF6347>815.29%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12419	107411	27	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>278.24%</color>/<color=#FF6347>556.47%</color>/<color=#FF6347>834.71%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12420	107411	28	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>284.71%</color>/<color=#FF6347>569.41%</color>/<color=#FF6347>854.12%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12421	107411	29	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12422	107411	30	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>297.65%</color>/<color=#FF6347>595.29%</color>/<color=#FF6347>892.94%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12423	107411	31	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>304.12%</color>/<color=#FF6347>608.24%</color>/<color=#FF6347>912.35%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12424	107411	32	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12425	107411	33	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>317.06%</color>/<color=#FF6347>634.12%</color>/<color=#FF6347>951.18%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12426	107411	34	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>323.53%</color>/<color=#FF6347>647.06%</color>/<color=#FF6347>970.59%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12427	107411	35	Meteor Track	Assets/Product/Texture/Image/IconSkill/R4Kalieninalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.	Karenina: Scire transforms the Blast Hammer into a cannon and fires a gravity shot forward to pull the enemies on the path, dealing Dark DMG.\n- Deals <color=#FF6347>330%</color>/<color=#FF6347>660%</color>/<color=#FF6347>990%</color> Dark DMG based on the number of orbs pinged.	Blue Orb: <color=#0d70bc>While casting Blue Orb skills + Ping Yellow/Blue Orb</color>	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.	When pinging any Blue or Yellow Orb while launching this attack, Karenina: Scire will stay in the attack status and shoot again, dealing damage based on the number of the orbs pinged.												
12428	107416	1	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>250%</color> Dark DMG in total.															
12429	107416	2	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>264.71%</color> Dark DMG in total.															
12430	107416	3	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>279.41%</color> Dark DMG in total.															
12431	107416	4	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>294.12%</color> Dark DMG in total.															
12432	107416	5	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>308.82%</color> Dark DMG in total.															
12433	107416	6	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>323.53%</color> Dark DMG in total.															
12434	107416	7	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>338.24%</color> Dark DMG in total.															
12435	107416	8	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>352.94%</color> Dark DMG in total.															
12436	107416	9	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>367.65%</color> Dark DMG in total.															
12437	107416	10	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>382.35%</color> Dark DMG in total.															
12438	107416	11	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>397.06%</color> Dark DMG in total.															
12439	107416	12	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>411.76%</color> Dark DMG in total.															
12440	107416	13	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>426.47%</color> Dark DMG in total.															
12441	107416	14	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>441.18%</color> Dark DMG in total.															
12442	107416	15	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>455.88%</color> Dark DMG in total.															
12443	107416	16	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>470.59%</color> Dark DMG in total.															
12444	107416	17	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>485.29%</color> Dark DMG in total.															
12445	107416	18	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>500%</color> Dark DMG in total.															
12446	107416	19	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>514.71%</color> Dark DMG in total.															
12447	107416	20	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>529.41%</color> Dark DMG in total.															
12448	107416	21	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>544.12%</color> Dark DMG in total.															
12449	107416	22	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>558.82%</color> Dark DMG in total.															
12450	107416	23	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>573.53%</color> Dark DMG in total.															
12451	107416	24	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>588.24%</color> Dark DMG in total.															
12452	107416	25	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>602.94%</color> Dark DMG in total.															
12453	107416	26	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>617.65%</color> Dark DMG in total.															
12454	107416	27	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>632.35%</color> Dark DMG in total.															
12455	107416	28	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>647.06%</color> Dark DMG in total.															
12456	107416	29	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>661.76%</color> Dark DMG in total.															
12457	107416	30	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>676.47%</color> Dark DMG in total.															
12458	107416	31	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>691.18%</color> Dark DMG in total.															
12459	107416	32	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>705.88%</color> Dark DMG in total.															
12460	107416	33	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>720.59%</color> Dark DMG in total.															
12461	107416	34	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>735.29%</color> Dark DMG in total.															
12462	107416	35	Meteor Hammer	Assets/Product/Texture/Image/IconSkill/R4Kalieninapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Deals Dark DMG.	Deals <color=#FF6347>750%</color> Dark DMG in total.															
12463	107417	1	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>600%</color> Dark DMG.															
12464	107417	2	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>635.29%</color> Dark DMG.															
12465	107417	3	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>670.59%</color> Dark DMG.															
12466	107417	4	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>705.88%</color> Dark DMG.															
12467	107417	5	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>741.18%</color> Dark DMG.															
12468	107417	6	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>776.47%</color> Dark DMG.															
12469	107417	7	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>811.76%</color> Dark DMG.															
12470	107417	8	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>847.06%</color> Dark DMG.															
12471	107417	9	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>882.35%</color> Dark DMG.															
12472	107417	10	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>917.65%</color> Dark DMG.															
12473	107417	11	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>952.94%</color> Dark DMG.															
12474	107417	12	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>988.24%</color> Dark DMG.															
12475	107417	13	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1023.53%</color> Dark DMG.															
12476	107417	14	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1058.82%</color> Dark DMG.															
12477	107417	15	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1094.12%</color> Dark DMG.															
12478	107417	16	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1129.41%</color> Dark DMG.															
12479	107417	17	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1164.71%</color> Dark DMG.															
12480	107417	18	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1200%</color> Dark DMG.															
12481	107417	19	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1235.29%</color> Dark DMG.															
12482	107417	20	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1270.59%</color> Dark DMG.															
12483	107417	21	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1305.88%</color> Dark DMG.															
12484	107417	22	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1341.18%</color> Dark DMG.															
12485	107417	23	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1376.47%</color> Dark DMG.															
12486	107417	24	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1411.76%</color> Dark DMG.															
12487	107417	25	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1447.06%</color> Dark DMG.															
12488	107417	26	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1482.35%</color> Dark DMG.															
12489	107417	27	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1517.65%</color> Dark DMG.															
12490	107417	28	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1552.94%</color> Dark DMG.															
12491	107417	29	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1588.24%</color> Dark DMG.															
12492	107417	30	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1623.53%</color> Dark DMG.															
12493	107417	31	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1658.82%</color> Dark DMG.															
12494	107417	32	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1694.12%</color> Dark DMG.															
12495	107417	33	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1729.41%</color> Dark DMG.															
12496	107417	34	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1764.71%</color> Dark DMG.															
12497	107417	35	Starshatter Horizon	Assets/Product/Texture/Image/IconSkill/R4Kalieninadazhao1.png		111			Signature Move				Signature Move: <color=#0d70bc>160 Energy + Tap Signature</color>	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.	Karenina: Scire leaps toward the ground and hits the enemy with the Blast Hammer, triggering <color=#FF6347>Time Lag Calculation</color> meanwhile. <color=#FF6347>Starshatter Horizon</color> deals Dark DMG. If Karenina: Scire is in the Anti-gravity status when this is cast, she will exit the status right after it is cast.\n- Deals <color=#FF6347>1800%</color> Dark DMG.															
12498	107418	1	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>300%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12499	107418	2	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>317.65%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12500	107418	3	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>335.29%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12501	107418	4	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>352.94%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12502	107418	5	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>370.59%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12503	107418	6	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>388.24%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12504	107418	7	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>405.88%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12505	107418	8	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>423.53%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12506	107418	9	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>441.18%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12507	107418	10	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>458.82%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12508	107418	11	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>476.47%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12509	107418	12	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>494.12%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12510	107418	13	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>511.76%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12511	107418	14	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>529.41%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12512	107418	15	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>547.06%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12513	107418	16	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>564.71%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12514	107418	17	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>582.35%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12515	107418	18	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>600%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12516	107418	19	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>617.65%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12517	107418	20	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>635.29%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12518	107418	21	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>652.94%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12519	107418	22	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>670.59%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12520	107418	23	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>688.24%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12521	107418	24	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>705.88%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12522	107418	25	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>723.53%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12523	107418	26	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>741.18%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12524	107418	27	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>758.82%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12525	107418	28	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>776.47%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12526	107418	29	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>794.12%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12527	107418	30	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>811.76%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12528	107418	31	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>829.41%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12529	107418	32	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>847.06%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12530	107418	33	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>864.71%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12531	107418	34	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>882.35%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12532	107418	35	Dawn Fall	Assets/Product/Texture/Image/IconSkill/QTE1.png		2			QTE				QTE: <color=#0d70bc>Tap QTE</color>	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.	Karenina: Scire hammers the ground, dealing Dark DMG to enemies within the area and inflicting the <color=#FF6347>Chain Fusion</color> effect on them to reduce their Dark Resistance.\n- Deals <color=#FF6347>900%</color> Dark DMG.\n- <color=#FF6347>Chain Fusion</color> reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>12</color>s.															
12533	107421	1	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>225%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>5%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>150%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>100%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>200%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12534	107421	2	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>238.24%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>5.29%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>158.82%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>105.88%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>211.76%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12535	107421	3	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>251.47%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>5.59%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>167.65%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>111.76%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>223.53%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12536	107421	4	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>264.71%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>5.88%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>176.47%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>117.65%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>235.29%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12537	107421	5	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>277.94%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>6.18%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>185.29%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>123.53%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>247.06%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12538	107421	6	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>291.18%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>6.47%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>194.12%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>129.41%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>258.82%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12539	107421	7	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>304.41%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>6.76%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>202.94%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>135.29%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>270.59%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12540	107421	8	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>317.65%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>7.06%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>211.76%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>141.18%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>282.35%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12541	107421	9	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>330.88%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>7.35%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>220.59%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>147.06%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>294.12%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12542	107421	10	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>344.12%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>7.65%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>229.41%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>152.94%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>305.88%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12543	107421	11	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>357.35%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>7.94%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>238.24%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>158.82%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>317.65%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12544	107421	12	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>370.59%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>8.24%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>247.06%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>164.71%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>329.41%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12545	107421	13	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>383.82%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>8.53%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>255.88%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>170.59%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>341.18%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12546	107421	14	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>397.06%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>8.82%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>264.71%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>176.47%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>352.94%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12547	107421	15	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>410.29%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>9.12%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>273.53%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>182.35%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>364.71%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12548	107421	16	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>423.53%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>9.41%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>282.35%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>188.24%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>376.47%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12549	107421	17	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>436.76%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>9.71%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>291.18%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>194.12%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>388.24%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12550	107421	18	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>450%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>10%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>300%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>200%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>400%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12551	107421	19	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>463.24%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>10.29%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>308.82%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>205.88%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>411.76%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12552	107421	20	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>476.47%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>10.59%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>317.65%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>211.76%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>423.53%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12553	107421	21	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>489.71%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>10.88%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>326.47%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>217.65%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>435.29%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12554	107421	22	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>502.94%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>11.18%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>335.29%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>223.53%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>447.06%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12555	107421	23	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>516.18%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>11.47%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>344.12%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>229.41%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>458.82%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12556	107421	24	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>529.41%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>11.76%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>352.94%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>235.29%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>470.59%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12557	107421	25	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>542.65%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>12.06%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>361.76%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>241.18%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>482.35%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12558	107421	26	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>555.88%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>12.35%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>370.59%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>247.06%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>494.12%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12559	107421	27	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>569.12%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>12.65%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>379.41%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>252.94%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>505.88%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12560	107421	28	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>582.35%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>12.94%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>388.24%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>258.82%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>517.65%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12561	107421	29	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>595.59%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>13.24%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>397.06%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>264.71%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>529.41%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12562	107421	30	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>608.82%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>13.53%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>405.88%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>270.59%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>541.18%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12563	107421	31	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>622.06%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>13.82%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>414.71%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>276.47%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>552.94%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12564	107421	32	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>635.29%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>14.12%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>423.53%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>282.35%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>564.71%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12565	107421	33	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>648.53%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>14.41%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>432.35%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>288.24%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>576.47%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12566	107421	34	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>661.76%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>14.71%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>441.18%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>294.12%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>588.24%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12567	107421	35	Space Walk	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Core Passive				Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color>	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).	When Karenina: Scire has at least a set of 3-Ping Orbs among up to 8 Signal Orbs, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting Anti-gravity Energy. While charging, Karenina cannot dodge but gains Super Armor and Extra DMG Reduction. After that, Karenina leaps up into the air with <color=#FF6347>Leap Attack</color> that deals Dark DMG (its Base DMG increases if 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. When Karenina enters Matrix, holding the Basic Attack button will start charging and automatically consume Matrix's orb pinging effect (which is considered to consume a set of 3-Ping Orbs).\n- Every set of 3-Ping Orbs consumed grants <color=#FF6347>20</color> Anti-gravity Energy.\n- While charging, gains <color=#FF6347>50/80/90%</color> Extra DMG Reduction based on the number of 3-Pings made.\n- Deals <color=#FF6347>675%</color> Dark DMG when leaping into the air.\n- When two sets of 3-Ping Orbs are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>200%</color> more Base DMG.	Anti-gravity Status: <color=#0d70bc>Cast Leap Attack</color>	Gains Super Armor and Extra DMG Reduction while in the Anti-gravity status.	Gains Super Armor and <color=#FF6347>50%</color> Extra DMG Reduction while in the Anti-gravity status.	Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color>	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).	While in the Anti-gravity status, tapping the Basic Attack button repeatedly will cast <color=#FF6347>Radiant Whirlwind</color> that deals Dark DMG (each Basic Attack increases Karenina: Scire's airborne duration and spin speed).\n- Deals <color=#FF6347>15%</color> Dark DMG.	Gravity Overload: <color=#0d70bc>Triggered when character lands</color>	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.	Upon landing, <color=#FF6347>Gravity Overload</color> will be triggered to grant Signature Energy and deal Dark DMG. If Karenina: Scire has sufficient Anti-gravity Energy, she will automatically leap up into the air again by consuming certain Anti-gravity Energy. Once Anti-gravity Energy is insufficient, she will exit the Anti-gravity status with empty Anti-gravity Energy.\n- Triggering <color=#FF6347>Gravity Overload</color> grants <color=#FF6347>20</color> Signature Energy.\n- Deals <color=#FF6347>450%</color> Dark DMG.\n- When there is no less than <color=#FF6347>20</color> Anti-gravity Energy, Karenina: Scire will automatically leap up into the air again by consuming <color=#FF6347>20</color> Anti-gravity Energy.	Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color>	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.	Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG.\n- Every <color=#FF6347>Radiant Whirlwind</color> cast grants <color=#FF6347>7</color> Kinetic Energy.\n- Every Basic Attack speed-up grants <color=#FF6347>21</color> Kinetic Energy.\n- The limit of Kinetic Energy is <color=#FF6347>999</color>.\n- Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting <color=#FF6347>0.12%</color> more Base DMG, up to <color=#FF6347>100%</color>.	Airborne Spin: <color=#0d70bc>Anti-gravity status + Tap Dodge</color>	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.	When the Anti-gravity status is activated, tapping Dodge casts <color=#FF6347>Airborne Spin</color> by consuming double Dodge Gauge to pull and knock nearby enemies into the air, dealing Dark DMG while restoring Anti-gravity Energy and Signature Energy. Upon a successful dodge, <color=#FF6347>Returning Repulsion</color> will be cast to pull and knock nearby enemies into the air, dealing Dark DMG and restoring additional Dodge Gauge.\n- Deals <color=#FF6347>300%</color> Dark DMG.\n- Restores <color=#FF6347>20</color> Anti-gravity Energy and <color=#FF6347>20</color> Signature Energy (can be triggered once per 10s only).\n- Deals <color=#FF6347>600%</color> Dark DMG.\n- Restores additional <color=#FF6347>500</color> Dodge Gauge value (can be triggered once per 10s only).
12568	107422	0	Leader - Visionary	Assets/Product/Texture/Image/IconSkill/R4KalieninaA1.png					Leader Skill					Increases Dark DMG of all members. Increases DMG of all Tank Omniframes in the team.	Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.															
12569	107422	1	Leader - Visionary	Assets/Product/Texture/Image/IconSkill/R4KalieninaA1.png					Leader Skill					Increases Dark DMG of all members. Increases DMG of all Tank Omniframes in the team.	Increases Dark DMG of all members by <color=#FF6347>10%</color>. Increases DMG of all Tank Omniframes in the team by <color=#FF6347>5%</color>.															
12570	107423	1	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10%</color> for <color=#FF6347>5</color>s.															
12571	107423	2	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>10.59%</color> for <color=#FF6347>5</color>s.															
12572	107423	3	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.18%</color> for <color=#FF6347>5</color>s.															
12573	107423	4	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>11.76%</color> for <color=#FF6347>5</color>s.															
12574	107423	5	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.35%</color> for <color=#FF6347>5</color>s.															
12575	107423	6	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>12.94%</color> for <color=#FF6347>5</color>s.															
12576	107423	7	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>13.53%</color> for <color=#FF6347>5</color>s.															
12577	107423	8	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.12%</color> for <color=#FF6347>5</color>s.															
12578	107423	9	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>14.71%</color> for <color=#FF6347>5</color>s.															
12579	107423	10	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.29%</color> for <color=#FF6347>5</color>s.															
12580	107423	11	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>15.88%</color> for <color=#FF6347>5</color>s.															
12581	107423	12	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>16.47%</color> for <color=#FF6347>5</color>s.															
12582	107423	13	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.06%</color> for <color=#FF6347>5</color>s.															
12583	107423	14	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>17.65%</color> for <color=#FF6347>5</color>s.															
12584	107423	15	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.24%</color> for <color=#FF6347>5</color>s.															
12585	107423	16	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>18.82%</color> for <color=#FF6347>5</color>s.															
12586	107423	17	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>19.41%</color> for <color=#FF6347>5</color>s.															
12587	107423	18	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20%</color> for <color=#FF6347>5</color>s.															
12588	107423	19	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>20.59%</color> for <color=#FF6347>5</color>s.															
12589	107423	20	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.18%</color> for <color=#FF6347>5</color>s.															
12590	107423	21	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>21.76%</color> for <color=#FF6347>5</color>s.															
12591	107423	22	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.35%</color> for <color=#FF6347>5</color>s.															
12592	107423	23	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>22.94%</color> for <color=#FF6347>5</color>s.															
12593	107423	24	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>23.53%</color> for <color=#FF6347>5</color>s.															
12594	107423	25	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.12%</color> for <color=#FF6347>5</color>s.															
12595	107423	26	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>24.71%</color> for <color=#FF6347>5</color>s.															
12596	107423	27	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.29%</color> for <color=#FF6347>5</color>s.															
12597	107423	28	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>25.88%</color> for <color=#FF6347>5</color>s.															
12598	107423	29	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>26.47%</color> for <color=#FF6347>5</color>s.															
12599	107423	30	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.06%</color> for <color=#FF6347>5</color>s.															
12600	107423	31	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>27.65%</color> for <color=#FF6347>5</color>s.															
12601	107423	32	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.24%</color> for <color=#FF6347>5</color>s.															
12602	107423	33	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>28.82%</color> for <color=#FF6347>5</color>s.															
12603	107423	34	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>29.41%</color> for <color=#FF6347>5</color>s.															
12604	107423	35	Tank	Assets/Product/Texture/Image/IconSkill/R4Kalieninahexin1.png					Class Skill					Attacks reduce the target's Extra DMG Reduction.	Attacks reduce the target's Extra DMG Reduction by <color=#FF6347>30%</color> for <color=#FF6347>5</color>s.															
12605	107427	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
12606	107427	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
12607	107424	0	Faint Light	Assets/Product/Texture/Image/IconSkill/R4KalieninaS1.png		2			SS Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color>	<color=#99a3b1>Karenina: Scire gains an Anti-gravity Shield for every set of 3-Ping Orbs consumed when charging.</color>	<color=#99a3b1>Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for every set of 3-Ping Orbs consumed when charging.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color>	<color=#99a3b1>Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.</color>	<color=#99a3b1>Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.</color>												
12608	107424	1	Faint Light	Assets/Product/Texture/Image/IconSkill/R4KalieninaS1.png		2			SS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color>	Karenina: Scire gains an Anti-gravity Shield for every set of 3-Ping Orbs consumed when charging.	Karenina: Scire gains an Anti-gravity Shield equal to <color=#FF6347>10%</color> of max HP for every set of 3-Ping Orbs consumed when charging.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color>	<color=#99a3b1>Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.</color>	<color=#99a3b1>Upon dealing damage, inflicts a Chain Fusion effect that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.</color>												
12609	107424	2	Faint Light	Assets/Product/Texture/Image/IconSkill/R4KalieninaS1.png		2			SS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color>	Karenina: Scire gains an Anti-gravity Shield for every set of 3-Ping Orbs consumed when charging.	Karenina: Scire gains an Anti-gravity Shield equal to <color=#FF6347>10%</color> of max HP for every set of 3-Ping Orbs consumed when charging.	Lv.2: <color=#0d70bc>Unlocked at SS Rank</color>	Upon dealing damage, inflicts a <color=#FF6347>Chain Fusion</color> effect that reduces the target's Dark Resistance. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.	Upon dealing damage, inflicts a <color=#FF6347>Chain Fusion</color> effect that reduces the target's Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>3</color>s. When Karenina: Scire starts charging, the Signal Orbs will be rearranged in the order of red, blue, and yellow.												
12610	107425	0	Banishing Sunglow	Assets/Product/Texture/Image/IconSkill/R4KalieninaSS1.png		2			SSS Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color>	<color=#99a3b1>Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack and Radiant Whirlwind will deal more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a Thermal Field, dealing Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance.</color>	<color=#99a3b1>Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding Leap Attack will deal 400% more Base DMG, and Radiant Whirlwind will deal 75% more Base DMG. Upon casting Starshatter Horizon, Karenina: Scire will generate a 15s Thermal Field, dealing 75% Dark DMG once to targets entering the field and inflicting them with Chain Fusion that reduces Dark Resistance by 15% for 10s.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color>	<color=#99a3b1>When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.</color>	<color=#99a3b1>When in the Anti-gravity status, Karenina: Scire deals 10% more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by 5% for 8s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.</color>												
12611	107425	1	Banishing Sunglow	Assets/Product/Texture/Image/IconSkill/R4KalieninaSS1.png		2			SSS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color>	Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will deal more Base DMG. Upon casting <color=#FF6347>Starshatter Horizon</color>, Karenina: Scire will generate a <color=#FF6347>Thermal Field</color>, dealing Dark DMG once to targets entering the field and inflicting them with <color=#FF6347>Chain Fusion</color> that reduces Dark Resistance.	Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>400%</color> more Base DMG, and <color=#FF6347>Radiant Whirlwind</color> will deal <color=#FF6347>75%</color> more Base DMG. Upon casting <color=#FF6347>Starshatter Horizon</color>, Karenina: Scire will generate a <color=#FF6347>15</color>s <color=#FF6347>Thermal Field</color>, dealing <color=#FF6347>75%</color> Dark DMG once to targets entering the field and inflicting them with <color=#FF6347>Chain Fusion</color> that reduces Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>10</color>s.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color>	<color=#99a3b1>When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.</color>	<color=#99a3b1>When in the Anti-gravity status, Karenina: Scire deals 10% more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by 5% for 8s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.</color>												
12612	107425	2	Banishing Sunglow	Assets/Product/Texture/Image/IconSkill/R4KalieninaSS1.png		2			SSS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color>	Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will deal more Base DMG. Upon casting <color=#FF6347>Starshatter Horizon</color>, Karenina: Scire will generate a <color=#FF6347>Thermal Field</color>, dealing Dark DMG once to targets entering the field and inflicting them with <color=#FF6347>Chain Fusion</color> that reduces Dark Resistance.	Gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to three times). Upon the third 3-Ping, the corresponding <color=#FF6347>Leap Attack</color> will deal <color=#FF6347>400%</color> more Base DMG, and <color=#FF6347>Radiant Whirlwind</color> will deal <color=#FF6347>75%</color> more Base DMG. Upon casting <color=#FF6347>Starshatter Horizon</color>, Karenina: Scire will generate a <color=#FF6347>15</color>s <color=#FF6347>Thermal Field</color>, dealing <color=#FF6347>75%</color> Dark DMG once to targets entering the field and inflicting them with <color=#FF6347>Chain Fusion</color> that reduces Dark Resistance by <color=#FF6347>15%</color> for <color=#FF6347>10</color>s.	Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color>	When in the Anti-gravity status, Karenina: Scire deals more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.	When in the Anti-gravity status, Karenina: Scire deals <color=#FF6347>10%</color> more Dark DMG. Dealing damage will reduce the target's Extra DMG Reduction by <color=#FF6347>5%</color> for <color=#FF6347>8</color>s. Triggering this effect again will renew its duration. Press and hold Basic Attack to start charging and immediately activate QTEs that are not in cooldown. Radiant Whirlwind's spin speed will automatically increase.												
12613	107426	0	Unquenchable Willpower	Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png					SSS+ Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color>	<color=#99a3b1>When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack and Radiant Whirlwind will increase.</color>	<color=#99a3b1>When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of Leap Attack increases by 600% and the Base DMG of Radiant Whirlwind increases by 200%.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color>	<color=#99a3b1>Radiant Whirlwind gains Extra DMG Bonus.</color>	<color=#99a3b1>Radiant Whirlwind gains 30% Extra DMG Bonus.</color>	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color>	<color=#99a3b1>Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color>									
12614	107426	1	Unquenchable Willpower	Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will increase.	When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> increases by <color=#FF6347>600%</color> and the Base DMG of <color=#FF6347>Radiant Whirlwind</color> increases by <color=#FF6347>200%</color>.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color>	<color=#99a3b1>Radiant Whirlwind gains Extra DMG Bonus.</color>	<color=#99a3b1>Radiant Whirlwind gains 30% Extra DMG Bonus.</color>	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color>	<color=#99a3b1>Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color>									
12615	107426	2	Unquenchable Willpower	Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will increase.	When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> increases by <color=#FF6347>600%</color> and the Base DMG of <color=#FF6347>Radiant Whirlwind</color> increases by <color=#FF6347>200%</color>.	Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color>	<color=#FF6347>Radiant Whirlwind</color> gains Extra DMG Bonus.	<color=#FF6347>Radiant Whirlwind</color> gains <color=#FF6347>30%</color> Extra DMG Bonus.	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Starshatter Horizon gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color>	<color=#99a3b1>Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.</color>									
12616	107426	3	Unquenchable Willpower	Assets/Product/Texture/Image/IconSkill/R4KalieninaSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> and <color=#FF6347>Radiant Whirlwind</color> will increase.	When a teammate casts their Signature Move, it will provide a set of 3-Ping Orbs to Karenina: Scire who is on standby. (Each teammate can only trigger this once after entering the field.) Karenina gains an extra 3-Ping chance triggered by pressing and holding Basic Attack to charge (up to four times). Upon the fourth 3-Ping, the Base DMG of <color=#FF6347>Leap Attack</color> increases by <color=#FF6347>600%</color> and the Base DMG of <color=#FF6347>Radiant Whirlwind</color> increases by <color=#FF6347>200%</color>.	Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color>	<color=#FF6347>Radiant Whirlwind</color> gains Extra DMG Bonus.	<color=#FF6347>Radiant Whirlwind</color> gains <color=#FF6347>30%</color> Extra DMG Bonus.	Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color>	<color=#FF6347>Starshatter Horizon</color> gains Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.	<color=#FF6347>Starshatter Horizon</color> gains <color=#FF6347>40%</color> Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time being switched in.									
12617	157301	1	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
12618	157301	2	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
12619	157301	3	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
12620	157301	4	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
12621	157301	5	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
12622	157301	6	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
12623	157301	7	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.															
12624	157301	8	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
12625	157301	9	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.															
12626	157301	10	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
12627	157301	11	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.															
12628	157301	12	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
12629	157301	13	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.															
12630	157301	14	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
12631	157301	15	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.															
12632	157301	16	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
12633	157301	17	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.															
12634	157301	18	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
12635	157301	19	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.															
12636	157301	20	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.															
12637	157301	21	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.															
12638	157301	22	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.															
12639	157301	23	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.															
12640	157301	24	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
12641	157301	25	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.															
12642	157301	26	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.															
12643	157301	27	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.															
12644	157301	28	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.															
12645	157301	29	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.															
12646	157301	30	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.															
12647	157301	31	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.															
12648	157301	32	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.															
12649	157301	33	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.															
12650	157301	34	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.															
12651	157301	35	Cyclone Downburst	Assets/Product/Texture/Image/IconSkill/R2Nuoanhong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).	Rapidly charges forward while performing a spinning attack, dealing Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.															
12652	157306	1	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
12653	157306	2	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
12654	157306	3	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
12655	157306	4	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
12656	157306	5	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
12657	157306	6	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
12658	157306	7	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.															
12659	157306	8	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
12660	157306	9	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.															
12661	157306	10	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
12662	157306	11	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.															
12663	157306	12	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
12664	157306	13	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.															
12665	157306	14	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
12666	157306	15	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.															
12667	157306	16	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
12668	157306	17	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.															
12669	157306	18	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
12670	157306	19	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.															
12671	157306	20	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.															
12672	157306	21	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.															
12673	157306	22	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.															
12674	157306	23	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.															
12675	157306	24	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
12676	157306	25	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.															
12677	157306	26	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.															
12678	157306	27	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.															
12679	157306	28	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.															
12680	157306	29	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.															
12681	157306	30	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.															
12682	157306	31	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.															
12683	157306	32	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.															
12684	157306	33	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.															
12685	157306	34	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.															
12686	157306	35	Laws of Magnetic Storm	Assets/Product/Texture/Image/IconSkill/R2Nuoanhuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.	Leaps backward and flings a magnetic storm generator, dealing Physical DMG (Lightning DMG instead on a 3-Ping) and pulling in nearby enemies when the magnetic field contracts.\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.															
12687	157311	1	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color> Physical DMG based on the number of orbs pinged.															
12688	157311	2	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
12689	157311	3	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color> Physical DMG based on the number of orbs pinged.															
12690	157311	4	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
12691	157311	5	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
12692	157311	6	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
12693	157311	7	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color> Physical DMG based on the number of orbs pinged.															
12694	157311	8	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
12695	157311	9	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color> Physical DMG based on the number of orbs pinged.															
12696	157311	10	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
12697	157311	11	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.															
12698	157311	12	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
12699	157311	13	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>255.88%</color>/<color=#FF6347>511.76%</color>/<color=#FF6347>767.65%</color> Physical DMG based on the number of orbs pinged.															
12700	157311	14	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
12701	157311	15	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>273.53%</color>/<color=#FF6347>547.06%</color>/<color=#FF6347>820.59%</color> Physical DMG based on the number of orbs pinged.															
12702	157311	16	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
12703	157311	17	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>291.18%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>873.53%</color> Physical DMG based on the number of orbs pinged.															
12704	157311	18	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
12705	157311	19	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>308.82%</color>/<color=#FF6347>617.65%</color>/<color=#FF6347>926.47%</color> Physical DMG based on the number of orbs pinged.															
12706	157311	20	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Physical DMG based on the number of orbs pinged.															
12707	157311	21	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>326.47%</color>/<color=#FF6347>652.94%</color>/<color=#FF6347>979.41%</color> Physical DMG based on the number of orbs pinged.															
12708	157311	22	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>335.29%</color>/<color=#FF6347>670.59%</color>/<color=#FF6347>1005.88%</color> Physical DMG based on the number of orbs pinged.															
12709	157311	23	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>344.12%</color>/<color=#FF6347>688.24%</color>/<color=#FF6347>1032.35%</color> Physical DMG based on the number of orbs pinged.															
12710	157311	24	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the number of orbs pinged.															
12711	157311	25	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>361.76%</color>/<color=#FF6347>723.53%</color>/<color=#FF6347>1085.29%</color> Physical DMG based on the number of orbs pinged.															
12712	157311	26	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>370.59%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>1111.76%</color> Physical DMG based on the number of orbs pinged.															
12713	157311	27	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>379.41%</color>/<color=#FF6347>758.82%</color>/<color=#FF6347>1138.24%</color> Physical DMG based on the number of orbs pinged.															
12714	157311	28	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>388.24%</color>/<color=#FF6347>776.47%</color>/<color=#FF6347>1164.71%</color> Physical DMG based on the number of orbs pinged.															
12715	157311	29	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>397.06%</color>/<color=#FF6347>794.12%</color>/<color=#FF6347>1191.18%</color> Physical DMG based on the number of orbs pinged.															
12716	157311	30	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>405.88%</color>/<color=#FF6347>811.76%</color>/<color=#FF6347>1217.65%</color> Physical DMG based on the number of orbs pinged.															
12717	157311	31	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>414.71%</color>/<color=#FF6347>829.41%</color>/<color=#FF6347>1244.12%</color> Physical DMG based on the number of orbs pinged.															
12718	157311	32	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>423.53%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>1270.59%</color> Physical DMG based on the number of orbs pinged.															
12719	157311	33	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>432.35%</color>/<color=#FF6347>864.71%</color>/<color=#FF6347>1297.06%</color> Physical DMG based on the number of orbs pinged.															
12720	157311	34	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>441.18%</color>/<color=#FF6347>882.35%</color>/<color=#FF6347>1323.53%</color> Physical DMG based on the number of orbs pinged.															
12721	157311	35	Sparkle Night Thunderclap	Assets/Product/Texture/Image/IconSkill/R2Nuoanlan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).	Swings across the ground with Rev Blade, causing an energy explosion and generating several plasma torrents along its path that deal Physical DMG (Lightning DMG instead on a 3-Ping).\n- Deals <color=#FF6347>450%</color>/<color=#FF6347>900%</color>/<color=#FF6347>1350%</color> Physical DMG based on the number of orbs pinged.															
12722	157316	1	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>330%</color> Physical DMG in total.															
12723	157316	2	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>349.41%</color> Physical DMG in total.															
12724	157316	3	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>368.82%</color> Physical DMG in total.															
12725	157316	4	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>388.24%</color> Physical DMG in total.															
12726	157316	5	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>407.65%</color> Physical DMG in total.															
12727	157316	6	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>427.06%</color> Physical DMG in total.															
12728	157316	7	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>446.47%</color> Physical DMG in total.															
12729	157316	8	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.															
12730	157316	9	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>485.29%</color> Physical DMG in total.															
12731	157316	10	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>504.71%</color> Physical DMG in total.															
12732	157316	11	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>524.12%</color> Physical DMG in total.															
12733	157316	12	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>543.53%</color> Physical DMG in total.															
12734	157316	13	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>562.94%</color> Physical DMG in total.															
12735	157316	14	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>582.35%</color> Physical DMG in total.															
12736	157316	15	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>601.76%</color> Physical DMG in total.															
12737	157316	16	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.															
12738	157316	17	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>640.59%</color> Physical DMG in total.															
12739	157316	18	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>660%</color> Physical DMG in total.															
12740	157316	19	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>679.41%</color> Physical DMG in total.															
12741	157316	20	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>698.82%</color> Physical DMG in total.															
12742	157316	21	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>718.24%</color> Physical DMG in total.															
12743	157316	22	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>737.65%</color> Physical DMG in total.															
12744	157316	23	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>757.06%</color> Physical DMG in total.															
12745	157316	24	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>776.47%</color> Physical DMG in total.															
12746	157316	25	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>795.88%</color> Physical DMG in total.															
12747	157316	26	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>815.29%</color> Physical DMG in total.															
12748	157316	27	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>834.71%</color> Physical DMG in total.															
12749	157316	28	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>854.12%</color> Physical DMG in total.															
12750	157316	29	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>873.53%</color> Physical DMG in total.															
12751	157316	30	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>892.94%</color> Physical DMG in total.															
12752	157316	31	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>912.35%</color> Physical DMG in total.															
12753	157316	32	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>931.76%</color> Physical DMG in total.															
12754	157316	33	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>951.18%</color> Physical DMG in total.															
12755	157316	34	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>970.59%</color> Physical DMG in total.															
12756	157316	35	Musou Blades	Assets/Product/Texture/Image/IconSkill/R2Nuoanpugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.	Delivers a barrage of slashes with Rev Blade, dealing Physical DMG.\n- Deals <color=#FF6347>990%</color> Physical DMG in total.															
12757	157317	1	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1600%</color> Lightning DMG in total.															
12758	157317	2	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1694.12%</color> Lightning DMG in total.															
12759	157317	3	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1788.24%</color> Lightning DMG in total.															
12760	157317	4	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1882.35%</color> Lightning DMG in total.															
12761	157317	5	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>1976.47%</color> Lightning DMG in total.															
12762	157317	6	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2070.59%</color> Lightning DMG in total.															
12763	157317	7	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2164.71%</color> Lightning DMG in total.															
12764	157317	8	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2258.82%</color> Lightning DMG in total.															
12765	157317	9	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2352.94%</color> Lightning DMG in total.															
12766	157317	10	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2447.06%</color> Lightning DMG in total.															
12767	157317	11	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2541.18%</color> Lightning DMG in total.															
12768	157317	12	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2635.29%</color> Lightning DMG in total.															
12769	157317	13	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2729.41%</color> Lightning DMG in total.															
12770	157317	14	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2823.53%</color> Lightning DMG in total.															
12771	157317	15	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>2917.65%</color> Lightning DMG in total.															
12772	157317	16	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3011.76%</color> Lightning DMG in total.															
12773	157317	17	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3105.88%</color> Lightning DMG in total.															
12774	157317	18	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3200%</color> Lightning DMG in total.															
12775	157317	19	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3294.12%</color> Lightning DMG in total.															
12776	157317	20	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3388.24%</color> Lightning DMG in total.															
12777	157317	21	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3482.35%</color> Lightning DMG in total.															
12778	157317	22	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3576.47%</color> Lightning DMG in total.															
12779	157317	23	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3670.59%</color> Lightning DMG in total.															
12780	157317	24	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3764.71%</color> Lightning DMG in total.															
12781	157317	25	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3858.82%</color> Lightning DMG in total.															
12782	157317	26	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>3952.94%</color> Lightning DMG in total.															
12783	157317	27	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4047.06%</color> Lightning DMG in total.															
12784	157317	28	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4141.18%</color> Lightning DMG in total.															
12785	157317	29	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4235.29%</color> Lightning DMG in total.															
12786	157317	30	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4329.41%</color> Lightning DMG in total.															
12787	157317	31	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4423.53%</color> Lightning DMG in total.															
12788	157317	32	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4517.65%</color> Lightning DMG in total.															
12789	157317	33	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4611.76%</color> Lightning DMG in total.															
12790	157317	34	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4705.88%</color> Lightning DMG in total.															
12791	157317	35	End of Night	Assets/Product/Texture/Image/IconSkill/R2Nuoandazhao1.png					Signature Move				Signature Move: <color=#0d70bc>80 Energy + Tap Signature</color>	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.	Noan: Arca advances swiftly and comes to an abrupt halt, unleashing all the energy in Rev Blade to perform a powerful strike. <color=#FF6347>End of Night</color> deals Lightning DMG.\n- Deals <color=#FF6347>4800%</color> Lightning DMG in total.															
12792	157318	1	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>450%</color> Lightning DMG in total.															
12793	157318	2	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>476.47%</color> Lightning DMG in total.															
12794	157318	3	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>502.94%</color> Lightning DMG in total.															
12795	157318	4	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>529.41%</color> Lightning DMG in total.															
12796	157318	5	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>555.88%</color> Lightning DMG in total.															
12797	157318	6	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>582.35%</color> Lightning DMG in total.															
12798	157318	7	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>608.82%</color> Lightning DMG in total.															
12799	157318	8	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>635.29%</color> Lightning DMG in total.															
12800	157318	9	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>661.76%</color> Lightning DMG in total.															
12801	157318	10	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>688.24%</color> Lightning DMG in total.															
12802	157318	11	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>714.71%</color> Lightning DMG in total.															
12803	157318	12	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>741.18%</color> Lightning DMG in total.															
12804	157318	13	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>767.65%</color> Lightning DMG in total.															
12805	157318	14	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>794.12%</color> Lightning DMG in total.															
12806	157318	15	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>820.59%</color> Lightning DMG in total.															
12807	157318	16	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>847.06%</color> Lightning DMG in total.															
12808	157318	17	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>873.53%</color> Lightning DMG in total.															
12809	157318	18	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>900%</color> Lightning DMG in total.															
12810	157318	19	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>926.47%</color> Lightning DMG in total.															
12811	157318	20	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>952.94%</color> Lightning DMG in total.															
12812	157318	21	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>979.41%</color> Lightning DMG in total.															
12813	157318	22	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1005.88%</color> Lightning DMG in total.															
12814	157318	23	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1032.35%</color> Lightning DMG in total.															
12815	157318	24	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1058.82%</color> Lightning DMG in total.															
12816	157318	25	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1085.29%</color> Lightning DMG in total.															
12817	157318	26	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1111.76%</color> Lightning DMG in total.															
12818	157318	27	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1138.24%</color> Lightning DMG in total.															
12819	157318	28	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1164.71%</color> Lightning DMG in total.															
12820	157318	29	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1191.18%</color> Lightning DMG in total.															
12821	157318	30	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1217.65%</color> Lightning DMG in total.															
12822	157318	31	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1244.12%</color> Lightning DMG in total.															
12823	157318	32	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1270.59%</color> Lightning DMG in total.															
12824	157318	33	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1297.06%</color> Lightning DMG in total.															
12825	157318	34	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1323.53%</color> Lightning DMG in total.															
12826	157318	35	Photon Firefly	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.	Plunges from the air and slashes enemies at high speed, dealing Lightning DMG to enemies within range.\n- Deals <color=#FF6347>1350%</color> Lightning DMG in total.															
12827	157321	1	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color>/<color=#FF6347>300%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12828	157321	2	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>79.41%</color>/<color=#FF6347>158.82%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>317.65%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12829	157321	3	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>83.82%</color>/<color=#FF6347>167.65%</color>/<color=#FF6347>251.47%</color>/<color=#FF6347>335.29%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12830	157321	4	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>352.94%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12831	157321	5	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>92.65%</color>/<color=#FF6347>185.29%</color>/<color=#FF6347>277.94%</color>/<color=#FF6347>370.59%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12832	157321	6	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>97.06%</color>/<color=#FF6347>194.12%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>388.24%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12833	157321	7	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>101.47%</color>/<color=#FF6347>202.94%</color>/<color=#FF6347>304.41%</color>/<color=#FF6347>405.88%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12834	157321	8	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>423.53%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12835	157321	9	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>110.29%</color>/<color=#FF6347>220.59%</color>/<color=#FF6347>330.88%</color>/<color=#FF6347>441.18%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12836	157321	10	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>114.71%</color>/<color=#FF6347>229.41%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>458.82%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12837	157321	11	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>119.12%</color>/<color=#FF6347>238.24%</color>/<color=#FF6347>357.35%</color>/<color=#FF6347>476.47%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12838	157321	12	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>494.12%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12839	157321	13	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>127.94%</color>/<color=#FF6347>255.88%</color>/<color=#FF6347>383.82%</color>/<color=#FF6347>511.76%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12840	157321	14	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>529.41%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12841	157321	15	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>136.76%</color>/<color=#FF6347>273.53%</color>/<color=#FF6347>410.29%</color>/<color=#FF6347>547.06%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12842	157321	16	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>564.71%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12843	157321	17	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>145.59%</color>/<color=#FF6347>291.18%</color>/<color=#FF6347>436.76%</color>/<color=#FF6347>582.35%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12844	157321	18	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>150%</color>/<color=#FF6347>300%</color>/<color=#FF6347>450%</color>/<color=#FF6347>600%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12845	157321	19	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>154.41%</color>/<color=#FF6347>308.82%</color>/<color=#FF6347>463.24%</color>/<color=#FF6347>617.65%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12846	157321	20	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>635.29%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12847	157321	21	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>163.24%</color>/<color=#FF6347>326.47%</color>/<color=#FF6347>489.71%</color>/<color=#FF6347>652.94%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12848	157321	22	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>167.65%</color>/<color=#FF6347>335.29%</color>/<color=#FF6347>502.94%</color>/<color=#FF6347>670.59%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12849	157321	23	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>172.06%</color>/<color=#FF6347>344.12%</color>/<color=#FF6347>516.18%</color>/<color=#FF6347>688.24%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12850	157321	24	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>705.88%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12851	157321	25	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>180.88%</color>/<color=#FF6347>361.76%</color>/<color=#FF6347>542.65%</color>/<color=#FF6347>723.53%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12852	157321	26	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color>/<color=#FF6347>741.18%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12853	157321	27	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>189.71%</color>/<color=#FF6347>379.41%</color>/<color=#FF6347>569.12%</color>/<color=#FF6347>758.82%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12854	157321	28	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color>/<color=#FF6347>776.47%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12855	157321	29	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>198.53%</color>/<color=#FF6347>397.06%</color>/<color=#FF6347>595.59%</color>/<color=#FF6347>794.12%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12856	157321	30	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>202.94%</color>/<color=#FF6347>405.88%</color>/<color=#FF6347>608.82%</color>/<color=#FF6347>811.76%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12857	157321	31	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>207.35%</color>/<color=#FF6347>414.71%</color>/<color=#FF6347>622.06%</color>/<color=#FF6347>829.41%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12858	157321	32	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>847.06%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12859	157321	33	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>216.18%</color>/<color=#FF6347>432.35%</color>/<color=#FF6347>648.53%</color>/<color=#FF6347>864.71%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12860	157321	34	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>220.59%</color>/<color=#FF6347>441.18%</color>/<color=#FF6347>661.76%</color>/<color=#FF6347>882.35%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12861	157321	35	Rising Key	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Core Passive				Charge Engine: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color>	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.	After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform <color=#FF6347>Gear-Break Combo</color> based on the color of Signal Orbs pinged, and its DMG will depend on the current <color=#FF6347>Gear Level</color>. Triggering a Combo Strike also consumes all <color=#FF6347>Rising Energy</color> charged to increase its DMG dealt. The <color=#FF6347>Rising Energy</color> consumed will be converted into <color=#FF6347>Rotational Speed</color>.\n- Deals <color=#FF6347>225%</color>/<color=#FF6347>450%</color>/<color=#FF6347>675%</color>/<color=#FF6347>900%</color> Lightning DMG based on the current <color=#FF6347>Gear Level</color>.\n- The Rising Energy charged will increase a Combo Strike's DMG. Each tap increases Base DMG by <color=#FF6347>15%</color>.	Gear-Break Combo: <color=#0d70bc>Tap Basic Attack repeatedly to trigger a Combo Strike</color>	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	The next time <color=#FF6347>Gear-Break Combo</color> is triggered, if the current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Rotational Speed</color>, <color=#FF6347>Gear Level</color> will go up by 1.	Assault-Rising Combo: <color=#0d70bc>Gear Lv.3 + Trigger Combo Strike</color>	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.	If <color=#FF6347>Gear-Break Combo</color> is triggered at Gear Lv.3, Noan: Arca will perform <color=#FF6347>Assault-Rising Combo</color> instead with an increased Extra DMG Bonus. <color=#FF6347>Rotational Speed</color> and <color=#FF6347>Gear Level</color> will be reset afterward.\n- The Base DMG of <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>50%</color>.									
12862	157322	0	Leader - Aurora Traveler	Assets/Product/Texture/Image/IconSkill/R2NuoanA1.png					Leader Skill					Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
12863	157322	1	Leader - Aurora Traveler	Assets/Product/Texture/Image/IconSkill/R2NuoanA1.png					Leader Skill					Increases Lightning DMG of all members. Increases ATK of all Vanguard Uniframes in the team.	Increases Lightning DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Vanguard Uniframes in the team by <color=#FF6347>5%</color>.															
12864	157323	1	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12865	157323	2	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>10.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>10.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12866	157323	3	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12867	157323	4	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>11.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>11.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12868	157323	5	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12869	157323	6	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>12.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>12.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12870	157323	7	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>13.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>13.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12871	157323	8	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12872	157323	9	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>14.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>14.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12873	157323	10	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12874	157323	11	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>15.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>15.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12875	157323	12	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>16.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>16.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12876	157323	13	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12877	157323	14	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>17.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>17.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12878	157323	15	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12879	157323	16	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>18.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>18.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12880	157323	17	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>19.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>19.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12881	157323	18	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12882	157323	19	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>20.59%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>20.59%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12883	157323	20	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.18%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.18%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12884	157323	21	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>21.76%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>21.76%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12885	157323	22	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.35%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.35%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12886	157323	23	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>22.94%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>22.94%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12887	157323	24	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>23.53%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>23.53%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12888	157323	25	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.12%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.12%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12889	157323	26	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>24.71%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>24.71%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12890	157323	27	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.29%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.29%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12891	157323	28	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>25.88%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>25.88%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12892	157323	29	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>26.47%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>26.47%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12893	157323	30	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.06%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.06%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12894	157323	31	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>27.65%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>27.65%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12895	157323	32	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.24%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.24%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12896	157323	33	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>28.82%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>28.82%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12897	157323	34	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>29.41%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>29.41%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12898	157323	35	Vanguard	Assets/Product/Texture/Image/IconSkill/R2Nuoanhexin1.png					Class Skill					Gains Extra DMG Bonus and Shield when the character enters the battlefield.	Gains <color=#FF6347>30%</color> Extra DMG Bonus and Shield that absorbs damage up to <color=#FF6347>30%</color> of max HP for <color=#FF6347>10</color>s when the character enters the battlefield.															
12899	157327	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
12900	157327	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
12901	157324	0	Clocking Up	Assets/Product/Texture/Image/IconSkill/R2NuoanS1.png					SS Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color>	<color=#99a3b1>Movement speed increases after dodging.</color>	<color=#99a3b1>Movement speed increases by 50% for 5s after dodging.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color>	<color=#99a3b1>ATK increases and, every time entering battle, Gear Level goes up by 1.</color>	<color=#99a3b1>ATK increases by 5% and, every time entering battle, Gear Level goes up by 1.</color>												
12902	157324	1	Clocking Up	Assets/Product/Texture/Image/IconSkill/R2NuoanS1.png					SS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color>	Movement speed increases after dodging.	Movement speed increases by <color=#FF6347>50%</color> for <color=#FF6347>5</color>s after dodging.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color>	<color=#99a3b1>ATK increases and, every time entering battle, Gear Level goes up by 1.</color>	<color=#99a3b1>ATK increases by 5% and, every time entering battle, Gear Level goes up by 1.</color>												
12903	157324	2	Clocking Up	Assets/Product/Texture/Image/IconSkill/R2NuoanS1.png					SS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color>	Movement speed increases after dodging.	Movement speed increases by <color=#FF6347>50%</color> for <color=#FF6347>5</color>s after dodging.	Lv.2: <color=#0d70bc>Unlocked at SS Rank</color>	ATK increases and, every time entering battle, <color=#FF6347>Gear Level</color> goes up by 1.	ATK increases by <color=#FF6347>5%</color> and, every time entering battle, <color=#FF6347>Gear Level</color> goes up by 1.												
12904	157325	0	The First Hope	Assets/Product/Texture/Image/IconSkill/R2NuoanSS1.png					SSS Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color>	<color=#99a3b1>Gains a set of 3-Ping Orbs of a random color when switched in.</color>	<color=#99a3b1>Gains a set of 3-Ping Orbs of a random color when switched in.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color>	<color=#99a3b1>Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases with each Gear Level.</color>	<color=#99a3b1>Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration.</color>												
12905	157325	1	The First Hope	Assets/Product/Texture/Image/IconSkill/R2NuoanSS1.png					SSS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color>	Gains a set of 3-Ping Orbs of a random color when switched in.	Gains a set of 3-Ping Orbs of a random color when switched in.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color>	<color=#99a3b1>Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases with each Gear Level.</color>	<color=#99a3b1>Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration.</color>												
12906	157325	2	The First Hope	Assets/Product/Texture/Image/IconSkill/R2NuoanSS1.png					SSS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color>	Gains a set of 3-Ping Orbs of a random color when switched in.	Gains a set of 3-Ping Orbs of a random color when switched in.	Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color>	Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases with each Gear Level.	Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by <color=#FF6347>20%</color> with each Gear Level. This effect stacks up to <color=#FF6347>3</color> times, and each lasts <color=#FF6347>8</color>s. Triggering this effect again will refresh its duration.												
12907	157326	0	End of War	Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png					SSS+ Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color>	<color=#99a3b1>Lightning DMG of 3-Ping skills increases.</color>	<color=#99a3b1>Lightning DMG of 3-Ping skills increases by 30%.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color>	<color=#99a3b1>Lightning DMG of Signature Move increases.</color>	<color=#99a3b1>Lightning DMG of Signature Move increases by 30%.</color>	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases.</color>	<color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%.</color>									
12908	157326	1	End of War	Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	Lightning DMG of 3-Ping skills increases.	Lightning DMG of 3-Ping skills increases by <color=#FF6347>30%</color>.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color>	<color=#99a3b1>Lightning DMG of Signature Move increases.</color>	<color=#99a3b1>Lightning DMG of Signature Move increases by 30%.</color>	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases.</color>	<color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%.</color>									
12909	157326	2	End of War	Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	Lightning DMG of 3-Ping skills increases.	Lightning DMG of 3-Ping skills increases by <color=#FF6347>30%</color>.	Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color>	Lightning DMG of Signature Move increases.	Lightning DMG of Signature Move increases by <color=#FF6347>30%</color>.	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases.</color>	<color=#99a3b1>Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%.</color>									
12910	157326	3	End of War	Assets/Product/Texture/Image/IconSkill/R2NuoanSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	Lightning DMG of 3-Ping skills increases.	Lightning DMG of 3-Ping skills increases by <color=#FF6347>30%</color>.	Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color>	Lightning DMG of Signature Move increases.	Lightning DMG of Signature Move increases by <color=#FF6347>30%</color>.	Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color>	Lightning DMG of <color=#FF6347>Gear-Break Combo</color> and <color=#FF6347>Assault-Rising Combo</color> increases.	Lightning DMG of <color=#FF6347>Gear-Break Combo</color> and <color=#FF6347>Assault-Rising Combo</color> increases by <color=#FF6347>30%</color>.									
12911	104401	1	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>260%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12912	104401	2	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>275.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12913	104401	3	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>290.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12914	104401	4	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>305.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12915	104401	5	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>321.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12916	104401	6	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>336.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12917	104401	7	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>351.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12918	104401	8	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>367.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12919	104401	9	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>382.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12920	104401	10	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>397.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12921	104401	11	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>412.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12922	104401	12	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>428.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12923	104401	13	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>443.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12924	104401	14	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>458.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12925	104401	15	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>474.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12926	104401	16	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>489.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12927	104401	17	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>504.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12928	104401	18	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>520%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12929	104401	19	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>535.29%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12930	104401	20	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>550.59%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12931	104401	21	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>565.88%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12932	104401	22	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>581.18%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12933	104401	23	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>596.47%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12934	104401	24	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>611.76%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12935	104401	25	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>627.06%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12936	104401	26	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>642.35%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12937	104401	27	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>657.65%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12938	104401	28	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>672.94%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12939	104401	29	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>688.24%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12940	104401	30	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>703.53%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12941	104401	31	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>718.82%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12942	104401	32	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>734.12%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12943	104401	33	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>749.41%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12944	104401	34	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>764.71%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12945	104401	35	Piercing Thorns	Assets/Product/Texture/Image/IconSkill/R4Biankahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)	Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.)\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>780%</color> Physical DMG in total based on the number of orbs pinged.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12946	104406	1	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>80%</color>/<color=#FF6347>160%</color>/<color=#FF6347>240%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>40%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12947	104406	2	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>42.35%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12948	104406	3	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>89.41%</color>/<color=#FF6347>178.82%</color>/<color=#FF6347>268.24%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>44.71%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12949	104406	4	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>94.12%</color>/<color=#FF6347>188.24%</color>/<color=#FF6347>282.35%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>47.06%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12950	104406	5	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>49.41%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12951	104406	6	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>103.53%</color>/<color=#FF6347>207.06%</color>/<color=#FF6347>310.59%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>51.76%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12952	104406	7	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>108.24%</color>/<color=#FF6347>216.47%</color>/<color=#FF6347>324.71%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>54.12%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12953	104406	8	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>56.47%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12954	104406	9	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>58.82%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12955	104406	10	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>122.35%</color>/<color=#FF6347>244.71%</color>/<color=#FF6347>367.06%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>61.18%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12956	104406	11	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>63.53%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12957	104406	12	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>131.76%</color>/<color=#FF6347>263.53%</color>/<color=#FF6347>395.29%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>65.88%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12958	104406	13	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>136.47%</color>/<color=#FF6347>272.94%</color>/<color=#FF6347>409.41%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>68.24%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12959	104406	14	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>70.59%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12960	104406	15	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>145.88%</color>/<color=#FF6347>291.76%</color>/<color=#FF6347>437.65%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>72.94%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12961	104406	16	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>150.59%</color>/<color=#FF6347>301.18%</color>/<color=#FF6347>451.76%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>75.29%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12962	104406	17	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>77.65%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12963	104406	18	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>160%</color>/<color=#FF6347>320%</color>/<color=#FF6347>480%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>80%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12964	104406	19	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>82.35%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12965	104406	20	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>84.71%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12966	104406	21	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>174.12%</color>/<color=#FF6347>348.24%</color>/<color=#FF6347>522.35%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>87.06%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12967	104406	22	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>178.82%</color>/<color=#FF6347>357.65%</color>/<color=#FF6347>536.47%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>89.41%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12968	104406	23	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>91.76%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12969	104406	24	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>94.12%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12970	104406	25	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>192.94%</color>/<color=#FF6347>385.88%</color>/<color=#FF6347>578.82%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>96.47%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12971	104406	26	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>98.82%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12972	104406	27	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>202.35%</color>/<color=#FF6347>404.71%</color>/<color=#FF6347>607.06%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>101.18%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12973	104406	28	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>207.06%</color>/<color=#FF6347>414.12%</color>/<color=#FF6347>621.18%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>103.53%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12974	104406	29	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>105.88%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12975	104406	30	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>216.47%</color>/<color=#FF6347>432.94%</color>/<color=#FF6347>649.41%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>108.24%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12976	104406	31	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>221.18%</color>/<color=#FF6347>442.35%</color>/<color=#FF6347>663.53%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>110.59%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12977	104406	32	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>112.94%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12978	104406	33	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>230.59%</color>/<color=#FF6347>461.18%</color>/<color=#FF6347>691.76%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>115.29%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12979	104406	34	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>117.65%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12980	104406	35	Conviction	Assets/Product/Texture/Image/IconSkill/R4Biankahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.	Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Physical DMG in total based on the number of orbs pinged. Deals additional <color=#FF6347>120%</color> Physical DMG upon a 3-Ping.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12981	104411	1	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG and the sword shadow deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12982	104411	2	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>63.53%</color>/<color=#FF6347>127.06%</color>/<color=#FF6347>190.59%</color> Physical DMG and the sword shadow deals <color=#FF6347>21.18%</color>/<color=#FF6347>42.35%</color>/<color=#FF6347>63.53%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12983	104411	3	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>67.06%</color>/<color=#FF6347>134.12%</color>/<color=#FF6347>201.18%</color> Physical DMG and the sword shadow deals <color=#FF6347>22.35%</color>/<color=#FF6347>44.71%</color>/<color=#FF6347>67.06%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12984	104411	4	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>70.59%</color>/<color=#FF6347>141.18%</color>/<color=#FF6347>211.76%</color> Physical DMG and the sword shadow deals <color=#FF6347>23.53%</color>/<color=#FF6347>47.06%</color>/<color=#FF6347>70.59%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12985	104411	5	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>74.12%</color>/<color=#FF6347>148.24%</color>/<color=#FF6347>222.35%</color> Physical DMG and the sword shadow deals <color=#FF6347>24.71%</color>/<color=#FF6347>49.41%</color>/<color=#FF6347>74.12%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12986	104411	6	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>77.65%</color>/<color=#FF6347>155.29%</color>/<color=#FF6347>232.94%</color> Physical DMG and the sword shadow deals <color=#FF6347>25.88%</color>/<color=#FF6347>51.76%</color>/<color=#FF6347>77.65%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12987	104411	7	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>81.18%</color>/<color=#FF6347>162.35%</color>/<color=#FF6347>243.53%</color> Physical DMG and the sword shadow deals <color=#FF6347>27.06%</color>/<color=#FF6347>54.12%</color>/<color=#FF6347>81.18%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12988	104411	8	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>84.71%</color>/<color=#FF6347>169.41%</color>/<color=#FF6347>254.12%</color> Physical DMG and the sword shadow deals <color=#FF6347>28.24%</color>/<color=#FF6347>56.47%</color>/<color=#FF6347>84.71%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12989	104411	9	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>88.24%</color>/<color=#FF6347>176.47%</color>/<color=#FF6347>264.71%</color> Physical DMG and the sword shadow deals <color=#FF6347>29.41%</color>/<color=#FF6347>58.82%</color>/<color=#FF6347>88.24%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12990	104411	10	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>91.76%</color>/<color=#FF6347>183.53%</color>/<color=#FF6347>275.29%</color> Physical DMG and the sword shadow deals <color=#FF6347>30.59%</color>/<color=#FF6347>61.18%</color>/<color=#FF6347>91.76%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12991	104411	11	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG and the sword shadow deals <color=#FF6347>31.76%</color>/<color=#FF6347>63.53%</color>/<color=#FF6347>95.29%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12992	104411	12	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>98.82%</color>/<color=#FF6347>197.65%</color>/<color=#FF6347>296.47%</color> Physical DMG and the sword shadow deals <color=#FF6347>32.94%</color>/<color=#FF6347>65.88%</color>/<color=#FF6347>98.82%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12993	104411	13	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>102.35%</color>/<color=#FF6347>204.71%</color>/<color=#FF6347>307.06%</color> Physical DMG and the sword shadow deals <color=#FF6347>34.12%</color>/<color=#FF6347>68.24%</color>/<color=#FF6347>102.35%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12994	104411	14	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG and the sword shadow deals <color=#FF6347>35.29%</color>/<color=#FF6347>70.59%</color>/<color=#FF6347>105.88%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12995	104411	15	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>109.41%</color>/<color=#FF6347>218.82%</color>/<color=#FF6347>328.24%</color> Physical DMG and the sword shadow deals <color=#FF6347>36.47%</color>/<color=#FF6347>72.94%</color>/<color=#FF6347>109.41%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12996	104411	16	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>112.94%</color>/<color=#FF6347>225.88%</color>/<color=#FF6347>338.82%</color> Physical DMG and the sword shadow deals <color=#FF6347>37.65%</color>/<color=#FF6347>75.29%</color>/<color=#FF6347>112.94%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12997	104411	17	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG and the sword shadow deals <color=#FF6347>38.82%</color>/<color=#FF6347>77.65%</color>/<color=#FF6347>116.47%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12998	104411	18	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Physical DMG and the sword shadow deals <color=#FF6347>40%</color>/<color=#FF6347>80%</color>/<color=#FF6347>120%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
12999	104411	19	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG and the sword shadow deals <color=#FF6347>41.18%</color>/<color=#FF6347>82.35%</color>/<color=#FF6347>123.53%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13000	104411	20	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG and the sword shadow deals <color=#FF6347>42.35%</color>/<color=#FF6347>84.71%</color>/<color=#FF6347>127.06%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13001	104411	21	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>130.59%</color>/<color=#FF6347>261.18%</color>/<color=#FF6347>391.76%</color> Physical DMG and the sword shadow deals <color=#FF6347>43.53%</color>/<color=#FF6347>87.06%</color>/<color=#FF6347>130.59%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13002	104411	22	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Physical DMG and the sword shadow deals <color=#FF6347>44.71%</color>/<color=#FF6347>89.41%</color>/<color=#FF6347>134.12%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13003	104411	23	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG and the sword shadow deals <color=#FF6347>45.88%</color>/<color=#FF6347>91.76%</color>/<color=#FF6347>137.65%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13004	104411	24	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG and the sword shadow deals <color=#FF6347>47.06%</color>/<color=#FF6347>94.12%</color>/<color=#FF6347>141.18%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13005	104411	25	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>144.71%</color>/<color=#FF6347>289.41%</color>/<color=#FF6347>434.12%</color> Physical DMG and the sword shadow deals <color=#FF6347>48.24%</color>/<color=#FF6347>96.47%</color>/<color=#FF6347>144.71%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13006	104411	26	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG and the sword shadow deals <color=#FF6347>49.41%</color>/<color=#FF6347>98.82%</color>/<color=#FF6347>148.24%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13007	104411	27	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>151.76%</color>/<color=#FF6347>303.53%</color>/<color=#FF6347>455.29%</color> Physical DMG and the sword shadow deals <color=#FF6347>50.59%</color>/<color=#FF6347>101.18%</color>/<color=#FF6347>151.76%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13008	104411	28	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Physical DMG and the sword shadow deals <color=#FF6347>51.76%</color>/<color=#FF6347>103.53%</color>/<color=#FF6347>155.29%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13009	104411	29	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG and the sword shadow deals <color=#FF6347>52.94%</color>/<color=#FF6347>105.88%</color>/<color=#FF6347>158.82%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13010	104411	30	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Physical DMG and the sword shadow deals <color=#FF6347>54.12%</color>/<color=#FF6347>108.24%</color>/<color=#FF6347>162.35%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13011	104411	31	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>165.88%</color>/<color=#FF6347>331.76%</color>/<color=#FF6347>497.65%</color> Physical DMG and the sword shadow deals <color=#FF6347>55.29%</color>/<color=#FF6347>110.59%</color>/<color=#FF6347>165.88%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13012	104411	32	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG and the sword shadow deals <color=#FF6347>56.47%</color>/<color=#FF6347>112.94%</color>/<color=#FF6347>169.41%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13013	104411	33	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>172.94%</color>/<color=#FF6347>345.88%</color>/<color=#FF6347>518.82%</color> Physical DMG and the sword shadow deals <color=#FF6347>57.65%</color>/<color=#FF6347>115.29%</color>/<color=#FF6347>172.94%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13014	104411	34	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG and the sword shadow deals <color=#FF6347>58.82%</color>/<color=#FF6347>117.65%</color>/<color=#FF6347>176.47%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13015	104411	35	Etching Whirl	Assets/Product/Texture/Image/IconSkill/R4Biankalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.	Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.\n- Based on the number of orbs pinged, the spinning slash deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG and the sword shadow deals <color=#FF6347>60%</color>/<color=#FF6347>120%</color>/<color=#FF6347>180%</color> Physical DMG.\n- Grants <color=#FF6347>2/3/4</color> <color=#FF6347>Afterglow Points</color> based on the number of orbs pinged.															
13016	104416	1	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>190%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>240%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>75%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>330%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>20%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13017	104416	2	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>201.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>254.12%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>79.41%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>349.41%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>21.18%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13018	104416	3	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>212.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>268.24%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>83.82%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>368.82%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>22.35%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13019	104416	4	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>223.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>282.35%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>88.24%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>388.24%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>23.53%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13020	104416	5	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>234.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>296.47%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>92.65%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>407.65%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>24.71%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13021	104416	6	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>245.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>310.59%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>97.06%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>427.06%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>25.88%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13022	104416	7	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>257.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>324.71%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>101.47%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>446.47%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>27.06%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13023	104416	8	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>268.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>338.82%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>105.88%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>465.88%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>28.24%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13024	104416	9	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>279.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>352.94%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>110.29%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>485.29%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>29.41%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13025	104416	10	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>290.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>367.06%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>114.71%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>504.71%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>30.59%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13026	104416	11	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>301.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>381.18%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>119.12%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>524.12%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>31.76%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13027	104416	12	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>312.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>395.29%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>123.53%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>543.53%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>32.94%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13028	104416	13	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>324.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>409.41%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>127.94%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>562.94%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>34.12%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13029	104416	14	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>335.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>423.53%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>132.35%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>582.35%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>35.29%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13030	104416	15	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>346.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>437.65%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>136.76%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>601.76%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>36.47%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13031	104416	16	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>357.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>451.76%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>141.18%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>621.18%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>37.65%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13032	104416	17	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>368.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>465.88%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>145.59%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>640.59%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>38.82%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13033	104416	18	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>380%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>480%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>150%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>660%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>40%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13034	104416	19	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>391.18%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>494.12%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>154.41%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>679.41%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>41.18%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13035	104416	20	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>508.24%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>158.82%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>698.82%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>42.35%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13036	104416	21	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>413.53%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>522.35%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>163.24%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>718.24%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>43.53%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13037	104416	22	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>424.71%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>167.65%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>737.65%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>44.71%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13038	104416	23	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>435.88%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>550.59%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>172.06%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>757.06%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>45.88%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13039	104416	24	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>564.71%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>176.47%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>776.47%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>47.06%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13040	104416	25	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>458.24%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>578.82%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>180.88%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>795.88%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>48.24%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13041	104416	26	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>592.94%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>185.29%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>815.29%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>49.41%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13042	104416	27	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>480.59%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>607.06%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>189.71%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>834.71%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>50.59%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13043	104416	28	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>491.76%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>621.18%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>194.12%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>854.12%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>51.76%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13044	104416	29	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>502.94%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>635.29%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>198.53%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>873.53%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>52.94%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13045	104416	30	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>514.12%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>649.41%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>202.94%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>892.94%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>54.12%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13046	104416	31	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>525.29%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>663.53%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>207.35%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>912.35%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>55.29%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13047	104416	32	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>677.65%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>211.76%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>931.76%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>56.47%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13048	104416	33	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>547.65%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>691.76%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>216.18%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>951.18%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>57.65%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13049	104416	34	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>705.88%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>220.59%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>970.59%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>58.82%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13050	104416	35	Tri-Candela Staffsword	Assets/Product/Texture/Image/IconSkill/R4Biankapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Staff Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>570%</color> Physical DMG in total.	Basic Attack: <color=#0d70bc>Sword Form + Tap Basic Attack</color>	Unleashes 5 hits of attack toward the target with the Swordstaff.	Unleashes 5 hits of attack toward the target with the Swordstaff.\n- Deals <color=#FF6347>720%</color> Physical DMG in total.\n- Every hit of Basic Attack in <color=#FF6347>Sword Form</color> generates <color=#FF6347>4</color> Signature Energy.	Sword Dance: <color=#0d70bc>Sword Form + Resolution active + Press and hold Basic Attack</color>	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.	After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <color=#FF6347>Resolution</color>. When <color=#FF6347>Resolution</color> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <color=#FF6347>Sword Dance</color> that deals Physical DMG to the target. During <color=#FF6347>Sword Dance</color>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.\n- The thrusting attack deals <color=#FF6347>225%</color> Physical DMG.\n- <color=#FF6347>Sword Dance</color> deals <color=#FF6347>990%</color> Physical DMG in total.\n- Every hit of <color=#FF6347>Sword Dance</color> generates <color=#FF6347>4</color> Signature Energy.	Afterglow Shadow — <color=#0d70bc> Sword Form + Afterglow Enhancement + Triggered passively by any attack</color>	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.	When Bianca: Stigmata is under the effect of <color=#FF6347>Afterglow Enhancement</color>, every hit of her Basic Attack and <color=#FF6347>Sword Dance</color> generates extra <color=#FF6347>Afterglow Shadow</color> that deals Physical DMG to the target.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> deals <color=#FF6347>60%</color> Physical DMG.\n- Each hit of <color=#FF6347>Afterglow Shadow</color> generates <color=#FF6347>1</color> Signature Energy.						
13051	104417	1	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>150%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>300%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13052	104417	2	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>158.82%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>317.65%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13053	104417	3	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>167.65%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>335.29%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13054	104417	4	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>176.47%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>352.94%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13055	104417	5	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>185.29%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>370.59%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13056	104417	6	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>194.12%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>388.24%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13057	104417	7	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>202.94%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>405.88%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13058	104417	8	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>211.76%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>423.53%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13059	104417	9	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>220.59%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>441.18%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13060	104417	10	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>229.41%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>458.82%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13061	104417	11	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>238.24%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>476.47%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13062	104417	12	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>247.06%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>494.12%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13063	104417	13	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>255.88%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>511.76%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13064	104417	14	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>264.71%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>529.41%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13065	104417	15	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>273.53%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>547.06%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13066	104417	16	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>282.35%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>564.71%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13067	104417	17	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>291.18%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>582.35%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13068	104417	18	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>300%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>600%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13069	104417	19	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>308.82%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>617.65%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13070	104417	20	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>317.65%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>635.29%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13071	104417	21	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>326.47%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>652.94%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13072	104417	22	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>335.29%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>670.59%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13073	104417	23	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>344.12%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>688.24%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13074	104417	24	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>352.94%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>705.88%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13075	104417	25	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>361.76%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>723.53%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13076	104417	26	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>370.59%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>741.18%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13077	104417	27	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>379.41%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>758.82%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13078	104417	28	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>388.24%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>776.47%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13079	104417	29	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>397.06%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>794.12%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13080	104417	30	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>405.88%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>811.76%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13081	104417	31	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>414.71%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>829.41%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13082	104417	32	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>423.53%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>847.06%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13083	104417	33	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>432.35%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>864.71%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13084	104417	34	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>441.18%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>882.35%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13085	104417	35	Blade Abyss	Assets/Product/Texture/Image/IconSkill/R4Biankadazhao1.png		111			Signature Move				Bright Candle: <color=#0d70bc>Staff Form + 60 Energy + Tap Signature</color>	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.	Casts <color=#FF6347>Bright Candle</color> to damage enemies within a certain range, triggering <color=#FF6347>Time Lag Calculation</color> and activating the weapon's <color=#FF6347>Sword Form</color>. Orbs cannot be pinged in <color=#FF6347>Sword Form</color>. When <color=#FF6347>Sword Form</color> is activated, the Afterglow Points from Bianca's Core Passive are converted into <color=#FF6347>Afterglow Enhancement</color>. Basic Attacks, Sword Dance and Afterglow Shadow in <color=#FF6347>Sword Form</color> will accumulate <color=#FF6347>Stigmata Will</color> upon dealing DMG. Gains Super Armor during <color=#FF6347>Sword Form</color>.\n- Deals <color=#FF6347>450%</color> Physical DMG to the enemies within range.\n- Each <color=#FF6347>Afterglow Point</color> can be converted into <color=#FF6347>0.5s</color> of <color=#FF6347>Afterglow Enhancement</color>.	Illuminated Abyss: <color=#0d70bc>Sword Form + 60 Energy + Tap Signature</color>	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.	While in <color=#FF6347>Sword Form</color>, consumes Energy and all stacks of <color=#FF6347>Stigmata Will</color> to unleash <color=#FF6347>Illuminated Abyss</color>, dealing Physical DMG to the target while triggering <color=#FF6347>Time Lag Calculation</color>. Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color>.\n- Deals <color=#FF6347>900%</color> Physical DMG to the target.\n- Each stack of <color=#FF6347>Stigmata Will</color> increases the Base DMG of <color=#FF6347>Illuminated Abyss</color> by <color=#FF6347>6%</color>.\n- <color=#FF6347>Stigmata Will</color> can be stacked up to <color=#FF6347>40</color> times.												
13086	104418	1	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>240%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>240%</color> Physical DMG.												
13087	104418	2	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>254.12%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>254.12%</color> Physical DMG.												
13088	104418	3	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>268.24%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>268.24%</color> Physical DMG.												
13089	104418	4	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>282.35%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>282.35%</color> Physical DMG.												
13090	104418	5	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>296.47%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>296.47%</color> Physical DMG.												
13091	104418	6	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>310.59%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>310.59%</color> Physical DMG.												
13092	104418	7	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>324.71%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>324.71%</color> Physical DMG.												
13093	104418	8	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>338.82%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>338.82%</color> Physical DMG.												
13094	104418	9	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>352.94%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>352.94%</color> Physical DMG.												
13095	104418	10	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>367.06%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>367.06%</color> Physical DMG.												
13096	104418	11	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>381.18%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>381.18%</color> Physical DMG.												
13097	104418	12	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>395.29%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>395.29%</color> Physical DMG.												
13098	104418	13	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>409.41%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>409.41%</color> Physical DMG.												
13099	104418	14	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>423.53%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>423.53%</color> Physical DMG.												
13100	104418	15	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>437.65%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>437.65%</color> Physical DMG.												
13101	104418	16	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>451.76%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>451.76%</color> Physical DMG.												
13102	104418	17	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>465.88%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>465.88%</color> Physical DMG.												
13103	104418	18	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>480%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>480%</color> Physical DMG.												
13104	104418	19	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>494.12%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>494.12%</color> Physical DMG.												
13105	104418	20	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>508.24%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>508.24%</color> Physical DMG.												
13106	104418	21	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>522.35%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>522.35%</color> Physical DMG.												
13107	104418	22	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>536.47%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>536.47%</color> Physical DMG.												
13108	104418	23	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>550.59%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>550.59%</color> Physical DMG.												
13109	104418	24	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>564.71%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>564.71%</color> Physical DMG.												
13110	104418	25	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>578.82%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>578.82%</color> Physical DMG.												
13111	104418	26	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>592.94%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>592.94%</color> Physical DMG.												
13112	104418	27	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>607.06%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>607.06%</color> Physical DMG.												
13113	104418	28	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>621.18%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>621.18%</color> Physical DMG.												
13114	104418	29	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>635.29%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>635.29%</color> Physical DMG.												
13115	104418	30	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>649.41%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>649.41%</color> Physical DMG.												
13116	104418	31	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>663.53%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>663.53%</color> Physical DMG.												
13117	104418	32	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>677.65%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>677.65%</color> Physical DMG.												
13118	104418	33	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>691.76%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>691.76%</color> Physical DMG.												
13119	104418	34	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>705.88%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>705.88%</color> Physical DMG.												
13120	104418	35	Divine Judgment	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Staff Form + Tap QTE</color>	Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG.	Leaps into the air and hurls the Swordstaff to the ground, dealing <color=#FF6347>720%</color> Physical DMG.	QTE: <color=#0d70bc>Sword Form + Tap QTE</color>	Slashes the target twice to deal Physical DMG.	Slashes the target twice to deal <color=#FF6347>720%</color> Physical DMG.												
13121	104421	1	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>320%</color>/<color=#FF6347>360%</color>/<color=#FF6347>400%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13122	104421	2	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>338.82%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13123	104421	3	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>357.65%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>447.06%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13124	104421	4	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>376.47%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>470.59%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13125	104421	5	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>395.29%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13126	104421	6	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>414.12%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>517.65%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13127	104421	7	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>432.94%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>541.18%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13128	104421	8	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>451.76%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13129	104421	9	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>470.59%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>588.24%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13130	104421	10	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>489.41%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>611.76%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13131	104421	11	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>508.24%</color>/<color=#FF6347>571.76%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13132	104421	12	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>527.06%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>658.82%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13133	104421	13	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>545.88%</color>/<color=#FF6347>614.12%</color>/<color=#FF6347>682.35%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13134	104421	14	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>564.71%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13135	104421	15	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>583.53%</color>/<color=#FF6347>656.47%</color>/<color=#FF6347>729.41%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13136	104421	16	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>602.35%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>752.94%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13137	104421	17	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>621.18%</color>/<color=#FF6347>698.82%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13138	104421	18	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>640%</color>/<color=#FF6347>720%</color>/<color=#FF6347>800%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13139	104421	19	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>658.82%</color>/<color=#FF6347>741.18%</color>/<color=#FF6347>823.53%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13140	104421	20	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>677.65%</color>/<color=#FF6347>762.35%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13141	104421	21	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>696.47%</color>/<color=#FF6347>783.53%</color>/<color=#FF6347>870.59%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13142	104421	22	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>715.29%</color>/<color=#FF6347>804.71%</color>/<color=#FF6347>894.12%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13143	104421	23	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>734.12%</color>/<color=#FF6347>825.88%</color>/<color=#FF6347>917.65%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13144	104421	24	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>752.94%</color>/<color=#FF6347>847.06%</color>/<color=#FF6347>941.18%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13145	104421	25	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>771.76%</color>/<color=#FF6347>868.24%</color>/<color=#FF6347>964.71%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13146	104421	26	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>790.59%</color>/<color=#FF6347>889.41%</color>/<color=#FF6347>988.24%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13147	104421	27	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>809.41%</color>/<color=#FF6347>910.59%</color>/<color=#FF6347>1011.76%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13148	104421	28	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>828.24%</color>/<color=#FF6347>931.76%</color>/<color=#FF6347>1035.29%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13149	104421	29	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>847.06%</color>/<color=#FF6347>952.94%</color>/<color=#FF6347>1058.82%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13150	104421	30	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>865.88%</color>/<color=#FF6347>974.12%</color>/<color=#FF6347>1082.35%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13151	104421	31	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>884.71%</color>/<color=#FF6347>995.29%</color>/<color=#FF6347>1105.88%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13152	104421	32	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>903.53%</color>/<color=#FF6347>1016.47%</color>/<color=#FF6347>1129.41%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13153	104421	33	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>922.35%</color>/<color=#FF6347>1037.65%</color>/<color=#FF6347>1152.94%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13154	104421	34	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>941.18%</color>/<color=#FF6347>1058.82%</color>/<color=#FF6347>1176.47%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13155	104421	35	Glowing Lanternlight	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Core Passive				Afterglow Orb: <color=#0d70bc>Upon entering battle for the first time or when entering Staff Form</color>	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	When Bianca: Stigmata enters battle for the first time or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar.	Simulated Matrix: <color=#0d70bc>Press and hold Dodge to enter Luminous Realm</color>	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.	Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>.\n- <color=#FF6347>Luminous Realm</color> lasts <color=#FF6347>4s</color> and has a <color=#FF6347>12s</color> cooldown.\n- Upon activation of Simulated Matrix, <color=#FF6347>Time Lag Calculation</color> is also triggered and it ends when Luminous Realm is activated.	Glowing Lanternlight: <color=#0d70bc>Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm</color>	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.	Pinging a set of Signal Orbs in <color=#FF6347>Luminous Realm</color> can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch <color=#FF6347>Glowing Lanternlight</color> to deal Physical DMG to targets within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow Points</color>.\n- <color=#FF6347>Glowing Lanternlight</color> deals <color=#FF6347>960%</color>/<color=#FF6347>1080%</color>/<color=#FF6347>1200%</color> Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates <color=#FF6347>1/2/3/6/7/8</color> <color=#FF6347>Afterglow Points</color> based on the total number of Signal Orbs and Afterglow Orbs pinged.									
13156	104422	0	Leader - Shadowless Beacon	Assets/Product/Texture/Image/IconSkill/R4BiankaA1.png					Leader Skill					Increases Physical DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Physical DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.															
13157	104422	1	Leader - Shadowless Beacon	Assets/Product/Texture/Image/IconSkill/R4BiankaA1.png					Leader Skill					Increases Physical DMG of all members. Increases ATK of all Attacker Omniframes in the team.	Increases Physical DMG of all members by <color=#FF6347>10%</color>. Increases ATK of all Attacker Omniframes in the team by <color=#FF6347>10%</color>.															
13158	104423	1	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
13159	104423	2	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
13160	104423	3	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
13161	104423	4	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
13162	104423	5	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
13163	104423	6	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
13164	104423	7	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
13165	104423	8	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
13166	104423	9	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
13167	104423	10	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
13168	104423	11	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
13169	104423	12	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
13170	104423	13	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
13171	104423	14	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
13172	104423	15	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
13173	104423	16	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
13174	104423	17	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
13175	104423	18	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
13176	104423	19	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
13177	104423	20	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
13178	104423	21	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
13179	104423	22	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
13180	104423	23	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
13181	104423	24	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
13182	104423	25	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
13183	104423	26	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
13184	104423	27	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
13185	104423	28	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
13186	104423	29	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
13187	104423	30	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
13188	104423	31	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
13189	104423	32	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
13190	104423	33	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
13191	104423	34	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
13192	104423	35	Attacker	Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
13193	104427	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
13194	104427	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
13195	104424	0	Severed Light	Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png					SS Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color>	<color=#99a3b1>CRIT Rate increases.</color>	<color=#99a3b1>CRIT Rate increases by 20%.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color>	<color=#99a3b1>Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.</color>	<color=#99a3b1>Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.</color>												
13196	104424	1	Severed Light	Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png					SS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color>	CRIT Rate increases.	CRIT Rate increases by <color=#FF6347>20%</color>.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color>	<color=#99a3b1>Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.</color>	<color=#99a3b1>Activating Sword Form with more than half Afterglow Points left will grant each hit of Basic Attack and Afterglow Shadow cast in Sword Form 2 bonus stacks of Stigmata Will. Stigmata Will now stacks up to 99 times.</color>												
13197	104424	2	Severed Light	Assets/Product/Texture/Image/IconSkill/R4BiankaS1.png					SS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color>	CRIT Rate increases.	CRIT Rate increases by <color=#FF6347>20%</color>.	Lv.2: <color=#0d70bc>Unlocked at SS Rank</color>	Activating <color=#FF6347>Sword Form</color> with more than half <color=#FF6347>Afterglow Points</color> left will grant each hit of Basic Attack and <color=#FF6347>Afterglow Shadow</color> cast in <color=#FF6347>Sword Form</color> <color=#FF6347>2</color> bonus stacks of <color=#FF6347>Stigmata Will</color>. <color=#FF6347>Stigmata Will</color> now stacks up to <color=#FF6347>99</color> times.	Activating <color=#FF6347>Sword Form</color> with more than half <color=#FF6347>Afterglow Points</color> left will grant each hit of Basic Attack and <color=#FF6347>Afterglow Shadow</color> cast in <color=#FF6347>Sword Form</color> <color=#FF6347>2</color> bonus stacks of <color=#FF6347>Stigmata Will</color>. <color=#FF6347>Stigmata Will</color> now stacks up to <color=#FF6347>99</color> times.												
13198	104425	0	Carved Darkness	Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png					SSS Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color>	<color=#99a3b1>Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle.</color>	<color=#99a3b1>Basic Attack - Sword Dance generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color>	<color=#99a3b1>Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.</color>	<color=#99a3b1>Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt.</color>												
13199	104425	1	Carved Darkness	Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png					SSS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color>	<color=#FF6347>Basic Attack - Sword Dance</color> generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle.	<color=#FF6347>Basic Attack - Sword Dance</color> generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color>	<color=#99a3b1>Signature - Bright Candle will record a certain DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.</color>	<color=#99a3b1>Signature - Bright Candle will record a 100% DMG multiplier of the Signal Orbs pinged and Core Passive - Glowing Lanternlight cast in Luminous Realm. When Signature - Bright Candle is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain 20 stacks of Stigmata Will instantly. When launching Basic Attack - Sword Dance, the first 2 hits of Basic Attack - Sword Dance can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or Core Passive - Glowing Lanternlight in Luminous Realm, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt.</color>												
13200	104425	2	Carved Darkness	Assets/Product/Texture/Image/IconSkill/R4BiankaSS1.png					SSS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color>	<color=#FF6347>Basic Attack - Sword Dance</color> generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle.	<color=#FF6347>Basic Attack - Sword Dance</color> generates twice the Signature Energy. Immediately gains a random set of 3-Ping Orbs upon entering battle.	Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color>	<color=#FF6347>Signature - Bright Candle</color> will record a certain DMG multiplier of the Signal Orbs pinged and <color=#FF6347>Core Passive - Glowing Lanternlight</color> cast in <color=#FF6347>Luminous Realm</color>. When it is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain <color=#FF6347>Stigmata Will</color> instantly. When launching <color=#FF6347>Basic Attack - Sword Dance</color>, the first 2 hits of <color=#FF6347>Basic Attack - Sword Dance</color> can be performed additionally before landing.	<color=#FF6347>Signature - Bright Candle</color> will record a <color=#FF6347>100%</color> DMG multiplier of the Signal Orbs pinged and <color=#FF6347>Core Passive - Glowing Lanternlight</color> cast in <color=#FF6347>Luminous Realm</color>. When <color=#FF6347>Signature - Bright Candle</color> is unleashed, an attack will deal the recorded multiplier of Physical DMG to all the units within range. This will not deal CRIT DMG, and Bianca: Stigmata will gain <color=#FF6347>20</color> stacks of <color=#FF6347>Stigmata Will</color> instantly. When launching <color=#FF6347>Basic Attack - Sword Dance</color>, the first 2 hits of <color=#FF6347>Basic Attack - Sword Dance</color> can be performed additionally before landing.\n-When dealing DMG to multiple targets at the same time by pinging Signal Orbs or <color=#FF6347>Core Passive - Glowing Lanternlight</color> in <color=#FF6347>Luminous Realm</color>, only the highest DMG dealt to a single target will be recorded. No record will be made if no DMG is dealt.												
13201	104426	0	Mass Decree	Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png					SSS+ Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color>	<color=#99a3b1>Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases in Staff Form.</color>	<color=#99a3b1>Extra DMG Bonus of pinging orbs and Core Passive - Glowing Lanternlight increases by 30% in Staff Form.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color>	<color=#99a3b1>Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form.</color>	<color=#99a3b1>Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form.</color>	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks.</color>	<color=#99a3b1>Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks.</color>									
13202	104426	1	Mass Decree	Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases in <color=#FF6347>Staff Form</color>.	Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Staff Form</color>.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color>	<color=#99a3b1>Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases in Sword Form.</color>	<color=#99a3b1>Extra DMG Bonus of Basic Attacks, Sword Dance and Afterglow Shadow increases by 30% in Sword Form.</color>	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks.</color>	<color=#99a3b1>Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks.</color>									
13203	104426	2	Mass Decree	Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases in <color=#FF6347>Staff Form</color>.	Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Staff Form</color>.	Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color>	Extra DMG Bonus of Basic Attacks, <color=#FF6347>Sword Dance</color> and <color=#FF6347>Afterglow Shadow</color> increases in <color=#FF6347>Sword Form</color>.	Extra DMG Bonus of Basic Attacks, <color=#FF6347>Sword Dance</color> and <color=#FF6347>Afterglow Shadow</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Sword Form</color>.	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Extra DMG Bonus of Signature increases when Stigmata Will is at max stacks.</color>	<color=#99a3b1>Extra DMG Bonus of Signature increases by 20% when Stigmata Will is at max stacks.</color>									
13204	104426	3	Mass Decree	Assets/Product/Texture/Image/IconSkill/R4BiankaSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases in <color=#FF6347>Staff Form</color>.	Extra DMG Bonus of pinging orbs and <color=#FF6347>Core Passive - Glowing Lanternlight</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Staff Form</color>.	Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color>	Extra DMG Bonus of Basic Attacks, <color=#FF6347>Sword Dance</color> and <color=#FF6347>Afterglow Shadow</color> increases in <color=#FF6347>Sword Form</color>.	Extra DMG Bonus of Basic Attacks, <color=#FF6347>Sword Dance</color> and <color=#FF6347>Afterglow Shadow</color> increases by <color=#FF6347>30%</color> in <color=#FF6347>Sword Form</color>.	Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color>	Extra DMG Bonus of Signature increases when <color=#FF6347>Stigmata Will</color> is at max stacks.	Extra DMG Bonus of Signature increases by <color=#FF6347>20%</color> when <color=#FF6347>Stigmata Will</color> is at max stacks.									
13205	123201	1	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.															
13206	123201	2	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
13207	123201	3	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
13208	123201	4	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.															
13209	123201	5	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
13210	123201	6	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
13211	123201	7	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.															
13212	123201	8	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
13213	123201	9	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.															
13214	123201	10	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.															
13215	123201	11	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
13216	123201	12	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.															
13217	123201	13	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.															
13218	123201	14	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
13219	123201	15	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.															
13220	123201	16	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.															
13221	123201	17	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
13222	123201	18	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.															
13223	123201	19	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.															
13224	123201	20	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
13225	123201	21	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.															
13226	123201	22	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.															
13227	123201	23	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
13228	123201	24	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.															
13229	123201	25	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.															
13230	123201	26	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
13231	123201	27	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.															
13232	123201	28	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
13233	123201	29	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
13234	123201	30	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.															
13235	123201	31	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.															
13236	123201	32	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
13237	123201	33	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.															
13238	123201	34	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.															
13239	123201	35	Frost Threads	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahong1.png					Red Orb				Red Orb: <color=#0d70bc>Ping Red Orb</color>	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).	Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
13240	123206	1	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Physical DMG based on the number of orbs pinged.															
13241	123206	2	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
13242	123206	3	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Physical DMG based on the number of orbs pinged.															
13243	123206	4	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Physical DMG based on the number of orbs pinged.															
13244	123206	5	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Physical DMG based on the number of orbs pinged.															
13245	123206	6	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Physical DMG based on the number of orbs pinged.															
13246	123206	7	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Physical DMG based on the number of orbs pinged.															
13247	123206	8	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Physical DMG based on the number of orbs pinged.															
13248	123206	9	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Physical DMG based on the number of orbs pinged.															
13249	123206	10	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Physical DMG based on the number of orbs pinged.															
13250	123206	11	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
13251	123206	12	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Physical DMG based on the number of orbs pinged.															
13252	123206	13	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Physical DMG based on the number of orbs pinged.															
13253	123206	14	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Physical DMG based on the number of orbs pinged.															
13254	123206	15	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Physical DMG based on the number of orbs pinged.															
13255	123206	16	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Physical DMG based on the number of orbs pinged.															
13256	123206	17	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Physical DMG based on the number of orbs pinged.															
13257	123206	18	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Physical DMG based on the number of orbs pinged.															
13258	123206	19	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Physical DMG based on the number of orbs pinged.															
13259	123206	20	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
13260	123206	21	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Physical DMG based on the number of orbs pinged.															
13261	123206	22	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Physical DMG based on the number of orbs pinged.															
13262	123206	23	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Physical DMG based on the number of orbs pinged.															
13263	123206	24	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Physical DMG based on the number of orbs pinged.															
13264	123206	25	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Physical DMG based on the number of orbs pinged.															
13265	123206	26	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Physical DMG based on the number of orbs pinged.															
13266	123206	27	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Physical DMG based on the number of orbs pinged.															
13267	123206	28	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Physical DMG based on the number of orbs pinged.															
13268	123206	29	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
13269	123206	30	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Physical DMG based on the number of orbs pinged.															
13270	123206	31	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Physical DMG based on the number of orbs pinged.															
13271	123206	32	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Physical DMG based on the number of orbs pinged.															
13272	123206	33	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Physical DMG based on the number of orbs pinged.															
13273	123206	34	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Physical DMG based on the number of orbs pinged.															
13274	123206	35	Arching Glimpse	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahuang1.png					Yellow Orb				Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color>	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Physical DMG based on the number of orbs pinged.															
13275	123211	1	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>90%</color>/<color=#FF6347>180%</color>/<color=#FF6347>270%</color> Physical DMG based on the number of orbs pinged.															
13276	123211	2	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>95.29%</color>/<color=#FF6347>190.59%</color>/<color=#FF6347>285.88%</color> Physical DMG based on the number of orbs pinged.															
13277	123211	3	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>100.59%</color>/<color=#FF6347>201.18%</color>/<color=#FF6347>301.76%</color> Physical DMG based on the number of orbs pinged.															
13278	123211	4	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Physical DMG based on the number of orbs pinged.															
13279	123211	5	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>111.18%</color>/<color=#FF6347>222.35%</color>/<color=#FF6347>333.53%</color> Physical DMG based on the number of orbs pinged.															
13280	123211	6	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>116.47%</color>/<color=#FF6347>232.94%</color>/<color=#FF6347>349.41%</color> Physical DMG based on the number of orbs pinged.															
13281	123211	7	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>121.76%</color>/<color=#FF6347>243.53%</color>/<color=#FF6347>365.29%</color> Physical DMG based on the number of orbs pinged.															
13282	123211	8	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Physical DMG based on the number of orbs pinged.															
13283	123211	9	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>132.35%</color>/<color=#FF6347>264.71%</color>/<color=#FF6347>397.06%</color> Physical DMG based on the number of orbs pinged.															
13284	123211	10	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>137.65%</color>/<color=#FF6347>275.29%</color>/<color=#FF6347>412.94%</color> Physical DMG based on the number of orbs pinged.															
13285	123211	11	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>142.94%</color>/<color=#FF6347>285.88%</color>/<color=#FF6347>428.82%</color> Physical DMG based on the number of orbs pinged.															
13286	123211	12	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Physical DMG based on the number of orbs pinged.															
13287	123211	13	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>153.53%</color>/<color=#FF6347>307.06%</color>/<color=#FF6347>460.59%</color> Physical DMG based on the number of orbs pinged.															
13288	123211	14	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Physical DMG based on the number of orbs pinged.															
13289	123211	15	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>164.12%</color>/<color=#FF6347>328.24%</color>/<color=#FF6347>492.35%</color> Physical DMG based on the number of orbs pinged.															
13290	123211	16	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Physical DMG based on the number of orbs pinged.															
13291	123211	17	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>174.71%</color>/<color=#FF6347>349.41%</color>/<color=#FF6347>524.12%</color> Physical DMG based on the number of orbs pinged.															
13292	123211	18	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>180%</color>/<color=#FF6347>360%</color>/<color=#FF6347>540%</color> Physical DMG based on the number of orbs pinged.															
13293	123211	19	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>185.29%</color>/<color=#FF6347>370.59%</color>/<color=#FF6347>555.88%</color> Physical DMG based on the number of orbs pinged.															
13294	123211	20	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Physical DMG based on the number of orbs pinged.															
13295	123211	21	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>195.88%</color>/<color=#FF6347>391.76%</color>/<color=#FF6347>587.65%</color> Physical DMG based on the number of orbs pinged.															
13296	123211	22	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>201.18%</color>/<color=#FF6347>402.35%</color>/<color=#FF6347>603.53%</color> Physical DMG based on the number of orbs pinged.															
13297	123211	23	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>206.47%</color>/<color=#FF6347>412.94%</color>/<color=#FF6347>619.41%</color> Physical DMG based on the number of orbs pinged.															
13298	123211	24	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Physical DMG based on the number of orbs pinged.															
13299	123211	25	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>217.06%</color>/<color=#FF6347>434.12%</color>/<color=#FF6347>651.18%</color> Physical DMG based on the number of orbs pinged.															
13300	123211	26	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>222.35%</color>/<color=#FF6347>444.71%</color>/<color=#FF6347>667.06%</color> Physical DMG based on the number of orbs pinged.															
13301	123211	27	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>227.65%</color>/<color=#FF6347>455.29%</color>/<color=#FF6347>682.94%</color> Physical DMG based on the number of orbs pinged.															
13302	123211	28	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Physical DMG based on the number of orbs pinged.															
13303	123211	29	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>238.24%</color>/<color=#FF6347>476.47%</color>/<color=#FF6347>714.71%</color> Physical DMG based on the number of orbs pinged.															
13304	123211	30	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>243.53%</color>/<color=#FF6347>487.06%</color>/<color=#FF6347>730.59%</color> Physical DMG based on the number of orbs pinged.															
13305	123211	31	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>248.82%</color>/<color=#FF6347>497.65%</color>/<color=#FF6347>746.47%</color> Physical DMG based on the number of orbs pinged.															
13306	123211	32	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Physical DMG based on the number of orbs pinged.															
13307	123211	33	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>259.41%</color>/<color=#FF6347>518.82%</color>/<color=#FF6347>778.24%</color> Physical DMG based on the number of orbs pinged.															
13308	123211	34	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Physical DMG based on the number of orbs pinged.															
13309	123211	35	Entrechat	Assets/Product/Texture/Image/IconSkill/R2Bangbinatalan1.png					Blue Orb				Blue Orb: <color=#0d70bc>Ping Blue Orb</color>	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).	Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). \n- Deals <color=#FF6347>270%</color>/<color=#FF6347>540%</color>/<color=#FF6347>810%</color> Physical DMG based on the number of orbs pinged.															
13310	123216	1	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>380%</color> Physical DMG in total.															
13311	123216	2	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>402.35%</color> Physical DMG in total.															
13312	123216	3	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>424.71%</color> Physical DMG in total.															
13313	123216	4	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>447.06%</color> Physical DMG in total.															
13314	123216	5	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>469.41%</color> Physical DMG in total.															
13315	123216	6	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>491.76%</color> Physical DMG in total.															
13316	123216	7	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>514.12%</color> Physical DMG in total.															
13317	123216	8	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>536.47%</color> Physical DMG in total.															
13318	123216	9	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>558.82%</color> Physical DMG in total.															
13319	123216	10	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>581.18%</color> Physical DMG in total.															
13320	123216	11	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>603.53%</color> Physical DMG in total.															
13321	123216	12	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>625.88%</color> Physical DMG in total.															
13322	123216	13	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>648.24%</color> Physical DMG in total.															
13323	123216	14	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>670.59%</color> Physical DMG in total.															
13324	123216	15	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>692.94%</color> Physical DMG in total.															
13325	123216	16	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>715.29%</color> Physical DMG in total.															
13326	123216	17	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>737.65%</color> Physical DMG in total.															
13327	123216	18	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>760%</color> Physical DMG in total.															
13328	123216	19	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>782.35%</color> Physical DMG in total.															
13329	123216	20	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>804.71%</color> Physical DMG in total.															
13330	123216	21	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>827.06%</color> Physical DMG in total.															
13331	123216	22	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>849.41%</color> Physical DMG in total.															
13332	123216	23	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>871.76%</color> Physical DMG in total.															
13333	123216	24	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>894.12%</color> Physical DMG in total.															
13334	123216	25	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>916.47%</color> Physical DMG in total.															
13335	123216	26	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>938.82%</color> Physical DMG in total.															
13336	123216	27	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>961.18%</color> Physical DMG in total.															
13337	123216	28	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>983.53%</color> Physical DMG in total.															
13338	123216	29	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1005.88%</color> Physical DMG in total.															
13339	123216	30	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1028.24%</color> Physical DMG in total.															
13340	123216	31	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1050.59%</color> Physical DMG in total.															
13341	123216	32	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1072.94%</color> Physical DMG in total.															
13342	123216	33	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1095.29%</color> Physical DMG in total.															
13343	123216	34	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1117.65%</color> Physical DMG in total.															
13344	123216	35	Battement Frappe	Assets/Product/Texture/Image/IconSkill/R2Bangbinatapugong1.png					Basic Attack				Basic Attack: <color=#0d70bc>Tap Basic Attack</color>	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.	Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.\n- Deals <color=#FF6347>1140%</color> Physical DMG in total.															
13345	123217	1	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>425%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>425%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>425%</color> Ice DMG.												
13346	123217	2	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>450%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>450%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>450%</color> Ice DMG.												
13347	123217	3	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>475%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>475%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>475%</color> Ice DMG.												
13348	123217	4	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>500%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>500%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>500%</color> Ice DMG.												
13349	123217	5	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>525%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>525%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>525%</color> Ice DMG.												
13350	123217	6	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>550%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>550%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>550%</color> Ice DMG.												
13351	123217	7	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>575%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>575%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>575%</color> Ice DMG.												
13352	123217	8	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>600%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>600%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>600%</color> Ice DMG.												
13353	123217	9	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>625%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>625%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>625%</color> Ice DMG.												
13354	123217	10	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>650%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>650%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>650%</color> Ice DMG.												
13355	123217	11	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>675%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>675%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>675%</color> Ice DMG.												
13356	123217	12	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>700%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>700%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>700%</color> Ice DMG.												
13357	123217	13	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>725%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>725%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>725%</color> Ice DMG.												
13358	123217	14	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>750%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>750%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>750%</color> Ice DMG.												
13359	123217	15	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>775%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>775%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>775%</color> Ice DMG.												
13360	123217	16	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>800%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>800%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>800%</color> Ice DMG.												
13361	123217	17	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>825%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>825%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>825%</color> Ice DMG.												
13362	123217	18	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>850%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>850%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>850%</color> Ice DMG.												
13363	123217	19	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>875%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>875%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>875%</color> Ice DMG.												
13364	123217	20	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>900%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>900%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>900%</color> Ice DMG.												
13365	123217	21	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>925%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>925%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>925%</color> Ice DMG.												
13366	123217	22	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>950%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>950%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>950%</color> Ice DMG.												
13367	123217	23	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>975%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>975%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>975%</color> Ice DMG.												
13368	123217	24	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1000%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1000%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1000%</color> Ice DMG.												
13369	123217	25	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1025%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1025%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1025%</color> Ice DMG.												
13370	123217	26	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1050%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1050%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1050%</color> Ice DMG.												
13371	123217	27	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1075%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1075%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1075%</color> Ice DMG.												
13372	123217	28	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1100%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1100%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1100%</color> Ice DMG.												
13373	123217	29	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1125%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1125%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1125%</color> Ice DMG.												
13374	123217	30	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1150%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1150%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1150%</color> Ice DMG.												
13375	123217	31	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1175%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1175%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1175%</color> Ice DMG.												
13376	123217	32	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1200%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1200%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1200%</color> Ice DMG.												
13377	123217	33	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1225%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1225%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1225%</color> Ice DMG.												
13378	123217	34	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1250%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1250%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1250%</color> Ice DMG.												
13379	123217	35	Signature - Stringless Cage	Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png					Signature Move				Signature Move: <color=#0d70bc>50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.\n- Deals <color=#FF6347>1275%</color> Ice DMG in total.	Signature Move: <color=#0d70bc> 3 stacks of Pact of Memory + 50 Energy + Tap Signature</color>	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.	Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.\n- The slashes deal <color=#FF6347>1275%</color> Ice DMG in total.\n- The powerful strike deals bonus <color=#FF6347>1275%</color> Ice DMG.												
13380	123218	1	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>300%</color> Ice DMG in total.															
13381	123218	2	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>317.65%</color> Ice DMG in total.															
13382	123218	3	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>335.29%</color> Ice DMG in total.															
13383	123218	4	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>352.94%</color> Ice DMG in total.															
13384	123218	5	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>370.59%</color> Ice DMG in total.															
13385	123218	6	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>388.24%</color> Ice DMG in total.															
13386	123218	7	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>405.88%</color> Ice DMG in total.															
13387	123218	8	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>423.53%</color> Ice DMG in total.															
13388	123218	9	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>441.18%</color> Ice DMG in total.															
13389	123218	10	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>458.82%</color> Ice DMG in total.															
13390	123218	11	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>476.47%</color> Ice DMG in total.															
13391	123218	12	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>494.12%</color> Ice DMG in total.															
13392	123218	13	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>511.76%</color> Ice DMG in total.															
13393	123218	14	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>529.41%</color> Ice DMG in total.															
13394	123218	15	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>547.06%</color> Ice DMG in total.															
13395	123218	16	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>564.71%</color> Ice DMG in total.															
13396	123218	17	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>582.35%</color> Ice DMG in total.															
13397	123218	18	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>600%</color> Ice DMG in total.															
13398	123218	19	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>617.65%</color> Ice DMG in total.															
13399	123218	20	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>635.29%</color> Ice DMG in total.															
13400	123218	21	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>652.94%</color> Ice DMG in total.															
13401	123218	22	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>670.59%</color> Ice DMG in total.															
13402	123218	23	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>688.24%</color> Ice DMG in total.															
13403	123218	24	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>705.88%</color> Ice DMG in total.															
13404	123218	25	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>723.53%</color> Ice DMG in total.															
13405	123218	26	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>741.18%</color> Ice DMG in total.															
13406	123218	27	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>758.82%</color> Ice DMG in total.															
13407	123218	28	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>776.47%</color> Ice DMG in total.															
13408	123218	29	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>794.12%</color> Ice DMG in total.															
13409	123218	30	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>811.76%</color> Ice DMG in total.															
13410	123218	31	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>829.41%</color> Ice DMG in total.															
13411	123218	32	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>847.06%</color> Ice DMG in total.															
13412	123218	33	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>864.71%</color> Ice DMG in total.															
13413	123218	34	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>882.35%</color> Ice DMG in total.															
13414	123218	35	Balance	Assets/Product/Texture/Image/IconSkill/QTE1.png					QTE				QTE: <color=#0d70bc>Tap QTE</color>	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.	Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.\n- Deals <color=#FF6347>900%</color> Ice DMG in total.															
13415	123221	1	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>100%</color>/<color=#FF6347>200%</color>/<color=#FF6347>300%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>120%</color>/<color=#FF6347>240%</color>/<color=#FF6347>360%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13416	123221	2	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>105.88%</color>/<color=#FF6347>211.76%</color>/<color=#FF6347>317.65%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>127.06%</color>/<color=#FF6347>254.12%</color>/<color=#FF6347>381.18%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13417	123221	3	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>111.76%</color>/<color=#FF6347>223.53%</color>/<color=#FF6347>335.29%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>134.12%</color>/<color=#FF6347>268.24%</color>/<color=#FF6347>402.35%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13418	123221	4	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>117.65%</color>/<color=#FF6347>235.29%</color>/<color=#FF6347>352.94%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13419	123221	5	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>123.53%</color>/<color=#FF6347>247.06%</color>/<color=#FF6347>370.59%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>148.24%</color>/<color=#FF6347>296.47%</color>/<color=#FF6347>444.71%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13420	123221	6	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>129.41%</color>/<color=#FF6347>258.82%</color>/<color=#FF6347>388.24%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>155.29%</color>/<color=#FF6347>310.59%</color>/<color=#FF6347>465.88%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13421	123221	7	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>135.29%</color>/<color=#FF6347>270.59%</color>/<color=#FF6347>405.88%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>162.35%</color>/<color=#FF6347>324.71%</color>/<color=#FF6347>487.06%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13422	123221	8	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>141.18%</color>/<color=#FF6347>282.35%</color>/<color=#FF6347>423.53%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>169.41%</color>/<color=#FF6347>338.82%</color>/<color=#FF6347>508.24%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13423	123221	9	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>147.06%</color>/<color=#FF6347>294.12%</color>/<color=#FF6347>441.18%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13424	123221	10	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>152.94%</color>/<color=#FF6347>305.88%</color>/<color=#FF6347>458.82%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>183.53%</color>/<color=#FF6347>367.06%</color>/<color=#FF6347>550.59%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13425	123221	11	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>158.82%</color>/<color=#FF6347>317.65%</color>/<color=#FF6347>476.47%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>190.59%</color>/<color=#FF6347>381.18%</color>/<color=#FF6347>571.76%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13426	123221	12	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>164.71%</color>/<color=#FF6347>329.41%</color>/<color=#FF6347>494.12%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>197.65%</color>/<color=#FF6347>395.29%</color>/<color=#FF6347>592.94%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13427	123221	13	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>170.59%</color>/<color=#FF6347>341.18%</color>/<color=#FF6347>511.76%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>204.71%</color>/<color=#FF6347>409.41%</color>/<color=#FF6347>614.12%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13428	123221	14	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>176.47%</color>/<color=#FF6347>352.94%</color>/<color=#FF6347>529.41%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13429	123221	15	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>182.35%</color>/<color=#FF6347>364.71%</color>/<color=#FF6347>547.06%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>218.82%</color>/<color=#FF6347>437.65%</color>/<color=#FF6347>656.47%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13430	123221	16	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>188.24%</color>/<color=#FF6347>376.47%</color>/<color=#FF6347>564.71%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>225.88%</color>/<color=#FF6347>451.76%</color>/<color=#FF6347>677.65%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13431	123221	17	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>194.12%</color>/<color=#FF6347>388.24%</color>/<color=#FF6347>582.35%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>232.94%</color>/<color=#FF6347>465.88%</color>/<color=#FF6347>698.82%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13432	123221	18	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>200%</color>/<color=#FF6347>400%</color>/<color=#FF6347>600%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>240%</color>/<color=#FF6347>480%</color>/<color=#FF6347>720%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13433	123221	19	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>205.88%</color>/<color=#FF6347>411.76%</color>/<color=#FF6347>617.65%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13434	123221	20	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>211.76%</color>/<color=#FF6347>423.53%</color>/<color=#FF6347>635.29%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>254.12%</color>/<color=#FF6347>508.24%</color>/<color=#FF6347>762.35%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13435	123221	21	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>217.65%</color>/<color=#FF6347>435.29%</color>/<color=#FF6347>652.94%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>261.18%</color>/<color=#FF6347>522.35%</color>/<color=#FF6347>783.53%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13436	123221	22	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>223.53%</color>/<color=#FF6347>447.06%</color>/<color=#FF6347>670.59%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>268.24%</color>/<color=#FF6347>536.47%</color>/<color=#FF6347>804.71%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13437	123221	23	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>229.41%</color>/<color=#FF6347>458.82%</color>/<color=#FF6347>688.24%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>275.29%</color>/<color=#FF6347>550.59%</color>/<color=#FF6347>825.88%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13438	123221	24	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>235.29%</color>/<color=#FF6347>470.59%</color>/<color=#FF6347>705.88%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13439	123221	25	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>241.18%</color>/<color=#FF6347>482.35%</color>/<color=#FF6347>723.53%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>289.41%</color>/<color=#FF6347>578.82%</color>/<color=#FF6347>868.24%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13440	123221	26	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>247.06%</color>/<color=#FF6347>494.12%</color>/<color=#FF6347>741.18%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>296.47%</color>/<color=#FF6347>592.94%</color>/<color=#FF6347>889.41%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13441	123221	27	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>252.94%</color>/<color=#FF6347>505.88%</color>/<color=#FF6347>758.82%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>303.53%</color>/<color=#FF6347>607.06%</color>/<color=#FF6347>910.59%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13442	123221	28	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>258.82%</color>/<color=#FF6347>517.65%</color>/<color=#FF6347>776.47%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>310.59%</color>/<color=#FF6347>621.18%</color>/<color=#FF6347>931.76%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13443	123221	29	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>264.71%</color>/<color=#FF6347>529.41%</color>/<color=#FF6347>794.12%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>317.65%</color>/<color=#FF6347>635.29%</color>/<color=#FF6347>952.94%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13444	123221	30	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>270.59%</color>/<color=#FF6347>541.18%</color>/<color=#FF6347>811.76%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>324.71%</color>/<color=#FF6347>649.41%</color>/<color=#FF6347>974.12%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13445	123221	31	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>276.47%</color>/<color=#FF6347>552.94%</color>/<color=#FF6347>829.41%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>331.76%</color>/<color=#FF6347>663.53%</color>/<color=#FF6347>995.29%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13446	123221	32	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>282.35%</color>/<color=#FF6347>564.71%</color>/<color=#FF6347>847.06%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>338.82%</color>/<color=#FF6347>677.65%</color>/<color=#FF6347>1016.47%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13447	123221	33	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>288.24%</color>/<color=#FF6347>576.47%</color>/<color=#FF6347>864.71%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>345.88%</color>/<color=#FF6347>691.76%</color>/<color=#FF6347>1037.65%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13448	123221	34	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>294.12%</color>/<color=#FF6347>588.24%</color>/<color=#FF6347>882.35%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>352.94%</color>/<color=#FF6347>705.88%</color>/<color=#FF6347>1058.82%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13449	123221	35	Puppet Theater	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Core Passive	Auto Dodge			Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color>	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.	When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously.\n- <color=#FF6347>Jete Points</color> increase by <color=#FF6347>40/80/160</color> based on the number of orbs pinged.\n- The maximum limit of <color=#FF6347>Jete Points</color> is <color=#FF6347>160</color>.\n- While <color=#FF6347>Strings On Me</color> is activated, <color=#FF6347>20</color> <color=#FF6347>Jete Points</color> are consumed every <color=#FF6347>0.1s</color>.	Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color>	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks.	Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color>	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>300%</color>/<color=#FF6347>600%</color>/<color=#FF6347>900%</color> Ice DMG based on the number of orbs pinged.	Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color>	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.	If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in.\n- Deals <color=#FF6347>360%</color>/<color=#FF6347>720%</color>/<color=#FF6347>1080%</color> Ice DMG based on the number of orbs pinged.	Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color>	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.\n- At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs.\n- For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>, up to <color=#FF6347>60%</color>.			
13450	123222	0	Leader - Doll Dance	Assets/Product/Texture/Image/IconSkill/R2BangbinataA1.png					Leader Skill					Ice DMG of all party members increases.	Ice DMG of all party members increases by <color=#FF6347>10%</color>.															
13451	123222	1	Leader - Doll Dance	Assets/Product/Texture/Image/IconSkill/R2BangbinataA1.png					Leader Skill					Ice DMG of all party members increases.	Ice DMG of all party members increases by <color=#FF6347>10%</color>.															
13452	123223	1	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10%</color>.															
13453	123223	2	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>10.59%</color>.															
13454	123223	3	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.18%</color>.															
13455	123223	4	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>11.76%</color>.															
13456	123223	5	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.35%</color>.															
13457	123223	6	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>12.94%</color>.															
13458	123223	7	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>13.53%</color>.															
13459	123223	8	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.12%</color>.															
13460	123223	9	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>14.71%</color>.															
13461	123223	10	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.29%</color>.															
13462	123223	11	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>15.88%</color>.															
13463	123223	12	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>16.47%</color>.															
13464	123223	13	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.06%</color>.															
13465	123223	14	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>17.65%</color>.															
13466	123223	15	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.24%</color>.															
13467	123223	16	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>18.82%</color>.															
13468	123223	17	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>19.41%</color>.															
13469	123223	18	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20%</color>.															
13470	123223	19	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>20.59%</color>.															
13471	123223	20	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.18%</color>.															
13472	123223	21	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>21.76%</color>.															
13473	123223	22	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.35%</color>.															
13474	123223	23	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>22.94%</color>.															
13475	123223	24	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>23.53%</color>.															
13476	123223	25	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.12%</color>.															
13477	123223	26	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>24.71%</color>.															
13478	123223	27	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.29%</color>.															
13479	123223	28	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>25.88%</color>.															
13480	123223	29	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>26.47%</color>.															
13481	123223	30	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.06%</color>.															
13482	123223	31	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>27.65%</color>.															
13483	123223	32	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.24%</color>.															
13484	123223	33	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>28.82%</color>.															
13485	123223	34	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>29.41%</color>.															
13486	123223	35	Attacker	Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png					Class Skill					Extra DMG Bonus increases.	Extra DMG Bonus increases by <color=#FF6347>30%</color>.															
13487	123227	0	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
13488	123227	1	Ultima Awaken	Assets/Product/Texture/Image/IconSkill/Jiefang1.png					Ultima Awaken					Gains 3 Signal Orbs when entering battle.	Gains 3 Signal Orbs when entering battle.															
13489	123224	0	Folded Memory	Assets/Product/Texture/Image/IconSkill/R2BangbinataS1.png					SS Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color></color>	<color=#99a3b1>Gains a random set of 3-Ping when switched in.</color>	<color=#99a3b1>Gains a random set of 3-Ping when switched in.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color>	<color=#99a3b1>Ice DMG increases. Casting Signature - Stringless Cage will activate all available QTEs.</color>	<color=#99a3b1>Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs.</color>												
13490	123224	1	Folded Memory	Assets/Product/Texture/Image/IconSkill/R2BangbinataS1.png					SS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color>	Gains a random set of 3-Ping when switched in.	Gains a random set of 3-Ping when switched in.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SS Rank</color></color>	<color=#99a3b1>Ice DMG increases. Casting Signature - Stringless Cage will activate all available QTEs.</color>	<color=#99a3b1>Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs.</color>												
13491	123224	2	Folded Memory	Assets/Product/Texture/Image/IconSkill/R2BangbinataS1.png					SS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at S5 Rank</color>	Gains a random set of 3-Ping when switched in.	Gains a random set of 3-Ping when switched in.	Lv.2: <color=#0d70bc>Unlocked at SS Rank</color>	Ice DMG increases. Casting <color=#FF6347>Signature - Stringless Cage</color> will activate all available QTEs.	Ice DMG increases by <color=#FF6347>20%</color>. Casting <color=#FF6347>Signature - Stringless Cage</color> will activate all available QTEs.												
13492	123225	0	Transform Tracker	Assets/Product/Texture/Image/IconSkill/R2BangbinataSS1.png					SSS Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color></color>	<color=#99a3b1>Gains 1 Signal Orb when entering the Solitary Dancer Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases.</color>	<color=#99a3b1>Gains 1 Signal Orb when entering the Solitary Dancer Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8%.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color>	<color=#99a3b1>The Jete Points consumed every 0.1s during Strings On Me reduces. For every 1 stack of Pact of Memory, Extra DMG Bonus increases.</color>	<color=#99a3b1>The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%.</color>												
13493	123225	1	Transform Tracker	Assets/Product/Texture/Image/IconSkill/R2BangbinataSS1.png					SSS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color>	Gains <color=#FF6347>1</color> Signal Orb when entering the <color=#FF6347>Solitary Dancer</color> Form via a successful dodge. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Ice DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Gains <color=#FF6347>1</color> Signal Orb when entering the <color=#FF6347>Solitary Dancer</color> Form via a successful dodge. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Ice DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>8%</color>.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color></color>	<color=#99a3b1>The Jete Points consumed every 0.1s during Strings On Me reduces. For every 1 stack of Pact of Memory, Extra DMG Bonus increases.</color>	<color=#99a3b1>The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%.</color>												
13494	123225	2	Transform Tracker	Assets/Product/Texture/Image/IconSkill/R2BangbinataSS1.png					SSS Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SS3 Rank</color>	Gains <color=#FF6347>1</color> Signal Orb when entering the <color=#FF6347>Solitary Dancer</color> Form via a successful dodge. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Ice DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.	Gains <color=#FF6347>1</color> Signal Orb when entering the <color=#FF6347>Solitary Dancer</color> Form via a successful dodge. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Ice DMG of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>8%</color>.	Lv.2: <color=#0d70bc>Unlocked at SSS Rank</color>	The <color=#FF6347>Jete Points</color> consumed every <color=#FF6347>0.1s</color> during <color=#FF6347>Strings On Me</color> reduces. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, Extra DMG Bonus increases.	The <color=#FF6347>Jete Points</color> consumed every <color=#FF6347>0.1s</color> during <color=#FF6347>Strings On Me</color> reduces by <color=#FF6347>50%</color>. For every <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, Extra DMG Bonus increases by <color=#FF6347>7%</color>.												
13495	123226	0	Law of Sequence	Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png					SSS+ Rank Passive Skill				<color=#99a3b1>Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color></color>	<color=#99a3b1>Base DMG of 3-Ping increases.</color>	<color=#99a3b1>Base DMG of 3-Ping increases by 80%.</color>	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color>	<color=#99a3b1>Base DMG of Core - Puppet Theater increases.</color>	<color=#99a3b1>Base DMG of Core - Puppet Theater increases by 60%.</color>	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases.</color>	<color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases by 20%.</color>									
13496	123226	1	Law of Sequence	Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	Base DMG of 3-Ping increases.	Base DMG of 3-Ping increases by <color=#FF6347>80%</color>.	<color=#99a3b1>Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color></color>	<color=#99a3b1>Base DMG of Core - Puppet Theater increases.</color>	<color=#99a3b1>Base DMG of Core - Puppet Theater increases by 60%.</color>	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases.</color>	<color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases by 20%.</color>									
13497	123226	2	Law of Sequence	Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	Base DMG of 3-Ping increases.	Base DMG of 3-Ping increases by <color=#FF6347>80%</color>.	Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color>	Base DMG of <color=#FF6347>Core - Puppet Theater</color> increases.	Base DMG of <color=#FF6347>Core - Puppet Theater</color> increases by <color=#FF6347>60%</color>.	<color=#99a3b1>Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color></color>	<color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases.</color>	<color=#99a3b1>Extra DMG Bonus of Signature - Stringless Cage increases by 20%.</color>									
13498	123226	3	Law of Sequence	Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png					SSS+ Rank Passive Skill				Lv.1: <color=#0d70bc>Unlocked at SSS3 Rank</color>	Base DMG of 3-Ping increases.	Base DMG of 3-Ping increases by <color=#FF6347>80%</color>.	Lv.2: <color=#0d70bc>Unlocked at SSS6 Rank</color>	Base DMG of <color=#FF6347>Core - Puppet Theater</color> increases.	Base DMG of <color=#FF6347>Core - Puppet Theater</color> increases by <color=#FF6347>60%</color>.	Lv.3: <color=#0d70bc>Unlocked at SSS+ Rank</color>	Extra DMG Bonus of <color=#FF6347>Signature - Stringless Cage</color> increases.	Extra DMG Bonus of <color=#FF6347>Signature - Stringless Cage</color> increases by <color=#FF6347>20%</color>.									
